Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 20:21:25 Player: Juan Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (50) 250 Value Destroyed (1613) 1613 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4123 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 11/300 Energy 94/100 System Corruption 2% Temperature Critical (539) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Hardened Heavy Armor Plating Reactive Plating > --- WEAPON (3) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Hardened Heavy Armor Plating Shock Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Hardened Heavy Armor Plating Reactive Plating > --- WEAPON ----------- Particle Gun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Hardened Heavy Armor Plating Shock Rifle Heavy Assault Rifle [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 1 | . . . 1 . . Weapon 1 | . . . . 1 . Parts Attached 62 | 9 4 4 8 30 7 Power 11 | 2 . 1 2 4 2 Engine 11 | 2 . 1 2 4 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 14 | 2 . 1 2 9 . Treads 2 | . . . . 2 . Leg 12 | 2 . 1 2 7 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 1 . 3 7 2 Device 5 | 1 1 . . 3 . Storage 4 | 1 . . 2 1 . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 5 | . . . 1 2 2 Artifact . | . . . . . . Weapon 22 | 3 3 2 1 10 3 Energy Gun 8 | 1 2 1 . 4 . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 . . 1 5 3 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 26 | . . . 1 17 8 Power 6 | . . . 1 3 2 Propulsion 6 | . . . . 4 2 Utility 6 | . . . . 4 2 Weapon 8 | . . . . 6 2 Highest Loss Streak 17 | . . . 1 17 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 99 100 98 88 89 Engine 11 | . 14 14 11 8 8 Leg 29 | . 28 28 32 26 34 Device 8 | . 13 14 11 3 2 Storage 10 | . 14 14 11 9 1 Processor 1 | . . . . 5 . Protection 6 | . . . 10 7 15 Energy Gun 14 | . 23 26 14 4 5 Ballistic Gun 10 | . 2 . 7 19 20 Peak Build Rating 26 | 7 9 9 15 21 26 Average Rating 13 | 4 8 9 13 17 22 On Entrance 9 | . 7 9 9 14 20 Naked Turns . | . . . . . . Heaviest Build 42 | 15 18 18 26 28 42 Greatest Support 50 | 20 20 20 33 50 43 Greatest Overweight (x) 7 | . . . 1 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 8 8 Average Capacity 7 | 6 8 8 8 8 5 Most Carried 8 | 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 8 8 8 8 8 3 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Tank 5% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Matter Collected 1163 | 302 61 101 140 507 52 Remotely . | . . . . . . Salvage Created 1770 | 84 121 188 304 737 336 Parts 93 | 6 4 17 11 37 18 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Combat Hostiles Destroyed 40 | . 5 8 4 14 9 Guns 31 | . 2 4 3 13 9 AOE 8 | . 3 4 . 1 . Classes Destroyed 11 | 2 1 3 1 4 . Worker 2 | . . . . 2 . Builder 2 | . . 1 . 1 . Tunneler 2 | 1 . 1 . . . Hauler 2 | . . . 2 . . Recycler 1 | 1 . . . . . Watcher 1 | . . . . 1 . Swarmer 9 | . . 6 . . 3 Grunt 22 | . 5 . 1 11 5 Duelist 1 | . . . . 1 . Sentry 6 | . . 2 3 1 . Hunter 2 | . . . . 1 1 Best Kill Streak 4 | 2 4 3 2 3 3 Combat Bots Only 4 | . 4 3 2 3 3 Max Kills in Single Turn 3 | 2 2 3 1 1 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Hostile Shots Fired 334 | . 21 21 20 159 113 Missed 82 | . 10 7 6 37 22 Damage Taken 4103 | . 161 184 190 2204 1364 Core 696 | . 30 24 20 331 291 Absorbed by Shields 53 | . . . . . 53 Redirected to Shielding 17 | . . . . 15 2 Ignored by Resistances 37 | . . . . . 37 Core Remaining (%) 91 | 100 . 78 95 . . Volleys Fired 123 | 4 15 13 18 42 31 Largest 3 | 2 2 2 2 3 3 Hottest 116 | 60 112 112 112 116 111 Shots Fired 288 | 8 21 24 36 112 87 Gun 276 | 8 15 21 36 109 87 Cannon . | . . . . . . Launcher 12 | . 6 3 . 3 . Special . | . . . . . . Kinetic 173 | 4 . . 14 82 73 Thermal 88 | . 12 21 22 19 14 Explosive 12 | . 6 3 . 3 . Electromagnetic 15 | 4 3 . . 