Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.10.07 @ 17:06:49 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (314) 1570 Value Destroyed (16955) 16955 Prototype IDs (371) 7420 Alien Tech Used (10) 2000 Bonus (54253) 54253 TOTAL SCORE: 93298 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2583 Follower Combat Kills 2339 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 3488 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -2057 Cogmind --------- Core Integrity 579/1600 Matter 260/300 Energy 436/790 System Corruption 2% Temperature Cool (32) +ITN Movement Hovering (16) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Experimental Coolant Injector Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Weapon Cycler Experimental Phase Shifter Improved Utility Shielding Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON (2) ------- Sigix Shearcannon > --- INVENTORY (5) ---- Advanced Coolant Injector Experimental Energy Well (600) ST Field Compressor Improved Utility Shielding Spacefold Activator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Coolant Injector Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Charger Improved Utility Shielding Improved Utility Shielding Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor AEGIS Remote Shield > --- WEAPON ----------- Sigix Shearcannon > --- INVENTORY -------- Advanced Power Amplifier Advanced Coolant Injector Large Storage Unit Advanced Particle Charger Compact HERF Cannon [Rating: 236] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility Experimental Targeting Computer Device Experimental Cooling System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Artifact Spacefold Activator Weapon Hypervelocity Mass Driver Energy Gun Phase Gun Energy Cannon Cooled Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hypervelocity Mass Driver Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores v3 Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . 2 1 . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . Utility 10 | . . . 1 2 . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 284 | . 2 2 2 21 . 5 3 5 12 3 . . 3 20 3 2 1 2 23 . 24 1 . 2 3 7 9 25 10 3 33 52 6 Power 36 | . . . . 1 . 2 . 1 . 1 . . 1 4 . . . . 4 . 3 . . 1 . 1 1 4 . 1 3 7 1 Engine . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 18 | . . . . 1 . 2 . 1 . 1 . . 1 4 . . . . 2 . 2 . . . . 1 . 1 . 1 1 . . Reactor 18 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . 1 3 . . 2 7 1 Propulsion 44 | . 2 2 1 8 . . . . 2 1 . . . 4 . . . . 4 . 5 . . . . 1 1 3 2 1 3 3 1 Treads 5 | . 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 38 | . . . . 7 . . . . 2 1 . . . 4 . . . . 4 . 5 . . . . 1 1 3 2 1 3 3 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 160 | . . . 1 9 . 2 3 2 6 . . . 2 10 . 2 1 1 8 . 13 1 . 1 2 4 5 15 6 1 24 37 4 Device 82 | . . . . 3 . 1 3 . 2 . . . . 3 . 2 1 . 2 . 6 . . . . 3 5 8 4 . 19 18 2 Storage 10 | . . . . . . . . . 2 . . . . . . . . . . . 1 . . 1 . . . 2 1 . 2 1 . Processor 25 | . . . 1 1 . . . 2 1 . . . 1 . . . . 1 3 . 1 . . . 1 . . 3 . . 1 8 1 Hackware 15 | . . . . 2 . . . . . . . . 1 4 . . . . . . 5 . . . . 1 . . 1 . . 1 . Protection 27 | . . . . 3 . 1 . . 1 . . . . 3 . . . . 3 . . 1 . . 1 . . 2 . . 2 9 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 44 | . . . . 3 . 1 . 2 4 1 . . . 2 3 . . 1 7 . 3 . . . 1 1 2 3 2 . 3 5 . Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Energy Cannon 9 | . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . . . 1 1 1 . 2 1 . Ballistic Gun 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . . . . . . . . . 1 1 . . . . . 3 . . . . . 1 1 . . 1 1 . Launcher 6 | . . . . 1 . 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 9 | . . . . . . . . . 1 . . . . . . . . . 5 . . . . . 1 . . 1 . . . 1 . Impact Weapon 2 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Piercing Weapon 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . 1 . . 2 . 1 . . . . 1 . . . . 12 . . . . 3 . . 2 3 4 1 2 4 1 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . System Corruption 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Parts Lost 11 | . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 1 Power 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 3 | . . . 2 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 3 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 12 | 5 4 5 5 4 5 5 4 4 11 13 13 13 12 12 13 13 14 14 13 14 14 14 15 15 15 13 14 14 14 14 14 12 4 Power . | 1 1 1 1 . . . . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Propulsion 2 | 3 1 1 1 . . . . . 3 5 5 5 4 3 3 3 3 3 2 3 2 3 2 2 2 2 3 2 2 1 1 1 . Utility 4 | . . 1 1 1 4 3 2 2 3 4 4 4 4 5 6 6 7 7 6 7 7 5 5 6 6 4 4 4 4 5 4 5 4 Weapon 2 | 1 1 2 2 1 1 1 1 1 2 2 2 2 2 2 3 2 2 2 3 2 2 4 5 4 4 3 3 4 4 3 3 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 52 | . 4 1 2 1 1 1 . . 2 . . . . 3 . . . . 4 . . . 1 1 . 3 1 3 1 2 4 16 1 Power 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 2 . Propulsion 7 | . 2 . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 2 . Utility 25 | . . . . 1 1 1 . . 1 . . . . 2 . . . . 2 . . . . . . 1 1 1 1 . 2 10 1 Weapon 14 | . 2 1 1 . . . . . . . . . . . . . . . 2 . . . 1 1 . 2 . 1 . 1 . 2 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 57 63 59 65 100 100 99 100 99 97 100 100 100 99 100 100 100 100 97 100 98 99 100 91 99 99 96 96 100 99 99 92 95 Core 5 | . . . . 3 7 7 7 7 6 3 6 6 6 11 11 11 11 11 10 5 4 5 5 5 5 4 4 3 4 4 6 . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 5 5 4 5 5 5 4 4 4 4 4 5 11 12 Hover 33 | . . . . 20 38 38 38 38 33 33 33 33 33 34 35 35 35 35 34 35 35 36 36 36 36 38 34 31 34 34 32 32 32 Device 14 | . . . . 9 7 9 11 15 19 13 13 13 13 11 11 13 17 17 10 5 9 10 10 10 10 13 14 20 18 15 20 17 20 Storage 3 | . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 . Processor 14 | . . . 7 11 7 7 7 7 6 13 13 13 13 11 11 11 11 11 17 23 21 21 21 21 21 19 19 17 17 17 15 15 15 Hackware 2 | . . . . 7 15 15 9 7 6 6 6 6 6 5 5 2 . . . . 1 . . . . . . . 2 4 4 . . Protection 5 | . . . . 2 7 5 6 7 6 6 6 6 6 4 5 5 5 5 4 5 3 5 5 4 4 4 3 4 4 4 3 7 12 Energy Cannon 2 | . . . . . . . . . . 1 6 6 5 3 2 3 . 2 . 1 3 . . . . 1 1 2 3 2 3 2 3 Ballistic Gun 1 | . 28 22 15 . . . . . . . . . . 1 5 5 5 5 2 5 . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . 1 1 4 2 2 3 5 9 10 2 9 7 7 5 4 5 3 . . Piercing Weapon 1 | . . . . 1 7 7 7 7 6 5 6 6 6 4 1 . . . . . . . . . . . . . . . . . . Peak Build Rating 236 | 6 4 8 14 53 51 52 56 55 74 74 68 68 73 95 100 103 97 98 126 126 151 154 153 153 152 170 170 188 200 209 226 236 235 Average Rating 140 | 5 4 7 11 30 50 51 51 54 69 68 68 68 68 86 97 98 96 97 106 125 141 149 152 139 151 169 169 182 193 201 218 211 231 On Entrance 103 | 6 4 4 8 5 51 51 50 52 55 73 68 68 68 72 95 100 97 97 97 126 126 150 153 153 152 152 170 170 185 200 201 224 219 Avg Prop Armor Cover (%) . | . 23 33 35 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 137 | 3 3 3 3 21 21 31 29 23 42 46 46 46 48 58 63 63 64 62 70 72 83 79 74 75 75 88 91 100 96 97 106 137 130 Greatest Support 140 | 3 3 3 3 45 45 45 45 45 45 47 47 47 55 64 72 63 72 72 79 73 106 106 86 86 86 100 120 124 114 128 131 131 140 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . . . . 1 . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 15 15 15 20 20 Average Capacity 13 | 6 5 5 5 5 5 5 5 5 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 5 Most Carried 20 | 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Carried 12 | 4 4 5 5 4 5 5 4 5 12 15 15 15 14 14 14 14 15 15 13 15 14 14 14 14 15 14 14 14 14 14 14 13 4 Final Capacity 20 | 5 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 20 | 4 5 5 5 5 5 5 5 5 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 20 5 Class Distribution -------------------- 33% | Mutant 17% | Scavenger-Scout 13% | Scavenger-Sprinter 13% | Machinist-Scout 5% | Scavenger-Mutant 5% | Alien-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Scout | -5/Warlord Scavenger-Scout | -4/Proximity Caves Scavenger-Scout | -4/Factory Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Upper Caves Scavenger-Scout | -4/Zhirov Scavenger-Scout | -3/Proximity Caves Machinist-Scout | -3/Research Scavenger-Scout | -3/Quarantine Scavenger-Scout | -2/Research Machinist-Scout | -2/Testing Alien-Sprinter | -2/Section 7 Machinist-Scout | -1/Access Scavenger-Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 13831 | 200 56 . 