Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.21 @ 20:27:26 Player: TheSkyeDoctor Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (145) 725 Value Destroyed (4826) 4826 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1153) 1153 TOTAL SCORE: 12644 Bonus ------- Follower Combat Kills 304 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -51 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Well (350) Experimental Sensor Array 0b10 Decoder Chip [Generic] CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Medium Treads Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Humpback Improved Terrain Scan Processor 0b10 Decoder Chip [Scout] Advanced Targeting Computer Makeshift Light Armor Plating > --- WEAPON ----------- Plasma Cannon Flak Gun Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Medium Treads Energy Well High-capacity Matter Pod Experimental Sensor Array Advanced Terrain Scanner 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Target Analyzer Precision Matter Filter Improved Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Force Field Improved Force Field Authchip [R/Combat] Hacking Drone Bay Missile Launcher Long-range Missile Launcher Makeshift Sword Spear CR-A16's Pointy Stick Self-destruct Interrupter GAL Module [Rating: 67] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Propulsion Armored Huge Wheel Treads Light Treads Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Slashing Weapon Makeshift Sword Piercing Weapon Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . 2 2 . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . 1 1 . . . . . . . . 1 Utility 5 | . . . . . 1 1 . . . 2 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . Parts Attached 118 | 7 2 3 12 5 30 7 5 . 5 8 . 7 4 1 22 Power 11 | 1 . . 1 1 2 1 1 . 1 . . 1 . . 2 Engine 9 | 1 . . 1 1 2 1 1 . . . . 1 . . 1 Core 2 | . . . . . . . . . 1 . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 26 | 2 . 1 3 2 8 1 . . 1 2 . 2 . . 4 Treads 16 | 2 . 1 3 2 4 . . . . . . 1 . . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 10 | . . . . . 4 1 . . 1 2 . 1 . . 1 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 37 | 2 2 . 1 1 5 3 1 . . 5 . 3 3 . 11 Device 9 | 1 . . . . 2 . . . . 2 . 2 . . 2 Storage 5 | 1 1 . . . . 1 . . . . . . 1 . 1 Processor 8 | . . . . . . 1 . . . 2 . . . . 5 Hackware 1 | . . . . . . . . . . . . . . . 1 Protection 14 | . 1 . 1 1 3 1 1 . . 1 . 1 2 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 44 | 2 . 2 7 1 15 2 3 . 3 1 . 1 1 1 5 Energy Gun 11 | 1 . . 2 . 6 1 . . . 1 . . . . . Energy Cannon 3 | . . . 1 . . . . . . . . . . 1 1 Ballistic Gun 10 | 1 . . 2 1 3 . . . 1 . . . . . 2 Ballistic Cannon 8 | . . 2 . . 2 1 1 . 2 . . . . . . Launcher 7 | . . . 1 . 3 . 1 . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 4 . 3 . . . . . . 1 . . 1 Parts Lost 72 | . 1 4 2 1 15 3 4 . 5 3 . 4 . . 30 Power 7 | . . . . 1 2 . 1 . . . . 1 . . 2 Propulsion 14 | . . 2 1 . 2 . . . 2 . . 1 . . 6 Utility 19 | . 1 . . . 1 1 1 . . 2 . 1 . . 12 Weapon 32 | . . 2 1 . 10 2 2 . 3 1 . 1 . . 10 Highest Loss Streak 14 | . 1 4 2 1 8 2 2 . 2 3 . 2 . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 13 | 1 7 6 8 14 11 12 12 13 11 9 14 14 17 20 18 Power . | . 1 1 1 . . . . 1 1 1 1 . . . . Propulsion 1 | . 1 1 1 2 2 2 2 2 1 1 3 2 1 1 1 Utility 6 | . 2 3 3 5 5 4 5 5 5 4 6 7 11 14 12 Weapon 3 | . 1 1 2 4 3 4 4 5 3 2 3 4 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 21 | . . . 1 3 4 1 1 . . 1 1 1 . . 8 Power 2 | . . . . . 1 . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . 1 . . . . . . . . . Utility 11 | . . . . 1 1 . . . . 1 . 1 . . 7 Weapon 5 | . . . . 1 2 . 1 . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 90 87 100 78 78 80 76 77 80 86 85 81 86 60 Engine 6 | . 14 14 11 11 8 5 6 7 4 . . 4 6 6 2 Treads 8 | . 28 19 20 22 11 . . . . . . . 6 6 2 Wheel 10 | . . . . . 7 14 15 15 12 14 20 19 13 13 6 Device 4 | . 11 . . . 2 . 3 7 7 7 6 6 6 6 3 Storage 8 | . 14 14 11 11 9 14 11 7 7 6 6 6 6 6 3 Processor 7 | . . . . . . 5 7 7 7 12 13 13 13 13 15 Protection 6 | . 2 14 11 11 8 6 7 7 7 5 6 5 5 6 4 Energy Gun 4 | . 14 4 9 . 1 11 7 7 5 3 6 5 . . . Energy Cannon 2 | . . . 2 11 6 . . . . . . . . 4 3 Ballistic Gun 9 | . 14 4 7 22 12 15 6 . 1 6 6 5 6 6 4 Ballistic Cannon 8 | . . 19 6 . 4 2 8 7 15 14 13 13 13 13 6 Impact Weapon 1 | . . . 6 11 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . 3 . 2 7 2 . . . 1 1 . Peak Build Rating 67 | 7 8 8 19 22 37 47 52 52 52 61 61 63 62 63 67 Average Rating 40 | 5 7 6 13 20 27 43 48 52 49 52 61 59 58 62 51 On Entrance 36 | . 7 8 5 19 21 29 47 52 52 45 61 61 48 62 63 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . 6 5 5 30 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 244 | 13 28 30 43 44 49 53 62 47 62 74 74 82 241 244 244 Greatest Support 86 | 40 40 40 40 40 60 56 56 56 56 52 52 52 40 40 86 Greatest Overweight (x) 8 | 1 . 1 2 1 3 . 1 . 2 2 1 1 6 6 8 Average Overweight (x) 1 | . . . . . . . . . . 1 1 1 5 5 2 Largest Inventory Capacity 35 | 8 15 15 15 15 15 15 15 15 15 15 15 15 35 35 35 Average Capacity 19 | 7 13 15 15 15 15 15 15 15 15 15 15 15 34 35 25 Most Carried 30 | 3 9 9 15 15 15 15 15 14 15 15 15 15 21 24 30 Average Carried 14 | 1 7 6 8 14 13 13 13 14 13 10 15 14 18 22 20 Final Capacity 35 | 8 15 15 15 15 15 15 15 15 15 15 15 15 35 35 5 Final Carried 24 | 3 8 6 15 15 13 15 14 14 10 15 15 15 21 24 5 Class Distribution -------------------- 21% | Hauler-Gunner 20% | Mutant 16% | Gunner 15% | Tank 14% | Skirmisher 10% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 3986 | 279 216 . 258 102 825 201 269 . 74 333 262 571 90 61 445 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4948 | 77 246 . 694 142 1119 289 293 . 240 219 64 604 . 170 791 Parts 255 | 8 14 . 41 16 71 14 16 . 15 10 3 10 . 7 30 Haulers Intercepted 12 | . 2 . 4 . 4 . . . . 1 . 1 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . 18 . 15 . 3 6 . 10 . Prevented 10 | . . . . . . . . . . . . 4 . 6 . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 106 | . 5 2 12 4 23 6 12 . 10 2 2 13 . 2 13 Guns 37 | . 5 . 7 3 9 4 4 . 1 . . 2 . . 2 Cannons 41 | . . 2 2 1 9 2 2 . 7 2 2 5 . 2 5 AOE 23 | . . . 1 . 3 . 6 . 2 . . 6 . . 5 Classes Destroyed 18 | 2 4 1 2 . 3 2 . . . . . 2 . 1 1 Worker 6 | . . . 1 . 4 . . . . . . . . . 1 Builder 7 | . . . . . 3 1 . . . . . . . . 3 Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 12 | . 2 . 4 . 4 . . . . 1 . 1 . . . Recycler 2 | 1 . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . 2 . . . . 1 . . . . . Watcher 7 | . 1 . 2 . 1 . . . . 1 . . . . 2 Swarmer 31 | . 3 . 4 2 9 . 5 . 8 . . . . . . Grunt 37 | . 2 . 4 . 8 . 6 . 1 . . 10 . . 6 Brawler 2 | . . . . . . . . . . . . . . 1 1 Duelist 3 | . . . . . . . . . . . . 2 . . 1 Sentry 18 | . . . 4 2 4 3 1 . 1 1 1 . . . 1 Demolisher 2 | . . 2 . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 4 | . . . . . . 1 . . . . . . . . 3 Programmer 5 | . . . . . . 2 . . . 1 1 . . . 1 Behemoth 2 | . . . . . . . . . . . . 1 . 1 . Best Kill Streak 9 | 2 4 2 7 2 5 3 9 . 4 2 1 5 . 1 9 Combat Bots Only 9 | . 3 2 5 2 5 3 9 . 4 1 1 5 . 