Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 22:11:32 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (23) 4600 Robots Destroyed (266) 1330 Value Destroyed (9977) 9977 Prototype IDs (34) 680 Alien Tech Used (1) 200 Bonus (1920) 1920 TOTAL SCORE: 21707 Bonus ------- High Alert Combat Kills 483 Follower Combat Kills 37 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Zhirov 300 Cogmind --------- Core Integrity 970/1150 Matter 278/300 Energy 284/295 System Corruption 9% Temperature Cool (0) Movement Core (1200) Ox23 Location -4/Factory Parts ------- > --- POWER (2) -------- Fusion Reactor > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Improved Transmission Jammer Advanced System Shield Improved Trap Extractor (0/6) > --- WEAPON (3) ------- Heavy Phase Cannon Mini Assault Cannon > --- INVENTORY (20) --- Micro Fission Core Light Antimatter Reactor Large Storage Unit Huge Storage Unit Advanced Energy Well (500) Improved Matter Compressor (300) Encrypted Comm Array Improved Shield Generator Force Field Transdimensional Reconstructor Long-range Proton Cannon Phase Cannon Mini Assault Cannon Heavy Rocket Launcher Force Lance Peak State ------------ > --- POWER ------------ Fusion Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Core Analyzer Improved Transmission Jammer Improved Phase Shifter Improved Shield Generator Advanced System Shield Improved Trap Extractor > --- WEAPON ----------- Mini Assault Cannon Hypervelocity Mass Driver Power Sword > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Large Storage Unit Huge Storage Unit Advanced Energy Well Improved Matter Compressor Encrypted Comm Array Improved Shield Generator Force Field Transdimensional Reconstructor Long-range Proton Cannon Phase Cannon Heavy Phase Cannon Mini Assault Cannon Heavy Rocket Launcher Force Lance [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . . 2 . 2 . . 2 . . . . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Utility 7 | . . . 1 . 1 . . . . . . . 2 . . . . 2 . . . . 1 Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 237 | 8 7 5 11 . 25 12 11 28 5 14 . 5 16 11 6 4 4 20 16 6 9 4 10 Power 27 | 1 2 . 1 . 2 . 2 1 . 2 . 1 3 . 1 . . 4 3 1 1 . 2 Engine 8 | 1 1 . . . 1 . 1 . . 2 . 1 . . 1 . . . . . . . . Core 15 | . 1 . 1 . 1 . 1 1 . . . . 3 . . . . 3 2 1 1 . . Reactor 4 | . . . . . . . . . . . . . . . . . . 1 1 . . . 2 Propulsion 51 | 2 2 2 2 . 7 2 4 8 3 1 . 1 4 3 2 . 1 1 2 2 1 1 . Treads 44 | . . 2 2 . 7 2 2 7 3 1 . 1 4 3 2 . 1 1 2 2 1 1 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | 2 2 . . . . . 2 1 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 62 | 3 1 2 2 . 9 3 1 5 . 1 . 1 5 3 2 1 . 10 2 . 5 1 5 Device 33 | 2 . 1 2 . 2 1 . 2 . . . 1 4 3 1 1 . 7 1 . 1 1 3 Storage 8 | 1 1 . . . 2 . . . . . . . . . . . . 1 . . 2 . 1 Processor 5 | . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 Hackware 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Protection 14 | . . 1 . . 5 1 1 2 . 1 . . . . 1 . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 97 | 2 2 1 6 . 7 7 4 14 2 10 . 2 4 5 1 3 3 5 9 3 2 2 3 Energy Gun 12 | 1 1 . 2 . 2 . 1 2 1 . . . . . . 1 . . 1 . . . . Energy Cannon 13 | . . . . . . . 2 . . 1 . . . 1 . . 2 1 3 2 . . 1 Ballistic Gun 21 | 1 1 1 2 . 2 2 1 7 . 1 . 1 . 2 . . . . . . . . . Ballistic Cannon 25 | . . . 1 . 2 2 . . . 5 . . 3 1 1 2 . 3 1 . 1 1 2 Launcher 12 | . . . 1 . 1 2 . . . 2 . 1 . 1 . . 1 . 1 1 . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . . . 1 . 5 1 1 . . 1 . . . . 1 3 . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 1 . 4 . 3 . . . . . . . . . . 1 . . 3 . 1 Corrupted Parts 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . System Corruption 11 | . . . . . . . . . . . . 5 . . . . . . 6 . . . . Parts Lost 80 | . 6 2 . . 2 8 1 2 . 6 . 3 2 7 7 . . 12 1 10 . 2 9 Power 12 | . 2 . . . . . . . . 2 . . . 1 1 . . 3 . 2 . . 1 Propulsion 29 | . 3 1 . . 1 4 1 1 . . . 2 2 1 4 . . 3 1 3 . . 2 Utility 23 | . . . . . 1 3 . 1 . 1 . 1 . 3 1 . . 4 . 3 . 2 3 Weapon 16 | . 1 1 . . . 1 . . . 3 . . . 2 1 . . 2 . 2 . . 3 Highest Loss Streak 10 | . 