Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.02.17 @ 19:40:51 Player: Heavyrisk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (2786) 2786 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1111) 1111 TOTAL SCORE: 6732 Bonus ------- High Alert Combat Kills 411 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 174/265 System Corruption 0% Temperature Cool (9) Movement Walking (360) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Hardened Light Armor Plating Relay Coupler [Hunter] (19) > --- WEAPON (2) ------- Improved Datajack Scythe > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Relay Coupler [NC] (22) Shock Rifle Katana Scythe Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Decoy Drone Bay > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Large Storage Unit Improved Terrain Scanner Shock Rifle Shock Rifle Light Assault Rifle Assault Cannon Bore Cannon Grenade Launcher [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Relay Coupler [Hunter] Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 87 | 8 2 11 1 9 30 11 15 Power 9 | 1 1 1 . 2 1 1 2 Engine 7 | 1 1 . . 2 1 1 1 Core 2 | . . 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 25 | 2 . 3 . 3 10 3 4 Treads . | . . . . . . . . Leg 25 | 2 . 3 . 3 10 3 4 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 27 | 3 1 . 1 1 14 2 5 Device 9 | . . . . . 7 1 1 Storage 7 | 3 1 . 1 . 2 . . Processor 2 | . . . . . 1 . 1 Hackware 1 | . . . . . . . 1 Protection 8 | . . . . 1 4 1 2 Artifact . | . . . . . . . . Weapon 26 | 2 . 7 . 3 5 5 4 Energy Gun 1 | . . 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 3 . 2 1 2 . Ballistic Cannon 2 | . . 1 . 1 . . . Launcher 5 | . . 2 . . 1 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . . 3 2 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 25 | . . 2 . 3 5 3 12 Power 3 | . . . . 1 . . 2 Propulsion 13 | . . . . 1 3 3 6 Utility 4 | . . . . . 2 . 2 Weapon 5 | . . 2 . 1 . . 2 Highest Loss Streak 12 | . . 1 . 2 3 1 12 Average Slot Usage (%) 98 | . 100 100 100 100 95 100 97 Engine 5 | . 14 1 . 13 9 9 8 Core 6 | . . 12 14 . . . . Leg 30 | . 28 28 28 28 36 36 34 Device 3 | . . . . . 12 9 1 Storage 20 | . 28 28 28 14 10 9 9 Processor 2 | . . . . . 2 9 16 Protection 4 | . . . . 13 7 8 8 Ballistic Gun 11 | . 28 18 14 13 . . . Ballistic Cannon 6 | . . 8 14 15 . . . Slashing Weapon 6 | . . . . . 16 17 17 Naked Turns . | . . . . . . . . Heaviest Build 51 | 13 30 33 33 47 51 39 38 Greatest Support 62 | 20 20 20 20 20 45 55 62 Greatest Overweight (x) 3 | 1 1 1 1 2 1 . 3 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 15 15 Average Carried 14 | 2 8 14 15 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 14 15 7 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1824 | 294 186 465 67 242 326 179 65 Remotely . | . . . . . . . . Salvage Created 2769 | 113 186 326 . 193 1341 238 372 Parts 176 | 7 14 29 . 13 83 11 19 Haulers Intercepted 3 | . 1 . . . 2 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 67 | . 3 16 . 5 28 8 7 Melee 36 | . . . . . 25 4 7 Guns 10 | . 3 7 . . . . . Cannons 8 | . . 3 . 5 . . . AOE 13 | . . 6 . . 3 4 . Classes Destroyed 13 | 3 2 1 . 1 5 1 . Worker 2 | 1 . . . . 1 . . Tunneler 1 | 1 . . . . . . . Hauler 3 | . 1 . . . 2 . . Recycler 3 | 1 . . . . 2 . . Mechanic 1 | . . . . . 1 . . Operator 3 | . . . . . 3 . . Watcher 3 | . . . . . 2 . 1 Swarmer 23 | . . 10 . . 13 . . Grunt 30 | . 3 6 . 4 9 5 3 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . . . . 1 1 Sentry 9 | . . . . . 5 1 3 Hunter 2 | . . . . . 1 1 . Best Kill Streak 10 | 2 3 3 . 2 10 4 2 Combat Bots Only 5 | . 3 3 . 2 5 4 2 Max Kills in Single Turn 3 | 2 1 2 . 1 3 2 1 Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . . 3 2 . Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 4793 | . 218 734 . 377 1277 567 1620 Core 761 | . 41 140 . 28 177 129 246 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 . . . 16 . . . Volleys Fired 103 | 6 19 41 . 22 3 11 1 Largest 2 | 2 2 2 . 2 2 2 1 Hottest 101 | 40 40 64 . 