Cogmind - Beta 9 *** ADVENTURER MODE // 2019.10.22 @ 00:18:08 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (22) 4400 Robots Destroyed (166) 830 Value Destroyed (6523) 6523 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1753) 1753 TOTAL SCORE: 16386 Bonus ------- High Alert Combat Kills 83 Follower Combat Kills 675 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -5 Cogmind --------- Core Integrity 403/1000 Matter 300/300 Energy 395/395 System Corruption 0% Temperature Cool (0) Location -5/Warlord Parts ------- Power (2) Micro Fission Core Antimatter Reactor Propulsion (5) Heavy Treads Flexi-carbon Leg Utility (7) Improved Coolant Injector Improved Signal Interpreter Cloaking Device Hacking Suite Weapon (3) Heavy Phase Cannon Gauss Rifle Inventory (4) Light Nuclear Core Micro Fission Core Advanced System Shield Gauss Rifle Peak State ------------ Power Micro Fission Core Antimatter Reactor Propulsion Medium Treads Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Utility Improved Coolant Injector Improved Matter Compressor Improved Signal Interpreter Damper Plating Hacking Suite Weapon Heavy Phase Cannon Heavy Phase Cannon Gauss Rifle Inventory Light Nuclear Core Micro Fission Core Advanced Power Amplifier Gauss Rifle [Rating: 93] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Hacking Suite Device Improved Coolant Injector Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Beamcaster Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Slots Evolved 10 | . . . 2 2 2 . . . . . . 2 . . . . 2 . . . . . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . 1 1 . . . . . . . . . . . . 1 . . . . . Utility 5 | . . . 1 1 1 . . . . . . 1 . . . . 1 . . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 221 | 6 7 5 10 38 16 1 2 4 3 2 27 30 5 8 . 13 13 12 17 2 . . Power 35 | 1 1 1 2 3 2 . . 1 . 1 2 5 . 1 . 5 2 4 3 1 . . Engine 16 | 1 1 . 2 2 2 . . 1 . . . 4 . . . 1 . 2 . . . . Core 16 | . . 1 . 1 . . . . . 1 2 1 . 1 . 4 2 . 2 1 . . Reactor 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . Propulsion 62 | 2 . 3 1 10 4 1 1 . . . 9 7 3 3 . 5 6 3 4 . . . Treads 10 | . . . . 4 1 . . . . . 1 . . . . . 1 1 2 . . . Leg 26 | 2 . 3 1 6 3 1 1 . . . 3 1 . . . . 3 . 2 . . . Wheel 8 | . . . . . . . . . . . . 3 1 . . 2 . 2 . . . . Hover 4 | . . . . . . . . . . . 3 . . . . . 1 . . . . . Flight 14 | . . . . . . . . . . . 2 3 2 3 . 3 1 . . . . . Utility 48 | 1 2 . 4 9 6 . 1 . 2 . 5 7 1 . . . 2 1 6 1 . . Device 21 | . 2 . 2 4 2 . 1 . 1 . 2 . 1 . . . 2 . 3 1 . . Storage 9 | 1 . . . 2 . . . . . . 1 4 . . . . . . 1 . . . Processor 5 | . . . 1 2 1 . . . . . . . . . . . . . 1 . . . Hackware 5 | . . . . 1 . . . . . . 1 3 . . . . . . . . . . Protection 8 | . . . 1 . 3 . . . 1 . 1 . . . . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 76 | 2 4 1 3 16 4 . . 3 1 1 11 11 1 4 . 3 3 4 4 . . . Energy Gun 25 | . 4 . . 8 1 . . . . 1 2 4 . 1 . 1 . 3 . . . . Energy Cannon 7 | . . . . 1 . . . . . . . 2 . . . . 1 1 2 . . . Ballistic Gun 27 | 2 . 1 1 4 3 . . 2 1 . 7 . . 2 . 2 . . 2 . . . Ballistic Cannon 5 | . . . . . . . . . . . . 3 1 1 . . . . . . . . Launcher 8 | . . . 2 3 . . . 1 . . . 1 . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . . . . . . 1 . . . . . . 2 . . . Parts Lost 80 | . . 1 4 12 . . . . 1 3 20 8 . 4 . 9 15 . . . . 3 Power 8 | . . . 1 1 . . . . . 1 2 . . . . 2 1 . . . . . Propulsion 29 | . . . 1 3 . . . . . 1 9 . . 3 . 3 7 . . . . 2 Utility 16 | . . . . 2 . . . . 1 . 3 3 . 1 . 1 4 . . . . 1 Weapon 27 | . . 1 2 6 . . . . . 1 6 5 . . . 3 3 . . . . . Highest Loss Streak 8 | . . 1 3 5 . . . . 1 3 7 8 . 3 . 7 8 . . . . 3 Average Slot Usage (%) 85 | . 96 100 83 91 96 100 99 100 99 96 78 43 87 90 93 82 60 24 66 81 82 81 Engine 4 | . 14 3 5 6 6 7 7 7 7 5 . 2 2 . . 1 . 2 3 . . . Core 2 | . . 10 3 2 . . . . . 1 6 1 6 11 13 10 3 . . 4 5 5 Treads 5 | . . . . 8 7 7 7 7 7 5 1 . . . . . . 4 10 11 11 11 Leg 15 | . 28 28 24 21 23 23 22 23 23 23 8 . . . . . 8 . 6 11 11 11 Wheel 1 | . . . . . . . . . . . . 3 4 . . 6 3 6 2 . . . Flight 2 | . . . . . . . . . . . 