Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.04 @ 11:15:29

Player: Luigi Panache

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (83)      415
Value Destroyed (2805)     2805
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (471)                471
              TOTAL SCORE: 9291

 Bonus
-------
High Alert Combat Kills    271
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/1300
Matter                     12/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (100)
Location                   -3/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
   Compact Wheel
>          --- UTILITY (9) ------
  Advanced Transmission Jammer
  Advanced Transmission Jammer
  Advanced Transmission Jammer
>          --- WEAPON (5) -------
           Dispersion Rifle
>          --- INVENTORY (4) ----
           Relay Coupler [Sentry] (26)
           Relay Coupler [Hunter] (19)

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
                Antimatter Reactor
>               --- PROPULSION -------
                Gravmag Array
                Gravmag Array
       Improved Gyrokinetic Inverter
         Combat Antigrav System
>               --- UTILITY ----------
         Medium Storage Unit
         Medium Storage Unit
                Gravity Neutralizing Apparatus
       Improved Medium Armor Plating
       Advanced Shield Generator
       Advanced Force Field
                Point Defense System
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Coil Gun
  Hypervelocity Gauss Rifle
                KE Penetrator
                Mass Driver
       Improved Plasma Cutter
>               --- INVENTORY --------
                Ion Engine
       Improved Linear Gravjet
                Gravity Neutralizing Apparatus
       Improved Medium Armor Plating
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
          Heavy Tesla Rifle
          Heavy Tesla Rifle
                Quantum Rifle
       Improved Proton Missile Launcher
       Improved Remote Datajack
[Rating: 119]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Slots Evolved              15   | .   1   2   2   .   .   .   4   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   1   .   1   .   
  Utility                  7    | .   .   2   .   .   .   .   1   2   1   1   
  Weapon                   3    | .   1   .   .   .   .   .   1   .   .   1   
Parts Attached             104  | 7   15  11  3   3   3   3   6   12  16  25  
  Power                    11   | 1   2   1   .   .   .   .   1   2   2   2   
    Engine                 7    | 1   2   1   .   .   .   .   .   2   .   1   
    Core                   2    | .   .   .   .   .   .   .   1   .   1   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               31   | 2   2   2   3   2   2   1   3   4   5   5   
    Treads                 6    | .   .   .   2   1   2   1   .   .   .   .   
    Leg                    9    | 2   2   2   1   1   .   .   1   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   2   
    Hover                  14   | .   .   .   .   .   .   .   2   4   5   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  31   | 2   4   4   .   .   1   1   .   4   4   11  
    Device                 20   | 1   4   2   .   .   .   .   .   1   3   9   
    Storage                2    | 1   .   .   .   .   .   .   .   .   .   1   
    Processor              2    | .   .   1   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   1   .   .   .   1   .   1   .   .   
    Protection             4    | .   .   .   .   .   1   .   .   1   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   7   4   .   1   .   1   2   2   5   7   
    Energy Gun             3    | .   .   .   .   .   .   .   1   .   .   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          19   | 2   7   4   .   1   .   .   1   1   3   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   1   .   1   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   2   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   .   .   3   
Parts Lost                 20   | .   .   .   .   .   .   .   3   .   2   15  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               4    | .   .   .   .   .   .   .   .   .   .   4   
  Utility                  4    | .   .   .   .   .   .   .   1   .   .   3   
  Weapon                   10   | .   .   .   .   .   .   .   2   .   2   6   
  Highest Loss Streak      11   | .   .   .   .   .   .   .   1   .   2   11  
Average Slot Usage (%)     87   | .   97  100 100 98  100 99  79  73  83  52  
  Engine                   7    | .   11  10  8   8   8   8   6   5   5   2   
  Core                     1    | .   .   .   .   .   .   .   5   4   1   .   
  Treads                   3    | .   .   .   16  16  16  16  1   .   .   .   
  Leg                      13   | .   24  20  16  16  16  16  15  2   .   .   
  Hover                    4    | .   .   .   .   .   .   .   6   15  15  9   
  Device                   12   | .   11  20  16  16  9   8   6   6   12  12  
  Storage                  7    | .   12  10  8   8   8   8   6   5   5   3   
  Processor                1    | .   .   6   .   .   .   .   .   .   5   1   
  Hackware                 5    | .   .   3   8   8   8   14  7   5   10  4   
  Protection               1    | .   .   .   .   .   6   1   .   4   5   2   
  Ballistic Gun            22   | .   35  30  25  23  25  18  14  15  13  6   
Naked Turns                61   | .   .   .   .   .   .   .   .   .   .   61  
Heaviest Build             100  | 16  18  25  25  25  26  28  38  59  84  100 
  Greatest Support         115  | 20  20  30  32  32  32  32  47  72  88  115 
  Greatest Overweight (x)  3    | 2   1   .   .   .   .   .   1   1   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 8   8   8   8   8   8   8   8   8   8   12  
  Average Capacity         7    | 7   8   8   8   8   8   8   8   8   8   7   
  Most Carried             12   | 8   8   8   6   7   8   8   8   8   8   12  
  Average Carried          7    | 2   7   7   5   6   7   7   8   7   7   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            8    | 8   8   7   6   7   8   8   8   8   8   2   

