Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 13:02:24

Player: Infomantis

Result: Destroyed by X1-7GQ(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (23)      115
Value Destroyed (593)      593
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1308

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (6)
Movement                   Treading (160)
Location                   -10/Subcaves

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
        Spiked Treads
>              --- UTILITY (2) ------
                   (None)
>              --- WEAPON (2) -------
         Light Assault Rifle
    Subdweller Machine Gun
>              --- INVENTORY (5) ----
         Small Storage Unit
  Experimental Sensor Array
               Seismic Detector
               Bore Cannon
    Subdweller Shrapnel Launcher

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
               Scrap Shield
>              --- WEAPON -----------
               Barrage Gun
               Bore Cannon
>              --- INVENTORY --------
               Ion Engine
               Wheel
  Experimental Sensor Array
               Seismic Detector
         Light Assault Rifle
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Scrap Shield
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Subdweller Machine Gun
  Energy Gun               Small Laser
  Ballistic Gun            Subdweller Machine Gun
  Ballistic Cannon         Bore Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             23   | 8   .   1   14  
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   .   5   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | .   .   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 2   .   .   2   
    Device                 1    | 1   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 3   .   .   5   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   .   3   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 4   7   8   5   
  Power                    .    | .   1   1   .   
  Propulsion               .    | 1   2   1   .   
  Utility                  2    | 1   2   2   2   
  Weapon                   2    | 1   2   3   1   
  Tool/Special             .    | .   .   .   .   
Unused Backups             7    | .   .   1   6   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   .   3   
  Weapon                   3    | .   .   .   3   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 85  
  Engine                   14   | .   14  14  14  
  Treads                   21   | .   28  28  18  
  Wheel                    5    | .   .   .   8   
  Device                   6    | .   14  14  1   
  Storage                  6    | .   14  14  1   
  Protection               7    | .   .   .   12  
  Energy Gun               2    | .   14  1   .   
  Ballistic Gun            24   | .   14  26  26  
Peak Build Rating          16   | 7   8   9   16  
  Average Rating           10   | 5   7   8   12  
  On Entrance              6    | .   7   8   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             33   | 12  12  12  33  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  3    | .   .   .   3   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         6    | 7   8   8   5   
  Most Carried             8    | 8   8   8   8   
  Average Carried          6    | 4   7   8   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 7   8   8   5   

