Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:45:50 Player: weedlord420 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (108) 540 Value Destroyed (3900) 3900 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1251) 1251 TOTAL SCORE: 10351 Bonus ------- High Alert Combat Kills 547 Follower Combat Kills 586 Entered Garrisons 200 Friendly Fire -82 Cogmind --------- Core Integrity 0/1000 Matter 18/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Visual Processing Unit Matter Filter Reaction Control System Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer Matter Filter Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Particle Gun Improved EM Pulse Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Advanced Treads VSS Leg Improved Heat Sink Advanced Visual Processing Unit Improved Shield Generator [Rating: 47] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Scythe Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Slots Evolved 10 | . . 2 . . . 4 . . 2 2 Power 2 | . . . . . . 1 . . . 1 Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . . . . 1 . . 2 1 Weapon 3 | . . 2 . . . 1 . . . . Parts Attached 124 | 7 10 17 7 24 5 22 . 21 6 5 Power 18 | 1 1 3 1 3 . 6 . 2 . 1 Engine 8 | 1 . 3 1 2 . . . 1 . . Core 10 | . 1 . . 1 . 6 . 1 . 1 Reactor . | . . . . . . . . . . . Propulsion 35 | 2 6 5 5 5 2 1 . 6 1 2 Treads 21 | . 2 5 5 5 2 1 . . . 1 Leg 13 | 2 4 . . . . . . 6 1 . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 2 . 1 1 3 . 5 . 5 4 . Device 9 | 1 . . . 1 . 2 . 2 3 . Storage 3 | 1 . . . . . 1 . 1 . . Processor 1 | . . . . . . . . 1 . . Hackware 1 | . . . . . . . . 1 . . Protection 7 | . . 1 1 2 . 2 . . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 3 8 . 13 3 10 . 8 1 2 Energy Gun 5 | . 2 . . . . 1 . 2 . . Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 31 | 2 1 4 . 12 3 7 . 1 1 . Ballistic Cannon 11 | . . 4 . 1 . 2 . 2 . 2 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 30 | . 1 . . 6 . 3 4 1 13 2 Power 5 | . . . . . . 2 . . 2 1 Propulsion 6 | . . . . 1 . 1 . . 3 1 Utility 8 | . . . . 2 . . 2 1 3 . Weapon 11 | . 1 . . 3 . . 2 . 5 . Highest Loss Streak 11 | . 1 . . 6 . 1 3 1 11 1 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 98 97 100 99 100 88 57 76 74 4 Engine 5 | . 7 9 11 5 . . . 2 4 . Core 5 | . 6 1 . 5 11 11 7 3 2 . Treads 14 | . 2 20 22 22 22 16 10 . . . Leg 6 | . 25 1 . . . . . 22 15 . Device 4 | . 14 . . 4 . 6 7 7 4 . Storage 9 | . 14 11 11 11 11 8 1 6 5 . Protection 6 | . . 10 11 6 11 7 4 . 4 . Energy Gun 2 | . 9 . . . . 1 5 8 9 . Ballistic Gun 22 | . 17 23 . 35 44 34 18 3 1 . Ballistic Cannon 10 | . . 16 44 7 . . . 3 10 . Naked Turns 83 | . . . . . . . . . 11 72 Heaviest Build 68 | 14 15 40 40 40 32 49 43 48 68 21 Greatest Support 60 | 20 40 40 46 46 40 60 40 52 52 22 Greatest Overweight (x) 4 | 1 . 1 1 . . 1 1 . 3 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 8 5 7 7 5 Most Carried 8 | 3 8 8 8 8 8 8 8 8 5 5 Average Carried 7 | 1 7 7 7 7 8 7 5 6 4 3 Final Capacity 8 | 8 8 8 8 8 8 8 5 8 5 5 Final Carried 8 | 2 8 8 8 8 8 8 5 7 4 3 Class Distribution -------------------- 39% | Scavenger-Tank 19% | Tank 10% | Mutant 10% | Scavenger-Mutant 8% | Commander-Tank 5% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Tank | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Tank | -9/Recycling Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Mutant | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Matter Collected 3738 | 268 278 625 761 624 216 528 . 420 18 . Remotely . | . . . . . . . . . . . Salvage Created 4082 | 20 552 620 629 824 216 575 . 459 187 . Parts 252 | 3 33 41 36 60 10 37 . 26 6 . Haulers Intercepted 9 | . 2 2 4 . . . . 1 . . Recyclers Shooed 6 | . 2 2 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Combat Hostiles Destroyed 75 | . 9 8 6 26 3 12 . 