 Class Distribution 
--------------------
 64% | Hacker-Skirmisher
 27% | Hacker-Tank
  7% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Skirmisher | -10/Materials
 Hacker-Skirmisher | -9/Materials
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -8/Storage
       Hacker-Tank | -8/Garrison
 Hacker-Skirmisher | -8/Recycling
 Hacker-Skirmisher | -6/Factory
       Hacker-Tank | -5/Factory
       Hacker-Tank | -4/Factory
       Hacker-Tank | -3/Research

 Resources                      | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Matter Collected           2628 | 301 315 373 111 74  151 66  197 261 753 26  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3269 | 121 603 600 160 170 217 47  417 127 666 141 
  Parts                    194  | 5   26  54  4   8   16  9   20  9   37  6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Combat Hostiles Destroyed  62   | .   8   15  3   3   4   4   5   2   16  2   
  Guns                     56   | .   8   15  3   3   4   2   4   2   14  1   
  Cannons                  5    | .   .   .   .   .   .   2   1   .   1   1   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          14   | 2   4   4   .   .   .   1   1   .   1   1   
  Worker                   5    | .   2   .   .   .   .   .   3   .   .   .   
  Builder                  3    | .   .   2   .   .   .   .   .   .   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   4   .   .   .   .   .   1   .   .   .   
  Operator                 2    | .   .   1   .   .   .   .   .   1   .   .   
  Drone                    4    | .   .   .   .   .   .   4   .   .   .   .   
  Watcher                  3    | .   1   1   .   .   .   .   .   .   1   .   
  Swarmer                  24   | .   6   5   .   .   .   .   2   .   10  1   
  Grunt                    12   | .   2   4   1   .   1   .   .   2   2   .   
  Brawler                  2    | .   .   2   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   4   2   3   3   .   2   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           5    | 2   5   4   3   3   2   2   4   1   4   1   
  Combat Bots Only         4    | .   2   4   3   3   2   2   2   1   4   1   
Max Kills in Single Turn   3    | 1   2   3   1   1   1   1   2   1   2   1   
  Gunslinging              2    | .   1   2   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Res  
Damage Taken               4943 | .    171  241  159  65   234  .    431  180  664  2798 
  Core                     1498 | .    40   29   9    .    40   .    46   .    26   1308 
  Absorbed by Shields      433  | .    .    .    .    .    .    .    .    .    234  199  
Core Remaining (%)         94   | 100  84   92   .    .    .    91   94   100  97   .    
Volleys Fired              203  | 16   34   33   9    6    15   12   18   10   32   18   
  Largest                  5    | 2    3    3    3    3    3    3    4    4    4    5    
  Hottest                  173  | 40   60   66   66   66   66   106  161  141  153  173  
Shots Fired                598  | 31   102  99   27   18   45   36   61   37   104  38   
  Gun                      530  | 31   102  99   27   18   45   26   47   30   79   26   
  Cannon                   57   | .    .    .    .    .    .    10   14   7    22   4    
  Launcher                 5    | .    .    .    .    .    .    .    .    .    .    5    
  Special                  6    | .    .    .    .    .    .    .    .    .    3    3    
  Kinetic                  548  | 31   102  99   27   18   45   26   39   34   101  26   
  Thermal                  30   | .    .    .    .    .    .    10   14   .    .    6    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    .    8    3    .    5    
  Robot Hit Streak         38   | 26   30   38   20   22   12   4    25   20   17   11   
  Robot Miss Streak        4    | .    2    1    1    1    1    3    1    3    4    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    1    1    
  Secondary Targets        5    | .    1    4    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2    | .    1    2    .    .    .    .    .    .    .    .    
Shots Hit Robots           434  | 26   74   76   23   13   37   14   52   25   66   28   
  Core Hits                176  | 7    26   31   6    6    12   4    24   16   30   14   
