Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.09 @ 15:21:06 Player: zapruda Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (154) 770 Value Destroyed (4826) 4826 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 11380 Bonus ------- High Alert Combat Kills 762 Follower Combat Kills 181 Friendly Fire -179 Cogmind --------- Core Integrity 0/1150 Matter 274/300 Energy 170/170 System Corruption 9% Temperature Cool (0) Movement Rolling (90) Location -4/Factory Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (5) --- Centrium Wheel Centrium Wheel > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Antimatter Reactor Light Quantum Reactor Tesla Rifle Matter Neutralizer Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Nuclear Pulse Array > --- UTILITY ---------- Advanced Thermal Generator Advanced Thermal Generator Advanced Heat Sink Medium Storage Unit Energy Well Visual Processing Unit Improved Force Field Dynamic Insulation System Dynamic Insulation System > --- WEAPON ----------- Proton Cannon Lance > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Advanced Plasma Cannon [Rating: 90] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Airjet Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Airjet Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Coolant Injector Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Slashing Weapon Scythe Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 Power 2 | . . 1 . . . . . 1 . Propulsion 3 | . . 1 1 . . . . 1 . Utility 7 | . . . 1 2 2 . . . 2 Weapon . | . . . . . . . . . . Parts Attached 255 | . 12 48 35 58 22 3 22 31 24 Power 49 | . 1 14 6 7 3 . 8 8 2 Engine 31 | . 1 12 3 5 1 . 5 4 . Core 14 | . . 2 3 2 1 . 3 3 . Reactor 4 | . . . . . 1 . . 1 2 Propulsion 77 | . 6 15 11 19 6 . 6 8 6 Treads 13 | . . 8 . . . . . 4 1 Leg 4 | . . . . 4 . . . . . Wheel 7 | . 2 . . 3 . . . . 2 Hover 19 | . . . . 9 6 . 1 2 1 Flight 34 | . 4 7 11 3 . . 5 2 2 Utility 64 | . 2 4 9 17 10 2 2 9 9 Device 42 | . 1 2 5 13 6 2 1 5 7 Storage 8 | . 1 1 1 . 2 . 1 2 . Processor 4 | . . 1 . 1 1 . . 1 . Hackware 4 | . . . 1 . 1 . . . 2 Protection 6 | . . . 2 3 . . . 1 . Artifact . | . . . . . . . . . . Weapon 65 | . 3 15 9 15 3 1 6 6 7 Energy Gun 20 | . . 3 2 6 1 1 5 1 1 Energy Cannon 18 | . 1 7 . 1 . . 1 3 5 Ballistic Gun 13 | . 2 4 3 2 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher 6 | . . 1 1 4 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . 3 1 . . . . . Piercing Weapon 3 | . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 9 | . . 2 1 4 1 . . . 1 Parts Lost 99 | . . 15 13 19 6 1 16 13 16 Power 19 | . . 5 3 4 1 . 3 1 2 Propulsion 31 | . . 5 4 6 2 . 4 4 6 Utility 25 | . . 1 2 4 1 1 6 5 5 Weapon 24 | . . 4 4 5 2 . 3 3 3 Highest Loss Streak 14 | . . 10 5 8 2 1 13 5 14 Average Slot Usage (%) 82 | . 89 87 85 83 95 89 63 83 53 Engine 7 | . 14 16 5 8 4 6 6 4 . Core 3 | . . . 9 1 1 . 2 11 5 Reactor 1 | . . . . . 5 4 . . 4 Treads 4 | . . 22 . . . . . 3 8 Wheel 1 | . 9 . . 1 . . . . 3 Hover 8 | . . . . 14 24 20 7 1 . Flight 8 | . 12 7 32 4 . . 11 15 2 Device 12 | . 4 2 9 15 20 19 11 12 13 Storage 5 | . 14 11 9 1 4 6 3 6 5 Processor 6 | . . 7 . 6 12 13 7 10 2 Hackware 3 | . . . 4 7 6 6 2 . . Protection 1 | . . . 2 3 . . . 1 . Energy Gun 3 | . . . . 6 5 6 6 4 . Energy Cannon 3 | . 4 12 . 2 . . . 3 3 Ballistic Gun 4 | . 22 5 8 1 6 4 . . . Naked Turns 22 | . . . . . . . . . 22 Heaviest Build 91 | 11 16 32 33 37 39 36 45 57 91 Greatest Support 97 | 20 20 60 30 52 54 41 41 69 97 Greatest Overweight (x) 10 | . 