Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.27 @ 14:10:17 Player: Sadani Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (16) 3200 Robots Destroyed (155) 775 Value Destroyed (6052) 6052 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (2606) 2606 TOTAL SCORE: 14993 Bonus ------- High Alert Combat Kills 424 Follower Combat Kills 651 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/700 Matter 109/300 Energy 16/100 System Corruption 14% Temperature Cool (13) Movement Hovering (77) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (5) ------ Advanced Visual Processing Unit Advanced Melee Analysis Suite > --- WEAPON (3) ------- Makeshift Laser Makeshift Spear > --- INVENTORY (5) ---- Transmission Jammer Advanced ECM Suite Relay Coupler [NC] (22) Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Trap Scanner Transmission Jammer Trap Reconfigurator > --- WEAPON ----------- Precision Shock Rifle Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Enhanced Nuclear Core Armored Huge Wheel Compact Battery Compact Battery Advanced Visual Processing Unit Particle Charger Advanced ECM Suite Advanced Phase Shifter Improved Light Armor Plating Relay Coupler [NC] Precision Shock Rifle Heavy Laser Heavy Laser Makeshift Laser Flak Gun Heavy Missile Launcher Remote Datajack Spear [Rating: 65] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Trap Scanner Storage Large Storage Unit Processor Improved Target Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . . 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . 1 . . . . . . Utility 3 | . . . 1 . . . 1 . . 1 . . . . . . Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 144 | 6 3 3 10 6 3 5 . 29 5 27 10 14 3 7 1 12 Power 20 | 1 1 1 1 1 . 2 . 4 1 4 2 . . 1 . 1 Engine 9 | 1 1 1 1 1 . . . 2 1 1 . . . . . . Core 9 | . . . . . . 2 . 2 . 3 1 . . . . 1 Reactor 2 | . . . . . . . . . . . 1 . . 1 . . Propulsion 33 | 2 . 1 3 2 . 1 . 10 1 7 . 2 . 1 . 3 Treads 6 | . . . . 2 . 1 . 3 . . . . . . . . Leg 20 | 2 . 1 3 . . . . 7 1 6 . . . . . . Wheel 5 | . . . . . . . . . . 1 . 2 . 1 . 1 Hover 2 | . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 51 | 1 2 . 3 2 2 2 . 7 3 9 5 5 3 3 . 4 Device 20 | . . . 3 . 1 . . 5 . 6 . 1 2 2 . . Storage 4 | 1 . . . 1 1 . . . . . . 1 . . . . Processor 8 | . 1 . . . . . . 1 . 2 1 1 . . . 2 Hackware 7 | . . . . . . . . . 2 1 3 1 . . . . Protection 12 | . 1 . . 1 . 2 . 1 1 . 1 1 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | 2 . 1 3 1 1 . . 8 . 7 3 7 . 2 1 4 Energy Gun 23 | 2 . 1 3 1 . . . 2 . 2 2 6 . 2 . 2 Energy Cannon 2 | . . . . . . . . . . 1 1 . . . . . Ballistic Gun 3 | . . . . . . . . 2 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . 1 Special Weapon 2 | . . . . . . . . 1 . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . 3 . 3 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . . . 4 . 1 . . . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . 2 System Corruption 14 | . . . . . . . . . . . . . . . . 14 Parts Lost 40 | . . . . 2 . 1 . 5 1 8 2 1 . 7 . 13 Power 7 | . . . . 1 . . . 1 . 1 1 . . 1 . 2 Propulsion 8 | . . . . . . 1 . 2 . 2 . . . 1 . 2 Utility 15 | . . . . . . . . 2 1 3 1 1 . 2 . 5 Weapon 10 | . . . . 1 . . . . . 2 . . . 3 . 4 Highest Loss Streak 9 | . . . . 2 . 1 . 2 1 5 1 1 . 6 . 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 13 | 2 5 8 7 10 12 14 15 13 13 13 12 15 17 17 18 18 Power . | . . . . . . . 1 1 . . 1 2 2 1 1 . Propulsion 2 | . 3 4 4 4 5 4 5 2 2 2 2 1 1 1 1 1 Utility 5 | . . 2 1 3 4 5 4 6 8 5 4 4 5 7 8 9 Weapon 3 | . 1 1 1 2 2 3 4 2 1 3 4 5 7 6 6 5 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 41 | . 1 2 1 . . 3 . 5 2 5 3 3 2 7 1 6 Power 1 | . . . . . . . . . . 1 . . . . . . Propulsion 8 | . 1 1 . . . . . 2 . 1 . 2 . . . 1 Utility 18 | . . 1 1 . . 2 . 1 1 1 1 . . 5 . 5 Weapon 14 | . . . . . . 1 . 2 1 2 2 1 2 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 92 100 97 99 100 100 81 99 98 94 99 87 83 83 84 73 Engine 3 | . 14 14 11 11 11 . . 4 7 1 . . . . . . Core 3 | . . . . . . 10 9 4 1 5 6 . . . . 2 Reactor 1 | . . . . . . . . . . . . 