Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.08 @ 13:37:34 Player: devwitch Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (3573) 3573 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 9311 Bonus ------- Follower Combat Kills 80 Friendly Fire -22 Cogmind --------- Core Integrity 0/1300 Matter 268/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Medium Storage Unit Terrain Scanner Seismic Detector Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Targeting Computer Core Analyzer Improved Phase Shifter Advanced Focal Shield > --- WEAPON ----------- Gamma Rifle Advanced Plasma Cannon Coil Gun Hypervelocity Gauss Rifle Hypervelocity Railgun > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Medium Storage Unit Terrain Scanner Seismic Detector Ion Cannon Hypervelocity Railgun Improved Datajack [Rating: 101] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Flight Unit Impulse Thruster Array Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . . . 1 . . 1 1 . Utility 8 | . 1 2 . 1 . 1 1 1 1 Weapon 3 | . . . . . 1 1 . . 1 Parts Attached 82 | 8 1 2 9 7 7 6 6 3 33 Power 14 | 1 . . 1 1 1 . 1 . 9 Engine 8 | 1 . . . 1 1 . 1 . 4 Core 3 | . . . 1 . . . . . 2 Reactor 3 | . . . . . . . . . 3 Propulsion 23 | 2 . . 5 4 1 1 3 2 5 Treads 21 | 2 . . 5 4 1 1 3 2 3 Leg 1 | . . . . . . . . . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Utility 24 | 3 1 2 . 2 1 3 2 1 9 Device 13 | 1 1 1 . . . 2 1 . 7 Storage 2 | 1 . . . . . . . . 1 Processor 5 | 1 . 1 . 1 1 1 . . . Hackware . | . . . . . . . . . . Protection 4 | . . . . 1 . . 1 1 1 Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 3 . 4 2 . . 10 Energy Gun 7 | . . . 1 . 2 1 . . 3 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 12 | 2 . . 2 . 2 1 . . 5 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 46 | . . . 4 . . 1 1 . 40 Power 9 | . . . 1 . . . 1 . 7 Propulsion 8 | . . . 1 . . . . . 7 Utility 13 | . . . . . . . . . 13 Weapon 16 | . . . 2 . . 1 . . 13 Highest Loss Streak 22 | . . . 2 . . 1 1 . 22 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 94 | . 100 100 97 99 99 99 100 99 75 Engine 8 | . 12 10 6 5 14 12 11 10 5 Core 1 | . . . 3 2 . . . . . Treads 19 | . 25 20 19 24 21 18 22 24 12 Device 13 | . 12 20 20 16 10 11 11 10 9 Storage 6 | . 12 10 10 8 7 6 5 5 3 Processor 18 | . 12 20 20 16 17 25 22 20 15 Protection 4 | . . . . 8 7 . 5 10 7 Energy Gun 3 | . . . . . 6 6 5 5 4 Ballistic Gun 15 | . 25 20 17 16 14 17 16 15 10 Naked Turns 27 | . . . . . . . . . 27 Heaviest Build 76 | 20 20 21 23 30 41 45 53 56 76 Greatest Support 157 | 40 40 40 43 68 68 75 102 157 157 Greatest Overweight (x) 20 | . . . 6 . . . . . 20 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 10 10 10 10 10 10 10 15 Average Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 10 9 10 10 10 10 10 10 9 Average Carried 8 | 1 7 8 9 8 9 9 9 8 5 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 5 10 9 8 10 10 10 10 9 5 Class Distribution -------------------- 35% | Hacker-Skirmisher 24% | Hacker-Gunner 17% | Hacker-Mutant 9% | Scavenger-Gunner 9% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Matter Collected 2118 | 243 131 . 359 105 30 368 130 33 719 Remotely . | . . . . . . . . . . Salvage Created 3527 | . 186 . 725 108 . 778 193 . 1537 Parts 210 | . 15 . 48 7 . 35 12 . 93 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 63 | . 4 . 17 4 . 16 3 . 19 Guns 55 | . 4 . 17 4 . 16 3 . 11 Cannons 5 | . . . . . . . . . 5 AOE 1 | . . . . . . . . . 1 Classes Destroyed 11 | . 4 . 1 . . 1 1 . 4 Builder 1 | . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . 1 Operator 1 | . . . . . . . . . 1 Watcher 10 | . 2 . 1 . . 3 1 . 3 Swarmer 12 | . 2 . 2 3 . 5 . . . Grunt 22 | . 2 . 10 . . 8 . . 2 Sentry 9 | . . . 5 1 . 2 1 . . Specialist 1 | . . . . . . . . . 1 Hunter 7 | . . . . . . . 2 . 5 Programmer 10 | . . . . . . 1 . . 