Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 16:18:48

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (76)      380
Value Destroyed (2783)     2783
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1155)               1155
              TOTAL SCORE: 7258

 Bonus
-------
High Alert Combat Kills    193
Follower Combat Kills      422
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             700/700
Matter                     300/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (2) ---
       Light Treads
       Light Treads
>            --- UTILITY (8) ------
       Large Storage Unit
       Light Armor Plating
             Hacking Suite
             Relay Coupler [NC] (18)
             Relay Coupler [Grunt] (25)
>            --- WEAPON (2) -------
             Minigun
    Improved Datajack
>            --- INVENTORY (15) ---
             Cesium-ion Thruster
    Improved Sensor Array
             Hacking Suite
             System Shield
             Relay Coupler [NC] (26)
             Relay Coupler [NC] (31)
             Relay Coupler [Sentry] (23)
             Relay Coupler [Sentry] (21)
             Relay Coupler [Hunter] (17)
             Drone Bay (2/2)
             Minigun
             Minigun
    Improved Datajack
    Improved Datajack
    Improved Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
     Light Armor Plating
           Reactive Plating
           Hacking Suite
>          --- WEAPON -----------
  Improved Assault Rifle
           Assault Cannon
>          --- INVENTORY --------
  Improved Sensor Array
  Improved Sensor Array
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           Drone Bay
           Autogun
  Improved Assault Rifle
  Improved Assault Rifle
           Assault Cannon
  Improved Datajack
  Improved Datajack
  Improved Datajack
  Improved Datajack
[Rating: 24]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Assault Cannon
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             66   | 6   10  2   13  6   27  1   1   
  Power                    11   | 1   2   1   3   .   4   .   .   
    Engine                 10   | 1   2   .   3   .   4   .   .   
    Core                   1    | .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   2   .   4   2   5   .   .   
    Treads                 12   | 2   .   .   4   1   5   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  2    | .   2   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   
  Utility                  19   | 1   3   .   3   2   9   .   1   
    Device                 1    | .   1   .   .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               8    | .   .   .   1   .   6   .   1   
    Protection             8    | .   1   .   2   2   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   3   1   3   2   9   1   .   
    Energy Gun             2    | 1   1   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   .   2   2   5   .   .   
    Ballistic Cannon       4    | .   .   1   1   .   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   2   1   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   .   
Parts Lost                 14   | .   6   .   1   .   7   .   .   
  Power                    1    | .   1   .   .   .   .   .   .   
  Propulsion               5    | .   2   .   1   .   2   .   .   
  Utility                  5    | .   1   .   .   .   4   .   .   
  Weapon                   3    | .   2   .   .   .   1   .   .   
  Highest Loss Streak      6    | .   6   .   1   .   3   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   87  100 96  99  91  100 73  
  Engine                   10   | .   13  6   8   11  11  11  7   
  Treads                   18   | .   14  .   18  21  21  22  15  
  Wheel                    3    | .   9   28  3   .   .   .   .   
  Storage                  11   | .   14  14  11  11  11  11  7   
  Hackware                 11   | .   .   .   10  11  16  22  19  
  Protection               13   | .   6   14  20  21  10  11  7   
  Energy Gun               1    | .   15  .   .   .   .   .   .   
  Ballistic Gun            12   | .   6   14  11  11  15  20  7   
  Ballistic Cannon         6    | .   .   13  11  11  5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             48   | 13  29  33  46  48  48  39  37  
  Greatest Support         43   | 40  40  20  43  43  43  40  40  
  Greatest Overweight (x)  4    | .   4   1   3   2   1   .   .   
  Average Overweight (x)   .    | .   .   1   .   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 7   9   15  15  15  15  15  15  
  Most Carried             15   | 1   15  15  15  15  15  15  15  
  Average Carried          13   | .   4   14  14  14  14  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 1   15  15  15  15  15  15  15  

 Class Distribution 
--------------------
 34% | Commander-Mutant
 28% | Scavenger-Mutant
 20% | Bothacker-Mutant
 17% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Commander-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Commander-Mutant | -9/Garrison
 Bothacker-Mutant | -9/Recycling
 Bothacker-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -7  
-----------                Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Matter Collected           2315 | 254 211 36  540 198 928 134 14  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2320 | .   734 .   450 175 902 59  .   