  Critical Hits            15   | .    1    3    .    .    .    .    1    1    9    .    
  Critical Kills           11   | .    1    1    .    .    .    .    .    .    9    .    
  Critical Parts Destroyed 4    | .    .    2    .    .    .    .    1    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6878 | 220  648  1008 316  184  526  199  1025 513  1444 795  
  Guns                     5210 | 220  648  1008 316  184  526  64   697  292  753  502  
  Cannons                  872  | .    .    .    .    .    .    135  328  108  192  109  
  Explosions               732  | .    .    .    .    .    .    .    .    73   480  179  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  64   | .    .    .    .    .    .    .    .    40   19   5    
  Kinetic                  5460 | 220  648  1008 316  184  526  64   616  400  945  533  
  Thermal                  931  | .    .    .    .    .    .    135  328  73   317  78   
  Explosive                163  | .    .    .    .    .    .    .    .    .    163  .    
  Electromagnetic          260  | .    .    .    .    .    .    .    81   .    .    179  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            115  | .    .    .    .    .    .    .    12   38   39   26   
  Projectiles              25   | .    .    .    .    .    .    .    12   .    .    13   
  Explosions               90   | .    .    .    .    .    .    .    .    38   39   13   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    .    2    2    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    .    .    .    2    2    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      180  | .    .    .    .    .    .    .    .    81   97   2    
  Shots                    3    | .    .    .    .    .    .    .    .    1    2    .    
  Rammed                   5    | .    .    .    .    .    .    .    .    1    1    3    
Targets Rammed             5    | .    .    .    .    .    .    .    .    1    1    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        420  | .    80   23   12   6    30   60   411  260  420  406  
  Average Temperature      107  | .    26   10   6    4    13   23   158  99   153  154  
  Received Heat Transfer   1111 | .    60   120  81   36   171  .    126  72   45   400  
  Effects                  9    | .    .    .    .    .    .    .    2    .    4    3    
    Shutdowns              4    | .    .    .    .    .    .    .    1    .    2    1    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    1    1    
    Damage (minor)         2    | .    .    .    .    .    .    .    1    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    2    .    .    .    
  Heat Transferred         1101 | .    .    .    .    .    .    222  518  50   200  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -8   -8   -8   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Sto  Gar  Rec  Fac  Fac  Fac  Res  
Peak Influence             1055 | 15   221  221  125  149  302  153  1055 474  794  208  
  Initial                  900  | .    7    21   30   37   72   98   900  284  170  208  
  Average                  216  | 5    68   117  57   64   172  62   933  314  490  66   
Maximum Alert Level        3    | .    1    1    .    .    1    .    3    2    3    1    
  Low Security (%)         68   | 100  83   92   100  100  61   100  .    .    11   98   
  Level 1                  14   | .    16   7    .    .    38   .    .    89   16   1    
  Level 2                  6    | .    .    .    .    .    .    .    .    10   59   .    
  Level 3                  10   | .    .    .    .    .    .    .    100  .    12   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          8    | .    .    1    .    1    .    .    3    1    1    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    .    .    .    .    .    
  Reinforcement            4    | .    .    1    .    .    .    .    1    1    .    1    
  Assault                  3    | .    .    .    .    .    .    .    2    .    1    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              139  | .   17  22  5   3   5   12  6   5   21  43  
  Peak Tracking Total      15   | .   3   3   5   3   2   5   4   2   4   15  
  Tactical Retreats        18   | .   .   3   .   .   1   .   .   .   2   12  

