Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 07:45:51 Player: Keestofa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (5081) 5081 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-63) -63 TOTAL SCORE: 10148 Bonus ------- Friendly Fire -63 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 10/100 System Corruption 8% Temperature Cool (17) Movement Hovering (58) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Improved Heat Sink Improved Sensor Array Transmission Jammer Tesla Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Gravmag System Gravmag System Cooled Aerolev Unit Cooled Aerolev Unit Cooled Aerolev Unit Combat Airjet > --- UTILITY ---------- Large Storage Unit Machine Analyzer Advanced Melee Analysis Suite Improved Heavy Armor Plating Improved Hacking Suite > --- WEAPON ----------- Heavy Flail Power Sword Power Sword > --- INVENTORY -------- Micro Nuclear Core Fusion Compressor Light Antimatter Reactor Armored Leg Advanced Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Transmission Jammer Heavy Particle Cannon Assault Cannon Shock Bomb Launcher Heavy Flail [Rating: 84] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Powered Hammer Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Slots Evolved 10 | . . . 4 . 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . 2 . . . . . 2 Utility 4 | . . . 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . Parts Attached 162 | 7 6 . 17 34 11 6 12 45 24 Power 26 | 1 1 . 3 5 1 2 1 9 3 Engine 14 | 1 1 . 2 3 1 . 1 5 . Core 10 | . . . 1 2 . 2 . 3 2 Reactor 2 | . . . . . . . . 1 1 Propulsion 47 | 2 . . 6 10 1 1 3 11 13 Treads 11 | . . . 3 3 . . . 2 3 Leg 21 | 2 . . 3 7 1 1 3 2 2 Wheel 1 | . . . . . . . . 1 . Hover 13 | . . . . . . . . 5 8 Flight 1 | . . . . . . . . 1 . Utility 47 | 2 3 . 5 13 4 1 4 13 2 Device 22 | 1 1 . 3 9 1 1 . 5 1 Storage 5 | 1 1 . 1 . . . . 2 . Processor 5 | . . . . 1 . . 2 2 . Hackware 4 | . . . . . 1 . 1 2 . Protection 11 | . 1 . 1 3 2 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 . 3 6 5 2 4 12 6 Energy Gun 12 | 2 1 . 1 1 . 1 1 2 3 Energy Cannon 5 | . . . . 1 . . . 4 . Ballistic Gun 10 | . . . 2 4 1 . 2 1 . Ballistic Cannon 5 | . . . . . 2 1 1 . 1 Launcher 1 | . 1 . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 4 | . . . . . 2 . . 2 . Slashing Weapon 4 | . . . . . . . . 2 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 2 . Corrupted Parts 2 | . . . . . . . . 2 . System Corruption 9 | . . . . . . . . 9 . Parts Lost 83 | . . . 12 11 1 3 5 23 28 Power 15 | . . . 1 1 . 2 1 5 5 Propulsion 29 | . . . 4 4 . 1 3 5 12 Utility 18 | . . . 5 4 . . . 6 3 Weapon 21 | . . . 2 2 1 . 1 7 8 Highest Loss Streak 14 | . . . 4 8 1 3 2 8 14 To Critical Strikes 2 | . . . . 2 . . . . . Average Backups 12 | 2 9 10 6 14 14 14 14 10 13 Power 1 | . 1 1 2 3 2 1 . . 2 Propulsion 1 | 1 2 3 . . 1 2 . . . Utility 5 | . 3 4 2 3 6 6 8 5 6 Weapon 4 | . 1 2 1 6 5 4 5 3 2 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 2 . 3 6 1 1 1 8 9 Power 8 | . . . 3 1 . . . 1 3 Propulsion 5 | . 2 . . 1 . . . 2 . Utility 6 | . . . . . 1 1 . . 4 Weapon 12 | . . . . 4 . . 1 5 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 89 | . 