  Parts                    147  | .   50  .   40  13  41  3   .   
Haulers Intercepted        2    | .   1   .   .   1   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Combat Hostiles Destroyed  60   | .   11  .   17  6   25  1   .   
  Guns                     35   | .   11  .   8   3   12  1   .   
  Cannons                  25   | .   .   .   9   3   13  .   .   
Classes Destroyed          12   | .   8   .   1   .   2   1   .   
  Worker                   4    | .   4   .   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   1   .   .   .   
  Recycler                 2    | .   2   .   .   .   .   .   .   
  Operator                 4    | .   3   .   1   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   
  Swarmer                  18   | .   3   .   7   4   4   .   .   
  Grunt                    25   | .   8   .   6   1   9   1   .   
  Brawler                  3    | .   .   .   .   .   3   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   .   4   1   8   .   .   
Best Kill Streak           6    | .   6   .   4   3   4   1   .   
  Combat Bots Only         5    | .   5   .   4   3   4   1   .   
Max Kills in Single Turn   2    | .   1   .   1   1   2   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -9   -7   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Damage Taken               2809 | .    782  .    545  224  1226 .    32   
  Core                     406  | .    199  .    19   13   175  .    .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  85   | .    25   .    50   10   .    .    .    
  Regen/Repaired (Parts)   156  | .    .    .    46   110  .    .    .    
Core Remaining (%)         56   | 100  .    20   .    .    .    48   .    
Volleys Fired              247  | .    100  2    51   12   78   3    1    
  Largest                  2    | .    2    2    2    2    2    2    1    
  Hottest                  80   | .    80   64   67   67   69   50   25   
Shots Fired                465  | .    177  4    102  22   152  7    1    
  Gun                      325  | .    165  2    51   10   89   7    1    
  Cannon                   140  | .    12   2    51   12   63   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  328  | .    40   4    102  22   152  7    1    
  Thermal                  137  | .    137  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    17   3    14   8    22   2    1    
  Robot Miss Streak        5    | .    5    .    5    2    2    2    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    4    .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    
Shots Hit Robots           285  | .    106  2    56   11   97   7    6    
  Core Hits                110  | .    41   .    24   7    36   2    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    .    1    .    .    
    Blast                  2    | .    .    .    1    .    1    .    .    
Melee Attacks              18   | .    .    .    .    .    6    5    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    5    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4698 | .    1326 42   1107 229  1915 54   25   
  Guns                     2816 | .    1256 14   444  109  914  54   25   
  Cannons                  1878 | .    70   28   663  120  997  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  4    | .    .    .    .    .    4    .    .    
  Kinetic                  3717 | .    349  42   1107 229  1911 54   25   
  Thermal                  977  | .    977  .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    1    6    6    .    
  Average Corruption       3    | .    .    .    .    1    3    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    .    4    51   33   .    
    Message Errors         25   | .    .    .    .    1    14   10   .    
    Matter Fused           21   | .    .    .    .    2    11   8    .    
    Heat Flow Errors       14   | .    .    .    .    .    7    7    .    
    Energy Discharges      9    | .    .    .    .    1    6    2    .    
    Data Loss (minor)      10   | .    .    .    .    .    7    3    .    
    Data Loss (major)      3    | .    .    .    .    .    2    1    .    
    Misfires               4    | .    .    .    .    .    3    1    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            24   | .    1    .    18   4    1    .    .    
  Projectiles              24   | .    1    .    18   4    1    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 16   | .    .    1    8    1    6    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    1    8    1    6    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        282  | .    240  3    175  76   282  211  3    
  Average Temperature      60   | .    46   2    51   31   72   78   3    
  Received Heat Transfer   1068 | .    348  .    207  39   474  .    .    
  Effects                  3    | .    .    .    .    .    3    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Interference           2    | .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    3    .    .    .    .    .    .    
