Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.02 @ 19:24:30 Player: kite Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (326) 1630 Value Destroyed (10060) 10060 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4325) 4325 TOTAL SCORE: 20055 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2751 Follower Combat Kills 618 Met Imprinter 300 Was Imprinted 300 Friendly Fire -144 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 95/100 System Corruption 27% Temperature Cool (18) Movement Core (1550) Ox30 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit IFF Parser Experimental Targeting Computer > --- WEAPON (6) ------- Axe Chainsword Great Axe > --- INVENTORY (25) --- Light Angular Momentum Engine Advanced Heat Sink Medium Matter Pod (100) Recoil Stabilizer Transmission Jammer Drone Bay (0/2) Heavy Machine Gun Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Recoil Stabilizer Layered Medium Armor Plating > --- WEAPON ----------- Improved Spread Laser Plasma Rifle Plasma Rifle Coil Gun Coil Gun Heavy Machine Gun > --- INVENTORY -------- Neutrino Core Medium Treads Wheel Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod Recoil Stabilizer Recoil Stabilizer Recoil Stabilizer Matter Filter Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Tractor Beam Plasma Rifle Plasma Rifle Gauss Rifle Flak Gun Precision Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher Axe Chainsword Great Axe [Rating: 70] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reflective Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . 1 1 . . . . . 1 Weapon 4 | . . 1 1 1 . . . . 1 Parts Attached 206 | 9 12 33 26 25 3 2 . 8 88 Power 20 | 1 1 3 4 4 . . . . 7 Engine 10 | 1 1 3 2 . . . . . 3 Core 10 | . . . 2 4 . . . . 4 Reactor . | . . . . . . . . . . Propulsion 50 | 4 6 6 3 3 2 . . 3 23 Treads 8 | . 4 . . . . . . 3 1 Leg 2 | 2 . . . . . . . . . Wheel 40 | 2 2 6 3 3 2 . . . 22 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 52 | 2 2 5 5 9 . 2 . 3 24 Device 22 | 1 . 2 2 3 . 1 . 2 11 Storage 8 | 1 1 2 3 . . . . . 1 Processor 7 | . . 1 . . . . . . 6 Hackware 4 | . . . . 4 . . . . . Protection 11 | . 1 . . 2 . 1 . 1 6 Artifact . | . . . . . . . . . . Weapon 84 | 2 3 19 14 9 1 . . 2 34 Energy Gun 36 | 1 . 10 7 3 . . . 1 14 Energy Cannon . | . . . . . . . . . . Ballistic Gun 34 | 1 1 6 5 3 . . . 1 17 Ballistic Cannon 3 | . 2 1 . . . . . . . Launcher 8 | . . 2 2 1 1 . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 3 2 3 . . . . 4 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 7 | . . . . . . . . . 7 Parts Lost 85 | . 2 7 11 7 . 2 . 8 48 Power 13 | . 1 3 4 . . . . . 5 Propulsion 24 | . 1 3 3 4 . . . 3 10 Utility 20 | . . . 1 2 . 1 . 2 14 Weapon 28 | . . 1 3 1 . 1 . 3 19 Highest Loss Streak 11 | . 1 1 4 5 . 1 . 5 11 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 19 | 1 8 12 16 24 23 22 23 21 22 Power 1 | . . . 1 1 1 2 2 2 1 Propulsion 2 | . 4 3 2 2 . . . . 3 Utility 7 | . . 3 5 10 10 9 10 9 9 Weapon 8 | . 2 6 7 10 11 11 11 9 8 Tool/Special . | . . . . . . . . . . Unused Backups 40 | . 2 4 8 9 1 . . 1 15 Power 3 | . . . 1 . . . . . 2 Propulsion 6 | . 1 . 1 1 . . . . 3 Utility 12 | . . . 1 6 . . . . 5 Weapon 19 | . 1 4 5 2 1 . . 1 5 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 96 94 95 99 97 92 92 96 Engine 3 | . 13 9 4 . . . . . 1 Core 3 | . . . 