Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:26:09

Player: CanadianCogs

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (36)      180
Value Destroyed (747)      747
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1127

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     172/300
Energy                     160/160
System Corruption          4%
Temperature                Cool (6)
Movement                   Core (800) Ox15
Location                   -10/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core (fused)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON (2) -------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Targeting Computer
                Hacking Suite
                Hacking Suite
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                    (None)
>               --- UTILITY ----------
  High-capacity Storage Unit
                Sensor Array
>               --- WEAPON -----------
           Mini Grenade Launcher
           Mini Grenade Launcher
>               --- INVENTORY --------
                Wheel
                Wheel
                Wheel
                Wheel
       Improved Heat Sink
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Targeting Computer
                Hacking Suite
                Hacking Suite
                Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
                Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 
-------                    Run  | Yrd Mat 
Slots Evolved              .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             23   | 7   16  
  Power                    4    | 1   3   
    Engine                 3    | 1   2   
    Core                   1    | .   1   
    Reactor                .    | .   .   
  Propulsion               4    | 2   2   
    Treads                 4    | 2   2   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  9    | 2   7   
    Device                 6    | 1   5   
    Storage                3    | 1   2   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   6    | 2   4   
    Energy Gun             1    | .   1   
    Energy Cannon          .    | .   .   
    Ballistic Gun          2    | 2   .   
    Ballistic Cannon       1    | .   1   
    Launcher               2    | .   2   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 4    | .   4   
  Power                    .    | .   .   
  Propulsion               2    | .   2   
  Utility                  .    | .   .   
  Weapon                   2    | .   2   
  Highest Loss Streak      3    | .   3   
  To Critical Strikes      .    | .   .   
Average Slot Usage (%)     84   | .   84  
  Engine                   10   | .   10  
  Core                     3    | .   3   
  Treads                   14   | .   14  
  Device                   13   | .   13  
  Storage                  14   | .   14  
  Energy Gun               2    | .   2   
  Ballistic Gun            15   | .   15  
  Ballistic Cannon         2    | .   2   
  Launcher                 5    | .   5   
Naked Turns                .    | .   .   
Heaviest Build             51   | 13  51  
  Greatest Support         40   | 40  40  
  Greatest Overweight (x)  16   | .   16  
  Average Overweight (x)   2    | .   3   
Largest Inventory Capacity 20   | 8   20  
  Average Capacity         14   | 7   16  
  Most Carried             17   | 8   17  
  Average Carried          8    | 2   11  
  Final Capacity           20   | 8   20  
  Final Carried            14   | 8   14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Yrd Mat 
Matter Collected           717  | 390 327 
  Remotely                 .    | .   .   
Salvage Created            1110 | 318 792 
  Parts                    85   | 27  58  
Haulers Intercepted        1    | .   1   
Recyclers Shooed           1    | .   1   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Yrd Mat 
Combat Hostiles Destroyed  15   | .   15  
  Guns                     12   | .   12  
  Cannons                  1    | .   1   
  AOE                      2    | .   2   
Classes Destroyed          8    | 3   5   
  Worker                   4    | 4   .   
  Builder                  2    | .   2   
  Tunneler                 8    | 8   .   
  Hauler                   1    | .   1   
  Recycler                 1    | 1   .   
  Operator                 2    | .   2   
  Watcher                  3    | .   3   
  Grunt                    15   | .   15  
Best Kill Streak           3    | 3   3   
  Combat Bots Only         2    | .   2   