  Heat Transferred         2148 | .    2148 .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -9   -7   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Peak Influence             1060 | .    262  93   268  222  1060 477  1029 
  Initial                  1005 | .    .    30   .    1    23   477  1005 
  Average                  348  | .    100  28   130  96   762  324  850  
Maximum Alert Level        3    | .    1    .    1    1    3    2    3    
  Low Security (%)         53   | 100  96   100  76   98   5    20   .    
  Level 1                  15   | .    3    .    23   1    15   44   .    
  Level 2                  10   | .    .    .    .    .    15   34   44   
  Level 3                  20   | .    .    .    .    .    63   .    55   
  Level 4                  .    | .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          9    | .    3    .    2    3    .    .    1    
  Investigation            3    | .    1    .    1    1    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            4    | .    2    .    1    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    1    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Distress Signals           4    | .   .   .   1   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              117  | .   32  2   30  13  28  7   5   
  Peak Tracking Total      5    | .   5   2   4   4   4   2   4   
  Tactical Retreats        6    | .   1   .   4   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Traps Triggered            2    | .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         13   | .   .   .   .   .   13  .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   1   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  
----------                 Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Machines Disabled          10   | .   1   .   2   3   4   .   .   
  Max in Single Turn       1    | .   1   .   1   1   1   .   .   
  Garrison Relay           4    | .   .   .   .   .   4   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Machines Accessed          20   | .   4   1   8   4   .   3   .   
  Terminals                16   | .   4   .   7   2   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                54   | .   9   1   26  9   .   9   .   
  Successful               38   | .   6   1   20  7   .   4   .   
  Failed                   16   | .   3   .   6   2   .   5   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   43   | .   7   .   21  6   .   9   .   
  Terminals                46   | .   9   .   24  4   .   9   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   
Terminal Hacks             11   | .   1   1   7   1   .   1   .   
  Robot Analysis           4    | .   1   .   3   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   1   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   2   .   .   .   
  Scan Component           2    | .   .   .   1   1   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         22   | .   5   .   11  3   .   3   .   
  Terminals                22   | .   5   .   11  3   .   3   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   
    Botnet                 15   | .   4   .   7   2   .   2   .   
    Operators              6    | .   .   .   4   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   
Hacking Detections         15   | .   3   .   7   3   .   2   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   
  Time                     64   | .   .   .   26  38  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  
------------               Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              7    | .   .   .   .   .   4   .   3   
  Non-combat               3    | .   .   .   .   .   .   .   3   
  Combat                   4    | .   .   .   .   .   4   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   4   .   4   
  no_distress              1    | .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   1   
  find_dsf                 1    | .   .   .   .   .   .   .   1   
  overload_power           1    | .   .   .   .   .   .   .   1   
  disable_weapons          1    | .   .   .   .   .   1   .   .   
  formatsys_high           3    | .   .   .   .   .   3   .   .   
Relay Couplers Released    14   | .   .   .   .   .   14  .   .   
  Machine Destruction      14   | .   .   .   .   .   14  .   .   
  Attached                 5    | .   .   .   .   .   4   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   4   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -7  
--------                   Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Total Allies               15   | .   1   6   .   1   3   4   .   
  Largest Group            10   | .   1   6   6   5   7   10  7   
  Highest-Rated Group      150  | .   10  92  92  150 150 91  57  
  Highest-Rated Ally       100  | .   10  31  31  100 100 16  10  
Total Orders               37   | .   2   2   14  4   10  4   1   
  STAY                     23   | .   1   1   8   3   7   2   1   
  FOLLOW                   14   | .   1   1   6   1   3   2   .   
Ally Attacks               181  | .   .   5   42  12  9   93  20  
  Total Damage             1516 | .   .   84  380 396 78  420 158 
  Kills                    33   | .   .   2   6   8   1   15  1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Rec Fac 
Robot Analysis Total       4    | .   1   .   3   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -7   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Turns Passed               11912 | 73   1397 656  3165 1531 3217 1158 715  
Spaces Moved               5456  | 44   795  627  1206 529  1702 170  383  
  Core                     53    | 6    47   .    .    .    .    .    .    