5 6 21 25 26 17 2 . . . . . Device 7 | . 10 14 8 8 5 7 7 7 6 7 10 . 4 6 6 5 6 . 6 6 11 11 Storage 7 | . 14 14 11 9 7 7 7 7 7 7 7 8 13 6 6 6 3 . 3 4 . . Processor 6 | . . . 11 9 9 7 7 7 7 7 7 6 6 6 6 6 4 . 2 5 5 5 Hackware 6 | . . . . 6 7 7 7 7 7 7 7 5 13 13 13 13 11 5 5 5 5 5 Protection 3 | . . . 2 1 4 7 7 7 7 7 1 . . . . . . . 3 5 5 4 Energy Gun 3 | . 13 21 2 5 3 . . . . 1 4 . 6 6 6 2 . 4 6 . . . Energy Cannon 1 | . . . . . 4 . . . . . . . . . . . . . 4 11 11 11 Ballistic Gun 8 | . 14 6 3 9 9 23 23 19 15 15 6 . . 5 6 4 . . 3 5 5 5 Launcher 1 | . . . 9 1 4 . . 3 7 5 . . . . . . 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 95 | 9 16 16 20 25 48 40 40 37 38 34 44 36 40 30 30 34 32 19 90 95 92 92 Greatest Support 98 | 20 20 20 30 37 57 57 55 55 55 55 50 32 41 32 32 41 50 20 98 98 98 98 Greatest Overweight (x) 7 | . . . . 4 1 . 1 . . . 4 4 . 1 . 1 7 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 8 8 8 8 8 8 8 8 6 6 6 6 6 6 4 4 4 4 4 Average Capacity 6 | 5 6 6 6 6 8 8 8 8 8 8 7 4 6 6 6 6 5 4 4 4 4 4 Most Carried 8 | 6 6 6 6 8 8 8 8 8 8 8 8 6 6 6 6 6 6 4 4 4 4 4 Average Carried 5 | 3 5 5 4 6 7 8 7 8 7 7 7 4 5 5 6 5 3 3 3 3 3 4 Final Capacity 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Tank 14% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Matter Collected 4708 | 242 102 79 90 788 188 67 115 365 253 . 359 385 120 159 . 246 118 312 633 53 34 . Remotely 582 | . . . . . . . 30 365 187 . . . . . . . . . . . . . Salvage Created 6240 | . 224 91 163 1356 230 67 85 384 320 . 804 577 46 187 . 114 321 . 937 183 151 . Parts 297 | . 12 2 12 67 16 2 1 16 19 . 53 23 . 10 . 1 12 . 44 4 3 . Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Recyclers Shooed 3 | . . . 1 . . . . . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 91 | . . . . . . . . 14 15 . 42 . . 4 . 9 . . . 4 3 . Prevented 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Combat Hostiles Destroyed 148 | . 8 2 6 33 6 2 2 10 10 . 19 9 1 7 . 5 8 . 15 3 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guns 97 | . 8 2 4 22 6 2 2 8 4 . 19 . 1 5 . 1 . . 12 . 1 . Cannons 19 | . . . . 1 . . . . . . . 7 . 1 . 4 . . 3 2 1 . AOE 30 | . . . 2 10 . . . 2 6 . . 2 . . . . 8 . . . . . Classes Destroyed 14 | . 3 . 1 3 2 1 1 1 . . . 1 . . . . 1 . . . . . Worker 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . Builder 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Recycler 4 | . . . . 1 . . . . . . . 3 . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 5 | . 1 . 1 1 . . . . . . . . . . . . . . 2 . . . Swarmer 49 | . 6 . 3 6 2 . . 3 2 . 11 3 . 6 . 3 . . 4 . . . Grunt 62 | . 2 2 1 21 . . 1 6 6 . 5 3 1 1 . . 7 . 3 2 1 . Brawler 3 | . . . . . . . . 1 . . . . . . . 1 . . . . 1 . Duelist 4 | . . . . . . . 1 . 1 . 1 . . . . . . . 1 . . . Sentry 14 | . . . 2 6 1 . . . 1 . 1 . . . . 1 . . 1 1 . . Hunter 5 | . . . . . . 1 . . . . . . . . . . 1 . 3 . . . Programmer 10 | . . . . . 3 1 . . . . 1 3 . . . . . . 2 . . . Thug 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 4 1 4 7 5 2 2 4 8 . 3 5 1 3 . 3 5 . 8 2 2 . Combat Bots Only 8 | . 3 1 3 7 4 2 2 4 8 . 3 3 1 3 . 3 5 . 8 2 2 . Max Kills in Single Turn 3 | . 1 1 1 3 2 1 1 2 2 . 1 3 1 1 . 1 3 . 2 1 1 . Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Exploded 3 | . . . 1 2 . . . 1 1 . . 2 . . . . 3 . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Damage Taken 12921 | . 278 196 429 2117 464 265 228 291 362 302 1837 1073 30 312 . 1016 1462 152 1102 345 166 494 Core 2442 | . 52 71 58 371 33 14 32 61 37 16 260 531 14 11 . 284 451 32 32 16 . 66 Absorbed by Shields 137 | . . . . 137 . . . . . . . . . . . . . . . . . . Core Remaining (%) 50 | 100 . 50 85 32 . . . . . . 35 . . . . 1 . . . . . . Volleys Fired 417 | . 30 15 31 98 12 5 7 14 13 . 32 43 2 12 . 22 21 5 41 8 6 . Largest 3 | . 2 2 2 2 3 3 3 3 3 . 3 3 2 3 . 3 1 1 3 3 3 . Hottest 224 | . 100 112 76 131 161 78 78 78 81 . 172 140 100 123 . 113 40 81 224 224 224 . Shots Fired 820 | . 60 28 38 171 36 15 20 38 36 . 64 46 4 28 . 50 21 5 118 24 18 . Gun 627 | . 