Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.01 @ 23:27:08

Player: THR33-1NT

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (54)      270
Value Destroyed (1763)     1763
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6633

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     267/300
Energy                     99/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (6) ------
               0b10 Alert Chip
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
      Improved Deuterium Engine
         Large Storage Unit
  Experimental Sensor Array
       Layered Light Armor Plating
               Rocket Launcher

 Peak State 
------------
>              --- POWER ------------
    Reinforced Deuterium Engine
>              --- PROPULSION -------
      Improved Aluminum Leg
               Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
       Armored Leg
>              --- UTILITY ----------
      Improved Cooling System
      Improved Cooling System
      Advanced Signal Interpreter
               0b10 Alert Chip
      Hardened Medium Armor Plating
       Layered Medium Armor Plating
>              --- WEAPON -----------
               Gatling Laser
               Plasma Rifle
               Plasma Rifle
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Deuterium Engine
  Experimental Sensor Array
       Layered Light Armor Plating
               Rocket Launcher
[Rating: 65]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    0b10 Alert Chip
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Protection               Layered Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Heavy Mass Driver
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   
  Utility                  4    | .   .   .   .   .   2   1   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   
Parts Attached             96   | 8   5   2   2   5   20  18  1   6   29  
  Power                    10   | 1   1   1   2   .   2   1   .   .   2   
    Engine                 9    | 1   1   1   2   .   1   1   .   .   2   
    Core                   1    | .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   2   .   .   .   6   4   .   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   2   .   .   .   6   4   .   3   5   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   .   .   .   3   7   8   .   2   16  
    Device                 21   | 2   .   .   .   2   5   1   .   2   9   
    Storage                1    | .   .   .   .   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   1   .   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             13   | .   .   .   .   .   2   7   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 3   2   1   .   2   5   5   1   1   6   
    Energy Gun             15   | 1   2   .   .   1   3   3   .   .   5   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   .   .   1   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   .   .   
    Launcher               3    | .   .   .   .   .   1   1   .   .   1   
    Special Weapon         3    | .   .   1   .   1   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   
Parts Lost                 20   | .   .   .   .   .   2   1   2   .   15  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   2   .   .   .   6   
  Utility                  7    | .   .   .   .   .   .   1   .   .   6   
  Weapon                   5    | .   .   .   .   .   .   .   2   .   3   
  Highest Loss Streak      10   | .   .   .   .   .   1   1   2   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 99  99  100 99  95  78  89  89  
  Engine                   7    | .   14  14  13  14  1   6   7   7   5   
  Core                     1    | .   .   .   .   .   7   .   .   .   .   
  Leg                      29   | .   28  28  28  28  35  29  26  30  25  
  Device                   18   | .   28  28  28  17  18  13  7   20  18  
  Processor                6    | .   .   .   .   10  9   7   7   7   7   
  Protection               7    | .   .   .   .   .   8   12  14  7   12  
  Energy Gun               14   | .   24  18  14  14  12  14  10  5   16  
  Ballistic Gun            1    | .   3   .   .   .   .   6   3   1   .   
  Special Weapon           4    | .   .   8   14  14  5   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 9   15  15  15  15  25  42  40  45  65  
  Greatest Support         84   | 20  26  26  26  26  54  58  55  58  84  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   5   5   5   5   5   15  
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             6    | 5   5   5   5   5   5   5   5   5   6   
  Average Carried          4    | 3   4   4   4   4   4   4   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 44% | Mutant
 20% | Skirmisher
 17% | Scavenger-Tank
 11% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
         Mutant | -8/Materials
     Skirmisher | -7/Factory
 Scavenger-Tank | -7/Waste
     Skirmisher | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Matter Collected           1470 | 316 32  .   .   88  215 311 .   61  447 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1764 | 79  32  .   .   .   433 516 .   27  677 
  Parts                    95   | 9   6   .   .   .   19  32  .   1   28  
Haulers Intercepted        4    | .   .   .   .   .   2   1   .   .   1   
Recyclers Shooed           2    | .   1   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  40   | 1   3   .   .   .   13  12  .   1   10  
  Guns                     26   | 1   3   .   .   .   5   10  .   .   7   
  Cannons                  3    | .   .   .   .   .   2   .   .   1   .   
  AOE                      8    | .   .   .   .   .   5   2   .   .   1   
Classes Destroyed          13   | 3   1   .   .   .   3   3   .   .   3   
  Worker                   6    | 1   .   .   .   .   1   3   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   2   1   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   2   
  Swarmer                  13   | .   3   .   .   .   3   6   .   .   1   
  Grunt                    12   | 1   .   .   .   .   5   4   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   .   .   4   .   .   1   2   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   1   
  Programmer               3    | .   .   .   .   .   .   1   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 2   3   .   .   .   10  6   .   1   3   
  Combat Bots Only         8    | 1   3   .   .   .   8   4   .   1   2   
Max Kills in Single Turn   3    | 1   1   .   .   .   3   2   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Damage Taken               4837 | 46   28   30   .    .    839  512  103  153  3126 
  Core                     1076 | .    10   15   .    .    47   78   59   17   850  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   124  | .    .    .    .    .    .    124  .    .    .    
