Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.22 @ 23:38:25 // Halloween2020/ForbiddenLore Player: Orshelack Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (35) 175 Value Destroyed (1254) 1254 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (778) 778 TOTAL SCORE: 6727 Bonus ------- High Alert Combat Kills 134 Follower Combat Kills 144 Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 609/850 Matter 300/300 Energy 91/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Enhanced Optical Array Improved Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Advanced Signal Interpreter Improved Launcher Guidance Computer Improved Shock Absorption System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag System Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Target Analyzer Improved Hacking Suite > --- WEAPON ----------- Beamcaster Advanced Assault Cannon Remote Datajack Mining Claw > --- INVENTORY -------- Light Nuclear Core Gravmag System VTOL Module Xenon Bombardment Thruster Enhanced Optical Array Advanced Terrain Scan Processor Shock Absorption System Heavy Ion Cannon Remote Datajack [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Cesium-ion Thruster Utility Enhanced Optical Array Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . . Propulsion 3 | . . 1 . . . . . 2 . . . Utility 2 | . . . . 1 1 . . . . . . Weapon 2 | . . 1 . . 1 . . . . . . Parts Attached 96 | 8 17 2 . 11 28 11 15 3 1 . . Power 17 | 1 2 . . 2 5 3 3 . 1 . . Engine 8 | 1 2 . . 1 4 . . . . . . Core 9 | . . . . 1 1 3 3 . 1 . . Reactor . | . . . . . . . . . . . . Propulsion 29 | 4 5 1 . 3 10 3 3 . . . . Treads 2 | 2 . . . . . . . . . . . Leg 8 | 2 . . . . . 3 3 . . . . Wheel 2 | . 2 . . . . . . . . . . Hover 11 | . 3 1 . 3 4 . . . . . . Flight 6 | . . . . . 6 . . . . . . Utility 23 | 1 4 . . 2 5 5 4 2 . . . Device 10 | . . . . 1 3 3 1 2 . . . Storage 5 | 1 3 . . . . 1 . . . . . Processor 5 | . 1 . . 1 1 . 2 . . . . Hackware 1 | . . . . . 1 . . . . . . Protection 2 | . . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 27 | 2 6 1 . 4 8 . 5 1 . . . Energy Gun 8 | 2 2 . . . 2 . 2 . . . . Energy Cannon 5 | . . . . 3 . . 2 . . . . Ballistic Gun 4 | . 2 1 . . . . 1 . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 3 | . . . . . 3 . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 5 | . 2 . . 1 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 36 | . 1 . . . 10 14 3 . . . 8 Power 9 | . . . . . 4 3 . . . . 2 Propulsion 10 | . 1 . . . 3 2 1 . . . 3 Utility 10 | . . . . . 1 6 1 . . . 2 Weapon 7 | . . . . . 2 3 1 . . . 1 Highest Loss Streak 8 | . 1 . . . 6 8 1 . . . 8 Average Slot Usage (%) 80 | . 96 100 100 90 92 70 72 66 66 66 53 Engine 5 | . 14 11 11 9 10 4 . . . . . Core 7 | . . . . 1 3 7 15 13 13 13 10 Leg 12 | . 21 . . . . 5 22 20 20 20 16 Hover 8 | . 2 33 33 27 19 . . . . . . Flight 2 | . . . . . 2 16 . . . . . Device 7 | . . . . 9 6 11 8 7 13 13 10 Storage 7 | . 26 22 22 10 6 . . . . . . Processor 5 | . . . . 7 7 4 7 11 6 6 6 Hackware 1 | . . . . . 5 . . . . . . Protection 2 | . . . . . . 1 5 6 6 6 4 Energy Gun 5 | . 19 . . . 5 . 7 5 . . . Energy Cannon 2 | . . . . 18 7 . 1 . . . . Ballistic Gun 3 | . 5 33 33 3 . . . . . . . Slashing Weapon 3 | . . . . 4 8 12 2 . . . . Special Melee Weapon 1 | . . . . . . . . 1 6 6 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 13 43 46 46 60 72 24 32 27 28 28 28 Greatest Support 45 | 40 20 24 24 33 33 30 45 45 45 45 45 Greatest Overweight (x) 3 | . 3 1 1 1 3 1 1 . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 4 4 4 4 4 Average Capacity 7 | 4 7 12 12 12 11 4 4 4 4 4 4 Most Carried 12 | 4 8 4 5 12 12 4 4 3 4 4 4 Average Carried 4 | 2 5 3 4 6 7 1 2 1 3 4 4 Final Capacity 12 | 6 12 12 12 12 4 4 4 4 4 4 4 Final Carried 8 | 4 5 4 5 8 2 1 3 1 4 4 4 Class Distribution -------------------- 51% | Mutant 14% | Scavenger-Mutant 12% | Hacker-Mutant 8% | Gunner 6% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -7/Garrison Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Matter Collected 1205 | 260 50 . 