55 141 196 68 99 139 235 469 30 . 192 833 623 162 206 144 550 142 961 1240 158 . 253 582 374 1402 313 967 1076 1725 240 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22374 | . 80 . 55 156 56 . . 67 697 396 37 . 73 1151 1730 117 215 49 849 143 846 1151 204 . 1 1288 563 1577 219 1257 1201 5187 3009 Parts 903 | . 7 . 4 6 1 . . 5 23 11 4 . 8 47 23 5 2 4 29 7 34 34 4 . 3 25 21 80 13 64 59 234 146 Haulers Intercepted 13 | . 1 . . 1 . . . . 2 1 . . . 3 . . . . . . 1 . . . . 1 . 1 1 . 1 . . Recyclers Shooed 13 | . 2 . . . . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 1 1 2 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 92 | . . . . . . . . 11 . 11 4 . 6 . . . 10 . . 4 . 34 4 . 8 . . . . . . . . Prevented 5 | . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 211 | . . . 1 1 . . . 1 1 7 . . 4 5 6 2 2 . 31 1 7 17 3 . 2 5 . 15 . 17 10 43 30 Melee 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Guns 9 | . . . 1 . . . . . . . . . . 3 1 . 2 . 2 . . . . . . . . . . . . . . Cannons 134 | . . . . . . . . . . . . . . 1 3 2 . . 2 1 6 17 3 . 2 5 . 11 . 14 10 28 29 AOE 51 | . . . . 1 . . . . 1 7 . . 4 . . . . . 27 . . . . . . . . 4 . 3 . 4 . Classes Destroyed 27 | . 2 . 1 3 1 . . 2 1 2 . . . 1 2 . 2 . 3 1 1 . . . 1 1 1 1 . 1 . . . Worker 19 | . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 2 1 3 2 3 . 4 . Builder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hauler 13 | . 1 . . 1 . . . . 2 1 . . . 3 . . . . . . 1 . . . . 1 . 1 1 . 1 . . Recycler 31 | . . . . 1 . . . . 3 . . . . 4 . . . . . . 2 . . . . 6 3 5 . 1 4 2 . Minesweeper 4 | . . . . . . . . 1 . . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 4 | . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 16 | . 1 . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 2 3 . 1 . 1 . Swarmer 25 | . . . . 1 . . . 1 . . . . 4 . . . . . . . . . . . . . . 6 . 4 3 6 . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Saboteur 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . Grunt 62 | . . . . . . . . . . 5 . . . . . 1 . . 18 . 2 15 3 . . 4 . 1 . 2 . 11 . Brawler 7 | . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . 1 . 1 . . . 1 . Duelist 4 | . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Sentry 15 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 6 . 5 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 8 | . . . . . . . . . . 2 . . . . . . . . 3 1 . . . . . . . . . . . 2 . Programmer 37 | . . . . . . . . . 1 . . . . 5 . 1 . . . . 4 . . . . . . 5 . 3 7 11 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 16 | . 1 . 1 1 . . . 1 1 5 1 . 5 2 2 1 2 . 8 1 3 5 2 . 2 13 3 12 2 9 4 16 7 Combat Bots Only 14 | . . . 1 1 . . . 1 1 5 . . 4 1 2 1 2 . 8 1 2 5 2 . 2 4 . 4 . 5 4 14 7 Max Kills in Single Turn 7 | . 1 . 1 1 1 . . 1 1 3 1 . 1 1 1 1 1 1 7 1 1 1 1 . 1 2 1 5 1 4 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . . 1 . . . . 1 3 . . 1 . . . . . 7 . . . . . . . . 4 . 3 . 1 . Melee 1 | . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A2 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1211 | . . 38 57 31 . 9 . . 2 20 . . 27 34 . 3 13 . 19 11 84 8 . . . 5 2 37 2 106 45 239 419 Missed 595 | . . 13 24 22 . 4 . . . 10 . . 10 9 . 2 6 . 10 6 40 6 . . . 2 1 20 1 52 20 96 241 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hits 616 | . . 25 33 9 . 5 . . 2 10 . . 17 25 . 1 7 . 9 5 44 2 . . . 3 1 17 1 54 25 143 178 Melee 15 | . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 1 Projectile 601 | . . 25 24 9 . 5 . . 2 10 . . 17 25 . 1 7 . 9 5 44 2 . . . 3 1 17 1 49 25 143 177 AOE 10 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 . 5 . Critical Strikes 36 | . . . 6 1 . . . . . . . . . 2 . . . . . . 2 . . . . . . . . 4 1 13 7 Actively Blocked 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 13 . Part Disruptions 12 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 5 3 Damage Taken 11113 | . 25 281 549 126 . 68 . . 32 140 . . 262 505 . 125 132 . 144 70 938 45 . . . 16 65 387 . 1242 298 3853 1810 Core 1479 | . 25 27 84 49 . . . . . 34 . . 44 61 . . 43 . 36 . 30 . . . . . . 17 . 637 10 90 292 Absorbed by Shields 2786 | . . . . . . . . . . . . . . . . . 16 . . 32 144 . . . . . . 140 . 273 109 351 1721 Redirected to Shielding 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Ignored by Resistances 3567 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 474 187 1301 1605 Regen/Repaired (Parts) 4099 | . . . . . . . . . . . . . . . 77 2 7 . 35 . . . . . . 187 . . . . . 3791 . Core Remaining (%) 83 | 100 90 93 84 . . . . 93 . . . . 90 . . . . . . 86 . . . . 97 . 100 . . 54 . . 36 Volleys Fired 1224 | . 9 5 6 1 2 . . . 9 19 5 . 15 44 117 18 15 15 26 17 85 74 7 . 5 41 25 94 64 99 78 185 144 Largest 2 | . 2 2 2 1 1 . . . 1 2 1 . 1 2 2 2 2 1 2 2 2 2 2 . 2 2 2 2 2 2 2 1 1 Hottest 180 | . 40 40 40 30 30 . . . 85 85 85 . 85 85 118 125 96 105 96 105 112 107 107 . 107 161 112 112 112 112 180 180 180 Shots Fired 1605 | . 18 10 12 1 2 . . . 9 28 5 . 15 74 182 23 26 17 31 25 109 132 14 . 10 67 33 141 67 132 92 186 144 Gun 247 | . 18 10 12 . . . . . . . . . . 29 107 5 10 5 7 8 . . . . . . . . . . . 36 . Cannon 1280 | . . . . . . . . . 8 10 5 . 7 45 75 18 16 12 9 17 109 132 14 . 10 67 33 140 67 131 92 119 144 Launcher 58 | . . . . 1 2 . . . . 18 . . 8 . . . . . . . . . . . . . . . . . . 29 . Special 20 | . . . . . . . . . 1 . . . . . . . . . 15 . . . . . . . . 1 . 1 . 2 . Kinetic 743 | . 18 10 12 . . . . . . . . . . 57 107 9 22 6 16 16 56 115 14 . 10 50 17 89 7 66 22 24 . Thermal 559 | . . . . . . . . . 8 10 5 . 7 17 75 14 4 11 . 9 53 17 . . . 17 16 51 60 65 65 55 . Explosive 46 | . . . . 1 2 . . . . 18 . . 8 . . . . . 15 . . . . . . . . 1 . 1 . . . Electromagnetic 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 3 Slashing 217 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 71 141 Robot Hit Streak 40 | . 7 3 5 2 . . . . 4 14 . . 1 13 11 7 4 3 5 4 20 17 5 . 4 16 8 13 4 25 34 37 40 Robot Miss Streak 7 | . 2 2 2 . . . . . . . . . 6 7 3 1 5 1 5 3 2 3 3 . 4 1 2 5 1 2 4 7 6 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 1 1 . 1 . 1 1 . . . 1 . 2 . 1 1 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 874 | . 12 5 7 5 2 . . 5 17 16 1 . 3 49 127 7 8 3 19 7 48 80 7 . 5 37 12 61 10 53 34 111 123 Core Hits 973 | . 6 2 3 2 . . . 3 8 26 1 . 6 22 17 3 6 1 88 3 21 28 4 . 2 27 10 41 5 36 23 197 382 Critical Kills 111 | . . . . . . . . . . . . . . 2 3 2 2 1 2 2 11 17 3 . . 15 6 24 3 13 5 . . Critical Parts Destroyed 101 | . . . . . . . . . . . . . . 7 . 2 4 2 3 2 6 21 3 . 2 8 1 21 2 12 5 . . Critical Strikes 260 | . . . . . . . . . 1 1 . . . 10 10 5 6 3 8 4 17 43 6 . 2 24 7 45 5 29 10 7 17 Burn 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Meltdown 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Destroy 225 | . . . . . . . . . . . . . . 9 6 5 6 3 5 4 16 43 6 . 2 24 7 45 5 29 10 . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 24 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 5 16 Impale 5 | . . . . . . . . . 1 1 . . . 1 2 . . . . . . . . . . . . . . . . . . Melee Attacks 260 | . . . . 9 31 36 . 24 57 34 6 . 13 41 6 . . . 3 . . . . . . . . . . . . . . Impact 90 | . . . . 6 12 27 . 11 32 2 . . . . . . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Piercing 167 | . . . . 3 19 9 . 13 25 32 6 . 13 41 6 . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . 2 2 . . 2 7 3 1 . 1 8 6 . . . 3 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 56350 | . 125 45 71 369 189 . . 267 903 1707 56 . 402 1885 4212 102 183 25 9332 86 1131 1170 136 . 89 909 245 2146 299 1865 1427 11913 15061 Guns 4441 | . 125 45 71 . . . . . . . . . . 753 2110 47 61 25 42 32 . . . . . . . . . . . 1130 . Cannons 34135 | . . . . . . . . . 32 . . . . 336 1758 55 122 . 91 54 1100 1170 136 . 89 909 245 1481 299 1354 1427 8416 15061 Explosions 13835 | . . . . 43 . . . . 141 1392 . . 261 . . . . . 8535 . 31 . . . . . . 606 . 459 . 2367 . Melee 3378 | . . . . 326 189 . . 267 730 315 56 . 141 796 344 . . . 214 . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9911 | . 