Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.23 @ 09:19:59 Player: Beef Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (171) 855 Value Destroyed (4884) 4884 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1215) 1215 TOTAL SCORE: 12494 Bonus ------- High Alert Combat Kills 766 Follower Combat Kills 149 Met Data Miner 300 Cogmind --------- Core Integrity 128/1000 Matter 17/300 Energy 14/100 System Corruption 15% Temperature Cool (0) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Antigrav System > --- UTILITY (10) ----- Machine Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor ECM Suite (fused) Makeshift Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Micro Fission Core Cloaking Device Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Antigrav System Combat Gravmag System Cooled Cesium-ion Thruster Field Propulsion Drive > --- UTILITY ---------- Gravity Neutralizer Machine Analyzer Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer Light Regenerative Plating Makeshift Hacking Suite Improved Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Wave Gun Heavy Pick > --- INVENTORY -------- Micro Fission Core Medium Storage Unit Advanced Sensor Array Cloaking Device [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility System Shield Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Heavy Assault Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 . . Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . Utility 8 | . . 2 . 2 . . . . . 2 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 211 | 7 2 13 5 30 44 1 1 . 12 34 29 2 31 Power 22 | 2 . 1 2 4 4 . . . 1 5 2 . 1 Engine 11 | 2 . 1 1 2 1 . . . . 4 . . . Core 11 | . . . 1 2 3 . . . 1 1 2 . 1 Reactor . | . . . . . . . . . . . . . . Propulsion 65 | 2 . 3 . 8 13 . . . 5 10 14 . 10 Treads 6 | 2 . 3 . 1 . . . . . . . . . Leg 8 | . . . . 4 3 . . . 1 . . . . Wheel 1 | . . . . 1 . . . . . . . . . Hover 20 | . . . . 1 8 . . . . 1 4 . 6 Flight 30 | . . . . 1 2 . . . 4 9 10 . 4 Utility 69 | 1 2 5 2 6 11 1 1 . 2 14 11 2 11 Device 27 | . 1 2 1 1 2 . . . 2 8 2 2 6 Storage 5 | 1 1 . . . 1 . . . . . 2 . . Processor 22 | . . 3 1 4 4 . . . . 4 4 . 2 Hackware 11 | . . . . . 3 . 1 . . 2 2 . 3 Protection 4 | . . . . 1 1 1 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . Weapon 55 | 2 . 4 1 12 16 . . . 4 5 2 . 9 Energy Gun 10 | . . 1 . 1 3 . . . . . 2 . 3 Energy Cannon 2 | . . . . . 1 . . . . . . . 1 Ballistic Gun 19 | 2 . 3 . 5 8 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 19 | . . . 1 6 4 . . . 1 3 . . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 . . . Piercing Weapon 2 | . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 . 4 6 . . . 1 . . 1 . Parts Lost 68 | . . 1 1 5 10 . . . 7 11 15 . 18 Power 11 | . . 1 . 2 1 . . . 2 2 2 . 1 Propulsion 28 | . . . . 1 3 . . . 4 5 7 . 8 Utility 20 | . . . 1 . 3 . . . . 4 5 . 7 Weapon 9 | . . . . 2 3 . . . 1 . 1 . 2 Highest Loss Streak 7 | . . 1 1 2 2 . . . 5 3 6 . 7 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 99 99 98 91 100 100 100 85 93 86 91 66 Engine 3 | . 14 10 3 2 . 7 7 7 . 5 . . . Core 3 | . . . 7 6 6 . . . 2 . 2 5 3 Treads 6 | . 28 22 22 8 . . . . . . . . . Leg 2 | . . . . 8 3 . . . 