Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 22:57:29 Player: Julie Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (81) 405 Value Destroyed (1932) 1932 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 8223 Bonus ------- Follower Combat Kills 85 Met Imprinter 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/1300 Matter 48/300 Energy 39/100 System Corruption 2% Temperature Cool (2) Movement Flying (37) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Improved Cloaking Device Hacking Drone Bay (1/1) Ripper Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Cooled VTOL Module Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Weight Redist. System Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Improved Reaction Control System Power Shielding Improved Focal Shield > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Improved Cloaking Device Improved Cloaking Device Improved Cloaking Device Hacking Drone Bay Wave Gun Ripper [Rating: 78] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Antigrav Array Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Missile Launcher Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . . 2 . . . 6 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 2 . 2 . Utility 8 | . . . 2 . . . 3 1 . 2 Weapon 1 | . . . . . . . . 1 . . Parts Attached 85 | 6 5 1 20 1 4 5 8 16 10 9 Power 14 | 1 . 1 3 . 1 . 3 1 2 2 Engine 5 | 1 . . 1 . 1 . 2 . . . Core 5 | . . 1 2 . . . 1 1 . . Reactor 4 | . . . . . . . . . 2 2 Propulsion 25 | 2 2 . 6 . . 2 2 4 2 5 Treads 13 | 2 2 . 6 . . 1 1 . 1 . Leg . | . . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . . Hover 2 | . . . . . . . . 1 . 1 Flight 9 | . . . . . . . 1 3 1 4 Utility 28 | 1 2 . 5 . 2 1 3 7 5 2 Device 15 | . 1 . 1 . 2 . 1 4 4 2 Storage 4 | 1 1 . 1 . . . 1 . . . Processor 3 | . . . . . . . . 3 . . Hackware . | . . . . . . . . . . . Protection 6 | . . . 3 . . 1 1 . 1 . Artifact . | . . . . . . . . . . . Weapon 18 | 2 1 . 6 1 1 2 . 4 1 . Energy Gun 6 | 1 . . 3 . . . . 1 1 . Energy Cannon 1 | . . . . 1 . . . . . . Ballistic Gun 3 | 1 . . . . . . . 2 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . 1 . 2 . . 1 . . . . Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . 1 . 1 2 . 1 Parts Lost 34 | . . . 2 1 . 2 1 16 10 2 Power 5 | . . . 1 . . . . 3 1 . Propulsion 11 | . . . . . . 1 . 4 5 1 Utility 12 | . . . 1 . . . . 6 4 1 Weapon 6 | . . . . 1 . 1 1 3 . . Highest Loss Streak 15 | . . . 1 1 . 1 1 15 8 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 7 11 14 15 14 14 9 9 7 3 Power . | . 1 1 1 1 1 1 . 1 . . Propulsion 2 | 1 2 3 4 4 3 2 . 1 . . Utility 6 | . 2 5 6 8 7 8 5 4 4 2 Weapon 2 | . 1 2 2 2 2 2 3 1 1 . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . . 3 . 1 4 . 1 7 . Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . 3 . . . . 1 . . Utility 9 | . . . . . 1 4 . . 4 . Weapon 2 | . . . . . . . . . 2 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 85 100 99 97 100 99 91 81 73 30 Engine 6 | . 14 4 2 . 6 11 7 6 2 . Core 3 | . . 9 7 11 4 . 4 2 2 . Treads 17 | . 28 28 22 22 22 16 25 11 2 . Flight 3 | . . . . . . . . 7 20 3 Device 16 | . . 14 13 11 21 22 19 18 19 6 Storage 10 | . 14 14 11 11 11 11 12 7 4 . Processor 1 | . . . . . . . . 7 7 3 Protection 9 | . . . 18 22 11 11 12 5 4 3 Energy Gun 3 | . 13 2 14 4 . . . . . . Energy Cannon 1 | . . . . 3 5 . . . . . Ballistic Gun 2 | . 14 14 4 . . . . 1 . . Launcher 6 | . . 11 1 11 11 10 1 . . . Slashing Weapon 3 | . . . . . 5 11 6 5 . 3 Peak Build Rating 78 | 6 8 10 22 22 33 32 48 72 78 59 Average Rating 29 | 4 6 9 16 21 24 30 43 51 63 42 On Entrance 22 | . 6 8 10 22 22 27 32 47 61 14 Avg Prop Armor Cover (%) 10 | . . . . . . 11 . 6 13 2 Naked Turns 32 | . . . . . . . . . . 32 Heaviest Build 67 | 12 29 32 46 47 49 50 64 67 45 23 Greatest Support 80 | 40 40 40 46 40 40 40 80 80 37 26 Greatest Overweight (x) 9 | . . . 1 1 1 4 1 9 1 2 Average Overweight (x) . | . . . . 