125 45 71 . . . . . . . . . . 1089 2110 102 183 25 133 86 682 1170 136 . 89 764 245 1304 128 1037 356 31 . Thermal 5346 | . . . . . . . . . 173 . . . . . 1758 . . . . . 449 . . . . 145 . 177 171 317 635 1521 . Explosive 11296 | . . . . 43 . . . . . 1392 . . 261 . . . . . 8535 . . . . . . . . 606 . 459 . . . Electromagnetic 2186 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2081 105 Impact 705 | . . . . 296 126 . . 84 199 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24447 | . . . . . . . . . . . . . . . . . . . 664 . . . . . . . . 59 . 52 436 8280 14956 Piercing 2459 | . . . . 30 63 . . 183 531 315 56 . 141 796 344 . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . 7 7 7 4 . . . . . . 6 6 8 3 3 3 . 5 5 5 5 5 . . 3 6 8 2 14 2 Average Corruption 4 | . . . . 5 7 4 4 . . . . . . 5 6 5 3 3 3 . 4 5 5 5 5 . . 2 4 6 1 6 1 Corruption Purged 33 | . . . . . . 3 . . . . . . . . . 5 . . . . . . . . . . . . . . . 25 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 299 | . . . . 9 9 8 1 . . . . . . 24 25 9 12 10 . . 20 25 6 3 8 . . 15 14 28 15 53 5 Message Errors 77 | . . . . 1 3 4 1 . . . . . . 5 4 3 3 2 . . 5 7 3 2 3 . . 4 2 6 6 9 4 Matter Fused 79 | . . . . 4 3 1 . . . . . . . 7 5 . 5 3 . . 5 9 1 1 2 . . 5 6 3 2 17 . Heat Flow Errors 21 | . . . . . 2 1 . . . . . . . 2 1 2 . . . . 4 1 . . . . . 1 2 2 1 2 . Energy Discharges 21 | . . . . 1 . . . . . . . . . . 5 1 2 . . . . . . . . . . . 1 4 . 7 . Parts Rejected 9 | . . . . . . . . . . . . . . . 3 . . . . . 1 1 1 . . . . 1 . . 1 1 . Parts Fused 4 | . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . Data Loss (minor) 42 | . . . . 1 . 2 . . . . . . . 7 3 1 . 1 . . 4 2 . . 2 . . 1 2 7 3 6 . Data Loss (major) 11 | . . . . 1 1 . . . . . . . . . . 1 . 1 . . . 1 1 . 1 . . . . . 2 1 1 Misfires 18 | . . . . . . . . . . . . . . 2 1 1 1 2 . . 1 2 . . . . . 3 . 3 . 2 . Alerts 8 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . 4 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Weapon Failures 6 | . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . 1 . 1 . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1171 | . . . . 110 122 . . 78 78 43 . . 55 54 120 . . . 227 . 29 . . . . 31 . 96 14 11 48 46 9 Projectiles 238 | . . . . . . . . . . . . . . 26 . . . . 35 . 29 . . . . 31 . . 14 . 48 46 9 Explosions 339 | . . . . 18 . . . . . 22 . . . . . . . . 192 . . . . . . . . 96 . 11 . . . Melee 594 | . . . . 92 122 . . 78 78 21 . . 55 28 120 . . . . . . . . . . . . . . . . . . Knockbacks 53 | . . . . . . . . . 1 . . . . 8 . . 2 . . . 8 2 . . 3 7 . 15 . 5 2 . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . . . . . . . . . . . . . 8 . . 2 . . . 7 2 . . 3 7 . 13 . 4 1 . . Secondary 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 1 1 . . Self-Inflicted Damage 70 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 414 | . . 13 16 . 164 178 . . 120 114 114 . 114 229 257 246 132 208 60 156 414 341 . . . 19 . 144 208 261 252 199 197 Average Temperature 75 | . . 9 16 . 76 96 . . 45 28 48 . 45 69 86 72 56 76 24 51 66 99 . . . 8 . 22 57 57 94 73 96 Received Heat Transfer 749 | . . 120 126 78 . . . . . 39 . . . . . 9 21 . 12 . 72 12 . . . . 9 12 . 90 . 69 80 Thermoelectric Energy+ 405 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 395 Effects 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 14 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 1 Combat Hostiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 1 Parts Fried 34 | . . . . 2 . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . 20 8 Impact Corruptions 8 | . . . . 2 1 . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . Parts Melted 13 | . . . . . . . . . . . . . . . 5 . . . . . 5 . . . . . . . . 1 1 1 . Heat Transferred 5627 | . . . . . . . . . 87 . . . . . 2146 . . . . . 494 . . . . 148 . 185 148 259 518 1642 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . . . 1 . . . . . . . . . . . 2 . . . . . . 2 1 2 3 5 . Low Security (%) 43 | 100 100 100 99 100 . . . . 81 . . . . 100 100 100 . . . . 73 . . . . 100 100 32 . 10 . . . Level 1 16 | . . . . . . . . . 18 . . . . . . . . . . . 19 . . . . . . 12 100 82 45 . . Level 2 9 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . 55 . 6 24 5 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 6 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Level 5 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 2108 | . 7 149 203 125 . . . . 292 . . . . 190 52 180 . . . . 577 . . . . 175 118 559 355 480 956 2108 . Initial 611 | . . . 68 91 . . . . 9 . . . . . 52 . . . . . . . . . . 150 96 . 276 154 288 611 . Average 284 | . 1 71 101 86 . . . . 52 . . . . 74 2 55 . . . . 157 . . . . 106 50 336 318 305 535 1156 . Influence Increases 11851 | . 27 204 225 141 . . . 297 406 311 5 . 95 466 36 330 312 . 854 54 1084 595 85 . 10 435 177 956 285 1030 1162 2066 203 Destroy 0b10 Robot/C 4680 | . . . 20 20 . . . 140 20 240 . . 80 100 . 120 180 . 740 40 280 340 60 . . 100 20 420 20 400 480 860 . Destroy 0b10 Robot/NC 555 | . 10 . . 15 . . . 5 45 5 5 . 5 60 . . . . . . 50 5 . . 10 60 30 95 20 35 40 60 . Destroy Leader 806 | . 4 . 10 2 . . . 20 20 30 . . 10 40 . 30 20 . . 10 78 40 10 . . 16 4 88 2 104 102 166 . Allied During Kill 771 | . . . . . . . . 102 2 36 . . . . . 150 97 . 84 4 98 . . . . . . 41 . 74 83 . . Successful Hack 231 | . 13 9 . 24 . . . . 2 . . . . . . . . . . . 20 . . . . 53 22 . . . 88 . . Select Force Hacks 20 | . . . . . . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . Disable Machine 690 | . . . . 45 . . . . 105 . . . . 45 . . . . . . 90 . . . . 15 15 45 150 90 15 45 30 Anti-Garrison Action 200 | . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1468 | . . . . 5 . . . . 47 . . . . 86 36 30 . . . . 238 . . . . 26 26 177 93 102 219 285 98 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 570 | . . 15 30 . . . . . 15 . . . . 15 . . . . . . 60 . . . . 15 . 75 . 90 105 75 75 Lose Combat Pursuer 1710 | . . 180 165 30 . . . 30 . . . . . 120 . . 15 . 30 . 150 210 15 . . . 60 15 . 135 30 525 . Influence Decreases 11658 | . 27 40 186 292 52 . . 281 144 496 98 . 95 317 185 166 476 . 296 612 519 602 297 346 10 262 350 465 501 825 686 799 2233 Entered New Map 4911 | . . . 96 112 20 . . . 7 104 19 . . . 97 . 62 . . 558 . 210 107 346 . . 77 . 215 121 192 345 2223 Time Decay 5774 | . 27 40 70 170 32 . . 222 137 342 79 . 95 317 54 146 254 . 256 34 399 392 190 . 10 262 273 435 286 404 474 374 . Lost Part 110 | . . . 20 10 . . . . . 10 . . . . . . . . . . . . . . . . . . . . . 60 10 Lost Ally 863 | . . . . . . . . 59 . 40 . . . . 34 20 160 . 40 20 120 . . . . . . 30 . 300 20 20 . Squads Dispatched 84 | . . 2 2 2 . . . . 5 . . . . 9 . 1 . 1 . . 8 . . . 2 1 3 6 3 12 7 20 . Investigation 18 | . . 1 . . . . . . . . . . . 6 . . . 1 . . 5 . . . . . 1 . . . 1 3 . Extermination 32 | . . . . 1 . . . . 2 . . . . 3 . 1 . . . . 3 . . . . 1 2 4 3 4 5 3 . Reinforcement 15 | . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 8 . 1 . Assault 19 | . . . . . . . . . 2 . . . . . . . . . . . . . . . 2 . . 1 . . 1 13 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . . 2 2 . . . . . . . . . . 3 . . . . 2 . 4 . . . . . . 2 . 1 1 18 . Communications Jammed 108 | . . . . . . . . . 7 . . . . . . . . . . . 23 . . . 2 . . 12 . 28 16 20 . Distress Signals 96 | . . . . . . . . . 7 . . . . . . . . . . . 14 . . . . . . 12 . 28 15 20 . Times Spotted 554 | . 3 23 23 10 . 3 . 9 5 12 . . 4 16 12 6 12 . 90 2 43 22 3 . 2 13 6 33 7 40 28 82 45 Peak Tracking Total 17 | . 3 11 17 6 . 3 . 4 1 5 . . 4 6 6 2 10 . 14 2 9 5 3 . 2 4 4 5 1 10 4 11 8 Tactical Retreats 58 | . . 4 4 1 . . . 1 . . . . . 3 3 . 1 . 1 . 8 7 1 . . . 2 2 . 6 2 12 . ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 3 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 20 | . 1 1 . 3 . . . . . . . . . 2 . 1 . . . . 3 . . . . . 2 2 1 1 . 3 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 49 | . . . . 3 . . . . 8 . . . . 3 . . . . . . 6 . . . . 1 1 3 10 6 1 5 2 Max in Single Turn 7 | . . . . 1 . . . . 7 . . . . 1 . . . . . . 2 . . . . 1 1 1 1 1 1 2 1 Garrison Access 4 | . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 73 | . 2 1 1 1 1 . . . 3 . . 3 . 10 . . . 1 2 . 9 1 . 4 . 7 4 5 5 3 6 3 1 Terminals 9 | . 2 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 1 . 