2 . . . . Hover 5 | . . . . . 22 23 23 23 10 . 11 . 4 Flight 7 | . . . . . 1 7 7 7 14 24 9 23 10 Device 7 | . 6 11 11 9 3 . . . 2 8 3 8 8 Storage 6 | . 14 11 11 9 7 7 7 7 3 . 1 5 3 Processor 21 | . . 22 21 33 23 20 12 7 7 18 20 17 15 Hackware 9 | . . . . . 7 15 17 23 23 20 21 17 14 Protection 1 | . . . . 1 . 1 7 7 3 . 3 . . Energy Gun 1 | . . . . . 2 7 7 7 3 . 3 5 1 Ballistic Gun 7 | . 28 22 11 9 6 7 7 7 2 . . . . Launcher 3 | . . . 11 8 3 . . . . 2 1 . . Slashing Weapon 1 | . . . . . . . . . 6 4 . . . Piercing Weapon 1 | . . . . . . . . . . 4 5 5 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 35 | 13 19 20 23 30 34 25 25 25 28 22 28 25 35 Greatest Support 40 | 40 40 40 40 40 40 25 25 25 29 22 37 36 36 Greatest Overweight (x) 4 | . . . . 2 3 . . . 1 2 4 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 10 10 10 Average Capacity 8 | 6 8 10 10 10 10 10 10 10 7 5 6 10 8 Most Carried 10 | 2 7 10 10 10 10 10 10 10 10 5 5 8 10 Average Carried 7 | . 3 9 9 9 9 9 9 10 6 4 4 7 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 10 10 5 Final Carried 10 | 2 7 10 10 10 10 9 10 10 5 4 5 8 4 Class Distribution -------------------- 23% | Hacker-Mutant 23% | Hacker-Sprinter 17% | Mutant 13% | Scavenger-Mutant 9% | Skirmisher 5% | Scavenger-Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 4273 | 199 233 419 175 962 1044 151 119 . 199 405 76 . 291 Remotely . | . . . . . . . . . . . . . . Salvage Created 5532 | . 253 755 196 1536 1059 150 81 . 255 923 141 . 183 Parts 329 | . 13 33 29 82 61 8 2 . 20 53 8 . 20 Haulers Intercepted 11 | . 1 2 . 4 2 . . . . 2 . . . Recyclers Shooed 5 | . . 2 . 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . 7 3 . 14 . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 116 | . 4 8 11 29 26 6 1 . 9 9 4 . 9 Melee 6 | . . . . . . . . . 4 . 1 . 1 Guns 55 | . 4 8 3 14 16 6 1 . 1 . 1 . 1 AOE 55 | . . . 8 15 10 . . . 4 9 2 . 7 Classes Destroyed 15 | . 3 5 1 3 2 . . . . . . . 1 Worker 5 | . . 1 . 1 1 . . . . 1 . . 1 Builder 9 | . . . 1 2 1 . . . . 3 1 . 1 Tunneler 5 | . . . . . 2 . . . . 3 . . . Hauler 11 | . 1 2 . 4 2 . . . . 2 . . . Recycler 12 | . . 4 . 3 2 . . . . 3 . . . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 4 | . . 1 . 1 2 . . . . . . . . Watcher 8 | . 1 2 . 2 . . . . . 3 . . . Swarmer 53 | . . 4 7 4 11 6 . . 8 7 1 . 5 Cutter 3 | . . . . . . . . . . . . . 3 Grunt 41 | . 4 3 4 16 11 . . . . 2 . . 1 Brawler 1 | . . . . 1 . . . . . . . . . Sentry 10 | . . 1 . 6 2 . . . 1 . . . . Hunter 5 | . . . . 2 . . . . . . 3 . . Programmer 3 | . . . . . 2 . 1 . . . . . . Best Kill Streak 14 | . 3 6 4 13 14 3 1 . 4 6 2 . 4 Combat Bots Only 12 | . 3 4 4 12 8 3 1 . 4 3 2 . 4 Max Kills in Single Turn 5 | . 1 1 3 4 5 1 1 . 4 3 1 . 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . . 3 4 4 . . . 4 2 1 . 2 Melee 1 | . . . . . . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Hostile Shots Fired 859 | . 41 32 13 91 203 11 8 . 107 89 124 . 140 Missed 354 | . 12 8 4 33 74 5 2 . 52 44 64 . 56 Damage Taken 7756 | . 390 234 131 914 1575 85 93 . 740 573 1194 . 1827 Core 1868 | . 62 32 12 192 271 33 15 . 235 144 135 . 737 Absorbed by Shields 24 | . . . . . . . . . . 24 . . . Redirected to Shielding 3 | . . . . . . . . . 