Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.27 @ 19:00:18 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (226) 1130 Value Destroyed (8055) 8055 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (320) 320 TOTAL SCORE: 14065 Bonus ------- High Alert Combat Kills 320 Cogmind --------- Core Integrity 762/1150 Matter 175/700 Energy 20/100 System Corruption 13% Temperature Cool (12) Movement Walking (330) Ox3 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Large Matter Pod Matter Compressor Targeting Computer Improved Kinecellerator > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Neutrino Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Improved VSS Leg Improved Cryofiber Web Advanced Heat Sink Lance Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System Huge Storage Unit High-capacity Matter Pod Matter Compressor Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Flexi-carbon Leg Improved VSS Leg Power Amplifier Improved Cryofiber Web Advanced Heat Sink Advanced Heat Sink Large Matter Pod Improved Kinecellerator Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun Gauss Rifle Gauss Rifle Gauss Rifle KE Penetrator Heavy Gauss Cannon Lance [Rating: 111] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Gauss Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 3 | . . 1 . . 1 . 1 Propulsion 2 | . . 1 1 . . . . Utility 5 | . 1 . . 2 1 . 1 Weapon 3 | . . . 1 . . 2 . Parts Attached 120 | 8 3 16 11 6 17 26 33 Power 25 | 1 1 2 2 1 6 6 6 Engine 18 | 1 1 2 2 1 6 4 1 Core 2 | . . . . . . 2 . Reactor 5 | . . . . . . . 5 Propulsion 34 | 2 . 8 3 2 4 9 6 Treads . | . . . . . . . . Leg 34 | 2 . 8 3 2 4 9 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 2 2 . 2 3 2 6 9 Device 13 | . . . . . 1 6 6 Storage 8 | 1 1 . 1 2 . . 3 Processor 4 | 1 1 . 1 1 . . . Hackware . | . . . . . . . . Protection 1 | . . . . . 1 . . Artifact . | . . . . . . . . Weapon 35 | 3 . 6 4 . 5 5 12 Energy Gun 3 | 1 . 2 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 30 | 2 . 4 4 . 5 4 11 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . 1 1 1 . . 2 3 Parts Lost 39 | . . 5 . . 5 3 26 Power 9 | . . 1 . . 2 2 4 Propulsion 6 | . . 2 . . 1 . 3 Utility 7 | . . . . . 1 1 5 Weapon 17 | . . 2 . . 1 . 14 Highest Loss Streak 25 | . . 3 . . 5 2 25 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 99 | . 100 98 99 100 99 99 97 Engine 12 | . 12 19 16 14 17 13 1 Core 2 | . . . . . . 2 8 Reactor 1 | . . . . . . . 9 Leg 25 | . 25 29 33 28 25 22 19 Device 4 | . . . . . 3 9 11 Storage 12 | . 12 10 8 21 18 10 13 Processor 15 | . 25 20 16 14 12 11 9 Ballistic Gun 23 | . 25 16 24 21 18 26 24 Naked Turns . | . . . . . . . . Heaviest Build 169 | 17 31 42 106 114 124 135 169 Greatest Support 98 | 20 20 30 54 59 69 73 98 Greatest Overweight (x) 8 | 5 1 1 1 2 2 8 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 15 15 25 25 25 25 25 Average Capacity 21 | 9 12 15 24 25 25 25 25 Most Carried 25 | 4 13 12 22 24 25 25 25 Average Carried 18 | 1 8 10 18 21 21 22 24 Final Capacity 25 | 10 15 15 25 25 25 25 25 Final Carried 25 | 4 13 12 22 24 24 25 13 Class Distribution -------------------- 35% | Hacker-Gunner 32% | Hacker-Mutant 16% | Scavenger-Gunner 15% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Matter Collected 8190 | 230 401 719 567 612 745 2797 2119 Remotely . | . . . . . . . . Salvage Created 11854 | . 570 1053 984 992 1418 3137 3700 Parts 607 | . 36 73 54 68 64 139 173 Haulers Intercepted 15 | . 1 4 3 2 2 2 1 Recyclers Shooed 13 | . . . . . 3 5 5 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 140 | . 11 16 12 16 13 31 41 Guns 139 | . 11 16 12 16 13 31 40 Cannons 1 | . . . . . . . 1 Classes Destroyed 15 | . 5 3 2 1 . 2 2 Worker 22 | . 2 1 4 1 2 5 7 Builder 11 | . . . 1 4 . 3 3 Hauler 15 | . 1 4 3 2 2 2 1 Recycler 17 | . . 1 . 