  Treads                   4193  | 38   350  .    1021 529  1702 170  383  
  Legs                     .     | .    .    .    .    .    .    .    .    
  Wheels                   1210  | .    398  627  185  .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   240  160  160  160  
  Average Speed            164   | 145  129  95   186  240  169  160  160  
  Slowest Speed            320   | 160  250  95   240  320  240  160  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 5    75   72   55   47   77   42   9    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    1    .    
Scrap Searched             3     | .    .    3    .    .    .    .    .    
Spaces Dug                 3     | .    .    1    .    2    .    .    .    
Terrain Destroyed          12    | .    .    1    8    3    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               12    | .    .    1    8    3    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  Rec  Fac  
Total                      7957 | 50   987  684  2035 776  1890 1051 484  
  Wait                     2054 | .    61   48   733  214  39   868  91   
  Move                     5448 | 43   794  626  1205 528  1700 169  383  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  50   | 1    18   2    13   6    9    .    1    
  Fast Attach              30   | 6    5    2    4    5    8    .    .    
  Attach                   9    | .    2    .    2    .    4    .    1    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     27   | .    3    .    7    1    15   1    .    
  Drop                     55   | .    4    4    20   10   17   .    .    
  Fire                     247  | .    100  2    51   12   78   3    1    
  Melee                    18   | .    .    .    .    .    6    5    7    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    .    .    .    1    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    5    .    
  Trap                     13   | .    .    .    .    .    13   .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat / [*Exi])
-9/Materials (discovered 6 exits: [*Mat x2] / *Min x2 / *Sto x2)
-9/Storage (discovered 2 exits: [*Mat] / Gar)
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory

 History 
---------
  Turn | Location      | Event
     9 | -11/Scrapyard | Discovered new exit (range 16)
    74 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   410 | -10/Materials | Discovered new exit (range 16)
   582 | -10/Materials | Discovered new exit (range 15)
   820 | -10/Materials | Core integrity fell below 50%
   887 | -10/Materials | Lost 6 parts (1p2n1u2w)
  1263 | -10/Materials | Discovered new exit (range 14)
  1471 | -10/Materials | Entered Mines
  1471 | -10/Mines     | Accompanied by 1 ally
  1474 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1539 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  1540 | -10/Mines     | Discovered new exit (range 5)
  1701 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  1825 | -10/Mines     | Discovered new exit (range 8)
  2096 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  2127 | -10/Mines     | Entered Materials
  2127 | -9/Materials  | Accompanied by 6 allies
  2127 | -9/Materials  | Evolved 2 slots: Utility x2
  2132 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
  2560 | -9/Materials  | Discovered new exit (range 15)
  2692 | -9/Materials  | Build established: Scavenger-Mutant
  3306 | -9/Materials  | Repaired Weapon Shielding
  3642 | -9/Materials  | Discovered new exit (range 15)
  3721 | -9/Materials  | Build established: Commander-Mutant
  3884 | -9/Materials  | Discovered new exit (range 10)
  4000 | -9/Materials  | Discovered new exit (range 12)
  4221 | -9/Materials  | Identified exit to Mines
  4221 | -9/Materials  | Identified exit to Storage
  5292 | -9/Materials  | Entered Storage
  5292 | -9/Storage    | Accompanied by 4 allies
  5647 | -9/Storage    | Repaired Reactive Plating
  5740 | -9/Storage    | Met 01-MTF
  5895 | -9/Storage    | Garrison activated, responded to threat
  5940 | -9/Storage    | Identified exit to Garrison
