Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 14:15:47

Player: N.W.L

Result: Establishing 0b11!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (34)       6800
Robots Destroyed (550)     2750
Value Destroyed (25920)    25920
Prototype IDs (318)        6360
Alien Tech Used (1)        200
Bonus (33440)              33440
              TOTAL SCORE: 79970

 Bonus
-------
High Alert Combat Kills    1784
Follower Combat Kills      1239
Entered Garrisons          400
Aligned with FarCom        300
Met Data Miner             300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      5016
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Warlord at Command     2000
Win                        3000
Friendly Fire              -2699

 Cogmind 
---------
Core Integrity             1503/1600
Matter                     300/300
Energy                     678/700
System Corruption          0%
Temperature                Cool (12)
Movement                   Treading (150)
Location                   0b11 Command

 Parts 
-------
>              --- POWER (2) --------
               Vortex Chain Reactor
>              --- PROPULSION (6) ---
       Armored Heavy Treads
  High-density Centrium Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
>              --- UTILITY (13) -----
  Experimental Power Amplifier
      Advanced Cooling System
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Particle Accelerator
      Advanced Phase Shifter
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
      Advanced Force Field
>              --- WEAPON (4) -------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
               Helical Railgun
>              --- INVENTORY (25) ---
               Vortex Chain Reactor
       Armored Heavy Treads
               Biometal Heavy Treads
      Advanced Heavy Siege Treads
      Advanced Cooling System
      Improved Matter Compressor (300)
  Experimental Matter Compressor (500)
      Advanced Kinecellerator
               Transdimensional Reconstructor
               Vortex Shotgun (50)
               Multirail
               Multirail
         Heavy Hardcell Cannon
       Compact Linear Accelerator
       Compact Linear Accelerator
               Fusion Bomb Launcher
               Fusion Bomb Launcher
      Advanced Remote Datajack
               RU-N14's Throwing Claymores (4)
     Makeshift Hammer

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
       Armored Heavy Treads
  High-density Centrium Heavy Treads
  Experimental Biometal Medium Treads
  Experimental Biometal Medium Treads
>              --- UTILITY ----------
  Experimental Power Amplifier
      Advanced Cooling System
  Experimental Coolant Injector
               Huge Storage Unit
  Experimental Optical Array
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Core Analyzer
      Advanced Particle Accelerator
      Advanced Phase Shifter
               Centrium Medium Armor Plating
               Centrium Medium Armor Plating
  Experimental System Purifier
>              --- WEAPON -----------
         Heavy Quantum Rifle
         Heavy Quantum Rifle
         Heavy Quantum Rifle
      Enhanced Nova Cannon
>              --- INVENTORY --------
               Vortex Chain Reactor
       Armored Heavy Treads
      Advanced Heavy Siege Treads
      Improved Matter Compressor
  Experimental Matter Compressor
      Advanced Kinecellerator
      Advanced Force Field
               Transdimensional Reconstructor
               Vortex Shotgun
               Multirail
               Multirail
         Heavy Hardcell Cannon
       Compact Linear Accelerator
       Compact Linear Accelerator
         Heavy Shock Bomb Launcher
               Fusion Bomb Launcher
               Fusion Bomb Launcher
      Advanced Remote Datajack
               RU-N14's Throwing Claymores
               RU-N14's Throwing Claymores
     Makeshift Hammer
[Rating: 252]

 Favorites 
-----------
Power                      Improved Quantum Reactor
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Improved Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Huge Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Huge Storage Unit
  Processor                Experimental Core Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Layered Heavy Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Heavy Quantum Rifle
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             518  | .   10  12  4   10  33  26  9   8   10  31  38  5   7   4   8   14  12  1   9   7   17  2   2   12  3   22  4   9   50  2   14  46  5   72  
  Power                    26   | .   1   2   .   2   2   1   1   .   .   2   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   4   .   3   
    Engine                 9    | .   1   2   .   1   1   .   1   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   1   4   .   3   
  Propulsion               82   | .   3   3   .   2   13  3   3   .   4   3   7   1   1   .   .   2   .   1   2   .   2   1   1   2   1   .   .   1   10  .   .   7   .   9   
    Treads                 71   | .   .   .   .   .   10  3   3   .   4   3   7   1   1   .   .   2   .   1   2   .   2   1   1   2   1   .   .   1   10  .   .   7   .   9   
    Leg                    4    | .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  146  | .   1   2   1   2   4   6   1   2   .   2   11  1   2   .   2   5   1   .   .   2   5   1   .   4   .   12  3   3   14  1   8   20  3   27  
    Device                 86   | .   .   1   .   1   1   4   .   1   .   2   4   1   1   .   2   2   1   .   .   .   2   .   .   1   .   8   2   2   8   1   7   8   2   24  
    Storage                12   | .   1   .   1   1   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   1   .   
    Processor              13   | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   2   .   .   6   .   .   
    Hackware               11   | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   3   .   .   
    Protection             24   | .   .   .   .   .   1   1   .   .   .   .   5   .   1   .   .   1   .   .   .   1   .   1   .   1   .   1   .   1   4   .   .   3   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   264  | .   5   5   3   4   14  16  4   6   6   24  19  3   4   4   6   5   11  .   7   5   9   .   1   5   2   10  1   5   24  1   5   15  2   33  
    Energy Gun             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   5   
    Energy Cannon          40   | .   .   .   .   .   .   4   2   2   .   6   6   .   1   .   1   2   4   .   3   .   1   .   .   1   .   2   .   1   1   .   1   .   .   2   
    Ballistic Gun          102  | .   2   .   .   .   10  7   .   .   2   13  11  1   1   2   3   3   6   .   3   2   2   .   1   .   1   .   .   1   10  1   1   12  2   5   
    Ballistic Cannon       36   | .   1   2   .   1   1   1   1   1   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   4   .   .   5   .   1   1   .   11  
    Launcher               48   | .   2   3   1   2   .   3   1   2   .   4   2   2   1   1   2   .   1   .   .   3   2   .   .   .   1   4   1   1   4   .   .   .   .   5   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   1   .   .   2   .   4   
    Impact Weapon          14   | .   .   .   1   1   3   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   2   .   1   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   6    | .   .   .   1   .   .   .   .   1   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  39   | .   .   .   .   .   .   .   1   .   1   4   3   .   .   .   .   1   .   .   1   .   2   .   .   4   .   2   .   .   8   .   3   7   .   2   
  Corrupted Parts          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    System Corruption      11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Parts Lost                 37   | .   .   1   .   .   .   5   .   1   3   .   4   1   .   .   5   3   1   .   .   1   2   .   .   .   .   .   .   2   3   .   1   .   .   4   
  Power                    3    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               8    | .   .   .   .   .   .   1   .   .   2   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  12   | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   2   
  Weapon                   14   | .   .   .   .   .   .   4   .   .   1   .   1   .   .   .   2   2   1   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   1   .   .   .   2   .   1   1   .   1   1   .   .   3   2   1   .   .   1   1   .   .   .   .   .   .   2   2   .   1   .   .   1   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   50  60  82  77  97  99  91  89  97  99  99  99  96  85  92  86  78  93  92  92  85  88  88  72  88  88  90  81  77  78  84  82  87  85  
  Engine                   3    | .   8   11  .   2   2   4   8   9   9   9   4   .   .   .   .   5   6   6   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   2   6   4   .   .   .   .   2   7   7   7   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   4   8   8   6   
  Treads                   24   | .   .   .   .   .   24  27  26  27  26  27  29  29  27  30  23  26  33  33  33  33  29  29  29  29  29  26  26  25  26  26  23  14  12  13  
  Device                   11   | .   .   .   .   .   8   6   1   8   9   9   6   13  13  7   13  17  13  13  13  7   6   5   5   5   5   10  11  11  11  10  13  15  19  22  
  Storage                  6    | .   1   14  14  14  9   9   9   9   9   9   7   7   7   7   7   6   6   6   6   6   8   11  11  10  11  6   5   5   5   5   4   4   4   4   
  Processor                5    | .   .   4   14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   10  12  21  19  18  16  16  
  Hackware                 4    | .   .   .   .   .   .   2   15  9   9   9   6   7   7   7   7   4   .   .   .   .   .   .   .   .   .   7   10  10  8   5   7   6   12  2   
  Protection               3    | .   .   .   .   .   7   9   .   .   .   .   6   1   1   7   .   1   6   6   6   5   5   5   5   4   5   5   3   3   1   .   .   1   .   5   
  Energy Cannon            3    | .   .   .   .   .   .   1   7   8   4   2   1   .   .   .   .   1   1   6   12  13  6   5   5   .   5   4   5   .   .   .   1   .   .   .   
  Ballistic Gun            12   | .   9   .   .   .   30  29  4   .   8   33  28  27  20  1   23  18  7   13  12  11  3   .   3   .   1   .   .   3   4   5   4   7   15  4   
  Ballistic Cannon         3    | .   8   .   .   13  1   1   14  14  14  .   .   .   .   .   .   .   .   .   .   .   8   11  11  1   11  13  15  3   .   .   1   2   .   3   
  Launcher                 1    | .   2   .   6   4   .   1   1   .   .   .   .   2   7   .   4   1   2   6   .   .   2   5   1   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                43   | .   43  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             193  | .   8   8   15  33  105 119 119 116 112 107 116 108 113 108 109 129 139 137 139 143 154 154 149 149 153 169 157 134 150 115 136 162 171 193 
  Greatest Support         240  | 3   8   8   8   20  69  69  68  68  68  63  104 111 111 111 111 133 133 141 141 141 183 183 183 183 181 181 181 181 181 179 179 210 205 240 
  Greatest Overweight (x)  46   | .   1   .   1   3   2   1   1   1   1   1   1   1   1   .   1   1   1   1   46  1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   1   1   1   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 5   8   8   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 5   5   8   9   14  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | .   8   8   10  12  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Average Carried          23   | .   4   7   9   8   19  24  24  24  24  24  24  23  25  24  24  23  22  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  24  23  
  Final Capacity           25   | 5   8   8   10  15  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | .   8   8   10  9   25  21  25  25  25  25  23  25  25  25  23  21  23  25  25  24  23  25  25  25  25  25  25  25  24  25  25  25  25  25  

