Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.16 @ 22:54:43 Player: Kay Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (329) 1645 Value Destroyed (11613) 11613 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (223) 223 TOTAL SCORE: 20101 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 241 Friendly Fire -128 Cogmind --------- Core Integrity 0/1300 Matter 178/300 Energy 21/100 System Corruption 25% Temperature Cool (0) Movement Treading (145) Location -3/Armory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Advanced Medium Treads Biometal Medium Treads > --- UTILITY (9) ------ Fusion Compressor Advanced Cooling System Enhanced Optical Array Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Energy Well Enhanced Optical Array Transmission Jammer Phase Shifter Antimissile System Antimissile System Hacking Suite > --- WEAPON ----------- Improved Arc Projector HERF Cannon Compact HERF Cannon Enhanced Gauss Cannon Hardcell Cannon > --- INVENTORY -------- Biometal Medium Treads Advanced ECM Suite Improved System Backup Module [Rating: 137] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Q-thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Proton Missile Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 2 . Power 2 | . . 1 . 1 . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . Utility 7 | . . 1 1 . . . . . 1 1 1 2 . Weapon 3 | . . . 1 . . . . . 1 . 1 . . Parts Attached 329 | 5 13 25 44 3 8 71 5 3 18 86 15 24 9 Power 60 | 1 2 9 7 1 2 12 1 . 4 17 2 1 1 Engine 39 | 1 1 8 6 1 1 9 . . 2 10 . . . Core 16 | . 1 1 1 . 1 3 1 . 2 6 . . . Reactor 5 | . . . . . . . . . . 1 2 1 1 Propulsion 71 | 2 3 5 8 1 1 12 . 1 3 18 2 13 2 Treads 28 | . . . . . . 9 . 1 3 6 . 7 2 Leg 23 | . . . 7 1 1 . . . . 12 2 . . Wheel 14 | 2 3 5 1 . . 3 . . . . . . . Hover 1 | . . . . . . . . . . . . 1 . Flight 5 | . . . . . . . . . . . . 5 . Utility 81 | 1 3 3 8 . 2 18 2 2 7 21 4 6 4 Device 54 | . 1 1 6 . . 11 2 . 3 16 4 6 4 Storage 11 | 1 1 . . . 1 . . 2 3 3 . . . Processor 9 | . 1 . . . 1 5 . . 1 1 . . . Hackware 6 | . . 2 2 . . 1 . . . 1 . . . Protection 1 | . . . . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 117 | 1 5 8 21 1 3 29 2 . 4 30 7 4 2 Energy Gun 56 | 1 4 3 12 . 1 15 1 . 1 16 1 1 . Energy Cannon 20 | . . 1 1 . . 6 1 . 2 3 3 2 1 Ballistic Gun 19 | . 1 . 2 . . 4 . . 1 11 . . . Ballistic Cannon 10 | . . 3 2 . 1 1 . . . . 3 . . Launcher 4 | . . . 2 1 1 . . . . . . . . Special Weapon 6 | . . 1 . . . 3 . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 2 . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 . 1 3 . . . 2 . . . Parts Lost 69 | . . 1 9 . 6 7 4 . . 16 2 20 4 Power 12 | . . 1 1 . 1 2 2 . . 1 . 3 1 Propulsion 8 | . . . . . . 1 . . . 4 . 3 . Utility 17 | . . . 2 . 1 1 1 . . 1 1 9 1 Weapon 32 | . . . 6 . 4 3 1 . . 10 1 5 2 Highest Loss Streak 13 | . . 1 2 . 3 4 2 . . 4 1 13 2 Average Slot Usage (%) 94 | . 97 99 98 100 78 92 99 84 96 94 99 88 22 Engine 11 | . 14 18 16 15 11 16 11 . 6 8 . . . Core 4 | . . 3 1 7 4 3 10 7 9 6 9 . . Treads 8 | . . . . . . 16 23 23 19 6 . 8 3 Leg 6 | . . . 16 23 13 . . . . 11 21 5 . Wheel 4 | . 28 22 1 . . 3 . . . . . . . Device 12 | . 11 . 8 23 15 12 11 12 14 17 14 22 9 Storage 9 | . 14 11 9 7 6 7 7 9 11 10 10 7 . Processor 4 | . . 11 5 . 6 2 7 7 6 4 5 4 4 Hackware 4 | . . 10 11 . . 5 3 . . . 5 3 . Energy Gun 8 | . 25 9 13 7 5 10 . 7 6 7 7 2 . Energy Cannon 5 | . . 2 . . . 6 14 15 12 4 8 5 2 Ballistic Gun 3 | . 2 . 1 7 1 2 6 . 6 9 1 . . Ballistic Cannon 3 | . . 