Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.06 @ 20:17:45 Player: Conwew Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (118) 590 Value Destroyed (4068) 4068 Prototype IDs (27) 540 Alien Tech Used (2) 400 Bonus (1734) 1734 TOTAL SCORE: 15732 Bonus ------- Follower Combat Kills 892 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -58 Cogmind --------- Core Integrity 0/1450 Matter 185/300 Energy 100/100 System Corruption 12% Temperature Critical (595) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell Array (750) System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Enhanced Optical Array Improved Signal Interpreter Targeting Computer Advanced Targeting Computer Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Improved Dynamic Insulation System System Restoration Module > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator > --- INVENTORY -------- Heavy Shield Leg Heavy Shield Leg System Restoration Module [Rating: 168] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Treads Armored Medium Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Improved Signal Interpreter Device Advanced Heat Sink Storage Zionite Biocell Array Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Zionite Alpha Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Slots Evolved 16 | . . . 2 . 2 2 . . 2 . . . . 2 . . . . 2 2 . 2 Power 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Propulsion 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . Utility 8 | . . . . . . 2 . . 1 . . . . 2 . . . . . 1 . 2 Weapon 3 | . . . 2 . . . . . . . . . . . . . . . . 1 . . Parts Attached 147 | 5 . 1 16 . 11 5 . 4 4 8 5 5 4 15 1 2 4 3 3 9 13 29 Power 23 | 1 . . 1 . 2 1 . . 1 . 1 2 1 3 . . . 1 1 . 2 6 Engine 8 | 1 . . 1 . 2 . . . . . . 1 1 1 . . . . . . 1 . Core 7 | . . . . . . 1 . . 1 . 1 1 . 1 . . . 1 1 . . . Reactor 8 | . . . . . . . . . . . . . . 1 . . . . . . 1 6 Propulsion 44 | 2 . . 5 . 5 1 . 2 1 3 2 2 1 2 1 . 3 . 1 2 6 5 Treads 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . Leg 17 | 2 . . 5 . . . . . . 1 . 2 1 . . . . . . 1 . 5 Wheel 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . 3 . 1 1 1 . Flight 16 | . . . . . 5 1 . 2 1 . 2 . . . . . . . . . 5 . Utility 38 | . . 1 3 . 2 3 . . 2 3 . . 2 5 . 1 1 . . 3 2 10 Device 18 | . . 1 2 . 2 1 . . 1 . . . 1 2 . . . . . 3 2 3 Storage 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Processor 5 | . . . . . . 1 . . . 1 . . 1 2 . . . . . . . . Hackware 4 | . . . 1 . . 1 . . 1 1 . . . . . . . . . . . . Protection 10 | . . . . . . . . . . 1 . . . 1 . 1 1 . . . . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . . 7 . 2 . . 2 . 2 2 1 . 5 . 1 . 2 1 4 3 8 Energy Gun 17 | 2 . . 1 . . . . . . . 1 1 . 3 . 1 . 2 1 3 1 1 Energy Cannon 4 | . . . . . . . . . . 1 . . . . . . . . . . . 3 Ballistic Gun 20 | . . . 6 . 2 . . 2 . . 1 . . 2 . . . . . 1 2 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 1 . 1 1 . . . . . 1 . 2 . . 4 . . . 2 5 Parts Lost 71 | . . . 3 4 . . . 3 1 8 5 . 1 9 1 2 . . 2 1 8 23 Power 11 | . . . . 1 . . . . . 1 1 . 1 1 . . . . . 1 2 3 Propulsion 20 | . . . . 1 . . . 2 1 3 2 . . 4 . 1 . . . . 1 5 Utility 18 | . . . 1 1 . . . . . 2 . . . 2 . . . . 1 . 1 10 Weapon 22 | . . . 2 1 . . . 1 . 2 2 . . 2 1 1 . . 1 . 4 5 Highest Loss Streak 18 | . . . 1 4 . . . 2 1 6 3 . 1 9 1 1 . . 1 1 4 18 To Critical Strikes 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Average Backups 3 | . . 3 4 5 4 4 5 4 3 2 3 3 5 2 5 4 4 5 5 4 4 2 Power . | . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion . | . . 2 3 4 2 2 2 1 . . . . . . . . . . . . . 1 Utility 2 | . . . . 1 1 1 3 3 3 1 2 2 3 . 4 4 4 5 5 3 3 1 Weapon . | . . 1 . . . . . . . . . . 2 1 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . . 1 . . . . 1 . . 1 . . 1 . . . . . . . 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Utility 4 | . . . . . . . . 1 . . . . . 1 . . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 71 79 98 93 97 98 100 92 83 59 56 66 79 61 83 80 76 96 90 92 93 86 Engine 3 | . 14 14 11 9 7 3 . . . . . . 5 2 5 5 5 3 . . . . Core 2 | . . . . . . 3 7 7 13 6 1 4 6 2 . . . 1 7 7 4 . Reactor 2 | . . . . . . . . . . . . . . . 5 5 5 5 5 4 3 11 Treads 1 | . . . . . . . . . . 