 Class Distribution 
--------------------
 31% | Skirmisher
 17% | Scavenger-Gunner
 11% | Tank
  8% | Hacker-Skirmisher
  7% | Scavenger-Skirmisher
  5% | Derelict-Tank
  4% | Mutant
  4% | Derelict-Skirmisher
  3% | Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
    Hacker-Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
           Skirmisher | -8/Materials
           Skirmisher | -8/Storage
           Skirmisher | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Mutant | -7/Data Miner
                 Tank | -6/Proximity Caves
           Skirmisher | -6/Factory
                 Tank | -6/Lower Caves
                 Tank | -6/Lower Caves
        Derelict-Tank | -6/Zion
  Derelict-Skirmisher | -5/Proximity Caves
           Skirmisher | -5/Factory
           Skirmisher | -5/Upper Caves
           Skirmisher | -5/Upper Caves
               Mutant | -5/Zhirov
           Skirmisher | -4/Proximity Caves
    Hacker-Skirmisher | -4/Factory
          Hacker-Tank | -4/Upper Caves
    Hacker-Skirmisher | -4/Upper Caves
    Hacker-Skirmisher | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
     Scavenger-Gunner | -2/Research
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Matter Collected           25778 | .    302  143  246  281  1176 1152 645  478  595  1071 2031 309  149  .    314  742  534  146  100  502  803  501  1041 309  355  1735 78   741  2236 249  414  1382 814  4204 
  Remotely                 3436  | .    .    .    .    .    .    268  .    .    .    144  394  .    12   .    .    457  .    .    .    .    .    .    .    .    .    858  78   115  1110 .    .    .    .    .    
Salvage Created            26836 | .    104  94   .    117  1461 1235 525  606  960  1367 2332 326  120  .    933  869  799  361  .    672  898  87   581  309  311  1509 145  689  2191 324  681  1275 1858 3097 
  Parts                    1201  | .    15   15   .    9    69   58   25   34   40   59   128  13   5    .    24   38   31   16   .    41   39   5    16   .    16   90   4    32   51   21   41   41   111  114  
Haulers Intercepted        24    | .    1    .    .    .    4    .    4    .    4    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    
Recyclers Shooed           16    | .    .    .    .    .    1    .    1    .    1    1    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    .    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      232   | .    .    .    .    .    .    .    .    .    .    .    .    13   3    .    19   .    35   17   7    41   .    5    19   .    16   .    6    30   .    21   .    .    .    .    
  Prevented                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Combat Hostiles Destroyed  414  | .   4   6   .   5   15  26  8   18  13  26  35  7   3   .   12  5   13  7   .   14  16  1   12  .   10  25  2   14  36  6   9   18  16  32  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     215  | .   .   .   .   .   15  18  2   .   .   15  31  6   1   .   3   5   13  2   .   6   .   .   .   .   .   .   .   9   27  6   4   15  16  21  
  Cannons                  103  | .   1   1   .   1   .   .   5   13  13  .   .   .   .   .   .   .   .   2   .   3   10  1   11  .   5   20  2   2   .   .   5   3   .   5   
  AOE                      93   | .   3   5   .   4   .   8   .   4   .   11  3   1   2   .   9   .   .   3   .   5   6   .   1   .   5   5   .   3   9   .   .   .   .   6   
Classes Destroyed          28   | .   5   1   .   3   4   1   .   1   .   2   1   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   .   1   2   .   .   1   .   2   
  Worker                   43   | .   1   .   .   3   8   .   .   .   4   2   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   .   4   3   
  Builder                  14   | .   .   .   .   1   5   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   1   .   .   .   4   .   4   .   4   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   
  Recycler                 24   | .   .   1   .   .   3   .   1   .   3   2   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   3   
  Minesweeper              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Mechanic                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Operator                 7    | .   1   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  15   | .   .   .   .   .   2   .   .   .   2   .   4   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Swarmer                  82   | .   3   6   .   .   3   5   2   4   .   3   .   .   2   .   6   .   .   3   .   4   8   .   .   .   5   9   .   5   .   4   .   .   .   10  
  Grunt                    148  | .   1   .   .   1   6   9   3   6   7   14  17  6   .   .   2   .   8   2   .   4   .   1   10  .   .   3   .   4   20  2   3   11  .   8   
  Brawler                  14   | .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   6   .   .   1   .   .   
  Duelist                  14   | .   .   .   .   .   1   1   .   1   .   1   1   1   .   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   
  Protector                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Sentry                   53   | .   .   .   .   .   5   8   3   5   5   5   10  .   1   .   1   1   2   1   .   .   2   .   .   .   1   .   .   .   .   .   1   .   2   .   
  Demolisher               4    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   18   | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   .   2   1   .   .   2   6   .   
  Programmer               57   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   3   .   .   .   3   6   .   .   .   4   11  1   2   .   .   5   .   8   7   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           12   | .   4   3   .   4   5   4   5   4   6   9   7   6   3   .   3   5   6   3   .   4   7   1   3   .   5   12  2   3   12  4   3   6   7   8   
  Combat Bots Only         11   | .   3   3   .   3   4   4   4   4   3   9   4   6   3   .   3   1   6   3   .   4   6   1   3   .   5   6   2   3   11  4   3   6   5   8   
Max Kills in Single Turn   5    | .   2   3   .   1   2   2   1   4   4   5   2   1   1   .   3   2   1   3   .   2   3   1   1   .   5   4   1   3   5   1   1   1   3   3   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Exploded                 5    | .   2   3   .   1   .   2   .   4   .   5   2   1   1   .   3   .   .   3   .   2   3   .   1   .   5   3   .   3   4   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Gar   Mat   Gar   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Res   Acc   Com   
Hostile Shots Fired        1559  | .     5     8     .     11    47    118   26    32    43    40    199   26    48    .     38    24    31    7     .     72    46    2     25    .     37    94    1     55    208   5     38    78    50    145   
  Missed                   492   | .     1     5     .     2     14    34    5     13    8     11    84    6     16    .     11    9     16    3     .     15    9     .     8     .     13    15    .     16    90    1     15    28    16    28    
Damage Taken               18978 | .     59    73    .     163   531   1367  284   393   683   655   1138  414   358   .     554   179   258   87    .     1141  860   37    329   .     465   1320  22    576   1988  93    516   690   381   3364  
  Core                     1165  | .     9     15    .     66    34    138   18    33    12    19    108   .     67    .     65    27    .     25    .     10    .     .     38    .     19    56    .     69    149   .     46    45    12    85    
  Absorbed by Shields      2682  | .     .     .     .     .     .     .     .     17    .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     167   .     29    438   .     .     511   397   1115  
  Reduced by Siege Mode    476   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     5     .     .     43    .     .     11    .     6     .     44    356   
  Redirected to Shielding  417   | .     .     .     .     .     .     84    .     .     .     .     3     .     .     .     107   .     .     .     .     .     .     .     .     .     .     .     .     147   76    .     .     .     .     .     
  Regen/Repaired (Parts)   4529  | .     .     .     .     .     .     .     131   .     .     86    36    .     .     .     .     151   144   76    707   422   .     .     .     .     .     467   .     .     1170  .     .     1127  12    .     
Core Remaining (%)         82    | 100   .     .     .     64    .     .     .     .     .     53    .     .     .     .     65    .     .     .     .     92    .     .     .     .     94    .     .     .     .     76    96    96    .     93    
Volleys Fired              1499  | .     27    6     .     18    56    75    58    56    50    67    133   16    17    .     30    45    36    16    1     66    77    14    77    4     28    113   3     34    136   14    20    53    39    114   
  Largest                  4     | .     2     1     .     1     4     4     3     3     4     4     4     4     4     .     4     4     2     3     1     4     3     2     2     1     2     4     3     3     2     1     4     4     4     4     
  Hottest                  360   | .     55    44    .     44    100   123   171   206   171   173   100   103   103   .     100   173   98    140   98    238   147   122   122   7     122   219   188   188   82    60    223   223   152   360   
Shots Fired                3137  | .     34    6     .     18    209   222   84    81    111   196   414   55    34    .     38    73    41    33    1     128   108   22    110   4     49    200   8     43    138   14    58    99    156   350   
  Gun                      1933  | .     7     .     .     .     208   195   12    .     33    175   376   53    24    .     13    50    36    26    .     76    5     .     .     .     .     9     .     28    88    14    28    75    156   246   
  Cannon                   1078  | .     23    3     .     8     1     19    72    78    78    13    32    .     7     .     15    23    5     4     1     43    95    22    106   .     46    189   8     14    34    .     30    22    .     87    
  Launcher                 108   | .     4     3     .     10    .     8     .     3     .     8     6     2     3     .     10    .     .     3     .     9     7     .     4     .     3     2     .     1     10    .     .     .     .     12    
  Special                  18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     4     .     .     .     .     6     .     .     2     .     5     
  Kinetic                  2516  | .     30    3     .     8     209   205   47    46    92    175   376   53    24    .     13    50    36    26    .     76    72    13    84    .     40    129   6     42    92    14    32    90    156   277   
  Thermal                  495   | .     .     .     .     .     .     9     37    32    19    13    32    .     7     .     15    23    5     4     1     43    28    9     22    .     6     69    2     .     30    .     26    7     .     56    
  Explosive                101   | .     4     3     .     10    .     8     .     3     .     8     6     2     3     .     10    .     .     3     .     9     7     .     4     .     3     2     .     1     10    .     .     .     .     5     
  Electromagnetic          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Robot Hit Streak         31    | .     3     1     .     6     16    31    10    8     14    15    14    11    12    .     17    18    9     6     .     10    8     9     10    3     6     11    3     14    10    8     10    12    29    31    
  Robot Miss Streak        10    | .     5     1     .     2     4     6     4     1     4     4     5     4     5     .     .     4     5     1     .     3     3     1     5     1     6     4     .     4     6     10    2     2     4     3     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     2     .     .     .     .     .     1     2     1     
  Secondary Targets        30    | .     .     .     .     .     .     2     .     .     .     1     8     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     10    
    Max Gunslinging Chain  2     | .     .     .     .     .     .     1     .     .     .     1     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     
Shots Hit Robots           1726  | .     12    1     2     14    124   125   41    31    59    119   225   34    13    1     29    30    32    11    .     52    43    9     33    12    21    88    2     38    77    12    34    70    110   222   
  Core Hits                1060  | .     8     7     .     11    42    54    13    20    31    69    108   16    7     .     24    23    26    14    .     27    35    3     23    1     19    56    2     33    116   13    23    46    62    128   
  Critical Kills           66    | .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     11    2     8     .     5     23    2     2     .     .     .     .     6     3     
  Critical Parts Destroyed 80    | .     .     .     .     .     1     1     .     .     .     .     1     .     .     .     3     .     .     .     .     .     13    3     12    .     8     27    .     6     .     .     .     .     3     2     
  Critical Strikes         169   | .     .     .     .     1     3     2     6     2     1     .     1     .     .     .     3     .     .     .     .     .     26    5     21    1     13    51    2     8     .     .     2     1     10    10    
    Meltdown               3     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Destroy                146   | .     .     .     .     .     2     2     .     .     .     .     1     .     .     .     .     .     .     .     .     .     26    5     21    .     13    49    2     8     .     .     .     1     10    6     
    Blast                  15    | .     .     .     .     1     .     .     5     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     4     
    Smash                  5     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              90    | .     .     .     2     6     17    19    .     3     .     .     .     .     1     1     15    .     .     .     .     .     .     .     .     10    .     .     .     4     8     .     .     .     .     4     
  Impact                   84    | .     .     .     .     6     17    19    .     .     .     .     .     .     1     .     15    .     .     .     .     .     .     .     .     10    .     .     .     4     8     .     .     .     .     4     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            22    | .     .     .     2     5     11    .     .     3     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           69559 | .     364   342   .     999   3411  3548  1361  1921  2414  3469  5295  861   418   .     2266  1195  1480  549   .     2161  1502  129   1151  896   867   3357  34    2136  7229  620   1501  3367  4064  10652 
  Guns                     38405 | .     50    .     .     .     2267  2325  172   .     432   2157  4248  606   238   .     207   1195  1480  263   .     692   33    .     .     .     .     83    .     1754  5378  620   750   2931  4009  6515  
  Cannons                  14070 | .     169   44    .     172   .     68    1189  1539  1397  .     165   .     .     .     .     .     .     99    .     559   744   129   906   .     442   2092  34    110   113   .     751   436   .     2912  
  Explosions               12838 | .     145   298   .     315   .     896   .     382   585   1312  880   255   180   .     775   .     .     187   .     910   725   .     245   .     425   1120  .     240   1738  .     .     .     .     1225  
  Melee                    4121  | .     .     .     .     512   1138  259   .     .     .     .     .     .     .     .     1284  .     .     .     .     .     .     .     .     896   .     .     .     32    .     .     .     .     .     .     
  Ramming                  125   | .     .     .     .     .     6     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     62    .     .     .     .     .     .     55    .     
  Kinetic                  48041 | .     219   44    .     172   2267  2393  981   1372  1487  2157  4248  606   238   .     207   1195  1480  263   .     692   706   129   700   .     400   1546  34    1864  5491  620   928   3237  4009  8356  
  Thermal                  4856  | .     .     .     .     .     .     .     380   167   751   .     165   .     .     .     .     .     .     99    .     559   71    .     206   .     42    629   .     .     .     .     573   130   .     1084  
  Explosive                12325 | .     145   298   .     315   .     896   .     382   176   1312  828   255   180   .     775   .     .     187   .     910   686   .     245   .     425   1120  .     240   1738  .     .     .     .     1212  
  Electromagnetic          91    | .     .     .     .     .     .     .     .     .     .     .     52    .     .     .     .     .     .     .     .     .     39    .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   4121  | .     .     .     .     512   1138  259   .     .     .     .     .     .     .     .     1284  .     .     .     .     .     .     .     .     896   .     .     .     32    .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     2     2     2     2     .     1     1     1     1     1     1     1     1     1     1     .     .     .     .     5     6     6     6     6     8     9     9     9     9     1     5     .     2     16    
  Average Corruption       3     | .     2     2     2     2     .     1     1     1     1     1     1     1     1     1     1     .     .     .     .     4     3     6     6     6     7     5     9     9     4     1     4     .     1     10    
  Corruption Purged        27    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    
  Corruption Blocked       158   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     21    .     129   
  Effects                  469   | .     1     6     3     8     .     11    18    14    11    13    7     6     2     .     14    .     .     .     .     23    18    21    43    10    25    41    14    34    7     7     2     .     2     108   
    Message Errors         107   | .     1     .     1     2     .     1     2     3     3     3     3     3     2     .     1     .     .     .     .     4     5     6     8     2     5     10    1     9     .     2     1     .     1     28    
    Matter Fused           115   | .     .     3     1     4     .     4     7     5     4     2     1     1     .     .     4     .     .     .     .     3     2     3     9     1     7     10    3     10    2     5     .     .     .     24    
    Heat Flow Errors       49    | .     .     .     .     .     .     .     3     .     1     1     2     .     .     .     2     .     .     .     .     2     5     2     3     2     2     8     5     2     2     .     .     .     .     7     
    Energy Discharges      58    | .     .     3     .     1     .     2     2     2     1     3     .     .     .     .     2     .     .     .     .     5     1     2     2     2     3     8     .     3     .     .     .     .     1     15    
