Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.06 @ 02:20:36 Player: RaoLuAn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (529) 529 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-11) -11 TOTAL SCORE: 1753 Bonus ------- Friendly Fire -11 Cogmind --------- Core Integrity 188/400 Matter 271/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (2450) Ox48 Location -9/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Cargo Storage Unit > --- WEAPON (2) ------- Pulse Rifle Axe > --- INVENTORY (30) --- Cooled Ion Engine Light Deuterium Engine Large Storage Unit Large Battery (200) Structural Scanner Sensor Array Signal Interpreter Reaction Control System Improved Light Armor Plating Particle Cannon Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cargo Storage Unit Salvage Targeting Computer > --- WEAPON ----------- Particle Cannon Axe > --- INVENTORY -------- Cooled Ion Engine Large Storage Unit Large Battery Structural Scanner Sensor Array Signal Interpreter Reaction Control System Improved Light Armor Plating Pulse Rifle Particle Cannon Light Assault Rifle [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Cargo Storage Unit Device Heat Sink Storage Cargo Storage Unit Processor Salvage Targeting Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 38 | 11 13 9 5 Power 7 | 1 2 2 2 Engine 5 | 1 2 . 2 Core 2 | . . 2 . Reactor . | . . . . Propulsion 17 | 6 6 5 . Treads . | . . . . Leg 10 | 6 2 2 . Wheel 5 | . 4 1 . Hover . | . . . . Flight 2 | . . 2 . Utility 6 | 1 3 . 2 Device 2 | 1 1 . . Storage 2 | . 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 8 | 3 2 2 1 Energy Gun 2 | 1 . . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 11 | . 4 3 4 Power 2 | . 1 . 1 Propulsion 4 | . 1 1 2 Utility . | . . . . Weapon 5 | . 2 2 1 Highest Loss Streak 4 | . 2 2 4 To Critical Strikes . | . . . . Average Slot Usage (%) 80 | . 90 76 62 Engine 6 | . 11 4 . Core 5 | . . 9 9 Leg 10 | . 12 2 19 Wheel 14 | . 15 21 . Device 5 | . 11 . . Storage 12 | . 12 14 11 Energy Gun 1 | . 2 . 1 Energy Cannon 3 | . . 5 9 Ballistic Gun 4 | . 10 . . Launcher 9 | . 13 9 . Slashing Weapon 5 | . . 9 11 Naked Turns . | . . . . Heaviest Build 154 | 8 154 154 152 Greatest Support 32 | 20 32 32 20 Greatest Overweight (x) 9 | . 4 9 7 Average Overweight (x) 2 | . 1 5 7 Largest Inventory Capacity 30 | 5 30 30 30 Average Capacity 21 | 5 16 30 30 Most Carried 17 | 5 15 17 12 Average Carried 11 | 3 10 13 11 Final Capacity 30 | 5 30 30 30 Final Carried 13 | 4 11 13 11 Class Distribution -------------------- 55% | Hauler-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 812 | 293 335 135 49 Remotely . | . . . . Salvage Created 460 | 79 186 134 61 Parts 32 | 4 12 14 2 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 19 | 1 8 8 2 Melee 2 | . . 2 . Guns 3 | 1 2 . . Cannons 3 | . . 2 1 AOE 10 | . 6 4 . Classes Destroyed 6 | 2 3 1 . Worker 1 | . . 1 . Tunneler 1 | 1 . . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 9 | . 3 6 . Grunt 10 | 1 5 2 2 Best Kill Streak 4 | 2 3 4 1 Combat Bots Only 3 | 1 3 3 1 Max Kills in Single Turn 3 | 1 3 2 1 Gunslinging . | . . . . Exploded 3 | . 3 1 . Melee 1 | . . 1 . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1514 | 22 427 314 751 Core 385 | 11 113 49 212 Absorbed by Shields . | . . . . Core Remaining (%) 62 | 95 . 30 . Volleys Fired 57 | 3 25 8 21 Largest 2 | 2 2 2 1 Hottest 68 | 60 60 68 68 Shots Fired 82 | 6 46 9 21 Gun 54 | 6 35 . 13 Cannon 10 | . . 2 8 Launcher 18 | . 11 7 . Special . | . . . . Kinetic 27 | 3 24 . . Thermal 23 | . . 2 21 Explosive 18 | . 11 7 . Electromagnetic 14 | 3 11 . . Robot Hit Streak 8 | 3 8 7 5 Robot Miss Streak 3 | 1 3 . 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 51 | 3 28 5 15 Core Hits 34 | 3 17 12 2 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Corrupt 1 | . 1 . . Melee Attacks 5 | . . 5 . Impact . | . . . . Slashing 5 | . . 5 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1665 | 35 897 440 293 Guns 460 | 35 255 . 170 Cannons 163 | . . 40 123 Explosions 975 | . 642 333 . Melee 67 | . . 67 . Ramming . | . . . . Kinetic 197 | 10 187 . . Thermal 333 | . . 40 293 Explosive 975 | . 642 333 . Electromagnetic 93 | 25 68 . . Impact . | . . . . Slashing 67 | . . 67 . Piercing . | . . . . Highest Corruption 6 | . 6 6 . Average Corruption 5 | . 4 6 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 33 | . 17 16 . Message Errors 12 | . 5 7 . Matter Fused 8 | . 3 5 . Heat Flow Errors 1 | . 1 . . Energy Discharges 5 | . 4 1 . Data Loss (minor) 4 | . 2 2 . Data Loss (major) 1 | . . 1 . Misfires 2 | . 2 . . Overload Shots . | . . . . Overflow Damage 38 | . 20 18 . Projectiles . | . . . . Explosions 24 | . 20 4 . Melee 14 | . . 14 . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 57 | . 42 15 . Shots 3 | . 2 1 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 380 | 26 209 64 380 Average Temperature 170 | 16 70 24 232 Received Heat Transfer 693 | 12 246 18 417 Effects 5 | . . . 5 Energy Bleed 2 | . . . 