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Traps Triggered            10   | .   3   1   1   1   3   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Machines Disabled          18   | .   .   .   .   .   1   1   .   4   11  1   
  Max in Single Turn       5    | .   .   .   .   .   1   1   .   4   5   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Machines Accessed          36   | .   8   4   .   4   .   10  1   1   3   5   
  Terminals                22   | .   5   2   .   2   .   5   1   1   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   1   .   .   .   .   .   1   
  Recycling Units          8    | .   2   1   .   .   .   5   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                90   | .   24  10  .   11  .   22  4   2   6   11  
  Successful               61   | .   15  9   .   5   .   17  3   2   4   6   
  Failed                   29   | .   9   1   .   6   .   5   1   .   2   5   
    Catastrophic           2    | .   1   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   42   | .   8   2   .   6   .   10  2   2   4   8   
  Terminals                56   | .   13  5   .   6   .   13  4   2   4   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   5   .   .   2   .   .   .   .   .   2   
  Recycling Units          18   | .   6   3   .   .   .   9   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   .   .   .   .   .   2   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   .   
Terminal Hacks             33   | .   8   4   .   1   .   9   3   2   2   4   
  Record                   3    | .   .   1   .   .   .   .   1   .   .   1   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      5    | .   1   .   .   .   .   1   1   .   1   1   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   
  Terminal Index           4    | .   1   1   .   1   .   1   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          6    | .   .   1   .   .   .   3   .   .   1   1   
  Locate Traps             2    | .   1   1   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   4   .   .   2   .   .   .   .   .   2   
  Scan Component           4    | .   2   .   .   1   .   .   .   .   .   1   
  Repair                   4    | .   2   .   .   1   .   .   .   .   .   1   
Recycling Unit Hacks       14   | .   3   3   .   .   .   8   .   .   .   .   
  Process                  2    | .   1   1   .   .   .   .   .   .   .   .   
  Report Inventory         7    | .   1   1   .   .   .   5   .   .   .   .   
  Retrieve Matter          2    | .   .   1   .   .   .   1   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   2   .   .   .   .   
Scanalyzer                 4    | .   .   2   .   .   .   .   .   .   2   .   
  Insert Component         2    | .   .   1   .   .   .   .   .   .   1   .   
  Analyze                  2    | .   .   1   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   7   4   .   2   .   6   1   .   2   4   
  Full Trace Events        3    | .   2   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   .   1   .   .   .   .   .   1   
  Time                     122  | .   52  .   .   26  .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          101  | .   .   101 .   .   .   .   .   .   .   .   
  Retrieved Matter         129  | .   .   129 .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   9   .   .   .   .   4   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 2    | .   .   1   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    5    | .   .   .   .   .   4   .   .   .   1   .   
  Machine Destruction      5    | .   .   .   .   .   4   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
-------------              Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Turns Passed               4676 | 192 970 762 160 172 278 368 442 284 447 601 
Spaces Moved               3566 | 110 652 442 98  97  167 258 295 258 519 670 
  Core                     216  | 17  .   .   .   .   .   .   .   .   .   199 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2028 | 93  652 442 98  97  167 258 221 .   .   .   
  Wheels                   110  | .   .   .   .   .   .   .   .   .   .   110 
  Hover                    1212 | .   .   .   .   .   .   .   74  258 519 361 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            40   | 50  120 120 120 125 125 125 76  52  45  40  
  Average Speed            97   | 121 120 120 124 125 125 125 114 83  51  64  
  Slowest Speed            200  | 150 150 120 125 125 125 125 155 118 52  200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 7   95  35  9   14  31  61  9   7   18  27  
  Regions Visited          10
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | 1   1   1   1   1   .   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   1   .   .   .   .   
Terrain Destroyed          151  | .   .   .   .   .   .   2   .   51  97  1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Projectile               20   | .   .   .   .   .   .   2   .   1   16  1   
  AOE                      131  | .   .   .   .   .   .   .   .   50  81  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -8  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Sto Gar Rec Fac Fac Fac Res 
Total                      4329 | 140 771 605 115 133 204 277 354 304 630 796 
  Wait                     373  | .   66  107 6   28  5   .   34  10  49  68  
  Move                     3556 | 109 651 441 97  96  166 257 294 257 518 670 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  29   | 8   2   4   .   .   4   1   .   3   1   6   
  Fast Attach              64   | 7   11  1   .   2   1   2   5   9   8   18  
  Attach                   12   | .   1   2   2   .   .   .   .   .   3   4   
  Detach                   2    | .   .   .   .   .   .   .   .   .   2   .   
  Swap                     29   | .   3   8   1   1   2   1   1   3   6   3   
  Drop                     51   | .   3   9   .   .   6   4   2   11  10  6   
  Fire                     203  | 16  34  33  9   6   15  12  18  10  32  18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   .   1   1   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials
-8/Materials
-8/Storage
-8/Garrison
-8/Recycling
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: Res x3)