4 2 . . 1 4 1 2 . 5 . 3 2 7 7 . . 6 4 10 . 2 2 To Critical Strikes 3 | . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . Average Slot Usage (%) 86 | . 93 95 93 100 96 91 81 95 100 96 100 91 98 84 66 77 80 75 80 90 65 76 68 Engine 4 | . 9 . . . 3 9 8 7 7 12 15 15 3 . 5 6 6 . . . . . . Core 4 | . 3 14 11 11 5 . . 4 7 1 . . 9 7 . . . 5 4 5 8 11 . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 4 4 . . 8 Treads 19 | . . 19 27 33 35 28 15 24 30 30 30 22 25 25 9 13 13 11 7 13 8 11 4 Wheel 1 | . 22 4 . . . . 2 2 . . . . . . . . . . . . . . . Device 13 | . 14 4 11 11 11 8 9 7 7 7 7 14 19 15 13 17 20 19 16 16 5 14 16 Storage 7 | . 14 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 5 5 7 5 5 Processor 6 | . . . . . . 8 9 7 7 7 7 7 13 7 6 6 6 5 11 11 11 11 13 Hackware 1 | . . . . . . . . . . . . . . . . . . 3 5 5 8 6 5 Protection 5 | . . 9 11 11 12 9 9 7 7 7 7 . . . 3 6 6 . 2 4 3 1 . Energy Gun 3 | . 14 3 9 11 6 . . 7 7 1 . . . . . 3 6 5 5 4 . . . Energy Cannon 2 | . . . . . . . 7 3 . 4 7 7 6 4 6 2 5 1 3 4 2 . . Ballistic Gun 4 | . 14 24 7 . 3 8 9 10 15 2 . 3 2 4 . . . . . . . . . Ballistic Cannon 6 | . . . 4 11 8 8 1 . . 11 15 10 9 7 12 13 6 7 4 4 1 4 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 11 30 34 38 38 51 43 42 54 48 64 64 64 59 56 55 56 56 71 75 71 83 85 93 Greatest Support 106 | 32 32 40 60 60 85 85 42 86 92 84 84 64 88 88 88 48 78 78 51 106 97 97 97 Greatest Overweight (x) 26 | . 2 2 . . . . 2 2 . . . 1 . . 1 1 1 1 17 2 2 . 26 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . 1 . . . 3 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 Most Carried 16 | 5 15 15 15 15 15 15 15 15 15 15 11 11 15 15 14 15 15 15 15 15 15 14 16 Average Carried 13 | 3 8 14 14 15 14 12 14 14 14 11 11 10 13 13 11 13 14 14 14 14 14 12 15 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 4 15 15 15 15 15 12 15 15 15 11 11 11 15 14 12 15 15 15 15 14 13 14 15 Class Distribution -------------------- 35% | Mutant 25% | Scavenger-Gunner 18% | Gunner 10% | Derelict-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Hacker-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Matter Collected 8145 | 293 340 85 268 76 638 450 222 764 302 753 . 214 489 478 192 85 125 962 398 132 111 288 480 Remotely 1881 | . . . . . . . . . . . . . . . . 61 125 652 388 132 111 288 124 Salvage Created 10521 | 126 773 102 379 160 1227 507 346 1283 556 518 . 114 708 488 246 . 223 841 567 117 297 254 689 Parts 504 | 3 47 4 35 11 69 43 19 60 14 19 . 2 29 15 7 . 20 43 19 4 9 7 25 Haulers Intercepted 10 | . 1 . 1 . 4 . 1 2 . . . . . . . . . 1 . . . . . Recyclers Shooed 8 | . 1 1 . . 3 . . 1 . . . . . . . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . . . 12 18 . 2 . 11 7 1 15 . 4 3 7 3 . Prevented 12 | . . . . . . . . . . 1 . 3 . 1 1 . 3 . 3 . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 211 | . 15 2 13 . 24 25 7 19 9 19 . 4 5 10 4 . 9 17 6 3 . 9 11 Melee 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . Guns 81 | . 15 2 6 . 12 8 3 15 9 2 . . . 1 1 . 2 5 . . . . . Cannons 81 | . . . 5 . 12 7 4 4 . 6 . 2 3 6 3 . 2 12 2 . . 4 9 AOE 46 | . . . 2 . . 10 . . . 9 . 2 2 2 . . 5 . 4 3 . 5 2 Classes Destroyed 19 | 2 5 . 3 . 2 2 . . . 1 . 1 . . 1 . . 1 . . . 1 . Worker 11 | . 2 . . . 1 . . 4 . . . . 2 . . . . 1 . . . . 1 Builder 6 | . . . . . 2 . . 1 . . . . 1 . . . . 2 . . . . . Tunneler 5 | 2 1 . . 2 . . . . . . . . . . . . . . . . . . . Hauler 10 | . 1 . 1 . 4 . 1 2 . . . . . . . . . 1 . . . . . Recycler 15 | 1 1 . . 2 3 . . 4 . . . . 3 . . . . . . . . . 1 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . Watcher 4 | . . . 1 . . . . . . . . . 2 . . . . 1 . . . . . Swarmer 55 | . 3 . 4 . 7 11 2 6 4 2 . 1 . . . . 5 5 . . . 5 . Grunt 87 | . 12 2 6 . 9 7 3 5 4 7 . 1 4 6 4 . . 5 3 2 . 3 4 Brawler 8 | . . . . . . 2 . . . 4 . . . 1 . . . . . 1 . . . Duelist 5 | . . . . . . . . . . 3 . . . 1 . . . . 1 . . . . Sentry 26 | . . . 3 . 7 2 1 3 1 2 . 1 1 2 . . 1 2 . . . . . Hunter 6 | . . . . . 1 . 1 1 . . . . . . . . 1 . . . . . 2 Programmer 18 | . . . . . . 3 . 4 . 1 . . . . . . . 3 2 . . . 