9 Striker 2 | . . . . . . . . . 2 Best Kill Streak 9 | . 4 . 6 3 . 9 3 . 7 Combat Bots Only 8 | . 2 . 6 3 . 8 2 . 7 Max Kills in Single Turn 3 | . 2 . 2 1 . 2 1 . 3 Gunslinging 1 | . . . 1 . . 1 . . 1 Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Hostile Shots Fired 1015 | . 13 . 126 18 . 161 29 . 668 Missed 368 | . 5 . 38 3 . 65 15 . 242 Damage Taken 7265 | . 83 . 645 85 . 822 162 . 5468 Core 1509 | . 14 . 108 26 . 61 . . 1300 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . 53 Ignored by Resistances 4222 | . 51 . 406 56 . 500 94 . 3115 Core Remaining (%) 94 | 100 94 . 73 95 100 92 100 100 . Volleys Fired 152 | . 15 1 50 5 . 25 8 . 48 Largest 5 | . 2 2 2 2 . 4 4 . 5 Hottest 278 | . 40 40 63 46 . 158 158 . 278 Shots Fired 458 | . 30 2 85 10 . 97 32 . 202 Gun 426 | . 30 2 85 10 . 97 32 . 170 Cannon 32 | . . . . . . . . . 32 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 345 | . 30 2 84 10 . 72 24 . 123 Thermal 83 | . . . . . . 25 8 . 50 Explosive . | . . . . . . . . . . Electromagnetic 30 | . . . 1 . . . . . 29 Robot Hit Streak 65 | . 7 3 65 27 . 47 12 . 32 Robot Miss Streak 3 | . 2 . 1 . . 2 3 . 3 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 11 | . . . 1 . . 8 1 . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 Shots Hit Robots 364 | . 23 2 79 10 . 84 23 . 143 Core Hits 198 | . 11 . 32 5 . 55 20 . 75 Critical Kills 8 | . . . . . . 1 . . 7 Critical Parts Destroyed 8 | . . . . . . . 1 . 7 Critical Strikes 17 | . . . . . . 1 1 . 15 Meltdown 2 | . . . . . . . . . 2 Destroy 15 | . . . . . . 1 1 . 13 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7522 | . 298 25 1013 159 . 1771 523 . 3733 Guns 6330 | . 298 25 1013 159 . 1771 523 . 2541 Cannons 810 | . . . . . . . . . 810 Explosions 377 | . . . . . . . . . 377 Melee . | . . . . . . . . . . Ramming 5 | . . . . . . . . . 5 Kinetic 4394 | . 298 25 1013 159 . 1050 279 . 1570 Thermal 2663 | . . . . . . 721 244 . 1698 Explosive . | . . . . . . . . . . Electromagnetic 460 | . . . . . . . . . 460 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 20 Average Corruption 8 | . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 32 | . . . . . . . . . 32 Message Errors 6 | . . . . . . . . . 6 Matter Fused 8 | . . . . . . . . . 8 Heat Flow Errors 4 | . . . . . . . . . 4 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Misfires 3 | . . . . . . . . . 3 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 55 | . . . . . . . . . 55 Projectiles . | . . . . . . . . . . Explosions 55 | . . . . . . . . . 55 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . . 66 Shots 1 | . . . . . . . . . 1 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 236 | . 2 . 24 29 . 192 61 . 236 Average Temperature 55 | . 2 . 8 6 . 62 26 . 69 Received Heat Transfer 1441 | . 30 . 504 54 . 423 . . 430 Effects 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 8 | . . . . . . 1 2 . 5 Heat Transferred 4434 | . . . . . . 1650 550 . 2234 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Peak Influence 298 | . 191 61 171 88 3 298 153 22 149 Initial 106 | . . 57 18 3 . . 106 22 8 Average 55 | . 123 57 54 39 1 93 95 22 44 Maximum Alert Level 1 | . . . . . . 1 . . . Low Security (%) 97 | 100 100 100 100 100 100 82 100 100 100 Level 1 2 | . . . . . . 17 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . . . 3 5 1 5 . . 7 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . 1 1 . . 2 Reinforcement 7 | . . . . 2 . 1 . . 4 Assault . | . . . . . . . . . . Garrison 10 | . . . 3 3 . 3 . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Distress Signals 6 | . 1 . 1 1 . 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 8 1 19 7 . 26 4 . 54 Peak Tracking Total 12 | . 3 2 6 3 1 9 2 . 12 Tactical Retreats 4 | . . . 1 . . . . . 3 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Traps Triggered 4 | . 1 . 1 . 