Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.28 @ 16:04:39 Player: JovialTruth Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1266) 1266 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 3785 Bonus ------- Follower Combat Kills 105 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/400 Matter 273/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Target Analyzer Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Armored Treads Armored Treads Armored Treads Armored Treads Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Kinecellerator Insulated Plating > --- WEAPON ----------- Barrage Gun Barrage Gun Improved Light Cannon > --- INVENTORY -------- Armored Treads Armored Treads Armored Treads Armored Treads Particle Charger Hacking Drone Bay Light Assault Rifle Light Cannon Light Cannon Self-destruct Interrupter [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Target Analyzer Protection Insulated Plating Weapon Light Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 6 8 1 8 . 1 9 Power 4 | 1 1 1 . . . 1 Engine 3 | 1 . 1 . . . 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 . 2 . . 2 Treads 6 | 2 . . 2 . . 2 Leg 2 | . 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 . 2 . 1 4 Device 5 | . 1 . 1 . . 3 Storage 2 | 1 . . 1 . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 12 | 2 4 . 4 . . 2 Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 1 . 1 . . 2 Ballistic Cannon 5 | . 2 . 3 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 21 | . 5 1 2 . . 13 Power 4 | . 1 1 . . . 2 Propulsion 4 | . 2 . . . . 2 Utility 3 | . . . . . . 3 Weapon 10 | . 2 . 2 . . 6 Highest Loss Streak 5 | . 4 1 2 . . 5 To Critical Strikes . | . . . . . . . Average Backups 7 | . 4 6 6 8 8 7 Power . | . 1 1 1 1 1 . Propulsion 2 | . . 2 3 4 3 3 Utility 1 | . . . . 1 2 1 Weapon 2 | . 2 3 1 2 2 2 Tool/Special . | . . . . . . . Unused Backups 4 | . . . 1 . 1 2 Power . | . . . . . . . Propulsion 4 | . . . 1 . 1 2 Utility . | . . . . . . . Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 89 | . 79 96 90 100 94 86 Engine 9 | . 3 2 11 11 11 10 Core 1 | . 7 9 . . . . Treads 17 | . 8 . 14 22 22 21 Leg 4 | . 14 28 6 . . . Device 12 | . 5 14 14 22 17 8 Storage 11 | . 14 14 11 11 11 11 Protection 3 | . . . . . 4 6 Energy Gun 2 | . 5 14 4 . . . Ballistic Gun 10 | . 9 . 10 11 11 12 Ballistic Cannon 15 | . 11 14 17 22 16 14 Peak Build Rating 26 | 6 12 12 17 17 18 26 Average Rating 15 | 4 7 11 14 17 17 18 On Entrance 11 | . 6 12 10 17 17 17 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 32 | 14 17 17 25 25 25 32 Greatest Support 40 | 40 40 20 40 40 40 40 Greatest Overweight (x) 5 | . 5 . 5 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 10 10 10 Most Carried 10 | 2 7 7 8 8 10 10 Average Carried 7 | . 4 6 6 8 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 7 6 8 8 10 5 Class Distribution -------------------- 37% | Mutant 24% | Skirmisher 13% | Scavenger-Mutant 13% | Scavenger-Gunner 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Mines Skirmisher | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1498 | 216 381 48 330 36 25 462 Remotely . | . . . . . . . Salvage Created 1233 | . 390 109 335 34 . 365 Parts 70 | . 22 7 26 3 . 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 41 | . 13 5 13 3 . 7 Melee 2 | . 2 . . . . . Guns 18 | . 5 3 4 1 . 5 Cannons 21 | . 6 2 9 2 . 2 Classes Destroyed 11 | . 4 . 3 . . 4 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Operator 1 | . 1 . . . . . Drone 1 | . . . . . . 1 Watcher 3 | . 1 . 2 . . . Swarmer 16 | . 3 3 7 3 . . Grunt 21 | . 10 2 5 . . 4 Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Mutant 1 | . . . . . . 1 Best Kill Streak 5 | . 3 3 5 3 . 3 Combat Bots Only 3 | . 3 3 3 3 . 3 Max Kills in Single Turn 2 | . 1 1 2 2 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 377 | . 122 30 83 10 . 132 Missed 88 | . 38 7 20 3 . 20 Hits 289 | . 84 23 63 7 . 112 Projectile 289 | . 84 23 63 7 . 112 Critical Strikes 3 | . . . . . . 3 Damage Taken 3785 | . 956 265 649 57 . 1858 Core 546 | . 120 21 174 . . 231 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 79 | . . . 79 . . . Core Remaining (%) 71 | 100 . 43 . . . . Volleys Fired 152 | . 55 14 35 4 . 44 Largest 3 | . 2 2 3 3 . 3 Hottest 115 | . 95 95 115 83 . 89 Shots Fired 352 | . 96 28 100 12 . 116 Gun 177 | . 67 14 43 4 . 49 Cannon 175 | . 29 14 57 8 . 67 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 312 | . 