Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.01 @ 07:16:57 Player: odium reigns Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (61) 305 Value Destroyed (2329) 2329 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 10414 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 10/300 System Corruption 2% Temperature Cool (18) Movement Treading (240) Ox1 Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Coolant Injector Experimental Coolant Injector High-capacity Storage Unit Cargo Storage Unit Compact Battery Gravity Neutralizer Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (30) --- Biometal Heavy Treads Xenon Bombardment Thruster Advanced Heat Sink Coolant Injector Coolant Injector Compact Battery (200) Phase Gun Heavy Machine Gun Hellfire Trap Hellfire Trap Hellfire Trap Hellfire Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap Proton Bomb Trap EM Surge Trap EM Surge Trap EM Surge Trap EM Surge Trap Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Mini Fusion Reactor > --- PROPULSION ------- Combat Gravmag System Combat Gravmag System Combat Gravmag System Combat Gravmag System Nuclear Pulse Array > --- UTILITY ---------- Advanced Cooling System Advanced Signal Interpreter Active Sensor Suite Improved Cloaking Device Makeshift Hacking Suite Improved System Guard > --- WEAPON ----------- Dispersion Rifle Heavy Phase Cannon Light Antimatter Cannon > --- INVENTORY -------- Combat Gravmag System Nuclear Pulse Array Advanced Cooling System Hacking Suite [Rating: 131] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Hybrid Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Gravmag System Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Barrage Gun Energy Gun Dispersion Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Barrage Gun Ballistic Cannon Heavy Flak Cannon Special Weapon CPS Tube Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Slots Evolved 16 | . . . . . 8 . . 2 . 2 2 . 2 . Power 1 | . . . . . 1 . . . . . . . . . Propulsion 6 | . . . . . 2 . . . . 2 2 . . . Utility 8 | . . . . . 4 . . 2 . . . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . Parts Attached 181 | 8 6 2 1 4 12 5 . 5 19 29 56 3 13 18 Power 20 | 1 1 . . 1 2 . . . 1 3 8 1 2 . Engine 4 | 1 1 . . . . . . . . . 2 . . . Core 6 | . . . . 1 2 . . . 1 1 . . 1 . Reactor 10 | . . . . . . . . . . 2 6 1 1 . Propulsion 75 | 2 2 . 1 . 4 2 . . 10 13 24 1 8 8 Treads 14 | . 2 . . . . . . . . 1 3 . 2 6 Leg 18 | 2 . . 1 . 2 . . . 9 1 1 1 1 . Wheel 5 | . . . . . 2 2 . . 1 . . . . . Hover 12 | . . . . . . . . . . 6 5 . 1 . Flight 26 | . . . . . . . . . . 5 15 . 4 2 Utility 50 | 3 2 1 . . 4 1 . 3 4 9 13 1 2 7 Device 24 | 2 . . . . 1 . . 1 3 7 5 1 . 4 Storage 6 | 1 1 . . . . . . . . . 1 . 1 2 Processor 10 | . . 1 . . 2 . . 1 . 2 3 . . 1 Hackware 6 | . . . . . . 1 . . 1 . 4 . . . Protection 4 | . 1 . . . 1 . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 36 | 2 1 1 . 3 2 2 . 2 4 4 11 . 1 3 Energy Gun 8 | 1 . . . . . 1 . . 1 2 1 . . 2 Energy Cannon 4 | . . . . . . . . . 2 1 1 . . . Ballistic Gun 17 | 1 1 1 . 2 1 . . 1 1 . 8 . . 1 Ballistic Cannon 4 | . . . . 1 . 1 . . . 1 1 . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 1 . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . . . 4 2 1 1 1 Corrupted Parts 2 | 1 . . . . . . . . . 1 . . . . System Corruption 2 | 1 . . . . . . . . . 1 . . . . Parts Lost 101 | . . 1 1 . . 2 1 . 23 15 35 2 15 6 Power 12 | . . . . . . . . . 1 3 6 . 1 1 Propulsion 44 | . . . 1 . . . . . 