    Parts Rejected         3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
    Parts Fused            5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      54    | .     .     .     1     1     .     3     .     1     1     2     .     .     .     .     4     .     .     .     .     4     2     1     5     1     3     3     3     7     1     .     1     .     .     10    
    Data Loss (major)      25    | .     .     .     .     .     .     1     1     .     .     1     .     .     .     .     1     .     .     .     .     1     1     2     4     2     1     1     1     2     1     .     .     .     .     5     
    Misfires               32    | .     .     .     .     .     .     .     1     2     1     1     1     1     .     .     .     .     .     .     .     1     2     2     5     .     2     1     1     1     .     .     .     .     .     10    
    Alerts                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     2     .     .     .     .     .     .     .     .     .     
    Weapon Failures        14    | .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     .     .     2     .     .     2     .     .     .     .     .     1     .     .     .     .     6     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2447  | .     .     8     .     .     680   37    126   42    177   6     4     .     .     .     598   .     .     18    .     109   .     .     4     291   36    181   .     10    10    .     14    .     19    77    
  Projectiles              333   | .     .     .     .     .     .     4     126   24    38    .     4     .     .     .     36    .     .     .     .     .     .     .     4     .     .     13    .     .     .     .     14    .     .     70    
  Explosions               567   | .     .     8     .     .     .     24    .     18    139   6     .     .     .     .     14    .     .     18    .     109   .     .     .     .     36    168   .     10    10    .     .     .     .     7     
  Melee                    1547  | .     .     .     .     .     680   9     .     .     .     .     .     .     .     .     548   .     .     .     .     .     .     .     .     291   .     .     .     .     .     .     .     .     19    .     
Knockbacks                 75    | .     2     .     .     .     4     1     4     11    4     .     .     .     .     .     3     .     .     .     .     .     4     3     6     1     3     18    .     .     .     .     2     .     .     9     
  Impact                   9     | .     .     .     .     .     4     1     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  63    | .     2     .     .     .     .     .     3     10    3     .     .     .     .     .     .     .     .     .     .     .     4     3     6     .     3     18    .     .     .     .     2     .     .     9     
  Secondary                3     | .     .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      977   | .     19    50    .     21    .     40    .     42    160   101   52    .     45    .     76    .     .     25    .     124   146   .     14    .     34    .     .     .     .     .     .     .     .     28    
  Shots                    30    | .     1     2     .     1     .     2     .     1     2     4     1     .     2     .     4     .     .     1     .     2     4     .     1     .     1     .     .     .     .     .     .     .     .     1     
  Rammed                   5     | .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     
Targets Rammed             7     | .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     2     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Highest Temperature        637   | .     12    .     .     .     187   259   420   358   379   465   485   288   129   .     145   390   523   200   58    637   463   228   357   223   448   430   201   198   194   15    36    15    .     200   
  Average Temperature      107   | .     5     .     .     .     49    108   98    69    92    99    144   75    54    .     17    106   208   98    33    208   126   84    90    111   112   78    82    71    79    4     16    10    .     63    
  Received Heat Transfer   3003  | .     18    .     .     12    144   477   99    96    180   147   357   416   48    .     117   18    90    .     .     72    27    18    153   .     .     9     .     13    249   .     57    74    12    100   
  Effects                  56    | .     .     .     .     .     .     3     2     .     .     3     17    .     .     .     .     .     4     .     .     21    3     .     1     .     1     .     .     .     .     .     .     .     .     1     
    Shutdowns              6     | .     .     .     .     .     .     .     1     .     .     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Energy Bleed           12    | .     .     .     .     .     .     .     1     .     .     .     5     .     .     .     .     .     2     .     .     2     1     .     1     .     .     .     .     .     .     .     .     .     .     .     
    Interference           18    | .     .     .     .     .     .     3     .     .     .     2     7     .     .     .     .     .     2     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (minor)         4     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Damage (major)         15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          29    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     8     .     .     5     .     2     .     4     7     
  Total Turns              942   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    11    30    .     .     165   .     .     118   .     27    .     49    501   
  Longest Duration         359   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     41    11    30    .     .     41    .     .     56    .     18    .     21    359   
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              9     | .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       45    | .     .     .     .     .     22    1     .     .     .     .     .     .     .     .     11    .     .     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     1     .     
Robots Melted              3     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             12    | .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     4     .     .     .     .     1     1     .     3     
  Heat Transferred         5075  | .     .     .     .     .     .     .     550   250   750   .     250   .     .     .     .     .     .     150   .     800   74    .     222   .     37    666   .     .     .     .     733   148   .     445   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      4     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Peak Influence             1277 | .    404  240  .    117  246  1277 624  1270 618  459  1017 .    .    .    .    188  .    .    .    .    373  .    .    .    .    817  .    .    .    .    231  338  488  769  
  Initial                  622  | .    .    157  .    .    .    69   622  71   618  195  78   .    .    .    .    4    .    .    .    .    86   .    .    .    .    .    .    .    .    .    .    96   124  222  
  Average                  268  | .    128  213  .    38   131  551  243  672  466  241  294  .    .    .    .    44   .    .    .    .    182  .    .    .    .    261  .    .    .    .    59   149  189  581  
Maximum Alert Level        4    | .    2    1    .    .    1    4    2    4    2    2    3    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    1    2    3    
  Low Security (%)         45   | 100  83   18   .    100  81   12   62   14   .    29   41   .    .    .    .    100  .    .    .    .    65   .    .    .    .    57   .    .    .    .    94   74   62   .    
  Level 1                  21   | .    9    81   .    .    18   11   9    9    18   67   40   .    .    .    .    .    .    .    .    .    34   .    .    .    .    18   .    .    .    .    5    25   34   6    
  Level 2                  12   | .    6    .    .    .    .    47   27   29   81   3    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    3    11   
  Level 3                  19   | .    .    .    .    .    .    21   .    30   .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    82   
  Level 4                  1    | .    .    .    .    .    .    6    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          79   | .    2    .    .    1    4    .    3    .    4    6    17   .    .    .    .    5    .    .    .    .    6    .    .    .    .    11   .    .    .    .    3    3    5    9    
  Investigation            27   | .    1    .    .    1    1    .    1    .    2    4    5    .    .    .    .    2    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    2    1    1    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    2    .    .    .    .    2    .    .    .    .    4    .    .    .    .    2    .    1    4    
  Reinforcement            21   | .    1    .    .    .    3    .    2    .    2    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    1    2    3    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Garrison                 7    | .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Distress Signals           59   | .   .   .   .   .   2   1   3   .   5   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   1   2   .   .   6   6   25  
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              635  | .   10  6   .   5   29  27  19  23  25  33  49  9   4   .   10  10  14  8   1   11  16  1   19  .   10  37  1   14  111 5   11  27  26  64  
  Peak Tracking Total      22   | .   6   3   .   2   5   7   5   4   5   10  5   3   2   .   3   2   7   4   1   3   4   1   6   .   5   5   1   5   22  3   4   5   4   9   
  Tactical Retreats        21   | .   1   .   .   .   1   1   .   .   2   .   .   .   1   .   .   1   1   .   .   .   .   .   5   .   .   2   .   1   2   .   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Traps Triggered            18   | .   1   .   .   .   1   3   .   7   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         8    | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   12  .   .   .   1   .   
Most Traps Carried         8    | .   .   .   .   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   6   6   8   8   
Time Bombs Activated       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Disabled          79   | .   1   .   .   1   1   8   1   15  7   6   8   .   .   .   .   1   .   .   .   .   2   .   .   1   2   15  .   1   1   .   .   1   3   4   
  Max in Single Turn       4    | .   1   .   .   1   1   1   .   2   3   2   4   .   .   .   .   1   .   .   .   .   1   .   .   1   2   3   .   1   1   .   .   1   1   2   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Garrison Relay           9    | .   .   .   .   .   .   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Machines Accessed          119  | .   3   1   2   1   6   4   8   4   5   16  18  .   .   3   .   6   .   .   .   .   8   .   .   4   1   6   1   .   1   .   5   3   5   8   
  Terminals                80   | .   3   .   .   1   4   4   5   4   4   13  13  .   .   .   .   4   .   .   .   .   5   .   .   .   1   2   .   .   .   .   3   2   4   8   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
Total Hacks                337  | .   8   1   5   4   15  8   25  10  16  39  51  .   .   25  .   17  .   .   .   .   16  .   .   17  1   17  1   .   1   .   14  10  12  24  
  Successful               180  | .   2   1   5   1   5   6   15  4   7   24  22  .   .   25  .   10  .   .   .   .   4   .   .   17  1   8   1   .   1   .   5   3   6   7   
  Failed                   157  | .   6   .   .   3   10  2   10  6   9   15  29  .   .   .   .   7   .   .   .   .   12  .   .   .   .   9   .   .   .   .   9   7   6   17  
    Catastrophic           25   | .   1   .   .   .   1   2   1   .   2   2   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   112  | .   2   .   1   4   6   3   10  3   5   16  25  .   .   .   .   12  .   .   .   .   11  .   .   .   .   1   .   .   .   .   5   1   1   6   
  Terminals                215  | .   8   .   .   4   10  8   16  10  14  33  35  .   .   .   .   9   .   .   .   .   10  .   .   .   1   4   .   .   .   .   11  7   11  24  
  Fabricators              31   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   3   .   .   .   .   4   .   .   .   .   10  .   .   .   .   .   3   .   .   
  Repair Stations          8    | .   .   .   .   .   .   .   2   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          19   | .   .   .   .   .   3   .   6   .   .   2   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          12   | .   .   .   .   .   2   .   1   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             125  | .   2   1   5   1   3   4   6   4   6   20  8   .   .   25  .   3   .   .   .   .   1   .   .   17  1   1   1   .   1   .   3   1   5   6   
  Record                   18   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   2   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   1   .   .   1   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Open Door                11   | .   .   1   .   .   .   1   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Terminal Index           3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              6    | .   .   .   .   .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          12   | .   .   .   .   .   .   .   3   .   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         6    | .   .   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           15   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   2   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Build                    6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   2   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         24   | .   .   .   .   .   .   2   4   .   .   1   9   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   1   
  Terminals                9    | .   .   .   .   .   .   2   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Assimilate             3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Override               2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         89   | .   3   .   .   1   5   3   6   3   5   11  15  .   .   .   .   7   .   .   .   .   8   .   .   .   .   6   .   .   .   .   3   3   4   6   
  Full Trace Events        26   | .   2   .   .   1   1   1   2   .   2   3   5   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   1   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   232  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   116 .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   58  .   .   
  Total Robot Build Rating 9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   14  .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   182  | .   .   .   .   .   .   .   .   .   .   .   53  .   .   .   .   .   .   .   .   .   53  .   .   .   .   76  .   .   .   .   .   .   .   .   
  Total Part Build Rating  29   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   12  .   .   .   .   5   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     144  | .   .   .   .   .   .   .   32  .   .   56  56  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         28   | .   .   .   .   .   .   .   28  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     23   | .   .   .   .   .   .   .   10  .   .   10  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              17   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   1   .   .   3   .   .   .   .   .   .   .   2   .   4   
  Non-combat               2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   15   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   .   .   3   .   .   .   .   .   .   .   2   .   4   
Robot Hacks Applied        13   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   2   .   4   
  parse_system             12   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   4   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    40   | .   .   .   .   .   .   10  .   24  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Machine Destruction      40   | .   .   .   .   .   .   10  .   24  .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   .   2   .   12  .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
Allies Hacked              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total Allies               47   | .    .    .    .    .    .    2    .    12   .    12   7    .    .    .    .    1    2    2    .    2    .    .    .    .    .    1    .    .    5    .    .    1    .    .    
  Largest Group            10   | .    .    .    .    .    .    2    2    8    2    10   3    .    .    .    .    1    3    4    2    2    .    .    .    .    .    1    .    .    5    .    .    1    1    .    
  Highest-Rated Group      288  | .    .    .    .    .    .    51   48   112  48   173  48   .    .    .    .    23   72   101  52   52   .    .    .    .    .    23   .    .    288  .    .    23   23   .    
  Highest-Rated Ally       65   | .    .    .    .    .    .    31   28   39   24   31   26   .    .    .    .    23   29   29   29   29   .    .    .    .    .    23   .    .    65   .    .    23   23   .    
Total Orders               58   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    6    6    5    13   .    .    .    .    .    2    .    .    2    .    1    1    10   6    
  STAY                     15   | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    .    1    6    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   17   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    2    3    3    5    .    .    .    .    .    1    .    .    1    .    .    .    .    .    
  AID                      14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    3    1    2    .    .    .    .    .    1    .    .    .    .    .    1    4    .    
  RETURN                   11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    6    
Ally Attacks               273  | .    .    .    .    .    .    4    8    76   27   78   24   .    .    .    .    .    .    22   4    7    .    .    .    .    .    .    .    .    23   .    .    .    .    .    
  Total Damage             4564 | .    .    .    .    .    .    65   179  858  682  1102 252  .    .    .    .    .    .    315  54   125  .    .    .    .    .    .    .    .    932  .    .    .    .    .    
  Kills                    42   | .    .    .    .    .    .    2    2    11   6    11   2    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Gar Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Acc Com 
Robot Analysis Total       11   | .   1   .   .   1   1   .   1   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   2   .   .   .   .   .   .   .   .   .   1   2   .   1   .   1   1   1   1   .   1   .   .   3   .   1   1   .   .   .   .   .   .   
Drone Launches             106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   31  65  
  Drone Recoveries         106  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   31  65  