Max Kills in Single Turn   2    | 1   2   
  Gunslinging              .    | .   .   
  Exploded                 2    | .   2   
  Melee                    .    | .   .   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11  -10  
--------                   Run  | Yrd  Mat  
Hostile Shots Fired        93   | .    93   
  Missed                   17   | .    17   
Damage Taken               1031 | .    1031 
  Core                     262  | .    262  
  Absorbed by Shields      .    | .    .    
  Regen/Repaired (Parts)   15   | .    15   
Core Remaining (%)         100  | 100  .    
Volleys Fired              151  | 60   91   
  Largest                  2    | 2    2    
  Hottest                  85   | 40   85   
Shots Fired                298  | 120  178  
  Gun                      284  | 120  164  
  Cannon                   10   | .    10   
  Launcher                 4    | .    4    
  Special                  .    | .    .    
  Kinetic                  283  | 120  163  
  Thermal                  11   | .    11   
  Explosive                4    | .    4    
  Electromagnetic          .    | .    .    
  Robot Hit Streak         28   | 16   28   
  Robot Miss Streak        5    | 5    3    
  Penetration Max          .    | .    .    
  Secondary Targets        .    | .    .    
Shots Hit Robots           205  | 75   130  
  Core Hits                79   | 26   53   
  Critical Kills           .    | .    .    
  Critical Parts Destroyed 1    | .    1    
  Critical Strikes         1    | .    1    
    Destroy                1    | .    1    
Melee Attacks              .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
  Sneak Attacks            .    | .    .    
    Combat Hostiles        .    | .    .    
  Follow-up Attacks        .    | .    .    
Damage Inflicted           2022 | 642  1380 
  Guns                     1692 | 642  1050 
  Cannons                  85   | .    85   
  Explosions               245  | .    245  
  Melee                    .    | .    .    
  Ramming                  .    | .    .    
  Kinetic                  1651 | 642  1009 
  Thermal                  126  | .    126  
  Explosive                245  | .    245  
  Electromagnetic          .    | .    .    
  Impact                   .    | .    .    
  Slashing                 .    | .    .    
  Piercing                 .    | .    .    
Highest Corruption         4    | .    4    
  Average Corruption       3    | .    3    
  Corruption Purged        .    | .    .    
  Corruption Blocked       .    | .    .    
  Effects                  51   | .    51   
    Message Errors         11   | .    11   
    Matter Fused           10   | .    10   
    Heat Flow Errors       5    | .    5    
    Energy Discharges      5    | .    5    
    Parts Fused            2    | .    2    
    Data Loss (minor)      8    | .    8    
    Data Loss (major)      3    | .    3    
    Misfires               2    | .    2    
    Alerts                 2    | .    2    
    Weapon Failures        3    | .    3    
Overload Shots             .    | .    .    
Overflow Damage            .    | .    .    
  Projectiles              .    | .    .    
  Explosions               .    | .    .    
  Melee                    .    | .    .    
Knockbacks                 2    | .    2    
  Impact                   .    | .    .    
  Kinetic                  2    | .    2    
  Secondary                .    | .    .    
Self-Inflicted Damage      79   | .    79   
  Shots                    3    | .    3    
  Rammed                   .    | .    .    
Targets Rammed             .    | .    .    
  Kicked                   .    | .    .    
  Crushed                  .    | .    .    
Highest Temperature        309  | .    309  
  Average Temperature      100  | .    100  
  Received Heat Transfer   540  | .    540  
  Effects                  1    | .    1    
    Energy Bleed           1    | .    1    
Siege Activations          .    | .    .    
Robots Corrupted           .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Fried              .    | .    .    
  Impact Corruptions       .    | .    .    
Robots Melted              .    | .    .    
  Combat Hostiles          .    | .    .    
  Parts Melted             .    | .    .    
  Heat Transferred         370  | .    370  
Parts Sabotaged            .    | .    .    
Parts Stolen               .    | .    .    
Parts Stripped             .    | .    .    
Power Chain Reactions      .    | .    .    