Core Remaining (%)         89   | 100  .    .    .    90   91   .    .    78   .    
Volleys Fired              109  | 6    3    .    .    .    33   22   .    4    41   
  Largest                  3    | 2    2    .    .    .    2    3    .    2    3    
  Hottest                  230  | 40   130  .    .    .    165  166  .    144  230  
Shots Fired                269  | 12   6    .    .    .    62   65   .    8    116  
  Gun                      242  | 12   6    .    .    .    47   63   .    4    110  
  Cannon                   9    | .    .    .    .    .    .    .    .    4    5    
  Launcher                 6    | .    .    .    .    .    3    2    .    .    1    
  Special                  12   | .    .    .    .    .    12   .    .    .    .    
  Kinetic                  48   | 12   .    .    .    .    .    22   .    4    10   
  Thermal                  215  | .    6    .    .    .    59   41   .    4    105  
  Explosive                6    | .    .    .    .    .    3    2    .    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 5    4    .    .    .    14   16   .    13   16   
  Robot Miss Streak        9    | 1    2    .    .    .    7    9    .    .    9    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           198  | 8    5    .    .    .    54   37   .    8    86   
  Core Hits                144  | 4    6    .    .    .    46   41   .    2    45   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17   | .    .    .    .    .    7    .    .    .    10   
    Burn                   15   | .    .    .    .    .    7    .    .    .    8    
    Blast                  2    | .    .    .    .    .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5162 | 95   72   9    .    9    1343 908  .    373  2353 
  Guns                     3692 | 95   62   .    .    .    622  722  .    77   2114 
  Cannons                  439  | .    .    .    .    .    .    .    .    296  143  
  Explosions               779  | .    .    .    .    .    581  152  .    .    46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  128  | .    10   9    .    9    16   34   .    .    50   
  Kinetic                  889  | 95   .    .    .    .    .    245  .    296  253  
  Thermal                  3531 | .    62   .    .    .    911  477  .    77   2004 
  Explosive                614  | .    .    .    .    .    416  152  .    .    46   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    .    .    6    6    6    9    
  Average Corruption       3    | .    .    .    .    .    .    5    6    6    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  42   | .    .    .    .    .    .    16   .    13   13   
    Message Errors         9    | .    .    .    .    .    .    3    .    3    3    
    Matter Fused           15   | .    .    .    .    .    .    6    .    6    3    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    2    1    
    Energy Discharges      5    | .    .    .    .    .    .    3    .    1    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    2    .    1    4    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            65   | .    .    .    .    .    6    .    .    59   .    
  Projectiles              59   | .    .    .    .    .    .    .    .    59   .    
  Explosions               6    | .    .    .    .    .    6    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      128  | .    .    .    .    .    71   46   .    .    11   
  Shots                    2    | .    .    .    .    .    1    1    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    8    
Targets Rammed             23   | .    2    1    .    3    2    3    .    .    12   
  Kicked                   15   | .    2    1    .    3    2    3    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    126  .    .    .    150  179  .    194  412  
  Average Temperature      77   | .    66   .    .    .    49   47   .    50   115  
  Received Heat Transfer   756  | 24   .    .    .    .    288  54   .    42   348  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4    | .    .    .    .    .    1    .    .    .    3    
  Combat Hostiles          3    | .    .    .    .    .    1    .    .    .    2    
  Parts Melted             17   | .    .    .    .    .    4    .    .    .    13   
  Heat Transferred         8810 | .    75   .    .    .    3073 888  .    148  4626 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Peak Influence             264  | 30  121 46  .   .   264 197 49  79  145 
  Initial                  49   | .   19  46  .   .   .   35  49  6   .   
  Average                  44   | 13  53  46  .   .   74  46  25  28  43  
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   
  Low Security (%)         97   | 100 100 100 .   100 87  100 100 100 100 
  Level 1                  2    | .   .   .   .   .   12  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   1   1   2   .   .   3   
  Investigation            3    | .   .   .   .   1   .   1   .   .   1   
  Extermination            3    | .   .   .   .   .   .   1   .   .   2   
  Reinforcement            2    | .   1   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              76   | 1   5   .   .   .   20  13  5   4   28  
  Peak Tracking Total      9    | 1   2   .   .   .   7   4   5   2   9   
  Tactical Retreats        3    | .   .   .   .   .   1   .   .   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Traps Triggered            3    | .   .   1   .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Disabled          4    | .   .   .   .   .   3   .   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Machines Accessed          30   | .   2   1   5   1   6   7   .   2   6   
  Terminals                11   | .   1   .   .   .   4   4   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   .   2   .   .   1   
  Recycling Units          5    | .   1   .   .   .   2   1   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                110  | .   6   1   50  1   16  14  .   3   19  
  Successful               85   | .   4   1   50  1   11  7   .   1   10  
  Failed                   25   | .   2   .   .   .   5   7   .   2   9   
    Catastrophic           6    | .   .   .   .   .   2   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   .   .   1   .   5   1   .   .   .   
  Terminals                30   | .   3   .   .   .   11  6   .   .   10  
  Fabricators              3    | .   .   .   .   .   .   .   .   .   3   
  Repair Stations          10   | .   .   .   .   .   .   7   .   .   3   
  Recycling Units          11   | .   3   .   .   .   5   1   .   2   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             69   | .   2   1   50  1   7   2   .   .   6   
  Record                   60   | .   2   .   49  .   3   1   .   .   5   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       5    | .   .   .   .   .   .   4   .   .   1   