3 . . . . Regen/Repaired (Parts) 44 | . . . . . . . . . . 44 . . . Core Remaining (%) 72 | 100 75 . 89 65 . . . . 20 83 . . . Volleys Fired 330 | . 37 40 18 104 83 7 11 . 7 6 7 . 10 Largest 2 | . 2 2 2 2 2 2 2 . 2 1 1 . 2 Hottest 160 | . 40 46 56 69 91 48 48 . 65 45 81 . 160 Shots Fired 522 | . 74 80 22 147 133 12 12 . 14 6 7 . 15 Gun 467 | . 74 80 18 125 118 12 12 . 13 . 4 . 11 Cannon 3 | . . . . . 3 . . . . . . . . Launcher 52 | . . . 4 22 12 . . . 1 6 3 . 4 Special . | . . . . . . . . . . . . . . Kinetic 406 | . 74 80 18 123 90 7 8 . 6 . . . . Thermal 58 | . . . . . 28 5 4 . 7 . 4 . 10 Explosive 52 | . . . 4 22 12 . . . 1 6 3 . 4 Electromagnetic 6 | . . . . 2 3 . . . . . . . 1 Robot Hit Streak 19 | . 8 14 6 19 18 11 9 . 12 7 6 . 5 Robot Miss Streak 13 | . 3 4 2 2 13 2 1 . 2 10 13 . 2 Penetration Max 1 | . . . . 1 1 . . . . . . . . Secondary Targets 5 | . 2 . . . 1 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . Shots Hit Robots 404 | . 52 54 15 102 99 9 9 . 18 23 9 . 14 Core Hits 318 | . 15 22 13 70 96 7 4 . 16 36 18 . 21 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . . Critical Strikes 6 | . . . . 2 3 1 . . . . . . . Burn 4 | . . . . . 3 1 . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . Melee Attacks 120 | . . . . . . . . . 11 72 29 . 8 Impact . | . . . . . . . . . . . . . . Slashing 58 | . . . . . . . . . 11 47 . . . Piercing 62 | . . . . . . . . . . 25 29 . 8 Sneak Attacks 12 | . . . . . . . . . . 10 . . 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . 1 . . . Damage Inflicted 13070 | . 538 775 741 3653 2675 181 206 . 618 2083 553 . 1047 Guns 5706 | . 536 775 183 1635 1644 181 206 . 231 . 72 . 243 Cannons 25 | . . . . . 25 . . . . . . . . Explosions 5634 | . . . 543 2018 1006 . . . 207 887 397 . 576 Melee 1688 | . . . . . . . . . 180 1196 84 . 228 Ramming 17 | . 2 . 15 . . . . . . . . . . Kinetic 4793 | . 536 775 183 1590 1333 107 151 . 118 . . . . Thermal 1363 | . . . . 358 448 74 55 . 113 . 72 . 243 Explosive 5067 | . . . 543 1660 797 . . . 207 887 397 . 576 Electromagnetic 142 | . . . . 45 97 . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 1144 | . . . . . . . . . 180 964 . . . Piercing 544 | . . . . . . . . . . 232 84 . 228 Highest Corruption 15 | . . . . 2 3 3 3 3 3 . 4 11 15 Average Corruption 5 | . . . . 2 2 3 3 3 3 . 4 8 13 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 92 | . . . . 13 9 5 3 1 8 . 15 2 36 Message Errors 15 | . . . . 4 1 1 1 . . . 2 1 5 Matter Fused 28 | . . . . 6 4 2 1 1 5 . 4 1 4 Heat Flow Errors 11 | . . . . . 2 . . . 1 . 4 . 4 Energy Discharges 10 | . . . . 2 . 1 . . 1 . 1 . 5 Parts Rejected 3 | . . . . . . . . . . . 1 . 2 Parts Fused 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . 1 1 . 1 . 2 . 5 Data Loss (major) 5 | . . . . 1 . . . . . . . . 4 Misfires 1 | . . . . . 1 . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 . . Misdirections 6 | . . . . . . . . . . . . . 6 Weapon Failures 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 618 | . . . . 43 101 . . . . 346 4 . 124 Projectiles . | . . . . . . . . . . . . . . Explosions 222 | . . . . 43 101 . . . . 6 . . 72 Melee 396 | . . . . . . . . . . 340 4 . 