1 6 Max Kills in Single Turn 3 | 1 1 1 2 2 2 1 3 . 3 1 1 3 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . 1 . 2 . 1 . . 3 . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 1230 | . 38 19 54 18 249 106 67 . 103 45 17 125 . 9 380 Missed 374 | . 7 5 9 2 77 34 20 . 35 17 6 48 . 2 112 Hits 856 | . 31 14 45 16 172 72 47 . 68 28 11 77 . 7 268 Melee 14 | . . 4 . . . . . . . . . 9 . . 1 Projectile 842 | . 31 10 45 16 172 72 47 . 68 28 11 68 . 7 267 AOE 10 | . . 10 . . . . . . . . . . . . . Critical Strikes 35 | . 1 1 1 . 7 . 1 . 1 . . 6 . . 17 Part Disruptions 1 | . . . . . . . . . . 1 . . . . . Damage Taken 14044 | . 301 569 609 242 2861 641 806 . 867 309 132 1413 . 157 5137 Core 2048 | . 43 111 87 13 365 79 96 . 70 5 . 135 . 31 1013 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 23 | . 3 15 5 . . . . . . . . . . . . Regen/Repaired (Parts) 938 | . . . . . . . . . . . . . 938 . . Core Remaining (%) 65 | 100 . 38 . 75 33 . . . 65 . . . . 79 . Volleys Fired 227 | 3 17 5 24 6 69 13 10 . 12 6 4 20 . 3 35 Largest 4 | 2 2 2 3 3 4 4 4 . 4 4 4 4 . 4 4 Hottest 197 | 60 60 60 124 119 163 180 193 . 197 168 168 183 . 188 188 Shots Fired 673 | 6 34 10 65 18 198 51 33 . 41 23 16 79 . 11 88 Gun 363 | 6 34 2 48 12 105 47 13 . 10 11 8 31 . 3 33 Cannon 271 | . . 8 14 6 82 4 13 . 29 12 8 40 . 8 47 Launcher 39 | . . . 3 . 11 . 7 . 2 . . 8 . . 8 Special . | . . . . . . . . . . . . . . . . Kinetic 416 | 3 17 9 29 12 121 31 16 . 29 18 12 51 . 9 59 Thermal 129 | . . . 15 6 57 8 10 . 10 . . . . 2 21 Explosive 31 | . . . . . 6 . 7 . 2 . . 8 . . 8 Electromagnetic 97 | 3 17 1 21 . 14 12 . . . 5 4 20 . . . Robot Hit Streak 11 | 4 5 3 11 5 9 8 6 . 5 5 6 8 . 4 7 Robot Miss Streak 13 | 1 4 3 3 5 13 4 6 . 4 3 2 4 . 3 7 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 397 | 4 16 5 41 10 109 41 18 . 20 14 11 48 . 5 55 Core Hits 330 | 3 10 2 24 7 78 22 29 . 15 17 7 45 . 6 65 Critical Kills 1 | . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . 2 . 1 . . . . . . . . . . Critical Strikes 13 | . . . 3 . 1 . . . 2 . 1 3 . . 3 Burn 1 | . . . 1 . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . 1 Blast 7 | . . . . . . . . . 2 . 1 3 . . 1 Smash 3 | . . . 2 . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 Melee Attacks 31 | . . . 6 . 9 . 1 . . . . . 3 . 12 Impact 9 | . . . 6 . 3 . . . . . . . . . . Slashing 19 | . . . . . 6 . 1 . . . . . 3 . 9 Piercing 3 | . . . . . . . . . . . . . . . 3 Sneak Attacks 2 | . . . . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . 1 Damage Inflicted 11932 | 53 207 85 825 170 2753 782 970 . 594 371 277 2095 . 178 2572 Guns 4115 | 53 207 . 392 128 1049 695 190 . 148 182 121 465 . 40 445 Cannons 3595 | . . 85 152 42 881 87 213 . 310 189 156 622 . 138 720 Explosions 3468 | . . . 78 . 615 . 567 . 136 . . 1008 . . 1064 Melee 690 | . . . 203 . 208 . . . . . . . . . 279 Ramming 64 | . . . . . . . . . . . . . . . 64 Kinetic 5036 | 26 122 85 144 128 1214 550 226 . 310 323 250 800 . 124 734 Thermal 1894 | . . . 167 42 713 98 177 . 148 . . 64 . 54 431 Explosive 3065 | . . . . . 354 . 567 . 136 . . 944 . . 1064 Electromagnetic 1183 | 27 85 . 311 . 264 134 . . . 48 27 287 . . . Impact 253 | . . . 203 . 50 . . . . . . . . . . Slashing 410 | . . . . . 158 . . . . . . . . . 252 Piercing 27 | . . . . . . . . . . . . . . . 27 Highest Corruption 10 | . . . . . . 3 3 3 3 . 2 2 2 . 10 Average Corruption 2 | . . . . . . 2 3 3 3 . 1 2 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 51 | . . . . . . 5 11 . 10 . 1 15 2 . 7 Message Errors 12 | . . . . . . 1 3 . 1 . 1 3 . . 3 Matter Fused 12 | . . . . . . 