Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.14 @ 06:43:53 Player: Sir Arcana Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (176) 880 Value Destroyed (6662) 6662 Prototype IDs (38) 760 Alien Tech Used (5) 1000 Bonus (8161) 8161 TOTAL SCORE: 25963 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 2774 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -623 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Particle Reactor Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Experimental Coolant Injector Triangulator Core Analyzer Advanced Core Analyzer Quantum Capacitor Improved Transmission Jammer Advanced Transmission Jammer Improved Shield Generator > --- WEAPON ----------- Enhanced Quantum Rifle Core Cannon > --- INVENTORY -------- Quantum Reactor Improved Stasis Canceller Sigix Containment Pod [Rating: 170] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Slots Evolved 18 | . . 2 . 2 2 2 . . . . 2 2 . . 2 . . 2 . 2 Power 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . 1 . . . . . . . . . 2 . . . . . Utility 10 | . . 1 . 1 . 2 . . . . 1 2 . . . . . 1 . 2 Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . Parts Attached 294 | 6 18 21 12 10 34 21 4 2 2 22 35 4 5 40 9 14 5 7 9 14 Power 42 | 1 2 2 1 1 5 4 . . . 4 5 2 2 4 2 . 1 2 2 2 Engine 10 | 1 2 2 1 1 3 . . . . . . . . . . . . . . . Core 12 | . . . . . 2 3 . . . 4 2 . . 1 . . . . . . Reactor 20 | . . . . . . 1 . . . . 3 2 2 3 2 . 1 2 2 2 Propulsion 73 | 2 9 8 6 1 4 4 . . . 5 6 . 1 13 1 5 2 1 . 5 Treads 12 | . 1 6 1 1 1 . . . . 1 1 . . . . . . . . . Leg 20 | 2 5 . . . . 4 . . . 4 5 . . . . . . . . . Wheel 14 | . 3 2 5 . 3 . . . . . . . . 1 . . . . . . Hover 6 | . . . . . . . . . . . . . . 6 . . . . . . Flight 21 | . . . . . . . . . . . . . 1 6 1 5 2 1 . 5 Utility 96 | 1 3 3 2 1 13 8 2 1 . 5 15 2 1 18 2 2 2 3 6 6 Device 66 | . 1 2 1 . 9 6 2 . . 3 10 1 . 16 2 2 2 1 5 3 Storage 11 | 1 2 . . . 1 1 . . . . 2 1 . 1 . . . 1 . 1 Processor 8 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 1 2 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 11 | . . 1 1 . 3 . . . . 2 3 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 83 | 2 4 8 3 7 12 5 2 1 2 8 9 . 1 5 4 7 . 1 1 1 Energy Gun 42 | 2 3 4 1 4 7 4 2 1 2 2 . . 1 3 3 2 . 1 . . Energy Cannon 12 | . . . . 2 3 . . . . . 1 . . . . 5 . . . 1 Ballistic Gun 14 | . 1 3 . . 1 . . . . 3 6 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . . . 1 . . . 2 . . . . . . Special Weapon 5 | . . . 1 1 . . . . . 1 . . . . 1 . . . 1 . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 1 . . . 1 . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 2 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 1 1 1 . . . . . . 6 1 1 4 . 5 1 . . . Parts Lost 88 | . 3 3 5 1 . 4 2 . . 18 6 1 8 5 2 4 4 2 1 19 Power 13 | . . 1 . . . 1 . . . 3 . 1 1 . . 1 . . . 5 Propulsion 26 | . . . 3 . . 1 . . . 5 3 . 3 1 . 1 . 1 . 8 Utility 26 | . . 1 1 . . 1 . . . 3 3 . 2 3 . 2 3 1 1 5 Weapon 23 | . 3 1 1 1 . 1 2 . . 7 . . 2 1 2 . 1 . . 1 Highest Loss Streak 17 | . 3 1 4 1 . 1 2 . . 14 2 1 8 2 1 2 4 2 1 17 Average Slot Usage (%) 91 | . 84 99 94 99 99 99 100 100 100 92 97 99 45 63 72 71 63 64 56 40 Engine 3 | . 13 11 11 9 5 5 . . . . . . . . . . . . . . Core 3 | . . . . . 8 5 6 6 6 7 3 . . 1 . . . . . . Reactor 4 | . . . . . . 1 6 6 6 2 6 9 6 7 9 8 5 13 13 8 Treads 3 | . 2 15 12 9 14 4 . . . 1 . . . . . . . . . . Leg 13 | . 21 . . . . 16 26 26 26 23 21 21 6 . . . . . . . Wheel 4 | . 4 17 19 18 15 4 . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 2 5 14 13 14 13 13 8 Device 15 | . 1 8 4 9 8 22 20 14 13 9 14 26 10 24 37 32 24 19 16 14 Storage 12 | . 17 22 22 18 15 13 13 13 13 13 11 15 5 2 4 4 4 6 . . Processor 5 | . . . . 8 1 . 6 11 13 13 7 5 4 3 . . . 2 4 4 Protection 1 | . . 1 6 . 4 2 . . . 2 4 . . . . . . . . . Energy Gun 11 | . 21 14 5 19 9 19 20 20 20 13 . . 2 3 2 . . . 4 1 Energy Cannon 1 | . . . . 6 5 . . . . . 1 . . . . 10 13 7 4 2 Ballistic Gun 4 | . 1 6 . . 3 . . . . 2 19 21 6 . . . . . . . Naked Turns 100 | . . . . . . . . . . . . . 6 . . . . . . 94 Heaviest Build 115 | 11 40 48 48 57 73 74 68 68 69 69 97 115 115 58 58 71 66 80 62 62 Greatest Support 95 | 20 32 48 40 32 42 72 72 72 72 74 75 75 75 95 60 81 81 81 65 65 Greatest Overweight (x) 5 | 2 3 2 2 2 2 3 . . . 2 2 1 5 2 . . . . . 1 Average Overweight (x) . | . . 1 1 1 1 . . . . . 