  6118 | -9/Storage    | Build established: Scavenger-Mutant
  6284 | -9/Storage    | Discovered new exit (range 14)
  6823 | -9/Storage    | Entered Garrison
  6823 | -9/Garrison   | Accompanied by 5 allies (01-MTF)
  6828 | -9/Garrison   | 01-MTF left
  6962 | -9/Garrison   | Garrison Relay disabled
  6974 | -9/Garrison   | Triggered checkpoint
  7420 | -9/Garrison   | Lost 3 parts (1n2u)
  7524 | -9/Garrison   | Triggered checkpoint
  7577 | -9/Garrison   | Discovered new exit (range 15)
  7656 | -9/Garrison   | Build established: Commander-Mutant
  7694 | -9/Garrison   | Triggered checkpoint
  7800 | -9/Garrison   | Discovered new exit (range 15)
  7922 | -9/Garrison   | Triggered checkpoint
  7984 | -9/Garrison   | Discovered new exit (range 15)
  7994 | -9/Garrison   | Core integrity fell below 50%
  8062 | -9/Garrison   | Installed Relay Interface Framework
  8154 | -9/Garrison   | Triggered checkpoint
  8312 | -9/Garrison   | Build established: Scavenger-Mutant
  8546 | -9/Garrison   | Triggered checkpoint
  8631 | -9/Garrison   | Garrison Relay disabled
  8782 | -9/Garrison   | Triggered checkpoint
  8837 | -9/Garrison   | Garrison Relay disabled
  9014 | -9/Garrison   | Triggered checkpoint
  9078 | -9/Garrison   | Build established: Commander-Mutant
  9136 | -9/Garrison   | Garrison Relay disabled
  9773 | -9/Garrison   | Build established: Bothacker-Mutant
 10040 | -9/Garrison   | Entered Recycling
 10040 | -9/Recycling  | Accompanied by 7 allies
 10041 | -9/Recycling  | Joined Warlord attack on 0b10 via Recycling
 10058 | -9/Recycling  | Spotter reported a threat
 10074 | -9/Recycling  | Spotter reported a threat
 10116 | -9/Recycling  | Spotter reported a threat
 10116 | -9/Recycling  | Spotter reported a threat
 10117 | -9/Recycling  | Spotter reported a threat
 10117 | -9/Recycling  | Spotter reported a threat
 10170 | -9/Recycling  | Spotter reported a threat
 10177 | -9/Recycling  | Spotter reported a threat
 10184 | -9/Recycling  | Spotter reported a threat
 10188 | -9/Recycling  | Spotter reported a threat
 10215 | -9/Recycling  | Spotter reported a threat
 10223 | -9/Recycling  | Spotter reported a threat
 10265 | -9/Recycling  | Spotter reported a threat
 10265 | -9/Recycling  | Spotter reported a threat
 10269 | -9/Recycling  | Spotter reported a threat
 10276 | -9/Recycling  | Spotter reported a threat
 10314 | -9/Recycling  | Spotter reported a threat
 10314 | -9/Recycling  | Spotter reported a threat
 10358 | -9/Recycling  | Spotter reported a threat
 10367 | -9/Recycling  | Spotter reported a threat
 10398 | -9/Recycling  | Spotter reported a threat
 10408 | -9/Recycling  | Spotter reported a threat
 10409 | -9/Recycling  | Spotter reported a threat
 10419 | -9/Recycling  | Spotter reported a threat
 10451 | -9/Recycling  | Spotter reported a threat
 10462 | -9/Recycling  | Spotter reported a threat
 10472 | -9/Recycling  | Spotter reported a threat
 10947 | -9/Recycling  | Spotter reported a threat
 10966 | -9/Recycling  | Spotter reported a threat
 10981 | -9/Recycling  | Spotter reported a threat
 10999 | -9/Recycling  | Spotter reported a threat
 11021 | -9/Recycling  | Spotter reported a threat
 11021 | -9/Recycling  | Spotter reported a threat
 11047 | -9/Recycling  | Spotter reported a threat
 11071 | -9/Recycling  | Spotter reported a threat
 11073 | -9/Recycling  | Spotter reported a threat
 11074 | -9/Recycling  | Spotter reported a threat
 11077 | -9/Recycling  | Discovered new exit (range 6)
 11119 | -9/Recycling  | Spotter reported a threat
 11119 | -9/Recycling  | Spotter reported a threat
 11119 | -9/Recycling  | Spotter reported a threat
 11161 | -9/Recycling  | Spotter reported a threat
 11170 | -9/Recycling  | Spotter reported a threat
 11170 | -9/Recycling  | Spotter reported a threat
 11172 | -9/Recycling  | Spotter reported a threat
 11198 | -9/Recycling  | Entered Factory
 11198 | -7/Factory    | Accompanied by 7 allies
 11198 | -7/Factory    | Evolved 4 slots: Utility x4
 11598 | -7/Factory    | Search patrols dispatched
 11913 | -7/Factory    | Self-destructed

 Last Messages 
---------------
11627_ Jacked W-25 Informer...