3 6 7 7 7 7 4 Treads 6 | . 25 9 . . . . . 16 3 Wheel 14 | . 2 10 16 19 22 23 23 2 15 Device 12 | . 12 10 16 6 15 15 15 18 12 Storage 8 | . 14 11 9 7 7 7 7 7 6 Processor 4 | . . 7 9 3 . . . . 6 Protection 3 | . 1 3 . 3 7 6 7 1 5 Energy Gun 14 | . . 18 19 20 15 15 15 23 8 Ballistic Gun 17 | . 18 12 14 10 16 15 15 14 27 Ballistic Cannon 1 | . 9 2 . . . . . . . Peak Build Rating 70 | 7 10 16 31 47 48 47 47 57 70 Average Rating 37 | 4 8 13 25 43 47 45 43 47 56 On Entrance 30 | . 7 10 16 30 45 47 43 47 57 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 7 Naked Turns . | . . . . . . . . . . Heaviest Build 131 | 14 24 39 102 116 117 117 113 113 131 Greatest Support 68 | 26 40 40 32 42 32 32 32 68 68 Greatest Overweight (x) 35 | 2 4 2 9 9 3 3 3 35 6 Average Overweight (x) 2 | . . . 1 3 3 3 3 2 2 Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 25 25 25 Average Capacity 21 | 6 9 14 19 25 25 25 25 25 25 Most Carried 25 | 3 10 15 25 25 24 23 23 25 25 Average Carried 19 | 1 8 12 16 24 23 22 22 21 22 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 25 Final Carried 25 | 3 10 15 25 25 23 23 22 25 9 Class Distribution -------------------- 25% | Scavenger-Executioner 21% | Scavenger-Gunner 19% | Scavenger-Tank 12% | Gunner 9% | Mutant 6% | Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 8345 | 222 330 937 652 674 137 144 44 193 5012 Remotely 2261 | . . . . 75 . . . . 2186 Salvage Created 12035 | 28 520 1891 1656 1104 224 255 . 385 5972 Parts 658 | 4 33 135 106 69 6 13 . 13 279 Haulers Intercepted 14 | . 2 6 2 . . . . . 4 Recyclers Shooed 4 | . . . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 42 | . . . . . 3 12 . 27 . Prevented 14 | . . . . . . . . 14 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 217 | . 11 39 35 23 9 11 . 5 84 Melee 2 | . . . . . . . . . 2 Guns 160 | . 6 33 26 19 1 7 . 5 63 AOE 54 | . 5 6 9 4 7 4 . . 19 Classes Destroyed 20 | 1 6 3 2 2 1 . . 1 4 Worker 40 | . 2 11 5 1 . . . . 21 Builder 21 | . 1 6 2 . . . . . 12 Tunneler 6 | 1 . 1 2 . . . . . 2 Hauler 14 | . 2 6 2 . . . . . 4 Recycler 13 | . 1 3 2 . . . . . 7 Mechanic 3 | . . . . . . . . . 3 Operator 3 | . . 1 . 2 . . . . . Watcher 8 | . . 4 1 . . . . . 3 Swarmer 55 | . 3 15 10 4 1 8 . . 14 Saboteur 2 | . . . . . . . . . 2 Grunt 98 | . 8 16 16 13 6 3 . 2 34 Brawler 3 | . . . . 1 . . . . 2 Duelist 9 | . . . 1 1 2 . . 2 3 Protector 1 | . . . . . . . . . 1 Sentry 29 | . . 8 7 2 1 . . 1 10 Specialist 2 | . . . . . . . . . 2 Hunter 9 | . . . 1 1 . . . . 7 Programmer 10 | . . . . 1 . . . . 9 Samaritan 1 | . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 16 | 1 6 14 9 9 5 4 . 3 16 Combat Bots Only 16 | . 5 6 6 9 5 4 . 3 16 Max Kills in Single Turn 6 | 1 6 4 3 2 2 2 . 1 5 Gunslinging 1 | . . 1 1 1 . 1 . . 1 Exploded 5 | . 5 2 3 2 2 2 . . 4 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 1291 | . 53 150 148 159 23 24 . 35 699 Missed 395 | . 15 43 42 55 7 7 . 6 220 Hits 896 | . 38 107 106 104 16 17 . 29 479 Melee 22 | . . . 3 3 . . . 2 14 Projectile 874 | . 38 107 103 101 16 17 . 27 465 Critical Strikes 26 | . . 1 6 4 1 . . 1 13 Damage Taken 12488 | . 457 1277 1612 1103 287 246 . 607 6899 Core 1888 | . 68 174 391 292 52 40 . 16 855 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 198 | . . 3 . . . . . . 195 Ignored by Resistances 144 | . . . . 64 34 20 . 