8 . Robot Hit Streak 15 | 2 3 5 12 15 14 Robot Miss Streak 4 | 1 4 3 2 3 4 Penetration Max . | . . . . . . Secondary Targets 7 | . . . . 3 4 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 176 | 4 10 13 25 80 44 Core Hits 89 | 3 7 10 9 38 22 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . . 1 2 3 2 Burn 7 | . . 1 2 3 1 Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3259 | 64 491 392 346 1355 611 Guns 2436 | 64 102 176 339 1144 611 Cannons . | . . . . . . Explosions 791 | . 365 216 . 210 . Melee . | . . . . . . Ramming 32 | . 24 . 7 1 . Kinetic 1549 | 52 . . 119 860 518 Thermal 754 | . 72 176 220 193 93 Explosive 791 | . 365 216 . 210 . Electromagnetic 133 | 12 30 . . 91 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . 2 2 Average Corruption 2 | . . . . 2 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . 4 9 Message Errors 4 | . . . . 1 3 Matter Fused 4 | . . . . 2 2 Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 142 | . . 43 . 99 . Projectiles . | . . . . . . Explosions 142 | . . 43 . 99 . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 326 | . 30 33 . 263 . Shots 7 | . 1 1 . 5 . Rammed . | . . . . . . Targets Rammed 4 | . 2 . 1 1 . Kicked 4 | . 2 . 1 1 . Crushed . | . . . . . . Highest Temperature 583 | . 165 189 180 470 583 Average Temperature 145 | . 46 53 46 116 245 Received Heat Transfer 2100 | . 78 51 69 1134 768 Effects 31 | . . . . 6 25 Shutdowns 5 | . . . . 2 3 Energy Bleed 2 | . . . . . 2 Interference 4 | . . . . 2 2 Matter Decay 8 | . . . . . 8 Short Circuit 1 | . . . . . 1 Damage (minor) 4 | . . . . . 4 Damage (major) 5 | . . . . 2 3 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 10 | . . 2 6 1 1 Heat Transferred 2405 | . 185 518 703 703 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Peak Influence 295 | 10 205 232 160 242 295 Initial 155 | . 6 1 12 67 155 Average 120 | 3 118 85 65 144 212 Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 77 | 100 84 76 100 75 41 Level 1 22 | . 15 23 . 24 58 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 . 1 5 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 2 . 1 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Distress Signals 4 | . . . 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 12 10 7 18 11 Peak Tracking Total 6 | . 6 3 3 4 5 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Machines Disabled 5 | . . . . 5 . Max in Single Turn 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Machines Accessed 5 | . . . 3 2 . Terminals 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . . . 8 3 . Successful 6 | . . . 3 3 . Failed 5 | . . . 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . . . 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Terminal Hacks 3 | . . . 3 . . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Transport Status 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Turns Passed 2632 | 121 447 501 394 790 379 Spaces Moved 1622 | 77 307 375 253 431 179 Core 10 | 5 . . . 5 . Treads 30 | . . . . 30 . Legs 1582 | 72 307 375 253 396 179 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 123 | 115 120 120 120 130 123 Slowest Speed 400 | 120 120 120 190 400 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 7 35 67 22 27 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . 61 34 . 51 . Melee . | . . . . . . Projectile . | . . . . . . AOE 146 | . 61 34 . 51 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Total 2010 | 97 364 400 306 566 277 Wait 137 | . 29 7 15 41 45 Move 1617 | 76 306 374 252 430 179 Hop . | . . . . . . Pick Up 28 | 7 3 1 5 9 3 Fast Attach 32 | 7 2 . 2 18 3 Attach 17 | 1 . . 3 9 4 Detach 7 | 1 . . 1 5 . Swap 14 | 1 2 4 4 3 . Drop 25 | . 5 1 5 8 6 Fire 123 | 4 15 13 18 42 31 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . 2 . 1 1 . Crush . | . . . . . . Escape Stasis 6 | . . . . . 