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Turns Passed               48387 | 9    232  488  211  902  2298 1300 1463 1439 1467 2083 3487 854  552  158  2307 1532 1076 908  3142 1763 1220 804  1178 319  802  2102 479  907  1620 1128 1033 2855 866  5403 
Spaces Moved               21677 | 18   335  587  244  445  888  409  455  519  517  719  1235 473  266  93   955  787  532  369  832  739  455  432  565  163  410  829  284  494  761  669  451  1650 392  2705 
  Core                     195   | 18   98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   19838 | .    .    .    .    .    757  409  455  519  517  719  1235 473  266  93   955  787  532  369  753  739  455  432  565  163  410  829  284  494  761  669  451  1650 392  2705 
  Legs                     287   | .    .    .    .    221  66   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   268   | .    .    .    .    203  65   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1089  | .    237  587  244  21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            37    | 50   37   37   37   110  110  240  235  235  235  243  162  162  162  162  162  162  162  162  162  162  162  162  162  162  162  162  162  162  162  166  166  153  153  143  
  Average Speed            182   | 50   43   37   80   163  192  240  235  235  237  243  239  168  189  162  230  172  180  225  369  170  168  162  162  162  162  162  162  162  163  166  166  158  153  150  
  Slowest Speed            2350  | 50   100  37   117  210  240  240  240  235  243  243  243  243  243  162  243  243  242  242  2350 247  246  162  162  162  162  162  162  162  166  166  166  167  153  225  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 4    52   99   67   85   64   61   35   75   55   93   43   66   50   75   91   23   68   63   82   81   14   61   63   61   76   23   46   68   79   86   13   67   18   68   
  Regions Visited          34
    Branch Regions         21
  Pre-discovered Areas     9     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    1    .    .    .    .    3    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    1    .    .    .    1    .    1    .    1    1    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      16    | 1    .    1    1    1    .    .    .    .    .    .    .    1    1    1    .    .    1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             31    | .    .    1    .    1    .    .    .    .    .    .    .    3    2    .    5    .    1    1    4    1    .    3    .    .    2    .    .    5    .    2    .    .    .    .    
Spaces Dug                 411   | .    5    17   .    14   5    40   11   .    3    8    13   10   32   .    30   6    2    .    .    28   70   4    32   .    1    32   .    2    29   .    2    2    .    13   
Terrain Destroyed          1597  | .    25   30   .    58   7    80   39   110  49   28   76   24   36   .    118  25   9    27   .    140  122  9    75   .    45   88   .    22   139  17   12   19   8    160  
  Melee                    21    | .    .    .    .    .    5    6    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    3    
  Projectile               476   | .    .    1    .    1    2    1    39   12   23   12   26   .    7    .    15   25   9    .    .    27   23   9    16   .    3    43   .    6    57   17   12   19   6    65   
  AOE                      1097  | .    25   29   .    57   .    73   .    98   26   16   50   24   28   .    103  .    .    27   .    113  98   .    59   .    42   45   .    14   78   .    .    .    .    92   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Res  Acc  Com  
Total                      28623 | 17   383  847  255  595  1371 602  765  670  694  1007 1678 513  298  101  1011 942  640  421  899  1154 814  517  720  209  500  1414 297  585  1096 686  699  1845 559  3819 
  Wait                     4219  | .    1    237  5    99   319  43   232  16   113  153  254  17   8    .    3    87   27   31   47   338  249  64   75   2    56   431  5    34   84   .    204  36   117  832  
  Move                     21623 | 17   334  565  243  444  888  408  455  518  516  718  1234 472  265  92   954  786  531  368  831  738  454  431  564  162  409  828  283  493  760  668  450  1649 391  2704 
  Hop                      10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159   | .    8    2    1    6    28   8    2    1    1    4    3    3    .    .    1    3    4    3    1    2    6    3    1    6    2    7    1    6    9    1    2    12   .    22   
  Fast Attach              168   | .    4    3    .    3    12   1    5    1    2    10   7    .    1    3    1    4    .    1    5    1    5    1    1    7    .    5    .    .    17   1    8    30   .    29   
  Attach                   120   | .    3    4    2    1    5    5    2    2    4    1    5    1    .    1    3    3    11   .    1    1    5    .    .    4    .    5    2    3    19   .    5    6    2    14   
  Detach                   76    | .    2    6    .    1    4    .    6    1    2    2    2    .    .    1    .    3    6    .    2    .    1    .    .    1    .    2    .    1    14   .    1    4    .    14   
  Swap                     233   | .    3    5    2    6    16   20   2    5    4    20   27   4    6    .    4    7    1    .    3    5    7    1    1    2    3    12   2    6    14   1    2    10   3    29   
  Drop                     292   | .    1    9    .    11   25   11   3    .    2    16   11   .    .    3    .    4    3    2    8    3    10   3    1    11   2    9    1    4    35   1    7    45   1    50   
  Fire                     1499  | .    27   6    .    18   56   75   58   56   50   67   133  16   17   .    30   45   36   16   1    66   77   14   77   4    28   113  3    34   136  14   20   53   39   114  
  Melee                    90    | .    .    .    2    6    17   19   .    3    .    .    .    .    1    1    15   .    .    .    .    .    .    .    .    10   .    .    .    4    8    .    .    .    .    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    
  Escape Stasis            21    | .    .    .    .    .    .    4    .    9    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   93    | .    .    .    .    .    .    8    .    58   .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Trap                     13    | .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 5 exits: *Res x3 / Qua x2)
-2/Research (discovered 3 exits: *Acc x2 / *Tes)
-1/Access
-1/Command (discovered 2 exits: [*Sur x2])
0b11 Command