59 . 237 385 52 . 162 . . Remotely 40 | . . . . . . 40 . . . . . Salvage Created 1489 | . 354 . . . 228 852 55 . . . . Parts 74 | . 17 . . . 19 34 4 . . . . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 7 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Combat Hostiles Destroyed 29 | . 6 . . . 5 17 1 . . . . Melee 20 | . . . . . 2 17 1 . . . . Guns 5 | . 5 . . . . . . . . . . Cannons 3 | . . . . . 3 . . . . . . Classes Destroyed 9 | . 5 . . . 3 1 . . . . . Builder 3 | . 3 . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 6 | . 3 . . . 3 . . . . . . Grunt 18 | . 3 . . . . 15 . . . . . Brawler 2 | . . . . . . 2 . . . . . Hunter 2 | . . . . . 1 . 1 . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 7 | . 7 . . . 4 7 1 . . . . Combat Bots Only 7 | . 3 . . . 3 7 1 . . . . Max Kills in Single Turn 2 | . 2 . . . 1 1 1 . . . . Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Damage Taken 3555 | . 216 12 . . 949 1068 334 15 114 . 847 Core 729 | . 34 12 . . 122 276 44 . 23 . 218 Absorbed by Shields 338 | . . . . . . 155 . 9 108 . 66 Core Remaining (%) 83 | 100 86 . 97 100 . . 36 . . . . Volleys Fired 44 | . 23 . . . 19 . 2 . . . . Largest 3 | . 2 . . . 3 . 2 . . . . Hottest 193 | . 80 . . . 193 . 138 . . . . Shots Fired 90 | . 45 . . . 41 . 4 . . . . Gun 64 | . 45 . . . 15 . 4 . . . . Cannon 23 | . . . . . 23 . . . . . . Launcher . | . . . . . . . . . . . . Special 3 | . . . . . 3 . . . . . . Kinetic 13 | . 6 . . . 7 . . . . . . Thermal 10 | . . . . . 6 . 4 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 64 | . 39 . . . 25 . . . . . . Robot Hit Streak 10 | . 9 . . . 10 . 7 . . . . Robot Miss Streak 4 | . 1 . . . 4 . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 117 | . 29 . . . 36 40 11 . . . 1 Core Hits 47 | . 13 . . . 11 21 2 . . . . Critical Hits 2 | . . . . . . 2 . . . . . Critical Kills 2 | . . . . . . 2 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Melee Attacks 75 | . 1 . . 5 7 53 7 . . . 2 Impact . | . . . . . . . . . . . . Slashing 73 | . 1 . . 5 7 53 7 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . Follow-up Attacks 2 | . . . . . . 2 . . . . . Damage Inflicted 3137 | . 555 . . . 672 1584 326 . . . . Guns 695 | . 403 . . . 216 . 76 . . . . Cannons 294 | . . . . . 294 . . . . . . Explosions 152 | . 152 . . . . . . . . . . Melee 1983 | . . . . . 149 1584 250 . . . . Ramming 13 | . . . . . 13 . . . . . . Kinetic 239 | . 71 . . . 168 . . . . . . Thermal 385 | . 152 . . . 157 . 76 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 517 | . 332 . . . 185 . . . . . . Impact . | . . . . . . . . . . . . Slashing 1983 | . . . . . 149 1584 250 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 5 8 8 . . . 7 Average Corruption 6 | . . . . . 4 6 8 . . . 3 Corruption Purged . | . . . . . . . . . . . . Effects 49 | . . . . . 8 18 21 . . . 2 Message Errors 14 | . . . . . 2 6 5 . . . 1 Matter Fused 11 | . . . . . 4 2 5 . . . . Heat Flow Errors 9 | . . . . . 1 4 4 . . . . Energy Discharges 3 | . . . . . . 1 1 . . . 1 Data Loss (minor) 5 | . . . . . . . 5 . . . . Data Loss (major) 1 | . . . . . . . 1 . . . . Targeting Errors 5 | . . . . . . 5 . . . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 50 | . . . . . 2 33 15 . . . . Projectiles 2 | . . . . . 2 . . . . . . Explosions . | . . . . . . . . . . . . Melee 48 | . . . . . . 33 15 . . . . Knockbacks 3 | . . . . . 3 . . . . . . Impact . | . . . . . . . . . . . . Kinetic 3 | . . . . . 3 . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 6 | . . . . . 6 . . . . . . Shots . | . . . . . . . . . . . . Rammed 3 | . . . . . 3 . . . . . . Targets Rammed 3 | . . . . . 