101 64 50 30 Shots Fired 189 | 12 38 78 . 42 5 13 1 Gun 132 | 12 38 60 . 14 2 6 . Cannon 44 | . . 14 . 28 2 . . Launcher 13 | . . 4 . . 1 7 1 Special . | . . . . . . . . Kinetic 169 | 12 38 67 . 42 4 6 . Thermal . | . . . . . . . . Explosive 13 | . . 4 . . 1 7 1 Electromagnetic 7 | . . 7 . . . . . Robot Hit Streak 15 | 2 9 14 . 15 3 2 3 Robot Miss Streak 7 | 2 2 7 . 2 1 2 . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 230 | 7 26 48 . 27 79 19 24 Core Hits 127 | 4 8 27 . 10 42 20 16 Critical Hits 8 | . . . . 2 5 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 8 | . . . . 2 5 1 . Melee Attacks 161 | . . . . . 112 20 29 Impact . | . . . . . . . . Slashing 161 | . . . . . 112 20 29 Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . . 10 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 14 | . . . . . 8 3 3 Damage Inflicted 7005 | 68 259 1047 . 462 3123 1139 907 Guns 819 | 68 259 397 . 89 6 . . Cannons 559 | . . 159 . 373 27 . . Explosions 1422 | . . 491 . . 91 692 148 Melee 4205 | . . . . . 2999 447 759 Ramming . | . . . . . . . . Kinetic 1329 | 68 259 507 . 462 33 . . Thermal 125 | . . 125 . . . . . Explosive 1297 | . . 366 . . 91 692 148 Electromagnetic 49 | . . 49 . . . . . Impact . | . . . . . . . . Slashing 4205 | . . . . . 2999 447 759 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 327 | . . 4 . 26 229 36 32 Projectiles 26 | . . . . 26 . . . Explosions 40 | . . 4 . . . 36 . Melee 261 | . . . . . 229 . 32 Knockbacks 7 | . . 3 . 4 . . . Impact . | . . . . . . . . Kinetic 5 | . . 2 . 3 . . . Secondary 2 | . . 1 . 1 . . . Self-Inflicted Damage 87 | . . 75 . . . 6 6 Shots 5 | . . 3 . . . 1 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 364 | . 12 148 . 364 52 . 19 Average Temperature 67 | . 6 35 . 112 26 . 7 Received Heat Transfer 1860 | . 120 243 . 210 351 315 621 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 200 | . . 200 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 1027 | 15 111 168 . 175 809 1027 769 Initial 514 | . 9 43 . . 11 514 500 Average 247 | 4 71 56 . 54 371 832 625 Maximum Alert Level 3 | . . . . . 3 3 3 Low Security (%) 69 | 100 100 100 . 100 43 . . Level 1 2 | . . . . . 8 . . Level 2 11 | . . . . . 22 18 69 Level 3 16 | . . . . . 26 81 30 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 1 . . 5 . 3 Investigation 5 | . 1 1 . . 2 . 1 Extermination . | . . . . . . . . Reinforcement 6 | . 1 . . . 3 . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 5 | . . . . . 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 4 18 . 12 55 12 19 Peak Tracking Total 7 | . 3 3 . 4 7 7 7 Tactical Retreats 28 | . . 1 . 6 16 4 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 3 | . 1 . . . . 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . 2 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 4 | . . 1 . . 1 2 . Max in Single Turn 1 | . . 1 . . 1 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 9 | . 1 2 1 . 3 . 2 Terminals 3 | . 1 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 36 | . 1 2 23 . 8 . 2 Successful 29 | . . 2 23 . 2 . 2 Failed 7 | . 1 . . . 6 . . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 6 | . 1 . . . 5 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 3 . 1 Terminal Hacks 26 | . . 2 23 . 1 . . Record 23 | . . . 23 . . . . Open Door 2 | . . 2 . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 Unlock Access 1 | . . . . . 1 . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used 1 | . . . . . 1 . . Hacking Detections 5 | . 1 . . . 3 . 1 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . 7 . Machine Destruction 7 | . . . . . . 7 . Attached 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 4 | . . . . . 4 . . EXPLORE 4 | . . . . . 4 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches 4 | . . . . . 