9 . . . . 2 5 5 5 5 2 . . Leg 7 | . 28 28 22 20 . . . . . 1 1 4 15 7 . . . . . 1 1 10 Hover 2 | . . . . . . . . . . . . . . . . . 3 17 18 16 19 . Flight 7 | . . . . . 35 30 30 26 23 11 9 13 10 2 . . . . . . 1 1 Device 9 | . . 8 10 11 17 15 15 15 13 5 2 6 6 6 11 11 7 5 5 13 18 16 Processor 11 | . . . . . . 5 7 7 6 7 13 13 13 18 23 23 23 23 21 19 19 16 Hackware 6 | . . . 10 7 . 7 7 7 12 12 13 13 13 6 . . . . . . . . Protection 1 | . . . . . . . . . . 1 2 . . . 5 5 6 11 6 3 . 5 Energy Gun 9 | . 28 28 21 11 9 7 7 1 . . 4 5 6 6 9 9 5 13 15 20 12 6 Ballistic Gun 8 | . . . 21 31 26 23 23 24 13 . 4 3 . 2 5 5 5 5 4 1 8 12 Peak Build Rating 168 | 5 5 14 19 15 22 34 34 38 40 38 36 61 63 69 60 59 75 86 91 113 114 168 Average Rating 53 | 3 5 11 15 13 19 29 34 34 38 27 29 40 61 45 55 57 57 82 87 104 109 144 On Entrance 44 | . 5 5 14 15 7 22 34 34 32 37 34 29 61 63 54 55 54 75 84 89 113 98 Avg Prop Armor Cover (%) 5 | . . . . . 6 . . . . 3 2 5 3 4 7 8 8 7 7 4 2 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 7 7 8 14 14 16 18 18 22 21 21 22 30 39 48 48 48 43 50 47 59 52 104 Greatest Support 148 | 20 20 20 20 20 18 20 20 26 26 40 16 40 55 55 28 28 33 33 42 42 56 148 Greatest Overweight (x) 6 | . . . . . . . . . . 1 5 1 . 2 1 3 3 1 1 1 6 1 Average Overweight (x) . | . . . . . . . . . . . . . . . 1 2 2 1 . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 4 4 5 4 4 5 4 3 2 3 3 5 2 5 4 4 5 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 5 5 5 5 5 5 5 5 5 3 5 5 5 5 4 5 5 5 5 5 2 Class Distribution -------------------- 29% | Scavenger-Gunner 12% | Hacker-Skirmisher 12% | Hacker-Mutant 7% | Scavenger-Sprinter 6% | Mutant 4% | Hacker-Scout 4% | Scavenger-Mutant 3% | Skirmisher 3% | Messiah-Tank 3% | Derelict-Skirmisher 3% | Hacker-Sprinter 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Waste Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Skirmisher | -6/Zion Hacker-Skirmisher | -5/Proximity Caves Derelict-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Matter Collected 2877 | 241 . 19 332 18 188 22 . 171 65 147 98 33 77 176 12 35 . 105 15 70 332 721 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4745 | . . 40 1261 30 258 22 . 253 65 34 131 . 271 526 90 89 . 201 . 195 303 976 Parts 277 | . . 6 80 . 22 2 . 24 6 2 7 . 10 22 3 5 . 14 . 7 19 48 Haulers Intercepted 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . 4 . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 2 3 4 24 . . . . 11 . . . . Prevented 18 | . . . . . . . . . . . . . 10 . 3 4 . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Combat Hostiles Destroyed 89 | . . 3 19 2 6 . . 3 1 3 7 . 4 8 1 1 . 10 . 2 6 13 Melee 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Guns 69 | . . 3 19 2 6 . . 3 1 1 . . 4 7 . . . 4 . 1 6 12 Cannons 4 | . . . . . . . . . . . 3 . . . . . . . . . . 1 AOE 10 | . . . . . . . . . . . 4 . . . . . . 6 . . . . Classes Destroyed 16 | . . 1 7 1 1 . . 3 . . . . 1 . . . . . . . 1 1 Worker 9 | . . . 2 . . . . 1 . . . . . 2 . . . . . . . 4 Builder 3 | . . . . . 1 . . 1 . . . . . . . . . . . . 1 . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Recycler 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Operator 5 | . . . 3 . 1 . . . . . . . . 1 . . . . . . . . Watcher 5 | . . . 2 . . 1 . 1 . . . . . . . . . . . . . 1 Swarmer 40 | . . 3 8 . 3 . . . . 3 7 . . . . . . 10 . . 2 4 Grunt 18 | . . . 8 . 1 . . . . . . . 2 4 . . . . . . . 3 Brawler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 14 | . . . 3 . 2 . . . 1 . . . 1 2 1 1 . . . 2 . 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . . . 1 . . . . . . . . . . . . . 2 Programmer 9 | . . . . . . . . 1 . . . . . 2 . . . . . . 3 3 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . . 3 9 2 4 1 . 4 1 1 4 . 3 5 1 1 . 10 . 1 4 6 Combat Bots Only 10 | . . 3 6 2 4 . . 1 1 1 4 . 3 3 1 1 . 10 . 1 3 4 Max Kills in Single Turn 4 | . . 1 2 1 2 1 . 1 1 1 3 . 1 2 1 1 . 4 . 1 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 3 . . . . . . 4 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Hostile Shots Fired 1060 | . . 11 88 61 19 . . 23 27 62 80 . 26 117 17 15 . 40 10 6 82 376 Missed 283 | . . 2 25 24 7 . . 9 13 16 26 . 7 29 5 4 . 