100 100 74 94 99 98 94 80 78 Engine 5 | . 14 14 3 4 7 6 3 4 2 Core 4 | . . . 4 4 6 7 7 5 1 Treads 1 | . . . 1 9 . . . . 1 Leg 18 | . 28 28 19 24 30 29 27 5 2 Hover 4 | . . . . . . . . 9 19 Device 7 | . 11 8 11 16 7 8 4 4 1 Storage 7 | . 14 14 9 9 7 7 7 5 4 Processor 3 | . . . . 1 . . 3 7 10 Hackware 5 | . . . . . 6 7 7 10 4 Protection 5 | . 2 5 7 6 7 5 6 4 3 Energy Gun 4 | . 27 25 9 2 . 4 3 1 . Energy Cannon 2 | . . . . 5 2 . . 3 1 Ballistic Gun 4 | . . . 6 10 6 7 6 1 . Ballistic Cannon 2 | . . . . . 4 7 7 . 1 Impact Weapon 3 | . . . . . 7 2 2 5 5 Slashing Weapon 1 | . . . . . . . . 3 7 Peak Build Rating 84 | 7 8 8 18 33 44 45 46 74 84 Average Rating 38 | 5 7 8 12 27 42 43 41 48 66 On Entrance 27 | . 7 8 8 15 33 43 43 43 74 Avg Prop Armor Cover (%) 4 | . . . 5 5 . . . 2 8 Naked Turns 14 | . . . . . . . . . 14 Heaviest Build 71 | 14 21 21 34 46 58 51 51 68 71 Greatest Support 80 | 20 20 20 60 80 62 62 65 60 57 Greatest Overweight (x) 22 | . 1 1 2 1 . . 1 22 2 Average Overweight (x) . | . . . . . . . . 1 . Largest Inventory Capacity 25 | 8 10 10 15 15 15 15 15 25 15 Average Capacity 14 | 7 9 10 12 15 15 15 15 14 14 Most Carried 15 | 4 10 10 9 15 15 15 15 15 15 Average Carried 12 | 2 9 10 6 14 14 14 14 10 13 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 5 Final Carried 15 | 4 10 10 9 15 15 12 15 15 5 Class Distribution -------------------- 29% | Mutant 19% | Scavenger-Mutant 15% | Hacker-Mutant 10% | Derelict-Mutant 9% | Gladiator 6% | Tank 4% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Tank | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Matter Collected 4124 | 243 277 . 571 758 112 431 732 767 233 Remotely 172 | . . . . 172 . . . . . Salvage Created 6654 | 11 354 . 833 1280 204 154 413 2562 843 Parts 279 | 3 21 . 38 79 8 7 12 78 33 Haulers Intercepted 3 | . . . . 3 . . . . . Recyclers Shooed 15 | . . . 2 2 . . . 11 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 7 8 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Combat Hostiles Destroyed 112 | . 10 . 16 22 5 5 15 24 15 Melee 23 | . . . . . . . . 9 14 Guns 45 | . 5 . 14 14 4 1 5 1 1 Cannons 28 | . . . . 7 1 3 10 7 . AOE 8 | . 5 . 2 . . 1 . . . Classes Destroyed 17 | 1 5 . 2 2 1 . 3 3 . Worker 6 | . 1 . . . . . . 4 1 Builder 6 | . . . 1 . 1 . . 4 . Tunneler 1 | 1 . . . . . . . . . Hauler 3 | . . . . 3 . . . . . Recycler 14 | . 2 . 2 1 . . . 8 1 Mechanic 1 | . . . . . . . . 1 . Operator 1 | . . . . . . . . 1 . Watcher 2 | . 1 . . 1 . . . . . Swarmer 25 | . 6 . 4 4 . . . 4 7 Grunt 47 | . 4 . 8 5 1 4 9 13 3 Brawler 1 | . . . . . . . . 1 . Duelist 2 | . . . . . . . 1 1 . Sentry 20 | . . . 4 10 1 1 1 1 2 Hunter 6 | . . . . 3 . . 1 2 . Programmer 8 | . . . . . 3 . . 2 3 Thief 2 | . . . . . . . 2 . . Mutant 1 | . . . . . . . 1 . . Best Kill Streak 5 | 1 5 . 4 3 1 3 4 4 5 Combat Bots Only 4 | . 3 . 3 3 1 3 4 4 4 Max Kills in Single Turn 4 | 1 3 . 4 2 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . Exploded 3 | . 3 . 2 . . 1 . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Hostile Shots Fired 1227 | . 46 . 117 191 102 91 95 270 315 Missed 334 | . 16 . 29 51 28 27 38 66 79 Hits 893 | . 30 . 