1 . Fabricators 15 | . . . . . . . . . 1 . . . . 6 . . . . . . 3 . . . . 1 . . 2 . 2 . . Repair Stations 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 1 . Recycling Units 7 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 2 . 1 . . . 1 . Scanalyzers 15 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 3 2 2 2 1 . . Garrison Access 10 | . . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . 1 2 1 . 2 . . Total Hacks 219 | . 4 8 2 2 1 . . . 20 . . 22 . 31 . . . 4 8 . 29 1 . 15 . 17 8 6 9 7 17 5 3 Successful 133 | . 2 4 . 2 1 . . . 11 . . 22 . 21 . . . 4 8 . 14 1 . 15 . 12 3 . 1 2 6 1 3 Failed 84 | . 2 4 2 . . . . . 8 . . . . 10 . . . . . . 15 . . . . 5 4 6 8 5 11 4 . Catastrophic 16 | . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . 1 1 2 4 1 3 1 . Database Lockouts 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Manual 292 | . 4 5 2 2 . . . . 10 . . . . 37 . 6 . . 1 . 39 . . . . 21 28 33 27 11 38 28 . Terminals 27 | . 4 8 2 2 . . . . . . . . . . . . . 4 . . . . . . . 1 . . . 4 . 2 . Fabricators 59 | . . . . . . . . . 3 . . . . 26 . . . . . . 15 . . . . 4 . . 5 . 6 . . Repair Stations 9 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . 2 . . . . 2 2 . Recycling Units 9 | . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 3 . 1 . . . 1 . Scanalyzers 50 | . . . . . . . . . 16 . . . . . . . . . . . 8 . . . . 7 6 3 3 3 4 . . Garrison Access 15 | . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . . 2 2 1 . 5 . . Terminal Hacks 61 | . 2 3 . . 1 . . . . . . 22 . . . . . 4 8 . . 1 . 15 . 1 . . . 1 . . 3 Record 15 | . . . . . . . . . . . . 6 . . . . . 4 . . . . . 5 . . . . . . . . . Part Schematic 12 | . 1 . . . . . . . . . . 9 . . . . . . . . . . . 2 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 15 | . . 1 . . . . . . . . . 3 . . . . . . 7 . . . . 4 . . . . . . . . . Open Door 5 | . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 1 . . . 1 . . . Hauler Manifests 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 25 | . . . . . . . . . 1 . . . . 12 . . . . . . 6 . . . . 2 . . 1 . 3 . . Network Status 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Load Schematic 16 | . . . . . . . . . 1 . . . . 8 . . . . . . 4 . . . . 1 . . 1 . 1 . . Build 7 | . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 28 | . . . . . . . . . 10 . . . . . . . . . . . 5 . . . . 7 3 . . 1 2 . . Insert Component 10 | . . . . . . . . . 4 . . . . . . . . . . . 2 . . . . 3 1 . . . . . . Analyze 6 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Study 12 | . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . 3 2 . . 1 2 . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 13 | . . 1 . 2 . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . 1 1 . Terminals 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . . 5 . . . . . . 2 . . . . . . . . . 1 . . Liberate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Download 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recompile 6 | . . . . . . . . . . . . . . 5 . . . . . . 1 . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Mechanics 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 1 1 1 1 . . . . 2 . . . . 3 . . . 1 . . 8 . . . . 5 3 5 5 2 6 3 . Full Trace Events 6 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . 1 . . . 1 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 7 . 1 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 120 | . 1 . . . . . . . 4 . . 9 . . . . . . . . 20 . . 2 . 13 2 10 19 2 13 25 . Parts Built 10 | . . . . . . . . . . . . . . 4 . . . . . . 4 . . . . 1 . . . . 1 . . Authchips 6 | . . . . . . . . . . . . . . 3 . . . . . . 2 . . . . 1 . . . . . . . Time 495 | . . . . . . . . . . . . . . 199 . . . . . . 138 . . . . 56 . . . . 102 . . Total Part Build Rating 72 | . . . . . . . . . . . . . . 22 . . . . . . 36 . . . . 6 . . . . 8 . . Part Studies Acquired 10 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 2 2 . . 1 2 . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Time 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . . . . 4 . . . . . . . . . . . 1 . . . . 1 . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 64 | . . . . 1 . . 7 . 3 . . . . 3 20 . . . 5 . 6 . . . . . . 2 . 15 2 . . Largest Group 19 | . . . . 1 . . 7 7 4 3 1 1 1 3 19 18 16 . 5 3 3 . . . . . . 1 . 12 1 1 . Highest-Rated Group 684 | . . . . 26 . . 239 239 153 153 48 48 48 210 684 631 581 . 264 177 288 . . . . . . 269 . 173 269 250 . Highest-Rated Ally 269 | . . . . 26 . . 39 39 51 51 48 48 48 70 70 47 47 . 64 64 96 . . . . . . 269 . 15 269 250 . Zionite Dispatches 8 | . . . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . . . 2 . . 2 . . Light 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 27 | . . . . . . . . . . . . . . 9 . . . . 4 . . . . . . 1 1 . . . . 12 . STAY 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . ROAM 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . FOLLOW 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . EXPLORE 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . RETURN 12 | . . . . . . . . . . . . . . 8 . . . . . . . . . . . 1 1 . . . . 2 . Ally Attacks 328 | . . . . . . . . 32 1 28 . . . . 14 43 71 . 17 12 44 . . . . . . 16 . 24 26 . . Total Damage 11049 | . . . . . . . . 504 97 519 . . . . 259 658 1620 . 633 358 1597 . . . . . . 1428 . 604 2772 . . Kills 69 | . . . . . . . . 6 1 5 . . . . . 4 9 . 6 1 9 . . . . . . 8 . 3 17 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 19296 | . . . . 263 308 373 520 1233 691 312 238 40 284 1429 914 437 689 247 1262 300 1060 936 396 65 336 564 610 1260 632 964 1218 1623 92 Optics 10473 | . . . . . . . . . . . . . . . . . . . 1172 300 1060 936 396 65 336 564 610 1260 632 964 1218 960 . Sensors 15283 | . . . . 262 308 373 520 1233 685 297 238 40 284 1203 914 437 571 233 565 253 808 936 396 65 336 564 610 1260 596 312 984 . . Seismic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Triangulation 757 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 663 92 Cloaking 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Jamming 11107 | . . . . 1 . . 5 1 58 17 . . 1 1233 506 437 689 247 1149 . 782 424 . . 44 554 348 1213 603 931 1206 658 . ECM 41 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . 2 1 26 . . . . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 . 1 2 . . 1 . 2 . . . 1 . . 2 . 1 3 . . . . . . . . . . Drone Launches 15 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . 1 1 . . . . 6 . Drone Recoveries 15 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . 1 1 . . . . 6 . Zionite Intel Received 59 | . . . . . . . . . 2 . . . . 7 . 1 . . . . 5 . . . . 4 8 6 8 3 7 8 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access 7 | . . . . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . 1 1 . 1 . . Emergency Access 6 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . 1 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . Prototype Stockpiles 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . 1 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Prototype Schematics 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 2 . . . . Trap Installations 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 1 1 . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Active Garrisons 6 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 1 . 1 . Depthwide Sectors/0 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 24148 | 3 166 130 152 352 308 382 529 1233 699 771 238 40 315 1448 914 437 769 247 1262 300 1060 936 396 65 336 564 610 1260 632 964 1218 4670 742 Spaces Moved 36191 | 1 257 215 258 615 662 497 965 902 1281 943 408 81 575 1877 895 497 886 437 1627 423 1488 1646 1069 155 826 947 1155 1882 1258 1251 1783 6818 1611 Core 1031 | 1 257 215 258 300 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 35122 | . . . . 315 662 497 965 902 1281 943 408 81 575 1877 895 497 886 437 1627 423 1488 1646 1069 155 826 947 1155 1882 1258 1217 1783 6814 1611 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 16 | 50 50 50 50 36 36 36 36 36 34 34 40 40 30 25 30 41 30 30 30 43 16 16 32 32 32 30 16 16 24 17 17 17 16 Average Speed 36 | 50 50 50 50 43 36 36 36 36 34 38 40 40 39 38 40 41 46 40 41 43 36 31 32 32 32 30 30 30 29 29 31 41 26 Slowest Speed 114 | 50 50 50 50 56 36 36 36 36 36 45 40 40 40 96 41 41 101 41 49 43 107 32 32 32 32 30 31 103 30 113 113 114 114 Overloaded Moves 394 | . . . . . . . . . . . . . 