8 6 17 2 7 3 Utility 25 | . . 1 . . . . 1 . 8 4 5 . 5 1 Weapon 20 | . . . . . . 2 . . 6 2 7 . 2 1 Highest Loss Streak 20 | . . 1 1 . . 1 1 . 19 10 20 2 13 4 To Critical Strikes 2 | . . . . . . . . . . . 1 . 1 . Average Backups 13 | 5 11 19 18 19 17 18 18 16 12 3 5 4 2 3 Power . | . . . . . . 2 2 2 1 . 1 . . . Propulsion 2 | 2 2 4 3 2 2 2 2 2 2 2 . 2 . . Utility 7 | . 6 14 14 14 8 6 7 6 6 . 1 1 1 1 Weapon 2 | 1 1 1 1 2 4 5 5 5 2 . 2 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 45 | 1 4 . . 9 4 4 . . 9 3 3 3 1 4 Power 2 | . 1 . . . . . . . 1 . . . . . Propulsion 6 | 1 1 . . . 1 . . . . 3 . . . . Utility 25 | . 1 . . 8 2 3 . . 5 . . 2 . 4 Weapon 11 | . 1 . . 1 1 1 . . 3 . 3 . 1 . Tool/Special 1 | . . . . . . . . . . . . 1 . . Average Slot Usage (%) 81 | . 100 96 99 99 88 86 89 74 62 71 53 73 35 50 Engine 5 | . 14 14 14 10 . . . . . . . . . . Core 3 | . . . . 3 6 13 13 11 5 3 . . . . Reactor 1 | . . . . . . . . . . 4 2 1 2 3 Treads 4 | . 23 28 11 . . . . . . . 4 . 4 13 Leg 13 | . 4 . 15 28 21 . . . 11 . 1 3 1 . Wheel 1 | . . . . . 1 13 20 9 4 . . . . . Hover 1 | . . . . . . . . . . 13 3 . . . Flight 2 | . . . . . . . . . . 6 9 24 6 4 Device 4 | . 7 . . . 5 6 3 1 6 17 3 9 3 10 Storage 8 | . 14 14 14 14 6 6 6 5 3 . 2 . . 8 Processor 11 | . . 10 14 14 18 20 20 19 14 8 7 14 5 3 Hackware 2 | . . . . . . 4 6 5 3 5 6 14 4 . Protection 1 | . 6 1 . . 5 1 . 1 1 . . . 1 1 Energy Gun 1 | . 7 . . . . 2 6 5 1 5 . . . 2 Ballistic Gun 12 | . 20 28 28 22 12 8 6 5 2 . 3 4 1 . Ballistic Cannon 3 | . . . . 5 6 7 6 3 . 1 . . . . Peak Build Rating 131 | 9 9 9 9 22 54 61 59 73 74 131 125 92 124 124 Average Rating 44 | 6 8 8 8 15 37 58 58 66 50 102 73 86 66 93 On Entrance 40 | . 9 9 9 9 22 54 59 58 73 33 29 91 92 64 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 213 | 12 50 47 47 58 74 76 73 77 79 54 70 32 87 213 Greatest Support 312 | 20 40 40 40 20 56 56 36 56 84 80 114 46 145 312 Greatest Overweight (x) 6 | 2 1 1 2 2 2 2 2 1 3 6 2 . 1 1 Average Overweight (x) . | . . 1 1 2 1 1 1 1 . . . . . . Largest Inventory Capacity 30 | 8 20 20 20 20 20 20 20 20 20 5 15 5 20 30 Average Capacity 16 | 7 15 20 20 20 20 20 20 20 15 5 10 5 7 23 Most Carried 27 | 8 20 20 19 20 20 20 20 20 20 5 12 5 5 27 Average Carried 14 | 5 11 19 18 19 18 19 20 17 13 4 5 4 3 17 Final Capacity 30 | 8 20 20 20 20 20 20 20 20 5 5 5 5 20 30 Final Carried 24 | 8 20 19 18 20 20 20 20 16 5 3 5 5 1 24 Class Distribution -------------------- 61% | Mutant 16% | Gunner 6% | Scout 5% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Scraptown Gunner | -6/Factory Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -5/Factory Mutant | -5/DSF Scout | -4/Factory Mutant | -3/Research Hacker-Mutant | -3/Testing Mutant | -2/Research Scavenger-Mutant | -2/Garrison Resources | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Matter Collected 3318 | 377 320 45 152 113 142 449 17 . 97 341 674 . 146 445 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3114 | 160 344 45 81 . 42 346 32 . 85 351 823 . 146 659 Parts 159 | 7 24 6 5 . 3 10 3 . 4 27 40 . 10 20 Haulers Intercepted 2 | . . . . . . . . . . 1 1 . . . Recyclers Shooed 3 | . 1 . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . 5 . . 12 3 . . . . . . . Prevented 1 | . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Combat Hostiles Destroyed 44 | . 6 3 2 . 1 7 1 . 1 2 15 . 4 2 Melee 4 | . . . . . . . . . . . . . 4 . Guns 29 | . 6 3 2 . . 5 . . 1 . 10 . . 2 Cannons 11 | . . . . . 1 2 1 . . 2 5 . . . Classes Destroyed 14 | 3 3 . . . 