1 1 3 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 8 5 Average Capacity 13 | 6 12 15 15 15 15 15 15 12 7 5 Most Carried 15 | 4 11 13 15 15 15 15 14 15 8 5 Average Carried 11 | 3 7 11 14 15 14 14 9 9 7 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 8 5 5 Final Carried 15 | 3 10 13 15 15 15 14 11 6 5 5 Class Distribution -------------------- 73% | Mutant 20% | Derelict-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1465 | 215 81 230 323 180 50 195 22 154 15 . Remotely . | . . . . . . . . . . . Salvage Created 1789 | . 298 179 784 108 . 244 22 154 . . Parts 140 | . 26 21 49 14 . 18 1 11 . . Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 59 | . 9 9 16 8 . 13 1 3 . . Melee 5 | . . . . . . 1 1 3 . . Guns 19 | . 7 1 10 1 . . . . . . Cannons 1 | . . . . 1 . . . . . . AOE 34 | . 2 8 6 6 . 12 . . . . Classes Destroyed 13 | . 6 1 3 . . 2 . 1 . . Worker 6 | . 2 . 2 1 . . . 1 . . Builder 4 | . 2 . 2 . . . . . . . Tunneler 2 | . 1 . 1 . . . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 3 | . . . 2 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . Swarmer 29 | . 5 6 4 6 . 8 . . . . Grunt 20 | . 4 3 10 . . 3 . . . . Brawler 1 | . . . . . . 1 . . . . Sentry 5 | . . . 2 2 . . 1 . . . Hunter 1 | . . . . . . . . 1 . . Programmer 3 | . . . . . . 1 . 2 . . Thug 1 | . . 1 . . . . . . . . Best Kill Streak 11 | . 11 3 8 3 . 4 1 1 . . Combat Bots Only 4 | . 3 3 4 3 . 4 1 1 . . Max Kills in Single Turn 3 | . 3 2 3 2 . 3 1 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 2 1 2 . 3 . . . . Melee 1 | . . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Hostile Shots Fired 799 | . 31 29 79 24 . 41 113 109 234 139 Missed 337 | . 11 12 31 8 . 16 41 21 135 62 Hits 462 | . 20 17 48 16 . 25 72 88 99 77 Melee 10 | . . . . . . . . . 10 . Projectile 452 | . 20 17 48 16 . 25 72 88 89 77 AOE 2 | . . . . . . . . 1 1 . Critical Strikes 12 | . . . . . . . 2 5 3 2 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 7793 | . 273 178 667 290 . 486 708 1723 1754 1714 Core 2784 | . 75 69 34 12 . 119 15 384 773 1303 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 44 | . . . 5 2 . . . . 37 . Ignored by Resistances 266 | . . . . . . . . . 266 . Core Remaining (%) 65 | 100 . 42 . . . 58 98 61 32 . Volleys Fired 112 | . 23 10 45 11 . 10 5 8 . . Largest 2 | . 2 2 2 2 . 1 1 2 . . Hottest 145 | . 70 50 145 92 . 36 36 61 . . Shots Fired 181 | . 46 19 75 17 . 10 5 9 . . Gun 126 | . 40 10 62 5 . . . 9 . . Cannon 2 | . . . . 2 . . . . . . Launcher 49 | . 6 9 9 10 . 10 5 . . . Special 4 | . . . 4 . . . . . . . Kinetic 55 | . 23 10 13 . . . . 9 . . Thermal 37 | . 17 . 20 . . . . . . . Explosive 49 | . 6 9 9 10 . 10 5 . . . Electromagnetic 40 | . . . 33 7 . . . . . . Robot Hit Streak 24 | . 6 4 24 6 . 7 . 2 . . Robot Miss Streak 6 | . 6 2 1 1 . 2 . 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 114 | . 21 11 45 10 . 9 4 13 1 . Core Hits 113 | . 18 13 42 11 . 21 2 6 . . Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 3 | . 1 . . . . . 1 1 . . Destroy 1 | . 1 . . . . . . . . . Sever 1 | . . . . . . . 1 . . . Impale 1 | . . . . . . . . 1 . . Melee Attacks 80 | . . . . . . 4 4 28 34 10 Impact . | . . . . . . . . . . . Slashing 34 | . . . . . . 4 4 15 1 10 Piercing 46 | . . . . . . . . 13 33 . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . Damage Inflicted 5249 | . 701 648 1198 710 . 1258 223 467 30 14 Guns 1033 | . 260 58 620 35 . . . 60 . . Cannons 38 | . . . . 38 . . . . . . Explosions 3474 | . 441 590 570 633 . 1165 75 . . . Melee 678 | . . . . . . 93 148 407 30 . Ramming 26 | . . . 8 4 . . . . . 14 Kinetic 338 | . 182 58 38 . . . . 60 . . Thermal 321 | . 78 . 243 . . . . . . . Explosive 3421 | . 441 590 517 633 . 1165 75 . . . Electromagnetic 465 | . . . 392 73 . . . . . . Impact . | . . . . . . . . . . . Slashing 451 | . . . . . . 93 148 210 . . Piercing 227 | . . . . . . . . 197 30 . Highest Corruption 13 | . . . . . . . . 13 5 2 Average Corruption 8 | . . . . . . . . 