26 . Regen/Repaired (Parts) 31 | . . 31 . . . . . . . Core Remaining (%) 59 | 100 72 56 28 . . . . 42 . Volleys Fired 474 | 2 39 94 82 37 13 13 . 13 181 Largest 6 | 2 2 3 4 5 5 4 . 5 6 Hottest 360 | 60 66 186 211 238 216 188 . 248 360 Shots Fired 1841 | 4 78 261 257 161 26 43 . 65 946 Gun 1788 | 4 72 248 251 159 17 40 . 65 932 Cannon 12 | . 6 6 . . . . . . . Launcher 41 | . . 7 6 2 9 3 . . 14 Special . | . . . . . . . . . . Kinetic 1233 | 2 78 99 128 81 9 20 . 26 790 Thermal 481 | . . 155 123 62 8 20 . 34 79 Explosive 41 | . . 7 6 2 9 3 . . 14 Electromagnetic 86 | 2 . . . 16 . . . 5 63 Robot Hit Streak 21 | 1 11 13 21 13 7 11 . 8 21 Robot Miss Streak 13 | 1 3 13 5 4 2 4 . 4 13 Penetration Max 1 | . . . . 1 . . . . 1 Secondary Targets 28 | . 1 4 4 4 . 3 . 3 9 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 1 Shots Hit Robots 1108 | 2 54 169 155 103 17 23 . 49 536 Core Hits 740 | 1 28 164 100 62 21 22 . 22 320 Critical Kills 19 | . . . . . . . . . 19 Critical Parts Destroyed 26 | . . . . 1 . . . . 25 Critical Strikes 66 | . . 3 5 2 1 . . . 55 Burn 15 | . . 3 5 1 1 . . . 5 Destroy 45 | . . . . 1 . . . . 44 Sever 6 | . . . . . . . . . 6 Melee Attacks 54 | . . . . 5 . . . . 49 Impact . | . . . . . . . . . . Slashing 54 | . . . . 5 . . . . 49 Piercing . | . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . . 14 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 8 | . . . . . . . . . 8 Damage Inflicted 27924 | 21 1141 2952 3050 2047 1397 750 . 756 15810 Guns 17775 | 21 407 2305 2350 1755 235 369 . 756 9577 Cannons 128 | . 62 66 . . . . . . . Explosions 8055 | . 672 580 700 239 1162 381 . . 4321 Melee 1965 | . . . . 53 . . . . 1912 Ramming 1 | . . 1 . . . . . . . Kinetic 11219 | 9 469 671 887 741 100 151 . 217 7974 Thermal 6990 | . . 1700 1463 835 135 218 . 478 2161 Explosive 6948 | . 672 580 700 165 1162 381 . . 3288 Electromagnetic 801 | 12 . . . 253 . . . 61 475 Impact . | . . . . . . . . . . Slashing 1965 | . . . . 53 . . . . 1912 Piercing . | . . . . . . . . . . Highest Corruption 27 | . . 2 . . . . . 1 27 Average Corruption 5 | . . 1 . . . . . 1 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 111 | . . 10 . . . . . 6 95 Message Errors 22 | . . 4 . . . . . 1 17 Matter Fused 25 | . . 2 . . . . . 2 21 Heat Flow Errors 11 | . . . . . . . . . 11 Energy Discharges 15 | . . . . . . . . 1 14 Parts Rejected 1 | . . 1 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 10 | . . . . . . . . 1 9 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 4 | . . 2 . . . . . . 2 Alerts 4 | . . . . . . . . 1 3 Misdirections 3 | . . . . . . . . . 3 Weapon Failures 11 | . . . . . . . . . 11 Overload Shots . | . . . . . . . . . . Overflow Damage 920 | . 126 53 14 . 69 25 . . 633 Projectiles 13 | . 13 . . . . . . . . Explosions 506 | . 113 53 14 . 69 25 . . 232 Melee 401 | . . . . . . . . . 401 Knockbacks 3 | . 2 1 . . . . . . . Impact . | . . . . . . . . . . Kinetic 3 | . 2 1 . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 229 | . 63 74 . . . . . . 92 Shots 6 | . 1 3 . . . . . . 2 Rammed 1 | . . 1 . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | 20 18 516 445 480 21 18 . 251 402 Average Temperature 78 | 15 7 73 78 95 10 11 . 85 84 Received Heat Transfer 3563 | . 180 318 783 483 108 63 . 111 1517 Effects 15 | . . 4 2 3 . . . . 6 Shutdowns 3 | . . 1 1 . . . . . 1 Energy Bleed 2 | . . 