7 6 . 3 1 . . . . 6 11 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 132 | 11 42 56 63 63 63 50 53 60 81 97 118 132 32 Greatest Support 140 | 26 32 32 40 60 60 84 84 84 86 128 73 140 65 Greatest Overweight (x) 11 | . 1 2 3 1 2 2 . . . 4 2 11 4 Average Overweight (x) . | . . 1 1 1 1 . . . . . 1 . 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 4 4 12 12 12 12 12 4 Average Capacity 9 | 4 11 12 12 12 6 4 4 6 11 12 12 9 4 Most Carried 12 | 4 12 12 12 11 10 4 4 4 12 12 12 12 4 Average Carried 8 | 2 9 10 11 8 4 3 2 2 7 10 10 8 2 Final Capacity 12 | 6 12 12 12 12 4 4 4 12 12 12 12 4 4 Final Carried 12 | 3 12 10 11 9 2 3 3 4 11 12 9 4 1 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Hacker-Mutant 11% | Hacker-Gunner 8% | Hacker-Skirmisher 6% | Skirmisher 6% | Scavenger-Gunner 6% | Mutant 3% | Generator-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Waste Hacker-Gunner | -7/Factory Hacker-Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Matter Collected 7256 | 233 302 584 958 . 161 1506 227 34 330 1949 353 320 299 Remotely . | . . . . . . . . . . . . . . Salvage Created 14205 | . 384 1401 3039 . 302 2326 744 . 647 4294 555 320 193 Parts 718 | . 25 110 190 . . 132 26 . 29 171 21 7 7 Haulers Intercepted 8 | . 1 3 1 . . 1 . . 1 1 . . . Recyclers Shooed 13 | . . 1 2 . . 2 . . 1 7 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . 19 7 . . . . . Prevented 4 | . . . . . . . 4 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Combat Hostiles Destroyed 226 | . 7 29 62 . 2 35 12 . 2 60 9 5 3 Guns 119 | . 6 10 36 . . 12 4 . 1 47 2 1 . Cannons 83 | . . 19 16 . 1 19 7 . 1 11 4 4 1 AOE 16 | . 1 . 7 . 1 3 1 . . 2 1 . . Classes Destroyed 19 | . 5 5 2 . 1 2 . . . 2 . . 2 Worker 27 | . 1 6 7 . . 4 . . 2 7 . . . Builder 18 | . . 1 7 . . 3 . . 2 5 . . . Tunneler 5 | . . . 1 . . 2 . . . 1 . 1 . Hauler 8 | . 1 3 1 . . 1 . . 1 1 . . . Recycler 8 | . . 1 . . . 2 . . 3 2 . . . Carrier 1 | . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . Operator 9 | . . 4 2 . . 2 . . . 1 . . . Watcher 25 | . 3 5 5 . . 2 . . 1 7 1 1 . Swarmer 51 | . 3 13 21 . . 3 1 . . 10 . . . Saboteur 1 | . . . . . . . . . . . . . 1 Grunt 88 | . 4 5 28 . . 18 3 . . 26 2 1 1 Brawler 9 | . . 1 1 . . 1 4 . . 2 . . . Duelist 5 | . . . 1 . . 1 3 . . . . . . Sentry 36 | . . 10 11 . . 4 1 . . 4 4 2 . Specialist 1 | . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . . . . . 5 . . . Programmer 28 | . . . . . . 8 . . 2 13 3 2 . Compactor 2 | . . . . . 2 . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . . Best Kill Streak 9 | . 2 7 7 . 1 5 9 . 7 8 3 2 3 Combat Bots Only 9 | . 2 4 7 . 1 4 9 . 1 6 3 2 3 Max Kills in Single Turn 5 | . 2 1 2 . 1 2 2 . 5 3 1 1 1 Gunslinging 1 | . . . 1 . . . . . . 1 . . . Exploded 2 | . 1 . 2 . 1 1 1 . . 2 1 . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Damage Taken 15381 | . 194 724 2106 . 311 2046 752 . 95 4464 900 3111 678 Core 2802 | . 30 130 421 . 79 104 91 . 54 465 111 1191 126 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 88 67 23 . . . . 60 93 53 90 . . Volleys Fired 758 | . 23 111 185 . 17 129 46 . 5 182 29 24 7 Largest 5 | . 2 2 3 . 3 3 3 . 4 4 5 5 2 Hottest 402 | . 90 116 190 . 152 191 189 . 237 402 375 335 114 Shots Fired 2111 | . 45 192 458 . 36 338 118 . 19 666 131 97 11 Gun 1263 | . 45 68 333 . 20 203 30 . 9 494 43 18 . Cannon 785 | . . 102 110 . 7 122 88 . 10 172 88 78 8 Launcher 24 | . . . 15 . 9 . . . . . . . . Special 39 | . . 22 . . . 13 . . . . . 1 3 Kinetic 691 | . 