Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.02 @ 00:49:59 // AFD2020/Player2 Player: ShurikenKat Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (1428) 1428 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-805) -805 TOTAL SCORE: 2673 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 1641 Friendly Fire -2542 Cogmind --------- Core Integrity 0/550 Matter 207/300 Energy 340/340 System Corruption 4% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Huge Storage Unit Core Shielding > --- WEAPON (2) ------- Spread Laser Grenade Launcher > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Large Storage Unit Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Core Shielding Power Shielding > --- WEAPON ----------- Spread Laser Light EM Pulse Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Treads Light Treads Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Medium Laser Beam Rifle Beam Rifle Light Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Protection Power Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 34 | . 3 8 12 11 Power 10 | . 1 2 4 3 Engine 9 | . 1 2 4 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 7 | . . 1 3 3 Treads . | . . . . . Leg 7 | . . 1 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 11 | . 2 3 4 2 Device 4 | . . 1 2 1 Storage 4 | . 2 2 . . Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 6 | . . 2 1 3 Energy Gun 2 | . . 1 . 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . 1 . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . 1 . System Corruption 2 | . . . 2 . Parts Lost 6 | . . . 2 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 1 1 Weapon 2 | . . . 1 1 Highest Loss Streak 2 | . . . 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 97 97 91 Engine 18 | . 14 20 18 16 Leg 23 | . 28 22 27 23 Device 9 | . . 10 11 9 Storage 17 | . 24 22 10 9 Protection 5 | . . . 13 13 Energy Gun 16 | . 28 19 9 9 Launcher 3 | . . 2 6 4 Naked Turns . | . . . . . Heaviest Build 124 | 11 38 122 124 106 Greatest Support 35 | 20 20 23 33 35 Greatest Overweight (x) 5 | . 1 5 3 5 Average Overweight (x) 2 | . . 3 3 3 Largest Inventory Capacity 25 | 8 15 25 25 25 Average Capacity 21 | 8 12 20 25 25 Most Carried 17 | 6 12 17 15 17 Average Carried 13 | 6 10 14 13 13 Final Capacity 25 | 8 15 25 25 25 Final Carried 16 | 6 12 16 13 9 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 659 | 200 23 75 235 126 Remotely . | . . . . . Salvage Created 1525 | . 141 291 529 564 Parts 84 | . 7 19 24 34 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 30 | . 4 6 10 10 Guns 19 | . 4 6 3 6 Cannons 1 | . . . . 1 AOE 9 | . . . 6 3 Classes Destroyed 10 | . 2 3 3 2 Worker 4 | . . . 2 2 Builder 2 | . . . . 2 Operator 2 | . . 1 . 1 Watcher 3 | . . 2 . 1 Swarmer 2 | . 1 1 . . Grunt 17 | . 3 3 6 5 Duelist 3 | . . . 1 2 Protector 1 | . . . . 1 Sentry 4 | . . 2 1 1 Hunter 3 | . . . 2 1 Thug 1 | . . . . 1 Best Kill Streak 4 | . 2 2 3 4 Combat Bots Only 3 | . 2 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 1449 | . 62 157 462 768 Core 162 | . . 17 12 133 Absorbed by Shields 114 | . . 56 58 . Redirected to Shielding 54 | . . . 6 48 Core Remaining (%) 75 | 100 50 75 . . Volleys Fired 113 | . 9 29 34 41 Largest 2 | . 2 2 2 2 Hottest 121 | . 90 90 86 121 Shots Fired 224 | . 18 57 65 84 Gun 171 | . 18 57 41 55 Cannon 18 | . . . . 18 Launcher 35 | . . . 24 11 Special . | . . . . . Kinetic 21 | . . . 7 14 Thermal 150 | . 18 57 34 41 Explosive 11 | . . . . 11 Electromagnetic 42 | . . . 24 18 Robot Hit Streak 29 | . 4 14 16 29 Robot Miss Streak 5 | . 1 5 3 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 1 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 163 | . 14 32 48 69 Core Hits 126 | . 7 19 29 71 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 7 | . . 1 4 2 Burn 6 | . . 1 4 1 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4207 | . 165 347 1718 1977 Guns 1422 | . 165 331 303 623 Cannons 400 | . . . . 400 Explosions 2352 | . . . 1415 937 Melee . | . . . . . Ramming 33 | . . 16 . 17 Kinetic 143 | . . . 38 105 Thermal 1526 | . 165 331 512 518 Explosive 937 | . . . . 