2 10 3 5 1 . 8 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 8 8 4 4 10 8 8 Average Capacity 5 | 6 6 8 8 4 4 4 4 5 6 Most Carried 8 | 6 8 8 8 8 4 4 6 8 7 Average Carried 4 | 6 6 7 7 3 3 3 3 4 3 Final Capacity 8 | 6 8 8 8 4 4 4 4 8 4 Final Carried 8 | 6 8 8 8 4 4 4 4 6 4 Class Distribution -------------------- 52% | Mutant 31% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Matter Collected 3617 | 185 222 327 994 887 193 . 380 275 154 Remotely . | . . . . . . . . . . Salvage Created 5780 | . 243 613 1348 1645 345 . 606 711 269 Parts 310 | . 22 46 71 77 17 . 27 36 14 Haulers Intercepted 17 | . 1 3 2 7 . . 2 1 1 Recyclers Shooed 4 | . . . . 2 . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Combat Hostiles Destroyed 107 | . 9 12 30 29 5 . 10 9 3 Melee 8 | . . . 3 2 . . . 3 . Guns 58 | . 5 7 14 14 5 . 8 5 . Cannons 12 | . 4 3 . 1 . . 1 1 2 AOE 27 | . . 2 13 10 . . 1 . 1 Classes Destroyed 14 | . 3 5 4 2 . . . . . Worker 11 | . . 3 4 1 1 . 1 . 1 Builder 5 | . . 1 2 2 . . . . . Hauler 17 | . 1 3 2 7 . . 2 1 1 Recycler 3 | . . . . 2 . . . 1 . Operator 5 | . . 1 2 1 . . . 1 . Watcher 5 | . . 2 . . 2 . . 1 . Swarmer 35 | . 6 6 . 10 . . 8 5 . Grunt 34 | . 3 2 15 11 1 . 1 . 1 Brawler 2 | . . . 2 . . . . . . Duelist 5 | . . . 4 1 . . . . . Protector 2 | . . . 2 . . . . . . Sentry 15 | . . 4 4 3 1 . . 3 . Hunter 7 | . . . 3 2 1 . . 1 . Programmer 7 | . . . . 2 2 . 1 . 2 Thug 1 | . . . . 1 . . . . . Best Kill Streak 16 | . 3 8 16 7 2 . 4 5 2 Combat Bots Only 13 | . 3 4 13 7 1 . 4 5 2 Max Kills in Single Turn 4 | . 2 3 3 4 1 . 1 1 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 2 2 3 . . 1 . 1 Melee 1 | . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Damage Taken 13043 | . 243 1565 1856 2453 923 34 1724 1442 2803 Core 3543 | . 45 336 410 638 99 34 676 140 1165 Absorbed by Shields 438 | . . . . 102 . . . 30 306 Core Remaining (%) 45 | 100 82 16 25 8 . . 4 86 . Volleys Fired 421 | . 27 80 73 107 33 9 40 36 16 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 210 | . 80 126 75 145 120 88 155 179 210 Shots Fired 572 | . 54 102 90 156 54 12 41 44 19 Gun 447 | . 47 71 76 110 54 12 38 39 . Cannon 99 | . 7 28 . 37 . . 3 5 19 Launcher 26 | . . 3 14 9 . . . . . Special . | . . . . . . . . . . Kinetic 253 | . 47 60 61 57 24 4 . . . Thermal 210 | . 7 23 . 71 30 . 19 44 16 Explosive 19 | . . 3 14 2 . . . . . Electromagnetic 90 | . . 16 15 26 . 8 22 . 3 Robot Hit Streak 17 | . 6 10 15 17 9 8 10 5 7 Robot Miss Streak 6 | . 3 4 5 5 5 6 2 4 5 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . 1 . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 441 | . 28 67 85 117 46 10 30 48 10 Core Hits 295 | . 14 30 89 72 30 3 19 26 12 Critical Hits 13 | . 1 . 3 1 . . 4 2 2 Critical Kills 5 | . . . 1 1 . . 2 . 1 Critical Parts Destroyed 8 | . 1 . 2 . . . 2 2 1 Melee Attacks 64 | . . . 22 6 . . . 33 3 Impact . | . . . . . . . . . . Slashing 28 | . . . 22 6 . . . . . Piercing 36 | . . . . . . . . 33 3 Sneak Attacks 8 | . . . 1 2 . . . 4 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13677 | . 345 1454 3398 3762 1018 143 668 1950 939 Guns 6215 | . 258 676 1255 1743 1018 143 604 518 . Cannons 1594 | . 87 429 . 468 . . 50 143 417 Explosions 3444 | . . 339 1455 1265 . . . . 385 Melee 2380 | . . . 669 286 . . . 1289 136 Ramming 44 | . . 10 19 . . . 14 . 1 Kinetic 3109 | . 258 561 966 837 352 135 . . . Thermal 3583 | . 87 362 37 1088 666 . 333 661 349 Explosive 2860 | . . 181 1418 876 . . . . 