Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.21 @ 09:18:30

Player: Elisius

Result: Destroyed by JH-IHL(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (26)      130
Value Destroyed (498)      498
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (30)                 30
              TOTAL SCORE: 1298

 Bonus
-------
Follower Combat Kills      30

 Cogmind 
---------
Core Integrity             0/250
Matter                     258/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (6)
Movement                   Walking (120)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY (2) ------
      Medium Storage Unit
             ECM Suite
>            --- WEAPON (2) -------
       Light Assault Rifle
             Battle Cannon
>            --- INVENTORY (10) ---
             Aluminum Leg
      Medium Storage Unit
  Subdweller Optics
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle

 Peak State 
------------
>            --- POWER ------------
       Light Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
>            --- UTILITY ----------
      Medium Storage Unit
             ECM Suite
>            --- WEAPON -----------
       Light Assault Rifle
  Subdweller Machine Gun
>            --- INVENTORY --------
             Aluminum Leg
             Aluminum Leg
             Aluminum Leg
      Medium Storage Unit
             Bomb Drone Bay
       Light Assault Rifle
       Light Assault Rifle
       Light Assault Rifle
             Battle Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 5   9   3   7   
  Power                    4    | 1   .   1   2   
    Engine                 4    | 1   .   1   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 1   2   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 1   2   1   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   5   1   .   
    Device                 2    | .   1   1   .   
    Storage                5    | 1   4   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   .   3   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 2   2   .   2   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   2   1   3   
  Power                    1    | .   1   .   .   
  Propulsion               3    | .   .   1   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   1   .   1   
  Highest Loss Streak      3    | .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   84  96  98  
  Engine                   7    | .   1   12  14  
  Leg                      27   | .   27  26  27  
  Device                   12   | .   11  14  14  
  Storage                  13   | .   13  14  14  
  Ballistic Gun            26   | .   27  28  21  
Peak Build Rating          10   | 5   7   9   10  
  Average Rating           7    | 3   6   8   8   
  On Entrance              5    | .   5   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             28   | 13  28  17  20  
  Greatest Support         20   | 10  20  20  20  
  Greatest Overweight (x)  1    | 1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  10  
  Average Capacity         10   | 7   10  10  10  
  Most Carried             10   | 8   10  10  10  
  Average Carried          9    | 6   9   9   8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 7   10  10  6   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           683  | 198 286 58  141 
  Remotely                 .    | .   .   .   .   
Salvage Created            560  | .   292 58  210 
  Parts                    55   | .   35  5   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      4    | .   .   .   4   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  21   | .   12  4   5   
  Guns                     18   | .   12  4   2   
  Cannons                  3    | .   .   .   3   
Classes Destroyed          7    | .   5   .   2   
  Worker                   1    | .   1   .   .   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  14   | .   10  4   .   
  Grunt                    2    | .   2   .   .   
  Sentry                   1    | .   .   .   1   
  Subdweller               4    | .   .   .   4   
Best Kill Streak           3    | .   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   2    | .   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        151  | .   78  28  45  
  Missed                   46   | .   21  8   17  
Damage Taken               1217 | .   466 154 597 
  Core                     261  | .   74  36  151 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              91   | .   49  15  27  
  Largest                  2    | .   2   2   2   
  Hottest                  59   | .   40  40  59  
Shots Fired                174  | .   92  30  52  
  Gun                      160  | .   92  30  38  
  Cannon                   14   | .   .   .   14  
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  174  | .   92  30  52  
  Thermal                  .    | .   .   .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         14   | .   8   9   14  
  Robot Miss Streak        6    | .   6   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        6    | .   5   1   .   
    Max Gunslinging Chain  1    | .   1   1   .   
Shots Hit Robots           107  | .   45  19  43  
  Core Hits                46   | .   28  8   10  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   2   .   .   
  Critical Strikes         4    | .   2   .   2   
    Destroy                2    | .   2   .   .   
    Blast                  2    | .   .   .   2   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1204 | .   543 169 492 
  Guns                     879  | .   504 149 226 