937 Electromagnetic 1568 | . . . 1168 400 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . 4 4 Average Corruption 3 | . . . 3 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 21 | . . . 1 20 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 3 | . . . . 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 1 | . . . . 1 Data Loss (major) 2 | . . . 1 1 Misfires 4 | . . . . 4 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 112 | . . . 81 31 Projectiles 1 | . . . . 1 Explosions 111 | . . . 81 30 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 376 | . . . 205 171 Shots 24 | . . . 16 8 Rammed . | . . . . . Targets Rammed 8 | . . 4 1 3 Kicked 8 | . . 4 1 3 Crushed . | . . . . . Highest Temperature 253 | . 249 156 236 253 Average Temperature 63 | . 104 37 69 68 Received Heat Transfer 591 | . 39 70 113 369 Effects 3 | . 2 . 1 . Energy Bleed 1 | . . . 1 . Interference 2 | . 2 . . . Siege Activations . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 1 | . . . 1 . Parts Fried 9 | . . . 6 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 3 5 . 1 Heat Transferred 3475 | . 434 871 1295 875 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 812 | . 229 306 577 812 Initial 207 | . . 10 . 207 Average 215 | . 73 97 216 554 Maximum Alert Level 3 | . 1 1 2 3 Low Security (%) 58 | 100 92 80 48 1 Level 1 23 | . 7 19 39 28 Level 2 10 | . . . 12 37 Level 3 7 | . . . . 32 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 17 | . . 1 7 9 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 8 | . . 1 4 3 Assault 2 | . . . . 2 Garrison 7 | . . . 3 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 8 26 31 40 Peak Tracking Total 9 | . 3 4 5 9 Tactical Retreats 6 | . 2 1 3 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 6 | . . 3 . 3 Max in Single Turn 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 2 | . . 1 1 . Terminals 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . . 2 2 . Successful 2 | . . . 2 . Failed 2 | . . 2 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 4 | . . 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 2 . Record 1 | . . . 1 . Alert Level 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 3 | . 1 . . 2 Largest Group 3 | . 1 1 1 3 Highest-Rated Group 141 | . 59 67 79 141 Highest-Rated Ally 86 | . 59 67 79 86 Total Orders . | . . . . . Ally Attacks 212 | . 18 46 79 69 Total Damage 4878 | . 167 953 1855 1903 Kills 62 | . 2 18 19 23 Allies Corrupted 1 | . . . . 1 Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 4285 | 36 438 2085 794 932 Spaces Moved 1297 | 31 247 589 204 226 Core . | . . . . . Treads . | . . . . . Legs 1297 | 31 247 589 204 226 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 190 330 260 Average Speed 297 | 120 162 334 330 346 Slowest Speed 470 | 120 190 470 330 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 31 50 21 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 84 | . . . 13 71 Melee . | . . . . . Projectile . | . . . . . AOE 84 | . . . 13 71 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1493 | 30 265 642 262 294 Wait 2 | . 1 1 . . Move 1293 | 30 246 588 203 226 Hop . | . . . . . Pick Up 23 | . 5 6 6 6 Fast Attach 3 | . 2 1 . . Attach 16 | . . 3 9 4 Detach 2 | . . 1 1 . Swap 15 | . 1 4 3 7 Drop 18 | . 1 5 5 7 Fire 113 | . 9 29 34 41 Melee . | . . . . . Ram . | . . . . . Kick 8 | . . 4 1 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 37 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1377 | -9/Materials | Discovered new exit (range 4) 2560 | -9/Materials | Entered another Materials area 2560 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2793 | -8/Materials | Garrison activated, responded to threat 2869 | -8/Materials | Build established: Scavenger-Mutant 3237 | -8/Materials | Discovered new exit (range 15) 3354 | -8/Materials | Entered Storage 3471 | -8/Storage | Garrison activated, responded to threat 3531 | -8/Storage | Met a pair of Derelict thieves 3556 | -8/Storage | Core integrity fell below 50% 3820 | -8/Storage | Garrison activated, responded to threat 3827 | -8/Storage | Core integrity fell below 20% 4286 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04107_ Dropped Cld. Ion Engine. 