Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.08 @ 16:23:42 Player: Soma Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1351) 1351 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 3498 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 361/550 Matter 122/300 Energy 33/100 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (3) ------- Beamcaster Advanced EMP Blaster > --- INVENTORY (8) ---- Carbon-fiber Leg Disposable Heat Sink Particle Gun Beamcaster Beam Cannon Advanced EMP Blaster Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Targeting Computer > --- WEAPON ----------- Beamcaster Subdweller Machine Gun Advanced EMP Blaster > --- INVENTORY -------- Carbon-fiber Leg Disposable Heat Sink Particle Gun Beamcaster Beam Cannon Advanced EMP Blaster Advanced EMP Blaster Makeshift Sword [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 40 | 7 11 9 5 8 Power 7 | 2 1 2 1 1 Engine 6 | 2 1 2 . 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 4 2 2 2 Treads 2 | . . 2 . . Leg 10 | 2 4 . 2 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 3 . . 2 Device 2 | . 1 . . 1 Storage 2 | 1 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 15 | 2 3 5 2 3 Energy Gun 4 | 1 . 1 1 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 6 | 1 1 3 1 . Ballistic Cannon 1 | . 1 . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . 5 1 1 4 Power 4 | . 2 . 1 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 6 | . 3 1 . 2 Highest Loss Streak 4 | . 2 1 1 4 To Critical Strikes . | . . . . . Average Backups 7 | 2 6 7 8 6 Power . | . . . 1 . Propulsion 1 | . 1 1 2 1 Utility . | . . . 1 . Weapon 3 | . 2 4 4 5 Tool/Special . | . . . . . Unused Backups 11 | . 3 3 2 3 Power . | . . . . . Propulsion 3 | . 2 . 1 . Utility 1 | . . . . 1 Weapon 7 | . 1 3 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 93 99 100 85 Engine 11 | . 12 14 4 9 Core 2 | . . . 9 . Treads 13 | . . 26 9 . Leg 14 | . 28 1 18 26 Storage 13 | . 14 14 14 9 Protection 11 | . 8 14 14 3 Energy Gun 9 | . 11 5 14 11 Energy Cannon 3 | . . 5 5 . Ballistic Gun 12 | . 13 13 8 9 Ballistic Cannon 2 | . 1 3 . . Peak Build Rating 36 | 6 7 9 27 36 Average Rating 11 | 4 6 8 21 33 On Entrance 8 | . 6 6 9 21 Naked Turns . | . . . . . Heaviest Build 30 | 12 13 15 29 30 Greatest Support 55 | 20 20 40 40 55 Greatest Overweight (x) 4 | 1 3 4 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 4 8 8 8 8 Average Carried 7 | 2 6 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 6 8 8 7 Class Distribution -------------------- 63% | Mutant 29% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 832 | 195 388 193 56 . Remotely . | . . . . . Salvage Created 1623 | . 369 248 276 730 Parts 110 | . 24 21 17 48 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 37 | . 11 10 6 10 Guns 25 | . 10 8 3 4 Cannons 6 | . 1 2 3 . AOE 6 | . . . . 6 Classes Destroyed 10 | . 4 1 1 4 Worker 1 | . . . . 1 Builder 4 | . . . . 4 Hauler 1 | . . . . 1 Recycler 2 | . 1 . . 1 Watcher 1 | . 1 . . . Swarmer 14 | . 6 6 . 2 Grunt 12 | . 5 2 . 5 Sentry 4 | . . 2 . 2 Hunter 1 | . . . . 1 Subdweller 6 | . . . 6 . Best Kill Streak 10 | . 3 3 4 10 Combat Bots Only 6 | . 3 3 4 6 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 219 | . 107 59 15 38 Missed 57 | . 27 15 3 12 Hits 162 | . 80 44 12 26 Projectile 162 | . 80 44 12 26 AOE 2 | . . . 2 . Damage Taken 2319 | . 865 492 353 609 Core 434 | . 129 64 52 189 Absorbed by Shields . | . . . . . Redirected to Shielding 41 | . 14 15 12 . Core Remaining (%) 51 | 100 . . 2 . Volleys Fired 122 | . 58 29 14 21 Largest 3 | . 2 2 2 3 Hottest 141 | . 60 125 125 141 Shots Fired 228 | . 104 49 28 47 Gun 176 | . 90 35 20 31 Cannon 36 | . 14 14 8 . Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 138 | . 69 47 6 16 Thermal 74 | . 35 2 22 15 Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 16 | . 11 8 16 5 Robot Miss Streak 3 | . 3 2 1 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 134 | . 62 33 20 19 Core Hits 71 | . 23 18 9 21 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . . 1 Critical Strikes 6 | . 2 1 2 1 Burn 2 | . . . 2 . Destroy 2 | . 1 . . 1 Blast 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2648 | . 698 352 364 1234 Guns 1386 | . 551 204 259 372 Cannons 400 | . 147 148 105 . Explosions 862 | . . . . 862 Melee . | . . . . . Ramming . | . . . . . Kinetic 1078 | . 455 335 108 180 Thermal 708 | . 243 17 256 192 Explosive 114 | . . . . 114 Electromagnetic 748 | . . . . 748 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 6 | . . . . 6 Projectiles . | . . . . . Explosions 6 | . . . . 6 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 246 | . . . . 246 Shots 6 | . . . . 6 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 357 | . 132 63 36 357 Average Temperature 71 | . 50 14 17 138 Received Heat Transfer 624 | . 348 126 60 90 Effects 3 | . . . . 3 Interference 3 | . . . . 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 . 1 . Heat Transferred 1648 | . 