Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.20 @ 21:18:49 Player: CrossedViper Result: Destroyed self with Sigix Terminator Performance ------------- Evolutions (9) 4500 Regions Visited (30) 6000 Robots Destroyed (323) 1615 Value Destroyed (14721) 14721 Prototype IDs (258) 5160 Alien Tech Used (6) 1200 Bonus (30318) 30318 TOTAL SCORE: 63514 Bonus ------- High Alert Combat Kills 2033 Follower Combat Kills 1668 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Friendly Fire -4583 Cogmind --------- Core Integrity 0/1600 Matter 243/300 Energy 94/100 System Corruption 53% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Targeting Computer Experimental Target Analyzer Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Sigix Broadsword Peak State ------------ > --- POWER ------------ Graviton Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Armor Integrity Analyzer Medium Regenerative Plating Heavy Regenerative Plating Improved Remote Force Field Experimental Hacking Suite Quantum Router > --- WEAPON ----------- Multirail Sigix Broadsword > --- INVENTORY -------- Heavy Siege Treads Biometal Heavy Treads Experimental Power Amplifier Experimental Heat Sink Experimental Energy Well Zionite Biocell Experimental Targeting Computer Centrium Medium Armor Plating System Purifier Thief Drone Bay Transdimensional Reconstructor Subatomic Replicator Heavy Tesla Rifle Zionite Laser-M Potential Cannon Warp Cannon Proton Missile Launcher Sigix Terminator Guided Remote Datajack [Rating: 225] Favorites ----------- Power Reinforced Fission Core Engine Deuterium Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Wheel Hover Unit Improved Antigrav System Utility Hardened Medium Armor Plating Device Experimental Heat Sink Storage Humpback Processor Improved Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon 8R-AWN's Boregun Energy Gun Heavy Tesla Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun 8R-AWN's Boregun Ballistic Cannon Hardcell Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Propulsion 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . 2 . . . . 1 . Utility 10 | . . . 2 . . . 1 2 . . . . . . . . . 2 . . . . 1 . . . 2 . . . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 368 | 6 2 1 27 3 27 2 9 3 9 5 17 2 2 4 1 5 2 7 12 11 4 2 66 21 . 20 16 11 15 56 Power 27 | 1 . . 3 . 3 . . . . . 1 . . . . . . . . 1 . . 6 2 . 1 . 2 4 3 Engine 6 | 1 . . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . . . . . . . . . . . . . . . . . 6 1 . . . . . . Reactor 13 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . 2 4 3 Propulsion 62 | 2 . . 6 . 3 . 2 1 1 2 3 . 1 . . . . . 2 4 . . 14 5 . 1 4 . 1 10 Treads 40 | 2 . . 3 . 3 . 2 1 1 2 . . . . . . . . . 4 . . 9 5 . . 4 . 1 3 Leg 14 | . . . 1 . . . . . . . 3 . 1 . . . . . 2 . . . 5 . . . . . . 2 Wheel 5 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Hover 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 146 | 1 1 . 9 1 10 . 6 2 6 3 8 2 . 3 . 4 2 6 8 4 3 2 21 4 . 9 4 3 2 22 Device 64 | . . . 1 . 7 . . 1 1 . 1 1 . 1 . 4 2 2 2 1 2 . 12 3 . 6 2 3 2 10 Storage 15 | 1 . . 2 . 1 . . . 1 . 1 . . . . . . . 2 . . 1 3 1 . 1 . . . 1 Processor 10 | . . . 1 . . . . . 1 . 2 . . . . . . 2 . 1 . . 1 . . . . . . 2 Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . Protection 54 | . 1 . 5 1 2 . 6 1 3 3 4 1 . 2 . . . 2 4 2 1 1 4 . . 2 . . . 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 133 | 2 1 1 9 2 11 2 1 . 2 . 5 . 1 1 1 1 . 1 2 2 1 . 25 10 . 