1 1 . . . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 16 16 16 16 16 16 16 18 18 18 4 4 4 4 4 4 10 Average Capacity 13 | 5 8 16 16 16 16 16 16 16 16 16 16 18 9 4 4 4 4 4 4 4 Most Carried 18 | 6 11 16 16 16 16 16 14 15 16 16 18 18 17 4 4 4 4 4 4 4 Average Carried 12 | 5 6 15 14 15 14 14 12 13 15 13 15 16 8 2 3 3 3 3 3 3 Final Capacity 18 | 6 16 16 16 16 16 16 16 16 16 16 18 18 4 4 4 4 4 4 4 4 Final Carried 18 | 6 10 16 15 16 16 14 13 15 16 10 18 17 3 4 3 2 4 3 4 2 Class Distribution -------------------- 25% | Mutant 21% | Messiah-Mutant 13% | Skirmisher 10% | Tank 9% | Messiah-Gunner 8% | Messiah-Skirmisher 6% | Messiah-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Messiah-Mutant | -4/Waste Messiah-Mutant | -4/Factory Messiah-Mutant | -3/Research Messiah-Mutant | -3/Quarantine Messiah-Mutant | -3/Section 7 Messiah-Mutant | -2/Research Messiah-Mutant | -2/Testing Messiah-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Matter Collected 4572 | 260 76 350 325 120 237 264 152 20 20 333 1073 . 112 700 102 . . . 89 339 Remotely 76 | . . . . . . . . . . . . . . 76 . . . . . . Salvage Created 6783 | 57 268 969 136 91 528 466 342 163 . 1025 1512 106 . 346 . 105 . . 89 580 Parts 320 | 1 14 54 10 5 19 24 7 6 . 41 82 11 . 17 . 5 . . 2 22 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 85 | . . . . . . . 11 16 . 58 . . . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 148 | . 9 21 20 3 9 9 8 3 . 26 22 2 . 8 . 1 . . 1 6 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Guns 98 | . 9 20 2 2 6 8 8 3 . 17 20 2 . . . . . . 1 . Cannons 9 | . . . . . . . . . . . 2 . . . . 1 . . . 6 AOE 33 | . . . 18 . . . . . . 7 . . . 8 . . . . . . Classes Destroyed 17 | 1 2 2 3 . 1 3 . . . 2 3 . . . . . . . . . Worker 10 | . . . . . . 2 . . . . 3 . . 4 . . . . . 1 Builder 6 | . . . 1 . . 1 . . . . 4 . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . 1 . . . . . . . . 2 Mechanic 1 | . . . . . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . 1 . . . . . . . . . Watcher 4 | . . . . . . 1 . . . . 2 . . 1 . . . . . . Swarmer 38 | . 5 3 2 2 . 2 2 . . 11 7 . . . . . . . . 4 Saboteur 1 | . . . . . . . . . . . 1 . . . . . . . . . Grunt 46 | . 4 11 3 . 2 2 . 3 . 13 4 . . 3 . . . . 1 . Brawler 6 | . . 2 . . . . 3 . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . . . . 1 1 . . . . . . . . . Sentry 16 | . . 5 . 1 4 . 1 . . 1 3 . . . . 1 . . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . . . . Hunter 12 | . . . . . . 3 2 . . . 3 . . 3 . . . . . 1 Programmer 12 | . . . . . 3 2 . . . . 2 2 . 2 . . . . . 1 Z-Light 1 | . . . . . . . . . . . 1 . . . . . . . . . Assembled 14 | . . . 14 . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 1 3 5 16 2 2 5 4 3 . 10 6 2 . 9 . 1 . . 1 6 Combat Bots Only 15 | . 3 5 15 2 2 2 4 3 . 9 4 2 . 3 . 1 . . 1 6 Max Kills in Single Turn 5 | 1 1 2 3 1 1 2 1 1 . 5 3 1 . 3 . 1 . . 1 1 Gunslinging 1 | . . 1 . . . 1 . . . . 1 . . . . . . . . . Exploded 4 | . . . 3 . . . . . . 4 . . . 2 . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Damage Taken 12722 | . 400 481 568 414 991 790 466 88 . 1745 1284 35 202 437 325 831 440 391 169 2665 Core 2936 | . 76 105 19 80 135 42 46 14 . 291 51 . 57 34 54 182 106 . 38 1606 Absorbed by Shields 230 | . . . . . . 40 . . . 7 50 13 39 . . . . . 51 30 Core Remaining (%) 77 | 100 69 . 69 85 80 . . . . 53 94 . . 92 . . 41 . 95 . Volleys Fired 387 | 2 23 43 27 13 37 24 13 5 . 49 52 2 1 22 6 22 4 5 15 22 Largest 4 | 2 2 2 2 3 3 3 3 3 . 3 4 4 1 2 1 3 1 1 1 1 Hottest 507 | 90 100 101 100 212 207 240 240 235 . 230 179 123 75 133 73 507 113 300 94 120 Shots Fired 839 | 4 37 86 34 33 94 72 39 15 . 111 200 8 1 23 6 30 4 5 15 22 Gun 690 | 4 37 86 7 24 80 72 39 15 . 98 189 8 1 3 5 1 . . 15 6 Cannon 85 | . . . . 6 14 . . . . . 11 . . . . 29 4 5 . 16 Launcher 50 | . . . 23 . . . . . . 7 . . . 20 . . . . . . Special 14 | . . . 4 3 . . . . . 6 . . . . 1 . . . . . Kinetic 265 | . . 18 . . 22 . . . . 28 189 8 . . . . . . . . Thermal 437 | 2 27 32 11 22 63 72 39 15 . 68 11 . 1 3 5 24 4 1 15 22 Explosive 50 | . . . 23 . . . . . . 7 . . . 20 . . . . . . Electromagnetic 86 | 2 10 36 . 11 9 . . . . 8 . . . . . 6 . 4 . . Robot Hit Streak 56 | 4 14 23 18 6 27 26 26 22 . 56 12 14 15 7 8 17 . 1 3 8 Robot Miss Streak 5 | . 2 2 3 3 4 5 4 1 . 4 4 . . 1 . 1 1 1 1 1 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . . Secondary Targets 13 | . . 