60 28 31 157 27 15 20 36 26 . 64 10 2 16 . 28 . 5 88 8 6 . Cannon 137 | . . . . 4 5 . . . . . . 34 2 12 . 22 . . 30 16 12 . Launcher 46 | . . . 7 10 4 . . 2 10 . . 2 . . . . 11 . . . . . Special 10 | . . . . . . . . . . . . . . . . . 10 . . . . . Kinetic 449 | . 44 4 24 88 23 15 20 36 26 . 35 23 2 16 . 43 . . 36 8 6 . Thermal 260 | . 16 24 7 47 9 . . . . . 29 13 . . . . . 5 82 16 12 . Explosive 44 | . . . 7 10 4 . . 2 10 . . . . . . . 11 . . . . . Electromagnetic 57 | . . . . 26 . . . . . . . 10 2 12 . 7 . . . . . . Robot Hit Streak 45 | . 15 41 43 45 8 14 12 31 19 . 23 33 9 10 . 11 28 33 32 19 35 . Robot Miss Streak 6 | . 1 . 1 3 2 6 3 4 2 . 3 2 . 3 . 2 . . 2 2 . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 22 | . 1 . 2 6 1 1 . 1 . . 5 . . . . . . . 5 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 . . 1 . . . . . . . 1 . . . Shots Hit Robots 659 | . 51 26 34 138 27 13 18 31 24 . 53 42 3 14 . 35 20 5 90 19 16 . Core Hits 376 | . 17 7 17 90 20 7 9 32 37 . 41 19 2 7 . 12 17 . 32 4 6 . Critical Hits 6 | . . . . 1 . . . . . . 2 . . . . 1 . . 2 . . . Critical Kills 4 | . . . . 1 . . . . . . 2 . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . 1 . . 1 . . . Melee Attacks 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16880 | . 423 327 400 3355 501 265 312 765 909 . 1115 2420 92 397 . 908 1079 115 2358 630 509 . Guns 8697 | . 423 327 245 2056 407 265 312 589 317 . 1115 122 50 216 . 341 . 115 1542 113 142 . Cannons 3515 | . . . . 42 46 . . . . . . 1136 42 181 . 487 . . 709 505 367 . Explosions 4532 | . . . 148 1254 48 . . 176 592 . . 1162 . . . 80 1072 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 136 | . . . 7 3 . . . . . . . . . . . . 7 . 107 12 . . Kinetic 6688 | . 273 22 175 1268 366 265 312 589 317 . 542 837 42 195 . 734 . . 496 113 142 . Thermal 5785 | . 150 305 70 796 87 . . . . . 573 982 . . . 80 . 115 1755 505 367 . Explosive 3525 | . . . 148 1101 48 . . 176 592 . . 388 . . . . 1072 . . . . . Electromagnetic 746 | . . . . 187 . . . . . . . 213 50 202 . 94 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . 1 2 2 2 3 3 . 4 4 4 4 4 1 1 1 1 1 1 Average Corruption 2 | . . . . . 1 1 2 2 2 3 . 3 4 4 4 4 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 76 | . . . . . . 2 7 13 10 3 . 9 8 6 . 10 . 1 4 2 1 . Message Errors 19 | . . . . . . 1 1 2 3 . . 2 2 2 . 2 . 1 1 1 1 . Matter Fused 5 | . . . . . . . . . 1 . . 1 . 1 . 2 . . . . . . Heat Flow Errors 11 | . . . . . . . 2 5 1 . . 1 2 . . . . . . . . . Energy Discharges 14 | . . . . . . . . 3 1 2 . 1 2 2 . 1 . . 1 1 . . Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Data Loss (minor) 13 | . . . . . . . 1 2 3 1 . 3 2 1 . . . . . . . . Targeting Errors 9 | . . . . . . 1 2 1 1 . . . . . . 2 . . 2 . . . Weapon Failures 3 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 544 | . . . . 84 . . . . 7 . . 327 . . . 43 17 . . 45 21 . Projectiles 305 | . . . . . . . . . . . . 217 . . . 22 . . . 45 21 . Explosions 239 | . . . . 84 . . . . 7 . . 110 . . . 21 17 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 248 | . . . 3 23 . . . 21 36 . . 101 . . . 12 52 . . . . . Shots 15 | . . . . 2 . . . 2 2 . . 4 . . . 1 4 . . . . . Rammed 10 | . . . 1 1 . . . . . . . . . . . . 1 . 7 . . . Targets Rammed 12 | . . . 1 2 . . . . . . . . . . . . 1 . 7 1 . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Highest Temperature 387 | . 180 207 28 199 272 54 221 178 355 . 268 90 240 206 . 387 44 70 199 199 197 1 Average Temperature 91 | . 94 98 10 64 75 23 59 61 93 . 60 36 112 90 . 202 25 35 111 112 104 1 Received Heat Transfer 3576 | . 60 144 204 1143 66 48 9 153 126 . 558 201 18 . . 132 381 . 126 90 99 18 Effects 6 | . . . . . . . . . . . 1 . . . . 5 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 14 | . 2 . 1 4 . . . . . . 2 . . . . . 1 . 4 . . . Heat Transferred 8407 | . 444 777 185 1643 148 . . . . . 925 781 . . . 100 . 185 2331 518 370 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Peak Influence 521 | . 256 58 206 420 119 161 134 . . . . 208 . . . . 