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 14)
    10 | -11/Scrapyard      | Entered Materials
   206 | -10/Materials      | Identified exit to Mines
   242 | -10/Materials      | Entered Mines
   288 | -10/Mines          | Learned location of 1 exit from Materials
   295 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
   309 | -10/Mines          | Discovered new exit (range 5)
   309 | -10/Mines          | Discovered new exit (range 16)
   325 | -10/Mines          | Build established: Mutant
   330 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
   611 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   632 | -10/Mines          | Learned location of 1 exit from Materials
   729 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   729 | -10/Mines          | Discovered new exit (range 5)
   730 | -10/Mines          | Entered Exiles
   735 | -10/Exiles         | Discovered new exit (range 19)
   739 | -10/Exiles         | Met 8R-AWN
   748 | -10/Exiles         | Met EX-HEX
   761 | -10/Exiles         | Met EX-BIN
   765 | -10/Exiles         | Aligned with FarCom system
   765 | -10/Exiles         | Given EX-Vault access code
   774 | -10/Exiles         | Opened EX-Vault
   781 | -10/Exiles         | Found XL Autogun Array
   807 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
   824 | -10/Exiles         | Exiles lab attacked by MAIN.C
   845 | -10/Exiles         | Learned location of Zion (-6)
   928 | -10/Exiles         | Discovered new exit (range 14)
   941 | -10/Exiles         | Left Exiles lab with XL Autogun Array
   941 | -10/Exiles         | Entered Mines
   945 | -9/Mines           | Met a Derelict bent on vengeance
  1035 | -9/Mines           | Found a hidden stash of uninstalled traps
  1221 | -9/Mines           | Assembled infested the area
  1585 | -9/Mines           | Discovered new exit (range 8)
  1628 | -9/Mines           | Discovered new exit (range 14)
  1843 | -9/Mines           | Entered Materials
  1843 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  1844 | -8/Materials       | Identified exit to Factory
  1844 | -8/Materials       | Identified exit to Storage
  2161 | -8/Materials       | Discovered exit to Factory (range 9)
  2363 | -8/Materials       | Build established: Scavenger-Skirmisher
  3142 | -8/Materials       | Build established: Skirmisher
  4141 | -8/Materials       | Identified exit to Garrison
  4141 | -8/Materials       | Entered Garrison
  4289 | -8/Garrison        | Triggered checkpoint
  4326 | -8/Garrison        | Identified exit to Materials
  4387 | -8/Garrison        | Garrison Relay disabled
  5059 | -8/Garrison        | Discovered exit to Materials (range 24)
  5059 | -8/Garrison        | Discovered exit to Materials (range 49)
  5059 | -8/Garrison        | Discovered exit to Materials (range 56)
  5255 | -8/Garrison        | Triggered checkpoint
  5355 | -8/Garrison        | Garrison Relay disabled
  5441 | -8/Garrison        | Entered Materials
  5441 | -8/Materials       | Accompanied by 2 allies
  5546 | -8/Materials       | Repaired Imp. Treads
  6051 | -8/Materials       | Build established: Hacker-Skirmisher
  6904 | -8/Materials       | Identified exit to Garrison
  6904 | -8/Materials       | Entered Garrison
  6954 | -8/Garrison        | Triggered checkpoint
  7106 | -8/Garrison        | Garrison Relay disabled
  7198 | -8/Garrison        | Triggered checkpoint
  7214 | -8/Garrison        | Triggered checkpoint
  7243 | -8/Garrison        | Triggered checkpoint
  7275 | -8/Garrison        | Build established: Skirmisher
  7312 | -8/Garrison        | Triggered checkpoint
  7478 | -8/Garrison        | Phase Generator disabled
  7515 | -8/Garrison        | Discovered new exit (range 4)
  7566 | -8/Garrison        | Lost 4 allies
  7643 | -8/Garrison        | Learned Materials security intel
  7659 | -8/Garrison        | Build established: Commander-Skirmisher
  7666 | -8/Garrison        | Garrison Relay disabled
  7702 | -8/Garrison        | Triggered checkpoint
  7718 | -8/Garrison        | Triggered checkpoint
  7778 | -8/Garrison        | Triggered checkpoint
  7981 | -8/Garrison        | Lost 3 allies
  8076 | -8/Garrison        | Garrison Relay disabled
  8082 | -8/Garrison        | Garrison Relay disabled
  8084 | -8/Garrison        | Garrison Relay disabled
  8088 | -8/Garrison        | Garrison Relay disabled
  8115 | -8/Garrison        | Discovered new exit (range 5)
  8168 | -8/Garrison        | Triggered checkpoint
  8240 | -8/Garrison        | Garrison Relay disabled
  8247 | -8/Garrison        | Build established: Skirmisher
  8343 | -8/Garrison        | Entered Materials
  8343 | -8/Materials       | Accompanied by 2 allies
  9226 | -8/Materials       | Discovered exit to Factory (range 12)
  9810 | -8/Materials       | Entered Storage
  9971 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 10090 | -8/Storage         | Lost 3 allies
 10271 | -8/Storage         | Build established: Commander-Skirmisher
 10280 | -8/Storage         | Repaired Adv. Plasma Cannon?
 10606 | -8/Storage         | Met a pair of Derelict thieves
 10671 | -8/Storage         | Lost 7 allies
 10672 | -8/Storage         | Destroyed 9 combat bots
 10776 | -8/Storage         | Discovered exit to Factory (range 8)
 10931 | -8/Storage         | Build established: Skirmisher
 11893 | -8/Storage         | Entered Factory
 11893 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12128 | -7/Factory         | Fabricated Hyp. Gauss Cannon (x2)
 12443 | -7/Factory         | Repaired Imp. Weapon Cycler?
 13493 | -7/Factory         | Adv. Hacking Suite fried by hacking feedback
 13583 | -7/Factory         | Discovered new exit (range 11)
 14029 | -7/Factory         | Identified exit to Factory
 14508 | -7/Factory         | Garrison activated, responded to threat
 14952 | -7/Factory         | Identified exit to Lower Caves
 15380 | -7/Factory         | Entered Lower Caves
 15392 | -7/Lower Caves     | Learned 4 Factory zone layouts
 15441 | -7/Lower Caves     | Met a Warlord Commander
 15442 | -7/Lower Caves     | Learned location of Warlord (-4)
 15443 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 15448 | -7/Lower Caves     | Found Encrypted Comm Array
 15678 | -7/Lower Caves     | Build established: Gunner
 16219 | -7/Lower Caves     | Spotted B-75 Beast
 16224 | -7/Lower Caves     | Discovered new exit (range 5)
 16234 | -7/Lower Caves     | Entered another Lower Caves area
 16417 | -7/Lower Caves     | Learned Factory interactive machine intel
 16511 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 16582 | -7/Lower Caves     | Spotted B-75 Beast
 16771 | -7/Lower Caves     | Discovered new exit (range 7)
 16786 | -7/Lower Caves     | Entered Data Miner
 16786 | -7/Data Miner      | Discovered new exit (range 6)
 16819 | -7/Data Miner      | Met Data Miner
 16874 | -7/Data Miner      | Learned location of Section 7 (-3)
 16874 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 16897 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 16944 | -7/Data Miner      | Entered Proximity Caves
 17189 | -6/Proximity Caves | Learned Factory emergency access door positions
 17225 | -6/Proximity Caves | Build established: Tank
 17269 | -6/Proximity Caves | Lost 3 parts (1n1u1w)
 17542 | -6/Proximity Caves | Spotted B-75 Beast
 18194 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19212 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 19235 | -6/Proximity Caves | Build established: Gunner
 19251 | -6/Proximity Caves | Entered Factory
 19251 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19254 | -6/Factory         | Loaded intel: 52 interactive machine locations
 19535 | -6/Factory         | Build established: Skirmisher
 19826 | -6/Factory         | Discovered new exit (range 9)
 20144 | -6/Factory         | Identified exit to Lower Caves
 20403 | -6/Factory         | Hacking Suite fried by hacking feedback
 20539 | -6/Factory         | Fabricated M-28 Smith?
 20783 | -6/Factory         | Entered Lower Caves
 20783 | -6/Lower Caves     | Accompanied by 1 ally
 21083 | -6/Lower Caves     | Build established: Tank
 21332 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 21425 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 21679 | -6/Lower Caves     | Learned 12 Factory zone layouts
 21836 | -6/Lower Caves     | Discovered new exit (range 9)
 21859 | -6/Lower Caves     | Entered another Lower Caves area
 21859 | -6/Lower Caves     | Accompanied by 3 allies
 22192 | -6/Lower Caves     | Learned Factory interactive machine intel
 22331 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 22750 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22751 | -6/Lower Caves     | Discovered new exit (range 5)
 22767 | -6/Lower Caves     | Entered Zion
 22767 | -6/Zion            | Accompanied by 2 allies
 22908 | -6/Zion            | Discovered new exit (range 8)
 22935 | -6/Zion            | Found Prototype Special Weapon
 22935 | -6/Zion            | Identified RU-N14's Throwing Claymores
 22939 | -6/Zion            | Found RU-N14's Throwing Claymores
 23364 | -6/Zion            | Visited the Megawrench Repair Shop
 23364 | -6/Zion            | Megawrench repaired 9 parts
 24103 | -6/Zion            | Build established: Derelict-Tank
 25909 | -6/Zion            | Entered Proximity Caves
 25909 | -5/Proximity Caves | Accompanied by 2 allies
 26575 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 26886 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 27033 | -5/Proximity Caves | Learned 12 Factory zone layouts
 27250 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 27256 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes
 27600 | -5/Proximity Caves | Discovered new exit (range 17)
 27672 | -5/Proximity Caves | Entered Factory
 27672 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 27673 | -5/Factory         | Identified exit to Factory
 27674 | -5/Factory         | Loaded intel: 52 interactive machine locations
 27775 | -5/Factory         | Fabricated Hvy. Treads?
 28300 | -5/Factory         | Build established: Skirmisher
 28763 | -5/Factory         | Discovered exit to Factory (range 19)
 28877 | -5/Factory         | Discovered new exit (range 7)
 28892 | -5/Factory         | Entered Upper Caves
 29316 | -5/Upper Caves     | Learned Factory trap positions
 29458 | -5/Upper Caves     | Discovered new exit (range 10)
 29696 | -5/Upper Caves     | Entered another Upper Caves area
 29712 | -5/Upper Caves     | Encountered a Warlord checkpoint