4 . . 1 2 . 1 . 1 4 . . . . . . . . . Max Gunslinging Chain 2 | . . 1 . . 1 1 . 1 . 1 2 . . . . . . . . . Shots Hit Robots 602 | 4 30 77 17 15 79 69 35 13 . 95 121 4 1 7 1 12 . 1 5 16 Core Hits 410 | 2 14 47 43 3 19 42 31 11 . 68 66 3 . 45 . 3 . . 3 10 Critical Hits 10 | . . . . . . . . . . . 7 1 . . . 2 . . . . Critical Kills 5 | . . . . . . . . . . . 4 1 . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . . . . . 3 . . . . 2 . . . . Melee Attacks 12 | . . 2 . . . 1 . . . 4 5 . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . 1 . . . 4 . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 5 . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18301 | 85 383 1291 1590 243 1484 1396 895 242 . 2527 3606 124 21 3046 . 409 . 54 154 751 Guns 10852 | 41 383 1254 50 142 1218 1355 895 242 . 1641 3169 124 21 63 . . . . 154 100 Cannons 1721 | . . . . 101 266 . . . . . 248 . . . . 409 . 54 . 643 Explosions 5483 | 44 . 37 1540 . . . . . . 747 132 . . 2983 . . . . . . Melee 73 | . . . . . . . . . . 73 . . . . . . . . . . Ramming 106 | . . . . . . 41 . . . . 57 . . . . . . . . 8 Kinetic 4041 | . . 126 . . 264 . . . . 358 3169 124 . . . . . . . . Thermal 7296 | 57 260 426 50 118 1079 1355 895 242 . 1291 248 . 21 63 . 294 . . 154 743 Explosive 5206 | . . . 1540 . . . . . . 683 . . . 2983 . . . . . . Electromagnetic 1579 | 28 123 739 . 125 141 . . . . 122 132 . . . . 115 . 54 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 73 | . . . . . . . . . . 73 . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . 4 3 2 2 . . . . . . . 4 4 4 . . 3 Average Corruption 2 | . . . . 4 2 1 1 . . . . . . . 4 3 2 . . 2 Corruption Purged 2 | . . . . . . . 2 . . . . . . . . . . . . . Effects 26 | . . . . 7 8 5 1 . . . . . . . . 4 . . . 1 Message Errors 10 | . . . . 2 3 3 . . . . . . . . . 2 . . . . Matter Fused 5 | . . . . 3 1 . . . . . . . . . . 1 . . . . Heat Flow Errors 4 | . . . . . 2 . 1 . . . . . . . . 1 . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . 1 2 . . . . . . . . . . . . . 1 Targeting Errors 2 | . . . . 1 1 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 278 | . . 5 5 . . . . . . 9 5 . . 185 . . . 27 . 42 Projectiles 74 | . . . . . . . . . . 5 . . . . . . . 27 . 42 Explosions 195 | . . 5 5 . . . . . . . . . . 185 . . . . . . Melee 9 | . . . . . . . . . . 4 5 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 156 | . . . 105 . . 20 . . . 11 17 . . . . . . . . 3 Shots 5 | . . . 4 . . . . . . 1 . . . . . . . . . . Rammed 4 | . . . . . . 1 . . . . 1 . . . . . . . . 2 Targets Rammed 5 | . . . . . . 1 . . . . 2 . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | 60 312 223 180 302 326 297 45 60 . 62 376 26 . 52 11 594 222 234 247 192 Average Temperature 89 | 30 141 79 60 128 117 101 16 25 . 12 88 14 . 20 11 183 115 69 96 71 Received Heat Transfer 2060 | . 249 225 6 27 318 73 45 45 . 526 252 . . 36 69 63 60 9 . 57 Effects 4 | . . . . . 1 . . . . . 3 . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . . . Interference 1 | . . . . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Parts Fried 6 | . . 1 . 3 1 . . . . . . . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 4 | . . . . . 2 1 . . . 1 . . . . . . . . . . Combat Hostiles 4 | . . . . . 2 1 . . . 1 . . . . . . . . . . Parts Melted 37 | . 3 1 . . 10 10 6 1 . 4 2 . . . . . . . . . Heat Transferred 13797 | 87 741 932 60 259 1961 3025 2025 511 . 2853 350 . 37 74 . 127 . . 185 570 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . 1 . . . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Peak Influence 1236 | 5 191 368 176 57 164 207 . . . . 658 271 80 1236 752 722 337 228 151 464 Average Influence 221 | 1 91 117 113 30 70 76 . . . . 320 229 43 739 622 502 287 202 125 198 Maximum Alert Level 4 | . . 1 . . . 1 . . . . 2 1 . 4 3 3 1 1 . 2 Low Security (%) 60 | 100 100 81 100 100 100 92 . . . . 20 5 100 8 . . . 31 100 61 Level 1 21 | . . 18 . . . 7 . . . . 52 94 . 5 . 8 100 68 . 33 Level 2 14 | . . . . . . . . . . . 26 . . 35 83 84 . . . 4 Level 3 2 | . . . . . . . . . . . . . . 20 16 6 . . . . Level 4 2 | . . . . . . . . . . . . . . 29 . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 1 . 5 5 . . . 1 5 1 . 4 2 1 1 3 1 2 Investigation 6 | . . . . . . . . . . . . . . 1 . . 1 2 1 1 Extermination 10 | . . . . . 4 2 . . . . 2 1 . . . . . . . 