12 3 2 13 86 Hits 777 | . . 9 63 37 12 . . 14 14 46 54 . 19 88 12 11 . 28 7 4 69 290 Melee 4 | . . . . 4 . . . . . . . . . . . . . . . . . . Projectile 773 | . . 9 63 33 12 . . 14 14 46 54 . 19 88 12 11 . 28 7 4 69 290 AOE 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Critical Strikes 45 | . . . 1 . 1 . . . . 4 . . 1 5 1 . . . 1 . 12 19 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 5 | . . . . 1 . . . . . . . . . . . . . . . . 1 3 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Damage Taken 14686 | . . 76 591 672 138 . . 385 98 726 841 . 336 1918 277 255 . 363 211 248 1057 6494 Core 3196 | . . 7 90 176 6 . . 42 22 223 168 . 98 672 67 83 . 14 . . 78 1450 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 559 | . . . . . . . . . . . . . . . . . . 102 60 . . 397 Ignored by Resistances 1491 | . . . . . . . . . . . . . . . . . . . . . 497 994 Regen/Repaired (Parts) 150 | . . . . . . . . . . . . 150 . . . . . . . . . . Core Remaining (%) 74 | 100 . 97 . 33 98 . . 94 . . . . 39 . . . . 15 100 . 94 . Volleys Fired 232 | . 3 4 60 5 11 1 . 17 4 11 13 1 6 16 4 5 . 5 . 5 18 43 Largest 5 | . 2 2 4 4 4 4 . 4 2 2 2 1 1 4 3 2 . 4 . 5 5 5 Hottest 372 | . 80 80 123 106 106 106 . 111 51 51 80 250 250 250 143 83 . 238 . 368 328 372 Shots Fired 763 | . 6 8 230 20 40 4 . 67 8 14 14 1 6 28 12 10 . 17 . 20 69 189 Gun 744 | . 6 8 230 20 40 4 . 67 8 14 2 1 6 28 12 10 . 17 . 20 69 182 Cannon 17 | . . . . . . . . . . . 10 . . . . . . . . . . 7 Launcher 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 433 | . . . 110 15 33 3 . 60 8 14 1 . . 6 4 5 . 5 . . 41 128 Thermal 268 | . 6 8 120 5 7 1 . 7 . . 10 1 6 10 . . . 9 . 10 21 47 Explosive 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Electromagnetic 58 | . . . . . . . . . . . 1 . . 12 8 5 . 3 . 10 7 12 Phasic 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 21 | . 1 2 21 5 9 2 . 7 6 6 3 . 4 14 17 9 . 11 . 12 6 11 Robot Miss Streak 7 | . 4 6 6 4 3 1 . 6 1 4 3 . 5 7 1 1 . 2 . 1 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Secondary Targets 20 | . . 1 6 1 . . . . . 1 . . . . . . . 1 . . 3 7 Max Gunslinging Chain 1 | . . 1 1 1 . . . . . 1 . . . . . . . 1 . . 1 1 Shots Hit Robots 471 | . 1 3 128 9 24 2 . 39 6 7 8 . 6 26 11 9 . 10 . 18 43 121 Core Hits 247 | . 1 3 61 6 14 2 . 13 3 4 10 . 16 25 2 2 . 11 . 7 14 53 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Critical Parts Destroyed 6 | . . . . . 1 . . . . . . . . . . . . . . 1 . 4 Critical Strikes 9 | . . . . . 1 . . . . . . . . . . . . . . 2 2 4 Burn 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Destroy 7 | . . . . . 1 . . . . . . . . . . . . . . 2 . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 11401 | . 12 32 1516 143 314 25 . 616 106 168 448 . 653 1240 225 166 . 521 . 379 1334 3503 Guns 10261 | . 12 32 1516 143 314 25 . 616 106 149 21 . 653 1112 225 166 . 182 . 379 1334 3276 Cannons 321 | . . . . . . . . . . . 141 . . . . . . . . . . 180 Explosions 751 | . . . . . . . . . . . 286 . . 126 . . . 339 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 68 | . . . . . . . . . . 19 . . . 2 . . . . . . . 47 Kinetic 5354 | . . . 604 133 259 14 . 558 106 149 . . . 99 63 71 . 28 . . 858 2412 Thermal 5038 | . 12 32 912 10 55 11 . 58 . . 283 . 653 959 . . . 455 . 251 434 913 Explosive 144 | . . . . . . . . . . . 144 . . . . . . . . . . . Electromagnetic 797 | . . . . . . . . . . . 21 . . 180 162 95 . 38 . 128 42 131 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . 5 5 . . . . . . . . . . . . 3 12 Average Corruption 4 | . . . . . . . 5 5 . . . . . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . 6 . . . . . . . . . . . . 2 1 Message Errors 5 | . . . . . . . . 4 . . . . . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 37 | . . . . . . . . . . . 3 . . . . . . 34 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 37 | . . . . . . . . . . . 3 . . . . . . 34 . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 269 | . . . . . . . . . . . 112 . . 157 . . . . . . . . Shots 5 | . . . . . . . . . . . 3 . . 2 . . . . . . . . Rammed 18 | . . . . . . . . . . 16 . . . 1 . . . . . . . 1 Targets Rammed 27 | . . . . . . . . . . 18 . . . 1 . . . . . . . 