Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.04 @ 09:33:51 Player: yota99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (2085) 2085 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5450 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 143/175 System Corruption 0% Temperature Critical (2332) Movement Walking (265) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Light Ion Engine Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg VSS Leg Flexi-carbon Leg > --- UTILITY (6) ------ Cooling System Huge Storage Unit Weapon Shielding Hardened Light Armor Plating Powered Armor > --- WEAPON (2) ------- Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Nuclear Core Hybrid Deuterium Engine Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Huge Storage Unit High-capacity Matter Pod (200) Hardened Medium Armor Plating Gatling Laser Ion Cannon Ion Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Faulty Enhanced Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Weapon Shielding Hardened Light Armor Plating Powered Armor Powered Armor > --- WEAPON ----------- Heavy Machine Gun Advanced Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads VSS Leg Cooling System Disposable Heat Sink Huge Storage Unit High-capacity Matter Pod Ion Cannon Ion Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Enhanced Autogun Enhanced Autogun Advanced Assault Cannon Advanced Assault Cannon [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Protection Power Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 1 2 1 . Weapon . | . . . . . . Parts Attached 93 | 6 7 13 29 2 36 Power 28 | 1 3 5 7 . 12 Engine 20 | 1 3 5 5 . 6 Core 8 | . . . 2 . 6 Reactor . | . . . . . . Propulsion 22 | 2 1 3 8 1 7 Treads 13 | 2 1 3 6 1 . Leg 9 | . . . 2 . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 2 2 2 11 1 11 Device 5 | 1 . . 1 . 3 Storage 6 | 1 2 . 3 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 17 | . . 2 6 1 8 Artifact . | . . . . . . Weapon 14 | 1 1 3 3 . 6 Energy Gun 2 | 1 1 . . . . Energy Cannon 3 | . . 2 1 . . Ballistic Gun 4 | . . 1 2 . 1 Ballistic Cannon 5 | . . . . . 5 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . . . 3 . 19 Power 7 | . . . 2 . 5 Propulsion 3 | . . . . . 3 Utility 10 | . . . 1 . 9 Weapon 2 | . . . . . 2 Highest Loss Streak 11 | . . . 1 . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 98 92 82 Engine 14 | . 13 22 14 7 5 Core 2 | . . . 3 7 6 Treads 19 | . 27 21 15 23 7 Leg 1 | . . . 1 . 11 Device 8 | . 14 11 4 7 7 Storage 10 | . 14 11 9 7 7 Processor 2 | . . . 6 7 1 Protection 13 | . . 11 25 15 17 Energy Gun 9 | . 28 2 . . . Energy Cannon 5 | . . 11 9 7 1 Ballistic Gun 5 | . . 8 9 7 3 Ballistic Cannon 1 | . . . . . 10 Naked Turns . | . . . . . . Heaviest Build 128 | 10 49 58 108 113 128 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 35 | 1 2 2 35 1 5 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 20 20 25 25 25 Average Capacity 19 | 7 15 20 22 25 25 Most Carried 25 | 8 20 20 25 25 25 Average Carried 18 | 4 13 18 22 23 18 Final Capacity 25 | 8 20 20 25 25 25 Final Carried 25 | 5 19 18 25 24 18 Class Distribution -------------------- 54% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac DSF Matter Collected 2332 | 241 159 315 655 . 962 Remotely 667 | . . . . . 667 Salvage Created 2394 | 40 442 471 1063 . 378 Parts 151 | 10 24 36 62 . 19 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Combat Hostiles Destroyed 49 | . 8 11 17 . 13 Guns 26 | . 8 7 8 . 3 Cannons 23 | . . 4 9 . 10 Classes Destroyed 14 | 1 4 3 4 . 2 Worker 2 | . . 2 . . . Tunneler 3 | 3 . . . . . Hauler 1 | . 1 . . . . Recycler 3 | . . . 3 . . Mechanic 2 | . . . 2 . . Operator 1 | . 1 . . . . Watcher 4 | . 1 1 2 . . Swarmer 12 | . . 4 6 . 2 Grunt 15 | . 8 3 2 . 2 Duelist 2 | . . . 1 . 1 Sentry 11 | . . 4 7 . . Specialist 5 | . . . . . 5 Hunter 3 | . . . 1 . 2 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 2 3 5 4 . 5 Combat Bots Only 5 | . 3 4 3 . 5 Max Kills in Single Turn 2 | 1 1 1 2 . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Damage Taken 6183 | . 362 718 1313 . 3790 Core 1185 | . 100 132 178 . 