5 4 3 . 23 3 3 . 100 2 . . . . 2 17 10 52 3 80 87 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . 1 . Exploration Rate (%) 61 | 2 50 26 30 17 76 56 89 89 29 79 64 69 69 38 95 12 84 67 88 74 43 93 95 61 90 21 94 33 96 62 37 84 63 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 22 | . . . . . . . 1 . 6 . . 1 . . . . 1 . . . . 1 . 3 . . 3 2 2 . . 2 . Known Exits Taken 26 | . . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 35 | . . . . . 3 2 4 1 . 1 3 . 2 . . . 3 2 . 3 . 3 4 . 4 . . . . . . . . Spaces Dug 426 | . . . . 1 30 27 . 12 33 47 6 . 18 28 . 8 4 7 . 5 28 4 . . . 6 10 30 27 14 63 8 10 Terrain Destroyed 1207 | . . . . 5 30 27 . 12 41 117 10 . 85 46 24 14 4 11 174 9 102 19 . . . 13 16 53 42 58 82 151 62 Melee 143 | . . . . 1 17 27 . 12 30 19 5 . 10 22 . . . . . . . . . . . . . . . . . . . Projectile 462 | . . . . . . . . . 5 10 5 . 7 24 24 14 4 11 1 9 49 18 . . . 13 16 43 42 41 51 34 41 AOE 567 | . . . . 4 13 . . . 6 88 . . 68 . . . . . 173 . 53 . . . . . . 10 . 17 30 105 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 45134 | 5 278 227 269 684 691 642 1145 1781 1462 1244 465 87 616 2444 1240 704 1216 489 2190 514 1887 1917 1109 169 885 1154 1376 2426 1445 1672 2346 8510 1845 Wait 5909 | . 6 4 2 15 1 108 161 850 69 221 47 7 . 390 205 173 307 29 364 72 212 178 27 . 41 125 141 329 80 278 336 1090 41 Move 36133 | . 256 214 257 614 661 496 964 901 1280 942 407 80 574 1877 894 496 885 436 1626 422 1487 1645 1068 154 825 946 1154 1880 1257 1229 1782 6814 1610 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 248 | . 3 1 1 8 2 1 3 . 15 2 . . . 20 2 2 . 1 23 . 16 1 3 1 . 7 7 11 5 4 11 92 6 Fast Attach 318 | . . 2 2 11 . 3 2 3 6 3 . . 2 9 5 3 . 2 28 . 18 3 1 7 6 6 14 43 8 5 51 65 10 Attach 113 | . 2 . . 12 . . 3 . 2 . . . 2 9 . . . . 8 . 10 1 . . . 4 2 5 3 2 7 37 4 Detach 100 | 1 . . . 8 . . 2 1 3 . . . 3 . 1 1 . 1 8 . 5 . . . 1 1 . 5 1 . 8 46 4 Swap 311 | . . . . 1 2 3 5 4 18 21 . . 5 30 6 8 9 3 3 3 32 12 . . 2 14 10 11 14 46 14 23 12 Drop 463 | 4 2 1 1 5 2 4 5 3 13 4 . . 2 24 4 3 . 2 43 . 22 3 3 7 5 10 20 47 13 9 59 129 14 Fire 1224 | . 9 5 6 1 2 . . . 9 19 5 . 15 44 117 18 15 15 26 17 85 74 7 . 5 41 25 94 64 99 78 185 144 Melee 224 | . . . . 9 21 27 . 19 47 32 6 . 13 41 6 . . . 3 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 10 . Rewire 77 | . . . . . . . . . . . . . . . . . . . 58 . . . . . . . . . . . . 19 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / *Upp x2 / *Ext x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 5 | -10/Materials | Met a group of wandering Federalists 90 | -10/Materials | Discovered new exit (range 5) 170 | -10/Materials | Entered another Materials area 170 | -9/Materials | Evolved 2 slots: Propulsion x2 232 | -9/Materials | Discovered new exit (range 9) 272 | -9/Materials | Discovered new exit (range 15) 300 | -9/Materials | Entered another Materials area 300 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 305 | -8/Materials | Build established: Mutant 451 | -8/Materials | Discovered new exit (range 4) 452 | -8/Materials | Entered Factory 452 | -7/Factory | Evolved 2 slots: Utility x2 763 | -7/Factory | Discovered new exit (range 5) 764 | -7/Factory | Identified exit to Lower Caves 804 | -7/Factory | Entered Lower Caves 827 | -7/Lower Caves | Spotted B-75 Beast 918 | -7/Lower Caves | Build established: Hacker-Mutant 925 | -7/Lower Caves | Identified exit to Lower Caves 1112 | -7/Lower Caves | Entered another Lower Caves area 1419 | -7/Lower Caves | Found DCF Scrap (17 items) 1488 | -7/Lower Caves | Discovered new exit (range 16) 1493 | -7/Lower Caves | Identified exit to Zion 1494 | -7/Lower Caves | Entered Zion 1527 | -7/Zion | Discovered new exit (range 12) 1540 | -7/Zion | System corruption cleaned by Quarantine Array 1583 | -7/Zion | Gained Derelict followers 1670 | -7/Zion | Given the Hacking Drone Bay 1672 | -7/Zion | Found Prototype Device 1680 | -7/Zion | Learned location of Armory (-4) 1727 | -7/Zion | Met Imprinter 1733 | -7/Zion | Imprinted 1735 | -7/Zion | Declared Zion's savior 1759 | -7/Zion | Identified Hacking Drone Bay 1805 | -7/Zion | Found Prototype Device 1819 | -7/Zion | Identified Bomb Factory No. 2 1885 | -7/Zion | Identified exit to Proximity Caves 1981 | -7/Zion | Build established: Mutant 2023 | -7/Zion | Entered Proximity Caves 2023 | -6/Proximity Caves | Accompanied by 7 allies 2057 | -6/Proximity Caves | Found DCF Scrap (13 items) 3168 | -6/Proximity Caves | Discovered new exit (range 11) 3172 | -6/Proximity Caves | Learned Factory stockpile data 3179 | -6/Proximity Caves | Identified exit to Factory 3185 | -6/Proximity Caves | Lost 3 allies 3256 | -6/Proximity Caves | Entered Factory 3256 | -6/Factory | Accompanied by 4 allies 3256 | -6/Factory | Evolved 2 slots: Utility x2 3257 | -6/Factory | Identified exit to Lower Caves 3524 | -6/Factory | Discovered exit to Lower Caves (range 15) 3699 | -6/Factory | Central database locked down 3837 | -6/Factory | Retrieved Zion intel report: Trap Installations 3953 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 3954 | -6/Factory | Zion Hacker squad teleported in 3955 | -6/Factory | Entered Lower Caves 3955 | -6/Lower Caves | Accompanied by 3 allies 3983 | -6/Lower Caves | Spotted B-75 Beast 4018 | -6/Lower Caves | Encountered a Warlord checkpoint 4074 | -6/Lower Caves | Allies destroyed B-75 Beast 4365 | -6/Lower Caves | Found Imp. Powered Armor 4707 | -6/Lower Caves | Discovered new exit (range 8) 4710 | -6/Lower Caves | Identified exit to Lower Caves 4726 | -6/Lower Caves | Entered another Lower Caves area 4726 | -6/Lower Caves | Accompanied by 1 ally 4731 | -6/Lower Caves | Discovered new exit (range 10) 4803 | -6/Lower Caves | Encountered a Warlord checkpoint 4886 | -6/Lower Caves | Learned Factory terminal intel 4930 | -6/Lower Caves | Discovered new exit (range 16) 4958 | -6/Lower Caves | Identified exit to Data Miner 4964 | -6/Lower Caves | Entered Data Miner 4964 | -6/Data Miner | Accompanied by 1 ally 4964 | -6/Data Miner | Discovered new exit (range 6) 4972 | -6/Data Miner | Met Data Miner 4980 | -6/Data Miner | Learned location of Section 7 (-2) 4980 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4985 | -6/Data Miner | Received God Mode back door access code from Data Miner 4996 | -6/Data Miner | Identified exit to Proximity Caves 5004 | -6/Data Miner | Entered Proximity Caves 5004 | -5/Proximity Caves | Accompanied by 1 ally 5231 | -5/Proximity Caves | Learned Factory garrison access intel 5253 | -5/Proximity Caves | Identified exit to Factory 5319 | -5/Proximity Caves | Entered Factory 5319 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5320 | -5/Factory | Loaded intel: 26 terminal locations 5321 | -5/Factory | Loaded intel: 4 garrison access locations 5458 | -5/Factory | Identified exit to Factory 5461 | -5/Factory | Identified exit to Upper Caves 5472 | -5/Factory | Retrieved Zion intel report: Guard Positions 5479 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5592 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5600 | -5/Factory | Retrieved Zion intel report: Branch Access 5681 | -5/Factory | Fabricated Cmb. Airjet (x2) 5794 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5808 | -5/Factory | Retrieved Zion intel report: Active Terminals 6283 | -5/Factory | Fabricated Cld. Gravmag System? 