Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 18:15:11 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (105) 525 Value Destroyed (3241) 3241 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (217) 217 TOTAL SCORE: 7303 Bonus ------- High Alert Combat Kills 217 Cogmind --------- Core Integrity 320/850 Matter 56/300 Energy 21/100 System Corruption 12% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Coolant Injector Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Pick > --- INVENTORY (10) --- Gravmag System Advanced Terrain Scanner Kinecellerator Long-range Tractor Beam Improved Field Recycling Unit (0) Lightning Gun Proton Cannon Gauss Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Terrain Scanner Seismic Analyzer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shock Rifle Heavy Plasma Cannon Advanced Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Long-range Sensor Array Kinecellerator Hardened Medium Armor Plating Long-range Tractor Beam Improved Field Recycling Unit Minigun Advanced Assault Cannon Advanced Assault Cannon Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Seismic Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Hardened Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . 2 . 1 1 . Weapon 2 | . . . . . 1 1 Parts Attached 86 | 6 6 12 4 13 25 20 Power 7 | 1 1 . . 2 2 1 Engine 5 | 1 1 . . 2 1 . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 19 | 2 1 2 . 3 5 6 Treads 5 | . . . . 3 2 . Leg 6 | 2 1 2 . . . 1 Wheel 6 | . . . . . 3 3 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 26 | 1 2 3 1 6 10 3 Device 12 | . . 2 . 2 7 1 Storage 2 | 1 . . . 1 . . Processor 5 | . 1 1 . 1 1 1 Hackware . | . . . . . . . Protection 7 | . 1 . 1 2 2 1 Artifact . | . . . . . . . Weapon 34 | 2 2 7 3 2 8 10 Energy Gun 6 | 1 . 2 1 . . 2 Energy Cannon 10 | . 1 4 1 . 1 3 Ballistic Gun 5 | 1 1 . . . 3 . Ballistic Cannon 6 | . . . . 2 1 3 Launcher 6 | . . 1 1 . 3 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 Parts Lost 30 | . . . 4 1 5 20 Power 3 | . . . 1 . . 2 Propulsion 9 | . . . 1 . 2 6 Utility 6 | . . . . 1 1 4 Weapon 12 | . . . 2 . 2 8 Highest Loss Streak 10 | . . . 4 1 2 10 Average Slot Usage (%) 89 | . 97 98 96 97 95 68 Engine 5 | . 14 11 9 9 4 . Core 1 | . . . . . 2 2 Treads 9 | . . . . 26 19 . Leg 7 | . 28 21 20 . . 2 Wheel 2 | . . . . . 1 7 Device 9 | . . 10 9 4 12 10 Storage 8 | . 14 11 11 9 7 6 Processor 20 | . 6 22 22 25 23 18 Protection 1 | . 5 . 1 4 1 . Energy Gun 2 | . 8 4 9 . . 2 Energy Cannon 3 | . 5 10 11 . . 1 Ballistic Gun 3 | . 14 6 . . 4 . Ballistic Cannon 7 | . . . . 16 13 5 Launcher 1 | . . . 1 . 1 2 Naked Turns . | . . . . . . . Heaviest Build 55 | 10 16 20 19 41 55 48 Greatest Support 84 | 20 20 20 20 84 84 60 Greatest Overweight (x) 10 | . . . 1 2 2 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 Average Capacity 8 | 5 6 6 6 8 10 10 Most Carried 10 | 6 6 6 6 10 10 10 Average Carried 7 | 4 5 5 5 7 9 7 Final Capacity 10 | 6 6 6 6 10 10 10 Final Carried 10 | 6 6 6 4 10 10 9 Class Distribution -------------------- 46% | Mutant 20% | Skirmisher 16% | Scavenger-Skirmisher 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Matter Collected 2507 | 139 233 124 108 514 785 604 Remotely . | . . . . . . . Salvage Created 3124 | 100 187 296 38 492 1184 827 Parts 194 | 13 15 17 1 30 79 39 Haulers Intercepted 3 | . 1 . . 1 1 . Recyclers Shooed 7 | 1 . . . 1 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 63 | . 5 7 4 10 21 16 Melee 3 | . . . . . . 3 Guns 11 | . 5 4 2 . . . Cannons 39 | . . 3 . 10 15 11 AOE 10 | . . . 2 . 6 2 Classes Destroyed 17 | 1 4 2 1 3 4 2 Worker 7 | . . . . 1 6 . Builder 11 | . . . . . 6 5 Tunneler 5 | 5 . . . . . . Hauler 3 | . 1 . . 1 1 . Recycler 7 | . . . . 1 4 2 Operator 3 | . . 2 . . 1 . Watcher 8 | . 1 1 . 2 2 2 Swarmer 11 | . 3 3 2 . 3 . Saboteur 1 | . . . . . . 1 Grunt 22 | . 2 1 . 5 12 2 Brawler 3 | . . . . 1 . 2 Duelist 1 | . . . . . 1 . Sentry 11 | . . 3 . 4 . 4 Demolisher 2 | . . . 2 . . . Hunter 5 | . . . . . 2 3 Programmer 5 | . . . . . 3 2 Assembled 2 | . . . . . . 2 Best Kill Streak 7 | 2 6 3 2 4 7 7 Combat Bots Only 5 | . 5 3 2 3 4 3 Max Kills in Single Turn 4 | 1 2 1 2 1 4 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Damage Taken 4684 | . 107 208 424 343 1234 2368 Core 815 | . . 39 75 56 115 530 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 100 . 