04108_ Dropped Imp. Ion Engine. 04108_ Dropped Ion Engine. 04109_ Dropped Lgt. Ion Engine. 04115_ Player 2 drops Lgt. Nuclear Core. 04115_ Player 2 removes Lgt. Nuclear Core. 04115_ Player 2 attaches Cld. Ion Engine. 04126_ Kicked A-02 Transporter out of the way. 04160_ System corrupted: Heat flow error (+279). 04190_ System corrupted: IFF burst signal emitted. 04204_ Kicked R-06 Scavenger. 04209_ Y-45 Defender suffers critical hit (Meltdown). 04278_ System corrupted: Substantial component data lost. 04280_ W-25 Informer distress signal alerts nearby ally. 04282_ Destroyed Imp. Hover Unit. 04282_ Transport Mainframe disabled. 04283_ S-10 Pest destroyed. 04286_ K-01 Serf collects debris. 04286_ W-25 Informer destroyed. 04286_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????###?????????????????????????????????????????? | | ??#### #####?????????????????????????????????????? | | ## #?????????????????????????????????????? | | ??# "#?????????????????????????????????????? | | ### T##????????????????????????????????????? | | # #????????????????????????????????????? | | = + #????????????????????????????????????? | | [ # #????????????????????????????????????? | | ### #????????????????????????????????????? | | ??# #????????????????????????????????????? | | ??# ! = ###???????????????????????????????????? | | ??####+###### ###???????????????????????????????? | | ????## ## # #T#???????????????????????????????? | | #????# * + "???????????????????????????????? | | ???### =* ###???????????????????????????????? | | ???#"" [%%! #?????????????????????????????????? | | ???#"" * =% #???????###???????????????????????? | | ???#"T ==[ #####???# ???????????????????????? | | ???#"" * =%* ![##??# #???????????????????????? | | ???#"" *[%%###T####k#???????????????????????? | | ???### ==**%*= s #########???????????????? | | ?????# %=%%%! ss## #???????????????? | | ?????###T#### ######### % # "" #???????????????? | | ???????###?# !## ==## [@ @ """ #???????????????? | | ??????###########* % """" #???????????????? | | ??????# ## ### """ #???????????????? | | ??????# ### ##?# # #???????????????? | | ??????# ### ##?######### ##???????????????? | | ??????# ### ##?????#???###????????????????? | | ??????# ### ##???""#??????????????????????? | | ??????# #?# #???"R"#??????????????????????? | | ??????# ### #??#" "###????????????????????? | | ??????# / #? ?????????????????????? | | ??????# # !#? """ ?????????????????????? | | ??????##+##+#### =%# !! """ ?????????????????????? | | ####??# !# ! """ #????????????????????? | | #??# + #????????????????????? | | #??# ##+######## "" """ #????????????????????? | | ???# ## ! #? "T """??????????????????????? | | ???## ## #??"" ""???????????????????????? | | +##### # #?? ???????????????????????? | | * * T" # !#???T####??????????????????????? | | ** " + #???##?????????????????????????? | | ###### # = #??????????????????????????????? | | #????##+###########??????????????????????????????? | | #?????# #?????????????????????????????????????? | | #?????# T#????????????????????????????????????? | | #?????##"""##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Player 2 | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . 2 2 . . Power . | . . . . . Propulsion 2 | . 2 . . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Parts Attached 89 | . 10 22 22 35 Parts Lost 26 | . . 4 12 10 Damage Taken 3724 | . 189 552 1536 1447 Core 614 | . 124 82 182 226 Player 2/Cogmind (%) 79 | . 100 82 93 62 Absorbed by Shields . | . . . . . Damage Inflicted 4697 | . 167 953 1855 1722 Player 2/Cogmind (%) 52 | . 50 73 51 46 Combat Hostiles Destroyed 57 | . 2 16 17 22 Player 2/Cogmind (%) 65 | . 33 72 62 68 Game ------ Seed MagneticCorruptionProcessor Manual? 0 Play Time 00:30:23 Cumulative 10.2 hours Start 2023.01.02 @ 00:20:24 End 2023.01.02 @ 00:49:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 21 Rogue 11 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 151292a6-39e0-4d4b-a9fc-e307818587d4