7 7 7 7 4 Treads 6 | . . . . 18 22 22 18 13 . . . . . . . . Leg 12 | . 28 28 22 3 . . . 12 27 27 30 7 . . . . Wheel 3 | . . . . . . . . . . 1 . 11 15 15 15 13 Device 13 | . . . 16 17 15 11 9 14 3 13 16 9 16 19 23 6 Storage 8 | . 14 14 11 11 11 11 9 9 9 7 7 7 7 7 7 7 Processor 2 | . 4 . . . . . . 2 9 3 4 7 1 . . 5 Hackware 1 | . . . . . . . . . 4 3 5 4 . . . . Protection 8 | . 2 14 3 4 6 10 9 9 9 7 3 7 10 10 7 8 Energy Gun 17 | . 28 28 32 32 24 33 27 11 . 5 3 18 23 20 22 17 Ballistic Gun 1 | . . . . . . . . 5 . . . . . . . 3 Slashing Weapon 5 | . . . . . . . . 9 21 12 11 4 . . . . Peak Build Rating 65 | 6 8 8 18 21 27 27 23 42 42 54 59 62 63 65 61 64 Average Rating 39 | 5 6 8 16 19 20 23 23 33 39 48 53 58 61 59 60 58 On Entrance 33 | . 6 8 8 18 19 27 23 23 42 38 53 58 62 61 61 60 Avg Prop Armor Cover (%) 6 | 24 . . . . . 8 . 6 . 8 . . . . . 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 82 | 12 17 17 27 42 38 38 38 54 41 50 53 70 73 73 71 82 Greatest Support 69 | 20 20 20 20 46 46 46 46 69 41 66 66 66 56 56 56 56 Greatest Overweight (x) 3 | 1 . . 2 1 . 1 . 1 . 1 . 1 1 2 1 3 Average Overweight (x) . | . . . . . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 15 | 7 8 8 8 14 15 15 15 15 15 15 15 17 20 20 20 19 Most Carried 20 | 4 8 8 8 12 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 14 | 2 5 7 7 10 12 14 15 14 14 14 14 16 19 18 19 18 Final Capacity 20 | 8 8 8 8 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 4 8 8 8 12 15 15 15 15 15 15 14 19 20 20 20 5 Class Distribution -------------------- 18% | Mutant 18% | Tank 17% | Skirmisher 9% | Scavenger-Skirmisher 9% | Gladiator 9% | Commander-Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Commander-Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Matter Collected 2685 | 229 31 60 137 96 . 115 . 689 101 347 264 231 65 145 10 165 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 5964 | . . 290 371 158 . 305 . 1296 136 733 512 814 190 551 27 581 Parts 310 | . . 16 30 7 . 18 . 77 10 24 22 46 18 18 3 21 Haulers Intercepted 2 | . . . . . . . . . . 1 . 1 . . . . Recyclers Shooed 3 | . . 1 1 . . . . . . 1 . . . . . . Parts Field Recycled 13 | . . . . . . . . . . 13 . . . . . . Retrieved Matter 75 | . . . . . . . . . . 75 . . . . . . Parts Self-Destructed 33 | . . . . . . . . . . . . . 12 8 . 13 Prevented 31 | . . . . . . . . . . . . . 13 10 . 8 Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Combat Hostiles Destroyed 136 | . . 6 12 4 . 5 . 34 8 12 12 8 5 13 . 17 Melee 27 | . . . . . . . . 3 8 7 6 1 . 1 . 1 Guns 84 | . . 6 12 4 . 5 . 29 . 2 1 4 4 10 . 7 Cannons 5 | . . . . . . . . . . . 5 . . . . . AOE 11 | . . . . . . . . 1 . 1 . 2 . 1 . 6 Classes Destroyed 19 | . . 5 2 2 . 2 . 1 . 2 . 2 . . 1 2 Worker 3 | . . . 1 . . . . . . . . 2 . . . . Builder 2 | . . . . . . . . . . . . 2 . . . . Tunneler 1 | . . . . . . 1 . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 . 1 . . . . Recycler 7 | . . 1 1 1 . 1 . . . 1 . 2 . . . . Operator 2 | . . . . . . . . . . . . 2 . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . . . . 1 . 2 . . . . Swarmer 39 | . . 1 6 . . . . 7 7 3 4 . 4 2 . 5 Grunt 55 | . . 2 5 1 . 2 . 16 1 6 6 4 . 8 . 4 Brawler 5 | . . . 1 . . 1 . 2 . 1 . . . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . 3 Sentry 11 | . . 2 . . . . . 5 . . . 1 1 1 . 1 Demolisher 6 | . . . . 2 . . . . . . . . . . . 4 Hunter 6 | . . . . . . 2 . . . . 1 2 . 1 . . Programmer 8 | . . . . . . . . 3 . 2 1 1 . 1 . . Tinkerer 1 | . . . . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . . Best Kill Streak 10 | . . 2 5 3 . 3 . 6 5 4 6 10 4 5 1 5 Combat Bots Only 6 | . . 2 4 2 . 3 . 6 5 3 6 2 4 5 . 5 Max Kills in Single Turn 4 | . . 1 2 1 . 1 . 2 1 1 1 4 2 1 1 4 Gunslinging 1 | . . . 1 . . . . 1 . . . . 1 . . . Exploded 4 | . . . . . . . . 1 . 1 . 1 . 1 . 4 Melee 1 | . . . . . . . . 1 1 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Hostile Shots Fired 768 | . . 25 48 11 . 17 . 142 48 101 93 26 25 83 29 120 Missed 202 | . . 9 15 2 . 4 . 29 8 22 41 9 8 23 13 19 Hits 566 | . . 16 33 9 . 13 . 