1 1 1 . 1 2 1 . 1 . Worker 8 | 2 1 . . . . . . . . 4 1 . . . Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 1 . . . Recycler 3 | 1 1 . . . . . . . . . 1 . . . Watcher 2 | . 1 . . . . . . . . . 1 . . . Swarmer 22 | . 3 3 . . . . . . . . 12 . 3 1 Cutter 1 | . . . . . . . . . . . . . 1 . Grunt 12 | . 3 . 2 . . 5 . . . . 1 . . 1 Duelist 1 | . . . . . . . . . . . 1 . . . Sentry 3 | . . . . . 1 1 . . . . 1 . . . Specialist 1 | . . . . . . . . . 1 . . . . . Programmer 2 | . . . . . . . 1 . . 1 . . . . Heavy 1 | . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . 1 . . . . . . . . Best Kill Streak 6 | 3 5 3 2 . 1 3 1 . 1 2 6 . 2 2 Combat Bots Only 6 | . 3 3 2 . 1 3 1 . 1 1 6 . 2 2 Max Kills in Single Turn 3 | 1 1 1 1 . 1 1 1 . 1 1 3 . 1 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Hostile Shots Fired 1279 | . 38 11 23 . 27 65 8 . 231 262 266 8 240 100 Missed 436 | . 5 4 7 . 10 18 3 . 70 121 81 7 84 26 Hits 843 | . 33 7 16 . 17 47 5 . 161 141 185 1 156 74 Melee 28 | . . . . . . . . . 2 . . . 26 . Projectile 815 | . 33 7 16 . 17 47 5 . 159 141 185 1 130 74 AOE 2 | . . . . . . . . . . 1 . . 1 . Critical Strikes 39 | . 1 1 1 . . 3 1 . 6 4 5 . 15 2 Part Disruptions 10 | . . . . . . 2 . . 8 . . . . . Damage Taken 18288 | 63 349 57 212 . 125 765 76 . 3313 2853 4411 165 4073 1826 Core 3985 | 27 51 . 11 . 22 87 15 . 822 710 773 . 1338 129 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 43 | . . . . . . . . . . . 43 . . . Regen/Repaired (Parts) 38 | . . . . . 38 . . . . . . . . . Core Remaining (%) 55 | 89 . . . 64 . . 85 . 17 38 . 40 . . Volleys Fired 226 | 17 33 7 12 . 3 27 4 . 14 25 43 . . 41 Largest 3 | 2 2 2 2 . 3 3 3 . 2 3 3 . . 2 Hottest 251 | 60 60 40 40 . 100 132 132 . 135 243 251 . . 118 Shots Fired 488 | 34 66 14 24 . 9 72 12 . 21 53 108 . . 75 Gun 393 | 34 66 14 24 . 6 43 8 . 16 28 79 . . 75 Cannon 95 | . . . . . 3 29 4 . 5 25 29 . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 314 | 17 51 14 24 . 9 66 8 . 14 3 79 . . 29 Thermal 116 | . . . . . . . . . . 41 29 . . 46 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 58 | 17 15 . . . . 6 4 . 7 9 . . . . Robot Hit Streak 42 | 4 9 3 10 . 12 19 5 . 16 6 9 . . 42 Robot Miss Streak 7 | 2 4 3 2 . 1 6 7 . 2 7 5 . . 3 Penetration Max 2 | . . . . . . . . . 1 . 2 . . . Secondary Targets 7 | . 1 1 1 . . . . . . . 4 . . . Max Gunslinging Chain 2 | . 1 1 1 . . . . . . . 2 . . . Autonomous 5 | . . . . . . . . . . . . . . 5 Shots Hit Robots 338 | 21 35 6 19 . 8 53 9 . 18 26 68 . 9 66 Core Hits 171 | 9 14 5 6 . 5 38 4 . 9 13 34 . 6 28 Critical Kills 4 | . 1 . . . . . . . 1 1 1 . . . Critical Parts Destroyed 5 | . . . . . . . . . 2 1 1 . . 1 Critical Strikes 19 | . 1 . . . . . . . 4 2 4 . 3 5 Burn 4 | . . . . . . . . . . . . . . 4 Destroy 10 | . 1 . . . . . . . 4 2 2 . . 1 Blast 2 | . . . . . . . . . . . 2 . . . Impale 3 | . . . . . . . . . . . . . 3 . Melee Attacks 19 | . . . . . . . . . . . . . 19 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 19 | . . . . . . . . . . . . . 19 . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 7972 | 310 352 65 164 . 165 1032 161 . 251 874 2517 . 347 1734 Guns 5412 | 224 346 65 164 . 90 515 73 . 103 392 1706 . . 1734 Cannons 1947 | . . . . . 75 517 88 . 139 362 766 . . . Explosions 86 | 86 . . . . . . . . . . . . . . Melee 340 | . . . . . . . . . . . . . 340 . Ramming 187 | . 6 . . . . . . . 9 120 45 . 7 . Kinetic 4323 | 75 213 65 164 . 165 939 152 . 181 40 1747 . . 582 Thermal 2507 | 86 . . . . . . . . . 544 725 . . 