11 3 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . . . 11 4 1 Message Errors 5 | . . . . . . . . 2 3 . Matter Fused 5 | . . . . . . . . 3 1 1 Heat Flow Errors 3 | . . . . . . . . 3 . . Energy Discharges 1 | . . . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 219 | . 72 66 16 37 . 26 . 2 . . Projectiles . | . . . . . . . . . . . Explosions 196 | . 72 66 16 37 . 5 . . . . Melee 23 | . . . . . . 21 . 2 . . Knockbacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 373 | . 79 34 126 97 . 30 . . . 7 Shots 13 | . 3 2 3 4 . 1 . . . . Rammed 3 | . . . . 2 . . . . . 1 Targets Rammed 6 | . . . 1 4 . . . . . 1 Kicked . | . . . . . . . . . . . Crushed 3 | . . . 1 2 . . . . . . Highest Temperature 173 | . 129 6 138 72 . 15 65 173 13 . Average Temperature 39 | . 43 3 44 29 . 5 17 87 13 . Received Heat Transfer 709 | . 72 30 150 45 . 42 229 . 132 9 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 827 | . 222 . 605 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Maximum Alert Level 1 | . 1 . 1 . . . . . . . Low Security (%) 99 | 100 99 100 96 100 . . 100 100 100 100 Level 1 . | . . . 3 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 235 | . 200 141 235 185 . . 33 30 134 101 Initial 88 | . . 2 54 88 . . 33 . . 78 Average 42 | . 76 51 56 137 . . 10 5 5 16 Influence Increases 2389 | . 303 373 528 261 . 300 40 133 296 155 Destroy 0b10 Robot/C 1240 | . 180 240 320 160 . 260 20 60 . . Destroy 0b10 Robot/NC 105 | . 30 5 55 10 . . . 5 . . Destroy Leader 230 | . 32 40 68 20 . 40 10 20 . . Allied During Kill 4 | . . 4 . . . . . . . . Successful Hack 23 | . . . 11 . . . . 12 . . Disable Machine 120 | . 30 30 15 15 . . . 30 . . Destroy Structure 292 | . 31 54 59 56 . . 10 6 56 20 Partial Spotted 30 | . . . . . . . . . 30 . Lose Combat Pursuer 345 | . . . . . . . . . 210 135 Influence Decreases 2288 | . 296 239 442 363 125 246 94 133 147 203 Entered New Map 448 | . . 5 87 139 125 . 21 . . 71 Time Decay 1705 | . 296 234 335 214 . 236 63 123 84 120 Lost Part 135 | . . . 20 10 . 10 10 10 63 12 Squads Dispatched 17 | . 2 1 4 . . . . 1 7 2 Investigation 6 | . 1 . 3 . . . . . 2 . Extermination 4 | . . . . . . . . 1 2 1 Reinforcement 6 | . 1 . 1 . . . . . 3 1 Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Distress Signals 8 | . . . 4 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 164 | . 14 14 35 9 . 16 5 7 40 24 Peak Tracking Total 22 | . 3 4 6 3 . 4 4 2 22 14 Tactical Retreats 24 | . . 1 7 4 . 3 . 1 5 3 ECM-based Alert Blocks 23 | . . 1 9 4 . 4 . 1 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 3 | . 1 . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 10 | . 2 2 1 3 . . . 2 . . Max in Single Turn 2 | . 1 1 1 2 . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 11 | . 2 . 3 . . . . 1 2 3 Terminals 5 | . 1 . 1 . . . . . 1 2 Fabricators 1 | . . . . . . . . . 1 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 3 . 11 . . . . 2 6 4 Successful 13 | . 1 . 8 . . . . 1 2 1 Failed 13 | . 2 . 3 . . . . 1 4 3 Catastrophic 1 | . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . Manual 8 | . . . 5 . . . . . 3 . Terminals 13 | . 2 . 5 . . . . . 3 3 Fabricators 3 | . . . . . . . . . 3 . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 7 | . 1 . 5 . . . . . . 1 Scanalyzers 2 | . . . . . . . . 2 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . 2 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 4 . . . . . . . Process 1 | . . . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Retrieve Matter 2 | . . . 2 . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . . . Terminals 2 | . . . 2 . . . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Patch 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . . 1 2 2 Full Trace Events 4 | . . . 2 . . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 106 | . . . . . . . . . 106 . Total Part Build Rating 12 | . . . . . . . . . 12 . Part Studies Acquired 1 | . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 247 | . . . 247 . . . . . . . Retrieved Matter 247 | . . . 247 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 5 | . . 5 . . . . . . . . Total Damage 103 | . . 103 . . . . . . . . Kills 3 | . . 3 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Active Infowar (turns) 8420 | . 17 754 1247 457 2392 1714 261 499 1063 16 Sensors 5721 | . . . . . 2187 1714 261 496 1063 . Seismic 496 | . . . . . . . 248 248 . . Cloaking 22 | . . . . . . . . . 6 16 ECM 7208 | . 17 754 1247 457 2392 1714 261 298 68 . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 1 . 1 . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Turns Passed 10123 | 91 809 754 1247 457 2392 1714 261 624 1139 635 Spaces Moved 5150 | 57 363 432 389 166 946 831 71 314 1114 467 Core 72 | 11 . . . . . . . 2 . 59 Treads 2815 | 46 363 432 389 166 946 277 71 125 . . Legs . | . . . . . . . . . . . Wheels 554 | . . . . . . 554 . . . . Hover 229 | . . . . . . . . 2 . 227 Flight 1480 | . . . . . . . . 185 1114 181 Fastest Speed 27 | 50 160 160 160 250 250 140 170 27 27 34 Average Speed 146 | 138 160 160 165 250 250 176 174 128 38 71 Slowest Speed 500 | 160 160 160 250 250 250 250 250 500 118 175 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . 6 4 Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 3 49 82 33 31 85 86 2 6 23 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 4 | . . 1 . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . Scrap Searched 12 | . . 1 . 2 4 5 . . . . Spaces Dug 51 | . . . 4 9 . . . 2 28 8 Terrain Destroyed 371 | . 30 62 61 82 . 83 15 2 28 8 Melee 38 | . . . . . . . . 2 28 8 Projectile 4 | . . . 4 . . . . . . . AOE 329 | . 30 62 57 82 . 83 15 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Res Total 7379 | 67 543 475 905 184 974 1061 195 473 1757 745 Wait 1817 | 1 140 29 416 3 17 202 105 73 576 255 Move 5120 | 56 362 431 388 165 945 830 70 313 1101 459 Hop 10 | . . . . . . . . . 6 4 Pick Up 56 | 4 7 3 13 . 3 5 . 8 11 2 Fast Attach 28 | 5 1 . 1 1 . . 1 7 5 7 Attach 34 | 1 1 . 4 . . 2 6 13 4 3 Detach 12 | . 1 . . . . . 1 3 6 1 Swap 49 | . 6 2 23 . 5 3 3 4 2 1 Drop 43 | . 2 . 14 . 4 5 . 3 13 2 Fire 112 | . 23 10 45 11 . 10 5 8 . . Melee 77 | . . . . . . 4 4 26 33 10 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush 5 | . . . 1 4 . . . . . . Escape Stasis 15 | . . . . . . . . 15 . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory -3/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 7) 732 | -10/Materials | Discovered new exit (range 9) 901 | -10/Materials | Entered Mines 945 | -10/Mines | Discovered new exit (range 5) 1087 | -10/Mines | Discovered new exit (range 12) 1105 | -10/Mines | Identified exit to Materials 1450 | -10/Mines | Met a Derelict testing a Signal Generator 1636 | -10/Mines | Core integrity fell below 50% 1655 | -10/Mines | Entered Materials 1655 | -9/Materials | Evolved 2 slots: Utility x2 2644 | -9/Materials | Discovered new exit (range 11) 2902 | -9/Materials | Entered Mines 3048 | -9/Mines | Discovered new exit (range 13) 3245 | -9/Mines | Discovered new exit (range 10) 3338 | -9/Mines | Learned location of Zion (-7) 3352 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3359 | -9/Mines | Entered Zion 3880 | -7/Zion | Met Imprinter 4888 | -7/Zion | Found CR-A16's Pointy Stick 5569 | -7/Zion | Discovered new exit (range 16) 5584 | -7/Zion | Given the Hacking Drone Bay 5584 | -7/Zion | Found Prototype Device 5584 | -7/Zion | Identified Hacking Drone Bay 5633 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5751 | -7/Zion | Entered Proximity Caves 6206 | -6/Proximity Caves | Build established: Derelict-Mutant 6224 | -6/Proximity Caves | Spotted B-75 Beast 6251 | -6/Proximity Caves | Learned location of 2 exits from Factory 6439 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7433 | -6/Proximity Caves | Discovered new exit (range 8) 7465 | -6/Proximity Caves | Entered Factory 7465 