5 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Samaritan 6 | . . . . . . . . . . . . . . . 1 . . . 5 . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 11 | 1 4 2 7 3 6 8 3 5 3 11 . 2 5 3 4 . 5 7 4 3 . 5 4 Combat Bots Only 11 | . 4 2 5 . 6 8 3 4 3 11 . 2 4 3 4 . 5 6 4 3 . 5 4 Max Kills in Single Turn 4 | 1 1 1 2 1 2 3 1 2 1 2 . 1 3 1 1 . 3 3 1 1 . 4 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 3 . . . 2 . 1 2 1 . . 3 . 1 1 . 4 2 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 1260 | . 72 22 38 . 117 153 47 164 34 59 . 83 26 53 44 . 17 92 10 71 . 60 98 Missed 363 | . 16 6 9 . 35 32 11 62 7 18 . 24 8 15 10 . 8 19 5 23 . 14 41 Damage Taken 13662 | . 612 223 415 . 1181 1523 510 1135 421 1020 . 573 336 806 646 . 186 1369 99 742 . 868 997 Core 1665 | . 160 86 63 . 95 175 98 63 13 168 . 56 118 54 20 . . 224 . 30 . 62 180 Absorbed by Shields 563 | . . . . . . . . . . . . . . . . . . . . . . 318 245 Reduced by Siege Mode 74 | . . . . . . . . . . . . . . . . . . . . . . 74 . Redirected to Shielding 261 | . . . . . 58 43 . . . . . . . . . . . . . . . 160 . Ignored by Resistances 23 | . . . . . 8 . . 15 . . . . . . . . . . . . . . . Core Remaining (%) 60 | 100 . 1 . 84 . . 33 . . . . 57 . . . . 77 . . . . 68 . Volleys Fired 695 | 13 86 12 43 8 93 50 35 66 22 35 . 17 13 26 13 . 12 48 35 15 . 24 29 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 . 3 3 3 3 . 3 3 3 2 . 1 2 Hottest 219 | 60 60 60 104 95 101 62 88 176 131 131 . 159 159 166 181 . 195 210 219 156 . 60 114 Shots Fired 1448 | 26 171 23 80 16 180 88 71 192 58 64 . 46 39 58 38 1 30 129 40 21 . 24 53 Gun 767 | 26 171 23 52 8 96 39 36 156 58 12 . 3 10 12 5 . 10 44 2 4 . . . Cannon 635 | . . . 24 8 83 38 35 36 . 43 . 40 29 43 33 1 18 85 33 12 . 21 53 Launcher 46 | . . . 4 . 1 11 . . . 9 . 3 . 3 . . 2 . 5 5 . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 852 | 13 86 20 41 8 104 77 37 97 36 53 . 29 26 43 25 1 10 70 2 . . 21 53 Thermal 440 | 13 61 . 35 8 66 . 34 95 22 2 . . . 2 13 . 10 59 13 7 . . . Explosive 46 | . . . 4 . 1 11 . . . 9 . 3 . 3 . . 2 . 5 5 . 3 . Electromagnetic 110 | . 24 3 . . 9 . . . . . . 14 13 10 . . 8 . 20 9 . . . Robot Hit Streak 34 | 5 9 8 11 8 19 19 20 34 11 14 . 19 12 13 7 . 5 10 11 9 . 12 15 Robot Miss Streak 12 | 4 6 2 8 2 3 3 2 6 3 2 . 12 2 3 3 . 5 5 2 3 . 4 3 Penetration Max 1 | . . . . . . . . 1 1 . . . . . 1 . . 1 . . . . . Secondary Targets 5 | . 2 . . . . . . 1 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 952 | 15 98 19 59 8 125 58 57 141 37 54 . 18 25 36 20 . 11 76 29 9 7 21 29 Core Hits 541 | 5 41 5 48 4 51 39 18 67 31 44 . 8 27 21 11 . 13 38 26 10 4 13 17 Critical Kills 13 | . . . . . . . . . . . . . . 1 1 . . 4 . . . . 7 Critical Parts Destroyed 10 | . . . . . . . . . . . . . . 1 . . . 4 . . . . 5 Critical Strikes 63 | . 3 . . 2 7 1 . 1 . 5 . 3 2 5 1 . . 15 1 . . 4 13 Burn 11 | . . . . 2 4 . . 1 . . . . . . . . . 4 . . . . . Destroy 26 | . . . . . . . . . . . . . . 3 1 . . 10 . . . . 12 Blast 21 | . . . . . 3 1 . . . 5 . 3 1 2 . . . 1 . . . 4 1 Corrupt 5 | . 3 . . . . . . . . . . . 1 . . . . . 1 . . . . Melee Attacks 31 | . . . . . . 3 . 7 1 4 . . 1 . . . . 3 5 . 7 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . 3 . 7 1 4 . . 1 . . . . 3 5 . 7 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . . 1 . 4 . . . . . . . 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24737 | 140 1016 241 990 150 2393 2097 826 2805 786 2255 . 745 1002 1175 525 . 597 2237 1257 519 572 1403 1006 Guns 8087 | 140 1016 241 553 86 1120 495 231 2160 786 126 . 23 109 46 26 . 47 782 54 46 . . . Cannons 10677 | . . . 320 64 1269 486 595 536 . 1006 . 411 646 815 499 . 298 1375 437 120 . 966 834 Explosions 4790 | . . . 117 . . 1116 . . . 915 . 311 247 314 . . 252 . 556 353 . 437 172 Melee 1179 | . . . . . . . . 109 . 208 . . . . . . . 80 210 . 572 . . Ramming 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . Kinetic 10989 | 64 373 203 441 64 1479 981 252 1090 291 1108 . 251 432 640 340 . 58 1063 59 . . 966 834 Thermal 6459 | 76 458 . 432 86 783 . 574 1606 495 24 . 99 247 31 185 . 86 1094 137 46 . . . Explosive 4405 | . . . 