6 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 16) 569 | -10/Materials | Entered Mines 876 | -10/Mines | Discovered new exit (range 9) 946 | -10/Mines | Learned Materials terminal intel 996 | -10/Mines | Learned location of Storage (-7) 1070 | -10/Mines | Entered Materials 1070 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -9/Materials | Loaded intel: 12 terminal locations 1426 | -9/Materials | Discovered new exit (range 4) 1464 | -9/Materials | Entered another Materials area 1464 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1593 | -8/Materials | Garrison activated, responded to threat 1746 | -8/Materials | Lost 17 parts (3p4n4u6w) 1800 | -8/Materials | Core integrity fell below 50% 2130 | -8/Materials | Build established: Scavenger-Tank 2252 | -8/Materials | Identified exit to Garrison 2254 | -8/Materials | Entered Garrison 2322 | -8/Garrison | Triggered checkpoint 2398 | -8/Garrison | Triggered checkpoint 2608 | -8/Garrison | Core integrity fell below 20% 2634 | -8/Garrison | Core destroyed Last Messages --------------- 02616_ Overheating: Hvy. Assault Rifle damaged (-14). 02617_ Aluminum Leg broken. 02617_ Overheating: Short circuit. 02619_ Overheating: Energy bleed (-13). 02621_ Overheating: System interference. 02621_ Imp. Assault Rifle temporarily disabled. 02621_ Lgt. Assault Rifle temporarily disabled. 02622_ Overheating: Matter decay (-5). 02625_ Overheating: Matter decay (-3). 02625_ Hvy. Assault Rifle destroyed. 02626_ Overheating: Core damaged (-66). 02627_ Overheating: Matter decay (-4). 02627_ Imp. Assault Rifle destroyed. 02628_ Overheating: Matter decay (-5). 02629_ Aluminum Leg destroyed. 02630_ Overheating: Matter decay (-5). 02633_ Overheating: Imp. Aluminum Leg damaged (-1). 02633_ Overheating: Lgt. Assault Rifle damaged (-31). 02633_ Overheating: Hrd. Heavy Armor Plating damaged (-125). 02634_ Overheating: Core damaged (-93). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? ????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????# ##????## ????????? | | ???????????????????????????? ??? ????????? | | ???????????????????????????? ?? ???????? | | ???????????????????????????? ?? ????????? | | ???????????????????????????? ?? ?????????? | | ????????????????????????????# #? #??????????? | | ??####??????????????????????# ## #??????????? | | ??# #??????????????????????# ???????????? | | ??# #??????????????????????+ *= ?????????????? | | ??# #??????????????????????# !%*???????????????? | | ### #??????????????????????# !#????????????????? | | #"# ###????????????????????# ^#????????????????? | | #" #????????????????????# #????????????????? | | #" #????????????????????# #????????????????? | | #" #????????????????????# #????????????????? | | #"# ###????????????????????# #????????????????? | | ??# #??????????????????????# #????????????????? | | ### ######################## #????????????????? | | =% != @ =%* #????????????????? | | ### =%[ =g #????????????????? | | ??###### g #????????????????? | | ???????# ######### ###########????????????????? | | ???????# #???????# #??????????????????????????? | | ???????# #???????# #??????????????????????????? | | ???????# #?????### #??????????????????????????? | | ???????# #?????# #??????????????????????????? | | ???????# #?????# #??????????????????????????? | | ???????# #?????# #?###+###??????????????????? | | ???????# #?????### ###=!*!!#??????????????????? | | ???????# #???????# ^*^ ! [=!#??????????????????? | | ???????# #???????#^ %^^=*[=!#??????????????????? | | ???????# #???????######!!!!!#??????????????????? | | ???????# #????????????#######??????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ######## #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterPointInterrupter Manual? 0 Play Time 01:30:58 Cumulative 12.3 hours Start 2025.03.18 @ 22:16:26 End 2025.03.26 @ 20:21:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05520d76-9f4c-42e2-acc5-fde8edd6119f