281 104 521 . . . Average Influence 153 | . 153 39 116 180 69 113 114 . . . . 91 . . . . 191 59 325 . . . Maximum Alert Level 2 | . 1 . 1 2 . . . . . . . 1 . . . . 1 . 2 . . . Low Security (%) 68 | . . . . . . . . . . . . . . . . . . . . . . . Level 1 25 | . . . . . . . . . . . . . . . . . . . . . . . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . 5 3 . 1 . . . . . . . . . 4 . 5 . 1 . Investigation 6 | . 1 . . 2 . . 1 . . . . . . . . . 1 . . . 1 . Extermination 3 | . . . . . 1 . . . . . . . . . . . . . 2 . . . Reinforcement 9 | . . . . 3 1 . . . . . . . . . . . 3 . 2 . . . Assault 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Distress Signals 7 | . . . 1 3 . . . . . . . . . . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 10 4 12 52 12 3 2 13 13 2 32 17 1 7 . 22 34 5 33 8 3 5 Peak Tracking Total 19 | . 3 2 4 8 5 3 2 4 7 2 5 8 1 3 . 14 19 3 6 4 3 5 Tactical Retreats 30 | . . 1 1 6 1 . . 2 2 . 7 5 . 1 . . 2 . . 1 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Traps Triggered 10 | . . . . 1 3 2 2 . 1 . . . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . . . . 1 1 . . . . . 5 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Machines Disabled 16 | . . . . 5 . . . . 1 . . 3 . . . . 4 . 3 . . . Max in Single Turn 2 | . . . . 2 . . . . 1 . . 1 . . . . 2 . 1 . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Machines Accessed 48 | . 5 . 6 8 6 . 3 3 3 . . 3 . . 4 1 4 . 1 . 1 . Terminals 25 | . 4 . 4 6 2 . 1 . 1 . . 2 . . . 1 2 . 1 . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 1 2 . 1 . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . Total Hacks 155 | . 14 . 19 24 22 . 9 14 5 . . 5 . . 26 2 8 . 4 . 3 . Successful 126 | . 10 . 17 17 19 . 6 14 5 . . 4 . . 26 1 4 . 1 . 2 . Failed 29 | . 4 . 2 7 3 . 3 . . . . 1 . . . 1 4 . 3 . 1 . Catastrophic 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 41 | . 7 . 6 7 3 . . 1 1 2 . 2 . . . 2 3 . 5 . 2 . Terminals 67 | . 13 . 10 18 5 . 3 . 3 . . 3 . . . 2 3 . 4 . 3 . Fabricators 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Repair Stations 3 | . . . . 3 . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 1 . 1 . 5 . 3 . . . . . . . . . . . . . . . Scanalyzers 25 | . . . 8 3 11 . 3 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . 2 . . . . 2 . . . . . Terminal Hacks 75 | . 6 . 4 10 2 . 2 14 5 . . 1 . . 26 1 1 . 1 . 2 . Record 30 | . 1 . 1 . . . 1 12 2 . . . . . 11 . 1 . . . 1 . Part Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . Robot Analysis 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . . . . 2 . . . . . . . . . . 3 . . . . . . . Open Door 5 | . . . . . . . . 2 2 . . . . . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . 1 . . 1 . . . . . . . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . 2 1 . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . 1 . 4 . 3 . . . . . . . . . . . . . . . Process 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Report Inventory 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . Retrieve Matter 3 | . . . . . 2 . 1 . . . . . . . . . . . . . . . Scanalyzer 21 | . . . 8 2 10 . 1 . . . . . . . . . . . . . . . Insert Component 11 | . . . 4 1 5 . 1 . . . . . . . . . . . . . . . Analyze 10 | . . . 4 1 5 . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 1 . . . . . . 2 . . . . 2 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Coupler Status 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 38 | . 11 . 10 7 5 . . . . . . 3 . . . . 2 . . . . . Terminals 13 | . 3 . 4 3 2 . . . . . . 1 . . . . . . . . . . Botnet 13 | . 3 . 4 3 2 . . . . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 . 3 8 3 . 3 . 1 . . 3 . . . . 4 . 2 . 1 . Full Trace Events 3 | . . . . 1 . . . . . . . . . . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . 7 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . 4 1 5 . . . . . . . . . 5 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 21 | . . . . . 20 . 1 . . . . . . . . . . . . . . . Retrieved Matter 21 | . . . . . 20 . 1 . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 4 1 5 . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 4 1 5 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . 1 1 . . . . 3 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . . . 1 1 . . . . 3 . . . . . Robot Hacks Applied 8 | . . . . . . . . . . . 1 1 . . . . 6 . . . . . parse_system 2 | . . . . . . . . . . . 1 1 . . . . . . . . . . find_shortcuts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . spike_heat 2 | . . . . . . . . . . . . . . . . . 2 . . . . . amplify_resonance 1 | . . . . . . . . . . . . . . . . . 1 . . . . . wipe_record 1 | . . . . . . . . . . . . . . . . . 1 . . . . . formatsys_high 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 7 | . . . . . 3 . . . . . . 4 . . . . . . . . . . Programmers 7 | . . . . . 3 . . . . . . 4 . . . . . . . . . . Attached 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Total Allies 23 | . . . . . . . . 2 . . . . . . . 1 1 19 . . . . Largest Group 19 | . . . . . . . . 2 . . . . . . . 1 1 19 10 . . . Highest-Rated Group 696 | . . . . . . . . 40 . . . . . . . 94 47 696 430 . . . Highest-Rated Ally 94 | . . . . . . . . 20 . . . . . . . 94 47 50 50 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 219 | . . . . . . . . 7 . . . . . . . 18 1 102 91 . . . Total Damage 9089 | . . . . . . . . 118 . . . . . . . 752 . 5502 2717 . . . Kills 31 | . . . . . . . . . . . . . . . . 3 . 14 14 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Robot Analysis Total 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 1 2 . 1 . 2 2 . 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Turns Passed 11795 | 67 485 234 455 1369 848 218 356 1252 808 220 1076 450 450 227 35 477 523 209 786 570 385 295 Spaces Moved 9127 | 48 314 148 297 730 583 147 253 950 597 171 981 355 498 474 111 656 433 251 381 337 228 184 Core 375 | 11 . . . 8 . . . . . . 11 170 . . . . 4 171 . . . . Treads 1174 | . . . . 12 . . . . . . 49 . . . . . . . 364 337 228 184 Legs 4552 | 37 314 148 297 710 583 147 253 950 597 171 278 . . . . . 67 . . . . . Wheels 680 | . . . . . . . . . . . . 101 143 . . 237 102 80 17 . . . Hover 874 | . . . . . . . . . . . 642 . . . . . 232 . . . . . Flight 1472 | . . . . . . . . . . . 1 84 355 474 111 419 28 . . . . . Fastest Speed 31 | 50 120 120 120 120 123 126 126 126 126 126 50 34 31 31 31 31 42 50 80 160 160 160 Average Speed 104 | 103 120 120 120 125 132 128 126 126 126 126 83 66 50 31 31 56 100 59 156 160 160 160 Slowest Speed 400 | 120 120 120 120 250 153 130 155 126 126 126 360 250 100 117 31 114 400 80 160 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 45 25 26 65 15 38 9 87 73 15 93 7 77 70 75 65 13 82 14 62 55 21 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 4 | . 1 . . . . . . 1 . . 1 . . . 1 . . . . . . . Known Exits Taken 8 | . 1 . 1 . 1 . 1 . . . . . . . . 1 . . 1 1 1 . Unknown Exits Taken 11 | 1 . 1 . 1 . . . 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 27 | . . 2 . . . . . 8 3 . 1 . 3 3 . 4 . . . 2 1 . Spaces Dug 23 | . . . . 5 . . . . . . . . . . . . 11 . 7 . . . Terrain Destroyed 291 | . . . 29 48 21 . . 17 37 . . 59 1 7 . 14 41 . 14 2 1 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 33 | . . . . . 2 . . . . . . . 1 7 . 6 . . 14 2 1 . AOE 258 | . . . 29 48 19 . . 17 37 . . 59 . . . 8 41 . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Total 10642 | 65 373 179 363 1014 632 166 274 976 627 175 1186 518 691 522 110 718 504 306 474 349 235 185 Wait 632 | . 7 5 11 98 7 6 9 6 8 3 128 59 179 26 . 19 23 27 11 . . . Move 9100 | 47 313 147 296 729 582 145 252 949 596 170 980 354 497 473 110 653 429 250 381 336 227 184 Hop 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . Pick Up 126 | 12 7 2 8 27 6 . 1 . 4 . 6 18 3 1 . 4 13 4 9 . 1 . Fast Attach 56 | . 3 1 . 5 2 . 2 2 . . 9 12 . 5 . . 1 4 8 2 . . Attach 99 | 6 2 1 7 18 6 . . . 1 2 12 12 3 . . 7 11 7 4 . . . Detach 17 | . . . 1 1 . . 1 . . . 5 2 2 . . 1 . 3 . 1 . . Swap 66 | . 2 3 3 15 8 1 . 2 2 . 6 6 2 3 . 6 1 1 5 . . . Drop 102 | . 9 5 4 21 9 1 2 3 3 . 