71 89 83 . Volleys Fired 301 | 18 18 32 9 34 84 106 Largest 4 | 2 2 2 2 2 3 4 Hottest 228 | 60 91 131 131 96 132 228 Shots Fired 452 | 35 31 40 14 68 126 138 Gun 109 | 35 25 10 7 . 12 20 Cannon 324 | . 6 30 6 68 105 109 Launcher 19 | . . . 1 . 9 9 Special . | . . . . . . . Kinetic 306 | 18 16 5 . 68 102 97 Thermal 86 | 17 15 23 4 . 15 12 Explosive 11 | . . . 1 . 1 9 Electromagnetic 49 | . . 12 9 . 8 20 Robot Hit Streak 18 | 3 5 7 3 14 12 18 Robot Miss Streak 4 | 3 3 3 4 2 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 279 | 16 18 21 9 46 76 93 Core Hits 155 | 5 9 11 9 20 54 47 Critical Hits 7 | . 1 . . 1 3 2 Critical Kills 3 | . 1 . . 1 1 . Critical Parts Destroyed 4 | . . . . . 2 2 Melee Attacks 9 | . . . . . . 9 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 9 | . . . . . . 9 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9425 | 192 206 498 246 1287 3814 3182 Guns 795 | 192 166 64 49 . 72 252 Cannons 5903 | . 40 410 86 1287 1925 2155 Explosions 2572 | . . 24 111 . 1779 658 Melee 117 | . . . . . . 117 Ramming 38 | . . . . . 38 . Kinetic 5170 | 92 98 10 . 1287 1779 1904 Thermal 1515 | 100 108 274 130 . 652 251 Explosive 1701 | . . . 31 . 1012 658 Electromagnetic 884 | . . 214 85 . 333 252 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 117 | . . . . . . 117 Highest Corruption 12 | . . . . 1 1 12 Average Corruption 3 | . . . . 1 1 5 Corruption Purged . | . . . . . . . Effects 22 | . . . . 1 1 20 Message Errors 3 | . . . . . 1 2 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Misdirections 2 | . . . . . . 2 Targeting Errors 4 | . . . . 1 . 3 Overload Shots . | . . . . . . . Overflow Damage 329 | . . 16 5 21 206 81 Projectiles 181 | . . 16 5 21 66 73 Explosions 148 | . . . . . 140 8 Melee . | . . . . . . . Knockbacks 35 | . . . . 11 16 8 Impact . | . . . . . . . Kinetic 31 | . . . . 8 15 8 Secondary 4 | . . . . 3 1 . Self-Inflicted Damage 90 | . . . . . 29 61 Shots 5 | . . . . . 3 2 Rammed 8 | . . . . . 8 . Targets Rammed 9 | . . . . . 9 . Kicked . | . . . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 306 | . 86 207 153 293 306 197 Average Temperature 73 | . 31 49 81 80 64 104 Received Heat Transfer 1182 | . 36 60 . 198 432 456 Effects 1 | . . 1 . . . . Interference 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 1 . . 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 2 . . 1 . Heat Transferred 2049 | 225 224 370 174 . 606 450 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 . 2 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Peak Influence 733 | 25 183 167 114 306 733 486 Initial 359 | . 16 . 64 44 97 359 Average 223 | 10 101 41 78 154 283 399 Maximum Alert Level 3 | . . . . 1 3 2 Low Security (%) 56 | 100 100 100 100 71 49 . Level 1 23 | . . . . 28 22 51 Level 2 19 | . . . . . 24 48 Level 3 . | . . . . . 3 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . . 2 . . 7 6 Investigation 4 | . . . . . 3 1 Extermination 3 | . . . . . 2 1 Reinforcement 5 | . . 2 . . 1 2 Assault 3 | . . . . . 1 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Distress Signals 3 | . 1 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 7 10 7 13 38 33 Peak Tracking Total 9 | . 3 4 4 4 9 6 Tactical Retreats 4 | . . . . 1 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Traps Triggered 3 | . . . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Machines Disabled 20 | . . 1 . . 14 5 Max in Single Turn 4 | . . 1 . . 4 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . . 1 Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Machines Accessed 15 | . 2 4 . 3 4 2 Terminals 7 | . 2 1 . 3 1 . Fabricators 2 | . . . . . 1 1 Repair Stations 1 | . . 1 . . . . Recycling Units 5 | . . 2 . . 2 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 37 | . 3 15 . 7 9 3 Successful 22 | . 2 10 . 4 5 1 Failed 15 | . 1 5 . 3 4 2 Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 15 | . 2 4 . 5 3 1 Terminals 17 | . 3 4 . 7 3 . Fabricators 2 | . . . . . 1 1 Repair Stations 8 | . . 8 . . . . Recycling Units 10 | . . 3 . . 5 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 2 . 1 1 . Prototype ID Bank 1 | . . 1 . . . . Terminal Index 1 | . . . . 1 . . Alert Level 1 | . 1 . . . . . Zone Layout 2 | . . 1 . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 6 | . . 6 . . . . Scan Component 3 | . . 3 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 1 1 . 3 3 1 Terminals 6 | . 