1 3 7 5 Mechanic 1 | . . . . . . 1 . Operator 3 | . . 1 1 . . 1 . Watcher 17 | . 3 4 3 . . 1 6 Swarmer 22 | . 2 3 . 5 . 3 9 Grunt 75 | . 9 11 6 5 10 17 17 Brawler 5 | . . . 1 1 . . 3 Duelist 1 | . . . . . . . 1 Sentry 16 | . . 2 5 4 1 3 1 Hunter 7 | . . . . 1 2 . 4 Programmer 13 | . . . . . . 8 5 Behemoth 1 | . . . . . . . 1 Best Kill Streak 18 | . 3 7 7 5 5 8 18 Combat Bots Only 10 | . 3 4 3 3 5 5 10 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 2 Gunslinging 1 | . . . . . . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Damage Taken 7793 | . 167 910 322 440 940 1277 3737 Core 1373 | . 34 147 35 37 118 614 388 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 67 | . . . . . 1 66 . Regen/Repaired (Parts) 260 | . . . . . . 138 122 Core Remaining (%) 80 | 100 86 63 93 94 86 38 . Volleys Fired 530 | . 51 99 51 44 56 101 128 Largest 5 | . 2 2 3 3 3 5 5 Hottest 173 | . 40 70 75 75 75 125 173 Shots Fired 1816 | . 102 181 145 132 168 475 613 Gun 1799 | . 102 181 145 132 168 470 601 Cannon 12 | . . . . . . . 12 Launcher . | . . . . . . . . Special 5 | . . . . . . 5 . Kinetic 1786 | . 102 156 145 132 168 470 613 Thermal 30 | . . 25 . . . 5 . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 60 | . 32 60 34 23 51 41 30 Robot Miss Streak 3 | . 2 1 2 2 2 2 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 34 | . 5 4 4 1 3 6 11 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 1 Shots Hit Robots 1454 | . 87 166 118 104 146 341 492 Core Hits 581 | . 34 57 43 45 63 131 208 Critical Kills 8 | . . 1 1 1 1 4 . Critical Parts Destroyed 7 | . . 1 1 . 1 3 1 Critical Strikes 17 | . . 3 2 1 2 7 2 Burn 1 | . . 1 . . . . . Destroy 15 | . . 2 2 1 2 7 1 Blast 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 24677 | . 911 1785 1949 1856 2276 6150 9750 Guns 24146 | . 911 1781 1939 1856 2276 6141 9242 Cannons 370 | . . . . . . . 370 Explosions 119 | . . . . . . . 119 Melee . | . . . . . . . . Ramming 42 | . . 4 10 . . 9 19 Kinetic 24243 | . 911 1508 1939 1856 2276 6141 9612 Thermal 273 | . . 273 . . . . . Explosive 119 | . . . . . . . 119 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . 5 . 1 . 4 13 Average Corruption 2 | . . 5 . 1 . 2 3 Corruption Purged 3 | . . . . . . 3 . Corruption Blocked . | . . . . . . . . Effects 64 | . . 14 . 1 . 20 29 Message Errors 17 | . . 4 . . . 6 7 Matter Fused 9 | . . 1 . . . 3 5 Heat Flow Errors 7 | . . 1 . . . 3 3 Energy Discharges 6 | . . 1 . . . . 5 Parts Rejected 1 | . . 1 . . . . . Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . . 2 . . . 2 2 Data Loss (major) 2 | . . . . . . 2 . Misfires 5 | . . 1 . . . 4 . Alerts 3 | . . 2 . 1 . . . Weapon Failures 7 | . . . . . . . 7 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 6 | . . . . . . . 6 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 7 | . . 1 1 . . 1 4 Kicked 7 | . . 1 1 . . 1 4 Crushed . | . . . . . . . . Highest Temperature 933 | . 17 396 243 330 270 933 647 Average Temperature 129 | . 3 129 76 97 64 273 148 Received Heat Transfer 2987 | . 114 807 279 183 357 279 968 Effects 58 | . . 7 2 1 . 45 3 Shutdowns 12 | . . . . . . 12 . Energy Bleed 5 | . . 1 . 1 . 3 . Interference 12 | . . 4 2 . . 6 . Matter Decay 10 | . . 1 . . . 7 2 Short Circuit 4 | . . 1 . . . 2 1 Damage (minor) 4 | . . . . . . 4 . Damage (major) 7 | . . . . . . 7 . Damage (core) 4 | . . . . . . 4 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 888 | . . 888 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Peak Influence 669 | . 152 272 277 304 280 320 669 Initial 42 | . . 3 42 14 27 15 7 Average 110 | . 54 74 129 105 113 91 217 Maximum Alert Level 2 | . . 1 1 1 1 1 2 Low Security (%) 82 | 100 100 95 80 84 79 82 53 Level 1 13 | . . 4 19 15 20 17 21 Level 2 4 | . . . . . . . 25 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . 2 2 . 