2 Interference 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted . | . . . . Heat Transferred 666 | . . 74 592 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 223 | 25 187 223 69 Initial 27 | . 16 9 27 Average 69 | 14 68 108 32 Maximum Alert Level 1 | . . 1 . Low Security (%) 94 | 100 100 82 100 Level 1 5 | . . 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 1 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 27 | 1 13 8 5 Peak Tracking Total 5 | 1 5 3 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 5 | . 3 1 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 8 1 6 Successful 11 | . 6 1 4 Failed 4 | . 2 . 2 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 4 . 6 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 2 1 4 Record 6 | . 2 . 4 Open Door 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 3 | . 3 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 3 | . 3 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2194 | 226 910 698 360 Spaces Moved 1048 | 134 544 328 42 Core 24 | 24 . . . Treads . | . . . . Legs 377 | 110 216 9 42 Wheels 647 | . 328 319 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 160 610 Average Speed 171 | 107 140 193 610 Slowest Speed 610 | 120 190 610 610 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 7 51 50 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 86 | . 39 47 . Melee . | . . . . Projectile . | . . . . AOE 86 | . 39 47 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1373 | 212 655 380 126 Wait 137 | 51 18 14 54 Move 1045 | 133 543 327 42 Hop . | . . . . Pick Up 59 | 10 38 11 . Fast Attach 3 | . 3 . . Attach 28 | 10 8 5 5 Detach 9 | 4 1 . 4 Swap 7 | 1 2 4 . Drop 23 | . 17 6 . Fire 57 | 3 25 8 21 Melee 5 | . . 5 . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 227 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 415 | -10/Materials | Discovered new exit (range 14) 953 | -10/Materials | Discovered new exit (range 8) 1137 | -10/Materials | Entered Mines 1158 | -10/Mines | Learned location of Zion (-7) 1174 | -10/Mines | Met a Derelict bent on vengeance 1274 | -10/Mines | Build established: Hauler-Mutant 1321 | -10/Mines | Met a Derelict shopkeep closing up shop 1378 | -10/Mines | Discovered new exit (range 3) 1397 | -10/Mines | Core integrity fell below 50% 1835 | -10/Mines | Entered Materials 1835 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2193 | -9/Materials | Core integrity fell below 50% 2195 | -9/Materials | Self-destructed Last Messages --------------- Aluminum Leg destroyed. G-34 Mercenary heat damages Aluminum Leg. Destroyed Aluminum Leg. G-34 Mercenary overheating. G-34 Mercenary heat damages Sml. Laser. G-34 Mercenary overheating. G-34 Mercenary heat damages Heat Sink, Ion Engine, Aluminum Leg. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. G-34 Mercenary overheating. Overheating: System interference. Pulse Rifle temporarily disabled. Axe temporarily disabled. G-34 Mercenary heat spikes uncontrollably. G-34 Mercenary overheating. G-34 Mercenary heat short circuits Sml. Laser. G-34 Mercenary overheating. G-34 Mercenary heat damages core (-4). [Achievement: It's Just You] Map ----- +----------------------------------------------------+ | ???????????? #????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# ????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# #????????????????????????????????? | | ????????????# ########?????????????????????????? | | ????????????# % #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????# #?????????????????????????? | | ????????????+ #### #?????????????????????????? | | ????????????# #??# #???????? ???????????????? | | ????????????# #??# #???????? ????????????????? | | ????????????# #??# ###+#### ?????????????????? | | ????????????# #??# # ?????????????????? | | ????????????# #??# +??????????????????? | | ????????????# #??# #??????????????????? | | ????????????# #??###### #??????????????????? | | ????????????# #???????# #??????????????????? | | ????????????# #???????# #??????????????????? | | ????????????# #???????# #??????????????????? | | ????????????############# g #??????????????????? | | ?????????????????# # %% ##?????????????????? | | ?????????????????# # %* # """?????????????? | | ?????????????????# " "!o@ = + #??????????? | | ?????????????????# "T" #### # #??????????? | | ?????????????????# """ #??# #?????????????????? | | ?????????????????# #??? #?????????????????? | | ?????????????????##"T"###??? ?????????????????? | | ??????????????????#"""#?????#####????????????????? | | ??????????????????#####??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Maybe Next Time I'll Detach My Launcher One Hack Too Far Risk Taker Tank Uninvited Guest Challenges ------------ None Game ------ Seed BurstGrenadeSpear Manual? 0 Play Time 00:47:41 Cumulative 1.5 hours Start 2023.02.06 @ 00:11:06 End 2023.02.06 @ 02:20:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ca25dec-1b68-4163-8d7f-28480b5ce031