80 14 90 12 . 116 Thermal 40 | . 16 14 10 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 8 4 17 2 . 11 Robot Miss Streak 8 | . 4 4 4 8 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 196 | . 56 15 52 4 . 69 Core Hits 81 | . 18 6 23 3 . 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 3 | . 2 . 1 . . . Burn 1 | . 1 . . . . . Destroy 1 | . . . 1 . . . Blast 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3247 | . 830 252 829 107 . 1229 Guns 1419 | . 484 127 276 26 . 506 Cannons 1805 | . 339 125 552 81 . 708 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 23 | . 7 . 1 . . 15 Kinetic 2869 | . 715 125 708 107 . 1214 Thermal 355 | . 108 127 120 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 5 | . . . . . . 5 Projectiles 5 | . . . . . . 5 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 19 | . 6 2 5 1 . 5 Impact . | . . . . . . . Kinetic 19 | . 6 2 5 1 . 5 Secondary . | . . . . . . . Self-Inflicted Damage 3 | . . . . . . 3 Shots . | . . . . . . . Rammed 14 | . 2 . 1 . . 11 Targets Rammed 16 | . 4 . 1 . . 11 Kicked . | . . . . . . . Crushed 2 | . 2 . . . . . Highest Temperature 484 | . 24 14 42 . . 484 Average Temperature 110 | . 7 10 12 . . 154 Received Heat Transfer 1206 | . 480 111 198 . . 417 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 2 1 . . . . Heat Transferred 925 | . 333 296 296 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 94 | 100 100 100 85 100 . . Level 1 5 | . . . 14 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 234 | . 157 136 234 145 . . Initial 75 | . . 51 17 75 . . Average 82 | . 80 81 94 122 . . Influence Increases 1331 | . 459 135 404 70 . 263 Destroy 0b10 Robot/C 840 | . 260 100 260 60 . 160 Destroy 0b10 Robot/NC 45 | . 10 . 20 . . 15 Destroy Leader 176 | . 62 20 44 10 . 40 Allied During Kill 18 | . . . . . . 18 Successful Hack 4 | . 4 . . . . . Disable Machine 45 | . 15 15 15 . . . Destroy Structure 8 | . 3 . 5 . . . Lose Combat Pursuer 195 | . 105 . 60 . . 30 Influence Decreases 1311 | . 326 222 256 159 105 243 Entered New Map 335 | . . 82 29 119 105 . Time Decay 792 | . 276 130 217 40 . 129 Lost Part 144 | . 50 10 10 . . 74 Lost Ally 40 | . . . . . . 40 Squads Dispatched 6 | . 4 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 6 | . 4 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 25 5 24 3 . 11 Peak Tracking Total 7 | . 5 3 7 3 . 4 Tactical Retreats 8 | . 4 . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 1 1 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . 1 . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 2 . 3 . . . Successful 3 | . 1 . 2 . . . Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . 3 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 157 | . . . . . 157 157 Highest-Rated Ally 40 | . . . . . 40 40 Total Orders . | . . . . . . . Ally Attacks 27 | . . . . . . 27 Total Damage 600 | . . . . . . 600 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 2593 | . . . 205 86 1644 658 Terrain 2593 | . . . 205 86 1644 658 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4769 | 115 662 269 695 86 1644 1298 Spaces Moved 2570 | 65 326 185 339 44 951 660 Core 41 | 3 36 . 2 . . . Treads 2006 | 62 63 . 226 44 951 660 Legs 523 | . 227 185 111 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 170 170 170 Average Speed 160 | 154 138 120 155 170 170 170 Slowest Speed 300 | 160 300 120 300 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 3 28 23 24 13 82 61 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2917 | 76 435 204 434 47 980 741 Wait 115 | 4 34 5 45 . 23 4 Move 2564 | 64 325 184 338 43 950 660 Hop . | . . . . . . . Pick Up 14 | 2 6 . 2 . 2 2 Fast Attach 19 | 6 5 . 5 . 1 2 Attach 12 | . 1 1 2 . . 8 Detach 5 | . . . 2 . 2 1 Swap 9 | . 4 . 2 . . 3 Drop 9 | . 1 . 2 . 2 4 Fire 152 | . 55 14 35 4 . 44 Melee . | . . . . . . . Ram 5 | . . . . . . 5 Kick . | . . . . . . . Crush 11 | . 4 . 1 . . 6 Escape Stasis . | . . . . . . . Rewire 2 | . . . . . . 