2 4 . . . . 5 1 . . Heat Flow Errors 6 | . . . . . . 1 . . 2 . . 2 . . 1 Energy Discharges 6 | . . . . . . . 1 . 1 . . 2 1 . 1 Data Loss (minor) 9 | . . . . . . . 2 . 4 . . 2 . . 1 Data Loss (major) 2 | . . . . . . . 1 . 1 . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 271 | . . 3 78 . 62 . 12 . . . 2 . . . 114 Projectiles 56 | . . 3 . . . . 2 . . . 2 . . . 49 Explosions 54 | . . . . . 12 . 10 . . . . . . . 32 Melee 161 | . . . 78 . 50 . . . . . . . . . 33 Knockbacks 18 | . . 2 2 . 5 . 1 . . . 2 3 . 1 2 Impact 2 | . . . 2 . . . . . . . . . . . . Kinetic 16 | . . 2 . . 5 . 1 . . . 2 3 . 1 2 Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 207 | . . . 16 . 66 . . . . . . 29 . . 96 Shots 5 | . . . 1 . 1 . . . . . . 1 . . 2 Rammed 2 | . . . . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 491 | . 30 . 236 245 413 455 412 . 135 215 222 491 . 33 220 Average Temperature 97 | . 20 . 56 108 98 174 183 . 48 76 90 135 . 22 39 Received Heat Transfer 2862 | . 93 20 204 45 468 126 207 . 75 75 24 408 . 12 1105 Effects 10 | . . . . . 4 2 3 . . . . 1 . . . Shutdowns 2 | . . . . . . 2 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . Interference 5 | . . . . . 2 . 3 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . Robots Corrupted 4 | . . . 2 . 2 . . . . . . . . . . Combat Hostiles 4 | . . . 2 . 2 . . . . . . . . . . Parts Fried 9 | . 1 . 3 . 2 1 . . . . . . . . 2 Impact Corruptions 7 | . . . 4 . 2 . . . . . . . . . 1 Robots Melted 1 | . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . . 1 Heat Transferred 3451 | . . . 407 74 1261 200 400 . 350 . . 50 . 100 609 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . 1 . . . . . . . . . 1 Low Security (%) 92 | 100 100 100 100 100 84 100 . . . 100 . . . . 67 Level 1 7 | . . . . . 15 . . . . . . . . . 32 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 298 | 5 97 40 143 88 266 99 . . . 75 . . . . 298 Initial 99 | . . 3 . 35 20 99 . . . 25 . . . . 37 Average 62 | 1 22 14 48 11 116 38 . . . 16 . . . . 124 Influence Increases 4041 | 10 171 50 373 128 999 209 255 . 265 215 95 310 . 133 828 Destroy 0b10 Robot/C 2320 | . 100 40 240 100 500 120 240 . 200 40 40 260 . 80 360 Destroy 0b10 Robot/NC 215 | 10 15 . 35 . 70 5 . . . 15 . 5 . . 60 Destroy Leader 492 | . 26 10 72 10 130 60 . . 20 24 10 30 . 20 80 Allied During Kill 104 | . . . . 18 16 . . . . . . . . 33 37 Successful Hack 32 | . . . 10 . . 8 . . . 14 . . . . . Disable Machine 165 | . . . 15 . 75 . . . . 45 . . . . 30 Destroy Structure 173 | . . . 1 . 73 1 . . . 2 . . . . 96 Lose Combat Pursuer 540 | . 30 . . . 135 15 15 . 45 75 45 15 . . 165 Influence Decreases 3800 | 10 161 60 281 168 832 428 166 89 224 197 154 292 18 72 648 Entered New Map 386 | . . 7 . 57 32 120 . 89 . 16 23 . 18 . 24 Time Decay 2659 | 10 161 43 261 111 557 288 136 . 174 181 131 252 . 72 282 Lost Part 620 | . . 10 20 . 150 20 30 . 50 . . 40 . . 300 Lost Ally 92 | . . . . . 50 . . . . . . . . . 42 Purge Threat 43 | . . . . . 43 . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . 5 2 . . . 2 . 1 . . 3 Investigation 6 | . 1 . 1 . 2 1 . . . 1 . . . . . Extermination 3 | . . . . . . 1 . . . 1 . . . . 1 Reinforcement 5 | . . . . . 3 . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 7 | . . . 2 . 3 . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 214 | . 12 5 18 5 49 10 14 . 10 9 5 21 . 4 52 Peak Tracking Total 11 | . 3 3 4 3 8 3 10 . 4 3 3 7 . 3 11 Tactical Retreats 24 | . 1 . . . 7 1 1 . 2 3 2 1 . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 9 | . 1 . 1 . 