385 Electromagnetic 1701 | . . 340 289 675 . 8 321 . 68 Impact . | . . . . . . . . . . Slashing 955 | . . . 669 286 . . . . . Piercing 1425 | . . . . . . . . 1289 136 Highest Corruption 10 | . . 1 2 5 1 1 10 . 9 Average Corruption 3 | . . 1 1 3 1 1 5 . 6 Corruption Purged . | . . . . . . . . . . Effects 57 | . . . 5 25 1 2 20 . 4 Message Errors 15 | . . . 1 8 . . 4 . 2 Matter Fused 9 | . . . . 5 . . 4 . . Heat Flow Errors 5 | . . . 1 2 . . 2 . . Energy Discharges 4 | . . . 1 2 1 . . . . Parts Rejected 1 | . . . . 1 . . . . . Data Loss (minor) 7 | . . . 1 2 . 1 1 . 2 Misdirections 6 | . . . . . . . 6 . . Targeting Errors 7 | . . . 1 3 . . 3 . . Weapon Failures 3 | . . . . 2 . 1 . . . Overload Shots 12 | . . . . 1 11 . . . . Effects 1 | . . . . . 1 . . . . Energy Bleed 1 | . . . . . 1 . . . . Overflow Damage 518 | . . 45 164 103 . . . 160 46 Projectiles 24 | . . 20 . 4 . . . . . Explosions 196 | . . 25 26 99 . . . . 46 Melee 298 | . . . 138 . . . . 160 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 232 | . . 39 8 . . . 7 . 178 Shots 3 | . . 1 . . . . . . 2 Rammed 9 | . . . 5 . . . 3 . 1 Targets Rammed 10 | . . 1 5 . . . 3 . 1 Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 445 | . 54 349 403 404 152 13 183 445 250 Average Temperature 112 | . 20 135 62 124 56 7 62 187 91 Received Heat Transfer 2644 | . 24 432 549 707 261 . 327 180 164 Effects 22 | . . 4 4 3 . . . 11 . Shutdowns 8 | . . 1 2 . . . . 5 . Energy Bleed 2 | . . 1 1 . . . . . . Interference 4 | . . . 1 3 . . . . . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 3 | . . 2 . . . . . 1 . Damage (major) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . . Combat Hostiles 2 | . . . . 2 . . . . . Parts Fried 13 | . . 1 2 7 . . 3 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 17 | . . 3 . 6 4 . 1 3 . Heat Transferred 5769 | . 185 731 50 1942 992 . 470 1014 385 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Peak Influence 1152 | . 278 371 818 1152 739 205 726 487 405 Initial 519 | . . 117 94 371 519 190 136 261 170 Average 413 | . 127 188 420 562 611 191 458 363 238 Maximum Alert Level 4 | . 1 1 3 4 3 1 3 2 2 Low Security (%) 20 | 100 75 40 30 . . 98 10 . 46 Level 1 34 | . 24 59 24 35 . 1 16 70 46 Level 2 30 | . . . 22 35 73 . 69 29 7 Level 3 14 | . . . 21 27 26 . 2 . . Level 4 . | . . . . 2 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . 2 3 6 12 1 . 3 2 2 Investigation 12 | . 2 1 1 6 1 . 1 . . Extermination 3 | . . . . 3 . . . . . Reinforcement 12 | . . 2 3 3 . . . 2 2 Assault 4 | . . . 2 . . . 2 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Distress Signals 9 | . 1 1 4 . 1 . 1 1 . Communications Jammed 1 | . . . . 1 . . . . . Distress Signals 1 | . . . . 1 . . . . . Times Spotted 255 | . 10 27 49 47 15 6 59 23 19 Peak Tracking Total 13 | . 4 8 10 8 4 6 13 12 8 Tactical Retreats 29 | . 1 5 2 4 1 1 10 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Traps Triggered 18 | . . 3 1 8 1 . 2 . 3 Indirectly 2 | . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 1 . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Disabled 21 | . . 2 1 14 . . 1 . 3 Max in Single Turn 3 | . . 1 1 3 . . 1 . 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Machines Accessed 32 | . 4 2 4 13 5 . 3 1 . Terminals 17 | . 3 2 2 7 1 . 1 1 . Fabricators 5 | . . . . 3 1 . 1 . . Repair Stations 4 | . . . 1 1 1 . 1 . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 4 | . . . 1 2 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 103 | . 18 5 19 35 16 . 