2 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 32 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 320 | -10/Materials | Lost 4 parts (1p1n2w) 696 | -10/Materials | Discovered new exit (range 12) 778 | -10/Materials | Entered Mines 810 | -10/Mines | Build established: Scavenger-Mutant 846 | -10/Mines | Discovered new exit (range 9) 948 | -10/Mines | Core integrity fell below 50% 1047 | -10/Mines | Entered Materials 1047 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1130 | -9/Materials | Repaired Aluminum Leg 1583 | -9/Materials | Discovered new exit (range 15) 1742 | -9/Materials | Entered Mines 1812 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1828 | -9/Mines | Entered Zion 1847 | -7/Zion | Build established: Skirmisher 2383 | -7/Zion | Given the Hacking Drone Bay 2386 | -7/Zion | Found Prototype Device 2445 | -7/Zion | Met Imprinter 2498 | -7/Zion | Imprinted 2501 | -7/Zion | Declared Zion's savior 2989 | -7/Zion | Build established: Mutant 3433 | -7/Zion | Discovered new exit (range 15) 3472 | -7/Zion | Entered Proximity Caves 3472 | -6/Proximity Caves | Accompanied by 4 allies 3910 | -6/Proximity Caves | Spotted B-75 Beast 3945 | -6/Proximity Caves | Allies destroyed B-75 Beast 4003 | -6/Proximity Caves | Lost 4 allies 4240 | -6/Proximity Caves | Core integrity fell below 50% 4324 | -6/Proximity Caves | Lost 5 parts (3u2w) 4508 | -6/Proximity Caves | Learned Factory terminal intel 4564 | -6/Proximity Caves | Build established: Scavenger-Gunner 4593 | -6/Proximity Caves | Identified Hacking Drone Bay 4686 | -6/Proximity Caves | Learned 4 Factory zone layouts 4689 | -6/Proximity Caves | Lost 3 parts (3w) 4764 | -6/Proximity Caves | Core integrity fell below 20% 4770 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04665_ Acquired Target Analyzer. 04672_ Acquired 2 matter. 04674_ Acquired 13 matter. 04678_ Gravmag System fries itself beyond repair. 04686_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 04691_ System corrupted: Matter fused (-10). 04728_ System corrupted: Heat flow error (+119). 04748_ Arm. Treads destroyed. 04750_ Lgt. Assault Rifle destroyed. 04750_ Slammed into S-27 Virus. 04751_ Ion Engine destroyed. 04752_ Slammed into S-27 Virus. 04760_ Arm. Treads destroyed. 04761_ Slammed into S-27 Virus. 04761_ Destabilizing: System interference. 04761_ Target Analyzer temporarily disabled. 04763_ Slammed into S-27 Virus. 04767_ Destabilizing: Core damaged (-4). 04769_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????#####???? | | ????????????????????????????????????????## ##### | | ???????????????????????????????????????## | | ???????????????????????????????????##### | | ?????????????????????????????####?## ### | | ?????????????????????????????# ### | | ?????????????????????????????# ## | | ???????????????????????####### # | | ???????????????????????# # | | ???????????????????????# ###### ### # | | ???????????????????????# #????## ### ##?# # | | ????????????????#??????# #?????# #?# ##??# | | ???????????????## ##### ##???# #?# #???## | | ???????????????# s@##??# ####?# ????# | | ???????????????#" s #??####????## #???#### | | ?????????????"""" #### #????????## #???###? | | ???????????" ????## #??????????##???# ## | | ??????????#"""""" ??????? ##?? ???????????# # | | ?????????????"##" ????????# ? ???????????## | | ???????????????# ??????????# ???????##### | | ????????????????????????????# ##??????#"""## | | ???????????????????????####?? #???????#""" | | ???????????????????????# ?? ######???#""" | | ???????????????????????# #?? #???#""" # | | ???????????????????????# ### #???#"""## # | | ???????????????????????# # ### #???####?## | | ?????????????#?????????# # ?#?# #??????##### | | ????????????????????#### # ????# #??????# ### | | ???????????????????? ## ## #????# #??????# ## | | ????????????????????# ## ## ###### #??????# ## | | #??#????????????????# ## #???????# | | #???????????????????# ## ####### #???##### | | ??????????????????### # #?????# #??## | | ???????????????#?## #?#??## #### | | ????#??#????????## ####?## | | ??????#???#???#??## = / ##???## ## | | ???#????????#####?##!% ###??# #### | | ????######?### ##?## ! #?#### ###??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Imp. Melee Analysis Suite | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Point Defense System | -7/Zion | Archive Force Booster | -7/Zion | Archive Fission Core | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 12% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The One Tourist You Again Challenges ------------ None Game ------ Seed BiocellProjectileBoregun Manual? 0 Play Time 00:51:27 Cumulative 6.4 hours Start 2026.04.27 @ 21:59:25 End 2026.04.28 @ 16:04:39 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 36/X11++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d31b8bb-3e94-4d99-82ca-4d82bee72f46