 29837 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 30696 | -5/Upper Caves     | Discovered new exit (range 20)
 30874 | -5/Upper Caves     | Entered Zhirov
 30874 | -5/Zhirov          | Discovered new exit (range 3)
 30907 | -5/Zhirov          | Met Zhirov
 30941 | -5/Zhirov          | Learned location of Quarantine (-3)
 30941 | -5/Zhirov          | Learned location of Testing (-2)
 30941 | -5/Zhirov          | Learned location of Command (-1)
 30956 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 30980 | -5/Zhirov          | Found Alien Artifact
 30980 | -5/Zhirov          | Identified Integrated Reactor
 30980 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 31001 | -5/Zhirov          | Found Alien Artifact
 31193 | -5/Zhirov          | Entered Proximity Caves
 31236 | -4/Proximity Caves | Learned location of 1 exit from Research
 31354 | -4/Proximity Caves | Learned location of 1 exit from Research
 31679 | -4/Proximity Caves | Encountered a Derelict sapper outpost
 31866 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 31970 | -4/Proximity Caves | Build established: Derelict-Skirmisher
 31979 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 31995 | -4/Proximity Caves | Entered Factory
 31995 | -4/Factory         | Evolved 2 slots: Utility x2
 31996 | -4/Factory         | Loaded intel: 103 trap records
 32075 | -4/Factory         | Fabricated M-28 Smith (x1)
 32259 | -4/Factory         | Identified exit to Upper Caves
 32259 | -4/Factory         | Identified exit to Extension
 32259 | -4/Factory         | Identified exit to Armory
 32543 | -4/Factory         | Fabricated Exp. Weapon Shielding (x1)
 32571 | -4/Factory         | Build established: Skirmisher
 32838 | -4/Factory         | Found Prototype Hackware
 32838 | -4/Factory         | Identified Exp. Hacking Suite
 33378 | -4/Factory         | Build established: Hacker-Skirmisher
 33581 | -4/Factory         | Spotted B-86 Titan
 33995 | -4/Factory         | First assault squad dispatched
 34097 | -4/Factory         | Entered Upper Caves
 34389 | -4/Upper Caves     | Build established: Hacker-Tank
 34492 | -4/Upper Caves     | Discovered new exit (range 7)
 34573 | -4/Upper Caves     | Identified exit to Upper Caves
 34576 | -4/Upper Caves     | Entered another Upper Caves area
 34677 | -4/Upper Caves     | Discovered new exit (range 12)
 34824 | -4/Upper Caves     | Identified exit to Research
 35047 | -4/Upper Caves     | Build established: Hacker-Skirmisher
 35102 | -4/Upper Caves     | Identified exit to Warlord
 35301 | -4/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 35483 | -4/Upper Caves     | Entered Warlord
 35574 | -4/Warlord         | System corruption cleaned by Quarantine Array
 35864 | -4/Warlord         | Found Prototype Device
 35864 | -4/Warlord         | Identified Minesniffer Drone Bay
 36157 | -4/Warlord         | Met Warlord
 36182 | -4/Warlord         | Warlord's base attacked by MAIN.C
 36224 | -4/Warlord         | Found Prototype Energy Gun
 36224 | -4/Warlord         | Identified Vortex Shotgun
 36454 | -4/Warlord         | Destroyed 8 combat bots
 36507 | -4/Warlord         | Spotted Executioner
 36509 | -4/Warlord         | Spotted B-90 Cyclops
 36528 | -4/Warlord         | Destroyed B-90 Cyclops
 36529 | -4/Warlord         | Spotted B-86 Titan
 36532 | -4/Warlord         | Warlord forces counterattacked
 36557 | -4/Warlord         | Found Prototype Ballistic Cannon
 36557 | -4/Warlord         | Identified Hvy. Autocannon
 36567 | -4/Warlord         | Allies destroyed B-86 Titan
 36689 | -4/Warlord         | Spotted Striker
 36703 | -4/Warlord         | Found Prototype Processor
 36703 | -4/Warlord         | Identified Exp. Core Analyzer
 36740 | -4/Warlord         | Destroyed 9 combat bots
 36741 | -4/Warlord         | Lost 7 allies
 36783 | -4/Warlord         | Spotted Executioner
 36805 | -4/Warlord         | Destroyed Executioner
 36829 | -4/Warlord         | Destroyed 11 combat bots
 36857 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 36882 | -4/Warlord         | Spotted Striker
 36983 | -4/Warlord         | Spotted Striker
 36987 | -4/Warlord         | Spotted Executioner
 36988 | -4/Warlord         | Spotted Striker
 36991 | -4/Warlord         | Discovered new exit (range 12)
 37043 | -4/Warlord         | Lost 8 allies
 37044 | -4/Warlord         | Found Prototype Device
 37044 | -4/Warlord         | Identified Adv. Kinecellerator
 37083 | -4/Warlord         | Spotted Executioner
 37084 | -4/Warlord         | Spotted Executioner
 37084 | -4/Warlord         | Spotted Executioner
 37084 | -4/Warlord         | Spotted Executioner
 37091 | -4/Warlord         | Build established: Scavenger-Gunner
 37101 | -4/Warlord         | Identified exit to Proximity Caves
 37103 | -4/Warlord         | Entered Proximity Caves
 37128 | -3/Proximity Caves | Lost 7 allies
 37415 | -3/Proximity Caves | Build established: Scavenger-Skirmisher
 37599 | -3/Proximity Caves | Discovered exit to Research (range 11)
 38231 | -3/Proximity Caves | Entered Research
 38231 | -3/Research        | Evolved 2 slots: Utility x2
 38232 | -3/Research        | Identified exit to Quarantine
 38793 | -3/Research        | Identified exit to Research
 39132 | -3/Research        | Found Prototype Device
 39132 | -3/Research        | Identified Exp. ECM Suite
 39264 | -3/Research        | Entered another Research area
 39264 | -2/Research        | Warlord forces began assault on 0b10
 39264 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 39265 | -2/Research        | Identified exit to Testing
 39289 | -2/Research        | Distinguished unit "Cat Herders" dispatched to help
 39289 | -2/Research        | Distinguished unit "Department No. 42" dispatched to help
 39374 | -2/Research        | Research machine network offline
 39381 | -2/Research        | Fabricated M-28 Smith (x1)
 39414 | -2/Research        | Lost 10 allies
 39546 | -2/Research        | Lost 6 allies
 39882 | -2/Research        | Discovered new exit (range 14)
 39903 | -2/Research        | Identified exit to Access
 40074 | -2/Research        | Found Adv. Kinecellerator
 40077 | -2/Research        | Found Exp. Core Analyzer
 40383 | -2/Research        | Build established: Scavenger-Gunner
 40440 | -2/Research        | Found Prototype Processor
 40440 | -2/Research        | Identified Exp. Targeting Computer
 40473 | -2/Research        | Discovered exit to Access (range 11)
 40476 | -2/Research        | Lost 4 allies
 40735 | -2/Research        | Spotted Executioner
 40735 | -2/Research        | Spotted Executioner
 40739 | -2/Research        | Destroyed Executioner
 40869 | -2/Research        | Spotted Striker
 40873 | -2/Research        | Spotted Striker
 40873 | -2/Research        | Destroyed Striker
 40877 | -2/Research        | Destroyed Striker
 41384 | -2/Research        | Spotted B-90 Cyclops
 41556 | -2/Research        | Found Exp. Core Analyzer
 41933 | -2/Research        | Spotted Striker
 41975 | -2/Research        | Lost 4 allies
 42061 | -2/Research        | Found Prototype Hackware
 42061 | -2/Research        | Identified Exp. System Shield
 42119 | -2/Research        | Entered Access
 42119 | -1/Access          | Accompanied by 1 ally
 42119 | -1/Access          | Evolved 2 slots: Utility x2
 42169 | -1/Access          | Garrison activated, responded to threat
 42212 | -1/Access          | Lost 4 allies
 42969 | -1/Access          | Discovered new exit (range 7)
 42985 | -1/Access          | Entered Command
 43237 | -1/Command         | Spotted B-99 Colossus
 43311 | -1/Command         | Phase Generator disabled
 43355 | -1/Command         | Destroyed 8 combat bots
 43473 | -1/Command         | Disengaged cave seal
 43473 | -1/Command         | Derelicts emerged from the dark tunnel
 43473 | -1/Command         | Welcomed Warlord to Command
 43735 | -1/Command         | First assault squad dispatched
 43762 | -1/Command         | Spotted Striker
 43762 | -1/Command         | Spotted Executioner
 43762 | -1/Command         | Spotted Executioner
 43762 | -1/Command         | Spotted Alpha 7
 43765 | -1/Command         | Spotted Executioner
 43767 | -1/Command         | Spotted B-99 Colossus
 43768 | -1/Command         | Spotted Executioner
 43770 | -1/Command         | Destroyed Alpha 7
 43800 | -1/Command         | Lost 3 allies
 43819 | -1/Command         | Spotted Alpha 7
 43819 | -1/Command         | Spotted Striker
 43833 | -1/Command         | Destroyed Executioner
 43836 | -1/Command         | Destroyed Striker
 43854 | -1/Command         | Spotted B-99 Colossus
 43866 | -1/Command         | Lost 10 allies
 43870 | -1/Command         | Discovered new exit (range 22)
 44114 | -1/Command         | Disengaged cave seal
 44114 | -1/Command         | Derelicts emerged from the dark tunnel
 44138 | -1/Command         | Spotted M Guard
 44139 | -1/Command         | Spotted M Guard
 44143 | -1/Command         | Warlord commented on Warlord statues
 44145 | -1/Command         | Spotted Combat Programmer
 44146 | -1/Command         | Spotted Combat Programmer
 44162 | -1/Command         | System corruption reached 10%
 44190 | -1/Command         | All MAIN.C guards destroyed
 44218 | -1/Command         | Lost 14 allies
 44225 | -1/Command         | Derelicts emerged from the dark tunnel
 44343 | -1/Command         | 0b10 Conduit disabled
 44343 | -1/Command         | Met MAIN.C
 44345 | -1/Command         | Warlord shut down involuntarily
 44396 | -1/Command         | Destroyed MAIN.C Shell
 44399 | -1/Command         | MAIN.C activated Command garrisons
 44436 | -1/Command         | Destroyed MAIN.C
 44447 | -1/Command         | Lost 6 allies
 44463 | -1/Command         | Identified Transdimensional Reconstructor
 44463 | -1/Command         | Discovered new exit (range 39)
 44463 | -1/Command         | Discovered new exit (range 82)
 44463 | -1/Command         | Extracted map data and part IDs from MAIN.C's data core
 44616 | -1/Command         | Spotted B-99 Colossus
 45768 | -1/Command         | Found Exp. System Purifier
 45979 | -1/Command         | Found Vortex Chain Reactor
 45983 | -1/Command         | Found Vortex Chain Reactor
 45986 | -1/Command         | Found Adv. Particle Accelerator
 46184 | -1/Command         | Found Fusion Bomb Launcher
 46187 | -1/Command         | Found Fusion Bomb Launcher
 46339 | -1/Command         | Murdered ZY-L1N
 46340 | -1/Command         | Attacked by Warlord forces
 46948 | -1/Command         | Found Multirail
 46960 | -1/Command         | Found Multirail
 48388 | ***                | Establishing 0b11!