575 37 703 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . . 4 Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level 2 | . . . . 2 Low Security (%) 97 | 100 100 100 . 67 Level 1 1 | . . . . 13 Level 2 1 | . . . . 19 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 498 | . 77 70 . 498 Initial 7 | . . 7 . . Average 26 | . 24 12 . 132 Influence Increases 1162 | . 352 232 . 578 Destroy 0b10 Robot/C 620 | . 220 200 . 200 Destroy 0b10 Robot/NC 45 | . 10 . . 35 Destroy Leader 134 | . 42 30 . 62 Successful Hack 25 | . 20 . . 5 Disable Machine 105 | . . . . 105 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 23 | . . 2 . 21 Lose Combat Pursuer 60 | . 60 . . . Influence Decreases 674 | . 333 251 . 90 Entered New Map 12 | . . 12 . . Time Decay 592 | . 303 239 . 50 Lost Part 70 | . 30 . . 40 Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault 2 | . . . . 2 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 17 10 11 17 Peak Tracking Total 6 | . 4 3 6 6 Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 8 | . . . . 8 Max in Single Turn 3 | . . . . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 8 | . 6 1 . 1 Terminals 6 | . 5 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 16 1 . 3 Successful 10 | . 7 1 . 2 Failed 10 | . 9 . . 1 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 8 | . 8 . . . Terminals 16 | . 13 . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 1 . 2 Prototype ID Bank 2 | . 2 . . . Open Door 1 | . . 1 . . Level Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 4 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 4 | . 4 . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Machine Destruction 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 196 | . 143 . . 53 Sensors 53 | . . . . 53 Seismic 143 | . 143 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 2754 | 58 819 1148 544 185 Spaces Moved 1603 | 41 473 643 355 91 Core 12 | 10 1 1 . . Treads 718 | . . 629 89 . Legs 873 | 31 472 13 266 91 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 137 | 106 120 159 130 120 Slowest Speed 250 | 120 200 250 160 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 3 79 100 30 14 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . . 1 2 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 20 | . . . . 20 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 19 | . . . . 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1936 | 53 621 726 411 125 Wait 104 | . 51 25 27 1 Move 1599 | 40 472 642 354 91 Hop . | . . . . . Pick Up 39 | 6 13 11 5 4 Fast Attach 14 | 4 7 2 . 1 Attach 14 | 2 4 2 1 5 Detach . | . . . . . Swap 21 | 1 9 5 4 2 Drop 23 | . 7 10 6 . Fire 122 | . 58 29 14 21 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 849 | -10/Materials | Core integrity fell below 50% 864 | -10/Materials | Discovered new exit (range 12) 878 | -10/Materials | Entered Mines 893 | -10/Mines | Met a Derelict bent on vengeance 977 | -10/Mines | Learned location of Zion (-7) 1050 | -10/Mines | Discovered exit to Materials (range 10) 1309 | -10/Mines | Discovered new exit (range 13) 1384 | -10/Mines | Learned location of 1 exit from Materials 1514 | -10/Mines | Build established: Scavenger-Mutant 1638 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1711 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1896 | -10/Mines | Discovered exit to Materials (range 7) 1906 | -10/Mines | Build established: Mutant 2026 | -10/Mines | Entered Subcaves 2027 | -10/Subcaves | Approached by a straggling Scientist 2043 | -10/Subcaves | Learned location of Recycling (-7) 2058 | -10/Subcaves | Learned location of Storage (-7) 2161 | -10/Subcaves | Ambushed by swarm of Subdwellers 2179 | -10/Subcaves | Core integrity fell below 20% 2215 | -10/Subcaves | Lost 5 allies 2481 | -10/Subcaves | Build established: Scavenger-Mutant 2514 | -10/Subcaves | Discovered new exit (range 15) 2570 | -10/Subcaves | Entered Materials 2570 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2571 | -8/Materials | Identified exit to Factory 2707 | -8/Materials | Garrison activated, responded to threat 2755 | -8/Materials | Self-destructed Last Messages --------------- 02747_ U-05 Engineer lays Concrete. 02748_ Imp. Sensor Array destroyed. 02749_ S-10 Pest destroyed. 02749_ Lgt. Ion Engine fried. 02749_ S-10 Pest destroyed. 02750_ K-01 Serf collects debris. 02750_ S-10 Pest IFF system glitched. 02751_ Matter Pump disabled. 02751_ Chain reaction triggered in Lgt. Angular Momentum Engine. 02751_ Nuclear Reactor explodes. 02751_ K-01 Serf destroyed. 02751_ U-05 Engineer destroyed. 02751_ C-30 ARC bursts open, deploying its payload. 02751_ G-50 Soldier unfolds itself. 02751_ G-47 Trooper unfolds itself. 02751_ M-28 Smith unfolds itself. 02751_ Adv. EMP Blaster destroyed. 02752_ Sub. Machine Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??? #????# #????#???????????????? | | ??? 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