  Scan Component           3    | .   .   .   .   .   .   2   .   .   1   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       8    | .   2   .   .   .   4   1   .   1   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   
  Report Inventory         4    | .   1   .   .   .   1   1   .   1   .   
  Retrieve Matter          2    | .   1   .   .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   2   .   .   .   6   5   .   2   6   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   .   .   
  Time                     51   | .   .   .   .   .   .   51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          177  | .   .   .   .   .   177 .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Total Allies               2    | .   .   .   .   1   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   1   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   3   .   .   
  Total Damage             21   | .   .   .   .   .   .   .   21  .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Turns Passed               6111 | 150  213  295  590  592  1120 1294 91   431  1335 
Spaces Moved               4137 | 104  154  241  481  478  589  928  75   334  753  
  Core                     56   | 15   .    .    .    .    .    .    .    .    41   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4081 | 89   154  241  481  478  589  928  75   334  712  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  120  50   
  Average Speed            119  | 109  120  120  120  120  120  120  120  120  118  
  Slowest Speed            125  | 120  120  120  120  120  120  120  120  120  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 8    30   41   93   85   55   23   66   9    19   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             3    | .    .    1    .    2    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          61   | .    .    .    .    .    33   19   .    1    8    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    1    3    
  AOE                      57   | .    .    .    .    .    33   19   .    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  
Total                      5057 | 123  182  246  496  497  933  1060 75   352  1093 
  Wait                     600  | 1    3    .    2    1    273  74   .    8    238  
  Move                     4129 | 103  153  240  480  477  588  928  74   333  753  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  30   | 5    6    1    5    3    4    2    .    .    4    
  Fast Attach              51   | 7    .    1    2    4    8    10   1    3    15   
  Attach                   7    | .    .    .    .    .    3    .    .    1    3    
  Detach                   2    | .    .    .    .    .    2    .    .    .    .    
  Swap                     38   | 1    5    1    .    1    9    8    .    2    11   
  Drop                     68   | .    10   2    7    7    11   13   .    1    17   
  Fire                     109  | 6    3    .    .    .    33   22   .    4    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      7    | .    .    .    .    .    .    .    .    .    7    
  Kick                     15   | .    2    1    .    3    2    3    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Fac / [*Low])
-6/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   59 | -11/Scrapyard | Discovered new exit (range 8)
  151 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 13)
  364 | -10/Materials | Entered Mines
  373 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  429 | -10/Mines     | Met a Derelict bent on vengeance
  467 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  525 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  525 | -10/Mines     | Discovered new exit (range 5)
  591 | -10/Mines     | Assembled infested the area
  659 | -10/Mines     | Entered Exiles
  701 | -10/Exiles    | Discovered new exit (range 14)
  723 | -10/Exiles    | Met 8R-AWN
  743 | -10/Exiles    | Met EX-HEX
  804 | -10/Exiles    | Met EX-DEC
  837 | -10/Exiles    | Visited The Gauntlet
 1030 | -10/Exiles    | Met EX-BIN
 1047 | -10/Exiles    | Aligned with FarCom system
 1048 | -10/Exiles    | Given EX-Vault access code
 1095 | -10/Exiles    | Opened EX-Vault
 1104 | -10/Exiles    | Found 0b10 Alert Chip
 1128 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1173 | -10/Exiles    | Learned location of Zion (-7)
 1239 | -10/Exiles    | Discovered new exit (range 10)
 1249 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1249 | -10/Exiles    | Entered Mines
 1267 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1337 | -9/Mines      | Learned location of Recycling (-8)
 1352 | -9/Mines      | Found a hidden stash of uninstalled traps
 1566 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1569 | -9/Mines      | Found Prototype Device
 1626 | -9/Mines      | Learned 4 Materials zone layouts
 1643 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1768 | -9/Mines      | Discovered new exit (range 15)
 1841 | -9/Mines      | Entered Materials
 1841 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1842 | -8/Materials  | Identified exit to Storage
 2581 | -8/Materials  | Destroyed 8 combat bots
 2619 | -8/Materials  | Discovered new exit (range 4)
 2955 | -8/Materials  | Build established: Scavenger-Mutant
 2961 | -8/Materials  | Entered Factory
 2961 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3086 | -7/Factory    | Identified exit to DSF
 3261 | -7/Factory    | Build established: Skirmisher
 3799 | -7/Factory    | Repaired Carbon-fiber Leg
 4184 | -7/Factory    | Repaired Rocket Launcher
 4255 | -7/Factory    | Sucked down chute
 4255 | -7/Factory    | Entered Waste
 4256 | -7/Waste      | Met a frightened Derelict
 4278 | -7/Waste      | Spotted C-40 Crusher
 4282 | -7/Waste      | Spotted C-40 Crusher
 4295 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4298 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4305 | -7/Waste      | Spotted C-40 Crusher
 4320 | -7/Waste      | Spotted C-40 Crusher
 4326 | -7/Waste      | Discovered new exit (range 10)
 4346 | -7/Waste      | Entered Factory
 4769 | -7/Factory    | Discovered new exit (range 6)
 4772 | -7/Factory    | Discovered new exit (range 10)
 4777 | -7/Factory    | Entered another Factory area
 4777 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4821 | -6/Factory    | Spotted B-75 Beast
 4880 | -6/Factory    | Discovered new exit (range 14)
 5111 | -6/Factory    | Build established: Tank
 5126 | -6/Factory    | Identified Exp. Sensor Array
 5308 | -6/Factory    | Destroyed B-75 Beast
 5336 | -6/Factory    | Lost 4 parts (1n2u1w)
 5423 | -6/Factory    | Build established: Scavenger-Tank
 5952 | -6/Factory    | Identified exit to Lower Caves
 6060 | -6/Factory    | Cargo convoy interrupted
 6086 | -6/Factory    | Core integrity fell below 50%
 6098 | -6/Factory    | Core integrity fell below 20%
 6112 | -6/Factory    | Core destroyed