 Class Distribution 
--------------------
 75% | Mutant
 24% | Subdweller-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           867  | 295 48  30  494 
  Remotely                 .    | .   .   .   .   
Salvage Created            796  | 125 190 36  445 
  Parts                    57   | 11  10  4   32  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | 1   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      17   | .   .   .   17  
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  19   | .   3   2   14  
  Guns                     18   | .   3   2   13  
  Cannons                  1    | .   .   .   1   
Classes Destroyed          6    | 2   1   1   2   
  Tunneler                 2    | 2   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Swarmer                  6    | .   .   2   4   
  Grunt                    3    | .   3   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               9    | .   .   .   9   
Best Kill Streak           3    | 3   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   1    | 1   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Sub  
Hostile Shots Fired        127  | .    17   11   99   
  Missed                   38   | .    11   2    25   
  Hits                     89   | .    6    9    74   
    Projectile             89   | .    6    9    74   
  Critical Strikes         3    | .    .    .    3    
Damage Taken               1696 | .    66   63   1567 
  Core                     265  | .    .    25   240  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              113  | 5    16   5    87   
  Largest                  2    | 2    2    2    2    
  Hottest                  88   | 60   60   40   88   
Shots Fired                186  | 10   32   10   134  
  Gun                      176  | 10   32   10   124  
  Cannon                   10   | .    .    .    10   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  160  | 5    16   10   129  
  Thermal                  26   | 5    16   .    5    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         32   | 8    9    2    32   
  Robot Miss Streak        7    | .    3    2    7    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    1    .    2    
    Max Gunslinging Chain  1    | .    1    .    1    
Shots Hit Robots           118  | 8    24   4    82   
  Core Hits                35   | 4    8    2    21   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    .    .    4    
    Destroy                4    | .    .    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1821 | 92   284  63   1382 
  Guns                     1672 | 92   284  63   1233 
  Cannons                  149  | .    .    .    149  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1540 | 49   140  63   1288 
  Thermal                  281  | 43   144  .    94   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    .    2    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        283  | .    36   .    283  
  Average Temperature      72   | .    20   .    111  
  Received Heat Transfer   919  | .    36   .    883  
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         550  | 100  325  .    125  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             60   | 10  60  55  .   
  Initial                  .    | .   .   .   .   
  Average                  5    | 1   6   4   .   
Influence Increases        337  | 15  82  65  175 
  Destroy 0b10 Robot/C     200  | .   60  40  100 
  Destroy 0b10 Robot/NC    20   | 15  5   .   .   
  Destroy Leader           20   | .   10  10  .   
  Successful Hack          7    | .   7   .   .   
  Lose Combat Pursuer      90   | .   .   15  75  
Influence Decreases        337  | 15  82  65  175 
  Time Decay               315  | 15  82  65  153 
  Lost Part                22   | .   .   .   22  
Squads Dispatched          3    | .   3   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   7   3   17  
  Peak Tracking Total      4    | .   3   3   4   
  Tactical Retreats        3    | .   .   1   2   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            3    | .   1   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                6    | .   6   .   .   
  Successful               2    | .   2   .   .   
  Failed                   4    | .   4   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   6   .   .   
  Terminals                6    | .   6   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Part Schematic           1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Skim                   1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Active Infowar (turns)     1642 | 39  583 708 312 
  Seismic                  1642 | 39  583 708 312 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3878 | 144  583  708  2443 
Spaces Moved               2418 | 74   333  426  1585 
  Core                     7    | 7    .    .    .    
  Treads                   1228 | 67   333  426  402  
  Legs                     .    | .    .    .    .    
  Wheels                   1183 | .    .    .    1183 
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  110  
  Average Speed            138  | 149  160  160  127  
  Slowest Speed            260  | 160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 6    27   63   73   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             5    | .    .    .    5    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          7    | .    .    .    7    
  Melee                    .    | .    .    .    .    
  Projectile               7    | .    .    .    7    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2762 | 94   351  445  1872 
  Wait                     162  | 1    2    8    151  
  Move                     2415 | 73   332  425  1585 
  Hop                      .    | .    .    .    .    
  Pick Up                  12   | 7    1    2    2    
  Fast Attach              16   | 6    .    .    10   
  Attach                   2    | 1    .    .    1    
  Detach                   2    | .    .    .    2    
  Swap                     10   | 1    .    2    7    
  Drop                     19   | .    .    3    16   
  Fire                     113  | 5    16   5    87   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            11   | .    .    .    11   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat] / [*Exi] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  145 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 6)
  317 | -10/Materials | Build established: Mutant
  728 | -10/Materials | Entered Mines
  748 | -10/Mines     | Met a Derelict bent on vengeance
  776 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  912 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  916 | -10/Mines     | Found Prototype Device
 1014 | -10/Mines     | Discovered new exit (range 9)
 1035 | -10/Mines     | Discovered new exit (range 9)
 1222 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1224 | -10/Mines     | Discovered new exit (range 5)
 1332 | -10/Mines     | Assembled infested the area
 1436 | -10/Mines     | Entered Subcaves
 1437 | -10/Subcaves  | Approached by a straggling Scientist
 1740 | -10/Subcaves  | Shifting Twisted Machinery released Scrap Shield
 1767 | -10/Subcaves  | Learned 2 Materials zone layouts
 1796 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Shrapnel Launcher
 2306 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 2619 | -10/Subcaves  | Core integrity fell below 50%
 2633 | -10/Subcaves  | Discovered new exit (range 13)
 2935 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 2936 | -10/Subcaves  | Shifting Twisted Machinery released Enh. Flamer
 2959 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3066 | -10/Subcaves  | Build established: Subdweller-Mutant
 3822 | -10/Subcaves  | Discovered new exit (range 10)
 3863 | -10/Subcaves  | Core integrity fell below 20%
 3879 | -10/Subcaves  | Destroyed by X1-7GQ(R) with Subdweller Laser

 Last Messages 
---------------
03697_ Dropped Sub. Monowheel.
03698_ Acquired Lgt. Treads.
03699_ Acquired 16 matter.
03702_ Dropped Ion Engine.
03703_ Imp. Ion Engine fries itself beyond repair.
03704_ Acquired Ion Engine.
03707_ Acquired 10 matter.
03709_ Heat Sink fries itself beyond repair.
03709_ Beam Rifle fries itself beyond repair.
03744_ Triggered Piercing Trap.
03744_ Spikes shoot up from the floor.
03744_ Critical hit (Impale). <x2>
03822_ EXIT=FOUND
03825_ Triggered Piercing Trap.
03825_ Spikes shoot up from the floor.
03825_ Critical hit (Impale). <x2>
03864_ Scrap Shield destroyed.
03866_ Disposable Heat Sink melted.
03866_ Sub. Optics melted.
03866_ 0Q-5XV(R) destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimatterTrapShell
  Manual?         0
Play Time         00:21:31
  Cumulative      501.2 hours
  Start           2025.05.13 @ 12:39:54
  End             2025.05.13 @ 13:02:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          304
  Rogue           279
  Adventurer      7
  Explorer        18
Win Type          -
  Total           39
  Types           25/0/6/2/0/1/1/2/0/2
Lore%             93
Gallery%          89
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 476805f5-5f10-459c-abc7-e5fbe46ca99f