1 Reinforcement 8 | . . . 1 . 1 2 . . . . 2 . . 1 1 . . . . . Assault 4 | . . . . . . . . . . 1 1 . . 1 . 1 . . . . Garrison 4 | . . . . . . 1 . . . . . . . 1 1 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . . . 1 . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Distress Signals 12 | . . 4 1 1 1 . . . . . 1 . . . 2 . . . . 2 Communications Jammed 39 | . . . . . . . . . . . . . . . 1 9 7 . . 22 Distress Signals 38 | . . . . . . . . . . . . . . . . 9 7 . . 22 Times Spotted 394 | . 11 30 22 4 14 19 11 3 . 43 47 3 5 28 19 33 15 9 14 64 Peak Tracking Total 22 | . 5 6 5 4 3 4 4 3 . 13 7 2 4 5 7 9 13 7 6 22 Tactical Retreats 34 | . . 3 2 . 1 2 . . . 2 . . . 1 4 6 1 . 3 9 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Traps Triggered 10 | . 2 . . . 1 1 . . . . . 1 . 1 1 . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Machines Disabled 28 | . . 1 1 . 1 . . . . . 7 1 . 7 . 7 . . 1 2 Max in Single Turn 2 | . . 1 1 . 1 . . . . . 2 1 . 1 . 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . 1 . . 1 . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Machines Accessed 23 | . 4 5 . 2 5 1 . 1 . . 1 . . 3 . . . . 1 . Terminals 15 | . 3 5 . 2 4 1 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 3 | . 1 . . . 1 . . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Total Hacks 49 | . 7 7 . 4 8 3 . 7 . . 1 . . 9 . . . . 3 . Successful 32 | . 5 5 . 2 6 3 . 7 . . 1 . . 2 . . . . 1 . Failed 17 | . 2 2 . 2 2 . . . . . . . . 7 . . . . 2 . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 113 | . . . . . . . . . 1 . 22 7 . 14 8 37 6 2 9 7 Terminals 25 | . 5 7 . 4 6 3 . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . 4 . . . . 3 . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . . . Recycling Units 6 | . 2 . . . 2 . . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Terminal Hacks 24 | . 3 5 . 2 4 3 . 7 . . . . . . . . . . . . Record 7 | . . . . . . . . 7 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . 1 . 1 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . . . . . . . . . Locate Traps 4 | . . 2 . 1 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 2 . . 2 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Load Schematic 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 2 . . . . . . . . 1 . . . . . . Retrieve Components 5 | . 2 . . . 2 . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . 3 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 1 2 . 1 2 . . . . . . . . 3 . . . . 1 . Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . . . . . . . . . 33 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 2 . . . 1 . . . . . . . . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 4 | . . . . . . . 2 . . 2 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Total Allies 67 | . . . 3 . . . 2 . 4 2 7 . 18 8 6 . . . . 17 Largest Group 18 | . . . 3 2 . . 2 2 4 4 8 . 18 18 7 . . . . 6 Highest-Rated Group 668 | . . . 40 32 . . 61 61 154 154 494 . 668 668 389 . . . . 268 Highest-Rated Ally 268 | . . . 16 16 . . 32 32 40 49 70 . 50 96 103 . . . . 268 Zionite Dispatches 12 | . . . . . . . . . . . 3 1 . 4 2 . . . . 2 Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . 1 Light 4 | . . . . . . . . . . . 2 . . 2 . . . . . . Recon 1 | . . . . . . . . . . . . 1 . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . 1 . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . Total Orders 5 | . . . . . . . . . . . . 1 1 3 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . DROP 2 | . . . . . . . . . . . . . . 2 . . . . . . EXPLORE 2 | . . . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 491 | . . . 4 4 . . 5 12 . 57 111 . 99 129 20 . . . . 50 Total Damage 15776 | . . . 63 16 . . 119 292 . 843 2464 . 3142 4499 1044 . . . . 3294 Kills 98 | . . . 2 1 . . 2 2 . 12 24 . 6 29 9 . . . . 11 Allies Corrupted 1 | . . . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 2 2 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . 16 . . . . . . . . . Items 16 | . . . . . . . . . . . 16 . . . . . . . . . Zionite Intel Received 20 | . . . . . . . . . . . 3 1 . 1 1 11 1 . 2 . Main Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . 2 . . . . Unaware Schematics 1 | . . . . . . . . . . . . 1 . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . 2 . . . . Trap Installations 4 | . . . . . . . . . . . 1 . . . . 