9 8 6 8 21 Energy Gun 29 | 2 . 1 . . . . . . . . . . . . . . . . . . . . 4 4 . 5 2 5 2 4 Energy Cannon 21 | . . . . . . . . . . . . . . . . . . . . . . . 5 3 . 2 1 . 4 6 Ballistic Gun 49 | . . . 5 2 6 1 . . 2 . 2 . 1 1 1 1 . 1 1 2 . . 14 . . . 5 . 1 3 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . 2 Launcher 11 | . 1 . 4 . 2 . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 Special Weapon 10 | . . . . . 3 1 1 . . . . . . . . . . . 1 . 1 . 1 1 . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 . 4 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . . 1 . 7 . . . . . . . . . . 1 . . 3 1 1 . 1 . . 4 1 2 2 5 Parts Lost 109 | . . 1 11 3 1 . 3 1 . 1 . . . . . . . 1 . 4 2 1 30 12 2 2 . 1 . 33 Power 12 | . . . 1 . 1 . . . . . . . . . . . . . . 1 . . 2 . 1 . . 1 . 5 Propulsion 30 | . . . 2 . . . . 1 . . . . . . . . . . . . . . 9 3 1 1 . . . 13 Utility 36 | . . . 2 1 . . 2 . . 1 . . . . . . . 1 . 3 2 1 10 4 . . . . . 9 Weapon 31 | . . 1 6 2 . . 1 . . . . . . . . . . . . . . . 9 5 . 1 . . . 6 Highest Loss Streak 12 | . . 1 5 1 1 . 3 1 . 1 . . . . . . . 1 . 3 2 1 12 3 2 2 . 1 . 11 Average Slot Usage (%) 86 | . 89 98 92 100 86 88 85 91 91 91 91 92 90 93 92 93 93 93 91 90 92 90 85 79 74 65 79 77 73 62 Engine 1 | . 14 14 8 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 2 11 9 7 7 7 2 . . . . . . . . . . . 8 5 3 . . . . . Reactor 3 | . . . . . . . . . . . 4 7 6 6 6 6 6 5 5 4 5 5 . 2 4 6 8 7 8 7 Treads 13 | . 28 28 14 22 21 22 27 22 22 23 15 . . . . . . . . 1 23 23 11 16 14 6 10 12 15 9 Leg 7 | . . . 2 . . . . . . . 7 23 23 26 26 26 26 23 22 21 . . 8 . . . . . . . Device 11 | . . . 1 . 6 11 . 7 9 13 7 14 13 13 13 13 13 16 19 18 14 17 18 13 14 16 7 8 7 10 Storage 9 | . 14 14 15 22 12 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 8 10 9 9 13 12 11 11 Processor 6 | . . . 8 11 4 . . . 2 5 4 7 6 6 6 6 6 5 8 7 11 11 6 9 9 9 8 8 7 8 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 4 4 4 7 8 7 . Protection 12 | . 3 14 13 11 9 11 25 29 25 17 25 15 13 13 13 13 13 17 11 11 12 10 3 . . 2 8 8 7 5 Energy Gun 1 | . 26 12 1 . . . . . . . . . . . . . . . . . . . 1 1 9 3 1 6 1 1 Ballistic Gun 11 | . . . 16 22 15 20 14 7 14 15 10 15 20 20 19 20 20 17 14 14 14 11 7 . . . 10 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 219 | 12 17 17 48 48 111 116 134 142 142 141 141 128 124 125 124 130 125 135 127 131 124 117 146 196 116 193 189 191 211 219 Greatest Support 295 | 40 40 40 40 40 40 40 60 60 60 63 84 84 112 112 112 112 112 112 112 104 96 96 107 200 200 130 210 210 285 295 Greatest Overweight (x) 12 | . . . 1 1 4 2 2 3 3 2 4 1 1 1 1 1 1 1 1 1 1 1 5 2 . 12 11 . . 1 Average Overweight (x) 1 | . . . . 1 1 2 1 2 2 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . 8 2 . . . Largest Inventory Capacity 52 | 6 6 6 16 16 30 24 24 24 44 24 44 24 24 24 24 24 24 24 44 24 24 44 52 40 20 28 28 28 28 28 Average Capacity 22 | 5 6 6 9 16 23 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 21 26 20 21 28 28 28 21 Most Carried 28 | 3 6 6 16 16 24 24 24 24 24 24 24 24 23 24 24 24 24 24 24 24 24 19 20 20 20 28 28 28 25 28 Average Carried 20 | 1 4 5 7 15 22 24 22 23 23 23 23 24 22 22 23 23 24 22 22 23 15 17 15 18 19 19 26 25 23 17 Final Capacity 28 | 6 6 6 16 16 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 24 20 20 20 28 28 28 28 4 Final Carried 28 | 3 6 6 16 14 24 24 24 24 23 24 24 24 22 24 23 24 24 23 23 24 17 17 19 20 19 28 26 26 25 2 Class Distribution -------------------- 26% | Scavenger-Mutant 26% | Hauler-Mutant 17% | Scavenger-Tank 10% | Scavenger-Gunner 8% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Mutant | -3/Lab Hacker-Gunner | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Generator-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Matter Collected 10512 | 238 33 73 942 100 482 60 541 326 280 234 314 144 . 