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Identified exit to Materials
   19 | -11/Scrapyard | Discovered exit to Materials (range 15)
  193 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Evolved 1 slot: Weapon x1
  238 | -10/Materials | Identified exit to Materials
  303 | -10/Materials | Build established: Hacker-Skirmisher
  574 | -10/Materials | Identified exit to Mines
  574 | -10/Materials | Discovered exit to Mines (range 11)
  671 | -10/Materials | Discovered exit to Mines (range 10)
  912 | -10/Materials | Repaired Lgt. Assault Rifle
  940 | -10/Materials | Repaired Structural Scanner
 1163 | -10/Materials | Entered another Materials area
 1163 | -9/Materials  | Evolved 2 slots: Utility x2
 1767 | -9/Materials  | Identified exit to Materials
 1767 | -9/Materials  | Discovered exit to Materials (range 5)
 1925 | -9/Materials  | Entered another Materials area
 1925 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1927 | -8/Materials  | Identified exit to Storage
 1927 | -8/Materials  | Discovered exit to Storage (range 15)
 2085 | -8/Materials  | Entered Storage
 2165 | -8/Storage    | Repaired Assault Rifle
 2209 | -8/Storage    | Garrison activated, responded to threat
 2256 | -8/Storage    | Identified exit to Garrison
 2257 | -8/Storage    | Entered Garrison
 2292 | -8/Garrison   | Triggered checkpoint
 2358 | -8/Garrison   | Garrison Relay disabled
 2422 | -8/Garrison   | Triggered checkpoint
 2522 | -8/Garrison   | Identified exit to Recycling
 2522 | -8/Garrison   | Discovered exit to Recycling (range 10)
 2535 | -8/Garrison   | Entered Recycling
 2567 | -8/Recycling  | Identified exit to Factory
 2599 | -8/Recycling  | Spotter reported a threat
 2630 | -8/Recycling  | Spotter reported a threat
 2684 | -8/Recycling  | Spotter reported a threat
 2705 | -8/Recycling  | Spotter reported a threat
 2721 | -8/Recycling  | Spotter reported a threat
 2731 | -8/Recycling  | Spotter reported a threat
 2734 | -8/Recycling  | Spotter reported a threat
 2742 | -8/Recycling  | Spotter reported a threat
 2758 | -8/Recycling  | Spotter reported a threat
 2784 | -8/Recycling  | Spotter reported a threat
 2795 | -8/Recycling  | Spotter reported a threat
 2816 | -8/Recycling  | Spotter reported a threat
 2857 | -8/Recycling  | Spotter reported a threat
 2903 | -8/Recycling  | Entered Factory
 2903 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 3122 | -6/Factory    | Identified exit to Factory
 3253 | -6/Factory    | First assault squad dispatched
 3345 | -6/Factory    | Entered another Factory area
 3345 | -5/Factory    | Evolved 2 slots: Utility x2
 3609 | -5/Factory    | Identified exit to Factory
 3609 | -5/Factory    | Discovered exit to Factory (range 16)
 3629 | -5/Factory    | Entered another Factory area
 3629 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3663 | -4/Factory    | Build established: Hacker-Tank
 3912 | -4/Factory    | Spotted B-86 Titan
 4056 | -4/Factory    | Identified exit to Research
 4076 | -4/Factory    | Entered Research
 4076 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4216 | -3/Research   | Repaired Imp. Medium Armor Plating
 4394 | -3/Research   | Released all parts (14)
 4443 | -3/Research   | Core integrity fell below 50%
 4482 | -3/Research   | Lost 11 parts (2p3n1u5w)
 4504 | -3/Research   | Spotted B-86 Titan
 4510 | -3/Research   | Core integrity fell below 20%
 4536 | -3/Research   | Spotted B-86 Titan
 4635 | -3/Research   | Identified exit to Research
 4677 | -3/Research   | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
04555_ Fabricator disabled.
04557_ Acquired Com. Wheel.
04558_ K-01 Serf collects debris. <x3>
04577_ U-05 Engineer lays Concrete.
04600_ Slammed into T-07 Excavator.
04604_ Slammed into K-01 Serf.
04621_ Acquired Dispersion Rifle.
04635_ Connecting with Terminal...
>>Access(Main)
Found 3 level access points to Research:
    (197,187)
    (88,24)
    (88,36)
  Map updated.
04643_ Slug penetrates Wall. <x2>
04646_ Penetrated by Slug.
04646_ Slug penetrates Wall. <x4>
04662_ U-05 Engineer builds a Door.
04668_ W-44 Eye distress signal alerts nearby ally.
04673_ Com. Wheel destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          34
Energy Capacity            525
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       66
Point Defense Rating       160
Evasion (%)                55
Offensive Hacking          40

 Item Schematics 
-----------------
 Carbon-fiber Leg | -9/Materials | Scanalyzed
    Imp. Datajack | -4/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger
Significant Disruption
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              CatalystIonicStick
  Manual?         0
Play Time         01:23:45
  Cumulative      19.1 hours
  Start           2020.10.04 @ 09:02:40
  End             2020.10.04 @ 11:15:29
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          16
  Rogue           2
  Adventurer      11
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          30
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1ef6e686-b63c-4233-b5e7-93eb3b46d040