1152 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 615 | 149 133 . . . . 93 9 . 61 170 . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 340 | . . . . . . . . . . . . . 340 . Highest Corruption 10 | 1 1 1 1 1 . 1 2 . 10 4 . 2 2 2 Average Corruption 1 | 1 1 1 1 1 . 1 1 . 7 1 . 2 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 28 | . 1 . . . . 5 . . 6 5 . 1 . 10 Message Errors 3 | . . . . . . 1 . . . 1 . . . 1 Matter Fused 7 | . 1 . . . . 2 . . 2 1 . . . 1 Heat Flow Errors 3 | . . . . . . 1 . . . 1 . . . 1 Energy Discharges 5 | . . . . . . . . . . 1 . 1 . 3 Data Loss (minor) 4 | . . . . . . . . . 1 1 . . . 2 Data Loss (major) 3 | . . . . . . . . . 2 . . . . 1 Misfires 2 | . . . . . . 1 . . . . . . . 1 Misdirections 1 | . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 61 | 1 . . . . . . . . . . 33 . 27 . Projectiles 33 | . . . . . . . . . . . 33 . . . Explosions 1 | 1 . . . . . . . . . . . . . . Melee 27 | . . . . . . . . . . . . . 27 . Knockbacks 22 | . . . . . . 9 2 . 6 1 4 . . . Impact 2 | . . . . . . . . . . 1 1 . . . Kinetic 20 | . . . . . . 9 2 . 6 . 3 . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 144 | 63 . . . . . . . . . 58 22 . 1 . Shots 2 | 2 . . . . . . . . . . . . . . Rammed 15 | . 2 . . . . . . . . 8 1 . 4 . Targets Rammed 17 | . 2 . . . . . . . 2 8 1 . 4 . Kicked 2 | . . . . . . . . . 2 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 701 | 40 40 3 7 . 93 376 151 . . 321 701 . 6 142 Average Temperature 85 | 19 15 3 7 . 48 100 69 . . 125 146 . 6 29 Received Heat Transfer 2079 | . 165 . 138 . 36 446 . . 399 105 196 . 369 225 Effects 12 | . . . . . . 1 . . . . 11 . . . Shutdowns 3 | . . . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . . . . . 3 . . . Interference 2 | . . . . . . 1 . . . . 1 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . 2 . . 1 Heat Transferred 3481 | 100 . . . . . . . . . 629 888 . . 1864 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Maximum Alert Level 2 | . . . . . . . . . . 2 1 . . 1 Low Security (%) 86 | 100 100 100 . . 100 . . 100 100 57 86 100 100 70 Level 1 11 | . . . . . . . . . . 28 13 . . 29 Level 2 2 | . . . . . . . . . . 14 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 559 | 10 97 70 . . 30 . . 12 60 559 239 78 174 201 Initial 231 | . . . . . . . . 12 8 15 231 78 . 66 Average 79 | 1 28 38 . . 3 . . 12 25 168 103 34 76 135 Influence Increases 3040 | 25 172 70 80 . 88 145 30 . 165 984 668 30 408 175 Destroy 0b10 Robot/C 860 | . 120 60 40 . 20 120 20 . 20 40 300 . 80 40 Destroy 0b10 Robot/NC 110 | 25 15 . . . . . . . . 25 20 . . 25 Destroy Leader 166 | . 22 10 10 . 10 10 10 . 10 22 52 . 10 . Trap Triggered on 0b10 30 | . . . . . . . . . . . . . . 30 Successful Hack 159 | . . . . . 28 . . . . 34 19 30 48 . Select Force Hacks 30 | . . . . . 30 . . . . . . . . . Disable Machine 30 | . . . . . . . . . . 15 15 . . . Anti-Garrison Action 50 | . . . . . . . . . . . . . . 50 Destroy Structure 50 | . . . . . . . . . . 28 22 . . . Partial Spotted 45 | . . . . . . . . . . . 15 . 30 . Lose Combat Pursuer 1110 | . 15 . 30 . . 15 . . 135 420 225 . 240 30 Active Sensor Use 400 | . . . . . . . . . . 400 . . . . Influence Decreases 2859 | 25 172 60 90 . 66 167 10 8 147 574 967 171 320 82 Entered New Map 336 | . . . 6 . . 9 . 8 4 15 209 63 . 22 Time Decay 1502 | 25 172 60 74 . 66 148 10 . . 259 428 90 170 . Search Patrol Dispatched 150 | . . . . . . . . . . 150 . . . . Lost Part 871 | . . . 10 . . 10 . . 143 150 330 18 150 60 Squads Dispatched 31 | . 