88 140 74 64 57 204 236 Melee 21 | . . . . . . . 5 8 8 Projectile 872 | . 30 . 88 140 74 64 52 196 228 AOE 4 | . . . . . . . . 4 . Critical Strikes 31 | . . . 1 5 1 . 2 8 14 Damage Taken 13792 | . 300 . 1274 1775 741 622 805 3548 4727 Core 2256 | . 64 . 216 209 20 34 91 612 1010 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 980 | . . . . 267 . . . 350 363 Core Remaining (%) 60 | 100 . 74 . 22 . . 79 28 . Volleys Fired 345 | 2 26 . 88 91 27 13 37 49 12 Largest 3 | 2 2 . 2 2 2 3 3 3 3 Hottest 219 | 90 90 . 90 91 91 145 157 219 177 Shots Fired 712 | 4 49 . 158 181 52 35 104 102 27 Gun 500 | 4 44 . 156 147 25 23 58 37 6 Cannon 202 | . . . . 34 27 11 46 63 21 Launcher 8 | . 5 . 2 . . 1 . . . Special 2 | . . . . . . . . 2 . Kinetic 343 | . . . 64 118 40 22 73 16 10 Thermal 254 | 4 44 . 92 29 . 12 31 31 11 Explosive 8 | . 5 . 2 . . 1 . . . Electromagnetic 105 | . . . . 34 12 . . 53 6 Robot Hit Streak 20 | 3 12 . 20 19 5 6 10 14 8 Robot Miss Streak 11 | . 5 . 4 2 4 3 11 4 2 Penetration Max 2 | . . . . 1 1 . . 2 . Secondary Targets 5 | . . . 2 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 650 | 3 29 . 117 128 39 30 83 146 75 Core Hits 287 | 1 22 . 49 42 13 15 69 51 25 Critical Kills 2 | . . . 1 . . . . 1 . Critical Parts Destroyed 10 | . . . . . . . . 9 1 Critical Strikes 37 | . 1 . 6 1 3 1 1 14 10 Burn 7 | . 1 . 5 1 . . . . . Destroy 1 | . . . 1 . . . . . . Blast 3 | . . . . . 1 1 1 . . Corrupt 3 | . . . . . 1 . . 2 . Smash 12 | . . . . . 1 . . 10 1 Sever 11 | . . . . . . . . 2 9 Melee Attacks 269 | . . . . . 22 1 18 142 86 Impact 139 | . . . . . 22 1 18 80 18 Slashing 130 | . . . . . . . . 62 68 Piercing . | . . . . . . . . . . Sneak Attacks 20 | . . . . . 1 . . 17 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 23 | . . . . . . . . 8 15 Damage Inflicted 16995 | 35 701 . 1728 2356 942 758 1890 5600 2985 Guns 6146 | 35 355 . 1546 1621 429 430 985 641 104 Cannons 3848 | . . . . 694 291 259 905 1222 477 Explosions 591 | . 344 . 178 . . 69 . . . Melee 6345 | . . . . . 222 . . 3723 2400 Ramming 65 | . 2 . 4 41 . . . 14 4 Kinetic 5169 | . . . 774 1315 685 477 1353 313 252 Thermal 2985 | 35 355 . 772 306 . 212 537 543 225 Explosive 591 | . 344 . 178 . . 69 . . . Electromagnetic 1840 | . . . . 694 35 . . 1007 104 Impact 3060 | . . . . . 222 . . 2229 609 Slashing 3285 | . . . . . . . . 1494 1791 Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 5 5 2 9 8 Average Corruption 4 | . . . . . 4 4 2 6 3 Corruption Purged 8 | . . . . . . 3 . 5 . Corruption Blocked . | . . . . . . . . . . Effects 104 | . . . . . 11 10 20 54 9 Message Errors 17 | . . . . . 3 1 4 6 3 Matter Fused 30 | . . . . . 1 5 5 16 3 Heat Flow Errors 17 | . . . . . 2 . 2 12 1 Energy Discharges 13 | . . . . . 2 2 2 7 . Parts Rejected 4 | . . . . . 1 . . 3 . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . 1 2 3 6 . Data Loss (major) 2 | . . . . . . . 1 1 . Misfires 1 | . . . . . . . . 1 . Alerts 3 | . . . . . . . 2 1 . Weapon Failures 4 | . . . . . . . 1 1 2 Overload Shots . | . . . . . . . . . . Overflow Damage 1599 | . . . . . 104 17 4 1194 280 Projectiles 48 | . . . . . . 17 4 2 25 Explosions . | . . . . . . . . . . Melee 1551 | . . . . . 