113 40 79 52 17 17 60 16 101 Melee 7 | . . . 2 . . . . 3 . 2 . . . . . . Projectile 559 | . . 16 31 9 . 13 . 110 40 77 52 17 17 60 16 101 AOE 39 | . . . . 15 . . . 2 . 2 . 1 . . . 19 Critical Strikes 9 | . . . 1 . . . . 4 . . . 1 . . . 3 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . Damage Taken 9725 | . . 181 355 484 . 184 . 1617 381 1626 644 594 154 986 122 2397 Core 1238 | . . 38 55 108 . 44 . 245 45 181 108 68 25 82 . 239 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Ignored by Resistances 45 | . . . . . . . . 45 . . . . . . . . Regen/Repaired (Parts) 209 | . . . . . . . . . 3 206 . . . . . . Core Remaining (%) 69 | 100 . 84 . . . 48 . . 47 . . . . . . . Volleys Fired 307 | . . 20 20 10 . 9 . 84 6 19 27 22 5 29 . 56 Largest 3 | . . 2 3 3 . 3 . 3 1 2 2 3 3 3 . 3 Hottest 205 | . . 100 191 191 . 189 . 189 5 100 129 165 165 205 . 205 Shots Fired 705 | . . 40 60 28 . 27 . 211 6 34 34 51 15 63 . 136 Gun 670 | . . 40 60 28 . 27 . 211 . 30 13 51 15 63 . 132 Cannon 14 | . . . . . . . . . . . 14 . . . . . Launcher 4 | . . . . . . . . . . . . . . . . 4 Special 17 | . . . . . . . . . 6 4 7 . . . . . Kinetic 110 | . . . . . . . . 81 . . . . . . . 29 Thermal 327 | . . 40 60 28 . 27 . 112 . . . 1 . 36 . 23 Explosive 4 | . . . . . . . . . . . . . . . . 4 Electromagnetic 247 | . . . . . . . . 18 . 30 27 50 15 27 . 80 Robot Hit Streak 29 | . . 4 6 7 . 16 . 12 10 13 9 12 12 29 . 9 Robot Miss Streak 6 | . . 4 3 5 . 1 . 5 2 2 2 3 1 5 . 6 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . Secondary Targets 21 | . . 1 2 1 . . . 12 . 1 . . 1 2 . 1 Max Gunslinging Chain 1 | . . 1 1 1 . . . 1 . 1 . . 1 1 . 1 Shots Hit Robots 557 | . . 21 34 14 1 19 . 141 17 60 41 40 12 57 2 98 Core Hits 322 | . . 15 16 7 . 11 . 60 8 23 16 42 7 50 1 66 Critical Kills 2 | . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . . . . . . Critical Strikes 19 | . . 2 2 . . 1 . 2 1 4 3 . . . . 4 Burn 6 | . . 2 2 . . 1 . 1 . . . . . . . . Destroy 3 | . . . . . . . . 1 . . . . . . . 2 Corrupt 4 | . . . . . . . . . . 1 1 . . . . 2 Sever 6 | . . . . . . . . . 1 3 2 . . . . . Melee Attacks 177 | . . . . . 1 . . 31 24 51 46 12 . . 2 10 Impact . | . . . . . . . . . . . . . . . . . Slashing 164 | . . . . . . . . 31 24 51 46 12 . . . . Piercing 12 | . . . . . . . . . . . . . . . 2 10 Sneak Attacks 10 | . . . . . 1 . . . 1 3 3 . . . 2 . Combat Hostiles 4 | . . . . . . . . . . 1 3 . . . . . Follow-up Attacks 7 | . . . . . . . . . 1 4 2 . . . . . Damage Inflicted 13706 | . . 295 646 247 . 341 . 2801 542 1733 1230 1456 211 1488 92 2624 Guns 8187 | . . 295 638 247 . 321 . 2345 . 492 134 797 211 1174 . 1533 Cannons 278 | . . . . . . . . . . . 278 . . . . . Explosions 2037 | . . . . . . . . 157 . 40 . 619 . 311 . 910 Melee 3173 | . . . . . . . . 299 542 1201 818 40 . . 92 181 Ramming 31 | . . . 8 . . 20 . . . . . . . 3 . . Kinetic 1110 | . . . . . . . . 865 . . . . . . . 245 Thermal 4853 | . . 295 638 247 . 321 . 1496 . 40 . 327 . 965 . 524 Explosive 836 | . . . . . . . . . . . . . . . . 836 Electromagnetic 3703 | . . . . . . . . 141 . 492 412 1089 211 520 . 838 Impact . | . . . . . . . . . . . . . . . . . Slashing 2900 | . . . . . . . . 299 542 1201 818 40 . . . . Piercing 273 | . . . . . . . . . . . . . . . 92 181 Highest Corruption 14 | . . . . . . . . 6 6 5 6 9 7 1 1 14 Average Corruption 5 | . . . . . . . . 5 6 5 5 6 3 1 1 4 Corruption Purged 9 | . . . . . . . . . . . . 2 7 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 127 | . . . . . . . . 31 8 19 21 29 6 3 2 8 Message Errors 29 | . . . . . . . . 7 5 3 3 6 2 2 . 1 Matter Fused 33 | . . . . . . . . 9 2 7 6 6 1 . . 2 Heat Flow Errors 14 | . . . . . . . . 4 1 1 2 6 . . . . Energy Discharges 15 | . . . . . . . . 3 . 2 5 2 2 . . 1 Parts Rejected 4 | . . . . . . . . . . 1 1 . . . . 2 Parts Fused 2 | . . . . . . . . 2 . . . . . . . . Data Loss (minor) 19 | . . . . . . . . 3 . 3 3 7 1 1 1 . Data Loss (major) 3 | . . . . . . . . 1 . 1 . . . . 1 . Misfires 3 | . . . . . . . . 1 . . 1 1 . . . . Alerts 2 | . . . . . . . . 1 . 1 . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 243 | . . . . . . . . 