158 47 50 514 535 220 686 95 223 1262 384 193 118 331 291 235 1403 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17125 | . 155 155 1121 335 259 147 1083 932 272 235 388 240 . 167 . . 875 623 433 791 100 340 1798 1239 329 . 525 629 1466 2488 Parts 879 | . 5 13 61 24 65 11 58 63 16 17 21 8 . 5 . . 41 35 33 48 4 21 83 45 12 . 26 33 63 68 Haulers Intercepted 5 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 14 | . . . 3 1 . . 3 3 . . . . . . . . . . . . . . 1 . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 174 | . . . . . . . . . 12 14 . 8 . 5 . . 46 . 22 46 . 21 . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . 5 . 3 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Combat Hostiles Destroyed 250 | . 5 9 28 8 7 4 18 10 5 5 4 4 . 4 . . 11 11 3 15 . 6 20 14 5 . 6 6 13 29 Melee 11 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 3 4 Guns 151 | . 3 . 17 8 . 2 18 10 5 5 3 4 . 4 . . 11 11 3 15 . 6 10 1 1 . 6 1 5 2 Cannons 37 | . . . . . . 2 . . . . . . . . . . . . . . . . 6 10 4 . . . 5 10 AOE 40 | . 2 9 11 . 7 . . . . . . . . . . . . . . . . . . . . . . . . 11 Classes Destroyed 23 | . 1 2 6 1 1 1 1 1 1 1 . . . . . . . 3 1 1 . . 1 . . . . 1 . . Worker 19 | . . 1 3 . . 1 1 5 . . . . . . . . . . . . . . . . . . 1 3 1 3 Builder 20 | . . . . 1 . . 4 4 . . . . . . . . . 2 . . . . 4 2 . . . 1 2 . Tunneler 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 8 | . . . 2 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . 1 1 Minesweeper 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Mechanic 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 5 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 50 | . . 6 11 3 . 2 3 2 . 3 . . . 2 . . 2 2 . 9 . 4 . 1 . . . . . . Grunt 94 | . 5 3 10 5 . 1 12 3 . . . 2 . . . . 9 5 1 3 . . 11 4 5 . 4 2 4 5 Brawler 9 | . . . 1 . . . . . 2 . . 1 . . . . . . 1 . . . 2 . . . . 1 1 . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 6 . . . 2 . 1 1 . 1 . 1 . . . . . 1 . 1 2 2 . . . . 1 1 Hunter 30 | . . . . . . . 1 2 1 1 . . . 1 . . . 3 1 1 . . . 3 . . . 2 4 10 Programmer 20 | . . . . . . . . 3 . . . . . . . . . . . . . . 3 3 . . 2 . 3 6 Behemoth 5 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 5 | . . . . . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Programmer 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Thief 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Assembled 7 | . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Mutant 4 | . . . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . Best Kill Streak 15 | . 5 8 7 4 7 3 7 6 3 3 2 3 . 3 . . 4 9 2 7 . 4 4 6 5 . 4 5 6 15 Combat Bots Only 12 | . 5 8 5 3 7 3 6 3 3 3 2 3 . 3 . . 4 5 2 7 . 4 4 6 5 . 4 3 5 12 Max Kills in Single Turn 4 | . 1 2 3 1 2 1 2 2 2 1 2 1 . 1 . . 1 3 1 3 1 1 2 1 1 . 1 2 1 4 Gunslinging 2 | . . . 1 . . . . . 1 . . . . . . . . 1 . 2 . . . . . . . . . . Exploded 4 | . 1 2 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 6 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . 2 EX-DEC (-9/Exiles) EX-BIN (-9/Exiles) EX-HEX (-9/Exiles) A5 (-3/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Damage Taken 38401 | . 