Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.31 @ 14:25:25 Player: Ty Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (2271) 2271 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 5788 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 155 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 22/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Walking (540) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (25) --- Light EM Pulse Cannon Assault Cannon Remote Datajack Power Maul Power Maul Power Maul Power Maul Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Hacking Suite Hacking Suite > --- WEAPON ----------- Power Maul Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg Reaction Control System Light EM Pulse Cannon Light EM Pulse Cannon Flak Gun Improved Light Cannon Improved Light Cannon Assault Cannon Remote Datajack Power Maul Power Maul [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Light EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . 2 . . 1 . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 88 | 5 4 22 14 16 4 23 Power 12 | 1 1 2 2 2 1 3 Engine 6 | 1 . 2 2 1 . . Core 6 | . 1 . . 1 1 3 Reactor . | . . . . . . . Propulsion 36 | 2 . 10 9 10 1 4 Treads 9 | . . 2 7 . . . Leg 27 | 2 . 8 2 10 1 4 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 2 . 1 3 1 1 Device 2 | . . . . 1 . 1 Storage 2 | . 1 . . 1 . . Processor 2 | . 1 . . 1 . . Hackware 2 | . . . 1 . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 32 | 2 1 10 2 1 1 15 Energy Gun 7 | 1 . 6 . . . . Energy Cannon 3 | . . 1 1 . . 1 Ballistic Gun 6 | 1 1 3 . . . 1 Ballistic Cannon 8 | . . . 1 1 . 6 Launcher . | . . . . . . . Special Weapon 4 | . . . . . 1 3 Impact Weapon 4 | . . . . . . 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 32 | . . 10 2 . . 20 Power 7 | . . 2 . . . 5 Propulsion 13 | . . 4 1 . . 8 Utility 4 | . . . . . . 4 Weapon 8 | . . 4 1 . . 3 Highest Loss Streak 12 | . . 5 2 . . 12 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 93 99 99 100 88 Engine 5 | . 4 9 11 2 . . Core 5 | . 9 1 . 6 15 11 Treads 10 | . . 9 15 22 . . Leg 26 | . 28 28 28 13 38 33 Device 2 | . . . . 8 7 5 Storage 10 | . 13 11 11 9 7 7 Processor 8 | . 13 11 5 9 7 . Hackware 5 | . . . 5 9 7 13 Energy Gun 4 | . 1 10 5 . . . Energy Cannon 6 | . . 6 11 9 7 1 Ballistic Gun 5 | . 26 4 . . . . Ballistic Cannon 3 | . . . 5 9 7 4 Peak Build Rating 43 | 5 9 16 16 32 41 43 Average Rating 18 | 3 8 12 14 24 38 35 On Entrance 16 | . 5 9 14 16 32 41 Naked Turns . | . . . . . . . Heaviest Build 102 | 6 27 34 35 97 102 101 Greatest Support 80 | 20 20 40 80 80 80 80 Greatest Overweight (x) 6 | . 1 2 1 2 1 6 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 5 15 15 15 25 25 25 Average Capacity 17 | 5 14 15 15 18 25 25 Most Carried 19 | 5 8 15 15 19 16 16 Average Carried 11 | 2 5 10 14 15 15 12 Final Capacity 25 | 5 15 15 15 25 25 25 Final Carried 17 | 3 8 15 15 17 15 7 Class Distribution -------------------- 53% | Scavenger-Mutant 35% | Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 1251 | 250 164 223 164 195 . 255 Remotely . | . . . . . . . Salvage Created 3205 | . 482 1018 1144 210 . 351 Parts 184 | . 29 66 58 18 . 13 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 5 | . 2 1 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 59 | . 8 18 20 4 . 9 Melee 1 | . . . . . . 1 Guns 27 | . 8 10 6 . . 3 Cannons 27 | . . 6 13 4 . 4 AOE 2 | . . 2 . . . . Classes Destroyed 12 | . 5 5 1 . . 1 Worker 6 | . 2 3 1 . . . Builder 1 | . . 1 . . . . Tunneler 1 | . 1 . . . . . Hauler 1 | . . . 1 . . . Recycler 7 | . 2 2 3 . . . Operator 3 | . . 2 . 1 . . Watcher 4 | . . 3 1 . . . Swarmer 12 | . 3 6 3 . . . Grunt 27 | . 5 6 11 . . 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 18 | . . 5 6 4 . 3 Best Kill Streak 6 | . 3 6 5 1 . 6 Combat Bots Only 6 | . 3 3 4 1 . 6 Max Kills in Single Turn 2 | . 1 2 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 685 | . 42 127 89 6 . 421 Missed 214 | . 10 44 30 . . 130 Damage Taken 5191 | . 396 1185 682 87 . 2841 Core 1114 | . 103 227 80 . . 704 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 58 . 23 100 . . Volleys Fired 240 | . 62 59 56 6 . 57 Largest 2 | . 2 2 2 2 . 2 Hottest 112 | . 40 112 112 100 . 95 Shots Fired 429 | . 124 109 105 12 . 79 Gun 262 | . 124 89 37 . . 12 Cannon 156 | . . 20 68 12 . 56 Launcher . | . . . . . . . Special 11 | . . . . . . 11 Kinetic 241 | . 124 34 12 6 . 65 Thermal 56 | . . 19 37 . . . Explosive . | . . . . . . . Electromagnetic 121 | . . 