8 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Crushed 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Highest Temperature 752 | . 54 54 231 32 88 36 . 331 42 24 20 128 345 409 342 123 . 306 . 484 525 752 Average Temperature 152 | . 29 28 71 6 33 21 . 144 21 12 12 66 138 183 171 65 . 179 . 216 277 258 Received Heat Transfer 2127 | . . . 126 80 54 . . . 24 135 . . 102 701 72 54 . . . 41 . 738 Effects 58 | . . . 1 . . . . . . . . . 2 3 . . . . . 3 7 42 Shutdowns 15 | . . . . . . . . . . . . . . . . . . . . 1 2 12 Energy Bleed 8 | . . . . . . . . . . . . . . . . . . . . . 1 7 Interference 17 | . . . 1 . . . . . . . . . 2 2 . . . . . 1 3 8 Matter Decay 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Short Circuit 4 | . . . . . . . . . . . . . . 1 . . . . . 1 1 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Robots Corrupted 4 | . . . . . . . . . . . . . . 1 1 1 . . . 1 . . Combat Hostiles 4 | . . . . . . . . . . . . . . 1 1 1 . . . 1 . . Parts Fried 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 11 | . . . 3 . . . . . . . . . . 3 . . . . . . 4 1 Heat Transferred 7864 | . 25 75 2075 25 125 25 . 125 . . 322 . 950 1325 . . . 535 . 333 703 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Maximum Alert Level 1 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Low Security (%) 92 | 100 100 100 85 100 100 100 100 100 100 . . . . 64 . . . . 100 100 100 100 Level 1 7 | . . . 14 . . . . . . . . . . 35 . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 365 | . . 60 251 24 129 66 12 105 41 . . . . 365 . . . . 122 190 76 188 Initial 141 | . . . . 24 . 54 12 . 41 . . . . 141 . . . . 122 . 12 . Average 72 | . . 16 72 9 58 45 10 49 18 . . . . 173 . . . . 57 92 24 78 Influence Increases 4070 | . . 70 591 . 350 31 . 225 43 85 205 . 455 703 110 20 . 235 . 291 210 446 Destroy 0b10 Robot/C 2180 | . . 60 380 . 120 . . 60 20 60 140 . 300 280 20 20 . 200 . 100 140 280 Destroy 0b10 Robot/NC 180 | . . . 75 . 10 5 . 15 . . . . 10 15 . . . . . 5 10 35 Destroy Leader 408 | . . 10 72 . 30 2 . 32 10 10 20 . 20 80 . . . 20 . 30 10 62 Allied During Kill 244 | . . . . . . . . . . . . . 125 58 . . . . . 50 2 9 Successful Hack 77 | . . . 18 . 9 24 . 12 12 . . . . . . . . . . . 2 . Disable Machine 105 | . . . . . . . . . . . . . . 75 . . . . . 30 . . Destroy Structure 201 | . . . 1 . 1 . . 1 1 . . . . 60 . . . . . 76 46 15 Partial Spotted 105 | . . . . . 45 . . 15 . . . . . 45 . . . . . . . . Lose Combat Pursuer 570 | . . . 45 . 135 . . 90 . 15 45 . . 90 90 . . 15 . . . 45 Influence Decreases 4070 | . . 70 527 64 229 117 35 140 107 106 205 . 230 627 222 186 23 40 195 268 233 446 Entered New Map 522 | . . . . 40 . 67 23 . 44 9 . . . 84 112 36 23 . 73 . 11 . Time Decay 2502 | . . 70 347 20 229 50 . 110 63 77 165 . 160 303 100 130 . 40 102 140 126 270 Lost Part 480 | . . . 30 4 . . . 30 . 20 40 . 10 80 10 20 . . 20 10 60 146 Lost Ally 416 | . . . . . . . 12 . . . . . 60 160 . . . . . 118 36 30 Purge Threat 150 | . . . 150 . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 . 1 . . 3 1 . . . 1 7 . 1 . . . 1 6 3 Investigation 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . . Extermination 6 | . . . . . . . . . 1 . . . . 1 . . . . . 1 1 2 Reinforcement 9 | . 1 . 1 . 1 . . 3 . . . . . 1 . . . . . . 1 1 Assault 3 | . . . . . . . . . . . . . 1 . . 1 . . . . 1 . Garrison 6 | . . . . . . . . . . . . . . 3 . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Distress Signals 10 | . . . 4 . . . . 2 . . . . . 1 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 3 3 33 31 16 1 5 10 1 4 10 . 18 24 8 8 . 9 2 8 12 35 Peak Tracking Total 18 | . 3 3 6 18 6 1 5 6 1 3 4 . 8 7 7 7 . 6 2 4 5 10 Tactical Retreats 22 | . . . 3 2 3 . . 2 . 1 2 . . 3 2 . . 1 . . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Traps Triggered 6 | . . . . . . 1 . . . . . . . . . . . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Machines Disabled 7 | . . . . . . . . . . . . . . 5 . . . . . 2 . . Max in Single Turn 4 | . . . . . . . . . . . . . . 4 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Machines Accessed 31 | . . . 4 . 7 5 . 4 3 . . . . 1 . . 5 . . . 1 1 Terminals 17 | . . . 3 . 5 4 . 2 3 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . 1 . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 67 | . . . 13 . 10 6 . 6 6 . . . . 3 . . 18 . . . 4 1 Successful 46 | . . . 9 . 6 2 . 4 5 . . . . . . . 18 . . . 2 . Failed 19 | . . . 3 . 4 4 . 1 1 . . . . 3 . . . . . . 2 1 Catastrophic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Database Lockouts 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . Manual 52 | . . . 7 . 8 2 . 3 6 . . . . 4 . . . . . 6 9 7 Terminals 30 | . . . 8 . 8 5 . 3 6 . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . . . 3 . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . 5 . . . . 2 . . . . . . . . . . . . 4 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Hacks 26 | . . . 3 . 1 1 . . 3 . . . . . . . 18 . . . . . Record 6 | . . . . . . . . . . . . . . . . . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 5 | . . . . . 1 . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 . . 1 . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Retrieve Study 6 | . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 13 | . . . 3 . 5 1 . 2 2 . . . . . . . . . . . . . Terminals 11 | . . . 3 . 3 1 . 2 2 . . . . . . . . . . . . . Botnet 11 | . . . 3 . 3 1 . 2 2 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . Used 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . . . 2 . 1 3 . 3 2 . . . . 1 . . . . . . 1 1 Full Trace Events 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 3 . . . . 1 . . . . . . . . . . . . 2 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Total Allies 24 | . . . . . . . 1 . . . . 4 2 6 . . . . . 9 . 2 Largest Group 7 | . . . . . . . 1 . . . . 4 5 6 . . . . . 7 2 1 Highest-Rated Group 368 | . . . . . . . 31 . . . . 155 195 294 . . . . . 368 70 269 Highest-Rated Ally 269 | . . . . . . . 31 . . . . 40 49 70 . . . . . 81 50 269 Zionite Dispatches 7 | . . . . . . . . . . . . . . 2 . . . . . 3 . 2 Light 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fire 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . . . . . . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 127 | . . . . . . . 1 . . . . . 42 60 . . . . . 16 6 2 Total Damage 4563 | . . . . . . . 21 . . . . . 1523 1107 . . . . . 1182 478 252 Kills 28 | . . . . . . . . . . . . . 13 6 . . . . . 5 2 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Active Infowar (turns) 7067 | . . 163 631 . . 12 . . 165 908 393 776 531 694 201 275 263 306 248 358 366 777 Optics 5378 | . . . . . . . . . . 216 393 776 531 668 201 275 263 306 248 358 366 777 Sensors 2460 | . . 163 631 . . . . . 165 692 175 13 286 335 . . . . . . . . ECM 12 | . . . . . . 12 . . . . . . . . . . . . . . . . Robot Analysis Total 5 | . . . . . 1 . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . . . 1 1 1 1 . 2 1 . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Turns Passed 8781 | 65 152 240 1075 89 489 109 18 244 166 918 393 776 531 694 201 275 263 306 248 358 366 805 Spaces Moved 8601 | 50 115 184 682 70 690 317 65 601 497 618 583 1062 344 613 170 185 196 249 224 273 371 442 Core 264 | 2 . . . . . . . . . . 2 . . 260 . . . . . . . . Treads 309 | . . . . . . . . . . 309 . . . . . . . . . . . . Legs 2540 | 48 115 184 682 70 . . . . . 141 73 266 344 199 . . . . . . . 418 Wheels 651 | . . . . . . . . . . . . . . 154 170 185 142 . . . . . Hover 1142 | . . . . . . . . . . . . . . . . . 54 249 224 273 342 . Flight 3695 | . . . . . 690 317 65 601 497 168 508 796 . . . . . . . . 29 24 Fastest Speed 28 | 50 120 120 105 105 29 28 28 28 28 32 32 32 133 50 110 110 112 112 55 48 33 33 Average Speed 81 | 117 120 120 114 105 29 28 28 30 28 118 44 70 137 91 110 133 129 112 108 113 65 128 Slowest Speed 525 | 120 120 120 120 105 34 29 28 32 32 190 300 210 140 260 110 135 225 112 112 118 525 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . 6 . . 2 1 . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . 6 . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 41 | 3 27 52 48 18 49 8 86 21 13 71 76 90 53 25 42 47 63 57 7 9 69 16 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . . . . . . . 2 . . . . 3 . . . 2 . Known Exits Taken 14 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . . . . 4 2 2 2 . 2 1 . 3 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 80 | . . . . . . . . . . 