280 158 1656 257 234 220 753 719 256 466 608 217 109 98 184 . 773 994 35 979 793 900 6341 3473 623 459 424 1073 2548 12771 Core 3885 | . 36 28 213 61 36 . 37 . 12 20 50 26 . . 30 . 53 39 12 64 67 263 707 232 60 24 . 38 14 1763 Absorbed by Shields 5703 | . . . . . . . . . . . . . . . . . . . . . . . 18 . . . 366 580 1129 3610 Reduced by Siege Mode 1265 | . . . . . . . . . . . . . . . . . . . . . . . . 61 66 10 32 56 77 963 Core Remaining (%) 72 | 100 . 74 . . . 22 93 . . . . 84 . . . . 90 . . . . 55 38 . . 71 . 97 . . Volleys Fired 1073 | . 15 11 102 25 68 10 59 62 15 18 19 13 . 9 4 . 38 39 17 42 11 19 104 86 6 5 31 25 107 113 Largest 3 | . 2 1 2 2 2 2 2 1 2 2 2 2 . 3 3 . 3 3 3 3 1 2 3 3 3 3 3 3 1 3 Hottest 294 | . 90 30 80 43 66 123 53 30 56 56 56 56 . 83 83 . 83 83 83 93 30 60 294 294 249 182 273 210 100 270 Shots Fired 1877 | . 23 11 169 49 73 20 91 62 25 36 38 26 . 27 10 . 114 113 31 113 11 38 205 173 19 7 68 52 106 167 Gun 1439 | . 20 . 141 49 51 16 91 62 25 36 38 26 . 27 10 . 114 113 21 113 2 38 155 26 11 2 67 52 83 50 Cannon 335 | . . . . . . . . . . . . . . . . . . . . . . . 40 145 8 3 1 . 23 115 Launcher 64 | . 3 11 28 . 11 . . . . . . . . . . . . . . . . . 9 . . . . . . 2 Special 39 | . . . . . 11 4 . . . . . . . . . . . . 10 . 9 . 1 2 . 2 . . . . Kinetic 1325 | . . . 140 49 51 16 91 62 25 36 38 26 . 27 10 . 114 113 21 113 2 38 133 46 8 3 54 . 23 86 Thermal 366 | . 20 . 1 . 6 4 . . . . . . . . . . . . 10 . 9 . 53 84 11 4 14 10 83 57 Explosive 54 | . 3 11 28 . 11 . . . . . . . . . . . . . . . . . . . . . . . . 1 Electromagnetic 127 | . . . . . . . . . . . . . . . . . . . . . . . 19 43 . . . 42 . 23 Robot Hit Streak 49 | . 12 8 10 11 12 14 9 9 7 8 7 6 . 9 4 . 15 20 10 8 2 7 14 21 6 6 19 20 26 49 Robot Miss Streak 7 | . 2 . 3 2 2 1 5 3 1 2 3 2 . 1 1 . 6 2 6 6 1 2 7 7 2 2 1 1 2 7 Penetration Max 2 | . . . . . . 1 1 2 1 . 1 1 . 1 . . 1 2 . . . . 1 1 . . 1 . 2 . Secondary Targets 23 | . 1 . 2 1 . 1 1 . 2 2 . . . . . . 1 1 2 4 . 2 2 . . . 1 . . . Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 . 1 1 . . . . . . 1 1 1 2 . 1 1 . . . 1 . . . Shots Hit Robots 1272 | . 19 1 103 33 52 17 55 42 20 25 42 17 . 21 7 . 67 72 17 57 5 29 131 123 13 2 48 41 54 159 Core Hits 668 | . 10 15 67 18 26 11 32 37 11 10 19 7 . 9 1 . 28 30 11 27 2 13 74 32 10 . 18 19 45 86 Critical Hits 225 | . . . 3 1 5 3 34 33 1 2 1 1 . . . . 13 19 6 25 1 15 8 7 1 . 5 1 6 34 Critical Kills 82 | . . . 2 . . . 15 14 . . . 1 . . . . 8 5 4 12 1 5 2 3 1 . 1 . 1 7 Critical Parts Destroyed 115 | . . . 1 1 3 3 18 19 1 2 . . . . . . 5 13 2 9 . 4 5 3 . . 4 1 5 16 Melee Attacks 109 | . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . 14 31 27 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 109 | . . . . . . . . . . . 37 . . . . . . . . . . . . . . . . 14 31 27 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 8 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Damage Inflicted 54792 | . 351 586 2441 409 1189 269 1278 1412 415 527 1387 494 . 395 36 . 1323 2379 334 1078 36 565 4257 4678 571 27 1585 1837 5306 19627 Guns 20477 | . 203 . 1273 348 647 221 1178 1179 415 527 536 494 . 395 36 . 1323 1379 256 1075 . 565 2624 498 297 19 1585 874 1223 1307 Cannons 14580 | . . . . . . . . . . . . . . . . . . . . . . . 1065 4149 274 . . . 1071 8021 Explosions 11710 | . 148 579 1150 . 488 . . 128 . . . . . . . . . 1000 . . . . 526 . . . . 216 . 7475 Melee 7426 | . . . . . . . . . . . 851 . . . . . . . . . . . . . . . . 747 3004 2824 Ramming 350 | . . 7 18 61 . 