2 4 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 14 | . . . 1 1 5 . 2 . . 3 . . . . 2 Max in Single Turn 2 | . . . 1 1 2 . 1 . . 1 . . . . 1 Garrison Access 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 22 | . 1 . 2 1 6 2 1 3 . 6 . . . . . Terminals 13 | . 1 . 1 . 4 1 1 . . 5 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 2 . . . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 62 | . 3 . 4 1 11 2 4 24 . 13 . . . . . Successful 39 | . . . 2 1 3 2 4 24 . 3 . . . . . Failed 21 | . 3 . 2 . 7 . . . . 9 . . . . . Catastrophic 4 | . 1 . . . 2 . . . . 1 . . . . . Database Lockouts 2 | . . . . . 1 . . . . 1 . . . . . Manual 22 | . 3 . 2 . 2 1 . . . 9 . . . . 5 Terminals 27 | . 3 . 2 . 8 1 4 . . 9 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . 3 . . . . 4 . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 33 | . . . 1 1 2 1 4 24 . . . . . . . Record 10 | . . . . . . . 4 6 . . . . . . . Part Schematic 12 | . . . . . . . . 12 . . . . . . . Robot Schematic 3 | . . . . . . . . 3 . . . . . . . Prototype ID Bank 4 | . . . . . 1 . . 3 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 1 . 1 . . . . 1 . . . . . Retrieve Study 3 | . . . 1 . 1 . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 2 . . . . . Terminals 2 | . . . . . . . . . . 2 . . . . . Botnet 2 | . . . . . . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 5 . . . . 6 . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 3 . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 12 . . . . 13 . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . 1 . . . . . . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 11 | . . . . 4 . . . . . . . . 4 . 3 Largest Group 4 | . . . . 4 3 . . . . . . . 4 4 3 Highest-Rated Group 210 | . . . . 71 40 . . . . . . . 154 154 210 Highest-Rated Ally 70 | . . . . 31 16 . . . . . . . 40 40 70 Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 79 | . . . . 1 18 . . . . . . . . 14 46 Total Damage 2201 | . . . . 13 237 . . . . . . . . 657 1294 Kills 16 | . . . . 1 2 . . . . . . . . 3 10 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 2898 | 39 554 . . . 7 . . . . 701 612 445 13 . 527 Sensors 19 | . . . . . 7 . . . . . . . 12 . . Terrain 1759 | . . . . . . . . . . 701 612 445 1 . . Seismic 593 | 39 554 . . . . . . . . . . . . . . Decoding 527 | . . . . . . . . . . . . . . . 527 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . 3 . . . . 3 . . 1 2 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 12 | . . . . . . . . . . . . . . . 12 Traps 11 | . . . . . . . . . . . . . . . 11 Items 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 12153 | 109 662 126 860 981 1933 850 536 78 755 701 612 972 1844 390 744 Spaces Moved 8073 | 60 374 50 399 487 1308 702 470 79 649 600 408 769 1049 212 457 Core 227 | 9 . . . . . . . . . . . . . . 218 Treads 1817 | 51 374 50 399 487 414 . . . . . . . . . 42 Legs . | . . . . . . . . . . . . . . . . Wheels 6029 | . . . . . 894 702 470 79 649 600 408 769 1049 212 197 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 90 100 100 100 100 90 105 105 165 165 50 Average Speed 131 | 146 160 212 177 194 123 100 100 100 108 109 105 105 172 176 117 Slowest Speed 320 | 160 160 240 240 200 160 100 115 100 130 130 105 105 180 180 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 66 14 34 85 91 15 63 69 79 20 66 83 89 31 17 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 4 | . . . . 1 . . . 1 1 . . . 1 . . Known Exits Taken 2 | . . . 1 . . 1 . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 18 | . . . . 1 . . 5 . 1 . 3 3 4 1 . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 313 | . . . . . 87 . 39 . 24 2 . 115 . . 46 Melee . | . . . . . . . . . . . . . . . . Projectile 46 | . . . . . 1 . 1 . 10 2 . 19 . . 13 AOE 267 | . . . . . 86 . 38 . 14 . . 96 . . 33 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Total 9056 | 72 404 61 487 513 1472 817 506 78 672 629 582 877 1084 222 580 Wait 423 | . 5 3 28 . 25 60 13 . . 6 169 66 9 2 37 Move 8058 | 59 373 49 398 486 1307 701 469 78 648 599 407 768 1048 211 457 Hop . | . . . . . . . . . . . . . . . . Pick Up 92 | 3 6 1 13 6 11 8 4 . 3 8 1 6 11 4 7 Fast Attach 46 | 7 . . 5 . 14 3 . . . 4 . 1 . . 12 Attach 57 | . 1 3 2 1 11 4 5 . 6 2 . 3 5 . 14 Detach 14 | . . . 1 . 5 1 2 . . . . . 3 . 2 Swap 33 | . 1 . 5 4 5 . 1 . 1 2 . 10 3 1 . Drop 50 | . 1 . 5 10 16 3 1 . 2 2 1 3 2 1 3 Fire 227 | 3 17 5 24 6 69 13 10 . 12 6 4 20 . 3 35 Melee 30 | . . . 6 . 9 . 1 . . . . . 3 . 11 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 Escape Stasis 24 | . . . . . . 24 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Min / Sto x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 3) 305 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Entered Mines 779 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 793 | -10/Mines | Assembled infested the area 810 | -10/Mines | Met a Derelict bent on vengeance 836 | -10/Mines | Discovered new exit (range 8) 845 | -10/Mines | Lost 4 parts (2n2w) 898 | -10/Mines | Entered Materials 898 | -9/Materials | Evolved 2 slots: Weapon x2 1647 | -9/Materials | Identified exit to Mines 1647 | -9/Materials | Identified exit to Storage 1758 | -9/Materials | Entered Mines 1845 | -9/Mines | Build established: Scavenger-Tank 1966 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1979 | -9/Mines | Found Prototype Device 2279 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2283 | -9/Mines | Learned location of Zion (-6) 2346 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2479 | -9/Mines | Received a Mining Laser from a helpful Derelict 2482 | -9/Mines | Learned Materials terminal intel 2513 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2620 | -9/Mines | Discovered new exit (range 10) 2644 | -9/Mines | Learned Materials terminal intel 2739 | -9/Mines | Entered Materials 2739 | -8/Materials | Accompanied by 3 allies 2739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2740 | -8/Materials | Loaded intel: 12 terminal locations 2752 | -8/Materials | Identified Exp. Sensor Array 3265 | -8/Materials | Build established: Tank 3935 | -8/Materials | Discovered new exit (range 6) 3955 | -8/Materials | Central database locked down 4161 | -8/Materials | Discovered new exit (range 6) 4240 | -8/Materials | Lost 8 parts (1n1u6w) 4289 | -8/Materials | Lost 4 parts (1p3w) 4343 | -8/Materials | Core integrity fell below 50% 4478 | -8/Materials | Build established: Mutant 4657 | -8/Materials | Discovered new exit (range 11) 4672 | -8/Materials | Entered Factory 4672 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4855 | -7/Factory | Build established: Tank 5076 | -7/Factory | Discovered new exit (range 13) 5167 | -7/Factory | Build established: Gunner 5258 | -7/Factory | Identified exit to Lower Caves 5459 | -7/Factory | Discovered new exit (range 13) 5522 | -7/Factory | Entered Lower Caves 5727 | -7/Lower Caves | Encountered a Warlord checkpoint 5742 | -7/Lower Caves | Attracted the attention of an 0b10 base 5812 | -7/Lower Caves | Destroyed 9 combat bots 5860 | -7/Lower Caves | Learned 8 Research zone layouts 5860 | -7/Lower Caves | Learned