6 39 91 78 . . 6 5 18 Projectiles 1 | . . . . . . . . . . . 1 . . . . . Explosions 24 | . . . . . . . . . . . . . . 6 . 18 Melee 218 | . . . . . . . . 6 39 91 77 . . . 5 . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 537 | . . . . . . . . 78 . 55 . 304 . 19 . 81 Shots 14 | . . . . . . . . 2 . 1 . 8 . 1 . 2 Rammed 4 | . . . . 1 . 1 . . . . . . . 2 . . Targets Rammed 7 | . . . 2 1 . 2 . . . . . . . 2 . . Kicked 2 | . . . 2 . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . Highest Temperature 463 | . . 315 463 436 . 306 . 371 166 291 255 217 204 309 . 432 Average Temperature 130 | . . 113 150 202 . 122 . 132 86 138 78 76 95 125 . 161 Received Heat Transfer 2094 | . . 66 72 . . 45 . 378 63 249 141 75 24 405 . 576 Effects 18 | . . 2 4 . . 1 . 2 . 1 . . . . . 8 Shutdowns 3 | . . . 2 . . . . . . . . . . . . 1 Energy Bleed 9 | . . . 1 . . 1 . 2 . 1 . . . . . 4 Interference 5 | . . 2 . . . . . . . . . . . . . 3 Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted 3 | . . . . . . . . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . 2 . 1 1 1 . 3 Combat Hostiles 8 | . . . . . . . . . . 2 . 1 1 1 . 3 Parts Fried 26 | . . . . . . . . . . 5 . 6 1 2 . 12 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . Parts Melted 17 | . . 4 4 . . 2 . 4 . . . 1 . 2 . . Heat Transferred 8485 | . . 999 1554 555 . 777 . 2929 . 50 . 405 . 875 . 341 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 18 | . . . . . . . . 2 . 1 . 9 . 4 . 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Maximum Alert Level 4 | . . . 1 . . . . 4 2 1 3 3 . . . . Low Security (%) 53 | 100 100 100 90 100 . 100 100 30 . 79 25 . . . . . Level 1 16 | . . . 9 . . . . 9 . 20 14 67 . . . . Level 2 13 | . . . . . . . . 16 100 . 39 11 . . . . Level 3 14 | . . . . . . . . 36 . . 20 20 . . . . Level 4 1 | . . . . . . . . 7 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1209 | . 9 107 217 76 . 70 4 1209 658 280 732 782 . . . . Initial 588 | . . . . 76 . . . 2 588 280 41 384 . . . . Average 299 | . 1 29 66 17 . 9 . 577 587 142 439 424 . . . . Influence Increases 5311 | . 9 244 323 112 . 155 4 1297 230 373 771 983 110 330 . 370 Destroy 0b10 Robot/C 3100 | . . 200 240 80 . 100 . 780 180 240 300 340 100 260 . 280 Destroy 0b10 Robot/NC 135 | . . 5 10 5 . 10 . 5 . 15 . 70 . . . 15 Destroy Leader 376 | . . 20 50 20 . 30 . . 30 44 30 102 10 40 . . Allied During Kill 283 | . . 19 . 7 . . . 20 5 . 43 189 . . . . Trap Triggered on 0b10 30 | . . . . . . . . 20 . . 10 . . . . . Successful Hack 152 | . 9 . 6 . . . 4 7 . 34 28 64 . . . . Disable Machine 285 | . . . . . . 15 . 75 . 15 15 165 . . . . Anti-Garrison Action 400 | . . . . . . . . 300 . . 100 . . . . . Destroy Structure 220 | . . . 2 . . . . 75 . 10 80 53 . . . . Partial Spotted 15 | . . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 315 | . . . 15 . . . . 15 15 15 150 . . 30 . 75 Influence Decreases 5210 | . 9 244 126 309 . 155 . 92 821 932 98 972 521 396 266 269 Entered New Map 2053 | . . . . 121 . . . 2 621 338 18 348 275 64 266 . Time Decay 2436 | . 9 197 126 164 . 150 . . 150 494 . 474 246 262 . 164 Lost Part 363 | . . . . 13 . 5 . 50 10 80 20 10 . 70 . 105 Lost Ally 358 | . . 47 . 11 . . . 40 40 20 60 140 . . . . Squads Dispatched 15 | . . . 2 . . . . . 1 3 . 9 . . . . Investigation 2 | . . . . . . . . . 1 . . 1 . . . . Extermination 5 | . . . . . . . . . . 2 . 3 . . . . Reinforcement 8 | . . . 2 . . . . . . 1 . 5 . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 2 . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Alert ID Control Effect 2 | . . . . . . . . . . . 2 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Distress Signals 7 | . . . . . . . . . . . . 2 . . . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 210 | . 1 9 18 4 . 5 . 44 16 16 26 22 5 15 2 27 Peak Tracking Total 10 | . 2 3 5 2 . 3 . 7 7 5 8 3 3 7 2 10 Tactical Retreats 14 | . . . 1 . . . . 1 1 1 5 . . 1 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Traps Triggered 4 | . . . . . . . . 2 1 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . 2 . . 1 . . . . . Traps Reconfigurated 10 | . . . . . . . . . . . 10 . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . 3 . . . . . . . . Triggered 3 | . . . . . . . . 2 . . 1 . . . . . Most Traps Carried 4 | . . . . . . . . 4 1 1 1 1 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Disabled 22 | . . . . . . 1 . 5 . 1 3 11 . . . 1 Max in Single Turn 4 | . . . . . . 1 . 1 . 1 1 4 . . . 1 Garrison Relay 2 | . . . . . . . . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Machines Accessed 31 | . 3 . 1 . 4 . 1 1 . 9 3 7 1 1 . . Terminals 20 | . 3 . 1 . . . . 1 . 5 3 6 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . Total Hacks 63 | . 9 . 1 . 7 . 1 1 . 22 4 16 1 1 . . Successful 37 | . 4 . 1 . 7 . 1 1 . 11 2 8 1 1 . . Failed 26 | . 5 . . . . . . . . 11 2 8 . . . . Catastrophic 7 | . 2 . . . . . . . . 3 . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 13 | . 7 . 1 . 1 . . . . 1 . 1 . . 2 . Terminals 42 | . 9 . 1 . . . . 1 . 12 4 14 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . 5 . . . . . . Recycling Units 4 | . . . . . . . . . . 4 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . Garrison Access 2 | . . . . . . . 1 . . 1 . . . . . . Terminal Hacks 29 | . 4 . . . 7 . . 1 . 6 2 7 1 1 . . Record 9 | . . . . . 6 . . . . 2 . . 1 . . . Part Schematic 1 | . . . . . . . . . . . . 1 . . . . Robot Analysis 6 | . 3 . . . . . . . . 1 . 2 . . . . Prototype ID Bank 3 | . . . . . . . . . . 2 . 1 . . . . Open Door 2 | . . . . . . . . 1 . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . Locate Traps 2 | . 1 . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . 1 . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . . . Garrison Registry 1 | . . . . . . . . . . . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . 4 . . . . . . Scan Component 2 | . . . . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . 1 . . . . Retrieve Study 1 | . . . . . . . . . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . . . . . . . . Terminals 1 | . . . 1 . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 3 . . . . . . . . 7 1 7 . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . 1 . . . . Parts Repaired 2 | . . . . . . . . . . 2 . . . . . . Time 82 | . . . . . . . . . . 82 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Used RIF Installer 2 | . . . . . . . . 1 . . 1 . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . Robots Hacked 11 | . . . . . 1 . . . 3 2 5 . . . . . Non-combat 3 | . . . . . . . . . 2 1 . . . . . . Combat 8 | . . . . . 1 . . . 1 1 5 . . . . . Robot Hacks Applied 13 | . . . . . 1 . . . 3 3 6 . . . . . parse_system 2 | . . . . . 1 . . . . 1 . . . . . . map_earth 1 | . . . . . . . . . . 1 . . . . . . find_shortcuts 1 | . . . . . . . . . . . 1 . . . . . link_fov 1 | . . . . . . . . . 1 . . . . . . . amplify_resonance 1 | . . . . . . . . . 1 . . . . . . . streamctrl_low 1 | . . . . . . . . . 1 . . . . . . . formatsys_high 6 | . . . . . . . . . . 1 5 . . . . . Relay Couplers Released 11 | . . . . . . . . . . 3 8 . . . . . Machine Destruction 8 | . . . . . . . . . . . 8 . . . . . Programmers 3 | . . . . . . . . . . 3 . . . . . . Attached 6 | . . . . . . . . . 2 1 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 3 . . 6 . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total Allies 22 | . . 3 . 2 . . . 4 1 1 11 . . . . . Largest Group 7 | . . 3 . 2 . . . 3 2 1 7 7 . . . . Highest-Rated Group 136 | . . 40 . 47 . . . 72 49 16 136 136 . . . . Highest-Rated Ally 32 | . . 16 . 31 . . . 25 25 16 32 32 . . . . Total Orders 9 | . . . . . . . . . 2 . 3 4 . . . . STAY 4 | . . . . . . . . . . . 2 2 . . . . FOLLOW 4 | . . . . . . . . . 1 . 1 2 . . . . AID 1 | . . . . . . . . . 1 . . . . . . . Ally Attacks 170 | . . 19 . 10 . . . 17 1 . 29 94 . . . . Total Damage 2458 | . . 171 . 40 . . . 336 43 . 335 1533 . . . . Kills 29 | . . 5 . . . . . 5 1 . 6 12 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Active Infowar (turns) 6576 | . . . 274 403 . . . 993 . 1141 614 1185 522 576 338 530 Optics 392 | . . . . . . . . . . . . . . . . 