Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.17 @ 18:10:23 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (240) 1200 Value Destroyed (8143) 8143 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 14563 Bonus ------- None Cogmind --------- Core Integrity 865/1300 Matter 700/700 Energy 370/370 System Corruption 9% Temperature Cool (0) Movement Walking (330) Ox3 Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Armored Leg > --- UTILITY (9) ------ Advanced Coolant Injector High-capacity Storage Unit Small Battery Small Battery Advanced Matter Compressor Improved Targeting Computer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Advanced Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Matter Compressor Advanced Targeting Computer Advanced Targeting Computer Improved Core Shielding Reflective Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Advanced Assault Cannon Heavy Flak Cannon Heavy Gauss Cannon Power Sword > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Angular Momentum Engine Micro Antimatter Reactor Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Improved Medium Armor Plating Hacking Suite System Shield System Restoration Module Gauss Rifle Mass Driver Force Lance [Rating: 112] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Biometal Leg Leg Biometal Leg Utility Advanced Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Core Shielding Weapon Minigun Energy Gun Gamma Rifle Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power 2 | . . 1 . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 7 | . . 1 1 2 . 1 2 . Weapon 4 | . 1 . 1 . . . . 2 Parts Attached 145 | 7 7 21 5 19 6 26 13 41 Power 32 | 1 1 7 2 5 1 4 2 9 Engine 26 | 1 1 7 . 5 1 3 2 6 Core 3 | . . . 2 . . 1 . . Reactor 3 | . . . . . . . . 3 Propulsion 35 | 2 3 5 . 4 3 11 1 6 Treads . | . . . . . . . . . Leg 35 | 2 3 5 . 4 3 11 1 6 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 2 . 2 1 6 . 2 8 12 Device 9 | . . . . 3 . . 2 4 Storage 9 | 1 . 1 1 1 . . 3 2 Processor 7 | 1 . 1 . 2 . 1 . 2 Hackware 1 | . . . . . . . . 1 Protection 7 | . . . . . . 1 3 3 Artifact . | . . . . . . . . . Weapon 45 | 2 3 7 2 4 2 9 2 14 Energy Gun 1 | . . . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 28 | 2 3 6 2 4 1 3 . 7 Ballistic Cannon 13 | . . 1 . . 1 6 2 3 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 2 . 1 2 . Parts Lost 54 | . . . . 3 . 5 3 43 Power 12 | . . . . 1 . . 2 9 Propulsion 8 | . . . . . . . . 8 Utility 15 | . . . . 1 . 1 . 13 Weapon 19 | . . . . 1 . 4 1 13 Highest Loss Streak 15 | . . . . 1 . 1 3 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 98 98 99 100 99 100 88 Engine 13 | . 12 19 14 7 12 12 14 9 Core 2 | . . . 1 6 . 3 . . Leg 19 | . 24 19 16 14 25 22 20 17 Device 4 | . . . . 13 6 5 6 4 Storage 12 | . 12 10 16 14 18 11 12 17 Processor 15 | . 12 19 16 14 12 16 15 7 Protection 2 | . . . . . . 4 11 6 Ballistic Gun 22 | . 36 27 32 27 24 12 . 7 Ballistic Cannon 4 | . . 1 . . . 9 20 10 Naked Turns . | . . . . . . . . . Heaviest Build 133 | 19 20 64 70 87 87 117 126 133 Greatest Support 114 | 20 20 26 26 35 61 112 114 114 Greatest Overweight (x) 6 | 6 6 4 2 5 1 2 1 3 Average Overweight (x) 1 | 3 . 1 2 1 1 . . . Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 20 20 Average Capacity 18 | 9 10 18 20 20 20 20 20 20 Most Carried 20 | 6 10 20 20 20 20 20 20 20 Average Carried 16 | 3 8 16 19 17 19 19 19 15 Final Capacity 20 | 10 10 20 20 20 20 20 20 20 Final Carried 20 | 5 10 20 20 19 20 20 20 5 Class Distribution -------------------- 72% | Hacker-Gunner 9% | Machinist-Gunner 7% | Generator-Gunner 3% | Machinist-Executioner Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Machinist-Gunner | -5/Factory Hacker-Gunner | -4/Factory Machinist-Executioner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 8583 | 270 716 1413 368 1076 267 2024 605 1844 Remotely . | . . . . . . . . . Salvage Created 9424 | . 