104 . . 1192 255 Knockbacks 59 | . . . . 1 6 3 27 15 7 Impact 19 | . . . . 1 1 . . 14 3 Kinetic 35 | . . . . . 5 3 24 . 3 Secondary 5 | . . . . . . . 3 1 1 Self-Inflicted Damage 22 | . 21 . . . . . . . 1 Shots 2 | . 2 . . . . . . . . Rammed 14 | . . . 1 1 . . . 9 3 Targets Rammed 21 | . 1 . 2 6 . . . 9 3 Kicked 7 | . 1 . 1 5 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 503 | 60 385 . 153 26 390 293 503 380 308 Average Temperature 119 | 31 132 . 61 9 109 157 169 118 114 Received Heat Transfer 3535 | . 90 . 558 432 114 192 369 573 1207 Effects 16 | . 1 . . . 2 1 10 2 . Shutdowns 8 | . 1 . . . 2 . 4 1 . Energy Bleed 2 | . . . . . . 1 1 . . Interference 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 19 | . . . . 1 1 . . 16 1 Combat Hostiles 8 | . . . . 1 . . . 7 . Parts Fried 19 | . . . . 1 2 . . 14 2 Impact Corruptions 47 | . . . . . 4 . . 36 7 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | 1 2 . 6 2 3 1 . . . Heat Transferred 7142 | 99 992 . 2440 851 . 475 1198 790 297 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Maximum Alert Level 1 | . . . . . . . . 1 . Low Security (%) 98 | 100 100 . 100 100 100 . . 95 100 Level 1 1 | . . . . . . . . 4 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 245 | 5 186 . 143 182 79 . . 245 198 Initial 119 | . . . 26 29 79 . . 36 119 Average 78 | . 37 . 67 80 16 . . 103 116 Influence Increases 3440 | 5 304 . 427 759 201 100 295 885 464 Destroy 0b10 Robot/C 2180 | . 200 . 320 440 100 100 240 480 300 Destroy 0b10 Robot/NC 170 | 5 20 . 15 25 5 . . 90 10 Destroy Leader 470 | . 32 . 70 158 20 . 40 90 60 Allied During Kill 7 | . . . . 7 . . . . . Successful Hack 91 | . 7 . . 19 28 . . 17 20 Disable Machine 120 | . . . 15 60 30 . . 15 . Destroy Structure 117 | . 30 . 7 5 18 . . 43 14 Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 270 | . . . . 45 . . 15 150 60 Influence Decreases 3423 | 5 126 126 408 654 308 153 253 700 690 Entered New Map 427 | . . 86 26 42 97 26 4 22 124 Time Decay 2189 | 5 126 40 262 442 201 115 209 503 286 Lost Part 692 | . . . 120 55 10 12 40 175 280 Lost Ally 115 | . . . . 115 . . . . . Squads Dispatched 15 | . . . 2 3 2 . . 4 4 Investigation 4 | . . . . 3 1 . . . . Extermination 5 | . . . . . 1 . . 3 1 Reinforcement 2 | . . . 1 . . . . 1 . Assault 2 | . . . . . . . . . 2 Garrison 2 | . . . 1 . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Distress Signals 3 | . . . 1 . . . . 2 . Communications Jammed 19 | . . . . . . . . . 19 Distress Signals 19 | . . . . . . . . . 19 Times Spotted 178 | . 13 . 25 28 8 8 20 42 34 Peak Tracking Total 8 | . 4 . 4 6 2 4 4 8 8 Tactical Retreats 15 | . . . . 2 . . 1 8 4 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Traps Triggered 2 | . . . . 1 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Machines Disabled 9 | . . . 1 4 2 . 1 1 . Max in Single Turn 1 | . . . 1 1 1 . 1 1 . Garrison Access 3 | . . . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Machines Accessed 30 | . 2 . 2 9 8 . 3 5 1 Terminals 15 | . 2 . 1 7 4 . . 1 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 4 | . . . . 1 . . . 2 1 Recycling Units 2 | . . . 1 . . . . 1 . Scanalyzers 2 | . . . . . 