392 Traps 5862 | . . . 274 403 . . . 993 . 1141 614 1185 428 348 338 138 Jamming 1893 | . . . . . . . . . . 75 26 377 444 576 338 57 Robot Analysis Total 6 | . 3 . . . . . . . . 1 . 2 . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . . . . 2 . 1 1 Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Turns Passed 11345 | 54 154 586 328 653 718 955 10 2146 317 1306 925 1212 522 576 338 545 Spaces Moved 7212 | 39 118 391 134 366 442 540 7 1210 227 852 548 908 451 403 316 260 Core 9 | 9 . . . . . . . . . . . . . . . . Treads 1805 | . . . . 321 442 540 7 495 . . . . . . . . Legs 3178 | 30 118 391 134 45 . . . 715 227 746 548 224 . . . . Wheels 2215 | . . . . . . . . . . 106 . 684 451 403 316 255 Hover 5 | . . . . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 160 160 160 100 100 107 112 100 105 105 105 77 Average Speed 124 | 107 120 120 173 163 160 161 160 135 101 111 112 106 105 105 105 109 Slowest Speed 290 | 120 120 120 260 190 160 240 160 190 103 186 112 115 105 120 105 290 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 3 29 70 15 81 76 78 2 79 25 26 62 28 54 55 13 63 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . . 1 . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 . . 1 . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 . . 1 . . . 1 1 1 . Scrap Searched 11 | . . 1 . 3 . 1 . . . . . . 2 1 1 2 Spaces Dug 31 | . . . . . . . . 15 . 7 . 9 . . . . Terrain Destroyed 135 | . . . . . . . . 33 . 9 . 51 . 19 . 23 Melee 30 | . . . . . . . . 14 . 7 . 9 . . . . Projectile 4 | . . . . . . . . 3 . . . . . . . 1 AOE 101 | . . . . . . . . 16 . 2 . 42 . 19 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Low Low Zio Pro Total 8849 | 48 131 470 186 396 450 604 6 1523 287 1148 796 1099 490 500 320 395 Wait 619 | . 1 47 11 6 2 27 . 88 16 136 100 105 18 25 . 37 Move 7193 | 38 117 390 133 365 441 539 6 1207 226 851 546 907 450 402 315 260 Hop . | . . . . . . . . . . . . . . . . . Pick Up 132 | 4 7 4 1 6 2 9 . 26 5 20 7 14 5 15 1 6 Fast Attach 49 | 6 1 . 3 . . . . 7 1 15 5 6 2 2 . 1 Attach 60 | . 1 . 1 2 . 2 . 10 1 15 4 3 2 7 . 12 Detach 31 | . 1 . 1 . . . . 2 . 14 4 6 3 . . . Swap 95 | . 1 3 6 5 4 6 . 17 4 10 11 9 1 7 1 10 Drop 126 | . 2 6 8 1 . 10 . 31 5 22 6 15 4 11 1 4 Fire 307 | . . 20 20 10 . 9 . 84 6 19 27 22 5 29 . 56 Melee 167 | . . . . . 1 . . 30 23 46 44 12 . . 2 9 Ram 2 | . . . . . . . . . . . . . . 2 . . Kick 2 | . . . 2 . . . . . . . . . . . . . Crush 3 | . . . . 1 . 2 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . . . 18 . . 42 . . . . . Trap 3 | . . . . . . . . 3 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 3 exits: Sto x2 / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 4 exits: *Fac x2 / *Low / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Entered Mines 232 | -10/Mines | Met a Derelict bent on vengeance 280 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 302 | -10/Mines | Learned location of Zion (-7) 303 | -10/Mines | Build established: Mutant 321 | -10/Mines | Found a hidden stash of uninstalled traps 342 | -10/Mines | Discovered new exit (range 15) 408 | -10/Mines | Discovered new exit (range 10) 479 | -10/Mines | Excavation squad dispatched 479 | -10/Mines | A large section of the Mines collapsed 554 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1016 | -9/Materials | Discovered new exit (range 16) 1123 | -9/Materials | Entered Mines 1124 | -9/Mines | Assembled infested the area 1196 | -9/Mines | Build established: Scavenger-Skirmisher 1500 | -9/Mines | Build established: Skirmisher 1617 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1617 | -9/Mines | Discovered new exit (range 5) 1776 | -9/Mines | Entered Exiles 1813 | -9/Exiles | Discovered new exit (range 15) 1825 | -9/Exiles | Build established: Tank 1834 | -9/Exiles | Met 8R-AWN 1866 | -9/Exiles | Met EX-HEX 1928 | -9/Exiles | Met EX-DEC 1979 | -9/Exiles | Visited The Gauntlet 2091 | -9/Exiles | Met EX-BIN 2112 | -9/Exiles | Aligned with FarCom system 2114 | -9/Exiles | Given EX-Vault access code 2129 | -9/Exiles | Build established: Mutant 2155 | -9/Exiles | Opened EX-Vault 2165 | -9/Exiles | Found Trap Reconfigurator 2198 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2474 | -9/Exiles | Discovered new exit (range 12) 2494 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 2494 | -9/Exiles | Entered Mines 2627 | -8/Mines | Core integrity fell below 50% 2703 | -8/Mines | Discovered new exit (range 8) 2805 | -8/Mines | Build established: Skirmisher 3449 | -8/Mines | Entered Materials 3449 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3450 | -8/Materials | Identified exit to Storage 3457 | -8/Materials | Identified exit to Garrison 3459 | -8/Materials | Entered Garrison 3549 | -8/Garrison | Triggered checkpoint 3657 | -8/Garrison | Triggered checkpoint 3660 | -8/Garrison | Triggered checkpoint 3857 | -8/Garrison | Triggered checkpoint 3896 | -8/Garrison | Discovered new exit (range 10) 3998 | -8/Garrison | Triggered checkpoint 4025 | -8/Garrison | Build established: Scavenger-Skirmisher 4276 | -8/Garrison | Discovered new exit (range 3) 4465 | -8/Garrison | Triggered checkpoint 4501 | -8/Garrison | Triggered checkpoint 4719 | -8/Garrison | Triggered checkpoint 4757 | -8/Garrison | Triggered checkpoint 4943 | -8/Garrison | Triggered checkpoint 4997 | -8/Garrison | Triggered checkpoint 5036 | -8/Garrison | Discovered new exit (range 14) 5276 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5395 | -8/Garrison | Build established: Scavenger-Gladiator 5449 | -8/Garrison | Rescued a captive Derelict 5569 | -8/Garrison | Installed Relay Interface Framework 5605 | -8/Garrison | Entered Materials 5605 | -8/Materials | Accompanied by 2 allies 5738 | -8/Materials | Discovered new exit (range 15) 5807 | -8/Materials | Core integrity fell below 50% 5863 | -8/Materials | Discovered exit to Storage (range 9) 5922 | -8/Materials | Entered Factory 5922 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6136 | -7/Factory | Repaired Remote Datajack 6242 | -7/Factory | Lost 5 parts (1p2u2w) 6381 | -7/Factory | Discovered new exit (range 10) 6395 | -7/Factory | Identified exit to Factory 6498 | -7/Factory | Build established: Mutant 6949 | -7/Factory | Repaired Imp. Light Armor Plating 6989 | -7/Factory | Build established: Gladiator 7050 | -7/Factory | Discovered exit to Factory (range 13) 7202 | -7/Factory | Discovered new exit (range 11) 7222 | -7/Factory | Identified exit to Garrison 7228 | -7/Factory | Entered Garrison 7245 | -7/Garrison | Triggered checkpoint 7281 | -7/Garrison | Garrison Relay disabled 7289 | -7/Garrison | Discovered new exit (range 80) 7289 | -7/Garrison | Discovered new exit (range 58) 7289 | -7/Garrison | Discovered new exit (range 93) 7328 | -7/Garrison | Expanded RIF knowledge: Alert ID Control 7402 | -7/Garrison | Triggered checkpoint 7607 | -7/Garrison | Triggered checkpoint 7689 | -7/Garrison | Garrison Relay disabled 7708 | -7/Garrison | Triggered checkpoint 7948 | -7/Garrison | Triggered checkpoint 8126 | -7/Garrison | Build established: Commander-Mutant 8153 | -7/Garrison | Entered Factory 8153 | -7/Factory | Accompanied by 7 allies 8428 | -7/Factory | Discovered exit to Factory (range 9) 9131 | -7/Factory | Core integrity fell below 50% 9134 | -7/Factory | Lost 6 allies 9220 | -7/Factory | Discovered new exit (range 14) 9263 | -7/Factory | Identified exit to Lower Caves 9365 | -7/Factory | Entered Lower Caves 9450 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9493 | -7/Lower Caves | Found DCF Scrap (13 items) 9515 | -7/Lower Caves | Learned location of 1 exit from Factory 9732 | -7/Lower Caves | Discovered new exit (range 7) 9764 | -7/Lower Caves | Learned Factory stockpile data 9798 | -7/Lower Caves | Build established: Tank 9887 | -7/Lower Caves | Entered another Lower Caves area 9987 | -7/Lower Caves | Lost 6 parts (1p1n1u3w) 10168 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10407 | -7/Lower Caves | Discovered new exit (range 13) 10463 | -7/Lower Caves | Entered Zion 10482 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10505 | -7/Zion | Learned