868 1943 460 1565 415 2094 465 1614 Parts 505 | . 48 125 31 89 19 104 20 69 Haulers Intercepted 6 | . 2 3 . . . . 1 . Recyclers Shooed 9 | . 3 . . 2 1 1 . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 137 | . 7 32 3 16 5 38 13 23 Melee 7 | . . . . . . . . 7 Guns 80 | . 7 29 3 16 5 17 . 3 Cannons 50 | . . 3 . . . 21 13 13 Classes Destroyed 18 | . 5 6 1 2 . 2 . 2 Worker 31 | . 2 5 1 7 . 11 1 4 Builder 17 | . . 4 2 . . 4 4 3 Tunneler 2 | . . 1 . . . . 1 . Hauler 6 | . 2 3 . . . . 1 . Recycler 22 | . 5 3 2 5 2 1 . 4 Mechanic 1 | . . . . 1 . . . . Operator 7 | . . 4 . 1 . 1 . 1 Watcher 17 | . 3 5 3 3 . 1 2 . Swarmer 17 | . . 6 . . 3 3 3 2 Grunt 47 | . 7 17 . 3 . 15 5 . Brawler 1 | . . . . . . 1 . . Duelist 2 | . . 2 . . . . . . Sentry 24 | . . 7 1 4 2 5 1 4 Specialist 3 | . . . . . . . . 3 Hunter 22 | . . . 2 6 . 7 2 5 Programmer 19 | . . . . 3 . 6 2 8 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . 1 . . Best Kill Streak 13 | . 6 8 6 9 3 11 13 7 Combat Bots Only 7 | . 4 4 1 3 3 4 3 7 Max Kills in Single Turn 3 | . 2 2 2 3 2 3 2 1 Gunslinging 1 | . . . . . 1 . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 8818 | . 119 385 131 395 117 1776 726 5169 Core 733 | . 13 53 31 33 10 102 56 435 Absorbed by Shields 158 | . . . . 158 . . . . Redirected to Shielding 117 | . . . . . . 15 18 84 Regen/Repaired (Parts) 495 | . . 145 64 36 . 80 . 170 Core Remaining (%) 93 | 100 94 86 94 95 98 89 95 . Volleys Fired 395 | . 39 83 19 56 10 106 26 56 Largest 6 | . 3 3 4 4 4 4 4 6 Hottest 271 | . 60 75 100 100 100 174 215 271 Shots Fired 1421 | . 117 250 76 224 40 425 100 189 Gun 1028 | . 117 236 76 224 40 261 . 74 Cannon 393 | . . 14 . . . 164 100 115 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1412 | . 117 250 76 224 40 425 100 180 Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 9 | . . . . . . . . 9 Robot Hit Streak 53 | . 25 36 15 24 31 53 26 32 Robot Miss Streak 4 | . 2 3 2 3 1 2 4 4 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 9 | . 3 2 . 3 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . Shots Hit Robots 1113 | . 93 167 47 160 33 327 79 207 Core Hits 528 | . 38 76 20 65 17 142 80 90 Critical Kills 4 | . 1 . . . . 3 . . Critical Parts Destroyed 6 | . . . . 4 . 1 . 1 Critical Strikes 36 | . 1 . . 4 . 12 4 15 Destroy 11 | . 1 . . 4 . 4 . 2 Blast 19 | . . . . . . 8 4 7 Sever 6 | . . . . . . . . 6 Melee Attacks 52 | . . . . . . . . 52 Impact . | . . . . . . . . . Slashing 47 | . . . . . . . . 47 Piercing 5 | . . . . . . . . 5 Sneak Attacks 14 | . . . . . . . . 14 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 23892 | . 1075 2755 853 2617 566 7021 2337 6668 Guns 12396 | . 1075 2619 775 2617 566 3552 . 1192 Cannons 8707 | . . 136 . . . 3469 2337 2765 Explosions 78 | . . . 78 . . . . . Melee 2670 | . . . . . . . . 2670 Ramming 41 | . . . . . . . . 41 Kinetic 20967 | . 1075 2755 775 2617 566 7021 2337 3821 Thermal . | . . . . . . . . . Explosive 78 | . . . 78 . . . . . Electromagnetic 136 | . . . . . . . . 136 Impact . | . . . . . . . . . Slashing 2310 | . . . . . . . . 2310 Piercing 360 | . . . . . . . . 360 Highest Corruption 9 | . . 2 . 1 . 2 1 9 Average Corruption 1 | . . 1 . 1 . 1 1 3 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked 9 | . . . . . . . . 9 Effects 63 | . . 16 . 7 . 18 1 21 Message Errors 14 | . . 2 . 3 . 1 . 8 Matter Fused 20 | . . 5 . 2 . 8 . 5 Heat Flow Errors 5 | . . 2 . 1 . 1 . 1 Energy Discharges 7 | . . 2 . . . 3 . 2 Data Loss (minor) 10 | . . 3 . . . 3 1 3 Data Loss (major) 2 | . . . . 1 . . . 