117 . . 1116 . . . 915 . 212 . 314 . . 213 . 556 353 . 437 172 Electromagnetic 1701 | . 185 38 . . 127 . . . . . . 183 323 190 . . 240 . 295 120 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1179 | . . . . . . . . 109 . 208 . . . . . . . 80 210 . 572 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 5 5 3 3 3 3 8 . 13 13 13 . 2 8 8 8 8 8 Average Corruption 6 | . . . . . . 4 5 2 3 3 3 5 . 12 13 13 . 2 7 8 8 8 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . . . 12 13 18 10 13 4 9 . 23 31 5 . 7 47 20 13 18 14 Message Errors 61 | . . . . . . 1 3 3 4 3 1 3 . 6 7 1 . 3 9 5 5 4 3 Matter Fused 70 | . . . . . . 4 3 5 3 3 . 1 . 3 6 2 . 2 21 3 4 4 6 Heat Flow Errors 21 | . . . . . . 1 . 2 . . 1 2 . 1 2 . . . 6 4 1 1 . Energy Discharges 32 | . . . . . . 2 2 . 1 5 1 1 . 4 3 . . 1 4 2 2 3 1 Parts Rejected 4 | . . . . . . . . . . . . 1 . 1 1 . . . 1 . . . . Parts Fused 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . 2 . Data Loss (minor) 28 | . . . . . . 3 2 5 1 1 1 . . 1 7 . . 1 3 2 . 1 . Data Loss (major) 13 | . . . . . . . 1 1 . . . . . 3 1 1 . . 2 2 1 1 . Misfires 12 | . . . . . . . 1 1 . . . 1 . 2 . 1 . . 1 . . 1 4 Alerts 8 | . . . . . . 1 . 1 1 . . . . 2 2 . . . . 1 . . . Weapon Failures 4 | . . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 316 | . . . . . 8 13 3 18 . 2 . 27 9 7 3 . 49 51 64 . 56 6 . Projectiles 141 | . . . . . 8 3 3 8 . . . 27 9 7 3 . 49 11 13 . . . . Explosions 18 | . . . . . . 10 . . . 2 . . . . . . . . . . . 6 . Melee 157 | . . . . . . . . 10 . . . . . . . . . 40 51 . 56 . . Knockbacks 68 | . . . 1 . 21 4 1 . . 7 . 2 5 5 2 . . 11 1 . . 3 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 62 | . . . 1 . 17 3 1 . . 7 . 2 5 5 2 . . 10 1 . . 3 5 Secondary 6 | . . . . . 4 1 . . . . . . . . . . . 1 . . . . . Self-Inflicted Damage 304 | . . . 39 . . 32 . . . 94 . . 66 . . . 48 . . 25 . . . Shots 9 | . . . 1 . . 1 . . . 3 . . 1 . . . 2 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 447 | 40 132 64 186 45 424 79 37 327 90 100 215 327 177 325 81 . 11 447 239 352 215 213 28 Average Temperature 66 | 16 35 25 49 17 36 23 14 84 33 52 118 163 92 170 41 . 10 139 78 138 114 54 16 Received Heat Transfer 3307 | . 282 126 168 . 486 333 144 129 126 171 . 213 45 177 282 . . 390 36 9 . 175 15 Effects 4 | . . . . . . . . 1 . . . . . 1 . . . 2 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 50 | . . . . . . . . . . . . . . . . . . . . . . 50 . Longest Duration 29 | . . . . . . . . . . . . . . . . . . . . . . 29 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . 1 . . . . . . . . . . 1 . . . . 1 . 5 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 1 . . . 3 . 1 8 1 . . . . 1 . . . 1 . . . . . Heat Transferred 12457 | 175 1025 . 530 333 1998 . 1036 3393 1125 50 . 100 250 37 222 . 74 1887 148 74 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Peak Influence 1122 | 15 264 81 312 142 393 1122 732 456 . . . . 400 . . . . 592 . . . . 187 Initial 546 | . 9 51 31 121 55 139 546 265 . . . . 346 . . . . 450 . . . . 6 Average 315 | 6 118 70 179 133 194 686 604 334 . . . . 295 . . . . 394 . . . . 54 Maximum Alert Level 4 | . 1 . 1 . 1 4 3 2 . . . . 2 . . . . 2 . . . . . Low Security (%) 36 | 100 94 100 58 100 55 4 . 3 . . . . . . . . . 6 . . . . 100 Level 1 39 | . 5 . 41 . 44 12 . 84 . . . . 98 . . . . 43 . . . . . Level 2 14 | . . . . . . 30 77 11 . . . . 1 . . . . 50 . . . . . Level 3 9 | . . . . . . 51 22 . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 5 . 3 . 1 . 3 7 . 1 . . 3 . . . . 5 . . . . 4 Investigation 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . Extermination 8 | . . . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 Reinforcement 15 | . 3 . 2 . 1 . 2 3 . . . . 2 . . . . 1 . . . . 1 Assault 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 1 . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Distress Signals 20 | . 4 . 3 . 3 . 2 4 . . . 2 . . . . . 2 . . . . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Times Spotted 324 | . 37 2 19 . 45 25 16 32 10 18 . 9 25 15 4 . 11 25 5 5 . 8 13 Peak Tracking Total 14 | . 