7 4 . Melee 3 | . . . . . . . . 3 . . Guns 49 | . 9 5 . 18 3 12 . 1 1 . Cannons 19 | . . 3 6 8 . . . 2 . . AOE 4 | . . . . . . . . 1 3 . Classes Destroyed 15 | 1 4 3 2 2 . 3 . . . . Worker 8 | . 1 2 2 . . . . 2 1 . Builder 3 | . . 1 . . . 2 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 9 | . 2 2 4 . . . . 1 . . Recycler 6 | . . 1 3 . 1 . . 1 . . Operator 1 | . . . 1 . . . . . . . Watcher 5 | . 2 2 1 . . . . . . . Swarmer 12 | . . . . 8 . 4 . . . . Grunt 34 | . 9 2 3 11 . 3 . 3 3 . Brawler 1 | . . . . . . 1 . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 18 | . . 6 2 4 3 2 . . 1 . Specialist 3 | . . . . 3 . . . . . . Hunter 3 | . . . . . . 1 . 2 . . Programmer 3 | . . . . . . 1 . 2 . . Best Kill Streak 8 | 1 5 2 3 8 3 4 . 3 4 . Combat Bots Only 8 | . 5 1 2 8 3 4 . 3 3 . Max Kills in Single Turn 4 | 1 1 1 2 1 2 2 . 1 4 . Gunslinging 1 | . . . . . 1 1 . . . . Exploded 3 | . . . . . . . . 1 3 . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Hostile Shots Fired 1012 | . 57 38 15 228 22 113 5 57 355 122 Missed 315 | . 12 9 3 68 4 31 1 18 117 52 Damage Taken 8569 | . 553 464 757 1442 269 994 192 520 1928 1450 Core 1834 | . 93 16 78 174 . 11 50 138 259 1015 Absorbed by Shields 303 | . . . . 191 . . . . 112 . Core Remaining (%) 67 | 100 62 . . . 33 . . 71 69 . Volleys Fired 248 | 1 60 32 34 62 7 26 . 11 13 2 Largest 5 | 2 2 4 4 4 4 5 . 5 5 2 Hottest 287 | 40 90 176 176 176 94 192 . 287 287 96 Shots Fired 836 | 2 104 128 136 216 28 130 . 39 49 4 Gun 570 | 2 104 92 . 177 28 130 . 16 21 . Cannon 262 | . . 36 136 39 . . . 19 28 4 Launcher 4 | . . . . . . . . 4 . . Special . | . . . . . . . . . . . Kinetic 786 | 2 96 128 136 216 28 124 . 17 35 4 Thermal 30 | . 4 . . . . 6 . 11 9 . Explosive . | . . . . . . . . . . . Electromagnetic 20 | . 4 . . . . . . 11 5 . Robot Hit Streak 18 | 1 10 13 6 9 6 18 . 11 8 2 Robot Miss Streak 8 | . 3 4 6 6 4 8 . 3 3 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 11 | . . . . 6 1 4 . . . . Max Gunslinging Chain 2 | . . . . 1 1 2 . . . . Shots Hit Robots 410 | 1 64 55 33 107 21 63 . 35 29 2 Core Hits 185 | 1 30 20 19 47 8 29 . 15 15 1 Critical Kills 1 | . . . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . 2 . . . . Critical Strikes 13 | . . 1 3 2 . 3 . 2 1 1 Destroy 4 | . . . . 1 . 3 . . . . Blast 7 | . . 1 3 1 . . . . 1 1 Sever 2 | . . . . . . . . 2 . . Melee Attacks 18 | . . . . . . . . 18 . . Impact . | . . . . . . . . . . . Slashing 18 | . . . . . . . . 18 . . Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7825 | 10 659 956 1030 1296 320 1379 . 1026 1063 86 Guns 4422 | 10 659 665 . 974 315 1379 . 162 258 . Cannons 2262 | . . 291 911 322 . . . 239 419 80 Explosions 571 | . . . 119 . . . . 66 386 . Melee 559 | . . . . . . . . 559 . . Ramming 11 | . . . . . 5 . . . . 6 Kinetic 6102 | 10 592 956 911 1296 315 1255 . 187 500 80 Thermal 347 | . 26 . . . . 124 . 117 80 . Explosive 505 | . . . 119 . . . . . 386 . Electromagnetic 301 | . 41 . . . . . . 163 97 . Impact . | . . . . . . . . . . . Slashing 559 | . . . . . . . . 559 . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . 1 . . . . 3 12 13 1 . Average Corruption 8 | . 1 . . . . 3 10 12 1 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 52 | . 3 . . . . 5 4 38 2 . Message Errors 10 | . 1 . . . . . 1 7 1 . Matter Fused 16 | . 1 . . . . 3 2 10 . . Heat Flow Errors 5 | . . . . . . . . 5 . . Energy Discharges 6 | . . . . . . . . 6 . . Parts Rejected 2 | . . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . . 1 1 4 . . Data Loss (major) 3 | . . . . . . 1 . 2 . . Misfires 3 | . 1 . . . . . . 2 . . Alerts 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 88 | . . . 31 . . . . 57 . . Projectiles 31 | . . . 31 . . . . . . . Explosions . | . . . . . . . . . . . Melee 57 | . . . . . . . . 57 . . Knockbacks 12 | . . . 7 3 . . . . . 