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 7466 | -6/Factory | Identified exit to Factory 7496 | -6/Factory | Discovered exit to Factory (range 16) 7726 | -6/Factory | Entered another Factory area 7726 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8058 | -5/Factory | System corruption reached 10% 8123 | -5/Factory | Lost 15 parts (2p4n6u3w) 8160 | -5/Factory | Discovered new exit (range 7) 8170 | -5/Factory | Identified exit to Upper Caves 8172 | -5/Factory | Discovered new exit (range 4) 8175 | -5/Factory | Identified exit to Factory 8322 | -5/Factory | Build established: Mutant 8350 | -5/Factory | Entered another Factory area 8350 | -4/Factory | Evolved 2 slots: Propulsion x2 8570 | -4/Factory | Fabricated Wave Gun? 8645 | -4/Factory | Build established: Sprinter 9214 | -4/Factory | Build established: Mutant 9458 | -4/Factory | Lost 8 parts (1p4n3u) 9470 | -4/Factory | Core integrity fell below 50% 9484 | -4/Factory | Discovered new exit (range 16) 9489 | -4/Factory | Identified exit to Research 9489 | -4/Factory | Entered Research 9489 | -3/Research | Evolved 2 slots: Utility x2 10034 | -3/Research | Released all parts (6) 10081 | -3/Research | Core integrity fell below 50% 10114 | -3/Research | Core integrity fell below 20% 10124 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 10049_ Slammed into U-05 Engineer. 10049_ U-05 Engineer knocked back. 10049_ Destabilizing: System corrupted (+2). 10064_ K-01 Serf cleans the Reaction Chamber. 10066_ Acquired Impulse Thruster Array. 10068_ K-01 Serf cleans the Reaction Chamber. 10079_ Penetrated by Slug. 10079_ Slug penetrates Wall. 10082_ Penetrated by Slug. 10082_ Slug penetrates Wall. 10092_ S-43 Plague destroyed. 10109_ Acquired Prototype Flight Unit. 10109_ Identified Cld. Field Propulsion Drive. 10111_ System corrupted: Matter fused (-9). 10111_ Dropped Impulse Thruster Array. 10112_ Acquired Cld. Field Propulsion Drive. 10117_ S-43 Plague destroyed. 10118_ Cld. Field Propulsion Drive destroyed. 10122_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????#########??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????# #??????????? | | ??????????????????????????????#! #??????????? | | ???????????????????????######## ! ! #??????????? | | ???????????????????##### s #??????????? | | ???????????????????# @ s####"##########????? | | ???????????????????# [ s s | | ???????????????????# s% | | ???????????????????# s s | | ???????????????????# == s= | | ???????????????????# = = | | ???????????????????# s ==s """"""" ? | | ???????????????????# """"""" | | ???????????????????# = """"""" | | ???????????????????# =% | | ???????????????????# | | ????????????## ##### | | ??????????+ A | | ????????????## #####+############## | | ?????????????????# #?????????# | | ?????????????????# #?????????# | | ?????????????????# #?????????# | | ?????????????????# = | ########### #????? | | ?????????????????# / #????? | | ?????????????????# = ###########/#### #????? | | ?????????????????########?????????# ??# #????? | | ??????????????????????????????????# ??# #????? | | ??????????????????????????????????# ?# #????? | | ??????????????????????????????????# ?# #????? | | ??????????????????????????????????# ## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 37 Energy Capacity 430 Matter Stores 390 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 25 Power Shielding 33 Utility Shielding 33 Evasion (%) 74 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Actuator Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Wave Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Wave Gun | x2 | -4/Factory Repaired ---------- Nothing Studied --------- Nuclear Pulse Thruster | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerPersonalKit Manual? 0 Play Time 01:18:07 Cumulative 44.2 hours Start 2026.05.20 @ 21:35:46 End 2026.05.20 @ 22:57:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01b2a096-8536-4603-9024-3a3fc6a76683