 Last Messages 
---------------
47819_ Acquired Arm. Heavy Treads.
47865_ Dropped Enh. Nova Cannon.
47866_ Acquired Helical Railgun.
47888_ Acquired 21 matter.
47960_ Acquired 9 matter.
48031_ G-73 Enforcer destroyed.
48031_ Slug penetrates Wall.
48046_ Acquired 4 matter.
48055_ Acquired 1 matter.
48058_ Acquired 5 matter.
48060_ Dropped RU-N14's Throwing Claymores.
48100_ Attempting to rewire H-88 Terminator.
48100_ H-88 Terminator is broken beyond repair.
48101_ Attempting to rewire H-88 Terminator.
48101_ H-88 Terminator is broken beyond repair.
48102_ H-88 Terminator destroyed.
48102_ Slug penetrates Earth. <x2>
48107_ Acquired 5 matter.
48155_ Acquired Adv. Cooling System.
[Achievement: Commander 0b11]

 Map 
-----
+----------------------------------------------------+
|     ""   #######         +   ##   ##   #?#?#"      |
|    """"  +     +         #   ##   ##   #?#?#       |
|    """"  #     ###########   ##   ##   #?#?#=!     |
|     ""   #                    ##+###"+######%*     |
|  !       #         ^            ===         ]!     |
|          +                      * !=               |
|     =    #                      !!*                |
|          #                ^^ ^    !   ######   """ |
|          #                       *%   #??#?#   " " |
|          #                            #??#?#       |
|          #                      =%*[  #??#?####### |
|          #                       *%=% #??#???????? |
| #+########   ########+#########+###== #??######### |
| # #??????#   #         ###?#      #%  #??????????? |
| # #??????#   #*        ""#?#      +   #??????????? |
| #[#??????#   #         ""#?#      #   #??????????? |
| #=########   #  "" ""  Y"#?#      #   #??????????? |
| /            #  ""R""  ""#?#      #   #??????????? |
| #            +   """"  ""#?#      #   #??????????? |
| #  ###########         ###?######+#=  #??????????? |
| #  #?????????#         #????????#*%=! #??????????? |
| #  #############+#######????????#%==  #??????????? |
|  !  #                 ###########*= ###??????????? |
|     #                 ##            #????????????? |
|     +     !           ##            #????????????? |
| !   #                 ## @ #####+##+##???????????? |
| #  ##  "" ""          ##   ##        ####????????? |
| #  ##  ""R"" %        #######        "" #????????? |
| #  ##   """"          #?????#   ""   """#????????? |
| #  #################+##?????#  """    T"#????????? |
| #  ########????????# #??????#  "T    """#????????? |
| #  #""""""#???######+########  """   "" #????????? |
| #  +   """#???#         ## ^+   "" = ####????????? |
| #  +    ""#???#         ## ## !      #???????????? |
| #  +   """#???#   !     ## ##        #???????????? |
| #  #""""""#???#         +  ###########???????????? |
| ###########???#       = ####?????????????????????? |
| #?????????????#         #????????????????????????? |
| #?????????????#         #????????????????????????? |
| #?????????????#         #????????????????????????? |
| ??????????????#####+#####????????????????????????? |
| #################    #???????????????????????????? |
|                   "  #???????????????????????????? |
|                   "T #???????????????????????????? |
| +#########+######    #???????????????????????????? |
|  #?#         #??######???????????????????????????? |
|  #?#         #???????????????????????????????????? |
|  #?#         #???????????????????????????????????? |
|  #?#         #???????????????????????????????????? |
|  #?#!        #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           109
Coolant Potential          120
Energy Generation          85
Energy Capacity            900
Matter Stores              445
Matter Capacity            500
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        40
Additional Mass Support    12
Armor Coverage             1200
Resistance: KI             20
Weapon Shielding           90
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                62
Targeting Accuracy         12
Core Analysis              12
Recoil Reduction           6
Particle Charging          50
Kinecelleration            50
Salvage Targeting          1
Offensive Hacking          30
Defensive Hacking          16
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
           Exp. Weapon Shielding | -7/Data Miner | Free
                Gui. EMP Blaster | -7/Data Miner | Free
            Gyrokinetic Inverter | -7/Data Miner | Free
       Adv. Field Recycling Unit | -7/Data Miner | Free
              Imp. Plasma Cutter | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
             Imp. Thermal Shield | -7/Data Miner | Free
               Imp. Heavy Treads | -7/Data Miner | Free
        Mak. Transmission Jammer | -6/Zion       | Archive
                   Phasing Sabre | -6/Zion       | Archive
            Adv. Terrain Scanner | -6/Zion       | Archive
                Disruptor Cannon | -6/Zion       | Archive
              Hvy. Plasma Cannon | -6/Zion       | Archive
                        Wave Gun | -6/Zion       | Archive
                     Bore Cannon | -6/Zion       | Archive
            Imp. Antigrav System | -6/Zion       | Archive
    Adv. Reaction Control System | -6/Zion       | Archive
                       Hvy. Pick | -6/Zion       | Archive
                   KE Penetrator | -6/Zion       | Archive
                    Plasma Rifle | -6/Zion       | Archive
              Imp. Weapon Cycler | -6/Zion       | Archive
                Hyp. Gauss Rifle | -6/Zion       | Archive
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
       Enh. Armored Heavy Treads | -1/Command    | Hacked