52 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 462 | . . . 41 44 81 . . . 19 17 87 . 173 Shots 16 | . . . 1 1 4 . . . 1 1 4 . 4 Rammed 4 | . 2 . 2 . . . . . . . . . . Targets Rammed 4 | . 2 . 2 . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 416 | . 28 . 3 11 290 . . . 298 4 248 . 416 Average Temperature 83 | . 12 . 2 5 72 . . . 141 4 86 . 188 Received Heat Transfer 2060 | . 255 57 21 351 396 . . . 368 72 135 . 405 Effects 6 | . . . . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 4 | . . . . . . . . . . . . . 4 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . . . . 1 2 . . . . . . . . Heat Transferred 2404 | . . . . 200 988 222 111 . 222 . 111 . 550 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 1444 | . 169 281 344 831 1444 . . . . 321 394 124 602 Initial 378 | . . 70 88 91 378 . . . . . 97 94 86 Average 349 | . 103 187 221 335 1088 . . . . 129 209 109 340 Maximum Alert Level 4 | . . 1 1 3 4 . . . . 1 1 . 2 Low Security (%) 43 | 100 100 48 51 27 . . . . . 75 44 100 27 Level 1 35 | . . 51 48 54 5 . . . . 24 55 . 25 Level 2 6 | . . . . 5 8 . . . . . . . 47 Level 3 4 | . . . . 12 12 . . . . . . . . Level 4 10 | . . . . . 73 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 38 | . . 2 . 5 7 . . . . 7 5 . 12 Investigation 23 | . . 1 . 2 2 . . . . 5 4 . 9 Extermination 3 | . . . . . 1 . . . . 1 1 . . Reinforcement 10 | . . 1 . 3 2 . . . . 1 . . 3 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . 1 1 . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 12 | . 1 . . 5 2 . . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 293 | . 9 14 12 46 35 4 3 . 10 30 37 6 87 Peak Tracking Total 14 | . 7 5 4 5 7 2 3 . 4 5 11 6 14 Tactical Retreats 49 | . 2 . . 1 4 . 2 . 1 9 9 . 21 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 11 | . . . . 2 2 . . . . 4 1 . 2 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 30 | . . 1 1 10 17 . . . . . . . 1 Max in Single Turn 11 | . . 1 1 3 11 . . . . . . . 1 Garrison Access 5 | . . . . . 2 . . . . 2 . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 71 | . 1 5 . 7 14 . 2 4 . 15 9 . 14 Terminals 37 | . 1 2 . 7 6 . . . . 8 4 . 9 Fabricators 9 | . . . . . 1 . . . . 2 4 . 2 Repair Stations 7 | . . . . . 4 . . . . 1 1 . 1 Recycling Units 2 | . . 1 . . . . . . . 1 . . . Scanalyzers 4 | . . 2 . . 1 . . . . 1 . . . Garrison Access 6 | . . . . . 2 . . . . 2 . . 2 Total Hacks 262 | . 2 23 . 20 35 . 4 26 . 58 43 . 51 Successful 149 | . 1 20 . 12 13 . 4 26 . 31 28 . 14 Failed 112 | . 1 3 . 8 22 . . . . 26 15 . 37 Catastrophic 20 | . . . . 1 3 . . . . 7 . . 9 Database Lockouts 1 | . . . . . . . . . . 1 . . . Manual 85 | . . 2 . 10 11 . . . . 23 15 . 24 Terminals 153 | . 2 3 . 20 19 . . . . 40 30 . 39 Fabricators 22 | . . . . . 2 . . . . 6 10 . 4 Repair Stations 20 | . . . . . 10 . . . . 3 3 . 4 Recycling Units 3 | . . 1 . . . . . . . 2 . . . Scanalyzers 25 | . . 19 . . 2 . . . . 4 . . . Garrison Access 9 | . . . . . 2 . . . . 3 . . 4 Terminal Hacks 81 | . 1 1 . 7 5 . 4 26 . 15 16 . 6 Record 28 | . . . . . . . 3 11 . 4 9 . 1 Part Schematic 17 | . . . . . . . . 9 . 3 5 . . Robot Schematic 3 | . . . . . . . . 3 . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . Open Door 1 | . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . 1 1 . . . . 1 . . 1 Terminal Index 1 | . . . . . . . . . . . 1 . . Scanalyzer Index 1 | . . . . . . . . . . . . . 1 Alert Level 7 | . . . . 2 1 . . . . 3 . . 1 Unreport Threat 4 | . . . . 1 2 . . . . 1 . . . Dispatch Records 2 | . . 1 . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . Zone Layout 7 | . 1 . . 1 1 . . . . 3 . . 1 Fabricator Hacks 16 | . . . . . . . . . . 5 8 . 3 Network Status 3 | . . . . . . . . . . 1 1 . 1 Load Schematic 6 | . . . . . . . . . . 2 3 . 1 Build 7 | . . . . . . . . . . 2 4 . 1 Repair Station Hacks 9 | . . . . . 4 . . . . 3 1 . 1 Scan Component 4 | . . . . . 2 . . . . 1 . . 1 Repair 3 | . . . . . 2 . . . . 1 . . . Refit 2 | . . . . . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . Report Inventory 1 | . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . Scanalyzer 19 | . . 17 . . . . . . . 2 . . . Insert Component 9 | . . 8 . . . . . . . 1 . . . Analyze 10 | . . 9 . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 2 . . 1 Seal Access 4 | . . . . . 1 . . . . 2 . . 1 Unauthorized Hacks 18 | . . 2 . 5 3 . . . . 2 3 . 3 Terminals 16 | . . 1 . 5 2 . . . . 2 3 . 3 Assimilate 2 | . . . . . . . . . . . . . 2 Botnet 13 | . . 1 . 5 2 . . . . 2 2 . 1 Operators 1 | . . . . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . Tunnel 1 | . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Jam 1 | . . . . . 1 . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 54 | . 1 4 . 7 11 . . . . 11 8 . 12 Full Trace Events 17 | . . . . 1 . . . . . 5 4 . 7 Feedback Events 1 | . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . 1 Feedback Blocked 3 | . . . . . . . . . . 1 . . 2 Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . 7 . . . . . 9 . 4 5 . . Parts Built 8 | . . . . . . . . . . 2 5 . 1 Authchips . | . . . . . . . . . . . . . . Time 571 | . . . . . . . . . . 171 305 . 95 Total Part Build Rating 42 | . . . . . . . . . . 10 27 . 5 Parts Repaired 2 | . . . . . 1 . . . . 1 . . . Time 139 | . . . . . 69 . . . . 70 . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . . . . . . 4 . . . Parts Scanalyzed 9 | . . 8 . . . . . . . 1 . . . Part Schematics Acquired 8 | . . 7 . . . . . . . 1 . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 7 | . . . 4 . . . . . 1 . . 1 1 Largest Group 4 | . . . 4 4 . . . . 1 . . 1 1 Highest-Rated Group 96 | . . . 71 71 . . . . 96 . . 31 10 Highest-Rated Ally 96 | . . . 31 31 . . . . 96 . . 31 10 Total Orders 2 | . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . 2 Ally Attacks 64 | . . . 1 50 . . . . 3 . . 10 . Total Damage 760 | . . . 20 586 . . . . 49 . . 105 . Kills 8 | . . . 1 7 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . . . . . 1 . . Derelict Logs Recovered 6 | . . . 2 . . 2 . . 2 . . . . Drone Launches 2 | . . . . . . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 8473 | 68 344 782 794 1588 1075 187 181 39 449 1376 823 51 716 Spaces Moved 9277 | 43 144 397 457 938 1312 366 342 87 645 2043 1103 133 1267 Core 370 | 11 . . . . . . . . 21 . 41 . 297 Treads 1377 | 32 144 397 457 347 . . . . . . . . . Legs 692 | . . . . 526 81 . . . 85 . . . . Wheels 65 | . . . . 65 . . . . . . . . . Hover 2796 | . . . . . 