Armory trap positions 5860 | -7/Lower Caves | Learned Research emergency access door positions 6048 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6058 | -7/Lower Caves | Entered Data Miner 6058 | -7/Data Miner | Discovered new exit (range 6) 6077 | -7/Data Miner | Met Data Miner 6104 | -7/Data Miner | Learned location of Section 7 (-2) 6104 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6114 | -7/Data Miner | Received God Mode back door access code from Data Miner 6136 | -7/Data Miner | Entered Proximity Caves 6168 | -6/Proximity Caves | Learned Factory terminal intel 6172 | -6/Proximity Caves | Build established: Mutant 6634 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6690 | -6/Proximity Caves | Spotted B-75 Beast 6861 | -6/Proximity Caves | Discovered new exit (range 14) 6878 | -6/Proximity Caves | Learned Factory emergency access door positions 6891 | -6/Proximity Caves | Entered Factory 6891 | -6/Factory | Evolved 2 slots: Utility x2 6893 | -6/Factory | Loaded intel: 25 terminal locations 6984 | -6/Factory | Central database locked down 7119 | -6/Factory | Lost 3 parts (2u1w) 7209 | -6/Factory | Build established: Skirmisher 7343 | -6/Factory | Discovered new exit (range 12) 7561 | -6/Factory | Discovered new exit (range 16) 7568 | -6/Factory | Discovered new exit (range 15) 7592 | -6/Factory | Entered Lower Caves 7681 | -6/Lower Caves | Encountered a Warlord checkpoint 7778 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7860 | -6/Lower Caves | Entered a destroyed Warlord outpost 8122 | -6/Lower Caves | Discovered new exit (range 15) 8204 | -6/Lower Caves | Entered another Lower Caves area 8340 | -6/Lower Caves | Spotted B-75 Beast 8585 | -6/Lower Caves | Discovered new exit (range 8) 8823 | -6/Lower Caves | Destroyed B-75 Beast 8847 | -6/Lower Caves | Build established: Gunner 9110 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9124 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9134 | -6/Lower Caves | Learned 4 Factory zone layouts 9157 | -6/Lower Caves | Discovered new exit (range 13) 9176 | -6/Lower Caves | Entered Zion 9240 | -6/Zion | Given the Hacking Drone Bay 9240 | -6/Zion | Found Prototype Device 9382 | -6/Zion | Discovered new exit (range 14) 9450 | -6/Zion | Build established: Hauler-Gunner 9502 | -6/Zion | Visited the Megawrench Repair Shop 9514 | -6/Zion | Megawrench repaired 10 parts 9572 | -6/Zion | System corruption cleaned by Quarantine Array 9796 | -6/Zion | Learned location of Testing (-3) 9865 | -6/Zion | Found CR-A16's Pointy Stick 9963 | -6/Zion | Given A8's code to call for help 10110 | -6/Zion | Learned 4 Factory zone layouts 10159 | -6/Zion | Learned Factory emergency access door positions 10547 | -6/Zion | Found GAL Module 10624 | -6/Zion | Met Imprinter 10652 | -6/Zion | Imprinted 10654 | -6/Zion | Declared Zion's savior 11020 | -6/Zion | Entered Proximity Caves 11020 | -5/Proximity Caves | Accompanied by 4 allies 11114 | -5/Proximity Caves | Spotted B-75 Beast 11126 | -5/Proximity Caves | Destroyed B-75 Beast 11366 | -5/Proximity Caves | Discovered new exit (range 11) 11410 | -5/Proximity Caves | Entered Factory 11410 | -5/Factory | Accompanied by 3 allies 11410 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11411 | -5/Factory | Identified exit to Upper Caves 11411 | -5/Factory | Identified exit to Factory 11797 | -5/Factory | P-70 Sage assimilated allied RA-GRS(M) 11902 | -5/Factory | Lost 14 parts (2p3n3u6w) 11938 | -5/Factory | Identified Hacking Drone Bay 11985 | -5/Factory | Core integrity fell below 50% 11995 | -5/Factory | Zion Light squad teleported in 12031 | -5/Factory | Lost 14 parts (3n8u3w) 12130 | -5/Factory | Cargo convoy interrupted 12134 | -5/Factory | Core integrity fell below 20% 12145 | -5/Factory | System corruption reached 10% 12154 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12129_ Critical hit (Destroy). 