5 82 132 . 16 84 18 . 5 255 46 48 . Thermal 658 | . 17 91 73 . 1 73 44 . 9 290 43 14 3 Explosive 12 | . . . 3 . 9 . . . . . . . . Electromagnetic 747 | . 23 19 250 . 10 178 56 . 5 121 42 35 8 Robot Hit Streak 52 | . 13 22 30 . 13 25 31 . 10 52 19 20 6 Robot Miss Streak 4 | . 2 4 4 . 2 2 1 . 4 3 3 3 1 Penetration Max 1 | . . . . . . . . . . 1 1 . . Secondary Targets 11 | . 1 . 6 . . . . . . 4 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 . . . Shots Hit Robots 1489 | . 35 138 355 . 30 267 39 . 12 444 97 64 8 Core Hits 623 | . 17 63 154 . 14 112 26 . 16 172 26 21 2 Critical Hits 38 | . . 4 2 . . 2 1 . . 16 8 4 1 Critical Kills 12 | . . . 1 . . . 1 . . 8 . 2 . Critical Parts Destroyed 21 | . . 3 1 . . 1 . . . 7 7 1 1 Melee Attacks 9 | . . . 9 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 9 | . . . 9 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 33569 | . 457 2452 6105 . 1700 5574 1234 . 921 10822 2558 1410 336 Guns 16481 | . 418 825 3564 . 87 2264 307 . 133 7910 751 222 . Cannons 11509 | . . 1409 1420 . 257 2136 754 . 160 2387 1575 1184 227 Explosions 5333 | . 39 73 1121 . 1356 1108 173 . 628 516 232 . 87 Melee . | . . . . . . . . . . . . . . Ramming 31 | . . 18 . . . . . . . 9 . 4 . Kinetic 10728 | . 53 1058 1522 . 314 1338 307 . 60 4370 858 848 . Thermal 11399 | . 151 1112 1157 . 20 2053 572 . 159 4925 929 212 109 Explosive 2205 | . . . 111 . 1356 . . . 628 . 110 . . Electromagnetic 9206 | . 253 264 3315 . 10 2183 355 . 74 1518 661 346 227 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 33 | . . . . . 18 29 33 33 1 10 2 26 26 Average Corruption 17 | . . . . . 10 24 29 33 1 5 1 16 25 Corruption Purged 26 | . . . . . . . . . 1 22 2 . 1 Effects 621 | . . . . . 13 329 122 8 1 105 4 18 21 Message Errors 89 | . . . . . 1 48 12 3 1 17 1 2 4 Matter Fused 84 | . . . . . 1 41 20 . . 17 . 3 2 Heat Flow Errors 49 | . . . . . 2 25 8 1 . 8 2 2 1 Energy Discharges 49 | . . . . . 1 27 9 . . 11 . . 1 Parts Rejected 3 | . . . . . 1 2 . . . . . . . Data Loss (minor) 40 | . . . . . 1 19 6 2 . 9 . 2 1 Data Loss (major) 16 | . . . . . 1 4 2 1 . 7 . . 1 Misfires 18 | . . . . . . 8 5 . . 3 . 1 1 Alerts 6 | . . . . . . 4 1 . . . . . 1 Misdirections 107 | . . . . . . 69 25 1 . . . 6 6 Targeting Errors 131 | . . . . . 5 67 30 . . 23 1 2 3 Weapon Failures 29 | . . . . . . 15 4 . . 10 . . . Overload Shots 1 | . . . . . . . . . . 1 . . . Overflow Damage 915 | . . 8 65 . . 334 . . 60 248 102 15 83 Projectiles 240 | . . . 23 . . 69 . . . 71 62 15 . Explosions 675 | . . 8 42 . . 265 . . 60 177 40 . 83 Melee . | . . . . . . . . . . . . . . Knockbacks 37 | . . 4 9 . . 12 . . . . 4 8 . Impact . | . . . . . . . . . . . . . . Kinetic 35 | . . 4 9 . . 10 . . . . 4 8 . Secondary 2 | . . . . . . 2 . . . . . . . Self-Inflicted Damage 925 | . . 9 116 . 135 294 42 . 42 . 236 2 49 Shots 22 | . . . 3 . 5 7 1 . 1 . 4 . 1 Rammed 5 | . . 1 1 . . . . . . 1 . 2 . Targets Rammed 5 | . . 1 1 . . . . . . 1 . 2 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 729 | . 36 264 600 . 259 593 634 87 111 418 729 516 120 Average Temperature 126 | . 19 76 138 . 87 130 162 57 59 110 209 167 41 Received Heat Transfer 2697 | . 87 213 819 . . 495 90 . . 744 96 99 54 Effects 110 | . . . 29 . 1 32 8 . . 13 14 13 . Shutdowns 38 | . . . 5 . . 14 3 . . 4 7 5 . Energy Bleed 14 | . . . 5 . . 5 . . . 2 1 1 . Interference 18 | . . . 2 . 1 3 4 . . 5 . 3 . Matter Decay 9 | . . . 3 . . 4 . . . . 1 1 . Short Circuit 7 | . . . 3 . . 1 1 . . 