Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 23:51:13 Player: Cherman0 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (814) 814 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2124 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 280/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (3) ------ Huge Storage Unit Seismic Detector > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (25) --- Wheel Wheel Heat Sink Medium Storage Unit Weight Redist. System Structural Scanner Sensor Array ECM Suite Medium Laser Medium Laser Medium Laser Light Assault Rifle Light Assault Rifle Datajack Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Huge Storage Unit Seismic Detector > --- WEAPON ----------- Medium Laser Medium Laser > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Wheel Medium Storage Unit Structural Scanner Sensor Array Light Assault Rifle Datajack Mining Laser [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 26 | 3 21 . 2 Power 1 | . 1 . . Engine 1 | . 1 . . Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 4 . . Treads 6 | 2 4 . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 2 | 1 1 . . Device 1 | 1 . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | . 15 . 2 Energy Gun 6 | . 6 . . Energy Cannon . | . . . . Ballistic Gun 7 | . 5 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . 2 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 2 | . 2 . . Unidentified Prototypes . | . . . . Parts Lost 6 | . 5 1 . Power 3 | . 2 1 . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 2 | . 2 . . Highest Loss Streak 3 | . 3 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 97 98 66 Engine 11 | . 11 12 . Treads 27 | . 27 28 22 Device 13 | . 14 14 11 Storage 13 | . 14 14 11 Energy Gun 15 | . 10 28 . Ballistic Gun 11 | . 16 . 22 Peak Build Rating 8 | 7 8 8 7 Average Rating 7 | 6 7 7 7 On Entrance 7 | 6 7 8 7 Naked Turns . | . . . . Heaviest Build 90 | 15 90 86 83 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 2 | . 2 2 2 Average Overweight (x) 1 | . 1 2 2 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 8 24 25 25 Most Carried 16 | 7 16 15 15 Average Carried 11 | 6 10 14 15 Final Capacity 25 | 8 25 25 25 Final Carried 15 | 5 14 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 616 | 230 386 . . Remotely . | . . . . Salvage Created 1278 | 284 935 59 . Parts 66 | 22 40 4 . Haulers Intercepted 2 | . 2 . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 20 | . 17 3 . Guns 20 | . 17 3 . Classes Destroyed 8 | 3 4 1 . Worker 4 | 2 1 1 . Tunneler 10 | 9 1 . . Hauler 2 | . 2 . . Recycler 2 | 1 1 . . Operator 1 | . 1 . . Watcher 3 | . 3 . . Swarmer 3 | . . 3 . Grunt 17 | . 17 . . Best Kill Streak 5 | 5 4 3 . Combat Bots Only 4 | . 4 3 . Max Kills in Single Turn 1 | 1 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 120 | . 105 15 . Missed 37 | . 30 7 . Damage Taken 1014 | . 949 65 . Core 190 | . 180 10 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 276 | . 276 . . Core Remaining (%) 62 | 100 . 24 . Volleys Fired 133 | 28 100 5 . Largest 2 | 2 2 2 . Hottest 100 | 100 100 100 . Shots Fired 263 | 56 197 10 . Gun 261 | 56 195 10 . Cannon . | . . . . Launcher . | . . . . Special 2 | . 2 . . Kinetic 105 | . 105 . . Thermal 158 | 56 92 10 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 14 | 8 14 2 . Robot Miss Streak 6 | 3 6 3 . Penetration Max . | . . . . Secondary Targets 2 | . 1 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 170 | 36 130 4 . Core Hits 68 | 12 52 4 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 13 | 5 7 1 . Burn 13 | 5 7 1 . Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2140 | 464 1571 105 . Guns 2045 | 464 1527 54 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 95 | . 44 51 . Kinetic 785 | . 785 . . Thermal 1260 | 464 742 54 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 1 | . . 1 . Impact 1 | . . 1 . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 13 | . 6 7 . Targets Rammed 14 | . 7 7 . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 268 | 235 268 114 . Average Temperature 80 | 108 70 53 . Received Heat Transfer 549 | . 549 . . Effects 1 | . 1 . . Energy Bleed 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | 1 . . . Combat Hostiles . | . . . . Parts Melted 9 | 3 6 . . Heat Transferred 4662 | 1739 2701 222 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 234 | 60 234 75 . Initial 39 | . 39 31 . Average 30 | 32 37 12 . Maximum Alert Level 1 | . 1 . . Low Security (%) 98 | 100 98 100 100 Level 1 1 | . 1 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 25 4 . Peak Tracking Total 5 | . 5 3 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts 14 | . 14 . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 3 | . 3 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 10 | . 10 . . Terminals 7 | . 