1 . . . 2 . . . 3 12 9 1 3 . Investigation 9 | . 1 . . . 1 . . . . 6 . . 1 . Extermination 7 | . . . . . 1 . . . . 2 3 . 1 . Reinforcement 14 | . . . . . . . . . 3 4 5 1 1 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . . Construction Impeded 3 | . . . . . . . . . . 1 2 . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Active Scanning Responses 4 | . . . . . . . . . . 4 . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Distress Signals 8 | . . . . . . . . . . 3 4 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 190 | . 14 3 3 . 1 8 1 . 24 52 37 4 30 13 Peak Tracking Total 17 | . 3 3 2 . 1 4 1 . 15 17 11 4 14 6 Tactical Retreats 33 | . 1 . 1 . . 1 . . 6 11 6 . 6 1 Traps | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Traps Triggered 7 | . . . . . . . . . 1 3 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . 3 Traps Extracted . | . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . 4 Triggered 3 | . . . . . . . . . . . . . . 3 Most Traps Carried 19 | . . . . . . . . . . . . . . 19 Machines | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Machines Disabled 4 | . . . . . . 1 . . . 1 1 . . 1 Max in Single Turn 1 | . . . . . . 1 . . . 1 1 . . 1 Garrison Relay 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Machines Accessed 25 | . 5 . . 1 5 . . 1 . 1 4 5 3 . Terminals 12 | . 4 . . . 2 . . 1 . 1 2 2 . . Fabricators 3 | . . . . . 1 . . . . . 2 . . . Repair Stations 2 | . . . . . 1 . . . . . . 1 . . Recycling Units 3 | . 1 . . . 1 . . . . . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . 2 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 65 | . 8 . . 9 9 . . 2 . 5 6 12 14 . Successful 37 | . 1 . . 9 5 . . 1 . 3 4 6 8 . Failed 28 | . 7 . . . 4 . . 1 . 2 2 6 6 . Catastrophic 6 | . 1 . . . 2 . . . . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . 2 . . . 1 . . . . . . . . . Terminals 24 | . 6 . . . 3 . . 2 . 5 4 4 . . Fabricators 3 | . . . . . 1 . . . . . 2 . . . Repair Stations 5 | . . . . . 2 . . . . . . 3 . . Recycling Units 8 | . 2 . . . 3 . . . . . . . 3 . Scanalyzers 14 | . . . . . . . . . . . . 5 9 . Garrison Access 2 | . . . . . . . . . . . . . 2 . Terminal Hacks 19 | . 1 . . 9 1 . . 1 . 3 2 2 . . Record 9 | . . . . 9 . . . . . . . . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . Open Door 1 | . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . Hauler Manifests 3 | . 1 . . . . . . . . 1 1 . . . Zone Layout 3 | . . . . . 1 . . . . 1 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . 2 . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . 1 . . Scan Component 2 | . . . . . 1 . . . . . . 1 . . Repair 1 | . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . . . . 3 . Process 1 | . . . . . . . . . . . . . 1 . Report Inventory 2 | . . . . . 1 . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . Scanalyzer 7 | . . . . . . . . . . . . 3 4 . Insert Component 5 | . . . . . . . . . . . . 2 3 . Analyze 2 | . . . . . . . . . . . . 1 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 15 | . 3 . . . 3 . . 1 . 1 2 3 2 . Full Trace Events 3 | . 2 . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 1 . Parts Built 4 | . . . . . . . . . . . 4 . . . Authchips . | . . . . . . . . . . . . . . . Time 267 | . . . . . . . . . . . 267 . . . Total Part Build Rating 34 | . . . . . . . . . . . 34 . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . Time 50 | . . . . . 50 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 75 | . . . . . . . . . . . . . 