Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.02 @ 21:21:57 Player: SALZHERZ Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (13) 65 Value Destroyed (326) 326 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1511 Bonus ------- None Cogmind --------- Core Integrity 400/400 Matter 270/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Storage Parts ------- > --- POWER (2) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit ECM Suite > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Medium Battery (150) Field Recycling Unit (0) Particle Gun Light EM Pulse Cannon Improved Assault Rifle Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Medium Battery Field Recycling Unit Particle Gun Light EM Pulse Cannon Rocket Launcher Datajack [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility ECM Suite Device ECM Suite Storage Large Storage Unit Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion . | . . . . Utility . | . . . . Weapon 1 | . . 1 . Parts Attached 17 | 5 9 3 . Power 1 | 1 . . . Engine 1 | 1 . . . Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 3 . . Treads . | . . . . Leg 3 | . 3 . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 2 1 . Device 1 | . 1 . . Storage 2 | . 1 1 . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 4 2 . Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 7 | 2 4 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 1 | . 1 . . Power . | . . . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 . . To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 90 88 88 Engine 12 | . 14 11 11 Leg 19 | . 17 22 22 Wheel 4 | . 10 . . Device 9 | . 7 11 11 Storage 10 | . 10 11 11 Ballistic Gun 25 | . 28 25 22 Launcher 4 | . . 7 11 Naked Turns . | . . . . Heaviest Build 37 | 8 15 37 37 Greatest Support 32 | 32 32 20 20 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 5 5 15 15 Average Capacity 10 | 5 5 14 15 Most Carried 6 | 2 5 6 6 Average Carried 4 | . 2 5 6 Final Capacity 15 | 5 5 15 15 Final Carried 6 | . 5 6 6 Class Distribution -------------------- 58% | Mutant 41% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Jun Mat Mat Sto Matter Collected 521 | 192 151 178 . Remotely . | . . . . Salvage Created 500 | . 143 357 . Parts 26 | . 5 21 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Combat Hostiles Destroyed 8 | . 3 5 . Guns 6 | . 3 3 . AOE 2 | . . 2 . Classes Destroyed 5 | . 1 4 . Worker 2 | . . 2 . Recycler 2 | . . 2 . Watcher 1 | . . 1 . Grunt 7 | . 3 4 . Sentry 1 | . . 1 . Best Kill Streak 8 | . 2 8 . Combat Bots Only 2 | . 2 2 . Max Kills in Single Turn 2 | . 1 2 . Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Damage Taken 206 | . 160 46 . Core 77 | . 77 . . Absorbed by Shields . | . . . . Core Remaining (%) 84 | 100 69 . . Volleys Fired 24 | . 14 7 3 Largest 3 | . 2 3 2 Hottest 79 | . 46 79 46 Shots Fired 54 | . 28 20 6 Gun 48 | . 28 14 6 Cannon . | . . . . Launcher 6 | . . 6 . Special . | . . . . Kinetic 48 | . 28 14 6 Thermal . | . . . . Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 4 1 Robot Miss Streak 2 | . 1 1 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 34 | . 20 13 1 Core Hits 23 | . 10 13 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 750 | . 213 522 15 Guns 396 | . 213 168 15 Cannons . | . . . . Explosions 354 | . . 354 . Melee . | . . . . Ramming . | . . . . Kinetic 396 | . 213 168 15 Thermal . | . . . . Explosive 354 | . . 354 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 54 | . 15 54 . Average Temperature 14 | . 6 18 . Received Heat Transfer 165 | . 120 45 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Peak Influence 135 | . 75 135 49 Initial 48 | . . . 48 Average 24 | . 27 18 48 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 1 2 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 12 | . 6 4 2 Peak Tracking Total 2 | . 2 2 1 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Jun Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Machines Accessed 6 | . 4 1 1 Terminals 5 | . 3 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 10 2 1 Successful 12 | . 10 1 1 Failed 1 | . . 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 10 | . 7 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 7 1 1 Record 6 | . 5 . 1 Robot Analysis 1 | . 1 . . Alert Level 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 2 1 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 35 | . 35 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Jun Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Jun Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Jun Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Jun Mat Mat Sto Turns Passed 1219 | 66 503 511 139 Spaces Moved 693 | 64 385 176 68 Core 28 | 28 . . . Treads . | . . . . Legs 474 | . 230 176 68 Wheels 191 | 36 155 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 120 190 Average Speed 135 | 78 111 188 190 Slowest Speed 190 | 100 120 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 3 49 21 18 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . 43 . Melee . | . . . . Projectile . | . . . . AOE 43 | . . 43 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Jun Mat Mat Sto Total 925 | 80 433 341 71 Wait 163 | 7 3 153 . Move 690 | 63 384 175 68 Hop . | . . . . Pick Up 22 | 5 15 2 . Fast Attach . | . . . . Attach 11 | 5 4 2 . Detach 2 | . 1 1 . Swap 6 | . 5 1 . Drop 7 | . 7 . . Fire 24 | . 14 7 3 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Storage History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 67 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 3) 491 | -10/Materials | Discovered new exit (range 3) 570 | -10/Materials | Entered another Materials area 570 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 853 | -9/Materials | Build established: Gunner 1049 | -9/Materials | Discovered new exit (range 13) 1081 | -9/Materials | Entered Storage 1220 | -9/Storage | Self-destructed Last Messages --------------- 01073_ Acquired 28 matter. 01074_ U-05 Engineer lays Concrete. 01075_ K-01 Serf collects debris. 01077_ U-05 Engineer lays Concrete. 01081_ K-01 Serf collects debris. 01081_ U-05 Engineer lays Concrete. LOCATION=UNKNOWN GOAL=ESCAPE 01089_ Connecting with Repair Station... 01089_ Current location identified: Storage 01162_ U-05 Engineer builds a Door. 01174_ K-01 Serf collects debris. 01210_ Connecting with Terminal... >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 01210_ Connecting with Terminal... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ?????????????????????????????????? #?????????????? | | ???????????????????????????????### #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????# #?????????????? | | ?????????????######+#??????????# #??????? #????? | | ????????????? ####+##### #??? #???? | | ???????????? # #???? | | ???????????? / ?????? | | ???????????? #????????????? | | ???????????? ####+##### #????????????# | | ??????????????????????# # #????????????# | | ??????????????????????# """ # #????????????# | | ??????????????????????# """ # #????????????# | | ??????????????????????# """ # #????????????# | | ??????????????????????# @ # #????????????# | | ??????????????????????# """ # #????????????# | | ??????????????????????# """ ! # #????????????# | | ??????????????????????# """ # ############## | | ??????????????????????# # | | ??????????????????????##"T"##### | | ???????????????????????#####???# | | ???????????????????????????????# ########### | | ???????????????????????????????# ^^ #?????????# | | ???????????????????????????????# ^ ^ #?????????# | | ???????????????????????????????+ #?????????# | | ???????????????????????????????# #?????????# | | ???????????????????????????????# +?????????# | | ???????????????????????????????# #????????## | | ???????????????????????????????# #????????# | | ???????????????????????????????##+###+#????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilDroneShearcannon Manual? 0 Play Time 00:25:05 Cumulative 2.2 hours Start 2023.07.01 @ 15:33:43 End 2023.07.02 @ 21:21:57 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 5 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: edef81e0-b7e3-4371-94c1-2e79bf7aa9f8