>>overload_power
Initiated overload sequence, T-4 to critical power.
11635_ U-05 Engineer lays Concrete. <x2>
11637_ U-05 Engineer builds a Wall.
11638_ U-05 Engineer lays Concrete. <x4>
11641_ U-05 Engineer builds a Wall.
11642_ U-05 Engineer lays Concrete. <x4>
11645_ U-05 Engineer builds a Wall.
11646_ U-05 Engineer lays Concrete. <x5>
11669_ K-01 Serf collects debris.
11674_ Technician 1a reports 0b10 security level has lowered to 2.
11681_ W-25 Informer destroyed.
11682_ K-01 Serf collects debris. <x3>
11698_ ALERT: Rogue bot located, Programmers report to Factory Zone 5Q.
11797_ U-05 Engineer lays Concrete. <x3>
11858_ Destroyed Gravmag System.
11860_ P-60 Hacker destroyed.
11862_ Acquired 4 matter.
11872_ K-01 Serf collects debris. <x7>

 Map 
-----
+----------------------------------------------------+
|         /*[       +            #????  ???????????? |
| #######!%=%    [  #    %       #????" ???????????? |
| ??????#%=!%[      #            #????" ""?????????? |
| ??????#  %     ]]!#            #??" " ""#???###??? |
| ??????# ^  %   ]] #      [     ## " " ""#???   ??? |
| ??????#  %%%   ]! #  %   %     ## " " ""#?       ? |
| ??????#  %%"      #   %        ## " "  "#?       ? |
| ??????+           #  %= %      ## " "   # """ """? |
| ??????#           # ==% =      ## " "   # """ ""?  |
| ??????#######     #            ## " "   #?""" """  |
| ????????????#     #            #??    [ #??        |
| ????????????#     #      %     #????    #???    ?? |
| ????????????      #######+############+######+#### |
| ??????#####+##+## #?#    !=%  !%= %  %             |
| ??????#         # #?#     %         % %            |
| ??????#=        # #?#    %         =               |
| ??????#    =    # #?#        s    =%               |
| ??????#       ! # #?#                              |
| ??????########/## #?###         ######+########### |
| ?????????#      # #???#         #???     ????????? |
| ?????????#  """ # #???# %       +?         ??????? |
| ?????????#  """ + #???# [ k #####          ! ????? |
| ?????????#  """ # #???#     #???#            #???? |
| ?????????#      # #####  =  #???#  """    !  #???? |
| ?????????#      +       =%[ #???#  """       #???? |
| ?????????################@#######  """  !/   #???? |
| ??????????????#               [ #       !/   #???? |
| ??????????????#                 # ???"  //   #???? |
| ??????????????# """"""" """"""" #????"       #???? |
| ??????????????# """"""" """"""" #????"    !  #???? |
| ??????????????# """"""" """"""" #?????       #???? |
| ??????????????# """"""" """"""" #?????########???? |
| ??????????????#     og  r       #????????????????? |
| ??????????????###################????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Weapon Shielding           33
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        46

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AccelerationAerolevBoomstick
  Manual?         0
Play Time         00:48:26
  Cumulative      332.6 hours
  Start           2022.06.14 @ 15:24:00
  End             2022.06.14 @ 16:18:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          590
  Rogue           435
  Adventurer      148
  Explorer        7
Win Type          -
  Total           11
  Types           9/0/1/1/0/0/0/0/0
Lore%             74
Gallery%          87
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9cf9150b-a7d2-4394-b031-4b7bf5db9f0d