2 Impact . | . . . . . . . . . . . Kinetic 12 | . . . 7 3 . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 70 | . . . 68 . . . . . . 2 Shots 1 | . . . 1 . . . . . . . Rammed 4 | . . . . . 1 . . . . 3 Targets Rammed 4 | . . . . . 1 . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 544 | . 72 248 396 330 262 474 . 284 544 72 Average Temperature 113 | . 18 61 119 112 124 109 . 104 256 33 Received Heat Transfer 2151 | . 327 186 63 280 117 282 . 153 437 306 Effects 25 | . . 1 2 5 1 7 . 1 8 . Shutdowns 4 | . . . . . . 2 . . 2 . Energy Bleed 7 | . . 1 . 1 1 . . 1 3 . Interference 3 | . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . 1 1 . . . . . . Damage (minor) 3 | . . . 1 . . . . . 2 . Damage (major) 5 | . . . . . . 5 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 1 . 1 . . Heat Transferred 793 | . 74 . . . . 275 . 259 185 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Peak Influence 1593 | 5 314 219 737 1593 776 271 87 205 311 242 Initial 716 | . 3 2 20 433 716 117 87 53 56 132 Average 390 | 1 103 39 433 1068 492 153 74 94 177 186 Maximum Alert Level 4 | . 1 1 3 4 3 1 . 1 1 1 Low Security (%) 48 | 100 68 99 19 . . 75 100 95 44 54 Level 1 12 | . 31 . 14 . 19 24 . 4 55 45 Level 2 17 | . . . 59 10 71 . . . . . Level 3 9 | . . . 6 38 8 . . . . . Level 4 10 | . . . . 51 . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 22 | . 1 2 3 . . 2 . 5 4 5 Investigation 5 | . 1 1 1 . . . . 1 1 . Extermination 2 | . . . . . . 1 . 1 . . Reinforcement 6 | . . 1 . . . . . 3 . 2 Assault 2 | . . . 2 . . . . . . . Garrison 7 | . . . . . . 1 . . 3 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Distress Signals 6 | . 2 3 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 159 | . 14 12 28 35 3 17 6 17 9 18 Peak Tracking Total 16 | . 6 2 5 16 3 7 6 4 4 8 Tactical Retreats 10 | . 1 . 1 . . . . 3 3 2 Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Traps Triggered 5 | . 1 1 1 1 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Machines Disabled 19 | . . . 5 3 . 1 . 3 7 . Max in Single Turn 5 | . . . 2 1 . 1 . 2 5 . Garrison Access 1 | . . . . . . 1 . . . . Garrison Relay 3 | . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Machines Accessed 25 | . 5 5 6 3 2 2 . 1 1 . Terminals 19 | . 5 4 5 3 2 . . . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . 1 . . . . Garrison Access 3 | . . . 1 . . 1 . . 1 . Total Hacks 62 | . 18 11 13 7 5 3 . 3 2 . Successful 26 | . 9 5 6 . 1 3 . 2 . . Failed 36 | . 9 6 7 7 4 . . 1 2 . Catastrophic 7 | . 1 1 1 3 . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 52 | . 18 10 12 7 5 . . . . . Fabricators 3 | . . . . . . . . 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 1 . . . 2 . . . . Garrison Access 4 | . . . 1 . . 1 . . 2 . Terminal Hacks 19 | . 9 4 5 . 1 . . . . . Prototype ID Bank 4 | . 2 1 1 . . . . . . . Open Door 2 | . . . 2 . . . . . . . Level Access Points 1 | . . . 1 . . . . . . . Emergency Access Points 3 | . 2 1 . . . . . . . . Fabricator Index 1 | . . . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . . . Unreport Threat 3 | . 1 1 . . 1 . . . . . Locate Traps 2 | . 2 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Load Schematic 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . 1 . . . 2 . . . . Insert Component 2 | . . 1 . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 4 2 1 3 2 1 . 1 1 . Full Trace Events 10 | . 4 1 . 3 . . . 1 1 . Feedback Events 1 | . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . Total Part Build Rating 6 | . . . . . . . . 6 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . 11 . . . . . . Machine Destruction 11 | . . . . 11 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Total Allies 12 | . . . 12 . . . . . . . Largest Group 12 | . . . 12 7 . . . . . . Highest-Rated Group 150 | . . . 