5 2 6 . 5 6 6 7 3 14 . 3 12 7 4 . 5 7 4 3 . 5 4 Tactical Retreats 18 | . 1 . . . 4 . 1 1 1 2 . 1 2 4 . . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . 2 . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 1 . 1 1 . 1 . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Disabled 13 | . . . 2 . 1 6 . . . 1 . . 2 . . . . . . . . . 1 Max in Single Turn 2 | . . . 1 . 1 1 . . . 1 . . 2 . . . . . . . . . 1 Garrison Relay 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Machines Accessed 26 | . . 1 2 . 8 3 . . 1 . 4 . 1 1 . . . . . 1 4 . . Terminals 11 | . . . 1 . 6 3 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 75 | . . 1 3 . 14 4 . . 1 . 31 . 2 1 . . . . . 1 17 . . Successful 67 | . . 1 3 . 9 2 . . 1 . 31 . 1 1 . . . . . 1 17 . . Failed 8 | . . . . . 5 2 . . . . . . 1 . . . . . . . . . . Catastrophic 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . . . 1 . 8 . . . . . . . . . . . . . . . . . . Terminals 20 | . . . 2 . 12 4 . . . . . . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Terminal Hacks 64 | . . 1 2 . 7 2 . . 1 . 31 . 1 1 . . . . . 1 17 . . Record 17 | . . . . . . . . . 1 . 11 . . . . . . . . . 5 . . Part Schematic 15 | . . . . . . . . . . . 11 . . . . . . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 8 | . . . 1 . . . . . . . 3 . . . . . . . . . 4 . . Open Door 3 | . . 1 . . . . . . . . . . . 1 . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . . 1 . 6 1 . . . . . . 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . 11 . . . . . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . Machine Destruction 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total Allies 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Highest-Rated Group 61 | . . . . . . . . . . . . . . 61 . . . . . . . . . Highest-Rated Ally 32 | . . . . . . . . . . . . . . 32 . . . . . . . . . Warlord Squad Rendezvous 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . Ranger 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Pyro 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . . . . . 12 . . . . . . . . . Total Damage 307 | . . . . . . . . . . . . . . 307 . . . . . . . . . Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 13 | . . 1 . . . . . . 1 2 . 1 . 2 2 1 1 . . 1 . 1 . Drone Launches 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . 1 1 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Turns Passed 20920 | 162 927 284 674 266 1763 1813 587 1904 567 684 119 325 1175 816 788 1922 978 918 1444 808 401 554 1041 Spaces Moved 9549 | 113 590 157 301 150 840 737 265 1078 305 358 79 167 632 420 308 798 415 316 473 345 185 287 230 Core 35 | 8 . . . . . . . . . . . . . . . . . . 14 . . . 13 Treads 8237 | . . 112 301 150 840 737 195 611 305 358 79 167 632 420 308 798 415 316 459 345 185 287 217 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1277 | 105 590 45 . . . . 70 467 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 110 160 160 156 152 115 115 152 152 152 150 155 162 162 160 160 160 240 160 165 165 165 Average Speed 180 | 96 102 145 160 160 157 156 160 137 152 152 152 156 159 162 238 239 225 225 280 206 197 165 407 Slowest Speed 1350 | 100 110 160 160 160 160 160 225 152 152 152 152 232 162 165 245 240 240 240 900 330 330 165 1350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 6 83 48 35 28 75 71 30 30 56 51 68 41 12 61 62 81 63 10 60 52 60 50 7 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 9 | . . . 1 . . . . . 1 1 1 . . . 1 1 . . . . 3 . . Known Exits Taken 4 | . . . . . 1 . . . . . . 1 . . . . 1 1 . . . . . Unknown Exits Taken 18 | 1 1 1 1 1 . . 1 1 1 1 1 . 1 1 1 1 . . 1 1 1 1 . Scrap Searched 20 | . . 1 . . . . . . 2 3 . . . 1 1 1 4 . 1 4 . 2 . Spaces Dug 28 | . . . . 1 6 . . 5 1 . . . 1 . . . . 2 9 3 . . . Terrain Destroyed 488 | . . . 18 2 9 62 . 6 3 62 . 62 5 31 11 . 33 15 64 60 . 28 17 Melee 11 | . . . . . . . . 5 1 . . . 1 . . . . 2 2 . . . . Projectile 86 | . . . 2 2 3 . . 1 2 8 . 18 1 3 11 . . 12 9 3 . 3 8 AOE 390 | . . . 16 . 6 62 . . . 54 . 44 3 28 . . 33 . 53 57 . 