1 . . 3 2 . Track 4 | . 1 . . 2 1 . Botnet 2 | . . . . 1 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Mechanics 1 | . . 1 . . . . Recycling Units 2 | . . . . . 1 1 Tunnel 2 | . . . . . 1 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 2 4 . 3 3 2 Full Trace Events 2 | . . . . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 3 . . . . Time 90 | . . 90 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Turns Passed 4925 | 184 408 706 275 647 1511 1194 Spaces Moved 2706 | 100 266 400 197 293 749 701 Core 16 | 5 . . . . . 11 Treads 989 | . . . . 283 706 . Legs 1189 | 95 266 400 197 10 . 221 Wheels 356 | . . . . . 43 313 Hover 156 | . . . . . . 156 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 160 100 55 Average Speed 133 | 116 120 120 123 160 158 113 Slowest Speed 550 | 120 120 120 150 180 180 550 Overloaded Moves 4 | . . . . . . 4 Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 46 39 37 30 24 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . . . 1 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 20 | . . 7 . 4 4 5 Terrain Destroyed 236 | . . 18 18 16 135 49 Melee 3 | . . . . . . 3 Projectile 61 | . . 12 2 16 18 13 AOE 172 | . . 6 16 . 117 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Total 3552 | 129 325 586 215 401 953 943 Wait 366 | . 27 126 6 43 72 92 Move 2700 | 99 265 399 196 292 748 701 Hop . | . . . . . . . Pick Up 38 | 6 2 8 . 9 6 7 Fast Attach 46 | 6 5 4 . 7 10 14 Attach 15 | . . 3 2 1 3 6 Detach 7 | . . 1 . 3 2 1 Swap 26 | . 1 5 2 5 12 1 Drop 35 | . 7 8 . 7 7 6 Fire 301 | 18 18 32 9 34 84 106 Melee 9 | . . . . . . 9 Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . . . . . 9 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 185 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 408 | -10/Materials | Discovered new exit (range 12) 526 | -10/Materials | Discovered new exit (range 17) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Utility x2 713 | -9/Materials | Repaired Mace 740 | -9/Materials | Repaired Aluminum Leg 775 | -9/Materials | Repaired Imp. Terrain Scanner 951 | -9/Materials | Discovered new exit (range 9) 1232 | -9/Materials | Discovered new exit (range 9) 1274 | -9/Materials | Build established: Scavenger-Mutant 1299 | -9/Materials | Entered Mines 1304 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1421 | -9/Mines | Discovered new exit (range 16) 1523 | -9/Mines | Identified exit to Exiles 1525 | -9/Mines | Assembled infested the area 1572 | -9/Mines | Lost 4 parts (1p1n2w) 1574 | -9/Mines | Entered Materials 1574 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2185 | -8/Materials | Discovered new exit (range 13) 2221 | -8/Materials | Entered Factory 2221 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2692 | -7/Factory | Build established: Skirmisher 3421 | -7/Factory | First assault squad dispatched 3615 | -7/Factory | Build established: Mutant 3708 | -7/Factory | Discovered new exit (range 17) 3732 | -7/Factory | Entered another Factory area 3732 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4082 | -6/Factory | First assault squad dispatched 4258 | -6/Factory | Lost 10 parts (1p3n1u5w) 4349 | -6/Factory | Lost 5 parts (1p2n1u1w) 4438 | -6/Factory | Core integrity fell below 50% 4774 | -6/Factory | Assembled infested Garrison Access 4789 | -6/Factory | System corruption reached 10% 4819 | -6/Factory | Lost 3 parts (2u1w) 4926 | -6/Factory | Self-destructed Last Messages --------------- 04854_ K-01 Serf cleans the Pressure Siphon. 04855_ K-01 Serf cleans the Fusion Modulator. 04855_ K-01 Serf cleans the Pressure Siphon. 04872_ System corrupted: FCS attempts to trigger Lightning Gun. 04872_ System corrupted: Lightning Gun misfires. 04892_ W-25 Informer sends out distress signal. 04896_ System corrupted: Matter fused (-9). 04919_ C-30 ARC bursts open, deploying its payload. 04919_ G-67 Veteran unfolds itself. 04919_ L-41 Fighter unfolds itself. 04919_ G-50 Soldier unfolds itself. 04919_ B-48 Gladiator unfolds itself. 04919_ E-15 Imp unfolds itself. 04920_ System corrupted: FCS attempts to trigger Lightning Gun. 04920_ System corrupted: Lightning Gun misfires. 04920_ Subcomponent Replicator disabled. 04921_ Cld. Airjet blown off. 04921_ Flexi-carbon Leg blown off. 04921_ Lightning Gun blown off. 04921_ E-15 Imp destroyed. 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