Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.06.30 @ 12:37:15 Player: PYNTER Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (36) 180 Value Destroyed (846) 846 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2686 Bonus ------- None Cogmind --------- Core Integrity 423/550 Matter 87/300 Energy 275/275 System Corruption 0% Temperature Cool (106) Movement Flying (315) Ox4 Location -8/Materials Parts ------- > --- POWER (2) -------- Deuterium Engine > --- PROPULSION (4) --- Improved Flight Unit > --- UTILITY (3) ------ Large Storage Unit Seismic Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Hover Unit Large Storage Unit Structural Scanner Sensor Array Advanced Terrain Scanner Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Wheel Wheel Flight Unit Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Advanced Terrain Scanner Seismic Analyzer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Hover Unit Large Storage Unit Structural Scanner Sensor Array Advanced Terrain Scanner Maneuvering Thrusters [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Wheel Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Seismic Analyzer Device Advanced Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 41 | 7 10 22 2 Power 9 | 1 3 5 . Engine 9 | 1 3 5 . Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 4 10 2 Treads . | . . . . Leg . | . . . . Wheel 13 | 2 4 7 . Hover 2 | . . 2 . Flight 3 | . . 1 2 Utility 5 | 2 1 2 . Device 2 | . . 2 . Storage 2 | 1 1 . . Processor 1 | 1 . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 9 | 2 2 5 . Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 7 | . 2 5 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 8 | . 3 . 5 Power 2 | . 1 . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 4 | . 2 . 2 Highest Loss Streak 5 | . 2 . 5 Average Slot Usage (%) 96 | . 99 97 76 Engine 19 | . 13 21 17 Wheel 21 | . 28 20 12 Device 8 | . . 11 8 Storage 11 | . 14 11 9 Processor 11 | . 14 11 9 Energy Gun 2 | . 10 . . Ballistic Gun 19 | . 17 20 17 Naked Turns . | . . . . Heaviest Build 41 | 11 27 41 41 Greatest Support 26 | 26 26 20 20 Greatest Overweight (x) 11 | 1 1 11 4 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 5 10 10 7 Average Carried 8 | 2 8 9 6 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 5 10 7 6 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 811 | 270 132 393 16 Remotely . | . . . . Salvage Created 1364 | 138 416 447 363 Parts 83 | 5 28 26 24 Haulers Intercepted 2 | . 1 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 21 | . 6 6 9 Guns 21 | . 6 6 9 Classes Destroyed 10 | 2 5 1 2 Worker 2 | . 1 1 . Builder 3 | . 2 . 1 Tunneler 3 | 2 1 . . Hauler 2 | . 1 1 . Recycler 2 | 1 . 1 . Watcher 3 | . 1 2 . Swarmer 3 | . . . 3 Grunt 15 | . 6 4 5 Brawler 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 10 | 2 7 4 10 Combat Bots Only 9 | . 3 2 9 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1169 | . 420 245 504 Core 280 | . 118 35 127 Absorbed by Shields . | . . . . Core Remaining (%) 81 | 100 52 91 . Volleys Fired 109 | 6 37 41 25 Largest 2 | 2 2 2 2 Hottest 80 | 80 80 46 46 Shots Fired 187 | 12 73 56 46 Gun 187 | 12 73 56 46 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 148 | . 46 56 46 Thermal 39 | 12 27 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | 6 16 15 15 Robot Miss Streak 3 | 2 3 1 2 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 140 | 8 53 44 35 Core Hits 57 | 4 16 16 21 Critical Hits 2 | . . . 2 Critical Kills 2 | . . . 2 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1995 | 109 738 605 543 Guns 1995 | 109 738 605 543 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1666 | . 518 605 543 Thermal 329 | 109 220 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 290 | 54 290 18 147 Average Temperature 82 | 23 133 5 64 Received Heat Transfer 801 | . 306 144 351 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 750 | 250 500 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 216 | 15 192 161 216 Average Influence 61 | 5 99 50 99 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 100 87 Level 1 . | . . . 12 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 1 1 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 39 | . 10 14 15 Peak Tracking Total 7 | . 5 6 7 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 1 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 3 1 1 Terminals 4 | . 3 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 17 | . 9 2 6 Successful 10 | . 3 1 6 Failed 7 | . 6 1 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 9 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 6 | . . . 6 Garrison Access . | . . . . Terminal Hacks 4 | . 3 1 . Record 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Unreport Threat 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 6 | . . . 6 Insert Component 3 | . . . 3 Analyze 3 | . . . 3 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 3 1 1 Full Trace Events 3 | . 2 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . . 3 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . . 3 Part Schematics Acquired 3 | . . . 3 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1604 | 87 333 1064 120 Spaces Moved 573 | 57 207 270 39 Core 5 | 4 . 1 . Treads . | . . . . Legs . | . . . . Wheels 557 | 53 207 260 37 Hover 9 | . . 9 . Flight 2 | . . . 2 Fastest Speed 50 | 50 90 90 100 Average Speed 99 | 88 90 106 112 Slowest Speed 600 | 100 100 600 334 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 19 | 3 45 23 6 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1427 | 78 283 996 70 Wait 645 | . 14 631 . Move 570 | 56 206 269 39 Hop . | . . . . Pick Up 28 | 7 9 11 1 Fast Attach 19 | 7 . 11 1 Attach 6 | . 3 2 1 Detach . | . . . . Swap 16 | . 7 9 . Drop 34 | 2 7 22 3 Fire 109 | 6 37 41 25 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Discovered new exit (range 15) 421 | -10/Materials | Entered another Materials area 421 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 744 | -9/Materials | Build established: Mutant 1330 | -9/Materials | Discovered new exit (range 16) 1426 | -9/Materials | Discovered new exit (range 16) 1485 | -9/Materials | Entered another Materials area 1485 | -8/Materials | Evolved 2 slots: Propulsion x2 1605 | -8/Materials | Self-destructed Last Messages --------------- 01570_ U-05 Engineer suffers critical hit. 01570_ U-05 Engineer destroyed. 01576_ B-36 Bruiser destroyed. 01577_ W-25 Informer distress signal alerts nearby ally. 01578_ Flight Unit destroyed. 01582_ G-47 Trooper destroyed. 01588_ Switching to secondary target: G-47 Trooper. 01591_ R-06 Scavenger collects Lgt. Nuclear Core. 01592_ W-25 Informer distress signal alerts nearby ally. 01592_ Adv. Terrain Scanner destroyed. 01594_ Deuterium Engine destroyed. 01594_ G-47 Trooper destroyed. 01594_ Switching to secondary target: G-47 Trooper. 01595_ R-06 Scavenger collects Aluminum Leg. 01596_ Hvy. Assault Rifle destroyed. 01596_ R-06 Scavenger collects Lgt. Nuclear Core. 01599_ R-06 Scavenger collects Imp. Heat Sink. 01602_ R-06 Scavenger collects Lgt. Assault Rifle. 01603_ R-06 Scavenger collects Aluminum Leg. 01603_ Hvy. Assault Rifle destroyed. 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