75 . Retrieved Matter 75 | . . . . . . . . . . . . . 75 . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 2 1 . Part Schematics Acquired 2 | . . . . . . . . . . . . 1 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Active Infowar (turns) 3556 | 71 253 . . . 692 610 53 17 214 712 146 63 92 633 Optics 1977 | . . . . . 685 610 53 17 214 398 . . . . Sensors 1845 | . . . . . 692 586 22 . 24 366 . 63 92 . A.S.S. 314 | . . . . . . . . . . 314 . . . . Terrain 324 | 71 253 . . . . . . . . . . . . . T.N.C. 633 | . . . . . . . . . . . . . . 633 Cloaking 388 | . . . . . . . . . . 242 146 . . . ECM 1 | . . . . . . . . . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Turns Passed 9037 | 169 664 129 196 3178 728 610 53 17 214 773 1057 207 354 688 Spaces Moved 5302 | 87 288 46 65 1212 299 442 35 6 109 960 757 333 346 317 Core 88 | 10 . . . . . . . . 1 5 . . 72 . Treads 826 | . 219 46 22 . . . . . . . 137 . 85 317 Legs 1782 | 77 69 . 43 1212 229 . . . 77 8 56 1 10 . Wheels 584 | . . . . . 70 442 35 6 31 . . . . . Hover 708 | . . . . . . . . . . 516 192 . . . Flight 1314 | . . . . . . . . . . 431 372 332 179 . Fastest Speed 22 | 50 120 240 240 260 115 91 97 115 90 34 22 25 39 145 Average Speed 138 | 115 185 240 253 260 175 113 110 115 111 60 76 42 75 160 Slowest Speed 350 | 150 240 240 260 260 260 115 130 115 200 350 240 100 180 240 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . . . . . . . 1 3 4 . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 44 15 7 60 9 49 10 . 83 24 21 39 12 29 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 2 | . . . 1 . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 12 | . . . . 8 . 4 . . . . . . . . Spaces Dug 2 | . . . . . . . . . . 2 . . . . Terrain Destroyed 29 | 5 . . . . . . . . . 13 11 . . . Melee . | . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . . 13 11 . . . AOE 5 | 5 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Sub Scr Fac Low Low Fac DSF Fac Res Tes Res Gar Total 6554 | 122 360 55 78 1247 497 501 40 16 184 1102 1136 398 390 428 Wait 517 | . 8 . . . 161 15 2 . 3 39 231 52 2 4 Move 5275 | 86 287 45 64 1211 298 441 34 5 109 959 754 326 339 317 Hop 7 | . . . . . . . . . . . 1 3 3 . Pick Up 154 | 9 17 . . 15 11 7 . 2 21 12 26 5 3 26 Fast Attach 103 | 7 . . . 4 5 1 . . 3 22 35 2 9 15 Attach 84 | . . 1 1 . 7 4 . 4 18 10 26 1 7 5 Detach 21 | . . . . . . . . . 3 4 6 1 2 5 Swap 17 | 1 7 1 1 . 2 . . 2 1 1 1 . . . Drop 105 | 2 6 1 . 17 10 6 . 3 9 22 12 8 2 7 Fire 226 | 17 33 7 12 . 3 27 4 . 14 25 43 . . 41 Melee 19 | . . . . . . . . . . . . . 19 . Ram 11 | . . . . . . . . . 1 8 1 . 1 . Kick 1 | . . . . . . . . . 1 . . . . . Crush 5 | . 2 . . . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 5 | . . . . . . . . . 1 . . . . 4 Trap 4 | . . . . . . . . . . . . . . 4 Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves -8/Scraptown -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/DSF -4/Factory -3/Research -3/Testing -2/Research -2/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 10) 770 | -10/Materials | Derelicts attacked the area 834 | -10/Materials | Entered Mines 913 | -10/Mines | Discovered new exit (range 15) 932 | -10/Mines | Discovered new exit (range 12) 963 | -10/Mines | Entered Subcaves 964 | -10/Subcaves | Approached by a straggling Scientist 965 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 992 | -10/Subcaves | Learned location of Mines (-9) 1159 | -10/Subcaves | Entered Scraptown 1167 | -8/Scraptown | System corruption cleaned by