Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.21 @ 23:06:10 Player: Analote Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1816) 1816 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4666 Bonus ------- None Cogmind --------- Core Integrity 664/700 Matter 300/300 Energy 44/160 System Corruption 3% Temperature Cool (0) Movement Treading (148) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun High-powered Electrolaser > --- INVENTORY (10) --- Weapon Shielding Arc Projector Heavy Particle Gun Heavy Disruptor Cannon Heavy Ion Cannon Assault Rifle Light Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Weapon Cycler Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun High-powered Electrolaser > --- INVENTORY -------- Weapon Shielding Arc Projector Heavy Particle Gun Heavy Disruptor Cannon Heavy Ion Cannon Assault Rifle Light Cannon Proton Missile Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 7 | . 1 2 . 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 3 | . 1 . . . 2 Weapon 1 | . . . . 1 . Parts Attached 47 | 7 3 6 12 7 12 Power 6 | 1 . 1 1 1 2 Engine 1 | 1 . . . . . Core 5 | . . 1 1 1 2 Reactor . | . . . . . . Propulsion 13 | 2 . . 6 . 5 Treads 13 | 2 . . 6 . 5 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 1 2 1 3 Device 4 | . . . 1 1 2 Storage 3 | 1 2 . . . . Processor 1 | 1 . . . . . Hackware . | . . . . . . Protection 3 | . . 1 1 . 1 Artifact . | . . . . . . Weapon 17 | 2 1 4 3 5 2 Energy Gun 7 | . . 1 2 3 1 Energy Cannon 3 | . . 1 1 . 1 Ballistic Gun 6 | 2 1 2 . 1 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 13 | . . 2 1 6 4 Power 2 | . . . . . 2 Propulsion 3 | . . . 1 2 . Utility 3 | . . 1 . 1 1 Weapon 5 | . . 1 . 3 1 Highest Loss Streak 3 | . . 2 1 2 3 Average Slot Usage (%) 89 | . 92 76 84 84 94 Engine 2 | . 12 8 . . . Core 7 | . . 1 9 10 9 Treads 26 | . 25 20 29 26 27 Device 11 | . . . 6 7 20 Storage 9 | . 17 15 10 8 7 Processor 2 | . 12 10 . . . Protection 6 | . . 1 10 8 7 Energy Gun 10 | . . 1 9 7 15 Energy Cannon 4 | . . 1 9 4 4 Ballistic Gun 4 | . 25 15 . 1 . Ballistic Cannon 1 | . . . . 8 . Naked Turns . | . . . . . . Heaviest Build 47 | 16 24 28 33 41 47 Greatest Support 89 | 40 40 40 83 83 89 Greatest Overweight (x) 9 | . . . 9 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 9 | 2 4 4 7 4 9 Average Carried 3 | 1 2 2 3 3 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 9 | 1 3 2 5 4 9 Class Distribution -------------------- 44% | Hacker-Tank 39% | Hacker-Mutant 10% | Scavenger-Mutant 6% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 1036 | 170 161 127 125 266 187 Remotely . | . . . . . . Salvage Created 2120 | . 161 257 729 431 542 Parts 124 | . 12 17 52 18 25 Haulers Intercepted 3 | . . . 1 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 51 | . 4 6 16 10 15 Guns 31 | . 4 6 9 2 10 Cannons 19 | . . . 7 8 4 Classes Destroyed 10 | . 3 1 3 . 3 Worker 1 | . . . 1 . . Hauler 3 | . . . 1 2 . Watcher 6 | . 2 . 2 . 2 Swarmer 9 | . 2 . 5 2 . Grunt 19 | . 2 5 3 6 3 Duelist 1 | . . 1 . . . Sentry 12 | . . . 8 2 2 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Assembled 7 | . . . . . 7 Best Kill Streak 7 | . 3 6 3 6 7 Combat Bots Only 7 | . 2 6 3 3 7 Max Kills in Single Turn 2 | . 1 2 2 2 2 Gunslinging 1 | . . 1 . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 2146 | . 132 457 524 363 670 Core 288 | . 40 82 86 44 36 Absorbed by Shields . | . . . . . . Core Remaining (%) 83 | 100 84 . 58 92 . Volleys Fired 158 | . 21 27 46 34 30 Largest 3 | . 2 2 2 3 3 Hottest 180 | . 40 40 125 160 180 Shots Fired 347 | . 42 51 86 82 86 Gun 235 | . 42 51 46 29 67 Cannon 112 | . . . 40 53 19 Launcher . | . . . . . . Special . | . . . . . . Kinetic 139 | . 42 51 . 43 3 Thermal 208 | . . . 86 39 83 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 74 | . 14 16 34 19 74 Robot Miss Streak 3 | . 2 1 1 3 1 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 1 . . 5 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 301 | . 36 45 72 68 80 Core Hits 108 | . 13 17 28 23 27 Critical Hits 1 | . . 1 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4674 | . 286 366 1102 1174 1746 Guns 2962 | . 286 366 613 391 1306 Cannons 1712 | . . . 489 783 440 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1276 | . 286 366 . 592 32 Thermal 3398 | . . . 1102 582 1714 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . 1 . 3 Average Corruption 1 | . 1 . 1 . 2 Corruption Purged . | . . . . . . Effects 6 | . 1 . 5 . . Message Errors 1 | . . . 1 . . Energy Discharges 1 | . . . 1 . . Targeting Errors 4 | . 1 . 3 . . Overload Shots . | . . . . . . Overflow Damage 18 | . . . . 18 . Projectiles 18 | . . . . 18 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . . . . 7 . Impact . | . . . . . . Kinetic 5 | . . . . 5 . Secondary 2 | . . . . 2 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 456 | . 24 22 414 456 379 Average Temperature 111 | . 12 8 102 174 99 Received Heat Transfer 1038 | . 75 264 255 270 174 Effects 8 | . . . 2 3 3 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . 1 . . Matter Decay 3 | . . . . 3 . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 20 | . . . 12 1 7 Heat Transferred 6734 | . . . 2590 1258 2886 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 414 | . 144 191 372 336 414 Initial 112 | . . . 57 112 110 Average 124 | . 52 70 183 222 111 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 81 | 100 100 100 62 44 90 Level 1 14 | . . . 