2 . . . . Garrison Access 3 | . . . . 1 1 . . 1 . Total Hacks 80 | . 6 . 5 27 19 . 6 14 3 Successful 42 | . 3 . 1 11 10 . 6 9 2 Failed 37 | . 3 . 4 16 8 . . 5 1 Catastrophic 4 | . . . . 2 2 . . . . Database Lockouts 1 | . . . . . 1 . . . . Manual 1 | . . . . . 1 . . . . Terminals 34 | . 6 . 2 17 6 . . 3 . Fabricators 1 | . . . . . 1 . . . . Repair Stations 18 | . . . . 8 . . . 7 3 Recycling Units 6 | . . . 3 . . . . 3 . Scanalyzers 10 | . . . . . 10 . . . . Garrison Access 5 | . . . . 2 2 . . 1 . Terminal Hacks 17 | . 3 . . 4 3 . 6 1 . Record 4 | . . . . . . . 4 . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 4 | . . . . 2 . . 2 . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Security Status 1 | . . . . . . . . 1 . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 14 | . . . . 6 . . . 6 2 Scan Component 7 | . . . . 3 . . . 3 1 Repair 7 | . . . . 3 . . . 3 1 Recycling Unit Hacks 2 | . . . 1 . . . . 1 . Report Inventory 2 | . . . 1 . . . . 1 . Scanalyzer 7 | . . . . . 7 . . . . Insert Component 3 | . . . . . 3 . . . . Analyze 3 | . . . . . 3 . . . . Retrieve Study 1 | . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . Seal Access 2 | . . . . 1 . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 20 | . 2 . 2 7 5 . . 3 1 Full Trace Events 3 | . . . . 3 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . Parts Repaired 6 | . . . . 3 . . . 2 1 Time 247 | . . . . 114 . . . 108 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . Parts Damaged 1 | . . . . . 1 . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . find_recycling 1 | . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . 2 . . . . . FOLLOW 1 | . . . . 1 . . . . . EXPLORE 1 | . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Active Infowar (turns) 4242 | 6 430 60 356 211 714 436 369 1057 603 Sensors 1768 | . . . . . 714 436 369 249 . Traps 196 | . . . 73 . . . . 123 . Seismic 779 | 6 430 60 283 . . . . . . Machine Analysis 1418 | . . . . 211 . . . 604 603 Jamming 302 | . . . . . . . . 204 98 Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . . Drone Launches 14 | . . . . 14 . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Turns Passed 7980 | 90 560 89 569 1211 736 502 1332 2266 625 Spaces Moved 3817 | 60 305 57 122 458 432 287 854 973 269 Core 55 | 4 . . . . . . . 29 22 Treads 138 | . . . 13 103 . . . 6 16 Legs 2735 | 56 305 57 109 355 432 287 854 247 33 Wheels . | . . . . . . . . . . Hover 889 | . . . . . . . . 691 198 Flight . | . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 120 111 108 111 42 38 Average Speed 130 | 115 125 151 185 138 114 110 122 144 117 Slowest Speed 1150 | 120 190 190 260 190 122 111 190 1150 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 36 6 17 84 14 50 85 28 8 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 3 | . . . . 1 . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 . 1 . . Scrap Searched 11 | . . . . . . 7 4 . . Spaces Dug 84 | . 7 . . . 15 1 13 41 7 Terrain Destroyed 125 | . 33 . 6 1 18 4 14 42 7 Melee 77 | . . . . . 15 1 13 41 7 Projectile 6 | . . . . 1 3 . 1 1 . AOE 42 | . 33 . 6 . . 