C-Scrubber 2390 | -8/Scraptown | Discovered new exit (range 5) 2603 | -8/Scraptown | Visited Spacefarers 2801 | -8/Scraptown | Visited SPCMW 2884 | -8/Scraptown | Visited Bundlers 3131 | -8/Scraptown | Visited UFD Registry 3180 | -8/Scraptown | Visited Comm Corps 3857 | -8/Scraptown | Visited The Evicted 3924 | -8/Scraptown | Visited Fellowship of the Rings 4337 | -8/Scraptown | Entered Factory 4337 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 4624 | -6/Factory | Repaired Lgt. Fission Core 4664 | -6/Factory | Build established: Gunner 4798 | -6/Factory | Discovered new exit (range 22) 5065 | -6/Factory | Entered Lower Caves 5088 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5144 | -6/Lower Caves | Encountered a Warlord checkpoint 5211 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5335 | -6/Lower Caves | Learned Factory stockpile data 5562 | -6/Lower Caves | Discovered new exit (range 16) 5587 | -6/Lower Caves | Learned Factory terminal intel 5675 | -6/Lower Caves | Entered another Lower Caves area 5719 | -6/Lower Caves | Discovered new exit (range 8) 5728 | -6/Lower Caves | Entered Factory 5728 | -5/Factory | Evolved 2 slots: Utility x2 5730 | -5/Factory | Loaded intel: 28 terminal locations 5745 | -5/Factory | Identified exit to DSF 5745 | -5/Factory | Entered DSF 5771 | -5/DSF | Additional patrols routed to DSF 5887 | -5/DSF | Core integrity fell below 50% 5915 | -5/DSF | System corruption reached 10% 5925 | -5/DSF | Lost 19 parts (1p6n6u6w) 5936 | -5/DSF | Discovered new exit (range 20) 5959 | -5/DSF | Entered Factory 5959 | -4/Factory | Evolved 2 slots: Propulsion x2 5989 | -4/Factory | Lost 4 parts (2n2u) 6358 | -4/Factory | Found Corrupted Prototype Device 6358 | -4/Factory | Identified Active Sensor Suite 6391 | -4/Factory | Spotted B-86 Titan 6559 | -4/Factory | Build established: Scout 6706 | -4/Factory | Core integrity fell below 50% 6709 | -4/Factory | Search patrols dispatched 6715 | -4/Factory | Lost 10 parts (1p4n4u1w) 6726 | -4/Factory | Discovered new exit (range 7) 6731 | -4/Factory | Identified exit to Research 6732 | -4/Factory | Entered Research 6732 | -3/Research | Evolved 2 slots: Propulsion x2 6761 | -3/Research | Lost 3 parts (1p2n) 6912 | -3/Research | Fabricated Enh. Nova Cannon (x2) 6981 | -3/Research | Build established: Mutant 7132 | -3/Research | Fabricated Lgt. Particle Reactor (x2) 7434 | -3/Research | Lost 7 parts (1p5n1u) 7648 | -3/Research | Garrison activated, responded to threat 7697 | -3/Research | Lost 20 parts (4p8n3u5w) 7736 | -3/Research | Core integrity fell below 50% 7766 | -3/Research | Lost 5 parts (3n2w) 7784 | -3/Research | Discovered new exit (range 9) 7789 | -3/Research | Identified exit to Testing 7789 | -3/Research | Entered Testing 7804 | -3/Testing | Spotted PX-VV478R0831 7912 | -3/Testing | Spotted Striker 7945 | -3/Testing | Found Prototype Protection 7987 | -3/Testing | Discovered new exit (range 9) 7995 | -3/Testing | Identified exit to Research 7996 | -3/Testing | Entered Research 7996 | -2/Research | Evolved 2 slots: Utility x2 8002 | -2/Research | Identified Centrium Heavy Armor Plating 8096 | -2/Research | Build established: Hacker-Mutant 8131 | -2/Research | Core integrity fell below 50% 8163 | -2/Research | Core integrity fell below 20% 8188 | -2/Research | Lost 13 parts (7n5u1w) 8350 | -2/Research | Identified exit to Garrison 8350 | -2/Research | Entered Garrison 8402 | -2/Garrison | Build established: Mutant 8552 | -2/Garrison | Triggered checkpoint 8613 | -2/Garrison | Lost 4 parts (3n1u) 8813 | -2/Garrison | Garrison Relay disabled 8932 | -2/Garrison | Triggered checkpoint 8956 | -2/Garrison | Spotted B-90 Cyclops 9014 | -2/Garrison | Triggered checkpoint 9026 | -2/Garrison | Triggered checkpoint 9038 | -2/Garrison | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 08787_ Acquired Coolant Injector. 