 Last Messages 
---------------
06095_ Slammed into H-66 Slayer. <x2>
06096_ Destabilizing: System corrupted (+1).
06096_ Penetrated by Slug. <x2>
06097_ Slammed into H-66 Slayer.
06097_ Penetrated by Slug.
06098_ Slammed into H-66 Slayer.
06098_ 0b10 Alert Chip broken.
06098_ Destabilizing: Short circuit.
06099_ Slammed into P-60 Hacker.
06100_ Penetrated by Slug.
06100_ Slammed into H-66 Slayer.
06102_ Acquired 33 matter.
06104_ Slug penetrates Wall. <x3>
06106_ K-01 Serf cleans the Neutrino Reactor.
06110_ Slammed into R-10 Processor.
06110_ R-10 Processor knocked back.
06111_ System corrupted: Component data lost.
06111_ ALERT: Rogue bot located, Programmers report to Factory Zone 4X.
06112_ Slammed into A-15 Conveyor.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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|     ???# ! """#?#         #   ^             ?????? |
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|     # !!   """ ##!        #   " " "    ??????????? |
|     # !!   """ #####+##+###   " " " ?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           110
Coolant Potential          50
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             750
Resistance: TH             20
Evasion (%)                59
Energy Filtering           30
Particle Charging          20
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy
It's Just You
Librarian
Loot Pinata
Made in Tau Ceti IV
Part-time Mechanic
Risk Taker
Safety First
Serviceable Loadout
Storm Trooper
Tourist

 Challenges 
------------
None

 Game 
------
Seed              MeleeBarrageRipper
  Manual?         0
Play Time         01:11:33
  Cumulative      2.9 hours
  Start           2022.04.01 @ 21:47:54
  End             2022.04.01 @ 23:27:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2
  Rogue           2
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          7
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 48ffc0e6-5a2b-4b61-8cee-657b889956e1