1 1 . . Damage (minor) 5 | . . . 3 . . 1 . . . 1 . . . Damage (major) 19 | . . . 8 . . 4 . . . . 4 3 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 3 . . 2 . . . . 2 . 2 Combat Hostiles 8 | . . . 3 . . 1 . . . . 2 . 2 Parts Fried 34 | . . 1 15 . . 9 . . . 4 2 1 2 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 27 | . . 3 2 . . 1 . . 1 16 2 2 . Heat Transferred 18111 | . 333 2407 1679 . 37 2518 755 . 261 8250 1297 450 124 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 20 | . 1 2 4 . . 9 2 . . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Peak Influence 572 | . 126 532 572 168 76 284 . . 174 289 323 277 74 Initial 168 | . . 45 52 168 49 27 . . . 12 . 55 9 Average 121 | . 65 229 211 168 52 91 . . 36 96 100 72 15 Maximum Alert Level 2 | . . 2 2 . . 1 . . . 1 1 1 . Low Security (%) 80 | 100 100 43 53 100 100 92 . . 100 90 89 93 100 Level 1 14 | . . 47 26 . . 7 . . . 9 10 6 . Level 2 4 | . . 9 20 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 44 | . . 3 9 . . 14 . . 1 10 4 2 1 Investigation 3 | . . . 1 . . . . . . 2 . . . Extermination 19 | . . . . . . 7 . . 1 6 2 2 1 Reinforcement 13 | . . 3 3 . . 4 . . . 2 1 . . Assault . | . . . . . . . . . . . . . . Garrison 9 | . . . 5 . . 3 . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Distress Signals 6 | . . 2 1 . . . . . . 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 372 | . 10 45 104 . 6 54 12 . 4 76 14 36 11 Peak Tracking Total 28 | . 3 5 6 . 4 5 9 . 1 6 3 28 6 Tactical Retreats 34 | . 1 2 18 . . 5 . . . 3 1 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Traps Triggered 22 | . 1 . 1 1 . 9 . . 1 8 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 8 | . . . . . . 3 . . . 5 . . . Reused 2 | . . . . . . 1 . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 5 | . . . 1 . . 3 . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Machines Disabled 57 | . 2 2 5 . . 15 . . 4 19 8 2 . Max in Single Turn 14 | . 1 1 1 . . 4 . . 2 14 3 1 . Garrison Access 4 | . . . 1 . . 1 . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Machines Accessed 76 | . 9 13 12 . . 16 . . 6 11 3 4 2 Terminals 42 | . 7 8 8 . . 8 . . 1 6 1 2 1 Fabricators 3 | . . . . . . 2 . . . . . . 1 Repair Stations 12 | . 1 2 1 . . 2 . . 4 2 . . . Recycling Units 6 | . 1 1 . . . 2 . . . 1 . 1 . Scanalyzers 9 | . . 2 2 . . 1 . . 1 1 1 1 . Garrison Access 4 | . . . 1 . . 1 . . . 1 1 . . Total Hacks 271 | . 32 56 54 . . 36 . . 22 49 8 10 4 Successful 211 | . 28 51 43 . . 18 . . 15 41 6 7 2 Failed 60 | . 4 5 11 . . 18 . . 7 8 2 3 2 Catastrophic 11 | . . 2 1 . . 4 . . 1 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 159 | . 29 24 45 . . 20 . . 2 28 2 7 2 Fabricators 6 | . . . . . . 4 . . . . . . 2 Repair Stations 39 | . 2 6 3 . . 6 . . 18 4 . . . Recycling Units 10 | . 1 2 . . . 3 . . . 3 . 1 . Scanalyzers 52 | . . 24 4 . . 2 . . 2 13 5 2 . Garrison Access 5 | . . . 2 . . 1 . . . 1 1 . . Terminal Hacks 122 | . 25 21 35 . . 10 . . . 23 2 5 1 Record 22 | . 3 3 7 . . 2 . . . 7 . . . Part Schematic 4 | . . . . . . . . . . 3 . 1 . Robot Analysis 3 | . 1 2 . . . . . . . . . . . Prototype ID Bank 10 | . 2 1 3 . . 2 . . . 2 . . . Branch Access Points 3 | . 1 1 1 . . . . . . . . . . Emergency Access Points 2 | . . . 2 . . . . . . . . . . Machine Index 2 | . 1 1 . . . . . . . . . . . Terminal Index 3 | . . 1 1 . . 1 . . . . . . . Repair Station Index 2 | . . . 1 . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . Alert Level 8 | . 1 1 2 . . 1 . . . 2 1 . . Unreport Threat 13 | . 