1 . . . . . . 1 Interference 5 | . . 2 . . . . . . 3 Short Circuit 2 | . . . 1 . . . . . 1 Damage (major) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 24 | . . 5 7 . . 1 . 1 10 Heat Transferred 13481 | . . 3011 3392 1536 372 486 . 1019 3665 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 5 | . . 2 3 3 . . . . 5 Low Security (%) 31 | 100 100 54 . . . . . . 19 Level 1 18 | . . 18 45 11 . . . . 14 Level 2 27 | . . 26 27 82 . . . . 17 Level 3 8 | . . . 27 5 . . . . 8 Level 4 8 | . . . . . . . . . 24 Level 5 . | . . . . . . . . . 2 High Security 4 | . . . . . . . . . 12 Max Security . | . . . . . . . . . . Peak Influence 2145 | 5 167 675 804 715 . . . . 2145 Initial 361 | . . . 284 361 . . . . 50 Average 509 | . 79 241 489 576 . . . . 811 Influence Increases 7661 | 5 399 1270 1116 845 190 250 . 463 3123 Destroy 0b10 Robot/C 4520 | . 220 780 700 460 180 220 . 300 1660 Destroy 0b10 Robot/NC 545 | 5 30 160 70 15 . . . . 265 Destroy Leader 914 | . 44 210 156 90 10 30 . 30 344 Allied During Kill 133 | . . . . . . . . 133 . Successful Hack 58 | . 7 12 4 35 . . . . . Select Force Hacks 30 | . 30 . . . . . . . . Disable Machine 540 | . 15 45 60 180 . . . . 240 Anti-Garrison Action 150 | . . . . . . . . . 150 Destroy Structure 306 | . 8 33 66 20 . . . . 179 Lose Combat Pursuer 465 | . 45 30 60 45 . . . . 285 Influence Decreases 5566 | 5 399 597 993 969 429 301 382 382 1109 Entered New Map 1569 | . . . 389 435 249 83 382 . 31 Time Decay 3084 | 5 379 540 494 464 180 198 . 236 588 Lost Part 827 | . 20 57 110 70 . 20 . 80 470 Lost Ally 86 | . . . . . . . . 66 20 Squads Dispatched 59 | . 3 7 4 9 . . . 1 35 Investigation 14 | . 2 3 3 3 . . . . 3 Extermination 9 | . . . . 3 . . . . 6 Reinforcement 13 | . 1 4 1 3 . . . . 4 Assault 18 | . . . . . . . . 1 17 Garrison 5 | . . . . . . . . . 5 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 14 | . . 3 3 2 . . . . 6 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 316 | . 19 52 41 29 9 8 . 21 137 Peak Tracking Total 17 | . 5 7 6 8 5 4 . 6 17 Tactical Retreats 21 | . 2 2 4 2 . . . . 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 20 | . 6 4 2 1 . . . . 7 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 39 | . 1 3 4 12 1 . . 1 17 Max in Single Turn 12 | . 1 1 1 12 1 . . . 7 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 29 | . 3 11 7 6 . . . . 2 Terminals 21 | . 2 9 7 3 . . . . . Fabricators 4 | . . . . 3 . . . . 1 Repair Stations 1 | . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 2 | . . 1 . . . . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 72 | . 6 25 18 17 . . . . 6 Successful 29 | . 2 11 5 10 . . . . 1 Failed 41 | . 4 13 12 7 . . . . 5 Catastrophic 4 | . . 1 2 . . . . . 1 Database Lockouts 2 | . . 1 1 . . . . . . Manual 59 | . 7 23 19 6 . . 1 . 3 Terminals 51 | . 3 21 18 9 . . . . . Fabricators 12 | . . . . 8 . . . . 4 Repair Stations 1 | . . 1 . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 5 | . . 3 . . . . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . 1 . 2 4 . . . . . Record 1 | . . . 1 . . . . . . Part Schematic 2 | . 1 . 1 . . . . . . Fabricator Index 1 | . . . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Registered Components 1 | . . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks 6 | . . . . 5 . . . . 1 Load Schematic 4 | . . . . 3 . . . . 