4 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 6314 | 118 303 2288 763 565 1372 562 343 Spaces Moved 3161 | 73 135 1059 382 226 703 389 194 Core 8 | 8 . . . . . . . Treads . | . . . . . . . . Legs 3153 | 65 135 1059 382 226 703 389 194 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 200 200 200 120 120 120 Average Speed 166 | 115 175 200 200 200 128 120 123 Slowest Speed 360 | 200 200 200 200 280 200 120 360 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 5 20 99 64 43 67 63 20 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 12 | . . 5 . . 5 . 2 Terrain Destroyed 79 | . . 41 . 9 5 15 9 Melee 3 | . . . . . 1 . 2 Projectile 14 | . . 5 . 9 . . . AOE 62 | . . 36 . . 4 15 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 3821 | 92 167 1160 383 297 1020 445 257 Wait 239 | . 3 28 . 37 150 9 12 Move 3154 | 72 134 1058 381 225 703 387 194 Hop . | . . . . . . . . Pick Up 49 | 5 7 10 . 2 16 5 4 Fast Attach 16 | 8 . 1 . . 5 . 2 Attach 27 | . . 2 . 3 12 3 7 Detach 6 | 1 . 1 . . 4 . . Swap 44 | . 2 8 1 6 13 8 6 Drop 40 | . 2 11 1 2 17 2 5 Fire 103 | 6 19 41 . 22 3 11 1 Melee 139 | . . . . . 97 16 26 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Discovered new exit (range 5) 422 | -10/Materials | Entered Mines 535 | -10/Mines | Discovered new exit (range 7) 668 | -10/Mines | Met a Derelict shopkeep closing up shop 754 | -10/Mines | Discovered new exit (range 9) 819 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1211 | -10/Mines | Found the Drone Emporium 1219 | -10/Mines | Found Prototype Device 1257 | -10/Mines | Core integrity fell below 50% 1487 | -10/Mines | Build established: Scavenger-Mutant 2129 | -10/Mines | Learned Materials emergency access door positions 2161 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2696 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2698 | -10/Mines | Discovered new exit (range 5) 2710 | -10/Mines | Entered Exiles 2711 | -10/Exiles | Identified exit to Mines 2760 | -10/Exiles | Met 8R-AWN 2802 | -10/Exiles | Met EX-HEX 2890 | -10/Exiles | Met EX-DEC 2965 | -10/Exiles | Visited The Gauntlet 3080 | -10/Exiles | Learned location of Zion (-6) 3473 | -10/Exiles | Entered Mines 3675 | -9/Mines | Core integrity fell below 20% 4027 | -9/Mines | Discovered new exit (range 5) 4038 | -9/Mines | Entered Materials 4038 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4040 | -8/Materials | Identified Decoy Drone Bay 4428 | -8/Materials | Discovered new exit (range 25) 4439 | -8/Materials | Discovered new exit (range 65) 4441 | -8/Materials | Discovered new exit (range 73) 5386 | -8/Materials | Lost 3 parts (2n1u) 5410 | -8/Materials | Identified exit to Garrison 5410 | -8/Materials | Entered Garrison 5510 | -8/Garrison | Triggered checkpoint 5554 | -8/Garrison | Discovered new exit (range 10) 5596 | -8/Garrison | Triggered checkpoint 5608 | -8/Garrison | Core integrity fell below 50% 5702 | -8/Garrison | Discovered new exit (range 15) 5728 | -8/Garrison | Installed Relay Interface Framework 5775 | -8/Garrison | Garrison Relay disabled 5788 | -8/Garrison | Triggered checkpoint 5898 | -8/Garrison | Triggered checkpoint 5914 | -8/Garrison | Garrison Relay disabled 5972 | -8/Garrison | Entered Materials 6200 | -8/Materials | Discovered new exit (range 15) 6307 | -8/Materials | Core integrity fell below 20% 6315 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06298_ Hrd. Medium Armor Plating destroyed. 06298_ R-06 Scavenger collects Particle Gun. 06301_ Y-45 Defender Hvy. Assault Rifle severed. 06302_ R-06 Scavenger collects Hvy. Assault Rifle. 06302_ Penetrated by Slug. 06303_ Destroyed Particle Gun. 06303_ Destroyed Imp. Heat Sink. 06304_ Carbon-fiber Leg destroyed. 06305_ R-06 Scavenger collects Aluminum Leg. 06307_ U-05 Engineer builds a Door. 06307_ Discarded Melee Analysis Suite. 06308_ Carbon-fiber Leg destroyed. 06308_ Penetrated by Slug. 06309_ R-06 Scavenger collects Lgt. Nuclear Core. 06310_ Carbon-fiber Leg destroyed. 06311_ U-05 Engineer lays Concrete. 06311_ Penetrated by Slug. 06312_ Acquired Aluminum Leg. 06312_ R-06 Scavenger collects Imp. Heat Sink. 06312_ U-05 Engineer lays Concrete. 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