56 56 6 . 3 Robot Hit Streak 19 | . 15 10 10 6 . 19 Robot Miss Streak 5 | . 5 3 5 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 4 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 287 | . 69 77 64 10 . 67 Core Hits 138 | . 31 40 31 7 . 29 Critical Kills . | . . . . . . . Critical Parts Destroyed 5 | . 1 1 . . . 3 Critical Strikes 17 | . 1 4 3 . . 9 Burn 5 | . . 2 3 . . . Destroy 2 | . 1 1 . . . . Blast 3 | . . . . . . 3 Corrupt 1 | . . 1 . . . . Smash 6 | . . . . . . 6 Melee Attacks 12 | . . . . . . 12 Impact 12 | . . . . . . 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 4941 | . 589 1332 1362 218 . 1440 Guns 1969 | . 589 828 347 . . 205 Cannons 2479 | . . 372 995 218 . 894 Explosions 120 | . . 120 . . . . Melee 341 | . . . . . . 341 Ramming 32 | . . 12 20 . . . Kinetic 2143 | . 589 186 191 115 . 1062 Thermal 668 | . . 321 347 . . . Explosive . | . . . . . . . Electromagnetic 1757 | . . 813 804 103 . 37 Impact 341 | . . . . . . 341 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . . 7 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 102 | . . 4 6 . . 92 Projectiles 6 | . . . 6 . . . Explosions 4 | . . 4 . . . . Melee 92 | . . . . . . 92 Knockbacks 8 | . . . 1 1 . 6 Impact . | . . . . . . . Kinetic 8 | . . . 1 1 . 6 Secondary . | . . . . . . . Self-Inflicted Damage 75 | . . 75 . . . . Shots 2 | . . 2 . . . . Rammed 1 | . . 1 . . . . Targets Rammed 5 | . . 1 4 . . . Kicked 4 | . . . 4 . . . Crushed . | . . . . . . . Highest Temperature 345 | . 38 175 345 27 . 276 Average Temperature 69 | . 7 49 115 13 . 72 Received Heat Transfer 1803 | . 201 210 213 45 . 1134 Effects 3 | . . . 3 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Fried 7 | . . 3 3 . . 1 Impact Corruptions 4 | . . . . . . 4 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1963 | . . 853 1110 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 2 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 513 | . 180 325 513 278 . 159 Initial 152 | . . 44 92 152 . 1 Average 174 | . 67 200 366 152 . 51 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 63 | 100 100 46 13 71 100 100 Level 1 27 | . . 53 42 28 . . Level 2 9 | . . . 43 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . 1 2 2 1 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 2 2 . . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 5 | . 1 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 15 24 25 5 . 16 Peak Tracking Total 5 | . 4 4 5 2 . 5 Tactical Retreats 4 | . . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 4 | . . . 2 . 1 1 Terminals 3 | . . . 2 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 6 | . . . 4 . 1 1 Successful 3 | . . . 1 . 1 1 Failed 3 | . . . 3 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . 2 . . . Terminals 5 | . . . 4 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . . . 1 . . 1 Open Door 2 | . . . 1 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . . . . . 2 Non-combat . | . . . . . . . Combat 2 | . . . . . . 2 Robot Hacks Applied 2 | . . . . . . 2 parse_system 2 | . . . . . . 2 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . . . . 2 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 2 | . . . . . . 2 Largest Group 2 | . . . . . . 2 Highest-Rated Group 64 | . . . . . . 64 Highest-Rated Ally 39 | . . . . . . 39 Total Orders 2 | . . . . . . 2 ROAM 1 | . . . . . . 1 GUARD 1 | . . . . . . 1 Ally Attacks 32 | . . . . . . 32 Total Damage 389 | . . . . . . 389 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 3912 | 50 671 918 830 808 138 497 Spaces Moved 1757 | 36 256 427 439 380 67 152 Core 8 | 8 . . . . . . Treads 480 | . . 63 162 255 . . Legs 1269 | 28 256 364 277 125 67 152 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 196 187 Average Speed 166 | 104 183 163 134 181 196 196 Slowest Speed 630 | 120 190 260 190 265 196 630 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 48 36 68 28 3 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . 8 1 1 . . Melee . | . . . . . . . Projectile 2 | . . . 1 1 . . AOE 8 | . . 8 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 2335 | 48 359 543 575 489 72 249 Wait 102 | . 23 5 26 44 . 4 Move 1752 | 35 255 426 438 379 67 152 Hop . | . . . . . . . Pick Up 82 | 8 11 24 13 23 1 2 Fast Attach 2 | . . 1 . 1 . . Attach 41 | 5 2 16 3 3 2 10 Detach 2 | . . 1 . 1 . . Swap 45 | . 2 5 11 12 2 13 Drop 43 | . 4 5 14 20 . . Fire 240 | . 62 59 56 6 . 57 Melee 11 | . . . . . . 11 Ram . | . . . . . . . Kick 4 | . . . 