1 40 . . 25 . . . 2 . . 6 6 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . . . . . 1 . . . . . . . . . . 6 6 AOE 67 | . . . . . . . . . . . 40 . . 25 . . . 2 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Total 9808 | 54 123 194 845 74 946 332 64 626 511 778 703 1087 384 700 174 203 203 263 227 304 446 567 Wait 671 | . 6 1 72 . 229 5 . . . 118 95 13 26 37 . 11 . 6 . 6 33 13 Move 8562 | 49 114 183 681 69 677 317 64 596 494 617 582 1061 343 612 169 184 195 248 223 272 370 442 Hop 9 | . . . . . 6 . . 2 1 . . . . . . . . . . . . . Pick Up 42 | . . 5 4 . 7 1 . 3 4 1 1 1 . 8 . . . . . 2 1 4 Fast Attach 107 | 5 . 1 5 . 1 3 . 2 1 5 5 6 2 11 1 . 6 3 3 10 15 22 Attach 40 | . . . 3 . 7 1 . 1 3 4 3 1 . 7 . 1 . . . 2 1 6 Detach 9 | . . . . . . 1 . . 1 3 1 2 . . . . 1 . . . . . Swap 23 | . . . 9 . 3 1 . 1 . . . . 2 . . 1 . . . 1 1 4 Drop 80 | . . . 11 . 5 2 . 4 3 1 3 2 1 8 . 1 1 1 1 4 7 25 Fire 232 | . 3 4 60 5 11 1 . 17 4 11 13 1 6 16 4 5 . 5 . 5 18 43 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Kick 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Crush 18 | . . . . . . . . . . 18 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . 4 . . . . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 13) 218 | -10/Materials | Entered Mines 254 | -10/Mines | Learned Materials trap positions 293 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 295 | -10/Mines | Found Prototype Device 295 | -10/Mines | Identified Exp. Sensor Array 316 | -10/Mines | Build established: Mutant 438 | -10/Mines | Discovered new exit (range 15) 458 | -10/Mines | Entered Materials 458 | -9/Materials | Evolved 2 slots: Weapon x2 459 | -9/Materials | Loaded intel: 21 trap records 759 | -9/Materials | Build established: Skirmisher 1006 | -9/Materials | Discovered new exit (range 16) 1083 | -9/Materials | Central database locked down 1389 | -9/Materials | Build established: Scavenger-Gunner 1533 | -9/Materials | Entered Mines 1546 | -9/Mines | Assembled infested the area 1609 | -9/Mines | Core integrity fell below 50% 1611 | -9/Mines | Discovered new exit (range 12) 1622 | -9/Mines | Entered Materials 1622 | -8/Materials | Evolved 2 slots: Propulsion x2 1649 | -8/Materials | Lost 4 parts (1p1n1u1w) 1994 | -8/Materials | Build established: Scavenger-Sprinter 2048 | -8/Materials | Discovered new exit (range 16) 2111 | -8/Materials | Entered Factory 2111 | -7/Factory | Evolved 2 slots: Utility x2 2220 | -7/Factory | Sucked down chute 2220 | -7/Factory | Entered Waste 2221 | -7/Waste | Met a frightened Derelict 2223 | -7/Waste | Spotted C-40 Crusher 2225 | -7/Waste | Spotted C-40 Crusher 2226 | -7/Waste | Spotted C-40 Crusher 2228 | -7/Waste | Spotted C-40 Crusher 2230 | -7/Waste | Spotted C-40 Crusher 2235 | -7/Waste | EMP discharged 2236 | -7/Waste | Discovered new exit (range 11) 2238 | -7/Waste | Identified exit to Factory 2238 | -7/Waste | Entered Factory 2325 | -7/Factory | Central database locked down 2460 | -7/Factory | Discovered new exit (range 5) 2460 | -7/Factory | Identified exit to Factory 2478 | -7/Factory | Discovered exit to Factory (range 6) 2482 | -7/Factory | Entered another Factory area 2482 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2522 | -6/Factory | Discovered new exit (range 16) 2639 | -6/Factory | Identified exit to Lower Caves 2648 | -6/Factory | Entered Lower Caves 2732 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 3021 | -6/Lower Caves | Build established: Hacker-Mutant 3049 | -6/Lower Caves | Learned 4 Factory zone layouts 3356 | -6/Lower Caves | Encountered a Warlord checkpoint 3540 | -6/Lower Caves | Discovered new exit (range 17) 3558 | -6/Lower Caves | Identified exit to Lower Caves 3566 | -6/Lower Caves | Entered another Lower Caves area 3635 | -6/Lower Caves | Lost 3 parts (1p1n1w) 3647 | -6/Lower Caves | Spotted B-75 Beast 3712 | -6/Lower Caves | Learned 4 Factory zone layouts 3954 | -6/Lower Caves | Discovered new exit (range 6) 3956 | -6/Lower Caves | Identified exit to Zion 3959 | -6/Lower Caves | Entered Zion 4028 | -6/Zion | Met Imprinter 4033 | -6/Zion | Imprinted 4035 | -6/Zion | Declared Zion's savior 4076 | -6/Zion | Build established: Hacker-Scout 