3 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Sub Mat Sto Fac Low Low Fac Fac Total 5724 | 73 428 59 304 864 581 440 1018 1511 446 Wait 876 | 1 68 1 53 220 79 120 68 220 46 Move 3808 | 59 304 56 121 457 431 286 853 972 269 Hop . | . . . . . . . . . . Pick Up 105 | 4 8 . 9 17 4 4 7 39 13 Fast Attach 75 | 7 . . 7 17 . . 5 28 11 Attach 53 | . . . 8 3 4 4 3 17 14 Detach 13 | . . . 1 3 . . 1 7 1 Swap 104 | . 15 2 9 19 8 7 21 19 4 Drop 87 | . 6 . 6 26 6 5 5 27 6 Fire 345 | 2 26 . 88 91 27 13 37 49 12 Melee 232 | . . . . . 22 1 18 124 67 Ram 5 | . . . . . . . . 3 2 Kick 7 | . 1 . 1 5 . . . . . Crush 9 | . . . 1 1 . . . 6 1 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 5 | . . . . 5 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Min x2 / [*Sub]) -10/Subcaves -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 10) 651 | -10/Materials | Entered Subcaves 725 | -10/Subcaves | Discovered new exit (range 9) 740 | -10/Subcaves | Entered Materials 740 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 974 | -8/Materials | Lost 4 parts (1p2n1u) 1216 | -8/Materials | Discovered new exit (range 6) 1230 | -8/Materials | Garrison activated, responded to threat 1309 | -8/Materials | Entered Storage 1504 | -8/Storage | Lost 3 allies 1571 | -8/Storage | Build established: Scavenger-Mutant 1589 | -8/Storage | Core integrity fell below 50% 1626 | -8/Storage | Lost 11 allies 1668 | -8/Storage | Lost 8 parts (3n3u2w) 2232 | -8/Storage | Repaired Titanium Leg 2271 | -8/Storage | Repaired Carbon-fiber Leg 2311 | -8/Storage | Repaired Carbon-fiber Leg 2387 | -8/Storage | Identified exit to Factory 2520 | -8/Storage | Entered Factory 2520 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2537 | -7/Factory | Central database locked down 2596 | -7/Factory | Identified exit to DSF 3145 | -7/Factory | Discovered new exit (range 12) 3154 | -7/Factory | Build established: Mutant 3256 | -7/Factory | Entered Lower Caves 3266 | -7/Lower Caves | Identified exit to Lower Caves 3305 | -7/Lower Caves | Learned 12 Factory zone layouts 3398 | -7/Lower Caves | Encountered a Warlord checkpoint 3686 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3700 | -7/Lower Caves | Spotted B-75 Beast 3737 | -7/Lower Caves | Lost 3 parts (2p1n) 3758 | -7/Lower Caves | Entered another Lower Caves area 4024 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4176 | -7/Lower Caves | Learned location of Zion (-7) 4243 | -7/Lower Caves | Encountered a Warlord checkpoint 4500 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4786 | -7/Lower Caves | Build established: Derelict-Mutant 4804 | -7/Lower Caves | Entered an active Warlord outpost 4832 | -7/Lower Caves | Learned Factory trap positions 4832 | -7/Lower Caves | Learned Armory security intel 5077 | -7/Lower Caves | Discovered new exit (range 7) 5090 | -7/Lower Caves | Entered Factory 5090 | -6/Factory | Evolved 2 slots: Utility x2 5091 | -6/Factory | Identified exit to Lower Caves 5091 | -6/Factory | Identified exit to Factory 5092 | -6/Factory | Loaded intel: 113 trap records 5419 | -6/Factory | Repaired Lrg. Storage Unit 5502 | -6/Factory | Lost 6 parts (2n2u2w) 5950 | -6/Factory | Build established: Hacker-Mutant 