25 9 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Total 11906 | 139 765 190 419 160 1117 1299 367 1351 362 427 78 194 770 502 331 806 434 412 542 419 207 335 280 Wait 1130 | . 57 10 47 3 101 496 37 127 26 15 . 5 78 31 4 . . 17 10 48 . 16 2 Move 9527 | 112 589 156 300 149 840 736 264 1077 304 357 78 166 631 419 307 797 414 315 472 344 184 286 230 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 128 | 4 19 4 7 . 22 2 8 19 1 1 . 1 16 2 1 3 2 2 2 3 2 2 5 Fast Attach 91 | 8 2 1 3 . 10 1 8 5 1 1 . 2 4 5 3 3 1 11 8 2 8 . 4 Attach 58 | . 3 3 2 . 4 5 2 7 1 5 . 1 5 3 3 . . 2 1 1 . 4 6 Detach 20 | 1 . . 1 . 1 . 1 3 . . . . 2 . . 1 . 3 . . . 3 4 Swap 89 | . 2 1 6 . 11 6 1 16 3 8 . 2 7 3 . 1 3 7 7 3 2 . . Drop 122 | 1 7 3 10 . 34 . 11 24 3 1 . . 13 . . 1 2 4 2 3 3 . . Fire 695 | 13 86 12 43 8 93 50 35 66 22 35 . 17 13 26 13 . 12 48 35 15 . 24 29 Melee 31 | . . . . . . 3 . 7 1 4 . . 1 . . . . 3 5 . 7 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 14 | . . . . . . . . . . . . . . 13 . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x2] / *Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 163 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 13) 487 | -10/Materials | Discovered new exit (range 9) 799 | -10/Materials | Core integrity fell below 50% 835 | -10/Materials | Lost 4 parts (1p2n1w) 1090 | -10/Materials | Entered Mines 1111 | -10/Mines | Found the Drone Emporium 1121 | -10/Mines | Found Prototype Device 1169 | -10/Mines | Core integrity fell below 20% 1353 | -10/Mines | Discovered new exit (range 14) 1374 | -10/Mines | Entered Materials 1374 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -9/Materials | Discovered new exit (range 9) 2020 | -9/Materials | Discovered new exit (range 12) 2048 | -9/Materials | Entered Mines 2096 | -9/Mines | Met a Derelict bent on vengeance 2247 | -9/Mines | Discovered new exit (range 7) 2314 | -9/Mines | Entered Materials 2314 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2315 | -8/Materials | Identified exit to Storage 2458 | -8/Materials | Identified Decoy Drone Bay 2738 | -8/Materials | Build established: Scavenger-Mutant 3050 | -8/Materials | Build established: Mutant 3071 | -8/Materials | Discovered new exit (range 10) 3739 | -8/Materials | Discovered new exit (range 10) 4077 | -8/Materials | Identified exit to Garrison 4077 | -8/Materials | Entered Garrison 4123 | -8/Garrison | Triggered checkpoint 4161 | -8/Garrison | Garrison Relay disabled 4245 | -8/Garrison | Triggered checkpoint 4254 | -8/Garrison | Triggered checkpoint 4286 | -8/Garrison | Destroyed 8 combat bots 4317 | -8/Garrison | Discovered new exit (range 12) 4367 | -8/Garrison | Triggered checkpoint 4414 | -8/Garrison | Garrison Relay disabled 4893 | -8/Garrison | Triggered checkpoint 4993 | -8/Garrison | Discovered new exit (range 13) 5219 | -8/Garrison | Triggered checkpoint 5221 | -8/Garrison | Garrison Relay disabled 5294 | -8/Garrison | Discovered new exit (range 10) 5401 | -8/Garrison | Lost 4 parts (2n2u) 5890 | -8/Garrison | Entered Materials 6109 | -8/Materials | Core integrity fell below 50% 6366 | -8/Materials | Discovered new exit (range 16) 6477 | -8/Materials | Entered Factory 6477 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7460 | -7/Factory | Build established: Gunner 7620 | -7/Factory | Discovered new exit (range 8) 7633 | -7/Factory | Identified exit to Factory 8004 | -7/Factory | Build established: Scavenger-Gunner 8293 | -7/Factory | Discovered new exit (range 6) 8341 | -7/Factory | Garrison activated, responded to threat 8381 | -7/Factory | Entered Lower Caves 8387 | -7/Lower Caves | Met a Warlord Commander 8388 | -7/Lower Caves | Learned location of Warlord (-4) 8389 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 8395 | -7/Lower Caves | Found Encrypted Comm Array 8692 | -7/Lower Caves | Encountered a Warlord checkpoint 8846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8918 | -7/Lower Caves | Discovered new exit (range 14) 8929 | -7/Lower Caves | Learned location of 1 exit from Factory 8948 | -7/Lower Caves | Entered another Lower Caves area 8985 | -7/Lower Caves | Discovered exit