2 2 2 . . 1 . . . 3 . 2 1 Locate Traps 3 | . 2 . . . . . . . . . . 1 . Reprogram Traps 2 | . . . . . . 1 . . . 1 . . . Dispatch Records 4 | . 1 . 3 . . . . . . . . . . Maintenance Status 3 | . 1 . 2 . . . . . . . . . . Security Status 3 | . . . . . . 1 . . . 1 1 . . Surveillance Status 6 | . 1 2 3 . . . . . . . . . . Patrol Status 2 | . . 1 . . . 1 . . . . . . . Transport Status 4 | . 1 . 1 . . . . . . 1 . 1 . Investigation Status 1 | . 1 . . . . . . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 7 | . 3 1 2 . . . . . . 1 . . . Registered Components 3 | . 1 1 1 . . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . . Zone Layout 8 | . 1 3 3 . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . 1 Load Schematic 2 | . . . . . . 1 . . . . . . 1 Repair Station Hacks 30 | . 2 4 3 . . 5 . . 13 3 . . . Scan Component 17 | . 1 3 2 . . 2 . . 7 2 . . . Repair 11 | . 1 1 1 . . 2 . . 5 1 . . . Refit 2 | . . . . . . 1 . . 1 . . . . Recycling Unit Hacks 4 | . 1 2 . . . . . . . 1 . . . Process 1 | . . . . . . . . . . 1 . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . Scanalyzer 49 | . . 24 4 . . 1 . . 2 13 3 2 . Insert Component 25 | . . 12 2 . . 1 . . 1 6 2 1 . Analyze 24 | . . 12 2 . . . . . 1 7 1 1 . Garrison Access Hacks 4 | . . . 1 . . 1 . . . 1 1 . . Seal Access 4 | . . . 1 . . 1 . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 68 | . 7 10 12 . . 15 . . 6 10 2 4 2 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 12 1 . . . . . 1 9 1 2 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 11 | . 1 1 1 . . 2 . . 5 1 . . . Time 377 | . 26 26 51 . . 35 . . 189 50 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter 158 | . . . . . . . . . . 158 . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 3 | . 2 1 . . . . . . . . . . . Parts Scanalyzed 25 | . . 12 2 . . 1 . . 1 6 2 1 . Part Schematics Acquired 22 | . . 12 1 . . . . . 1 6 1 1 . Parts Damaged 1 | . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 8 | . . . 5 . . 3 . . . . . . . Non-combat 7 | . . . 5 . . 2 . . . . . . . Combat 1 | . . . . . . 1 . . . . . . . Robot Hacks Applied 10 | . . . 7 . . 3 . . . . . . . parse_system 3 | . . . 2 . . 1 . . . . . . . no_distress 7 | . . . 5 . . 2 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Total Allies 4 | . . . . . . 3 . . . . . . 1 Largest Group 3 | . . . . . . 3 1 . . . . . 1 Highest-Rated Group 93 | . . . . . . 93 26 . . . . . 50 Highest-Rated Ally 50 | . . . . . . 31 26 . . . . . 50 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 36 | . . . . . . 34 . . . . . . 2 Total Damage 661 | . . . . . . 528 . . . . . . 133 Kills 6 | . . . . . . 5 . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Robot Analysis Total 3 | . 1 2 . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Turns Passed 19808 | 43 698 1867 3371 136 219 3913 1258 140 1397 4419 826 1188 333 Spaces Moved 10988 | 39 520 1278 1667 76 107 2413 652 84 712 2135 399 708 198 Core 248 | 12 . . . . 25 8 . . . . . 51 152 Treads 4226 | . . . . . . 1496 652 84 712 797 . 439 46 Legs 3444 | . . . 1452 76 82 . . . . 1338 399 97 . Wheels 2949 | 27 520 1278 215 . . 909 . . . . . . . Hover 6 | . . . . . . . . . . . . 6 . Flight 115 | . . . . . . . . . . . . 115 . Fastest Speed 40 | 50 90 100 110 160 125 90 160 160 160 150 150 40 50 Average Speed 141 | 77 102 104 153 160 149 135 160 160 160 156 152 142 144 Slowest Speed 980 | 90 110 110 220 160 160 180 160 160 160 240 180 980 250 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 1 . . 