Factory terminal intel 10520 | -7/Zion | Discovered new exit (range 10) 10528 | -7/Zion | Received a visual enhancement algorithm 10529 | -7/Zion | Ran a visual enhancement algorithm 10544 | -7/Zion | Ran a visual enhancement algorithm 10675 | -7/Zion | System corruption cleaned by Quarantine Array 10750 | -7/Zion | RIF detected upon attempting to enter Zion 10750 | -7/Zion | Attacked by Zionites 10750 | -7/Zion | Spotted GD-CE6(B) 10750 | -7/Zion | Spotted YA-PB6(B) 10801 | -7/Zion | Entered Proximity Caves 10909 | -6/Proximity Caves | Learned Factory stockpile data 11119 | -6/Proximity Caves | Discovered exit to Factory (range 19) 11126 | -6/Proximity Caves | Lost 6 allies 11192 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 11258 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11309 | -6/Proximity Caves | Core integrity fell below 20% 11326 | -6/Proximity Caves | Lost 3 allies 11343 | -6/Proximity Caves | System corruption reached 10% 11346 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- rejected. 11315_ G-50 Soldier destroyed. 11317_ The unstable cave ceiling collapses. 11323_ Hvy. Laser fries itself beyond repair. 11323_ Enh. Nuclear Core destroyed. 11328_ Unknown Engine fries itself beyond repair. 11328_ Imp. Spread Laser destroyed. 11330_ System corrupted: Energy discharge (-21). 11330_ G-50 Soldier destroyed. 11330_ Switching to secondary target: G-50 Soldier. 11333_ Imp. Spread Laser destroyed. 11334_ The unstable cave ceiling collapses. 11334_ Dropped Com. Battery. 11341_ Hvy. Laser fries itself beyond repair. 11341_ Imp. Light Armor Plating destroyed. 11342_ Integrated Corrupted Cmb. Airjet (+10). 11343_ Critical hit (Burn: +37). 11343_ Dropped Hcp. Storage Unit. Map ----- +----------------------------------------------------+ | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | #??????????????????? | | ######### ######??????????????????? | | ????????# #???????????????????????? | | #########????????#//#???????????????????????? | | ?????????????????# ^#???????????????????????? | | ?????????????????# #???????????????????????? | | ???????????#####?# #???????????????????????? | | ???????????# ## #???####????????????????? | | ???????????# #??## ####?????????????? | | ???????????# #### ; #?????????????? | | ???????????## % ## #???????????????? | | ????????### # #???????????????? | | ???????### # # % #???????????????? | | ??????# % !! #???????????????? | | ????# $ % =g! #???????????????? | | ???# # # % ###g![#???????????????? | | ???# ??#=/##???????????????? | | ??????# % "??# #????????????????? | | ?????????# "??# ##???????????????? | | ?????????# " ??#@ #???????????????? | | ?????????# # "" ??# #??????????????? | | ?????????##### " ??+ ##??????????????? | | ???????????? "" ?+ #???????????????? | | ??????????? " ?# ???????????????? | | ?????????? ?# #??????????????? | | ?????????? "# #??????????????? | | ?????????####### "# #??????????????? | | ????????????????? "# #??????????????? | | ????????????????? ""# ##??????????????? | | ????????????????? T"""# ##???????????????? | | ??????????????????+####?? #????????????????? | | ????????????????????????? #????????????????? | | ????????????????????????? #????????????????? | | ?????????????????????????###????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 750 Resistance: KI 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 49 Item Schematics ----------------- Med. Reactive Plating | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Remote Datajack | 4% | -7/Factory Imp. Light Armor Plating | 22% | -7/Factory Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Error 47 Mindtrick My Business Is Booming You Will Be Upgraded Challenges ------------ None Game ------ Seed SapperFlakMaterializer Manual? 0 Play Time 03:52:14 Cumulative 74.6 hours Start 2026.07.27 @ 09:48:56 End 2026.07.27 @ 14:10:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 25 Adventurer 2 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 40 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ac67af1-91de-4804-8177-cd2da51307c6