12129_ Autogun destroyed. 12129_ C-45 Heavy ARC bursts open, deploying its payload. 12129_ X-72 Disruptor unfolds itself. 12129_ P-70 Sage unfolds itself. 12129_ X-67 Chaingunner unfolds itself. 12129_ I-47 Archangel unfolds itself. 12129_ Adv. System Shield destroyed. 12130_ ALERT: Cargo convoy interrupted, initiating access lockdown. 12131_ R-10 Processor collects Corrupted Phase Shifter. 12133_ P-70 Sage resets P-70 Sage, system corruption cleaned. 12133_ Knocked back. 12134_ K-01 Serf collects debris. 12144_ K-01 Serf cleans the Garrison Access. 12149_ System corrupted: Component data lost. 12154_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | """ ""????# """"" #?####"# #?????????????? | | """ ""????+ #?????## #?????????????? | | """ ""????######/####??????? #??????+??????? | | ?????????# #?????????? ???????????????? | | ?????????# ########### ?????+???????????? | | ?????????# ????????????????? | | ######?????????# ??????????????? | | ?????????# " #?????????????? | | ???????### "" "" #?????????????? | | ???????# "" G #?????????????? | | "" """??###### """ "" #?+???????????? | | "" """??+ """ " +?????????????? | | "" """??###### """^ #?????????????? | | "" """???????# #?????????????? | | "" """???????# #?????????????? | | "" """???????# #?????????????? | | ???????# [ #?????????????? | | ???????# +?????????????? | | ??+ [ ###?????????????????? | | ######??################ #???????????????????? | | ######?????????????????## #???????????????????? | | ?????? #???########### #???????????????????? | | ?????? #???# # #???????????????????? | | ??????"" #???# + #???????????????????? | | ?????? #???# # ####???????????????????? | | ??????"" #???# #@#??????????????????????? | | ?????? #???#+##+###### ###????????????????????? | | ??????"" #???# #### #????????????????????? | | ?????? #???# ###??????????????????? | | ??????"" #???# Y [ ??????????????????? | | ?????? #???# ###??????????????????? | | ??????"" #???# ####### #????????????????????? | | ?????? #???# #?????###+####???????????????????? | | ??????#####???# #?????# #???????????????????? | | ??????????????# ####### """ #???????????????????? | | ??????????????# + """ #???????????????????? | | ??????????????# # """ #???????????????????? | | ??????######### # #???????????????????? | | ?????? + #???????????????????? | | ?????? ########???????????????????? | | ?????? #########??????????????????? | | ?????? ??????????????????? | | ??????#########################??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 18 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 600 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Matter Filtering 50 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Hvy. Flak Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Adv. Recoil Stabilizer | -6/Zion | Archive System Guard | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free K-01 Serf | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive R-10 Processor | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactDamperFlail Manual? 0 Play Time 01:08:53 Cumulative 136.7 hours Start 2026.07.21 @ 19:20:16 End 2026.07.21 @ 20:27:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67020584-75fc-4321-b1d5-bc89d9d595cb