to Factory (range 14) 9037 | -7/Lower Caves | Learned location of Extension (-4) 9051 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9118 | -7/Lower Caves | Lost 5 parts (2p1u2w) 9136 | -7/Lower Caves | Destroyed 11 combat bots 9398 | -7/Lower Caves | Learned Factory security intel 9439 | -7/Lower Caves | Build established: Gunner 9616 | -7/Lower Caves | Discovered new exit (range 11) 9632 | -7/Lower Caves | Entered Data Miner 9632 | -7/Data Miner | Discovered new exit (range 6) 9661 | -7/Data Miner | Met Data Miner 9702 | -7/Data Miner | Learned location of Section 7 (-2) 9702 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9718 | -7/Data Miner | Received God Mode back door access code from Data Miner 9751 | -7/Data Miner | Entered Proximity Caves 9753 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9810 | -6/Proximity Caves | Lost 3 parts (2n1u) 9869 | -6/Proximity Caves | Spotter reported a threat 10023 | -6/Proximity Caves | Spotter reported a threat 10072 | -6/Proximity Caves | Spotted B-75 Beast 10076 | -6/Proximity Caves | Entered Factory 10076 | -6/Factory | Evolved 2 slots: Utility x2 10077 | -6/Factory | Identified exit to Factory 10470 | -6/Factory | Build established: Scavenger-Gunner 10471 | -6/Factory | Discovered new exit (range 16) 10810 | -6/Factory | Joined by Warlord Ranger squad 10953 | -6/Factory | Specialist reinforcements revealed to be Infiltrators 11026 | -6/Factory | Discovered exit to Factory (range 11) 11251 | -6/Factory | Cargo convoy interrupted 11251 | -6/Factory | Entered Lower Caves 11419 | -6/Lower Caves | Learned Factory terminal intel 11440 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11484 | -6/Lower Caves | System corruption reached 10% 11535 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 11892 | -6/Lower Caves | Learned Factory terminal intel 11948 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11985 | -6/Lower Caves | Build established: Gunner 12046 | -6/Lower Caves | Discovered new exit (range 15) 12067 | -6/Lower Caves | Entered another Lower Caves area 12135 | -6/Lower Caves | Lost 7 parts (1p4n1u1w) 12299 | -6/Lower Caves | Encountered a Warlord checkpoint 12846 | -6/Lower Caves | Discovered new exit (range 4) 12855 | -6/Lower Caves | Entered Zion 12932 | -6/Zion | System corruption cleaned by Quarantine Array 13057 | -6/Zion | Discovered new exit (range 16) 13261 | -6/Zion | Learned location of Quarantine (-2) 13292 | -6/Zion | Learned Factory garrison access intel 13314 | -6/Zion | Loaded intel: 4 derelict terminal locations 13894 | -6/Zion | Given A8's code to call for help 14002 | -6/Zion | Build established: Derelict-Gunner 14384 | -6/Zion | Given the Hacking Drone Bay 14777 | -6/Zion | Entered Proximity Caves 14844 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14866 | -5/Proximity Caves | Spotter reported a threat 14982 | -5/Proximity Caves | Spotter reported a threat 14994 | -5/Proximity Caves | Spotter reported a threat 15734 | -5/Proximity Caves | Discovered exit to Factory (range 14) 15755 | -5/Proximity Caves | Entered Factory 15755 | -5/Factory | Evolved 2 slots: Utility x2 15756 | -5/Factory | Identified exit to Upper Caves 15757 | -5/Factory | Loaded intel: 26 terminal locations 15758 | -5/Factory | Loaded intel: 4 garrison access locations 15875 | -5/Factory | Garrison activated, responded to threat 15910 | -5/Factory | Lost 6 parts (1p2n3u) 16055 | -5/Factory | Search patrols dispatched 16167 | -5/Factory | Discovered exit to Upper Caves (range 15) 16334 | -5/Factory | Joined by Warlord Pyro squad 16355 | -5/Factory | Search patrols dispatched 16561 | -5/Factory | Build established: Scavenger-Gunner 16587 | -5/Factory | Cargo convoy interrupted 16673 | -5/Factory | Entered Upper Caves 16728 | -5/Upper Caves | Lost 4 parts (1p2n1w) 17472 | -5/Upper Caves | Spotted B-75 Beast 18095 | -5/Upper Caves | Discovered new exit (range 10) 18117 | -5/Upper Caves | Entered another Upper Caves area 18685 | -5/Upper Caves | Learned Factory terminal intel 18869 | -5/Upper Caves | Discovered new exit (range 15) 