1 Misfires 3 | . . 1 . . . 2 . . Alerts 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 631 | . . . . . . 47 51 533 Projectiles 131 | . . . . . . 47 51 33 Explosions . | . . . . . . . . . Melee 500 | . . . . . . . . 500 Knockbacks 67 | . . 3 . . . 18 23 23 Impact . | . . . . . . . . . Kinetic 65 | . . 3 . . . 17 22 23 Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 4 | . . . . . . . . 4 Kicked 4 | . . . . . . . . 4 Crushed . | . . . . . . . . . Highest Temperature 617 | . 52 245 210 113 8 289 617 373 Average Temperature 73 | . 24 57 81 8 3 29 175 154 Received Heat Transfer 1220 | . 108 192 18 74 24 429 105 270 Effects 11 | . . . . . . . 7 4 Shutdowns 3 | . . . . . . . 3 . Interference 5 | . . . . . . . 1 4 Short Circuit 1 | . . . . . . . 1 . Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 383 | . 219 383 134 348 141 299 336 211 Initial 46 | . . . 8 19 . 10 36 46 Average 71 | . 46 83 66 50 52 86 129 70 Maximum Alert Level 1 | . 1 1 . 1 . 1 1 1 Low Security (%) 92 | 100 92 89 100 93 100 92 84 94 Level 1 7 | . 7 10 . 6 . 7 15 5 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 42 | . 1 10 1 6 . 11 2 11 Investigation 12 | . 1 3 1 2 . 4 . 1 Extermination 10 | . . . . 3 . 3 . 4 Reinforcement 19 | . . 7 . 1 . 3 2 6 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . 2 . . . 1 1 1 Haulers Reinforced 2 | . . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 5 | . 2 2 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 174 | . 13 36 8 22 5 41 16 33 Peak Tracking Total 8 | . 5 4 2 3 3 4 5 8 Tactical Retreats 6 | . . 2 . . 1 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 10 | . 4 3 . 2 . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 7 | . . 3 2 . . 2 . . Max in Single Turn 1 | . . 1 1 . . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 35 | . 8 5 2 6 . 8 . 6 Terminals 22 | . 8 4 1 2 . 4 . 3 Fabricators 3 | . . . . 1 . 2 . . Repair Stations 7 | . . 1 1 1 . 1 . 3 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . 1 . . Total Hacks 105 | . 24 21 7 15 . 27 . 11 Successful 83 | . 18 21 6 8 . 21 . 9 Failed 22 | . 6 . 1 7 . 6 . 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 61 | . 24 13 3 6 . 11 . 4 Fabricators 13 | . . . . 2 . 11 . . Repair Stations 26 | . . 8 4 3 . 4 . 7 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 5 | . . . . 4 . 1 . . Terminal Hacks 48 | . 18 13 2 3 . 9 . 3 Record 10 | . 2 6 . . . 1 . 1 Part Schematic 4 | . . . . 1 . 3 . . Robot Analysis 2 | . 1 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 2 | . . 1 . 1 . . . . Terminal Index 1 | . . . . . . . . 1 Recycling Unit Index 1 | . . 1 . . . . . . Alert Level 3 | . 2 . . . . 1 . . Unreport Threat 1 | . 1 . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . Security Status 1 | . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Assault Status 2 | . . 2 . . . . . . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Registered Components 2 | . 1 1 . . . . . . Zone Layout 6 | . 3 . 1 . . 2 . . Fabricator Hacks 10 | . . . . 2 . 8 . . Load Schematic 5 | . . . . 1 . 4 . . Build 5 | . . . . 1 . 4 . . Repair Station Hacks 23 | . . 8 4 2 . 3 . 6 Scan Component 12 | . . 4 2 1 . 2 . 3 Repair 11 | . . 4 2 1 . 1 . 3 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Seal Access 2 | . . . . 1 . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 5 4 2 5 . 7 . 3 Full Trace Events 13 | . 2 3 1 2 . 4 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . 1 . 3 . . Parts Built 10 | . . . . 2 . 8 . . Authchips . | . . . . . . . . . Time 493 | . . . . 95 . 398 . . Total Part Build Rating 62 | . . . . 10 . 52 . . Parts Repaired 10 | . . 4 2 1 . 1 . 2 Time 362 | . . 146 76 19 . 19 . 