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 523 | . 192 . . . 523 289 234 . . . . Average Temperature 154 | . 84 . . . 231 114 119 . . . . Received Heat Transfer 983 | . 135 . . . . 672 117 9 50 . . Effects 15 | . . . . . 10 5 . . . . . Shutdowns 6 | . . . . . 6 . . . . . . Energy Bleed 2 | . . . . . 2 . . . . . . Interference 5 | . . . . . . 5 . . . . . Matter Decay 2 | . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . Parts Fried 5 | . 5 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 520 | . 150 . . . 222 . 148 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Peak Influence 591 | . 177 50 16 24 82 591 303 77 . . . Initial 268 | . . 19 16 4 9 32 268 62 . . . Average 120 | . 47 31 16 13 18 417 245 62 . . . Maximum Alert Level 2 | . . . . . . 2 1 . . . . Low Security (%) 76 | 100 100 100 100 100 100 20 27 100 . . . Level 1 13 | . . . . . . 10 72 . . . . Level 2 9 | . . . . . . 69 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 10 | . 1 . . 1 4 . 3 1 . . . Investigation 8 | . 1 . . 1 2 . 3 1 . . . Extermination 2 | . . . . . 2 . . . . . . Reinforcement . | . . . . . . . . . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Distress Signals . | . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 65 | . 12 1 . . 9 26 5 1 3 . 8 Peak Tracking Total 6 | . 4 1 . . 5 6 3 1 2 . 6 Tactical Retreats 9 | . 1 . . . 1 3 1 . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Traps Triggered 6 | . 2 . . . . 3 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Machines Disabled 1 | . . . . . 1 . . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Machines Accessed 27 | . 6 2 . 2 7 . 4 1 1 4 . Terminals 12 | . 5 2 . 2 1 . 1 1 . . . Fabricators 3 | . . . . . 2 . 1 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 4 | . 1 . . . 2 . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 92 | . 22 7 . 5 17 . 11 2 1 27 . Successful 72 | . 15 6 . 3 12 . 8 . 1 27 . Failed 18 | . 5 1 . 2 5 . 3 2 . . . Catastrophic 3 | . . 1 . . . . 1 1 . . . Database Lockouts 2 | . 2 . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . . Terminals 40 | . 21 7 . 5 2 . 3 2 . . . Fabricators 8 | . . . . . 5 . 3 . . . . Repair Stations 1 | . . . . . . . 1 . . . . Recycling Units 10 | . 1 . . . 5 . 4 . . . . Scanalyzers 2 | . . . . . 2 . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 56 | . 15 6 . 3 1 . 3 . 1 27 . Record 25 | . 8 3 . . . . 3 . . 11 . Part Schematic 8 | . . . . . . . . . . 8 . Robot Schematic 5 | . . . . . . . . . . 5 . Robot Analysis 1 | . . . . 1 . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . Alert Level 1 | . . 1 . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . . . . Fabricator Hacks 6 | . . . . . 4 . 2 . . . . Network Status 3 | . . . . . 2 . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 2 | . . . . . 1 . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . 3 . 3 . . . . Recycle Component 1 | . . . . . . . 1 . . . . Report Inventory 2 | . . . . . 1 . 1 . . . . Retrieve Matter 2 | . . . . . 1 . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . . Insert Component 1 | . . . . . 1 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 6 1 . 2 6 . 5 1 . . . Full Trace Events 8 | . 2 . . 1 2 . 2 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . Robots Built 1 | . . . . . . . 1 . . . . Matter 219 | . . . . . . . 219 . . . . Time 58 | . . . . . . . 58 . . . . Total Robot Build Rating 3 | . . . . . . . 3 . . . . Part Schematics Acquired 9 | . . . . . 1 . . . . 8 . Parts Built . | . . . . . . . . . . . . Matter 252 | . . . . . 252 . . . . . . Time 134 | . . . . . 134 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . 1 . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . 1 Non-combat . | . . . . . . . . . . . . Combat 2 | . . . . . 1 . . . . . 1 Robot Hacks Applied 3 | . . . . . 2 . . . . . 1 parse_system 3 | . . . . . 2 . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Total Allies 2 | . . . . . . . 1 . . . 1 Largest Group 1 | . . . . . . . 1 . . . 1 Highest-Rated Group 94 | . . . . . . . 20 . . . 94 Highest-Rated Ally 94 | . . . . . . . 20 . . . 94 Total Orders 1 | . . . . . . . 1 . . . . STAY 1 | . . . . . . . 1 . . . . Ally Attacks 17 | . . . . . . . . . . . 17 Total Damage 379 | . . . . . . . . . . . 379 Kills 4 | . . . . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Robot Analysis Total 1 | . . . . 1 . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Turns Passed 3940 | 91 571 91 205 231 763 434 548 240 475 102 189 Spaces Moved 3044 | 59 369 78 160 163 554 425 399 195 393 86 163 Core 18 | 4 . . . . . . . . . . 14 Treads 8 | 8 . . . . . . . . . . . Legs 1642 | 47 283 . . . . 90 399 195 393 86 149 Wheels 57 | . 57 . . . . . . . . . . Hover 810 | . 29 78 160 163 380 . . . . . . Flight 509 | . . . . . 174 335 . . . . . Fastest Speed 29 | 50 90 112 112 112 29 29 120 120 120 120 50 Average Speed 107 | 120 122 112 112 112 108 49 120 120 120 120 113 Slowest Speed 236 | 160 210 112 112 112 236 120 150 120 120 120 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 4 59 10 42 16 22 77 18 7 63 75 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . Known Exits Taken 1 | . . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . . 1 . 1 Spaces Dug 8 | . 1 . . 2 . 5 . . . . . Terrain Destroyed 28 | . 19 . . 2 2 5 . . . . . Melee 8 | . 1 . . 2 . 5 . . . . . Projectile 2 | . . . . . 2 . . . . . . AOE 18 | . 18 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Low Dat Pro Total 3542 | 80 446 81 185 204 674 570 456 200 396 85 165 Wait 59 | . 3 1 25 1 . 27 2 . . . . Move 3028 | 58 368 77 159 162 553 419 398 194 392 85 163 Hop . | . . . . . . . . . . . . Pick Up 113 | 12 20 1 1 14 32 9 20 1 3 . . Fast Attach 1 | . 1 . . . . . . . . . . Attach 63 | 8 10 2 . 5 21 10 7 . . . . Detach 12 | . 2 . . 2 7 1 . . . . . Swap 32 | . 6 . . 6 7 1 8 3 1 . . Drop 63 | 2 12 . . 9 25 1 12 2 . . . Fire 44 | . 23 . . . 19 . 2 . . . . Melee 72 | . 1 . . 5 7 50 7 . . . 2 Ram 3 | . . . . . 3 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 52 | . . . . . . 52 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 15) 564 | -10/Materials | Central database locked down 564 | -10/Materials | Central database locked down 635 | -10/Materials | Discovered new exit (range 11) 663 | -10/Materials | Entered another Materials area 663 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 731 | -9/Materials | Discovered new exit (range 15) 754 | -9/Materials | Entered Mines 842 | -9/Mines | Learned location of Zion (-7) 913 | -9/Mines | Discovered new exit (range 9) 951 | -9/Mines | Build established: Gunner 959 | -9/Mines | Entered Materials 959 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1122 | -8/Materials | Discovered new exit (range 10) 1129 | -8/Materials | Discovered new exit (range 14) 1190 | -8/Materials | Entered Factory 1190 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1597 | -7/Factory | Lost 6 parts (3p1n2w) 1867 | -7/Factory | Build established: Hacker-Mutant 1951 | -7/Factory | Identified exit to Garrison 1953 | -7/Factory | Entered Garrison 1960 | -7/Garrison | Triggered checkpoint 2018 | -7/Garrison | Discovered new exit (range 13) 2022 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2104 | -7/Garrison | Triggered checkpoint 2108 | -7/Garrison | Destroyed 7 combat bots 2165 | -7/Garrison | Discovered new exit (range 9) 2167 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2178 | -7/Garrison | Lost 4 parts (1p2u1w) 2279 | -7/Garrison | Destroyed 7 combat bots 2287 | -7/Garrison | Lost 8 parts (2p2n3u1w) 2338 | -7/Garrison | Triggered checkpoint 2341 | -7/Garrison | Core integrity fell below 50% 2343 | -7/Garrison | Triggered checkpoint 2378 | -7/Garrison | Discovered new exit (range 8) 2387 | -7/Garrison | Entered Factory 2559 | -7/Factory | Build established: Scavenger-Mutant 2834 | -7/Factory | Fabricated M-28 Smith? 