775 Absorbed by Shields . | . . . . . . Redirected to Shielding 213 | . . 43 47 . 123 Core Remaining (%) 73 | 100 60 67 67 . . Volleys Fired 223 | 5 51 38 72 . 57 Largest 2 | 1 2 2 2 . 2 Hottest 110 | 40 90 110 83 . 108 Shots Fired 434 | 5 99 76 145 . 109 Gun 229 | 5 99 38 73 . 14 Cannon 205 | . . 38 72 . 95 Launcher . | . . . . . . Special . | . . . . . . Kinetic 208 | . . 35 73 . 100 Thermal 226 | 5 99 41 72 . 9 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 2 11 6 8 . 21 Robot Miss Streak 6 | 1 4 4 6 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 266 | 4 62 46 78 . 76 Core Hits 104 | 3 23 19 37 . 22 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 5 2 . . 6 Burn 6 | . 5 1 . . . Destroy 1 | . . 1 . . . Blast 6 | . . . . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4744 | 45 732 806 1289 . 1872 Guns 1830 | 45 732 351 572 . 130 Cannons 2910 | . . 455 713 . 1742 Explosions . | . . . . . . Melee . | . . . . . . Ramming 4 | . . . 4 . . Kinetic 2616 | . . 313 572 . 1731 Thermal 2124 | 45 732 493 713 . 141 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 . . Average Corruption 3 | . . . 3 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . 18 . . Message Errors 4 | . . . 4 . . Matter Fused 3 | . . . 3 . . Heat Flow Errors 4 | . . . 4 . . Energy Discharges 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 3 | . . . 3 . . Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 19 | . . . . . 19 Impact . | . . . . . . Kinetic 18 | . . . . . 18 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 2332 | . 246 398 376 . 2332 Average Temperature 160 | . 79 115 119 . 401 Received Heat Transfer 966 | . 201 225 288 . 252 Effects 54 | . . 3 7 . 44 Shutdowns 14 | . . . 2 . 12 Energy Bleed 5 | . . . 3 . 2 Interference 10 | . . 3 . . 7 Matter Decay 8 | . . . 1 . 7 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . 1 . 2 Damage (major) 8 | . . . . . 8 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 14 | . 5 4 5 . . Heat Transferred 5376 | 100 2316 1147 1517 . 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Peak Influence 300 | 15 209 255 300 95 231 Initial 107 | . 9 29 107 90 66 Average 115 | 8 53 91 183 90 139 Maximum Alert Level 1 | . 1 1 1 . 1 Low Security (%) 81 | 100 92 89 65 100 78 Level 1 18 | . 7 10 34 . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 7 | . 2 1 1 . 3 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 16 14 24 . 17 Peak Tracking Total 5 | . 4 5 4 . 5 Tactical Retreats 6 | . 2 1 1 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Traps Triggered 5 | . 1 . 2 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac DSF Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Machines Accessed 8 | . 3 1 3 1 . Terminals 8 | . 3 1 3 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 8 2 7 1 . Successful 5 | . . 1 3 1 . Failed 13 | . 8 1 4 . . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual 11 | . 6 2 3 . . Terminals 18 | . 8 2 7 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 3 1 . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 1 2 . . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac DSF Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac DSF Turns Passed 4869 | 124 1521 794 1754 133 543 Spaces Moved 1562 | 64 623 250 471 54 100 Core 16 | 11 . . 5 . . Treads 1443 | 53 623 250 427 54 36 Legs 103 | . . . 39 . 64 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 240 240 243 243 Average Speed 243 | 148 205 241 299 243 290 Slowest Speed 1800 | 160 320 320 1800 243 570 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 5 64 21 50 2 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac DSF Total 2215 | 89 773 367 680 57 249 Wait 138 | . 58 36 35 . 9 Move 1557 | 63 622 249 470 53 100 Hop . | . . . . . . Pick Up 127 | 13 26 16 42 1 29 Fast Attach . | . . . . . . Attach 50 | 6 3 4 10 2 25 Detach 2 | . . . 1 1 . Swap 43 | . 4 9 19 . 11 Drop 70 | 2 9 15 30 . 14 Fire 223 | 5 51 38 72 . 57 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 4 | . . . . . 