8 2 . Successful 50 | . 8 3 12 12 11 . 4 . . Failed 53 | . 10 2 7 23 5 . 4 2 . Catastrophic 14 | . 3 . 2 8 1 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 57 | . 17 5 11 20 1 . 1 2 . Fabricators 8 | . . . . 5 2 . 1 . . Repair Stations 20 | . . . 3 3 8 . 6 . . Recycling Units 4 | . 1 . . . 3 . . . . Scanalyzers 14 | . . . 5 7 2 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 7 3 5 3 1 . 1 . . Record 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 2 | . . . . 2 . . . . . Locate Traps 1 | . . . . . . . 1 . . Dispatch Records 2 | . 1 1 . . . . . . . Transport Status 1 | . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 2 . 1 . . . . . . Registered Components 2 | . 1 . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . . . Fabricator Hacks 4 | . . . . 2 1 . 1 . . Network Status 1 | . . . . 1 . . . . . Build 3 | . . . . 1 1 . 1 . . Repair Station Hacks 12 | . . . 2 2 6 . 2 . . Scan Component 6 | . . . 1 1 3 . 1 . . Repair 6 | . . . 1 1 3 . 1 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 12 | . . . 5 5 2 . . . . Insert Component 6 | . . . 2 3 1 . . . . Analyze 6 | . . . 3 2 1 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 26 | . 3 2 3 12 3 . 2 1 . Full Trace Events 12 | . 3 1 1 5 1 . 1 . . Feedback Events 1 | . . . 1 . . . . . . Corruption 1 | . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter 285 | . . . . . . . 285 . . Time 152 | . . . . . . . 152 . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 1 . . . . Parts Built 1 | . . . . 1 . . . . . Matter 446 | . . . . 190 256 . . . . Time 159 | . . . . 95 64 . . . . Total Part Build Rating 5 | . . . . 5 . . . . . Parts Repaired 6 | . . . 1 1 3 . 1 . . Time 337 | . . . 38 23 190 . 86 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 3 1 . . . . Part Schematics Acquired 5 | . . . 2 2 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total Allies 9 | . . . . 6 . . 3 . . Largest Group 5 | . . . . 5 . . 3 . . Highest-Rated Group 155 | . . . . 155 . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 115 | . . . . 93 . . 22 . . Total Damage 2013 | . . . . 1614 . . 399 . . Kills 11 | . . . . 11 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Turns Passed 5802 | 2 262 879 645 1770 639 182 502 476 445 Spaces Moved 6100 | 2 161 463 694 2307 736 224 668 505 340 Core 137 | . . 3 21 8 . . 15 2 88 Treads 480 | . . 328 . . . . . 37 115 Legs 136 | 2 18 . . 116 . . . . . Wheels 440 | . 128 . . 267 . . . . 45 Hover 3190 | . . . . 1780 736 224 247 114 89 Flight 1717 | . 15 132 673 136 . . 406 352 3 Fastest Speed 26 | 120 80 29 26 35 38 51 31 31 50 Average Speed 59 | 120 92 127 41 54 40 51 48 47 102 Slowest Speed 550 | 120 200 550 200 300 106 51 450 180 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . 2 1 . . 8 . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 34 | 2 28 45 46 64 22 85 22 17 15 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 17 | . . . . 12 . . . 5 . Terrain Destroyed 190 | . . 15 74 44 3 . . 6 48 Melee 5 | . . . . . . . . 5 . Projectile 16 | . . . . 6 3 . . 1 6 AOE 169 | . . 15 74 38 . . . . 42 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Fac Total 7611 | 1 227 651 912 2646 1029 278 797 651 419 Wait 487 | . 4 3 48 116 216 38 48 11 3 Move 6074 | 1 160 462 689 2304 736 223 655 504 340 Hop 7 | . . . 2 1 . . 4 . . Pick Up 138 | . 10 30 19 23 12 3 12 15 14 Fast Attach 94 | . 6 14 10 28 9 . 10 12 5 Attach 111 | . 2 23 10 23 6 2 11 16 18 Detach 21 | . . 3 1 3 . . 4 4 6 Swap 50 | . 