102 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 13398 | 125 953 3728 659 2920 472 2509 500 1532 Spaces Moved 5205 | 53 655 1180 202 974 223 1082 250 586 Core 53 | 50 3 . . . . . . . Treads . | . . . . . . . . . Legs 5152 | 3 652 1180 202 974 223 1082 250 586 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 260 195 192 110 110 112 Average Speed 199 | 206 121 250 260 261 192 146 155 176 Slowest Speed 470 | 350 350 400 260 470 192 265 182 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 32 | 5 93 84 27 28 8 25 6 13 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . 5 . . Terrain Destroyed 58 | . . . 1 . . 25 5 27 Melee . | . . . . . . . . . Projectile 57 | . . . . . . 25 5 27 AOE 1 | . . . 1 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 7342 | 65 736 1797 303 1254 251 1774 296 866 Wait 1446 | . 26 496 76 190 5 541 1 111 Move 5197 | 52 654 1179 201 973 222 1081 249 586 Hop . | . . . . . . . . . Pick Up 51 | 6 7 8 2 5 5 5 3 10 Fast Attach 39 | 6 4 8 2 2 . 3 2 12 Attach 53 | 1 1 3 2 6 3 7 5 25 Detach 7 | . . 2 . . . . 2 3 Swap 54 | . 2 10 1 12 3 16 6 4 Drop 44 | . 3 8 . 10 3 15 2 3 Fire 395 | . 39 83 19 56 10 106 26 56 Melee 52 | . . . . . . . . 52 Ram . | . . . . . . . . . Kick 4 | . . . . . . . . 4 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -4/Factory -3/Research (discovered 1 exit: *Res) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 126 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Evolved 1 slot: Weapon x1 318 | -10/Materials | Build established: Hacker-Gunner 388 | -10/Materials | Identified exit to Materials 388 | -10/Materials | Discovered exit to Materials (range 14) 388 | -10/Materials | Identified exit to Mines 401 | -10/Materials | Discovered exit to Materials (range 15) 951 | -10/Materials | Discovered exit to Materials (range 15) 1079 | -10/Materials | Entered another Materials area 1079 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 3156 | -9/Materials | Identified exit to Mines 3156 | -9/Materials | Discovered exit to Mines (range 11) 4307 | -9/Materials | Repaired Minigun 4346 | -9/Materials | Repaired Minigun 4380 | -9/Materials | Repaired Imp. Aluminum Leg 4421 | -9/Materials | Repaired Minigun 4705 | -9/Materials | Identified exit to Materials 4705 | -9/Materials | Discovered exit to Materials (range 10) 4807 | -9/Materials | Entered another Materials area 4807 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5275 | -8/Materials | Identified exit to Factory 5275 | -8/Materials | Discovered exit to Factory (range 15) 5414 | -8/Materials | Repaired Minigun 5454 | -8/Materials | Repaired Lgt. Nuclear Core 5466 | -8/Materials | Entered Factory 5466 | -7/Factory | Evolved 2 slots: Utility x2 6228 | -7/Factory | Identified exit to Factory 7590 | -7/Factory | Repaired Minigun 7974 | -7/Factory | Fabricated Angular Momentum Engine (x2) 8386 | -7/Factory | Entered another Factory area 8386 | -6/Factory | Evolved 2 slots: Propulsion x2 8398 | -6/Factory | Identified exit to Lower Caves 8398 | -6/Factory | Discovered exit to Lower Caves (range 16) 8761 | -6/Factory | Identified exit to Factory 8761 | -6/Factory | Discovered exit to Factory (range 14) 8858 | -6/Factory | Entered another Factory area 8858 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8882 | -5/Factory | Identified exit to Upper Caves 8882 | -5/Factory | Identified exit to Extension 8996 | -5/Factory | Repaired Minigun 9236 | -5/Factory | Spotted B-75 Beast 9272 | -5/Factory | Destroyed B-75 Beast 9376 | -5/Factory | Fabricated Angular Momentum Engine (x2) 9676 | -5/Factory | Build established: Generator-Gunner 9742 | -5/Factory | Fabricated Angular Momentum Engine (x2) 9895 | -5/Factory | Fabricated Biometal Leg? 10215 | -5/Factory | Fabricated Biometal Leg? 