150 84 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 125 | . . . 88 37 . . . . . . Total Damage 1391 | . . . 1021 370 . . . . . . Kills 32 | . . . 20 12 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Turns Passed 8528 | 98 717 1340 975 1827 997 755 98 1178 292 251 Spaces Moved 5075 | 72 443 750 502 963 603 286 82 875 148 351 Core 225 | 14 . . . . . . 40 . 44 127 Treads 3080 | . 7 673 502 963 603 286 42 . . 4 Legs 1550 | 58 436 77 . . . . . 875 104 . Wheels . | . . . . . . . . . . . Hover 220 | . . . . . . . . . . 220 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 50 90 50 50 Average Speed 141 | 110 120 158 160 160 160 208 119 106 158 64 Slowest Speed 250 | 120 160 190 240 160 160 240 240 126 200 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 2 | . . . 2 . . . . . . . Exploration Rate (%) 48 | 4 81 69 79 74 96 7 74 25 5 15 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 11 | . . . 11 . . . . . . . Terrain Destroyed 121 | . . 13 65 . . 3 . 1 39 . Melee . | . . . . . . . . . . . Projectile 55 | . . 13 37 . . 2 . 1 2 . AOE 65 | . . . 28 . . . . . 37 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Was Fac Fac Fac Total 5864 | 88 534 823 592 1139 619 376 81 1063 175 374 Wait 257 | . 5 . 37 65 . 23 . 117 4 6 Move 5064 | 71 442 749 501 960 602 286 81 874 147 351 Hop . | . . . . . . . . . . . Pick Up 66 | 9 9 8 4 12 . 4 . 14 2 4 Fast Attach 35 | . 4 7 . 4 . 11 . 9 . . Attach 39 | 7 . 4 . 6 . 4 . 8 5 5 Detach 2 | . . . . . . 1 . . 1 . Swap 50 | . 6 6 7 14 5 7 . 4 1 . Drop 81 | . 8 17 9 16 4 14 . 8 2 3 Fire 248 | 1 60 32 34 62 7 26 . 11 13 2 Melee 18 | . . . . . . . . 18 . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 5 exits: *Mat x2 / [*Min] / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Discovered new exit (range 12) 575 | -10/Materials | Discovered new exit (range 9) 771 | -10/Materials | Build established: Scavenger-Mutant 775 | -10/Materials | Discovered new exit (range 11) 816 | -10/Materials | Entered another Materials area 816 | -9/Materials | Evolved 2 slots: Weapon x2 1251 | -9/Materials | Build established: Tank 1258 | -9/Materials | Discovered new exit (range 15) 1494 | -9/Materials | Discovered new exit (range 14) 1935 | -9/Materials | Discovered new exit (range 16) 2041 | -9/Materials | Discovered new exit (range 5) 2127 | -9/Materials | Discovered new exit (range 15) 2156 | -9/Materials | Entered Storage 2237 | -9/Storage | Met a pair of Derelict thieves 2589 | -9/Storage | Identified exit to Materials 2592 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2716 | -9/Storage | Lost 3 allies 2874 | -9/Storage | Build established: Commander-Tank 2982 | -9/Storage | Crushed by falling debris 3003 | -9/Storage | Crushed by falling debris 3104 | -9/Storage | Identified exit to Garrison 3131 | -9/Storage | Entered Garrison 3131 | -9/Garrison | Accompanied by 7 allies 3188 | -9/Garrison | Triggered checkpoint 3209 | -9/Garrison | Garrison Relay disabled 3306 | -9/Garrison | Triggered checkpoint 3365 | -9/Garrison | Lost 6 allies 3395 | -9/Garrison | Lost 6 parts (1n2u3w) 3396 | -9/Garrison | Destroyed 8 combat bots 3438 | -9/Garrison | Triggered checkpoint 3465 | -9/Garrison | Core integrity fell below 50% 3571 | -9/Garrison | Discovered new exit (range 10) 3632 | -9/Garrison | Triggered checkpoint 3669 | -9/Garrison | Build established: Scavenger-Tank 3814 | -9/Garrison | Triggered checkpoint 3897 | -9/Garrison | Discovered new exit (range 11) 3960 | -9/Garrison | Triggered checkpoint 4226 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4440 | -9/Garrison | Triggered checkpoint 4546 | -9/Garrison | Discovered new exit (range 14) 4567 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4640 | -9/Garrison | Garrison Relay disabled 4706 | -9/Garrison | Triggered checkpoint 4903 | -9/Garrison | Garrison Relay disabled 