1 Build 2 | . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 1 9 3 1 . . . . . Terminals 12 | . . 8 3 1 . . . . . Botnet 12 | . . 8 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Patch 1 | . . 1 . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 2 6 7 6 . . . . 2 Full Trace Events 7 | . . 1 1 3 . . . . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . . . Parts Built 4 | . . . . 4 . . . . . Authchips . | . . . . . . . . . . Time 72 | . . . . 72 . . . . . Total Part Build Rating 12 | . . . . 12 . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . 1 . . 1 . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 8 | . . . . . 1 . 6 1 . Largest Group 7 | . . . . . 1 . 6 7 1 Highest-Rated Group 253 | . . . . . 16 . 236 253 35 Highest-Rated Ally 51 | . . . . . 16 . 51 51 35 Total Orders 2 | . . . . . . . . . 2 ROAM 1 | . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . 1 Ally Attacks 81 | . . . . . 4 . . 77 . Total Damage 2331 | . . . . . 49 . . 2282 . Kills 17 | . . . . . . . . 17 . Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 961 | 3 846 . . . . . . . 112 IFF 112 | . . . . . . . . . 112 Seismic 849 | 3 846 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 1 . Drone Launches 2 | . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 11639 | 60 988 2034 1300 1169 365 415 1167 987 3154 Spaces Moved 6630 | 46 538 1269 767 678 268 304 941 358 1461 Core 19 | 14 1 . 3 . . . . 1 . Treads 1442 | . 484 511 . . . . . 290 157 Legs 2 | 2 . . . . . . . . . Wheels 5167 | 30 53 758 764 678 268 304 941 67 1304 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 85 85 113 121 121 121 121 106 Average Speed 135 | 80 153 126 118 131 121 121 121 252 136 Slowest Speed 1800 | 150 250 240 500 225 121 121 121 1800 246 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 57 | 3 81 94 71 23 52 60 88 56 49 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . 1 . . . . 1 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug 15 | . . . . 4 . . . . 11 Terrain Destroyed 483 | . 8 26 74 28 85 9 . 1 252 Melee 13 | . . . . 4 . . . . 9 Projectile 18 | . . 1 1 . . 1 . 1 14 AOE 450 | . 8 25 73 24 85 8 . . 227 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 8155 | 61 631 1508 999 872 290 324 969 404 2097 Wait 351 | . 8 57 66 73 3 6 28 6 104 Move 6621 | 45 537 1268 766 677 267 303 940 357 1461 Hop . | . . . . . . . . . . Pick Up 130 | 3 10 20 31 21 1 . . 6 38 Fast Attach 99 | 9 19 13 8 3 . . . 5 42 Attach 69 | . 2 7 9 9 2 1 1 4 34 Detach 6 | . . . . . . . . . 6 Swap 145 | . 5 19 13 25 1 1 . 3 78 Drop 170 | 2 11 29 24 22 1 . . 1 80 Fire 474 | 2 39 94 82 37 13 13 . 13 181 Melee 46 | . . . . 5 . . . . 41 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis 32 | . . . . . . . . . 32 Rewire 11 | . . . . . 2 . . 9 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x2 / [*Low x2]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 340 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 14) 655 | -10/Materials | Discovered new exit (range 9) 861 | -10/Materials | Discovered new exit (range 13) 999 | -10/Materials | Discovered new exit (range 14) 1049 | -10/Materials | Entered another Materials area 1049 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1378 | -9/Materials | Build established: Tank 1537 | -9/Materials | Discovered new exit (range 8) 2067 | -9/Materials | Build established: Gunner 2454 | -9/Materials | Discovered new exit (range 5) 2587 | -9/Materials | Discovered new exit (range 12) 2686 | -9/Materials | Central database locked down 2731 | -9/Materials | Discovered new exit (range 15) 3071 | -9/Materials | Discovered new exit (range 8) 3083 | -9/Materials | Entered another Materials area 3083 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3176 | -8/Materials | Lost 4 parts (1p2n1u) 3479 | -8/Materials | Build established: Scavenger-Gunner 3655 | -8/Materials | Core integrity fell below 50% 3730 | -8/Materials | Discovered new exit (range 10) 3812 | -8/Materials | Central database locked down 4359 | -8/Materials | Discovered new exit (range 15) 4383 | -8/Materials | Entered Factory 4383 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4547 | -7/Factory | Discovered new exit (range 16) 4558 | -7/Factory | Destroyed 9 combat bots 4590 | -7/Factory | Allied Derelicts emerged from ambush trap array 4900 | -7/Factory | Build established: Gunner 4913 | -7/Factory | Lost 3 allies 4970 | -7/Factory | Fabricated Recoil Stabilizer (x2) 4988 | -7/Factory | Discovered new exit (range 7) 5057 | -7/Factory | Discovered new exit (range 13) 5262 | -7/Factory | Build established: Hacker-Gunner 5298 | -7/Factory | Fabricated Recoil Stabilizer? 5339 | -7/Factory | Lost 5 parts (2n2u1w) 5500 | -7/Factory | Discovered new exit (range 15) 5552 | -7/Factory | Entered Lower Caves 5637 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5677 | -7/Lower Caves | Build established: Scavenger-Tank 5902 | -7/Lower Caves | Discovered new exit (range 8) 5917 | -7/Lower Caves | Entered another Lower Caves area 5919 | -7/Lower Caves | Core integrity fell below 50% 6041 | -7/Lower Caves | Discovered new exit (range 16) 6152 | -7/Lower Caves | Learned location of Extension (-4) 6316 | -7/Lower Caves | Discovered new exit (range 10) 6332 | -7/Lower Caves | Entered Zion 6559 | -7/Zion | Learned Factory security intel 6785 | -7/Zion | Learned 4 Factory zone layouts 6829 | -7/Zion | Learned location of Quarantine (-3) 6951 | -7/Zion | Received a visual enhancement algorithm 6992 | -7/Zion | Ran a visual enhancement algorithm 7054 | -7/Zion | Met Imprinter 7074 | -7/Zion | Imprinted 7077 | -7/Zion | Declared Zion's savior 7437 | -7/Zion | Gained Derelict followers 7453 | -7/Zion | Discovered new exit (range 15) 7499 | -7/Zion | Entered Proximity Caves 7499 | -6/Proximity Caves | Accompanied by 6 allies 7509 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7672 | -6/Proximity Caves | Lost 5 parts (2n1u2w) 7901 | -6/Proximity Caves | Attacked by a faux Warlord 7952 | -6/Proximity Caves | Build established: Scavenger-Gunner 7964 | -6/Proximity Caves | Lost 4 allies 8230 | -6/Proximity Caves | Learned 12 Factory zone layouts 8442 | -6/Proximity Caves | Discovered new exit (range 15) 8486 | -6/Proximity Caves | Entered Factory 8486 | -6/Factory | Accompanied by 1 ally 8486 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8487 | -6/Factory | Identified exit to Factory 8487 | -6/Factory | Identified exit to Lower Caves 8786 | -6/Factory | Build established: Scavenger-Executioner 9177 | -6/Factory | Lost 4 parts (2p1n1u) 9831 | -6/Factory | Cargo convoy interrupted 9896 | -6/Factory | Destroyed 7 combat bots 9897 | -6/Factory | Terminal network