10540 | -5/Factory | Build established: Machinist-Gunner 11275 | -5/Factory | Garrison activated, responded to threat 11345 | -5/Factory | Identified exit to Factory 11345 | -5/Factory | Discovered exit to Factory (range 14) 11367 | -5/Factory | Entered another Factory area 11367 | -4/Factory | Evolved 2 slots: Utility x2 11482 | -4/Factory | Lost 3 parts (2p1w) 11825 | -4/Factory | Identified exit to Research 11825 | -4/Factory | Discovered exit to Research (range 14) 11849 | -4/Factory | Build established: Hacker-Gunner 11867 | -4/Factory | Entered Research 11867 | -3/Research | Evolved 2 slots: Weapon x2 11917 | -3/Research | Repaired Broken Adv. Assault Cannon 12061 | -3/Research | Spotted B-86 Titan 12368 | -3/Research | Build established: Machinist-Executioner 12716 | -3/Research | Repaired Biometal Leg 12975 | -3/Research | Crushed by falling debris 13028 | -3/Research | Identified exit to Research 13028 | -3/Research | Discovered exit to Research (range 11) 13039 | -3/Research | Destroyed 7 combat bots 13044 | -3/Research | Lost 15 parts (5p2n4u4w) 13092 | -3/Research | Cargo convoy interrupted 13257 | -3/Research | Lost 10 parts (1p3n4u2w) 13399 | -3/Research | Self-destructed Last Messages --------------- 13384_ U-05 Engineer destroyed. 13385_ Knocked back. 13386_ U-05 Engineer builds a Wall. 13387_ Knocked back. 13388_ Penetrated by Slug. 13388_ Slug penetrates Earth. 13389_ Penetrated by Slug. 13389_ Knocked back. 13390_ U-05 Engineer builds a Wall. 13391_ Penetrated by Slug. 13393_ Hvy. Machine Gun destroyed. 13393_ U-05 Engineer destroyed. 13394_ System corrupted: Component data lost. 13394_ Flexi-carbon Leg destroyed. 13394_ Knocked back. 13394_ Penetrated by Slug. 13394_ Flexi-carbon Leg destroyed. 13394_ Slug penetrates Wall. 13398_ Knocked back. 13399_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ????????????????????????###???? | | ???????????????????????## #???? | | ???????????????????????# #???? | | ???????????????????????# %#???? | | ????????????????????????####### | | ????????????????????????#%% # | | ????????????????????????#@=% # | | ???????????????????????##%!% # | | ?????????#?????????????##Hgh %# | | ????????# ##+######## x # | | ????????# ! !%#hg%=%# | | ????????+ *=+%g= # | | ????????# ] %#= = # | | ????????# ##+##### ## # | | ?????????#????????! # ## # | | ??????????????? =# ##u % # | | ??????????????# ?# ##%= # | | ??????????????# ?# ##+##### | | ??????????????# ??# =#???? | | ??????????????# ???# ]#???? | | ??????????????####???# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# #???? | | ?????????????????????# ####???? | | ?????????????????????# #??????? | | ????????? ??????????## ##?????? | | ????????# ?????????# ####??? | | ?????????? ?######## < #??? | | ?????????# # ^ ] # ## #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Coolant Potential 100 Energy Generation 53 Energy Capacity 750 Matter Stores 907 Matter Capacity 1050 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 24 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Angular Momentum Engine | -7/Factory | Hacked Biometal Leg | -5/Factory | Hacked Adv. Drone Bay | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Angular Momentum Engine | x2 | -7/Factory Angular Momentum Engine | x2 | -5/Factory Angular Momentum Engine | x2 | -5/Factory Biometal Leg | x2 | -5/Factory Biometal Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorFactoryModule Manual? 0 Play Time 01:22:19 Cumulative 1119.0 hours Start 2022.05.11 @ 17:43:48 End 2022.05.17 @ 18:10:23 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 787 Rogue 62 Adventurer 0 Explorer 725 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 45741bf4-537b-4a0d-b7a1-4140f90f0e0d