6481 | -6/Factory | Core integrity fell below 50% 6517 | -6/Factory | Lost 8 parts (2n3u3w) 6635 | -6/Factory | Repaired Hvy. Particle Cannon 6989 | -6/Factory | Build established: Mutant 7036 | -6/Factory | Discovered exit to Lower Caves (range 15) 7335 | -6/Factory | Discovered exit to Factory (range 11) 7356 | -6/Factory | Entered another Factory area 7356 | -5/Factory | Evolved 2 slots: Propulsion x2 7378 | -5/Factory | Build established: Gladiator 7535 | -5/Factory | Repaired Imp. Heavy Armor Plating 7669 | -5/Factory | Garrison activated, responded to threat 7768 | -5/Factory | Lost 14 parts (2p10n1u1w) 7788 | -5/Factory | Core integrity fell below 50% 7942 | -5/Factory | Lost 3 parts (1p1n1w) 7959 | -5/Factory | Released all parts (5) 7961 | -5/Factory | Core integrity fell below 20% 7981 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07952_ Lrg. Storage Unit destroyed. 07952_ Lgt. Antimatter Reactor destroyed. 07954_ Critical hit (Burn: +37). 07954_ Knocked back. 07955_ Acquired 37 matter. 07955_ Mic. Fission Core destroyed. 07956_ Hvy. Particle Cannon destroyed. 07956_ Critical hit (Burn: +37). 07959_ Hpw. Shock Rifle destroyed. 07959_ Released Adv. Cooling System. 07959_ Released Arm. Leg. 07959_ Released Imp. Hacking Suite. 07959_ Released Adv. Melee Analysis Suite. 07959_ Released Machine Analyzer. 07959_ Slammed into M-28 Smith. 07959_ Destabilizing: System corrupted (+2). 07960_ Slammed into M-28 Smith. 07963_ Acquired 2 matter. 07964_ Acquired Angular Momentum Engine. 07973_ Acquired Gyrokinetic Inverter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? #????????????? | | ??????????????????????#### #????????????? | | ??? ???????????? ????? #????????????? | | ?? ???????????? ????? #????????????? | | ? """"""?"""""" """""" #????????????? | | # """"""?"""""" """""" #????????????? | | """"""?"""""" 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""" #??????# ###??????????? | | ????# """ #??????# #??????????? | | ????# #??????# #??????????? | | ????# "" "" #??????# #??????????? | | ????# "" "" #??????# #??????????? | | ????# """ """ #??????# #??????????? | | ????# """ """ #??????# ##########???? | | ????# """ """?#??????# # #???? | | ????# ?? ??????????# # """" #???? | | ???###???##??????????# + """" #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 8 Recoil Reduction 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -7/Factory | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Imp. Heat Sink | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 22% | -8/Storage Carbon-fiber Leg | 24% | -8/Storage Carbon-fiber Leg | 35% | -8/Storage Lrg. Storage Unit | 33% | -6/Factory Hvy. Particle Cannon | 10% | -6/Factory Imp. Heavy Armor Plating | 39% | -5/Factory Studied --------- Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Part-time Excavator Plot Armor Challenges ------------ None Game ------ Seed PhysicsSurveybotReplica Manual? 0 Play Time 03:01:18 Cumulative 23.8 hours Start 2026.04.10 @ 04:36:52 End 2026.04.10 @ 07:45:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 22 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a69515f-7591-4c82-bf08-73a5783c4e99