 Alert                          | -11 -10 
-------                    Run  | Yrd Mat 
Peak Influence             179  | 45  179 
  Initial                  13   | .   13  
  Average                  50   | 20  60  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          5    | .   5   
  Investigation            2    | .   2   
  Extermination            .    | .   .   
  Reinforcement            3    | .   3   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Searches Triggered         .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   
Active Scanning Responses  .    | .   .   
Cargo Convoy Interrupts    .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Yrd Mat 
Distress Signals           1    | .   1   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              25   | .   25  
  Peak Tracking Total      3    | .   3   
  Tactical Retreats        2    | .   2   

 Traps                          | -11 -10 
-------                    Run  | Yrd Mat 
Traps Triggered            3    | .   3   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Yrd Mat 
Machines Disabled          4    | .   4   
  Max in Single Turn       2    | .   2   
Machines Repaired          .    | .   .   
Machines Dismantled        .    | .   .   
Machines Sabotaged         .    | .   .   
Overloaded Fab Kills       .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Yrd Mat 
Machines Accessed          5    | .   5   
  Terminals                3    | .   3   
  Fabricators              .    | .   .   
  Repair Stations          1    | .   1   
  Recycling Units          1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                26   | .   26  
  Successful               14   | .   14  
  Failed                   12   | .   12  
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   12   | .   12  
  Terminals                17   | .   17  
  Fabricators              .    | .   .   
  Repair Stations          6    | .   6   
  Recycling Units          3    | .   3   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             4    | .   4   
  Record                   1    | .   1   
  Locate Traps             1    | .   1   
  Registered Components    1    | .   1   
  Zone Layout              1    | .   1   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       4    | .   4   
  Scan Component           2    | .   2   
  Repair                   2    | .   2   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         6    | .   6   
  Terminals                5    | .   5   
    Track                  2    | .   2   
    Botnet                 2    | .   2   
    Operators              1    | .   1   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          1    | .   1   
    Recyclers              1    | .   1   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         5    | .   5   
  Full Trace Events        4    | .   4   
  Feedback Events          .    | .   .   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Authchips              .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             2    | .   2   
  Time                     52   | .   52  
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Yrd Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Fabnet Peak Effective %    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Yrd Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Yrd Mat 
Robot Analysis Total       .    | .   .   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11  -10  
-------------              Run  | Yrd  Mat  
Turns Passed               2966 | 758  2208 
Spaces Moved               934  | 373  561  
  Core                     138  | 16   122  
  Treads                   796  | 357  439  
  Legs                     .    | .    .    
  Wheels                   .    | .    .    
  Hover                    .    | .    .    
  Flight                   .    | .    .    
  Fastest Speed            50   | 50   160  
  Average Speed            255  | 155  322  
  Slowest Speed            850  | 160  850  
  Overloaded Moves         .    | .    .    
  Propulsion Burnouts      .    | .    .    
  Robots Hopped            .    | .    .    
  Cave-ins Triggered       .    | .    .    
Exploration Rate (%)       52   | 14   90   
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    
  Known Exits Taken        .    | .    .    
  Unknown Exits Taken      1    | 1    .    
Scrap Searched             .    | .    .    
Spaces Dug                 6    | .    6    
Terrain Destroyed          20   | .    20   
  Melee                    .    | .    .    
  Projectile               .    | .    .    
  AOE                      20   | .    20   
Terrain Rammed             .    | .    .    
  Walls Destroyed          .    | .    .    
  Machines Disabled        .    | .    .    

 Actions                        | -11 -10 
---------                  Run  | Yrd Mat 
Total                      1274 | 456 818 
  Wait                     115  | .   115 
  Move                     933  | 372 561 
  Hop                      .    | .   .   
  Pick Up                  37   | 16  21  
  Fast Attach              4    | .   4   
  Attach                   13   | 7   6   
  Detach                   .    | .   .   
  Swap                     6    | .   6   
  Drop                     15   | 1   14  
  Fire                     151  | 60  91  
  Melee                    .    | .   .   
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  759 | -11/Scrapyard | Entered Materials
  760 | -10/Materials | Build established: Mutant
 1032 | -10/Materials | Discovered new exit (range 16)
 1173 | -10/Materials | Repaired Wheel
 1200 | -10/Materials | Repaired Wheel
 1352 | -10/Materials | Discovered new exit (range 3)
 1542 | -10/Materials | Discovered new exit (range 16)
 1870 | -10/Materials | Discovered new exit (range 9)
 1950 | -10/Materials | Lost 3 parts (2n1w)
 2080 | -10/Materials | Core integrity fell below 50%
 2430 | -10/Materials | Discovered new exit (range 12)
 2958 | -10/Materials | Core integrity fell below 20%
 2967 | -10/Materials | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
02657_ U-05 Engineer builds a Wall.
02658_ The unstable cave ceiling collapses.
02662_ U-05 Engineer lays Concrete. <x2>
02664_ U-05 Engineer builds a Wall.
02668_ U-05 Engineer lays Concrete. <x2>
02670_ BFSWMW4J:K7EJ,YLOXMFER>I
02670_ U-05 Engineer builds a Wall.
02675_ U-05 Engineer lays Concrete.
02723_ System corrupted: Component data lost.
02758_ System corrupted: Heat flow error (+140).
02828_ NHA5O86H#FP2OIPFQFT<I=D#YSUEXYM
02855_ System corrupted: Lgt. Nuclear Core fused.
02887_ System corrupted: IFF burst signal emitted.
02908_ Connecting with Terminal...
02908_ ALERT: Suspicious activity at Terminal M006. Dispatching
  Investigation squad.
02913_ System corrupted: Component data lost.
02964_ G-34 Mercenary destroyed.
02964_ Atomic Centrifuge disabled. <x2>
02967_ Electrolysis Chamber disabled.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maybe Next Time I'll Detach My Launcher

 Challenges 
------------
None

 Game 
------
Seed              ZioniteStructuralSaw
  Manual?         0
Play Time         00:23:57
  Cumulative      19.0 hours
  Start           2024.04.22 @ 21:02:43
  End             2024.04.22 @ 21:26:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          98%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8447c54d-a0cd-4651-899b-d8d8b4fef479