4 11 15 7 7 1 1 3 1 Drop 127 | . 14 24 18 28 10 2 9 10 12 Fire 421 | . 27 80 73 107 33 9 40 36 16 Melee 64 | . . . 22 6 . . . 33 3 Ram 9 | . . . 5 . . . 3 . 1 Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 7 | . . . . . . . . 7 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 259 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 462 | -9/Materials | Build established: Scavenger-Mutant 918 | -9/Materials | Discovered new exit (range 6) 963 | -9/Materials | Core integrity fell below 50% 999 | -9/Materials | Core integrity fell below 20% 1011 | -9/Materials | Lost 10 parts (3p3n4w) 1135 | -9/Materials | Discovered new exit (range 16) 1144 | -9/Materials | Entered another Materials area 1144 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1285 | -8/Materials | Repaired Axe 1544 | -8/Materials | First assault squad dispatched 1548 | -8/Materials | Destroyed 13 combat bots 1572 | -8/Materials | Core integrity fell below 50% 1601 | -8/Materials | Lost 5 parts (2p1n1u1w) 1602 | -8/Materials | Discovered new exit (range 9) 1697 | -8/Materials | Lost 3 parts (1p1n1w) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Utility x2 1943 | -7/Factory | Lost 7 parts (2p1n2u2w) 2029 | -7/Factory | Core integrity fell below 50% 2054 | -7/Factory | Lost 8 parts (2p3n1u2w) 2247 | -7/Factory | Build established: Mutant 2327 | -7/Factory | Fabricated Adv. ECM Suite? 2580 | -7/Factory | Allied Derelicts emerged from ambush trap array 2714 | -7/Factory | Found Powered Armor 2857 | -7/Factory | Destroyed 7 combat bots 2876 | -7/Factory | Discovered new exit (range 4) 2877 | -7/Factory | Identified exit to Lower Caves 2915 | -7/Factory | Core integrity fell below 20% 2957 | -7/Factory | Allied Derelicts emerged from ambush trap array 3161 | -7/Factory | Discovered new exit (range 16) 3177 | -7/Factory | Identified exit to Factory 3207 | -7/Factory | Discovered exit to Factory (range 15) 3288 | -7/Factory | Repaired Cld. Pulse Rifle 3352 | -7/Factory | Discovered exit to Factory (range 5) 3559 | -7/Factory | Entered another Factory area 3559 | -6/Factory | Evolved 2 slots: Utility x2 3674 | -6/Factory | Discovered new exit (range 13) 3721 | -6/Factory | Identified exit to Lower Caves 3928 | -6/Factory | Discovered new exit (range 15) 3957 | -6/Factory | Identified exit to Factory 4047 | -6/Factory | Repaired Imp. Airjet 4117 | -6/Factory | Repaired Imp. Airjet 4157 | -6/Factory | Build established: Scavenger-Mutant 4169 | -6/Factory | Repaired Power Amplifier 4198 | -6/Factory | Sucked down chute 4198 | -6/Factory | Entered Waste 4246 | -6/Waste | Spotted C-40 Crusher 4256 | -6/Waste | Spotted C-40 Crusher 4270 | -6/Waste | Spotted C-40 Crusher 4270 | -6/Waste | Spotted C-40 Crusher 4271 | -6/Waste | Spotted C-40 Crusher 4327 | -6/Waste | Spotted C-40 Crusher 4333 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4357 | -6/Waste | Discovered new exit (range 16) 4376 | -6/Waste | Found Broken Quantum Capacitor 4379 | -6/Waste | Identified exit to Factory 4380 | -6/Waste | Entered Factory 4473 | -6/Factory | Build established: Mutant 4475 | -6/Factory | Repaired Broken Quantum Capacitor 4614 | -6/Factory | System corruption reached 10% 4615 | -6/Factory | Core integrity fell below 50% 4644 | -6/Factory | Lost 13 parts (3p3n5u2w) 4730 | -6/Factory | First assault squad dispatched 4736 | -6/Factory | Core integrity fell below 20% 4819 | -6/Factory | Discovered exit to Factory (range 6) 4820 | -6/Factory | Allied Derelicts emerged from