 Robot Schematics 
------------------
     L-41 Fighter | -7/Data Miner | Free
       M-28 Smith | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
         E-15 Imp | -7/Data Miner | Free
     B-60 Warrior | -7/Data Miner | Free
   T-07 Excavator | -6/Zion       | Archive
 A-02 Transporter | -6/Zion       | Archive
 D-83 Annihilator | -6/Zion       | Archive

 Fabricated
------------
     Hyp. Gauss Cannon | x2 | -7/Factory  | Preloaded
            M-28 Smith | x1 | -6/Factory  | Authchip
           Hvy. Treads | x2 | -5/Factory  | Preloaded
            M-28 Smith | x1 | -4/Factory  | Authchip
 Exp. Weapon Shielding | x1 | -4/Factory  
            M-28 Smith | x1 | -2/Research 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Commander 0b11
Corridor Of Doom
Gunslinger
Meet Your Maker
More Power To You
void main()

 Challenges 
------------
None

 Game 
------
Seed              AlertTrackerProtomatter
  Manual?         0
Play Time         06:22:57
  Cumulative      203.7 hours
  Start           2024.07.14 @ 17:27:39
  End             2024.07.18 @ 14:15:47
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          1
  Total           5
  Types           2/1/2/0/0/0/0/0/0
Lore%             78
Gallery%          85
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fc8cbec-cbd1-4cbb-a661-c31f36886b50