7 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 39 . . Successful 20 | . 20 . . Failed 19 | . 19 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 25 | . 25 . . Terminals 25 | . 25 . . Fabricators . | . . . . Repair Stations 11 | . 11 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Robot Analysis 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 9 . . Scan Component 4 | . 4 . . Repair 4 | . 4 . . Refit 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 10 . . Terminals 8 | . 8 . . Botnet 1 | . 1 . . Operators 1 | . 1 . . Skim 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Tunnel 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 9 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . 4 . . Time 104 | . 104 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 5731 | 256 3775 1658 42 Spaces Moved 1585 | 41 1025 507 12 Core . | . . . . Treads 1585 | 41 1025 507 12 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 160 | 160 160 320 320 Average Speed 313 | 160 316 320 320 Slowest Speed 320 | 160 320 320 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 98 95 2 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . 2 . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 2 | . 2 . . Terrain Destroyed 2 | . 2 . . Melee . | . . . . Projectile 2 | . 2 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 2049 | 175 1341 519 14 Wait 260 | 101 159 . . Move 1582 | 40 1024 506 12 Hop . | . . . . Pick Up 16 | 1 14 1 . Fast Attach 5 | 1 4 . . Attach 4 | . 4 . . Detach . | . . . . Swap 17 | 2 13 . 2 Drop 3 | 2 1 . . Fire 133 | 28 100 5 . Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush 14 | . 7 7 . Escape Stasis . | . . . . Rewire . | . . . . Trap 14 | . 14 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Materials (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 257 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 13) 705 | -10/Materials | Discovered new exit (range 15) 1768 | -10/Materials | Discovered new exit (range 12) 1948 | -10/Materials | Discovered new exit (range 8) 2452 | -10/Materials | Discovered new exit (range 3) 2482 | -10/Materials | Learned 2 Materials zone layouts 2588 | -10/Materials | Core integrity fell below 50% 2614 | -10/Materials | Learned 2 Materials zone layouts 2638 | -10/Materials | Learned 2 Materials zone layouts 2640 | -10/Materials | Lost 3 parts (2p1n) 2673 | -10/Materials | Learned location of 2 exits from Subcaves 3146 | -10/Materials | Repaired Lgt. Treads 3174 | -10/Materials | Repaired Lgt. Treads 3201 | -10/Materials | Repaired Lgt. Assault Rifle 3229 | -10/Materials | Repaired Lgt. Assault Rifle 4032 | -10/Materials | Entered Mines 4055 | -10/Mines | Discovered new exit (range 9) 4119 | -10/Mines | Met a Derelict bent on vengeance 4343 | -10/Mines | Learned Materials stockpile data 4356 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 4356 | -10/Mines | Discovered new exit (range 5) 5690 | -10/Mines | Entered Materials 5690 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5691 | -9/Materials | Identified exit to Materials 5732 | -9/Materials | Self-destructed Last Messages --------------- 04509_ Found 56 Matter. 04516_ Acquired ECM Suite. 04613_ Slammed into R-06 Scavenger. 04779_ Slammed into U-05 Engineer. 05105_ Slammed into R-06 Scavenger. 05105_ R-06 Scavenger knocked back. 05160_ Slammed into R-06 Scavenger. 05215_ T-07 Excavator is excavating. 05384_ Slammed into K-01 Serf. 05400_ Slammed into U-05 Engineer. 05525_ S-10 Pest suffers critical hit (Burn). 05528_ S-10 Pest destroyed. 05528_ Switching to secondary target: S-10 Pest. 05531_ Backup Power I destroyed. 05534_ S-10 Pest destroyed. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE Loading 6 Materials zones... Loading Materials stockpile data (x2)... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ??????????????????????#####??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# ########???? | | ??????????????????????# # #???? | | ??????????????????????# # "" #???? | | ??????????????????????# # ""S #???? | | ??????????????????????# # "" #???? | | ??????????????????????# @/ #???? | | ??????????????????????# # #???? | | ??????????????????????# ########???? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# #??????????? | | ??????????????????????# g??????????? | | ?????????????????????? #??????????? | | ?????????????????????? #??????????? | | ?????????????????????? #??????????? | | ?????????????????????#####???????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionModifiedBasin Manual? 0 Play Time 00:22:46 Cumulative 188.4 hours Start 2024.10.26 @ 23:06:07 End 2024.10.26 @ 23:51:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 2 Types 0/0/1/1/0/0/0/0/0 Lore% 60 Gallery% 71 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5d77308-4b0a-4c8c-b8e2-4f509c84ded4