1 . . . Exploration Rate (%) 40 | 4 78 99 88 2 85 43 61 11 15 45 9 22 10 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 . 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . . . . Spaces Dug 30 | . . . . . . . 19 . . 11 . . . Terrain Destroyed 614 | . 2 11 106 . 83 132 40 . 27 88 94 17 14 Melee . | . . . . . . . . . . . . . . Projectile 115 | . . 6 6 . . 11 20 . . 40 15 17 . AOE 499 | . 2 5 100 . 83 121 20 . 27 48 79 . 14 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Arm Total 13583 | 51 639 1596 2096 92 135 2788 768 89 956 2771 541 830 231 Wait 974 | . 46 127 106 9 . 75 62 . 195 256 72 24 2 Move 10975 | 38 519 1277 1666 76 106 2412 650 83 711 2134 398 707 198 Hop . | . . . . . . . . . . . . . . Pick Up 289 | 8 25 27 49 2 4 47 3 2 20 62 11 23 6 Fast Attach 33 | . . . . . 2 13 . . 2 10 . 6 . Attach 100 | 5 3 5 14 2 5 12 2 . 7 23 4 9 9 Detach 2 | . . . . . . . . . . 1 . 1 . Swap 196 | . 10 20 30 1 1 46 3 3 9 53 11 9 . Drop 219 | . 13 28 36 2 . 46 1 1 7 49 11 25 . Fire 758 | . 23 111 185 . 17 129 46 . 5 182 29 24 7 Melee 9 | . . . 9 . . . . . . . . . . Ram 3 | . . 1 . . . . . . . . . 2 . Kick 1 | . . . 1 . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . . . Escape Stasis 14 | . . . . . . 8 1 . . . 5 . . Rewire 9 | . . . . . . . . . . . . . 9 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Low x2]) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 44 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 16) 247 | -10/Materials | Discovered new exit (range 16) 282 | -10/Materials | Discovered new exit (range 14) 292 | -10/Materials | Identified exit to Mines 306 | -10/Materials | Build established: Mutant 375 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Repaired Heat Sink 742 | -10/Materials | Entered another Materials area 742 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1115 | -9/Materials | Build established: Hacker-Mutant 1461 | -9/Materials | Repaired Lgt. Ion Engine 1479 | -9/Materials | Discovered new exit (range 7) 1624 | -9/Materials | Discovered new exit (range 7) 1685 | -9/Materials | Discovered new exit (range 14) 2107 | -9/Materials | Discovered new exit (range 15) 2118 | -9/Materials | Identified exit to Mines 2118 | -9/Materials | Identified exit to Storage 2584 | -9/Materials | Discovered new exit (range 16) 2609 | -9/Materials | Entered another Materials area 2609 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3319 | -8/Materials | Discovered new exit (range 6) 3937 | -8/Materials | Discovered new exit (range 16) 4188 | -8/Materials | Repaired Cld. Ion Engine 4362 | -8/Materials | Build established: Hacker-Skirmisher 5107 | -8/Materials | Build established: Hacker-Gunner 5120 | -8/Materials | Discovered new exit (range 11) 5122 | -8/Materials | Garrison activated, responded to threat 5144 | -8/Materials | Core integrity fell below 50% 5462 | -8/Materials | Garrison activated, responded to threat 5536 | -8/Materials | Destroyed 7 combat bots 5980 | -8/Materials | Entered Factory 5980 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6116 | -7/Factory | Sucked down chute 6116 | -7/Factory | Entered Waste 6121 | -7/Waste | Found Prototype Processor 6122 | -7/Waste | Identified Exp. Targeting Computer 6131 | -7/Waste | EMP discharged 6145 | -7/Waste | Spotted C-40 Crusher 6171 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6174 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6177 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6191 | -7/Waste | Destroyed C-40 Crusher 6197 | -7/Waste | Spotted C-40 Crusher 6208 | -7/Waste | Lost 3 parts (1p1u1w) 6208 | -7/Waste | Spotted C-40 Crusher 6216 | -7/Waste | Spotted C-40 Crusher 6231 | -7/Waste | EMP discharged 6231 | -7/Waste | System corruption reached 10% 6277 | -7/Waste | Destroyed C-40 Crusher 6288 | -7/Waste | Spotted C-40 Crusher 6290 | -7/Waste | Spotted C-40 Crusher 6295 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6298 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6318 | -7/Waste | Discovered new exit (range 12) 6329 | -7/Waste | Lost 3 parts (3w) 6331 | -7/Waste | EMP discharged 6335 | -7/Waste | Entered Factory 6778 | -7/Factory | Build established: Gunner 7051 | -7/Factory | Discovered new exit (range 9) 7463 | -7/Factory | Garrison activated, responded to threat 7963 | -7/Factory | Lost 4 parts (2p1u1w) 8234 | -7/Factory | Repaired Lgt. Treads 8274 | -7/Factory | Build established: Hacker-Gunner 9461 | -7/Factory | Discovered new exit (range 14) 9473 | -7/Factory | Allied Derelicts emerged from ambush trap array 9527 | -7/Factory | Repaired Med. Treads 9632 | -7/Factory | P-60 Hacker assimilated allied 6P-F7L(g) 9680 | -7/Factory | Build established: Scavenger-Gunner 10053 | -7/Factory | Build established: Hacker-Gunner 10094 | -7/Factory | Discovered new exit (range 17) 10248 | -7/Factory | Entered Lower Caves 10248 | -7/Lower Caves | Accompanied by 1 ally 10322 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10387 | -7/Lower Caves | Destroyed 9 combat bots 10433 | -7/Lower Caves | Learned location of 1 exit from Factory 10768 | -7/Lower Caves | Build established: Hacker-Skirmisher 10871 | -7/Lower Caves | Identified exit to Lower Caves 11501 | -7/Lower Caves | Crushed by falling debris 11502 | -7/Lower Caves | System corruption reached 30% 11506 | -7/Lower Caves | Entered another Lower Caves area 11527 | -7/Lower Caves | Encountered a Warlord checkpoint 11632 | -7/Lower Caves | Discovered new exit (range 6) 11646 | -7/Lower Caves | Entered Factory 11646 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11647 | -6/Factory | Identified exit to Extension 11750 | -6/Factory | Repaired Med. Treads 11791 | -6/Factory | Build established: Skirmisher 11796 | -6/Factory | Repaired Imp. EM Pulse Cannon 11842 | -6/Factory | Repaired Med. Treads 12041 | -6/Factory | Repaired Hcp. Storage Unit 12252 | -6/Factory | Repaired Hvy. Ion Cannon 12270 | -6/Factory | Discovered new exit (range 8) 13043 | -6/Factory | Entered another Factory area 13043 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13085 | -5/Factory | Build established: Scavenger-Skirmisher 13906 | -5/Factory | Crushed by falling debris 13930 | -5/Factory | System corruption reached 10% 13954 | -5/Factory | Lost 3 parts (1n1u1w) 14407 | -5/Factory | Lost 3 parts (3w) 14850 | -5/Factory | Build established: Scavenger-Gunner 15506 | -5/Factory | Build established: Scavenger-Skirmisher 16025 | -5/Factory | Lost 4 parts (1n3w) 17094 | -5/Factory | Repaired Triangulator 17426 | -5/Factory | Discovered new exit (range 19) 17462 | -5/Factory | Entered another Factory area 17462 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 18190 | -4/Factory | Garrison activated, responded to threat 18260 | -4/Factory | Discovered new exit (range 8) 18288 | -4/Factory | Entered Research 18288 | -3/Research | Evolved 2 slots: Utility x2 18557 | -3/Research | Build established: Scavenger-Tank 