1231 366 342 87 351 4 259 . 156 Flight 3977 | . . . . . . . . . 188 2039 803 133 814 Fastest Speed 26 | 50 160 160 160 120 36 45 45 45 29 26 31 31 26 Average Speed 64 | 131 160 160 160 135 53 45 45 45 51 27 49 31 40 Slowest Speed 250 | 160 160 160 160 250 240 45 45 45 120 180 250 31 150 Overloaded Moves 355 | . . . . . 118 . . . 7 135 . . 95 Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 Robots Hopped 25 | . . . . . . . . . . 7 5 4 9 Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 26 36 76 66 30 67 46 69 82 47 22 96 37 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 3 | . . 1 . . . 1 . 1 . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . . . Scrap Searched 8 | . . . 1 . . 1 1 . 5 . . . . Spaces Dug 82 | . . . . 8 5 . . . . 41 25 . 3 Terrain Destroyed 717 | . . . 48 210 130 . . . 26 182 77 . 44 Melee 69 | . . . . . . . . . . 41 25 . 3 Projectile 1 | . . . . 1 . . . . . . . . . AOE 647 | . . . 48 209 130 . . . 26 141 52 . 41 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Fac Was Fac Total 11033 | 51 189 469 498 1116 1552 376 357 86 731 2734 1306 137 1431 Wait 884 | 1 . 1 8 6 68 . . . 43 537 120 4 96 Move 9219 | 42 143 396 456 937 1311 365 341 86 644 2028 1094 126 1250 Hop 21 | . . . . . . . . . . 7 4 2 8 Pick Up 91 | 1 5 8 4 14 15 1 2 . 8 13 10 2 8 Fast Attach 100 | 6 . 2 1 11 20 . 1 . 4 19 16 2 18 Attach 55 | . 1 3 1 6 12 1 . . 6 8 9 . 8 Detach 36 | . . . . 1 13 1 1 . . 7 5 1 7 Swap 57 | 1 1 8 3 14 12 . . . 2 7 4 . 5 Drop 108 | . . 11 5 23 18 1 1 . 7 21 8 . 13 Fire 330 | . 37 40 18 104 83 7 11 . 7 6 7 . 10 Melee 114 | . . . . . . . . . 10 67 29 . 8 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . 2 . 2 . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . . 14 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 14) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Utility x2 957 | -9/Materials | Discovered new exit (range 12) 1111 | -9/Materials | Discovered new exit (range 12) 1195 | -9/Materials | Entered Mines 1427 | -9/Mines | Discovered new exit (range 12) 1487 | -9/Mines | Build established: Scavenger-Mutant 1492 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1811 | -9/Mines | Received a Mining Laser from a helpful Derelict 1949 | -9/Mines | Discovered new exit (range 7) 1989 | -9/Mines | Entered Materials 1989 | -8/Materials | Accompanied by 4 allies 1989 | -8/Materials | Evolved 2 slots: Utility x2 1990 | -8/Materials | Identified exit to Factory 2811 | -8/Materials | Build established: Skirmisher 2859 | -8/Materials | Discovered exit to Factory (range 16) 3403 | -8/Materials | Destroyed 12 combat bots 3577 | -8/Materials | Entered Factory 3577 | -7/Factory | Evolved 2 slots: Propulsion x2 3578 | -7/Factory | Identified exit to Storage 3710 | -7/Factory | Garrison activated, responded to threat 3751 | -7/Factory | Destroyed 8 combat bots 3963 | -7/Factory | Found Prototype Launcher 3963 | -7/Factory | Identified Rocket Array 3967 | -7/Factory | Found Rocket Array 4136 | -7/Factory | Repaired Corrupted System Shield 4464 | -7/Factory | Build established: Hacker-Mutant 4468 | -7/Factory | Garrison activated, responded to threat 4583 | -7/Factory | Discovered new exit (range 8) 4607 | -7/Factory | Identified exit to Lower Caves 4652 | -7/Factory | Entered Lower Caves 4679 | -7/Lower Caves | Learned location of Zion (-6) 4736 | -7/Lower Caves | Encountered a Warlord checkpoint 4741 | -7/Lower Caves | Learned 12 Factory zone layouts 4831 | -7/Lower Caves | Discovered new exit (range 13) 4839 | -7/Lower Caves | Entered another Lower Caves area 4839 | -7/Lower Caves | Discovered new exit (range 9) 4921 | -7/Lower Caves | Encountered a Warlord checkpoint 4956 | -7/Lower Caves | Learned Extension trap positions 4956 | -7/Lower Caves | Learned Extension security intel 5019 | -7/Lower Caves | Discovered new exit (range 4) 5020 | -7/Lower Caves | Entered Data Miner 5020 | -7/Data Miner | Discovered new exit (range 6) 5029 | -7/Data Miner | Met Data Miner 5043 | -7/Data Miner | Learned location of Section 7 (-2) 5043 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5047 | -7/Data Miner | Received God Mode back door access code from Data Miner 5059 | -7/Data Miner | Entered Proximity Caves 5100 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5173 | -6/Proximity Caves | Learned Factory interactive machine intel 5232 | -6/Proximity Caves | Spotted B-75 Beast 5251 | -6/Proximity Caves | Core integrity fell below 50% 5252 | -6/Proximity Caves | Escorted by Enhanced Grunt 5281 | -6/Proximity Caves | Lost 5 parts (1p3n1w) 5474 | -6/Proximity Caves | Discovered new exit (range 15) 5491 | -6/Proximity Caves | Learned Factory emergency access door positions 5508 | -6/Proximity Caves | Entered Factory 5508 | -6/Factory | Evolved 2 slots: Utility x2 5511 | -6/Factory | Loaded intel: 49 interactive machine locations 5647 | -6/Factory | Repaired Imp. Cesium-ion Thruster 5682 | -6/Factory | Discovered new exit (range 8) 5878 | -6/Factory | Lost 3 parts (1p2n) 5971 | -6/Factory | Build established: Hacker-Sprinter 5971 | -6/Factory | Identified exit to Lower Caves 6242 | -6/Factory | Fabricated Cld. Cesium-ion Thruster? 6361 | -6/Factory | Discovered new exit (range 5) 6511 | -6/Factory | Spotted B-75 Beast 6642 | -6/Factory | Fabricated Imp. Hacking Suite? 6801 | -6/Factory | Central database locked down 6884 | -6/Factory | Entered another Factory area 6884 | -5/Factory | Evolved 2 slots: Utility x2 6905 | -5/Factory | Lost 3 parts (2n1u) 7081 | -5/Factory | Fabricated Lgt. Regenerative Plating? 7135 | -5/Factory | Lost 5 parts (1p2n1u1w) 7140 | -5/Factory | Crushed by falling debris 7239 | -5/Factory | Discovered new exit (range 7) 7254 | -5/Factory | Fabricated Imp. System Shield? 7490 | -5/Factory | Fabricated Mic. Fission Core? 7519 | -5/Factory | Discovered new exit (range 15) 7534 | -5/Factory | Discovered new exit (range 8) 7677 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 7707 | -5/Factory | Lost 6 parts (1p3n2u) 7707 | -5/Factory | Sucked down chute 7707 | -5/Factory | Entered Waste 7708 | -5/Waste | Met a frightened Derelict 7722 | -5/Waste | EMP discharged 7722 | -5/Waste | System corruption reached 10% 7723 | -5/Waste | Spotted C-40 Crusher 7731 | -5/Waste | Spotted C-40 Crusher 7736 | -5/Waste | Spotted C-40 Crusher 7740 | -5/Waste | Spotted C-40 Crusher 7741 | -5/Waste | Spotted C-40 Crusher 