hard line cut 10360 | -6/Factory | Garrison activated, responded to threat 10425 | -6/Factory | Destroyed 7 combat bots 10586 | -6/Factory | First assault squad dispatched 10915 | -6/Factory | Garrison activated, responded to threat 11018 | -6/Factory | System corruption reached 10% 11019 | -6/Factory | Garrison activated, responded to threat 11026 | -6/Factory | Core integrity fell below 50% 11060 | -6/Factory | Lost 7 parts (1n4u2w) 11143 | -6/Factory | Lost 4 parts (1n1u2w) 11217 | -6/Factory | Found Prototype Processor 11217 | -6/Factory | Identified Exp. Targeting Computer 11221 | -6/Factory | Found Exp. Targeting Computer 11247 | -6/Factory | High security lockdown imminent 11327 | -6/Factory | High security lockdown engaged 11437 | -6/Factory | Core integrity fell below 20% 11459 | -6/Factory | Destroyed 16 combat bots 11464 | -6/Factory | Lost 7 parts (1p2n2u2w) 11640 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 11617_ Wheel+ destroyed. 11617_ Flak Gun destroyed. 11617_ Chainsword follow-up attack on Y-54 Guardian. 11620_ Y-54 Guardian Lgt. Treads severed. 11623_ Axe follow-up attack on Y-54 Guardian. 11623_ Chainsword follow-up attack on Y-54 Guardian. 11626_ Y-54 Guardian destroyed. 11627_ Acquired 67 matter. 11627_ Y-54 Guardian Imp. Light Armor Plating severed. 11627_ Axe follow-up attack on Y-54 Guardian. 11629_ Tractor Beam destroyed. 11632_ System corrupted: Matter fused (-5). 11632_ Imp. Deuterium Engine destroyed. 11632_ Wheel+ destroyed. 11632_ Y-54 Guardian destroyed. 11638_ Chainsword follow-up attack on Y-54 Guardian. Map ----- +----------------------------------------------------+ | ?# ##+####### # | | ## # ] ### ## # | | # ## # # | | + """"" ## # # | | ### """"" ## / # | | ^ #?# """ ## ## | | #?# ## # ## | | #?# ########## / ## | | #?# " " #????##### # | | #?# "Y" #????# # | | #### #?# """ #????# # # | | ???# #?# ! #????# # # | | ???# #?###############+# ### | | ???# #?????????# ^ ## | | ???# ####??????# """"""""" #? | | ???# #??????# ^ ^ #? | | ####+## #??????#^ """ """ #? | | # # #??????# """S""" #? | | # # #??????# #? | | # # ############"##########? | | ??????# # #??# #????? | | ??????# # #??# #????? | | ?????? # """" """" #??#=#????? | | ?????? #! """" """" #??#*#????? | | ?????? # """" """" #??#!#????? | | ?????? +% """" """" ####@#????? | | ?????? # + !YY#????? | | ?????? # """" """" ######????? | | ????? # """" """" #?????????? | | ????? # """" """" #?????????? | | ????? # """" """" #?????????? | | ????? # #?????????? | | ????? ##############?????????? | | ????? ???????????????????????? | | ????? ???????????????????????? | | ????? ???????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 15 Propulsion Shielding 66 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 7 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Recoil Stabilizer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Recoil Stabilizer | x2 | -7/Factory Recoil Stabilizer | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressThunderDrivehammer Manual? 0 Play Time 01:19:39 Cumulative 181.0 hours Start 2026.05.02 @ 17:53:42 End 2026.05.02 @ 19:24:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 220 Rogue 220 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 16% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cd44467-c114-4cd2-b53b-ad2dc9abafbd