18925 | -5/Upper Caves | Entered Zhirov 18925 | -5/Zhirov | Discovered new exit (range 3) 18951 | -5/Zhirov | Lost 10 parts (2p3n3u2w) 18973 | -5/Zhirov | Met Zhirov 19165 | -5/Zhirov | Found Alien Artifact 19165 | -5/Zhirov | Identified Integrated Dissipator 19165 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19223 | -5/Zhirov | Found Alien Artifact 19264 | -5/Zhirov | Learned location of Testing (-3) 19264 | -5/Zhirov | Learned location of Command (-1) 19280 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19326 | -5/Zhirov | Entered Proximity Caves 19463 | -4/Proximity Caves | Spotted B-86 Titan 19488 | -4/Proximity Caves | Destroyed B-86 Titan 19518 | -4/Proximity Caves | Build established: Scavenger-Mutant 19851 | -4/Proximity Caves | Discovered new exit (range 10) 19880 | -4/Proximity Caves | Entered Factory 19880 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19881 | -4/Factory | Identified exit to Extension 19882 | -4/Factory | Loaded intel: 26 terminal locations 20198 | -4/Factory | Build established: Mutant 20921 | -4/Factory | Self-destructed Last Messages --------------- 20888_ R-10 Processor Unknown Engine blasted off. 20891_ R-10 Processor suffers critical hit (Destroy). 20891_ R-10 Processor destroyed. 20894_ Acquired 75 matter. 20897_ System corrupted: Matter fused (-10). 20897_ Acquired 10 matter. 20903_ ALERT: Cargo convoy en route, clear transfer corridor. 20914_ U-05 Engineer builds a Door. 20914_ U-05 Engineer builds a Wall. 20914_ Hyp. Mass Driver destroyed. 20916_ Door malfunctions. 20918_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 20918_ System corrupted: Mni. Assault Cannon misfires. 20918_ R-10 Processor distress signal jammed. 20918_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????? ? ????????????????????? | | ????????????????????## # ????????????????????? | | ???????????????????? ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ????????????????????? | | ????????????????????# ? ????????????????????? | | ????????????????????# ? ????????????????????? | | ??????????#?????????# ? ????????????????????? | | ??????????# ####+#### #?# #????????????????????? | | ??????????# ### #????????????????????? | | ??????????# ## ##########???????????? | | ??????????# ##T # """ #???????????? | | ??????????# ### # """ #?+#????????? | | ??????????# #?# u# """ #? #????????? | | ??????????+ ### #?# # #? #????????? | | ??????????# ????????#+####u# ## #???###### | | ?????????????????????# # ## #???# | | ?????????????????????# %# ??# #???# | | ?????????????????????# Rp# ????# #???# | | ?????????????????????# p! ###+####### #???# | | ?????????????????????# % + #???# | | ?????????????????????# %# #???# | | ??????????????## ######;;;# """ #???# | | ?????????# % !% """ [[! #???# ^ | | ??????????????##########*%%% """ [[ #???# | | ???????????????????????#%@ * [! #???# | | ???????????????????????# ##### | | ?????????????????????? / | | ????????????????????? # ;################# | | ???????????????????? ## ###???????????????# | | ?????????????????? ??# #?????????????????# | | ?????????????????"" ???# #?????????????????# | | ???????????????? "" ????# #????????????????? | | ???????????????# ?????# #????????????????##### | | ???????????????###??????# #????????????????????### | | ????????????????????????#;#??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 39 Energy Capacity 1020 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 20 Resistance: TH 10 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 14 Trap Extractor Capacity 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Imp. Reaction Control System | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Mic. Fission Core | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- None Challenges ------------ None Game ------ Seed WarpMeleeClaymores Manual? 0 Play Time 01:53:55 Cumulative 431.0 hours Start 2024.06.02 @ 18:27:42 End 2024.06.02 @ 22:11:32 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 36 Types 24/3/8/1/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9eed2995-478b-4d89-8e8d-934e7521ca0e