7744 | -5/Waste | Spotted C-40 Crusher 7754 | -5/Waste | Discovered new exit (range 12) 7758 | -5/Waste | Entered Factory 7871 | -5/Factory | Discovered new exit (range 16) 7918 | -5/Factory | Spotted B-75 Beast 7969 | -5/Factory | Lost 4 parts (3n1u) 7976 | -5/Factory | Identified exit to Factory 7992 | -5/Factory | Imp. Hacking Suite fried by hacking feedback 8058 | -5/Factory | Search patrols dispatched 8112 | -5/Factory | Lost 6 parts (1n4u1w) 8225 | -5/Factory | Core integrity fell below 50% 8262 | -5/Factory | Fabricated Imp. Hacking Suite? 8266 | -5/Factory | Lost 7 parts (1p4n1u1w) 8325 | -5/Factory | Identified exit to Upper Caves 8358 | -5/Factory | Search patrols dispatched 8397 | -5/Factory | Core integrity fell below 20% 8474 | -5/Factory | Self-destructed Last Messages --------------- 08387_ Dropped Broken Imp. Thermal Defense Suite. 08388_ Acquired Imp. Hacking Suite. 08394_ Slug penetrates Wall. 08394_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 08396_ Penetrated by Slug. 08398_ System corrupted: Heat flow error (+183). 08407_ K-01 Serf cleans the Fusion Modulator. 08408_ Acquired Antigrav System. 08411_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F006. 08416_ Acquired Imp. Arc Projector. 08422_ System corrupted: ECM Suite fused. 08422_ Critical hit (Burn: +37). 08438_ System corrupted: Heat flow error (+158). 08440_ Acquired Adv. System Shield. 08457_ System corrupted: Component data lost. 08472_ System corrupted: Imp. Arc Projector rejected. 08474_ C-30 ARC bursts open, deploying its payload. 08474_ S-27 Virus unfolds itself. 08474_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | "????????"""?????????????????????????????????????? | | "????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | "?"?"?"??????????????????????????????????????????? | | ??"?"?"??????????????????????????????????????????? | | "?"?"?"??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############################;#####???????????????? | | [ @w Yss ksss ????????? | | #################################???????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 410 ECM Strength 2 Additional Mass Support 12 Armor Coverage 225 Utility Shielding 66 Evasion (%) 64 Targeting Accuracy 12 Melee Accuracy 5 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 23 Defensive Hacking 32 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Imp. Shock Absorption System | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Linear Gravjet | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Scanalyzed Field Propulsion Drive | -5/Factory | Hacked Tesla Rifle | -5/Factory | Hacked Adv. Thermal Shield | -5/Factory | Hacked Biometal Medium Treads | -5/Factory | Hacked Gamma Bomb Array | -5/Factory | Hacked Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -5/Factory Imp. System Shield | x1 | -5/Factory Mic. Fission Core | x2 | -5/Factory | Preloaded Cld. Cesium-ion Thruster | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaAssaultFlakker Manual? 0 Play Time 01:39:11 Cumulative 92.9 hours Start 2024.07.23 @ 02:05:02 End 2024.07.23 @ 09:19:59 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a67bd4c5-97fa-4181-9a3e-105086f5200a