1 1 . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Turns Passed 13385 | 80 424 880 477 641 1105 1249 1115 407 1119 1368 1864 422 182 629 232 472 83 72 155 409 Spaces Moved 10109 | 51 234 472 273 431 527 708 648 268 883 668 1052 264 181 805 428 872 183 124 271 766 Core 211 | 14 1 . . . . . . . . . . . 17 . . . . . . 179 Treads 468 | . 18 78 7 52 275 27 . . . 11 . . . . . . . . . . Legs 4520 | 37 196 . . . . 464 648 268 883 657 1052 264 51 . . . . . . . Wheels 1527 | . 19 394 266 379 252 217 . . . . . . . . . . . . . . Hover 213 | . . . . . . . . . . . . . . 213 . . . . . . Flight 3170 | . . . . . . . . . . . . . 113 592 428 872 183 124 271 587 Fastest Speed 31 | 50 100 100 100 110 103 115 120 120 120 120 150 150 40 31 34 34 34 34 34 31 Average Speed 96 | 109 124 122 104 120 145 127 120 120 120 123 150 150 74 43 34 34 34 34 34 38 Slowest Speed 300 | 150 200 180 200 200 177 230 120 120 120 210 180 150 300 130 34 37 34 34 34 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 38 | . . . . . . . . . . . . . . 7 2 8 . 1 10 10 Cave-ins Triggered 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Teleports 2 | . . . . . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 39 | 3 37 44 50 30 17 23 74 48 84 72 35 11 85 21 13 75 17 5 56 26 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 21 | . . . . . . . 1 2 2 1 . . . 9 2 4 . . . . Known Exits Taken 3 | . . . . . . 1 . 1 . . . . . . . . 1 . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . 1 . 1 1 1 . . 1 1 1 . 1 1 . Scrap Searched 8 | . . . 1 . . . 2 1 3 1 . . . . . . . . . . Spaces Dug 83 | . . 2 4 3 . 1 . . . . 4 . . . 5 36 3 22 2 1 Terrain Destroyed 464 | 2 . 3 151 3 . 1 . . . 36 31 . . 106 5 77 4 22 2 21 Melee 6 | . . 2 . . . 1 . . . . 3 . . . . . . . . . Projectile 147 | . . . 4 3 . . . . . 1 28 . . . 5 77 4 22 2 1 AOE 311 | 2 . 1 147 . . . . . . 35 . . . 106 . . . . . 20 Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Zio Pro Fac Fac Was Fac Res Qua Sec Res Tes Acc Total 12944 | 70 326 693 420 520 786 981 947 339 942 1104 1228 288 227 1052 509 1012 199 146 307 848 Wait 1785 | 1 40 112 100 48 150 208 248 60 56 335 32 14 36 144 60 81 . 7 17 36 Move 10019 | 50 233 471 272 430 526 707 647 267 882 667 1051 264 180 792 423 854 182 121 254 746 Hop 32 | . . . . . . . . . . . . . . 5 2 8 . 1 6 10 Pick Up 184 | 11 8 25 6 10 16 9 1 2 1 11 28 3 2 26 1 11 6 1 2 4 Fast Attach 80 | 1 6 1 . 1 8 5 . . . 1 7 . 2 17 3 6 1 4 6 11 Attach 118 | 5 3 6 5 2 4 7 2 . . 17 11 3 3 22 4 13 4 2 2 3 Detach 10 | . . . . . . . . . . . 1 . 1 . 3 4 . . 1 . Swap 103 | . 9 14 7 7 22 9 2 2 2 4 17 1 . 2 2 1 . 1 1 . Drop 157 | . 4 19 3 9 23 10 . . 1 2 22 1 2 22 5 11 2 4 3 14 Fire 387 | 2 23 43 27 13 37 24 13 5 . 49 52 2 1 22 6 22 4 5 15 22 Melee 12 | . . 2 . . . 1 . . . 4 5 . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . . . . . . . 2 Kick 3 | . . . . . . 1 . . . . 2 . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . . . . Rewire 51 | . . . . . . . 34 3 . 14 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/Waste -4/Factory -3/Research (discovered 3 exits: Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 7) 354 | -10/Materials | Lost 3 parts (3w) 374 | -10/Materials | Discovered new exit (range 8) 505 | -10/Materials | Entered another Materials area 505 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 689 | -9/Materials | Build established: Mutant 908 | -9/Materials | Discovered new exit (range 7) 1385 | -9/Materials | Entered Mines 1386 | -9/Mines | Assembled infested the area 1393 | -9/Mines | Met a Derelict bent on vengeance 1405 | -9/Mines | Discovered new exit (range 14) 1453 | -9/Mines | Lost 4 parts (2n1u1w) 1483 | -9/Mines | Destroyed 15 combat bots 1555 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1661 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1681 | -9/Mines | Found Prototype Device 1682 | -9/Mines | Identified Exp. Sensor Array 1862 | -9/Mines | Entered Materials 1862 | -8/Materials | Accompanied by 2 allies 1862 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2132 | -8/Materials | Build established: Gunner 2237 | -8/Materials | Crushed by falling debris 2472 | -8/Materials | Discovered new exit (range 11) 2503 | -8/Materials | Entered Factory 2503 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2682 | -7/Factory | Build established: Mutant 3432 | -7/Factory | Build established: Tank 3598 | -7/Factory | Discovered new exit (range 6) 3608 | -7/Factory | Entered another Factory area 3608 | -6/Factory | Evolved 2 slots: Utility x2 4590 | -6/Factory | Garrison activated, responded to threat 4830 | -6/Factory | Discovered new exit (range 11) 4839 | -6/Factory | Identified exit to Lower Caves 4857 | -6/Factory | Entered Lower Caves 4870 | -6/Lower Caves | Learned location of Extension (-4) 5092 | -6/Lower Caves | Build established: Skirmisher 5257 | -6/Lower Caves | Encountered a Warlord checkpoint 5518 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5787 | -6/Lower Caves | Discovered new exit (range 8) 5972 | -6/Lower Caves | Entered another Lower Caves area 5972 | -6/Lower Caves | Accompanied by 2 allies 5990 | -6/Lower Caves | Identified exit to Zion 6084 | -6/Lower Caves | Learned location of Armory (-3) 6084 | -6/Lower Caves | Learned location of 1 exit from Research 6084 | -6/Lower Caves | Learned 8 Research zone layouts 6084 | -6/Lower Caves | Learned Armory terminal intel 6256 | -6/Lower Caves | Learned Factory stockpile data 6379 | -6/Lower Caves | Entered Zion 6581 | -6/Zion | Learned Factory security intel 6692 | -6/Zion | Build established: Mutant 7079 | -6/Zion | Imprinted 7081 | -6/Zion | Declared Zion's savior 7430 | -6/Zion | Received a hallucinogenic algorithm 7474 | -6/Zion | Discovered new exit (range 10) 7498 | -6/Zion | Entered Proximity Caves 7498 | -5/Proximity Caves | Accompanied by 4 allies 7623 | -5/Proximity Caves | Build established: Messiah-Skirmisher 7974 | -5/Proximity Caves | Spotted B-75 Beast 8066 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8421 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8435 | -5/Proximity Caves | Destroyed 8 combat bots 8473 | -5/Proximity Caves | Destroyed 9 combat bots 8503 | -5/Proximity Caves | Lost 14 parts (2p4n3u5w) 8564 | -5/Proximity Caves | Lost 3 parts (1p2w) 8724 | -5/Proximity Caves | Build established: Messiah-Mutant 8830 | -5/Proximity Caves | Discovered new exit (range 7) 8866 | -5/Proximity Caves | Entered Factory 8866 | -5/Factory | Accompanied by 2 allies 8866 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9221 | -5/Factory | Zion Light squad teleported in 9377 | -5/Factory | Build established: Messiah-Tank 9443 | -5/Factory | Retrieved Zion intel report: Active Terminals 9444 | -5/Factory | Zion Kinetic Resupply teleported in 9676 | -5/Factory | Zion Light squad teleported in 10075 | -5/Factory | Retrieved Zion intel report: Emergency Access 10167 | -5/Factory | Retrieved Zion intel report: Trap Installations 10255 | -5/Factory | Build established: Messiah-Gunner 10293 | -5/Factory | P-70 Sage assimilated allied VZ-MBF(A) 10297 | -5/Factory | P-70 Sage assimilated allied TY-IEM(z) 10313 | -5/Factory | Found Prototype Protection 10314 | -5/Factory | Identified Zio. Weapon Casing 10366 | -5/Factory | First assault squad dispatched 10698 | -5/Factory | Terminal network hard line cut 10710 | -5/Factory | Discovered new exit (range 5) 10730 | -5/Factory | Entered another Factory area 10730 | -4/Factory | Evolved 2 slots: Utility x2 10731 | -4/Factory | Identified exit to Extension 11132 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 11133 | -4/Factory | Zion Recon squad teleported in 11152 | -4/Factory | Sucked down chute 11152 | -4/Factory | Entered Waste 11182 | -4/Waste | Spotted C-40 Crusher 11182 | -4/Waste | Spotted C-40 Crusher 11194 | -4/Waste | Spotted C-40 Crusher 11205 | -4/Waste | 1 allies followed down the chute 11205 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11208 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11211 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11215 | -4/Waste | Spotted C-40 Crusher 11215 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11217 | -4/Waste | Spotted C-40 Crusher 11218 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11230 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11234 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11238 | -4/Waste | Warlord forces began an assault 11242 | -4/Waste | Allies destroyed C-40 Crusher 11245 | -4/Waste | Allies destroyed C-40 Crusher 11245 | -4/Waste | Allies destroyed C-40 Crusher 11261 | -4/Waste | Spotted C-40 Crusher 11263 | -4/Waste | Allies destroyed C-40 Crusher 11265 | -4/Waste | Lost 8 parts (1p3n2u2w) 11298 | -4/Waste | Discovered new exit (range 12) 11334 | -4/Waste | Entered Factory 11334 | -4/Factory | Accompanied by 18 allies 11412 | -4/Factory | Spotted B-86 Titan 11422 | -4/Factory | Allies destroyed B-86 Titan 11505 | -4/Factory | Build established: Messiah-Mutant 11638 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 11639 | -4/Factory | Zion Light squad teleported in 11734 | -4/Factory | Zion Light squad teleported in 11748 | -4/Factory | Garrison activated, responded to threat 11797 | -4/Factory | Zion Infowar Resupply teleported in 11852 | -4/Factory | Discovered new exit (range 15) 11911 | -4/Factory | Zion Thermal Resupply teleported in 11963 | -4/Factory | Entered Research 11963 | -3/Research | Accompanied by 4 allies 11963 | -3/Research | Evolved 2 slots: Propulsion x2 11964 | -3/Research | Identified exit to Research 12005 | -3/Research | Spotted B-86 Titan 12083 | -3/Research | Zion Heavy squad teleported in 12118 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 12119 | -3/Research | Zion Fire squad teleported in 12163 | -3/Research | Garrison activated, responded to threat 12192 | -3/Research | Discovered new exit (range 12) 12195 | -3/Research | Entered Quarantine 12212 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 12219 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 12242 | -3/Quarantine | Found Alien Energy Cannon 12243 | -3/Quarantine | Identified Core Cannon 12260 | -3/Quarantine | Discovered exit to Research (range 10) 12274 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 12278 | -3/Quarantine | Found Alien Artifact 12279 | -3/Quarantine | Identified Transdimensional Reconstructor 12279 | -3/Quarantine | Warped through subspace 12290 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12301 | -3/Quarantine | Found Alien Artifact 12301 | -3/Quarantine | Identified Dimensional Node Initializer 12301 | -3/Quarantine | Initialized slip node 12303 | -3/Quarantine | Found Dimensional Node Initializer 12303 | -3/Quarantine | Initialized slip node 12306 | -3/Quarantine | Found Dimensional Node Initializer 12306 | -3/Quarantine | Initialized slip node 12310 | -3/Quarantine | Found Alien Artifact 12310 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 12310 | -3/Quarantine | Warped through subspace to slip node 12332 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 12335 | -3/Quarantine | Found Alien Artifact 12337 | -3/Quarantine | Identified Core Reset Matrix 12337 | -3/Quarantine | Used Core Reset Matrix 12341 | -3/Quarantine | Detected hypermatrix surge 12341 | -3/Quarantine | Sensed 8 artifacts in vicinity 12348 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 12403 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 12415 | -3/Quarantine | Spotted Fortress 12445 | -3/Quarantine | First assault squad dispatched 12446 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12459 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 12463 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 12482 | -3/Quarantine | Retrieved Zion intel report: Main Access 12488 | -3/Quarantine | Met incapacitated Sigix Warrior 12488 | -3/Quarantine | Lockdown squad dispatched 12557 | -3/Quarantine | Spotted Lightning 12561 | -3/Quarantine | Spotted Lightning 12563 | -3/Quarantine | Spotted Lightning 12578 | -3/Quarantine | Crushed by falling debris 12648 | -3/Quarantine | Core integrity fell below 50% 12665 | -3/Quarantine | Discovered new exit (range 6) 12667 | -3/Quarantine | Entered Section 7 12668 | -3/Section 7 | Sensed 21 artifacts in vicinity 12708 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 12718 | -3/Section 7 | Spotted B-86 Titan 12744 | -3/Section 7 | Discovered exit to Research (range 16) 12750 | -3/Section 7 | Entered Research 12750 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12774 | -2/Research | Garrison activated, responded to threat 12775 | -2/Research | Lost 4 parts (3u1w) 12809 | -2/Research | Discovered new exit (range 15) 12822 | -2/Research | Entered Testing 12929 | -2/Testing | Spotted PD-MU3M554M7O 12942 | -2/Testing | Retrieved Zion intel report: Trap Installations 12965 | -2/Testing | Retrieved Zion intel report: Guard Positions 12970 | -2/Testing | Discovered new exit (range 16) 12977 | -2/Testing | Entered Access 12977 | -1/Access | Evolved 2 slots: Utility x2 12981 | -1/Access | Found Unknown Device 12981 | -1/Access | Identified Quantum Capacitor 12985 | -1/Access | Zion Experimental squad teleported in 13003 | -1/Access | Spotted B-99 Colossus 13064 | -1/Access | Energy Cycler disabled 13132 | -1/Access | Zion Heavy squad teleported in 13297 | -1/Access | Core integrity fell below 50% 13306 | -1/Access | Emitted hypermatrix ping 13311 | -1/Access | Assembled emerged from beneath the floor 13323 | -1/Access | Lost 17 parts (4p8n4u1w) 13329 | -1/Access | Assembled emerged from beneath the floor 13361 | -1/Access | Core integrity fell below 20% 13386 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 13348_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Defense Resupply ] [ 2 : 32-WD2(Z)/Heavy(2) ] [ 3 : 1Q-7C4(Z)/Heavy(2) ] [ 4 : A8-0NE(p)/Hacker(2) ] >>\\ZION-SEEK-2 [ Targeting Prototype Stockpiles... ] 13351_ Slug penetrates Wall. 13352_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13363_ Wave Collapse Detector explodes. 13365_ System corrupted: Component data lost. 13383_ Detecting system override signal. [Achievement: 10k Club] [Achievement: 20k Club] [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????###?????????????????????????????????????? | | ??????# ???????????????????????????????????? | | ??????#| ???????????????????????????????????? | | ??????# "??????????????????????????????????? | | ??????# """?????????????????????????????????? | | ??????# ""?????????????????????????????????? | | ??????# "?????????????????????????????????? | | ??????? ???????????#####+####????????????? | | ????????? ???????????# #????????????? | | ??#########/############# #????????????? | | ??# s s #????????????? | | ??# s "" #????????????? | | ??# s s T" +????????????? | | ??# s @ k #????????????? | | ??# ####+########+#### ! #????????????? | | ??# #?# [#??? ??# #????????????? | | ??# #?# #??? ??##########????????????? | | ??# #?# #?? ???????????????????????? | | ### #?# #?? ???????????????????????? | | #?# * #? ??????????????????????? | | ### #? ??????????????????????? | | + ## #?????????????????????? | | ### ## ! #?????????????????????? | | ########?# | ## #?????????????????????? | | ?????????# ## #?????????????????????? | | ?????????# ## #?????????????????????? | | ?????????# #######/##?????????????????????? | | ?????????#######?????? #??????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Coolant Potential 120 Energy Generation 63 Energy Capacity 1920 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 16 Additional Mass Support 27 Corruption Prevention 12 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 20 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 8 Core Analysis 10 Armor Integrity Analysis 50 Recoil Reduction 6 Kinecelleration 40 Overload Amplification 75 Item Schematics ----------------- Imp. Energy Mantle | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Energy Mantle | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Cld. Plasma Rifle | -3/Quarantine | Z-intel Hvy. Tesla Rifle | -3/Quarantine | Z-intel Exp. Signal Interpreter | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Z-intel Centrium Medium Armor Plating | -3/Quarantine | Z-intel Exp. Coolant Injector | -3/Quarantine | Z-intel Imp. Diametric Drive | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Tri-rail Accelerator | -3/Quarantine | Z-intel Molecular Scythe | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Exp. Melee Analysis Suite | -3/Quarantine | Z-intel Adv. Matter Compressor | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Cannon Transdimensional Reconstructor Dimensional Node Initializer High-powered Transdimensional Reconstructor Core Reset Matrix Achievements -------------- 10k Club 20k Club Achiever Alien Roots Alien Tech Backstab Cya! Dangerous Findings Denied? False Reunion Freeware Friend Of Zion Generalissimo Just Browsing Let's See Who's Tougher Nope Oh No You Don't! Ooh, Shiny! Respectable Loadout Rockin' Loadout Shopping List Slippery One Subspace Traveler Total Silence Challenges ------------ None Game ------ Seed SingularityModifiedPurifier Manual? 0 Play Time 03:58:21 Cumulative 19.7 hours Start 2019.12.14 @ 02:38:51 End 2019.12.14 @ 06:43:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4b9e1a60-e446-4f50-a6dc-1f3ea5c42b3f