6309 | -5/Factory | Incoming investigation squad redirected 6487 | -5/Factory | Retrieved Zion intel report: Emergency Access 6664 | -5/Factory | Fabricated Cld. Gravmag System (x1) 6762 | -5/Factory | Zion Light squad teleported in 6767 | -5/Factory | Sucked down chute 6767 | -5/Factory | Entered Waste 6768 | -5/Waste | Met a frightened Derelict 6771 | -5/Waste | Spotted C-40 Crusher 6771 | -5/Waste | Spotted C-40 Crusher 6783 | -5/Waste | Spotted C-40 Crusher 6798 | -5/Waste | Spotted C-40 Crusher 6824 | -5/Waste | Spotted C-40 Crusher 6833 | -5/Waste | Spotted C-40 Crusher 6836 | -5/Waste | Discovered new exit (range 11) 6877 | -5/Waste | 3 allies followed down the chute 6877 | -5/Waste | Identified exit to Factory 6961 | -5/Waste | Destroyed C-40 Crusher 6978 | -5/Waste | Destroyed C-40 Crusher 7031 | -5/Waste | Destroyed C-40 Crusher 7146 | -5/Waste | Destroyed C-40 Crusher 7244 | -5/Waste | Destroyed C-40 Crusher 7395 | -5/Waste | Destroyed C-40 Crusher 7429 | -5/Waste | Warlord forces began an assault 7681 | -5/Waste | Entered Factory 7681 | -5/Factory | Accompanied by 18 allies 7704 | -5/Factory | Retrieved Zion intel report: Branch Access 8118 | -5/Factory | Entered Upper Caves 8118 | -5/Upper Caves | Accompanied by 16 allies 8340 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8374 | -5/Upper Caves | Lost 9 allies 8548 | -5/Upper Caves | Discovered new exit (range 5) 8557 | -5/Upper Caves | Identified exit to Upper Caves 8877 | -5/Upper Caves | Attracted the attention of an 0b10 base 8887 | -5/Upper Caves | Entered another Upper Caves area 8943 | -5/Upper Caves | Discovered exit to Factory (range 10) 9079 | -5/Upper Caves | Discovered new exit (range 10) 9131 | -5/Upper Caves | Learned Armory terminal intel 9131 | -5/Upper Caves | Learned Factory stockpile data 9131 | -5/Upper Caves | Learned Factory emergency access door positions 9131 | -5/Upper Caves | Learned Extension trap positions 9134 | -5/Upper Caves | Identified exit to Warlord 9134 | -5/Upper Caves | Entered Warlord 9148 | -5/Warlord | System corruption cleaned by Quarantine Array 9217 | -5/Warlord | Opened Warlord's prototype stash 9224 | -5/Warlord | Found Prototype Processor 9224 | -5/Warlord | Identified Spectral Analyzer 9226 | -5/Warlord | Found Prototype Device 9226 | -5/Warlord | Identified Exp. Focal Shield 9230 | -5/Warlord | Found Prototype Device 9230 | -5/Warlord | Identified Exp. Phase Shifter 9285 | -5/Warlord | Found Prototype Special Weapon 9285 | -5/Warlord | Identified RU-N14's Throwing Claymores v3 9347 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9349 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9350 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9352 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9354 | -5/Warlord | Found RU-N14's Throwing Claymores v3 9395 | -5/Warlord | Warlord's base attacked by MAIN.C 9472 | -5/Warlord | Rebuked by Warlord 9515 | -5/Warlord | Found Prototype Energy Cannon 9515 | -5/Warlord | Identified Vortex Cannon 9524 | -5/Warlord | Found Vortex Cannon 9745 | -5/Warlord | Warlord forces counterattacked 9764 | -5/Warlord | Build established: Commander-Scout 9771 | -5/Warlord | Spotted Executioner 9813 | -5/Warlord | Lost 4 allies 9820 | -5/Warlord | Spotted Striker 9834 | -5/Warlord | Spotted Striker 9846 | -5/Warlord | Spotted Executioner 9888 | -5/Warlord | Lost 18 allies 9895 | -5/Warlord | Spotted Executioner 9895 | -5/Warlord | Spotted Striker 10015 | -5/Warlord | Spotted Executioner 10035 | -5/Warlord | Destroyed 8 combat bots 10070 | -5/Warlord | Warlord base infiltrated, sounded retreat 10076 | -5/Warlord | Spotted Striker 10096 | -5/Warlord | Found Prototype Reactor 10096 | -5/Warlord | Identified Vortex Chain Reactor 10123 | -5/Warlord | Spotted Executioner 10220 | -5/Warlord | Lost 6 allies 10226 | -5/Warlord | Spotted Striker 10229 | -5/Warlord | Spotted Executioner 10229 | -5/Warlord | Spotted B-86 Titan 10257 | -5/Warlord | Spotted B-75 Beast 10275 | -5/Warlord | Spotted Executioner 10281 | -5/Warlord | Destroyed Executioner 10292 | -5/Warlord | Found Prototype Processor 10292 | -5/Warlord | Identified Exp. Core Analyzer 10295 | -5/Warlord | Found Prototype Processor 10295 | -5/Warlord | Identified Exp. Targeting Computer 10313 | -5/Warlord | Lost 6 allies 10342 | -5/Warlord | Discovered new exit (range 15) 10347 | -5/Warlord | Identified exit to Proximity Caves 10396 | -5/Warlord | Entered Proximity Caves 10396 | -4/Proximity Caves | Accompanied by 3 allies 10468 | -4/Proximity Caves | Learned Research interactive machine intel 10675 | -4/Proximity Caves | Discovered exit to Factory (range 7) 10680 | -4/Proximity Caves | Learned 4 Research zone layouts 10696 | -4/Proximity Caves | Entered Factory 10696 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10697 | -4/Factory | Identified exit to Extension 10744 | -4/Factory | Build established: Scavenger-Scout 10853 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10863 | -4/Factory | Found Exp. Signal Interpreter 10966 | -4/Factory | Spotted B-86 Titan 11000 | -4/Factory | Discovered new exit (range 24) 11014 | -4/Factory | Identified exit to Research 11019 | -4/Factory | Retrieved Zion intel report: Emergency Access 11020 | -4/Factory | Zion Fire squad teleported in 11114 | -4/Factory | Spotted B-86 Titan 11133 | -4/Factory | Lost 3 allies 11293 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11327 | -4/Factory | Retrieved Zion intel report: Branch Access 11327 | -4/Factory | Identified exit to Upper Caves 11327 | -4/Factory | Identified exit to Armory 11435 | -4/Factory | Fabricated Cmb. Linear Gravjet (x2) 11451 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 11538 | -4/Factory | Fabricated Cmb. Linear Gravjet? 11567 | -4/Factory | Zion Light squad teleported in 11669 | -4/Factory | Destroyed B-86 Titan 11740 | -4/Factory | Lost 3 allies 11756 | -4/Factory | Entered Upper Caves 11851 | -4/Upper Caves | Learned location of Quarantine (-3) 11877 | -4/Upper Caves | Spotted B-86 Titan 12034 | -4/Upper Caves | Discovered new exit (range 11) 12045 | -4/Upper Caves | Identified exit to Upper Caves 12692 | -4/Upper Caves | Entered another Upper Caves area 12711 | -4/Upper Caves | Discovered exit to Research (range 23) 12843 | -4/Upper Caves | Learned 4 Research zone layouts 12846 | -4/Upper Caves | Learned Research garrison access intel 12924 | -4/Upper Caves | Learned Research emergency access door positions 12926 | -4/Upper Caves | Discovered new exit (range 8) 13017 | -4/Upper Caves | Identified exit to Zhirov 13088 | -4/Upper Caves | Entered Zhirov 13088 | -4/Zhirov | Discovered new exit (range 3) 13089 | -4/Zhirov | Identified exit to Proximity Caves 13096 | -4/Zhirov | Met Zhirov 13102 | -4/Zhirov | Learned location of Testing (-2) 13102 | -4/Zhirov | Learned location of Command (-1) 13105 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13110 | -4/Zhirov | Found Alien Artifact 13110 | -4/Zhirov | Identified Integrated Reactor 13110 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13131 | -4/Zhirov | Found Alien Artifact 13153 | -4/Zhirov | Entered Proximity Caves 13171 | -3/Proximity Caves | Spotter reported a threat 13315 | -3/Proximity Caves | Derelict sapper outpost attacked 13417 | -3/Proximity Caves | Discovered exit to Research (range 14) 13489 | -3/Proximity Caves | Entered Research 13489 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13490 | -3/Research | Identified exit to Quarantine 13492 | -3/Research | Loaded intel: 46 interactive machine locations 13493 | -3/Research | Loaded intel: 4 garrison access locations 13526 | -3/Research | Retrieved Zion intel report: Trap Installations 13541 | -3/Research | Identified Transdimensional Reconstructor 13544 | -3/Research | Retrieved Zion intel report: Emergency Access 13637 | -3/Research | Repaired Broken Hyp. Mass Driver+ 13645 | -3/Research | Fabricated Cld. Gravmag System (x1) 13715 | -3/Research | Retrieved Zion intel report: Component Schematics 13787 | -3/Research | Retrieved Zion intel report: Branch Access 13799 | -3/Research | Build established: Machinist-Scout 13800 | -3/Research | Discovered new exit (range 4) 13800 | -3/Research | Identified exit to Research 13966 | -3/Research | Cargo convoy interrupted 14036 | -3/Research | Spotted B-86 Titan 14053 | -3/Research | Entered Quarantine 14162 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 14184 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 14218 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 14232 | -3/Quarantine | Found Alien Artifact 14264 | -3/Quarantine | Found Alien Artifact 14264 | -3/Quarantine | Identified Core Reset Matrix 14264 | -3/Quarantine | Identified Subatomic Replicator 14264 | -3/Quarantine | Used Core Reset Matrix 14268 | -3/Quarantine | Detected hypermatrix surge 14268 | -3/Quarantine | Sensed 2 artifacts in vicinity 14304 | -3/Quarantine | Retrieved Zion intel report: Main Access 14311 | -3/Quarantine | Central database locked down 14442 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 14453 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 14549 | -3/Quarantine | Build established: Scavenger-Scout 14601 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 14639 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14663 | -3/Quarantine | Entered Research 14663 | -2/Research | Evolved 2 slots: Utility x2 14693 | -2/Research | Retrieved Zion intel report: Branch Access 14693 | -2/Research | Identified exit to Testing 15185 | -2/Research | Discovered new exit (range 8) 15186 | -2/Research | Retrieved Zion intel report: Prototype Schematics 15187 | -2/Research | Zion Experimental squad teleported in 15221 | -2/Research | Found Prototype Protection 15222 | -2/Research | Identified Zio. Shade Armor 15299 | -2/Research | Found Zio. Shade Armor 15300 | -2/Research | Found Prototype Protection 15300 | -2/Research | Identified Zio. Weapon Casing 15460 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 15461 | -2/Research | Zion Heavy Resupply teleported in 15462 | -2/Research | Spotted B-90 Cyclops 15472 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 15510 | -2/Research | Retrieved Zion intel report: Active Garrisons 15591 | -2/Research | Build established: Machinist-Scout 15624 | -2/Research | Retrieved Zion intel report: Unaware Analyses 15663 | -2/Research | First assault squad dispatched 15870 | -2/Research | Found Prototype Launcher 15910 | -2/Research | Identified Ragnarok Missile Launcher 15923 | -2/Research | Entered Testing 15995 | -2/Testing | Retrieved Zion intel report: Active Garrisons 16007 | -2/Testing | Found Prototype Hackware 16034 | -2/Testing | Found Prototype Energy Gun 16034 | -2/Testing | Identified Hyp. EM Gauss Rifle 16072 | -2/Testing | Spotted Striker 16078 | -2/Testing | Spotted Striker 16111 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 16118 | -2/Testing | Retrieved Zion intel report: Branch Access 16139 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 16151 | -2/Testing | Identified Ghost Barrier 16210 | -2/Testing | Found Prototype Energy Cannon 16210 | -2/Testing | Identified Cld. Nova Cannon 16254 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 16255 | -2/Testing | Discovered new exit (range 17) 16257 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 16266 | -2/Testing | Retrieved Zion intel report: Component Schematics 16270 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 16526 | -2/Testing | Spotted Fortress 16546 | -2/Testing | Discovered new exit (range 5) 16546 | -2/Testing | Discovered new exit (range 6) 16547 | -2/Testing | Identified exit to Section 7 16548 | -2/Testing | Identified exit to Protoforge 16555 | -2/Testing | Entered Section 7 16556 | -2/Section 7 | Detected hypermatrix surge 16556 | -2/Section 7 | Sensed 22 artifacts in vicinity 16570 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 16573 | -2/Section 7 | Spotted B-90 Cyclops 16578 | -2/Section 7 | Assembled infested ambush trap array 16584 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 16632 | -2/Section 7 | Discovered new exit (range 13) 16636 | -2/Section 7 | Spotted S7 Guard 16640 | -2/Section 7 | Found Integrated Thermoelectric Network 16640 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 16653 | -2/Section 7 | Lost 12 allies 16710 | -2/Section 7 | Found Spacefold Activator 16747 | -2/Section 7 | Spotted Alpha 7 16747 | -2/Section 7 | Spotted Alpha 7 16773 | -2/Section 7 | Spotted Executioner 16774 | -2/Section 7 | Spotted Executioner 16822 | -2/Section 7 | Spotted B-99 Colossus 16843 | -2/Section 7 | Found LRC Energy Well 16843 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16865 | -2/Section 7 | Found Integrity Redistributor 17028 | -2/Section 7 | Found Sigix Sheargun 17031 | -2/Section 7 | Spotted Striker 17031 | -2/Section 7 | Spotted Striker 17035 | -2/Section 7 | Found Sigix Shearcannon 17057 | -2/Section 7 | Spotted Striker 17057 | -2/Section 7 | Spotted Striker 17511 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 17512 | -2/Section 7 | Spotted S7 Guard 17518 | -2/Section 7 | Identified exit to Access 17519 | -2/Section 7 | Entered Access 17519 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17659 | -1/Access | Spotted B-99 Colossus 17721 | -1/Access | Retrieved Zion intel report: Trap Installations 17804 | -1/Access | Retrieved Zion intel report: Emergency Access 17869 | -1/Access | Retrieved Zion intel report: Component Stockpiles 17908 | -1/Access | Incoming investigation squad redirected 17981 | -1/Access | Fabricated Cld. Antigrav System (x1) 17995 | -1/Access | Retrieved Zion intel report: Guard Positions 17998 | -1/Access | Zion Experimental squad teleported in 18135 | -1/Access | Found Prototype Energy Cannon 18135 | -1/Access | Identified Zio. Alpha Cannon Mk. II 18225 | -1/Access | Retrieved Zion intel report: Branch Access 18225 | -1/Access | Identified exit to Command 18254 | -1/Access | Retrieved Zion intel report: Component Schematics 18269 | -1/Access | First assault squad dispatched 18577 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 18578 | -1/Access | Zion Experimental squad teleported in 18633 | -1/Access | Spotted B-99 Colossus 18737 | -1/Access | Entered Command 18737 | -1/Command | Accompanied by 1 ally 18799 | -1/Command | Retrieved Zion intel report: Guard Positions 18884 | -1/Command | Retrieved Zion intel report: Emergency Access 18939 | -1/Command | Build established: Alien-Sprinter 18987 | -1/Command | First assault squad dispatched 19018 | -1/Command | Retrieved Zion intel report: Active Garrisons 19027 | -1/Command | Retrieved Zion intel report: Trap Installations 19056 | -1/Command | Phase Generator disabled 19057 | -1/Command | Found Zio. Shade Armor 19209 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 19216 | -1/Command | Retrieved Zion intel report: Prototype Schematics 19254 | -1/Command | Incoming assault squad redirected 19313 | -1/Command | Retrieved Zion intel report: Component Schematics 19336 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 19408 | -1/Command | Spotted M Guard 19408 | -1/Command | Spotted M Guard 19408 | -1/Command | Spotted Combat Programmer 19408 | -1/Command | Spotted Combat Programmer 19428 | -1/Command | Used Subatomic Replicator to replicate Integrity Redistributor 19441 | -1/Command | Destroyed Combat Programmer 19453 | -1/Command | Destroyed Combat Programmer 19503 | -1/Command | Incoming investigation squad redirected 19515 | -1/Command | Incoming assault squad redirected 19575 | -1/Command | Attached CPS modules to M Guard. 19597 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-317) 19604 | -1/Command | High security lockdown imminent 19642 | -1/Command | Destroyed 14 combat bots 19683 | -1/Command | Destroyed M Guard 19684 | -1/Command | High security lockdown engaged 19691 | -1/Command | Found Prototype Reactor 19693 | -1/Command | Found Prototype Reactor 19693 | -1/Command | Identified Zero-point Reactor (x2) 19697 | -1/Command | Found Exp. Targeting Computer 19715 | -1/Command | System corruption reached 10% 19724 | -1/Command | Found Prototype Device 19724 | -1/Command | Identified Thermal Barrier 19727 | -1/Command | Found Prototype Device 19727 | -1/Command | Identified AEGIS Remote Shield 19736 | -1/Command | Found Prototype Protection 19812 | -1/Command | Identified Hvy. Regenerative Plating 19816 | -1/Command | Met MAIN.C 19822 | -1/Command | 0b10 Conduit disabled 19836 | -1/Command | Destroyed MAIN.C Shell 19838 | -1/Command | MAIN.C activated Command garrisons 19875 | -1/Command | Destroyed MAIN.C 19878 | -1/Command | Discovered new exit (range 32) 19878 | -1/Command | Discovered new exit (range 89) 19878 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 19879 | -1/Command | Found Zero-point Reactor 19885 | -1/Command | Found Exp. Powered Armor 19889 | -1/Command | Found Omega Cannon 19895 | -1/Command | Lost 3 parts (1p2u) 19983 | -1/Command | Build established: Scavenger-Sprinter 20013 | -1/Command | All MAIN.C guards destroyed 20221 | -1/Command | Spotted B-99 Colossus 20256 | -1/Command | Found Exp. System Purifier 21120 | -1/Command | Build established: Scavenger-Mutant 21429 | -1/Command | Found Hvy. Insulated Plating 21803 | -1/Command | Build established: Scavenger-Sprinter 22042 | -1/Command | Found Exp. Phase Shifter 22119 | -1/Command | Found Zio. Shade Armor 22703 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-227) 22887 | -1/Command | Found Exp. Core Analyzer 23023 | -1/Command | Build established: Scavenger-Mutant 23400 | -1/Command | Warped through subspace to slip node 23400 | -1/Command | Discovered new exit (range 5) 23402 | -1/Command | Found Exp. Force Field 23407 | -1/Command | Entered Access_0 23408 | -1/Access_0 | Sensed 4 artifacts in vicinity 23408 | -1/Access_0 | Met Architect 23439 | -1/Access_0 | Architect warped through subspace 23445 | -1/Access_0 | Destroyed A8 23473 | -1/Access_0 | Destroyed 7 combat bots 23496 | -1/Access_0 | Architect warped through subspace 23502 | -1/Access_0 | Found Integrated Reactor 23502 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 23541 | -1/Access_0 | Subspace Access Node disabled 23555 | -1/Access_0 | Architect warped through subspace 23561 | -1/Access_0 | Subspace Access Node disabled 23585 | -1/Access_0 | Architect warped through subspace 23602 | -1/Access_0 | A6 warped into view 23611 | -1/Access_0 | Destroyed A6 23653 | -1/Access_0 | Architect warped through subspace 23690 | -1/Access_0 | Subspace Access Node disabled 23705 | -1/Access_0 | Architect warped through subspace 23709 | -1/Access_0 | Build established: Scavenger-Sprinter 23740 | -1/Access_0 | Core integrity fell below 50% 23742 | -1/Access_0 | A5 warped into view 23744 | -1/Access_0 | Architect warped through subspace 23765 | -1/Access_0 | Destroyed A5 23799 | -1/Access_0 | Architect warped through subspace 23835 | -1/Access_0 | Architect warped through subspace 23879 | -1/Access_0 | Architect warped through subspace 23901 | -1/Access_0 | Destroyed A2 23903 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 23905 | -1/Access_0 | Found Prototype Device 23905 | -1/Access_0 | Identified ST Field Compressor 23921 | -1/Access_0 | Architect warped through subspace 23936 | -1/Access_0 | A4 warped into view 23960 | -1/Access_0 | Destroyed A4 23971 | -1/Access_0 | Architect warped through subspace 23978 | -1/Access_0 | Started Test 138-B, establishing a local singularity 24094 | -1/Access_0 | Architect warped through subspace 24123 | -1/Access_0 | Subspace Access Node disabled 24144 | -1/Access_0 | Destroyed Architect 24145 | -1/Access_0 | Architect triggered a singularity event 24146 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 24146 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24146 | -1/Access_0 | Warped through subspace to slip node 24146 | -1/Access_0 | Discovered new exit (range 8) 24149 | *** | Escaped singularity! Last Messages --------------- 24143_ Quantum Shear penetrates Architect. 24144_ Quantum Shear penetrates Wall. 24144_ Quantum Shear penetrates Architect. 24144_ Architect: "If I can't win, no one wins!" 24144_ Architect destroyed. 24145_ A0_COM: Initiating irreversible singularity event. Goodbye. 24146_ A0_COM: 10. 24146_ Acquired data core, extracted unknown sensor trigger ID. 24146_ Dropped Adv. Power Amplifier. 24146_ Acquired Hpw. Transdimensional Reconstructor. 24146_ Warped through subspace, drawn to slip node. 24146_ EXIT=FOUND 24147_ A0_COM: 9. 24148_ A0_COM: 8. 24149_ A0_COM: 7. [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 120 Energy Generation 112 Energy Capacity 910 Matter Stores 300 Matter Capacity 600 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Armor Coverage 1075 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Point Defense Rating 80 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 80 Targeting Accuracy 24 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 9 Offensive Hacking 10 Defensive Hacking 20 Authchip Count 2 Item Schematics ----------------- Nanosword | -2/Research | Z-intel Cld. Nuclear Pulse Thruster | -2/Research | Z-intel Hvy. Wave Gun | -2/Research | Z-intel Exp. Sensor Array | -2/Research | Z-intel Adv. Matter Compressor | -2/Research | Z-intel Ionic Axe | -2/Research | Z-intel Cld. Field Propulsion Drive | -2/Research | Z-intel Hds. Centrium Heavy Treads | -2/Research | Z-intel Exp. Thermal Shield | -2/Research | Z-intel Diametric Drive | -2/Research | Z-intel Cld. Antigrav System | -2/Testing | Archive Prc. Matter Filter | -2/Testing | Archive Stealth Drone Bay | -2/Testing | Archive Imp. Remote Datajack | -2/Testing | Z-intel Lrn. Tractor Beam | -2/Testing | Z-intel Shock Absorption System | -2/Testing | Z-intel Quantum Rifle | -2/Testing | Z-intel Adv. Targeting Computer | -2/Testing | Z-intel Lyr. Medium Armor Plating | -2/Testing | Z-intel Imp. Utility Shielding | -2/Testing | Z-intel Imp. Particle Charger | -2/Testing | Z-intel Matter Neutralizer | -2/Testing | Z-intel System Shield | -2/Testing | Z-intel Imp. Core Shielding | -2/Testing | Z-intel Centrium Wheel | -2/Testing | Z-intel Adv. Shield Generator | -2/Testing | Z-intel Imp. Cloaking Device | -2/Testing | Z-intel Adv. Signal Interpreter | -2/Testing | Z-intel Imp. Force Field | -2/Testing | Z-intel Enh. Biometal Leg | -2/Section 7 | Archive Mni. Smartbomb Launcher | -2/Section 7 | Archive Adv. Weight Redist. System | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel IFF Parser | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Hyp. Railgun | -1/Access | Z-intel Adv. Corruption Screen | -1/Access | Z-intel Adv. Recoil Stabilizer | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Railgun | -1/Access | Z-intel Dual-blade Saw | -1/Access | Z-intel Force Field | -1/Access | Z-intel Adv. Quantum Shading Machine | -1/Command | Z-intel Exp. Thermal Generator | -1/Command | Z-intel Exp. Actuator Array | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Tactical Quantum Warhead | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Prc. Phase Gun | -1/Command | Z-intel Plasma Lance | -1/Command | Z-intel Hellfire Missile Launcher | -1/Command | Z-intel Exp. Gyrokinetic Inverter | -1/Command | Z-intel Enh. Optical Array | -1/Command | Z-intel Mic. Antimatter Reactor | -1/Command | Z-intel Imp. Melee Analysis Suite | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Linear Accelerator | -1/Command | Z-intel Adv. Reaction Control System | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Com. Wheel | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Hrd. Heavy Armor Plating | -1/Command | Z-intel Imp. Propulsion Shielding | -1/Command | Z-intel Biometal Leg | -1/Command | Z-intel Adv. Recalibrator | -1/Command | Z-intel Robot Schematics ------------------ A-02 Transporter | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel E-15 Imp | -3/Quarantine | Z-intel K-01 Serf | -2/Testing | Archive Fabricated ------------ Cmb. Airjet | x2 | -5/Factory | Authchip Cld. Gravmag System | x1 | -5/Factory | Authchip Cld. Gravmag System | x1 | -5/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cmb. Linear Gravjet | x2 | -4/Factory | Authchip Cld. Gravmag System | x1 | -3/Research | Authchip Cld. Antigrav System | x1 | -1/Access Repaired ---------- Hyp. Mass Driver | 4% | -3/Research | Broken Studied --------- Cmb. Linear Gravjet | -3/Quarantine | Hacked Hyp. Mass Driver | -2/Section 7 | Hacked Mic. Antimatter Reactor | -1/Access | Hacked Lgt. Quantum Reactor | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Integrated Thermoelectric Network Spacefold Activator LRC Energy Well Sigix Shearcannon Subatomic Replicator Integrity Redistributor Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- 75k Club A Problem For Future Me Be The Sidekick Botjacking Deadly Precision Ew, Corruption Fancy Inventory Freedom! Into The Breach King Drone Look Less Dangerous Next Time Plot Armor Protector Walls Are Suggestions Challenges ------------ None Game ------ Seed SeismicAlphaBasin Manual? 0 Play Time 07:24:28 Cumulative 1235.5 hours Start 2025.10.05 @ 13:49:25 End 2025.10.07 @ 17:06:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 542 Rogue 541 Adventurer 1 Explorer 0 Win Type 6 Total 198 Types 57/17/31/5/2/1/77/3/3/2 Lore% 98 Gallery% 99 Achievement% 61 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5dd768a-4d69-46aa-95ac-0b3aae6e7c84