08789_ Acquired Xenon Bombardment Thruster. 08813_ System corrupted: Component data lost. 08813_ Garrison Relay disabled. 08813_ Relay Coupler [NC] tumbles out of relay unit. 08813_ Relay Coupler [Grunt] tumbles out of relay unit. 08813_ Relay Coupler [Demolisher] tumbles out of relay unit. 08813_ Relay Coupler [Sentry] tumbles out of relay unit. 08827_ Acquired 10 matter. 08863_ %TUZEIN 08932_ Beams of light sweep through the air. An alarm sounds. 08979_ System corrupted: Component data lost. 09014_ Beams of light sweep through the air. An alarm sounds. 09014_ Critical hit (Burn: +37). 09015_ Quantum Reactor destroyed. 09026_ Beams of light sweep through the air. An alarm sounds. 09027_ Slug penetrates Wall. 09030_ Slug penetrates Reinforced Barrier. 09030_ Slug penetrates Wall. 09038_ PD Laser destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ??????????????????????##???# #??####???????????? | | ??????????????????????? ???# #? #???????????? | | ???????????????????????# ??# ## #######?????? | | ???????????????????????# ### Y ?????? | | ???????????????????????# @ g ?????? | | ???????????????????????#####g ?????? | | ???????????????????????????# ## ## #??????? | | ?????????????????????????### ## ## #??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????# "??????? | | ?????????????????????????### ## ## #??????? | | ?????????????????########### ## #??? #??????? | | ?????????????????# ????? | | ?????????????????# ????? | | ?????????????????# ######## ????? | | ######???????????# #??????## ##""""#######?????? | | #???????????# #???????# #?????????????????? | | """ #???????????# #???????# #?????????????????? | | " ##??????????# #???????# #?????????????????? | | " #??????????# #???????# #?????????????????? | | !""" #??????????# #???????# #?????????????????? | | ############ ######### #?????????????????? | | #?????????????????? | | """" #?????????????????? | | "??" ### ####### ########### #?????????????????? | | "??" ##?# #???### ###?# #???# #?????????????????? | | """" #??# #??## ### #???#^#?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 185 Energy Generation 41 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 600 Resistance: TH 30 Point Defense Rating 160 Evasion (%) 70 Targeting Accuracy 10 Target Analysis 6 Core Analysis 6 Recoil Reduction 8 Offensive Hacking 24 Defensive Hacking 26 Item Schematics ----------------- Q-thruster | -3/Testing | Scanalyzed Lgt. Regenerative Plating | -3/Testing | Hacked Centrium Heavy Armor Plating | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x2 | -3/Research | Preloaded Lgt. Particle Reactor | x2 | -3/Research | Preloaded Repaired ---------- Lgt. Fission Core | 36% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DefenseOpticalMediator Manual? 0 Play Time 01:59:44 Cumulative 86.4 hours Start 2025.10.01 @ 02:19:52 End 2025.10.01 @ 07:16:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 64 Rogue 64 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 48 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 97% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: dd7cf1c9-acc2-4b81-938a-bf1d41de54bd