2898 | -7/Factory | Discovered new exit (range 8) 2935 | -7/Factory | Entered another Factory area 2935 | -6/Factory | Evolved 2 slots: Propulsion x2 3115 | -6/Factory | Discovered new exit (range 3) 3133 | -6/Factory | Build established: Mutant 3175 | -6/Factory | Entered Lower Caves 3287 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3502 | -6/Lower Caves | Learned location of 1 exit from Factory 3636 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3650 | -6/Lower Caves | Entered Data Miner 3650 | -6/Data Miner | Discovered new exit (range 6) 3670 | -6/Data Miner | Met Data Miner 3702 | -6/Data Miner | Learned location of Section 7 (-2) 3702 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3724 | -6/Data Miner | Received God Mode back door access code from Data Miner 3752 | -6/Data Miner | Entered Proximity Caves 3780 | -5/Proximity Caves | Escorted by Enhanced Grunt 3810 | -5/Proximity Caves | Learned location of 1 exit from Factory 3941 | -5/Proximity Caves | Self-destructed Last Messages --------------- 03854_ S-27 Virus destroyed. 03857_ P-70 Sage fails to hack Enhanced Grunt. 03857_ Enhanced Grunt destroyed. 03862_ Autogun fries itself beyond repair. 03870_ Chain reaction triggered in Lgt. Nuclear Core. 03870_ S-27 Virus destroyed. 03871_ Hardlight Generator destroyed. 03874_ Carbon-fiber Leg destroyed. 03890_ Hrd. Medium Armor Plating destroyed. 03893_ Lgt. Fission Core destroyed. 03894_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03900_ W#TNNVJME9BCI %C9S2YXXS= LKFTWXNRC 03901_ Searching scrap... 03901_ Found Energy Filter. 03901_ Found 25 Matter. 03903_ Imp. Datajack destroyed. 03910_ Mic. Nuclear Core destroyed. 03918_ System corrupted: Energy discharge (-31). 03919_ Carbon-fiber Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ??????????#??????????????????????????????????????? | | ?????????#????????????#???#??????????????????????? | | ????#????????????????????????????????????????????? | | ????????????????????####?????????????????????????? | | ##????????####?????## ####??????????????????????? | | ##??????## ####?## ##?????????????????????? | | #??????# ### #????????#????????????? | | ######## ## #?????????????????????? | | ## #?????????????????????? | | ??# ### #?????????????????????? | | ??#% #### ##?# ##?????????????????????? | | ??# !##?## ###??# #??????????#???????????? | | ??# #???# ##????## #??????????????????????? | | ### ##### ###?????## ####?????#?????????????? | | ##??????## # #???#???????????????? | | $##???????# #????????????????????? | | #######?######## #????????????????????? | | #???????# # # # #????????????????????? | | #####???#???# # #????????????????????? | | ###???????????# ##### #????????????????????? | | ????????????????#??## ####?????#??????????????? | | ?????????????#????## #???????????????????????? | | ??????????????????# # #???????????#???????????? | | ??????????????????# s ###??????????????????????? | | ??????????????????#### #??????????????????????? | | ?????????????????????####@#??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????? ????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 22 Item Schematics ----------------- Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club Librarian Made in Tau Ceti IV My Command Is Your Wish Novice Programmer Power Corrupts Serviceable Loadout The Oracle Tourist Universal Adapter Challenges ------------ None Game ------ Seed ShadeControlImmobilizer Manual? 0 Play Time 01:34:35 Cumulative 5.0 hours Start 2020.11.22 @ 22:00:38 End 2020.11.22 @ 23:38:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 11 Rogue 7 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51393b4c-fd06-43b0-9989-d138cc05f471