  Cannons                  266  | .   .   .   266 
  Explosions               26   | .   26  .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  33   | .   13  20  .   
  Kinetic                  1145 | .   504 149 492 
  Thermal                  .    | .   .   .   .   
  Explosive                26   | .   26  .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 2    | .   .   .   2   
  Impact                   .    | .   .   .   .   
  Kinetic                  2    | .   .   .   2   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             10   | .   6   4   .   
  Kicked                   10   | .   6   4   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        12   | .   12  .   .   
  Average Temperature      7    | .   7   .   .   
  Received Heat Transfer   213  | .   30  .   183 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   .   .   1   
  Heat Transferred         .    | .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             172  | .   172 145 .   
  Initial                  .    | .   .   .   .   
  Average                  48   | .   63  30  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              34   | .   20  7   7   
  Peak Tracking Total      5    | .   5   3   2   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   6   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          2    | .   2   .   .   
  Max in Single Turn       2    | .   2   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          4    | .   3   1   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   7   1   .   
  Successful               6    | .   5   1   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   3   .   .   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             6    | .   5   1   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Open Door                1    | .   .   1   .   
  Disarm Traps             1    | .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      46   | .   .   46  46  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               3    | .   .   .   3   
  Total Damage             61   | .   .   .   61  
  Kills                    1    | .   .   .   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               3218 | 121  1653 954  490  
Spaces Moved               2043 | 81   1184 443  335  
  Core                     20   | 20   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2023 | 61   1184 443  335  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            125  | 132  125  127  120  
  Slowest Speed            190  | 190  190  190  120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       46   | 4    95   67   20   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             4    | .    .    1    3    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          19   | .    19   .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      19   | .    19   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2548 | 94   1267 809  378  
  Wait                     340  | .    .    340  .    
  Move                     2040 | 80   1183 442  335  
  Hop                      .    | .    .    .    .    
  Pick Up                  25   | 9    10   3    3    
  Fast Attach              9    | 3    4    .    2    
  Attach                   9    | 2    1    3    3    
  Detach                   .    | .    .    .    .    
  Swap                     6    | .    4    .    2    
  Drop                     18   | .    10   2    6    
  Fire                     91   | .    49   15   27   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     10   | .    6    4    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  122 | -11/Scrapyard | Entered Materials
  292 | -10/Materials | Discovered new exit (range 13)
  314 | -10/Materials | Build established: Mutant
  641 | -10/Materials | Discovered new exit (range 13)
 1172 | -10/Materials | Discovered new exit (range 12)
 1335 | -10/Materials | Discovered new exit (range 16)
 1775 | -10/Materials | Entered Mines
 1829 | -10/Mines     | Identified exit to Subcaves
 1880 | -10/Mines     | Found the Drone Emporium
 1897 | -10/Mines     | Found Prototype Device
 2204 | -10/Mines     | Discovered new exit (range 10)
 2298 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2729 | -10/Mines     | Entered Subcaves
 2729 | -10/Subcaves  | Accompanied by 2 allies
 2734 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 2980 | -10/Subcaves  | Core integrity fell below 50%
 3047 | -10/Subcaves  | Lost 3 parts (2n1w)
 3208 | -10/Subcaves  | Core integrity fell below 20%
 3219 | -10/Subcaves  | Destroyed by JH-IHL(R) with Subdweller Laser

 Last Messages 
---------------
Acquired 37 matter.
Acquired 5 matter.
Acquired 47 matter.
Acquired 5 matter.
Dropped Broken Sub. Power Source.
Acquired Scrap Shield Fragment. <x2>
Dropped Scrap Shield Fragment. <x2>
Y-45 Defender Hvy. Assault Rifle blasted off.
Y-45 Defender destroyed.
Lgt. Treads fries itself beyond repair.
Beam Rifle fries itself beyond repair.
Acquired 7 matter.
Heat Sink fries itself beyond repair.
Acquired 5 matter.
Heat Sink fries itself beyond repair.
JH-P2J(R) destroyed.
JH-IHL(R) Sub. Power Source blasted off.
JH-IHL(R) knocked back.
JH-IHL(R) affixes Scrap Shield Fragment to Scrap Shield.
JH-IHL(R) knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              DeepSapperLattice
  Manual?         0
Play Time         00:22:44
  Cumulative      4.6 hours
  Start           2024.11.21 @ 08:44:51
  End             2024.11.21 @ 09:18:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6b21075-3cd9-41b0-bf5a-269ae9c7fcab