5 2 8 11 Investigation 11 | . 2 . . 3 . 4 2 Extermination 5 | . . . . . . 3 2 Reinforcement 12 | . . 2 . 2 2 1 5 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . . 1 . . 4 Haulers Reinforced 4 | . . . . 1 2 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Distress Signals 11 | . 1 1 1 1 2 . 5 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 194 | . 16 26 19 17 16 38 62 Peak Tracking Total 8 | . 3 6 2 3 5 7 8 Tactical Retreats 2 | . . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 3 . 2 5 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Disabled 20 | . . . . . . . 20 Max in Single Turn 7 | . . . . . . . 7 Garrison Access 2 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Machines Accessed 15 | . 3 . 1 3 . 4 4 Terminals 9 | . 2 . 1 2 . 2 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 2 1 Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 43 | . 12 . 1 7 . 13 10 Successful 24 | . 10 . 1 3 . 4 6 Failed 19 | . 2 . . 4 . 9 4 Catastrophic 7 | . . . . 2 . 4 1 Database Lockouts . | . . . . . . . . Manual 9 | . 1 . 1 3 . 4 . Terminals 24 | . 6 . 1 6 . 6 5 Fabricators . | . . . . . . . . Repair Stations 11 | . . . . . . 7 4 Recycling Units 6 | . 6 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Terminal Hacks 9 | . 4 . 1 2 . . 2 Level Access Points 1 | . . . 1 . . . . Locate Traps 3 | . 2 . . . . . 1 Zone Layout 5 | . 2 . . 2 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . . . . 4 3 Scan Component 5 | . . . . . . 3 2 Repair 2 | . . . . . . 1 1 Recycling Unit Hacks 6 | . 6 . . . . . . Recycle Component 3 | . 3 . . . . . . Process 3 | . 3 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 . 1 2 . 4 3 Full Trace Events 10 | . 2 . . 2 . 4 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . . 1 1 Time 60 | . . . . . . 30 30 Parts Recycled 3 | . 3 . . . . . . Recycled Matter 124 | . 124 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Turns Passed 8153 | 90 1329 1046 868 889 422 2101 1408 Spaces Moved 3265 | 55 622 399 342 396 110 853 488 Core 22 | 22 . . . . . . . Treads . | . . . . . . . . Legs 3243 | 33 622 399 342 396 110 853 488 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 195 192 187 187 Average Speed 197 | 136 182 190 194 197 247 203 207 Slowest Speed 810 | 300 190 190 195 265 266 810 262 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 4 96 55 47 16 2 15 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . . . . . . . 28 Melee . | . . . . . . . . Projectile 13 | . . . . . . . 13 AOE 15 | . . . . . . . 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac Fac Fac Total 4258 | 67 726 523 448 455 185 1128 726 Wait 248 | . 29 2 36 1 . 126 54 Move 3258 | 54 621 398 341 395 109 852 488 Hop . | . . . . . . . . Pick Up 45 | 4 16 3 6 3 . 7 6 Fast Attach 18 | 7 1 2 2 . . 4 2 Attach 49 | 1 1 10 2 2 7 10 16 Detach 9 | 1 1 2 2 . . 3 . Swap 53 | . 1 4 7 4 10 12 15 Drop 36 | . 5 2 . 1 3 12 13 Fire 530 | . 51 99 51 44 56 101 128 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . 1 1 . . 1 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 28 | -11/Junkyard | Identified exit to Materials 28 | -11/Junkyard | Discovered exit to Materials (range 16) 91 | -11/Junkyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 433 | -10/Materials | Identified exit to Mines 433 | -10/Materials | Discovered exit to Mines (range 16) 633 | -10/Materials | Identified exit to Materials 633 | -10/Materials | Discovered exit to Materials (range 17) 796 | -10/Materials | Discovered exit to Materials (range 15) 1042 | -10/Materials | Discovered exit to Materials (range 10) 1217 | -10/Materials | Discovered exit to Mines (range 16) 1420 | -10/Materials | Entered another Materials area 1420 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1847 | -9/Materials | Lost 3 parts (1n2w) 1861 | -9/Materials | Identified exit to Mines 1861 | -9/Materials | Discovered exit to Mines (range 14) 2436 | -9/Materials | Identified exit to Materials 2436 | -9/Materials | Discovered exit to Materials (range 16) 2466 | -9/Materials | Entered another Materials area 2466 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2502 | -8/Materials | Identified exit to Factory 2773 | -8/Materials | Build established: Hacker-Gunner 3334 | -8/Materials | Entered Factory 3334 | -7/Factory | Evolved 2 slots: Utility x2 3963 | -7/Factory | Identified exit to Lower Caves 3963 | -7/Factory | Discovered exit to Lower Caves (range 7) 4151 | -7/Factory | Identified exit to Factory 4151 | -7/Factory | Discovered exit to Factory (range 16) 4223 | -7/Factory | Entered another Factory area 4223 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4498 | -6/Factory | Lost 5 parts (2p1n1u1w) 4519 | -6/Factory | Identified exit to Factory 4519 | -6/Factory | Discovered exit to Factory (range 14) 4645 | -6/Factory | Entered another Factory area 4645 | -5/Factory | Evolved 2 slots: Weapon x2 5091 | -5/Factory | Core integrity fell below 50% 5676 | -5/Factory | Build established: Scavenger-Gunner 6202 | -5/Factory | Repaired Enh. Autogun 6699 | -5/Factory | Identified exit to Factory 6699 | -5/Factory | Discovered exit to Factory (range 11) 6746 | -5/Factory | Entered another Factory area 6746 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 7096 | -4/Factory | Build established: Generator-Gunner 7132 | -4/Factory | Repaired Enh. Autogun 7206 | -4/Factory | Spotted B-86 Titan 7221 | -4/Factory | Destroyed B-86 Titan 7967 | -4/Factory | Destroyed 9 combat bots 7996 | -4/Factory | First assault squad dispatched 8089 | -4/Factory | System corruption reached 10% 8115 | -4/Factory | Destroyed 10 combat bots 8154 | -4/Factory | Self-destructed Last Messages --------------- 08144_ K-01 Serf collects debris. 08145_ System corrupted: Matter fused (-10). 08145_ M-36 Artificer repairs H-77 Assassin. 08145_ Penetrated by Slug. 08146_ K-01 Serf collects debris. 08146_ H-77 Assassin knocked back. 08147_ U-05 Engineer destroyed. 08147_ M-36 Artificer fits Backup Propulsion VII on H-77 Assassin. 08147_ K-01 Serf collects debris. 08149_ Penetrated by Slug. 08149_ U-05 Engineer destroyed. 08149_ K-01 Serf collects debris. 08152_ Slug penetrates K-01 Serf. 08152_ Hvy. Gauss Cannon destroyed. 08152_ M-36 Artificer repairs H-77 Assassin. 08153_ K-01 Serf collects debris. 08153_ Slug penetrates R-10 Processor. 08153_ Slug penetrates Wall. 08153_ Gauss Rifle destroyed. 08154_ U-05 Engineer destroyed. 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R #????????????????? | | ???????"" + %==!!!!%| #????????????????? | | ????? # =%%|%==!%= #????????????????? | | ??????##?????# *%[ !=k !|%= #????????????????? | | ??????????? + =%% ! #????????????????? | | ?????????? # %=mh k%% #????????????????? | | ????????# ?#!!%![h [ #????????????????? | | ????????# ???#%=!!%* [=[#### #????????????????? | | ????????#????# %######=%%#??? #????????????????? | | ?????????????# %!#"#??##+##????#????????????????? | | ?????????????# %[# ?????!!??????????????????????? | | ?????????????# #??????""??????????????????????? | | ?????????????# ????????""??????????????????????? | | ?????????????# ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 77 Energy Capacity 980 Matter Stores 750 Matter Capacity 750 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 11 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyReactionShield Manual? 0 Play Time 01:03:41 Cumulative 1519.5 hours Start 2023.10.27 @ 11:46:30 End 2023.10.27 @ 19:00:18 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 906 Rogue 62 Adventurer 0 Explorer 844 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b365282e-f7ae-424f-8f58-bb0b8463d67c