4 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 285 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 673 | -10/Materials | Discovered new exit (range 16) 1162 | -10/Materials | Discovered new exit (range 3) 1646 | -10/Materials | Entered another Materials area 1646 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2087 | -9/Materials | Build established: Scavenger-Mutant 2411 | -9/Materials | Discovered new exit (range 6) 2440 | -9/Materials | Entered another Materials area 2440 | -8/Materials | Evolved 2 slots: Utility x2 2508 | -8/Materials | Found Powered Armor 2514 | -8/Materials | Found Powered Armor 2518 | -8/Materials | Found Powered Armor 2522 | -8/Materials | Found Powered Armor 4130 | -8/Materials | Discovered new exit (range 16) 4194 | -8/Materials | Entered Factory 4194 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4312 | -7/Factory | Identified exit to DSF 4327 | -7/Factory | Entered DSF 4399 | -7/DSF | Additional patrols routed to DSF 4557 | -7/DSF | Lost 11 parts (2p2n6u1w) 4631 | -7/DSF | Core integrity fell below 50% 4688 | -7/DSF | Lost 7 parts (3p1n2u1w) 4701 | -7/DSF | Sterilization system engaged 4721 | -7/DSF | Ambient heat levels rising (+10) 4723 | -7/DSF | Build established: Mutant 4736 | -7/DSF | Ambient heat levels rising (+10) 4751 | -7/DSF | Ambient heat levels rising (+10) 4766 | -7/DSF | Ambient heat levels rising (+10) 4781 | -7/DSF | Ambient heat levels rising (+10) 4796 | -7/DSF | Ambient heat levels rising (+10) 4811 | -7/DSF | Ambient heat levels rising (+10) 4826 | -7/DSF | Ambient heat levels rising (+10) 4841 | -7/DSF | Ambient heat levels rising (+10) 4844 | -7/DSF | Core integrity fell below 20% 4856 | -7/DSF | Ambient heat levels rising (+10) 4871 | -7/DSF | Core destroyed Last Messages --------------- 04849_ Adv. Assault Cannon temporarily disabled. 04850_ VSS Leg broken. 04850_ Overheating: Short circuit. 04850_ Dropped Broken VSS Leg. 04851_ Power failure, Lgt. Ion Engine shutdown. 04851_ Overheating: Matter decay (-42). 04852_ Overheating: System interference. 04852_ Powered Armor temporarily disabled. 04856_ ALERT: Ambient heat levels +10. 04858_ Overheating: Matter decay (-22). 04862_ Power failure, Lgt. Ion Engine shutdown. 04863_ Overheating: Weapon Shielding damaged (-6). 04867_ Overheating: VSS Leg damaged (-45). 04868_ Overheating: Matter decay (-21). 04869_ Overheating: Energy bleed (-36). 04869_ Acquired Gatling Laser. 04870_ Power failure, Lgt. Ion Engine shutdown. 04870_ Overheating: System interference. 04870_ Hvy. Machine Gun temporarily disabled. 04871_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????? ??????????? | | ?????????????????????? ??????????? | | ??????????????????????% ?????????? | | ??????????????????????# ?????????? | | ??????????????????????# ?????????? | | ??????????????????????! ?????????? | | ??????????????????????! ?????????? | | ????????????????????### #????????? | | ????????????????????? !????????? | | ????????????????????? !????????? | | ?????????????????????? !????????? | | ?????????????????###??# ###??????? | | ???????# ??#=??# ?# #??????? | | ?????## %##===# ## #??????? | | ?????? % % [[#??????? | | ?????? % @[#??????? | | ??????? % [#??????? | | ??????? ?#!!!# ## #??????? | | ???????# #?????# ???# #??????? | | ?????### ###??????### ###??????? | | ?????#!! ==#??????#** #???????? | | ?????#!! ==#??????#** #???????? | | ?????#!!^^^==???????#*= #???????? | | ?????##" ###??????### ##???????? | | ?????# !!#??????# #???????? | | ?????#* !!#??????# #???????? | | ###### !########## ##???????? | | !#!!!"#""= ### # ###=*###??????? | | !#!!!### " ### # ## [ ""###????? | | =*! ![ %% [ %%""""#???? | | * ][ / [ =! ""##"????? | | [# [=# =///!!# #]]##"""""#??????? | | ###### ///!!#########"""""#??????? | | ?????##!######???????##"####??????? | | ??????###?????????????#"#?????????? | | ???????????????????????""?????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 950 Power Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeVariableExtractor Manual? 0 Play Time 00:51:43 Cumulative 13.2 hours Start 2023.01.04 @ 08:00:12 End 2023.01.04 @ 09:33:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f5987ded-df46-4c66-9be4-c433965dc67f