6 10 3 2 . 5 2 5 9 1 1 1 Fire 417 | . 30 15 31 98 12 5 7 14 13 . 32 43 2 12 . 22 21 5 41 8 6 . Melee 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Kick 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . 6 1 . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Identified exit to Mines 274 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 553 | -10/Materials | Entered Mines 731 | -10/Mines | Found a hidden stash of uninstalled traps 774 | -10/Mines | Discovered new exit (range 6) 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Build established: Scavenger-Mutant 974 | -9/Materials | Lost 3 parts (1p2w) 1122 | -9/Materials | Discovered new exit (range 15) 1146 | -9/Materials | Identified exit to Materials 1242 | -9/Materials | Entered another Materials area 1242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1420 | -8/Materials | Build established: Mutant 1513 | -8/Materials | Destroyed 7 combat bots 1516 | -8/Materials | Lost 5 parts (1p1n1u2w) 1719 | -8/Materials | Repaired Aluminum Leg 1789 | -8/Materials | Core integrity fell below 50% 1839 | -8/Materials | Build established: Scavenger-Mutant 2380 | -8/Materials | Discovered new exit (range 7) 2465 | -8/Materials | Build established: Mutant 2611 | -8/Materials | Entered Factory 2611 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2918 | -7/Factory | Build established: Skirmisher 3226 | -7/Factory | Discovered new exit (range 11) 3436 | -7/Factory | Garrison activated, responded to threat 3458 | -7/Factory | Identified exit to Garrison 3459 | -7/Factory | Entered Garrison 3466 | -7/Garrison | Installed Relay Interface Framework 3490 | -7/Garrison | Build established: Gunner 3652 | -7/Garrison | Triggered checkpoint 3667 | -7/Garrison | Discovered new exit (range 8) 3677 | -7/Garrison | Entered Factory 3705 | -7/Factory | Identified exit to Lower Caves 4033 | -7/Factory | Entered Lower Caves 4540 | -7/Lower Caves | A Commander dispatched an escort 4546 | -7/Lower Caves | Learned location of Extension (-5) 4546 | -7/Lower Caves | Learned Research stockpile data 4546 | -7/Lower Caves | Learned Research security intel 4546 | -7/Lower Caves | Learned Armory security intel 4546 | -7/Lower Caves | Learned Research terminal intel 4546 | -7/Lower Caves | Learned Extension terminal intel 5021 | -7/Lower Caves | Build established: Mutant 5252 | -7/Lower Caves | Discovered new exit (range 16) 5285 | -7/Lower Caves | Entered another Lower Caves area 5285 | -7/Lower Caves | Accompanied by 1 ally 5286 | -7/Lower Caves | Commander's escort returned to base 5551 | -7/Lower Caves | Learned location of 2 exits from Factory 5572 | -7/Lower Caves | Attracted the attention of an 0b10 base 5621 | -7/Lower Caves | Destroyed 8 combat bots 5982 | -7/Lower Caves | Discovered new exit (range 15) 6093 | -7/Lower Caves | Entered Zion 6111 | -7/Zion | Given A8's code to call for help 6202 | -7/Zion | Received a visual enhancement algorithm 6244 | -7/Zion | System corruption cleaned by Quarantine Array 6249 | -7/Zion | RIF detected upon attempting to enter Zion 6249 | -7/Zion | Attacked by Zionites 6249 | -7/Zion | Spotted U8-5X7(B) 6249 | -7/Zion | Spotted N8-1TL(B) 6296 | -7/Zion | Lost 3 parts (1p1n1w) 6301 | -7/Zion | Discovered new exit (range 8) 6313 | -7/Zion | Entered Proximity Caves 6315 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6351 | -6/Proximity Caves | Lost 3 parts (2n1w) 6884 | -6/Proximity Caves | Build established: Scavenger-Mutant 7090 | -6/Proximity Caves | Spotted B-75 Beast 7131 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 7262 | -6/Proximity Caves | Core integrity fell below 50% 7376 | -6/Proximity Caves | Discovered new exit (range 15) 7389 | -6/Proximity Caves | Entered Factory 7389 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7390 | -6/Factory | Identified exit to Factory 7411 | -6/Factory | Lost 7 parts (1p4n1u1w) 7606 | -6/Factory | Lost 8 parts (3u5w) 7609 | -6/Factory | Core integrity fell below 50% 7672 | -6/Factory | Build