1 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Machines Accessed 16 | . 2 1 7 2 3 . 1 . . Terminals 16 | . 2 1 7 2 3 . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 29 | . 6 1 13 4 3 . 2 . . Successful 18 | . 5 1 8 1 2 . 1 . . Failed 11 | . 1 . 5 3 1 . 1 . . Catastrophic 4 | . . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 18 | . 2 1 8 4 1 . 2 . . Terminals 29 | . 6 1 13 4 3 . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 18 | . 5 1 8 1 2 . 1 . . Part Schematic 1 | . . . 1 . . . . . . Open Door 2 | . . . 2 . . . . . . Open DSF 1 | . . . . . 1 . . . . Level Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 1 . . . . . . . Unreport Threat 6 | . . . 3 1 1 . 1 . . Locate Traps 2 | . 1 . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 11 | . 2 1 3 2 2 . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 . . . Highest-Rated Group 93 | . . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . . . . 32 . . . Total Damage 498 | . . . . . . 498 . . . Kills 3 | . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Turns Passed 4937 | 138 369 91 896 540 548 587 495 224 1049 Spaces Moved 2719 | 79 188 54 430 328 345 295 277 101 622 Core 91 | 4 . . 1 . . . . . 86 Treads 2502 | 75 188 54 429 328 345 295 277 101 410 Legs 12 | . . . . . . . . . 12 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 114 | . . . . . . . . . 114 Fastest Speed 45 | 50 160 160 160 155 152 155 156 159 45 Average Speed 150 | 154 160 160 160 156 154 155 157 159 128 Slowest Speed 1050 | 160 160 160 350 160 155 155 158 162 1050 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 19 | 6 29 7 70 28 9 9 8 2 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 7 | . . . . . . . . . 7 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 AOE 5 | . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Res Total 3208 | 91 226 57 554 344 358 362 314 165 737 Wait 208 | . 17 . 57 . . 32 20 57 25 Move 2708 | 78 187 53 429 327 344 294 276 100 620 Hop 1 | . . . . . . . . . 1 Pick Up 32 | 5 6 1 6 2 3 3 2 1 3 Fast Attach 33 | 7 . . 2 1 5 . . 1 17 Attach 31 | . 1 2 5 1 2 3 3 2 12 Detach 7 | . . . . . 1 . . 2 4 Swap 18 | 1 . . 2 5 . 3 3 . 4 Drop 16 | . . . 3 3 3 2 2 2 1 Fire 152 | . 15 1 50 5 . 25 8 . 48 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Sub) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 139 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 361 | -10/Materials | Identified exit to Materials 495 | -10/Materials | Identified exit to Subcaves 495 | -10/Materials | Discovered exit to Subcaves (range 9) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Utility x2 546 | -9/Materials | Identified exit to Storage 546 | -9/Materials | Discovered exit to Storage (range 11) 599 | -9/Materials | Entered Storage 815 | -9/Storage | Build established: Hacker-Skirmisher 1220 | -9/Storage | Garrison activated, responded to threat 1420 | -9/Storage | Identified exit to Materials 1420 | -9/Storage | Discovered exit to Materials (range 16) 1495 | -9/Storage | Entered Materials 1495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1507 | -8/Materials | Garrison activated, responded to threat 1996 | -8/Materials | Identified exit to Factory 1996 | -8/Materials | Discovered exit to Factory (range 16) 2000 | -8/Materials | Met 7R-MNS 2035 | -8/Materials | Entered Factory 2035 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2036 | -7/Factory | Caught up to 7R-MNS 2050 | -7/Factory | Identified exit to DSF 2536 | -7/Factory | Identified exit to Factory 2536 | -7/Factory | Discovered exit to Factory (range 15) 2583 | -7/Factory | Entered another Factory area 2583 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2828 | -6/Factory | Garrison activated, responded to threat 2868 | -6/Factory | Build established: Hacker-Gunner 2917 | -6/Factory | Allied Derelicts emerged from ambush trap array 3000 | -6/Factory | Garrison activated, responded to threat 3055 | -6/Factory | Lost 3 allies 3087 | -6/Factory | Destroyed 8 combat bots 3126 | -6/Factory | Identified exit to Factory 3126 | -6/Factory | Discovered exit to Factory (range 14) 3170 | -6/Factory | Entered another Factory area 3170 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3652 | -5/Factory | Identified exit to Factory 3652 | -5/Factory | Discovered exit to Factory (range 6) 3665 | -5/Factory | Entered another Factory area 3665 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3821 | -4/Factory | Identified exit to Research 3821 | -4/Factory | Discovered exit to Research (range 10) 3889 | -4/Factory | Entered Research 3889 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4232 | -3/Research | Lost 3 parts (1p2w) 4243 | -3/Research | Build established: Scavenger-Tank 4258 | -3/Research | Spotted B-86 Titan 4469 | -3/Research | Lost 15 parts (3p3n4u5w) 4726 | -3/Research | Garrison activated, responded to threat 4738 | -3/Research | Spotted Striker 4738 | -3/Research | Spotted Striker 4739 | -3/Research | Cargo convoy interrupted 4751 | -3/Research | Destroyed Striker 4756 | -3/Research | System corruption reached 10% 4768 | -3/Research | Destroyed Striker 4793 | -3/Research | Crushed by falling debris 4824 | -3/Research | Destroyed 7 combat bots 4832 | -3/Research | Core integrity fell below 50% 4874 | -3/Research | Lost 22 parts (3p4n9u6w) 4890 | -3/Research | Core integrity fell below 20% 4938 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04893_ G%%MXDOP=YG/HAMMNL#BWAJ%0B 04894_ K-01 Serf collects debris. 04896_ K-01 Serf cleans the Vacuum Chamber. 04904_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04908_ Knocked back. 04908_ K-01 Serf destroyed. 04910_ System corrupted: Impulse Thruster Array rejected. 04911_ Imp. Signal Interpreter severed. 04916_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04918_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04921_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R009. 04922_ K-01 Serf cleans the Terminal. 04923_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 04928_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????#+#### ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????# ??????????????????? | | ????????????????????????# ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# ?????????????????????? | | ??????????????#?????????# #?????????????????????? | | ??????????????# ??????# #?????????????????????? | | ??????????????# "T ]##### #?????????????????????? | | ??????????????+ "" @ ############??????????? | | ??????????????# ### c ?????????? | | ??????????????????????# gg ?????????? | | ??????????????????????# gg ?????????? | | ?????????????????????## c """g g ?????????? | | ?????????????????????# """"gg ######??????????? | | ?????????????????????# """" #???????????????? | | ?????????????????????# c """ ######??????????? | | ?????????????????????# ?????????? | | ?????????????????????+ ??????????? | | ?????????????????????# t ?????????? | | ?????????????????????# ??????????? | | ?????????????????????# #####???????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ! #???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# T#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# ""#???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 32 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Armor Coverage 375 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- Autogun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed SlugExplosiveMegatreads Manual? 0 Play Time 01:01:24 Cumulative 18.7 hours Start 2024.04.08 @ 11:25:12 End 2024.04.08 @ 13:37:34 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 35 Rogue 0 Adventurer 0 Explorer 35 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5480e2e8-5fe8-4e6c-83c1-57d5cd27cc7b