ambush trap array 4882 | -6/Factory | Entered another Factory area 4882 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 5222 | -5/Factory | Lost 3 parts (2n1u) 5275 | -5/Factory | Discovered new exit (range 5) 5351 | -5/Factory | Lost 5 parts (1p2n1u1w) 5358 | -5/Factory | Entered another Factory area 5358 | -4/Factory | Evolved 2 slots: Utility x2 5386 | -4/Factory | Lost 3 parts (2u1w) 5550 | -4/Factory | Build established: Scavenger-Mutant 5569 | -4/Factory | Crushed by falling debris 5623 | -4/Factory | Core integrity fell below 50% 5651 | -4/Factory | Spotted B-86 Titan 5660 | -4/Factory | Lost 14 parts (2p5n4u3w) 5660 | -4/Factory | Core integrity fell below 20% 5669 | -4/Factory | Found Prototype Hackware 5669 | -4/Factory | Identified Exp. System Shield 5803 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05780_ Slug penetrates Repair Station. 05780_ Matter Pump disabled. 05781_ K-01 Serf collects debris. 05782_ Slammed into H-77 Assassin. 05783_ K-01 Serf collects debris. 05783_ Penetrated by Slug. 05783_ Matter Pump disabled. 05783_ K-01 Serf collects debris. 05784_ Slug penetrates Matter Pump. 05784_ Matter Pump disabled. 05784_ Slug penetrates Matter Pump. 05784_ Acquired 6 matter. 05784_ K-01 Serf collects debris. 05789_ Matter Pump disabled. 05790_ K-01 Serf collects debris. 05792_ Antigrav System destroyed. 05793_ K-01 Serf collects debris. 05795_ Matter Pump disabled. 05796_ K-01 Serf collects debris. 05798_ 15,MD 3VUMVOLZIMPAWTCT#ZW 0BY Map ----- +----------------------------------------------------+ | " """ #???? ???????# #?##" | | " """ " "" #????#############?# #?# | | " """ "R"" #????? ### #?# | | """ #????????"" """" + #?# | | #???# ??""" """" #####?# " | | #???# """" """" #????## " | | ##### #### #???# """" """" #????# " | | ????#*#??# #???# """" """" #????##########+## | | ????# #??# #???# """" """" #????# * | | ????# #??# ##### ######^ | | ????# #??# / + | | #####/#### ##### ###### =! " | | ! # #"""# ! #????# !! "" "" | | / # #"Y"# #????# | | # #" "#######+########### | | # | | """" # | | """" / ! | | ! """" # = %"" """ """ """ """ """ """ """ | | """" # """ """ """ """ """ """ """ """ | | " """" " """ """ """ ""% """ "%" ""% """ | | " """" " g h % | | " ? # """ """ """ """ """ """ %"" %%" | | ? / # """ """ """ """ """ """ """ %%" | | ##??#####" """ %""o""" """ """ %%%% %" %%" | | ???????# T" @ h | | ???????# """ ! | | ???????###########+########################## | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????##+## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 44 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Power Amplification 20 Additional Mass Support 18 Base Temperature (-) 100 EM Shielding 8 Armor Coverage 225 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 64 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 15 Defensive Hacking 16 Item Schematics ----------------- Adv. Signal Interpreter | -8/Materials | Scanalyzed Cesium-ion Thruster | -8/Materials | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Hvy. Missile Launcher | -7/Factory | Scanalyzed Imp. System Shield | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. ECM Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SignalMeleeFirepult Manual? 0 Play Time 01:41:25 Cumulative 52.2 hours Start 2021.08.30 @ 01:16:36 End 2021.10.09 @ 15:21:06 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 46 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 464ecd4c-7e70-4d64-9642-f5f6697755e1