4 . . . Crush 1 | . . 1 . . . . Escape Stasis 10 | . . . 10 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 703 | -10/Materials | Discovered new exit (range 8) 720 | -10/Materials | Identified exit to Materials 722 | -10/Materials | Entered another Materials area 722 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Discovered new exit (range 9) 899 | -9/Materials | Lost 5 parts (1p2n2w) 971 | -9/Materials | Identified exit to Storage 1061 | -9/Materials | Lost 3 parts (2n1w) 1074 | -9/Materials | Core integrity fell below 50% 1301 | -9/Materials | Discovered new exit (range 16) 1337 | -9/Materials | Identified exit to Mines 1403 | -9/Materials | Build established: Scavenger-Mutant 1640 | -9/Materials | Entered Storage 2446 | -9/Storage | Discovered new exit (range 15) 2470 | -9/Storage | Entered Materials 2470 | -8/Materials | Evolved 2 slots: Utility x2 2792 | -8/Materials | Met 7R-MNS 2881 | -8/Materials | Discovered new exit (range 16) 3278 | -8/Materials | Entered Factory 3278 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3279 | -7/Factory | Caught up to 7R-MNS 3317 | -7/Factory | Garrison activated, responded to threat 3395 | -7/Factory | Build established: Mutant 3416 | -7/Factory | Identified exit to Garrison 3416 | -7/Factory | Entered Garrison 3484 | -7/Garrison | Triggered checkpoint 3627 | -7/Garrison | Lost 5 parts (2p2n1u) 3695 | -7/Garrison | Build established: Hacker-Mutant 3736 | -7/Garrison | Triggered checkpoint 3739 | -7/Garrison | Triggered checkpoint 3832 | -7/Garrison | Triggered checkpoint 3860 | -7/Garrison | Core integrity fell below 50% 3872 | -7/Garrison | Core integrity fell below 20% 3898 | -7/Garrison | Lost 12 parts (2p5n3u2w) 3913 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03848_ Knocked back. 03849_ VSS Leg destroyed. 03854_ B-48 Gladiator destroyed. 03854_ Imp. Light Cannon destroyed. 03854_ Titanium Leg destroyed. 03854_ Aluminum Leg destroyed. 03855_ System corrupted: Energy discharge (-27). 03859_ Critical hit (Burn: +37). 03863_ Hacking Suite destroyed. 03863_ G-47 Trooper destroyed. 03867_ VSS Leg destroyed. 03877_ System corrupted: Component data lost. 03880_ Y-54 Guardian destroyed. 03889_ G-47 Trooper destroyed. 03895_ Critical hit (Burn: +37). 03895_ G-47 Trooper destroyed. 03901_ Imp. Light Cannon destroyed. 03905_ Aluminum Leg destroyed. 03907_ Lgt. Nuclear Core destroyed. 03910_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????#???????????? | | ?????????????????????#???????????? #???????????? | | ???????????????????##T######""""## #???????????? | | ??????????????????? % #???????????? | | ???????????????????? #?#?????????? | | ????????????????????? # #?????????? | | ??????????????????????# ## #? # #?????????? | | ????????????????????### ## ## #"#?????????? | | ????????????????????# ^ % #?????????? | | ????????????????????# ^ % "#?????????? | | ????????????????????#% g % "%#?????????? | | ????????????????????# =![[^ "??????????? | | ??????????????????????#%[%## ##% #???????????? | | ??????????????????????#% @#* ## ##########??? | | ??????????????????????# %%g%= %[% #??? | | ??????????????????????# %/=!]= #??? | | ??????????????????????#%% =*% ####### #??? | | ??????????????????????# % ##[ ## ##?????# #??? | | ??????????????????????# ## ## #??????# #??? | | ??????????????????????#% ######## #??????# #??? | | ??????????????????????# %#??????# #??????# #??? | | ??????????????????????#% #??????# +??????# #??? | | ??????????????????????# #??????# ##?????#^^#??? | | ??????????????????????# #??????# #??????# #??? | | ??????????????????????# #??????# ######## #### | | ?????????????????????? ???????# | | ?????????????????????? ???????# | | ????????????????????? ???????####### ######### | | ?????????????????????#####?????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????#=#???????? | | ???????????????????????????????????????# #???????? | | ???????????????????????????????????????#[#???????? | | ???????????????????????????????????????#!#???????? | | ???????????????????????????????????????#!##+##### | | ???????????????????????????????????????# | | ???????????????????????????????????????# # ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Hey, That's Mine! Challenges ------------ None Game ------ Seed AntigravShrapnelBarrier Manual? 0 Play Time 00:49:13 Cumulative 6.7 hours Start 2024.12.31 @ 13:34:26 End 2024.12.31 @ 14:25:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 91108574-c1c0-4915-afe8-73d2882a56c3