4958 | -9/Garrison | Entered Recycling 5197 | -9/Recycling | Discovered new exit (range 15) 5955 | -9/Recycling | Entered Factory 5955 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6422 | -7/Factory | Garrison activated, responded to threat 6562 | -7/Factory | Discovered new exit (range 10) 6710 | -7/Factory | Sucked down chute 6710 | -7/Factory | Entered Waste 6725 | -7/Waste | EMP discharged 6725 | -7/Waste | System corruption reached 10% 6725 | -7/Waste | Spotted C-40 Crusher 6739 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6765 | -7/Waste | Spotted C-40 Crusher 6768 | -7/Waste | Spotted C-40 Crusher 6771 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6781 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6786 | -7/Waste | Spotted C-40 Crusher 6787 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6791 | -7/Waste | Spotted C-40 Crusher 6800 | -7/Waste | Discovered new exit (range 15) 6801 | -7/Waste | Spotted C-40 Crusher 6808 | -7/Waste | Entered Factory 6818 | -7/Factory | Lost 3 parts (1u2w) 7108 | -7/Factory | Build established: Scavenger-Mutant 7585 | -7/Factory | Build established: Scavenger-Gunner 7702 | -7/Factory | Fabricated Assault Cannon (x2) 7924 | -7/Factory | Discovered new exit (range 14) 7986 | -7/Factory | Entered another Factory area 7986 | -6/Factory | Evolved 2 slots: Utility x2 8045 | -6/Factory | Build established: Gunner 8097 | -6/Factory | Spotted B-75 Beast 8272 | -6/Factory | Lost 11 parts (1p2n3u5w) 8274 | -6/Factory | Discovered new exit (range 9) 8278 | -6/Factory | Entered another Factory area 8278 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8290 | -5/Factory | Discovered new exit (range 5) 8363 | -5/Factory | Core integrity fell below 50% 8402 | -5/Factory | Core integrity fell below 20% 8523 | -5/Factory | Build established: Mutant 8529 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier Carbon-fiber Leg blasted off. Critical hit (Burn: +37). Lgt. Fission Core destroyed. Dropped Adv. Treads. Dropped Gauss Cannon. Penetrated by Slug. Critical hit (Burn: +37). Fusion Modulator explodes. M-28 Smith fits Backup Propulsion III on G-50 Soldier. S-27 Virus destroyed. Acquired Gyrokinetic Inverter. Slammed into S-27 Virus. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal F015. K-01 Serf collects debris. Gyrokinetic Inverter destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# #????????????????????????????????? | | ??????????# ##############???????????????????? | | ??????????# # ???????????????????? | | ??????????# # !! ???????????????????? | | ??????????# # !! ?? #????????????????? | | ########### # ? #????????????????? | | # """" """" #????????????????? | | + """" """" #????????????????? | | # """" """" #????????????????? | | # k"""" """" #????????????????? | | # !#????????????????? | | #######+### # Al #????????????????? | | ??????????# ####g####s#####+#????????????????? | | ??????????# g s#??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????+ #??????????????????????? | | ??????????###+####### ##### ##???????????????? | | ????????????????????+ k +?????????????? | | ????????????????????#####@########???????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# " " #????????????????????? | | ?????????????????????# ?" "??????????????????????? | | ????????????????????????" "??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 57 Targeting Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Assault Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Challenges ------------ None Game ------ Seed ThrowingNeutronDrive Manual? 0 Play Time 01:00:34 Cumulative 9.7 hours Start 2024.03.31 @ 21:47:53 End 2024.03.31 @ 22:45:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 19 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f4a2c090-bb2b-4f88-9127-182f703b27ce