18888 | -3/Research | Found Antimissile System 18897 | -3/Research | Found Antimissile System 19120 | -3/Research | Build established: Generator-Tank 19304 | -3/Research | System corruption reached 10% 19417 | -3/Research | Lost 13 parts (3p5u5w) 19456 | -3/Research | Core integrity fell below 50% 19465 | -3/Research | Discovered new exit (range 16) 19472 | -3/Research | Core integrity fell below 20% 19476 | -3/Research | Entered Armory 19496 | -3/Armory | Lost 6 parts (2n4u) 19755 | -3/Armory | Build established: Mutant 19809 | -3/Armory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- X-82 Rainmaker system terminally corrupted. Hcp. Matter Pod fried. C-30 ARC bursts open, deploying its payload. H-77 Assassin unfolds itself. Slug penetrates Wall. Acquired 88 matter. Identified Adv. Cooling System. System corrupted: Matter fused (-6). Slug penetrates Wall. Penetrated by Slug. Slug penetrates G-67 Veteran. Slug penetrates Wall. Penetrated by Slug. Com. HERF Cannon destroyed. Slug penetrates Wall. Lgt. Particle Reactor destroyed. Slug penetrates Wall. Penetrated by Slug. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??#### ""# #????? | | ??# "" T"# #????? | | ??#""" ""# ####?? | | ??#"F ""# # #?? | | ??#""" # # #?? | | ??#""" # # #?? | | ??#""" # " " # #?? | | ###### # " " # #?? | | ## =# " " # #?? | | ## # # #?? | | #####+#########+##### #?? | | + #?? | | """ # #?? | | """ # ############"#####hh#?? | | """ # #??# ## #?? | | # #??# ## #?? | | +#### #??# ## #?? | | # #??# ## #?? | | + #??# = ## #?? | | # #### " ## #?? | | # # " "" ## #?? | | # ="""" "? ## #?? | | # =! " = "? ## ##? | | #"/"""= "? # #? | | #####%"# " "? # #? | | ????#" #### # @ #? | | ????# #??############## #? | | ????# #???????????????##;###? | | ????# #???????????????? ??? | | ????# #???????????????? ??? | | ????# #????????????????"" ??? | | ????+ #????????????????"" ??? | | ????# ????????????????""" "?? | | ????# ????????????????""" T?? | | ????? ????????????????""" "?? | | ????? ???????????????? "?? | | ????? ????????????????? ? | | ??????????????????????????###? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Energy Generation 55 Energy Capacity 1080 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 480 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 12 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 30 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lrg. Battery | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Ion Cannon | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Lrg. Matter Pod | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Imp. EM Pulse Cannon | -6/Factory | Scanalyzed Mass Driver | -5/Factory | Hacked Hvy. Gauss Cannon | -5/Factory | Hacked Imp. Arc Projector | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Scanalyzed Coil Gun | -5/Factory | Scanalyzed Energy Well | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Hacking Suite | -5/Factory | Scanalyzed Enh. Gauss Cannon | -4/Factory | Scanalyzed Lgt. Quantum Reactor | -3/Research | Hacked Biometal Medium Treads | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club A New Friend Hunted Just Browsing Oh No You Don't! Preemptive Strike Prolific Hacker Sniper Challenges ------------ None Game ------ Seed ParticleDimensionalHumpback Manual? 0 Play Time 04:17:50 Cumulative 21.9 hours Start 2020.10.13 @ 23:11:58 End 2020.10.16 @ 22:54:43 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d5e07da-c40c-46e1-b875-26784d5bcd0d