established: Mutant 7825 | -6/Factory | Discovered new exit (range 13) 7839 | -6/Factory | Entered Lower Caves 7882 | -6/Lower Caves | Learned Factory emergency access door positions 8044 | -6/Lower Caves | Learned 12 Factory zone layouts 8086 | -6/Lower Caves | Encountered a Warlord checkpoint 8249 | -6/Lower Caves | Discovered new exit (range 4) 8289 | -6/Lower Caves | Entered another Lower Caves area 8337 | -6/Lower Caves | Lost 3 parts (2n1u) 8341 | -6/Lower Caves | Learned location of 1 exit from Factory 8345 | -6/Lower Caves | Discovered exit to Factory (range 10) 8427 | -6/Lower Caves | Learned Factory garrison access intel 8507 | -6/Lower Caves | Discovered new exit (range 12) 8516 | -6/Lower Caves | Entered Data Miner 8516 | -6/Data Miner | Discovered new exit (range 6) 8522 | -6/Data Miner | Met Data Miner 8535 | -6/Data Miner | Learned location of Section 7 (-2) 8535 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8539 | -6/Data Miner | Received God Mode back door access code from Data Miner 8551 | -6/Data Miner | Entered Proximity Caves 8555 | -5/Proximity Caves | Escorted by Enhanced Grunt 8567 | -5/Proximity Caves | Learned Factory terminal intel 8866 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 8963 | -5/Proximity Caves | Spotted B-75 Beast 9004 | -5/Proximity Caves | Core integrity fell below 20% 9024 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9028 | -5/Proximity Caves | Entered Factory 9028 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9029 | -5/Factory | Identified exit to Upper Caves 9030 | -5/Factory | Identified exit to Factory 9033 | -5/Factory | Loaded intel: 21 terminal locations 9034 | -5/Factory | Loaded intel: 4 garrison access locations 9058 | -5/Factory | Lost 7 parts (2p2n1u2w) 9370 | -5/Factory | Build established: Scavenger-Mutant 9497 | -5/Factory | Incoming investigation squad redirected 9498 | -5/Factory | Lost 5 parts (2n2u1w) 9526 | -5/Factory | Spotted B-75 Beast 9551 | -5/Factory | Sucked down chute 9551 | -5/Factory | Entered Waste 9560 | -5/Waste | Spotted C-40 Crusher 9580 | -5/Waste | Lost 8 parts (1p3n2u2w) 9596 | -5/Waste | Warlord forces began an assault 9630 | -5/Waste | Spotted C-40 Crusher 9632 | -5/Waste | Spotted C-40 Crusher 9643 | -5/Waste | Allies destroyed C-40 Crusher 9645 | -5/Waste | Allies destroyed C-40 Crusher 9646 | -5/Waste | Allies destroyed C-40 Crusher 9670 | -5/Waste | Spotted C-40 Crusher 9675 | -5/Waste | Spotted C-40 Crusher 9684 | -5/Waste | Allies destroyed C-40 Crusher 9686 | -5/Waste | Allies destroyed C-40 Crusher 9695 | -5/Waste | Spotted C-40 Crusher 9696 | -5/Waste | Allies destroyed C-40 Crusher 9707 | -5/Waste | Found Damper Plating 9722 | -5/Waste | Discovered new exit (range 16) 9752 | -5/Waste | Build established: Mutant 9760 | -5/Waste | Entered Factory 9760 | -5/Factory | Accompanied by 10 allies 10099 | -5/Factory | Core integrity fell below 50% 10164 | -5/Factory | P-70 Sage assimilated allied BP-TEY(g) 10220 | -5/Factory | Destroyed 8 combat bots 10339 | -5/Factory | Build established: Scavenger-Tank 10360 | -5/Factory | First assault squad dispatched 10381 | -5/Factory | Incoming assault squad redirected 10546 | -5/Factory | Entered Upper Caves 10548 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10884 | -5/Upper Caves | Encountered a Warlord checkpoint 11101 | -5/Upper Caves | Discovered new exit (range 5) 11111 | -5/Upper Caves | Ambushed by wild Derelicts 11114 | -5/Upper Caves | Identified exit to Upper Caves 11116 | -5/Upper Caves | Entered another Upper Caves area 11155 | -5/Upper Caves | Discovered exit to Factory (range 10) 11456 | -5/Upper Caves | Learned location of 1 exit from Factory 11488 | -5/Upper Caves | Discovered new exit (range 7) 11499 | -5/Upper Caves | Identified exit to Warlord 11501 | -5/Upper Caves | Entered Warlord 11601 | -5/Warlord | Discovered new exit (range 9) 11620 | -5/Warlord | Identified exit to Proximity Caves 11706 | -5/Warlord | System corruption cleaned by Quarantine Array 11712 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 11712 | -5/Warlord | Attacked by Warlord forces 11775 | -5/Warlord | Spotted C7-90O(B) 11775 | -5/Warlord | Spotted 3U-P0D(B) 11796 | -5/Warlord | Self-destructed Last Messages --------------- Acquired derelict log, extracted data. Data stored: Factory exits (x1). EXIT=FOUND EXIT=IDENTIFIED: WARLORD LOCATION=WARLORD GOAL=ESCAPE EXIT=FOUND EXIT=IDENTIFIED: PROXIMITY CAVES System quarantine in progress... ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. ANNOUNCEMENT: Internal threat detected, destroy unregistered bots on sight. Slug penetrates System Quarantine Field Array. System Quarantine Field Array disabled. Critical hit. Damper Plating destroyed. Critical hit. Med. Treads destroyed. Flexi-carbon Leg destroyed. System Quarantine Field Array disabled. Dropped Hvy. Phase Cannon. Map ----- +----------------------------------------------------+ | ????????????????????????????## ##????????#####??? | | ???????????????????????????## #???????## ###? | | ???????????????????????????# #??????## ## | | ???????????????????????????# ##?????## > # | | ???????????????????????????# #?????# # | | ???????????????????????????# ##????# #? | | ???????????????????????????## #????# ##? | | ????????????????????????????### ##???## #?? | | ??????????????????????????????## #????## ##?? | | ???????????????????????????????## #???### ##??? | | ????????????????????????????????# ##### ###?? | | ????????????????????????????????# ### | | ????????????????????????????????## ### ### # | | ??#+##???????????????????????????## ##?# | | ?? ????????????????????????????### ##?# | | ??? ?????????""??????????????????# #?# # | | ???? ???????#""??????????????????## ### # | | ?????# ??????#""#??????????????????## ### # | | ??#### ##?####""#####???????????????## #### | | ??# ?# "" "############?????## ### # | | ??# # "" """"""""""""#??????## # ## | | ## # "" """""" """"#?####?## ##? | | Y; ^ ### ### ##? | | ; ^+ ## #? | | ; ^ + #### #? | | ;^ g @ #### ##??# #? | | ?## " "" " """""""#??## #???# ## | | ??# # "" """"""""""""#???# #?### # | | ??# ?# "" "############???# #### # # | | ??#### #??####""#####?????????????## #?# # | | ?????# ??????#""#????????????????## ### # | | ?????# ???????#""#????????????????# ### ## | | ?????# ????????#""????????????????## ##?# #? | | ?????#??????????""????????????????# #??## ##? | | ??????????????????????????????????# #???## #?? | | ??????????????????????????????????# ##????# #?? | | ??????????????????????????????????# #?????## ##? | | ?????????????????????????????????## ##????## #? | | ????????????????????????????????## ##??## #? | | ????????????????????????????????# ##?# #? | | ????????????????????????????????# ## ### #? | | ???????????????????????????????# #?## ## #? | | ?????????????????????????????? ???## ## #? | | ????????????????????????????? ????# ## ##? | | ???????????????????????????# ##?????## #?? | | ???????????????????????????####????????### ##?? | | ?????????????????????????????????????????######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 34 Energy Capacity 700 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Corruption Prevention 12 Armor Coverage 1200 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 100 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Sml. Storage Unit | -7/Factory | Scanalyzed Hpw. Shotgun | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Adv. Beam Cannon | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Assimilation Complete Error 47 Explorer I'm Back, Baby! More Dakka Please Please Form A Line Quantum Hacking Remodeling Significant Disruption Superinsulated The More The Merrier The Oracle Universal Adapter Use The Force Challenges ------------ None Game ------ Seed SwarmBurstDriver Manual? 0 Play Time 03:09:06 Cumulative 31.3 hours Start 2019.10.21 @ 20:51:02 End 2019.10.22 @ 00:18:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 22 Adventurer 5 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2634f952-f845-40ae-afd6-976dee1b1e31