4118 | -6/Zion | Visited the Megawrench Repair Shop 4131 | -6/Zion | Learned location of Warlord (-4) 4176 | -6/Zion | Discovered new exit (range 13) 4339 | -6/Zion | Megawrench repaired 6 parts 4450 | -6/Zion | Found Prototype Energy Gun 4450 | -6/Zion | Identified Storm Laser 4490 | -6/Zion | Build established: Hacker-Skirmisher 4721 | -6/Zion | Identified exit to Proximity Caves 4735 | -6/Zion | Entered Proximity Caves 4735 | -5/Proximity Caves | Accompanied by 4 allies 4932 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4935 | -5/Proximity Caves | Core integrity fell below 50% 5238 | -5/Proximity Caves | Discovered new exit (range 11) 5256 | -5/Proximity Caves | Identified exit to Factory 5266 | -5/Proximity Caves | Entered Factory 5266 | -5/Factory | Accompanied by 3 allies 5266 | -5/Factory | Evolved 2 slots: Utility x2 5267 | -5/Factory | Identified exit to Factory 5267 | -5/Factory | Identified exit to Extension 5458 | -5/Factory | Lost 3 allies 5542 | -5/Factory | Build established: Derelict-Skirmisher 5628 | -5/Factory | Core integrity fell below 50% 5649 | -5/Factory | Lost 9 parts (1p4n2u2w) 5674 | -5/Factory | Zion Light squad teleported in 5682 | -5/Factory | Zion Fire squad teleported in 5774 | -5/Factory | P-70 Sage assimilated allied 8H-S7Q(i) 5854 | -5/Factory | Discovered new exit (range 5) 5956 | -5/Factory | Identified exit to Upper Caves 5960 | -5/Factory | Entered Upper Caves 5963 | -5/Upper Caves | Learned Factory interactive machine intel 6034 | -5/Upper Caves | Learned Factory emergency access door positions 6039 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6077 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6099 | -5/Upper Caves | Build established: Scavenger-Gunner 6150 | -5/Upper Caves | Discovered new exit (range 11) 6160 | -5/Upper Caves | Identified exit to Upper Caves 6161 | -5/Upper Caves | Entered another Upper Caves area 6167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6389 | -5/Upper Caves | Learned Factory stockpile data 6400 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6409 | -5/Upper Caves | Discovered new exit (range 21) 6428 | -5/Upper Caves | Core integrity fell below 20% 6435 | -5/Upper Caves | Identified exit to Zhirov 6436 | -5/Upper Caves | Entered Zhirov 6436 | -5/Zhirov | Discovered new exit (range 3) 6461 | -5/Zhirov | Met Zhirov 6490 | -5/Zhirov | Learned location of Quarantine (-2) 6490 | -5/Zhirov | Learned location of Testing (-3) 6490 | -5/Zhirov | Learned location of Command (-1) 6512 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6533 | -5/Zhirov | Found Alien Artifact 6533 | -5/Zhirov | Identified Transdimensional Reconstructor 6533 | -5/Zhirov | Warped through subspace 6596 | -5/Zhirov | Found Alien Artifact 6596 | -5/Zhirov | Identified Integrated Reactor 6596 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6697 | -5/Zhirov | Identified exit to Proximity Caves 6699 | -5/Zhirov | Entered Proximity Caves 6706 | -4/Proximity Caves | Build established: Scavenger-Mutant 6766 | -4/Proximity Caves | Spotted B-86 Titan 6802 | -4/Proximity Caves | Learned Research stockpile data 6829 | -4/Proximity Caves | Learned location of 1 exit from Research 6971 | -4/Proximity Caves | Destroyed 10 combat bots 6996 | -4/Proximity Caves | Discovered exit to Factory (range 9) 7005 | -4/Proximity Caves | Entered Factory 7005 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7006 | -4/Factory | Identified exit to Armory 7009 | -4/Factory | Loaded intel: 54 interactive machine locations 7035 | -4/Factory | Build established: Scavenger-Gunner 7046 | -4/Factory | Discovered new exit (range 4) 7078 | -4/Factory | Identified exit to Research 7112 | -4/Factory | Spotted B-86 Titan 7253 | -4/Factory | Entered Research 7253 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7254 | -3/Research | Identified exit to Research 7267 | -3/Research | Zion Hacker squad teleported in 7344 | -3/Research | Zion Fire squad teleported in 7577 | -3/Research | Discovered new exit (range 19) 7590 | -3/Research | Zion Demo squad teleported in 7595 | -3/Research | Identified exit to Testing 7611 | -3/Research | Entered Testing 7611 | -3/Testing | Accompanied by 2 allies 7721 | -3/Testing | Garrison activated, responded to threat 7730 | -3/Testing | Retrieved Zion intel report: Guard Positions 7781 | -3/Testing | Protovariant out of control (PH-C7RXIVBBVG) 7864 | -3/Testing | Found Prototype Device 7864 | -3/Testing | Identified Adv. EM Shield 7896 | -3/Testing | Spotted Alpha 7 7935 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 7952 | -3/Testing | Lost 4 parts (1p1n2w) 7974 | -3/Testing | Discovered exit to Research (range 10) 7977 | -3/Testing | Entered Research 7977 | -2/Research | Evolved 2 slots: Utility x2 8298 | -2/Research | Retrieved Zion intel report: Active Terminals 8299 | -2/Research | Zion Experimental squad teleported in 8349 | -2/Research | Found Prototype Protection 8349 | -2/Research | Identified Zio. Weapon Casing 8366 | -2/Research | Found Prototype Protection 8366 | -2/Research | Identified Zio. Shade Armor 8374 | -2/Research | Found Zio. Shade Armor 8377 | -2/Research | Found Zio. Shade Armor 8388 | -2/Research | Found Zio. Weapon Casing 8444 | -2/Research | Lost 4 parts (1n3u) 8490 | -2/Research | Zion Zionite Resupply teleported in 8495 | -2/Research | Found Prototype Energy Cannon 8495 | -2/Research | Identified Zio. Alpha Cannon 8498 | -2/Research | Found Zio. Weapon Casing 8652 | -2/Research | Build established: Messiah-Tank 8762 | -2/Research | Core integrity fell below 50% 8779 | -2/Research | System corruption reached 10% 8780 | -2/Research | Core integrity fell below 20% 8782 | -2/Research | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Adv. Heat Sink destroyed. Overheating: Zio. Heavy DM Reactor damaged (-27). Mic. Antimatter Reactor destroyed. Adv. Heat Sink destroyed. Zio. Heavy DM Reactor destroyed. Overheating: System interference. Imp. Signal Interpreter temporarily disabled. Targeting Computer temporarily disabled. Imp. Signal Interpreter temporarily disabled. Penetrated by Slug. Zio. Heavy DM Reactor destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Adv. Targeting Computer broken. Overheating: Short circuit. P-80 Master resets G-73 Enforcer, system corruption cleaned. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????########### #????????? | | ????????????#! ### #????????? | | ????????????# #????????? | | ????????????# #????????? | | ????????????# #????????? | | ????????????# #????????? | | ????????????# #### ###????????? | | ????????????### ###??? #??????????? | | ??????????????# ######/##?????????? | | ??????????????# ##* #?????????? | | ??????????????# ## #?????????? | | ??????????????# ## !#?????????? | | ??????????????# ## #?????????? | | ??????????????# ## ##????????? | | ??????????????# ## "" #????????? | | ??????????????# ## "" #?????????? | | ?????????????## ## "" #?????????? | | ?????????????# # "Y ########### | | ?????????????# # "" # # | | ?????????????# + "" # # | | ?????????????# # "" # ]] # | | ?????????????# # # # | | ?????????????# # # # | | ?????##+###### ###+#### # | | ? t Y g# g # | | ? g@p "" # | | ? Yg p " # | | ?? # p k "" # | | ??######+############### # S # | | ???????????????????????# #Y "" # | | ???????????????????????# # "" # | | ???????????????????????# # "" # | | ???????????????????????# # # | | ???????????????????????# # # | | ???????????????????????# # ;;####### | | ???????????????????????# #####?????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ????????????????????????#??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 89 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 100 EM Shielding 3 Armor Coverage 675 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 90 Weapon Shielding 100 Evasion (%) 64 Targeting Accuracy 13 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Sml. Laser | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Antigrav System | -3/Testing | Hacked Linear Gravjet | -3/Testing | Hacked Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Back For More More Power To You Challenges ------------ None Game ------ Seed MultinovaCannonMesh Manual? 0 Play Time 01:50:13 Cumulative 45.7 hours Start 2026.07.06 @ 18:20:02 End 2026.07.06 @ 20:17:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 69684fd4-da67-4b20-aea4-16a06f339af0