37 55 . Level 2 4 | . . . . . 9 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . 2 . 3 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 4 | . 1 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 8 9 23 10 25 Peak Tracking Total 7 | . 4 7 4 3 5 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 10 | . 4 . 4 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 12 | . 1 2 4 . 5 Terminals 8 | . 1 1 3 . 3 Fabricators 1 | . . . . . 1 Repair Stations 3 | . . 1 1 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 3 4 14 . 13 Successful 32 | . 2 4 14 . 12 Failed 2 | . 1 . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 26 | . 3 2 12 . 9 Fabricators 1 | . . . . . 1 Repair Stations 7 | . . 2 2 . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 25 | . 2 2 12 . 9 Record 15 | . 1 1 6 . 7 Part Schematic 2 | . . . 2 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Extermination Status 1 | . . . 1 . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . . 2 2 . 2 Scan Component 3 | . . 1 1 . 1 Repair 3 | . . 1 1 . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 2 . 2 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 2 . . Parts Built 1 | . . . . . 1 Matter 234 | . . . . . 234 Time 58 | . . . . . 58 Total Part Build Rating 7 | . . . . . 7 Parts Repaired 3 | . . 1 1 . 1 Time 81 | . . 26 36 . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 3278 | 81 440 267 721 331 1438 Spaces Moved 1634 | 46 233 101 295 130 829 Core 22 | 6 . . 16 . . Treads 1612 | 40 233 101 279 130 829 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 148 Average Speed 157 | 145 160 160 174 165 149 Slowest Speed 500 | 160 160 160 500 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 5 42 17 48 15 26 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 2054 | 60 266 163 414 175 976 Wait 167 | . 5 26 49 . 87 Move 1629 | 45 232 100 294 129 829 Hop . | . . . . . . Pick Up 47 | 8 4 3 13 5 14 Fast Attach . | . . . . . . Attach 33 | 7 1 3 10 6 6 Detach . | . . . . . . Swap 14 | . 2 3 2 1 6 Drop 6 | . 1 1 . . 4 Fire 158 | . 21 27 46 34 30 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 14) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 297 | -10/Materials | Identified exit to Mines 297 | -10/Materials | Discovered exit to Mines (range 7) 301 | -10/Materials | Build established: Hacker-Mutant 458 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Discovered exit to Materials (range 11) 522 | -10/Materials | Entered another Materials area 522 | -9/Materials | Evolved 2 slots: Propulsion x2 556 | -9/Materials | Repaired Lgt. Assault Rifle 730 | -9/Materials | Identified exit to Storage 730 | -9/Materials | Discovered exit to Storage (range 15) 752 | -9/Materials | Identified exit to Mines 752 | -9/Materials | Discovered exit to Mines (range 12) 789 | -9/Materials | Entered Storage 1057 | -9/Storage | Repaired Broken Lgt. Treads 1449 | -9/Storage | Garrison activated, responded to threat 1456 | -9/Storage | Build established: Scavenger-Mutant 1477 | -9/Storage | Identified exit to Materials 1477 | -9/Storage | Discovered exit to Materials (range 16) 1510 | -9/Storage | Entered Materials 1510 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1789 | -8/Materials | Identified exit to Factory 1789 | -8/Materials | Discovered exit to Factory (range 15) 1841 | -8/Materials | Entered Factory 1841 | -7/Factory | Evolved 2 slots: Utility x2 2218 | -7/Factory | Build established: Hacker-Tank 2369 | -7/Factory | Repaired Lgt. Nuclear Core 3137 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x1) 3138 | -7/Factory | Local fabrication network quarantined 3243 | -7/Factory | Assembled infested ambush trap array 3279 | -7/Factory | Self-destructed Last Messages --------------- 03258_ as-92350 destroyed. 03258_ Switching to secondary target: as-05745. 03261_ as-21554 destroyed. 03261_ Switching to secondary target: as-05745. 03261_ as-05745 destroyed. 03263_ Power failure, Lgt. Nuclear Core shutdown. 03263_ as-82296 emerges from a hatch in the floor. 03263_ as-27734 emerges from a hatch in the floor. 03263_ as-88779 emerges from a hatch in the floor. 03264_ as-82296 destroyed. 03264_ Switching to secondary target: as-27734. 03265_ Lgt. Nuclear Core destroyed. 03266_ Overheating: Hvy. Particle Gun damaged (-9). 03273_ as-03758 emerges from a hatch in the floor. 03273_ as-10211 emerges from a hatch in the floor. 03273_ as-28182 emerges from a hatch in the floor. 03275_ Weapon Cycler destroyed. 03275_ System corrupted by crushing effect (+2). 03278_ Hvy. Particle Gun destroyed. 03278_ System corrupted by crushing effect (+1). 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""" ""????????????????? | | ###????????????????????? ????????????????? | | ???????????????????????? ] ???????????????? | | ????????????????????????## ???????????????? | | ?????????????????????????? ######????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? #?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ##########???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Pulse Rifle | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeLargeDerivative Manual? 0 Play Time 00:21:32 Cumulative 12.9 hours Start 2021.02.21 @ 22:45:44 End 2021.02.21 @ 23:06:10 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 0 Adventurer 0 Explorer 20 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a23f41b1-12eb-4450-8214-3910fdf59f4b