8 100 105 . . . . . . . . . . . 3 . . 31 9 . . . . 8 . Kinetic 22225 | . . . 1273 348 647 221 1178 1179 415 527 536 494 . 395 36 . 1323 1379 256 1075 . 565 2292 1600 274 . 1585 . 1149 3478 Thermal 19141 | . 203 57 . . 54 40 . . . . . . . . . . . 1000 78 . 36 . 1276 2048 297 27 . . 1145 12880 Explosive 2716 | . 148 522 1150 . 488 . . . . . . . . . . . . . . . . . . . . . . 216 . 192 Electromagnetic 2934 | . . . . . . . . 128 . . . . . . . . . . . . . . 658 1021 . . . 874 . 253 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7426 | . . . . . . . . . . . 851 . . . . . . . . . . . . . . . . 747 3004 2824 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 53 | . . . . . 1 . . . . . . . . . . . . . . . . . 12 11 11 11 1 1 10 53 Average Corruption 7 | . . . . . 1 . . . . . . . . . . . . . . . . . 7 4 11 4 1 1 3 28 Corruption Purged 27 | . . . . . 1 . . . . . . . . . . . . . . . . . 8 2 . 14 . . . 2 Effects 274 | . . . . . 4 . . . . . . . . . . . . . . . . . 53 22 6 18 2 6 19 144 Message Errors 45 | . . . . . 4 . . . . . . . . . . . . . . . . . 11 3 . 3 . 2 7 15 Matter Fused 28 | . . . . . . . . . . . . . . . . . . . . . . . 9 3 1 4 . . 2 9 Heat Flow Errors 13 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 2 6 Energy Discharges 15 | . . . . . . . . . . . . . . . . . . . . . . . 6 3 . 3 1 . 1 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 2 Data Loss (minor) 18 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . 5 . . 1 5 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 3 . . . 4 Misfires 8 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 23 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 18 Targeting Errors 91 | . . . . . . . . . . . . . . . . . . . . . . . 6 7 1 . 1 3 4 69 Weapon Failures 18 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3412 | . . 2 6 . 22 . 10 . . . 88 . . . . . . 122 . . . . 31 232 . . . 310 309 2280 Projectiles 769 | . . . . . 10 . . . . . . . . . . . . . . . . . 31 232 . . . . 45 451 Explosions 1684 | . . 2 6 . 12 . . . . . . . . . . . . 122 . . . . . . . . . 27 . 1515 Melee 959 | . . . . . . . 10 . . . 88 . . . . . . . . . . . . . . . . 283 264 314 Knockbacks 36 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 16 4 . . . . 14 Impact 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 32 | . . . . . . . . . . . . . . . . . . . . . . . . 16 2 . . . . 14 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Self-Inflicted Damage 1662 | . 4 65 186 . 58 . . . . . . . . . . . . . . . . . 103 . . . 44 . . 1202 Shots 29 | . 1 3 10 . 4 . . . . . . . . . . . . . . . . . 4 . . . 1 . . 6 Rammed 32 | . . 2 1 14 . 2 3 5 . . . . . . . . . . . . . . 2 2 . . . . 1 . Targets Rammed 40 | . . 2 1 15 . 2 6 5 . . . . . . . . . . . 2 . . 4 2 . . . . 1 . Kicked 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . Crushed 4 | . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 392 | . 392 2 73 16 . 293 344 . . . . . . . . . 36 32 3 . . . 369 195 193 . 106 . 54 265 Average Temperature 83 | . 227 2 21 5 . 142 83 . . . . . . . . . 14 11 3 . . . 140 117 123 . 63 . 54 48 Received Heat Transfer 3479 | . 126 39 432 117 . 45 333 45 24 30 78 108 . 12 48 . 231 90 9 51 . 9 744 195 198 12 24 65 159 255 Effects 7 | . 2 . . . . . 1 . . . . . . . . . . . . . . . 4 . . . . . . . Energy Bleed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Interference 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 2 1 2 5 Total Turns 427 | . . . . . . . . . . . . . . . . . . . . . . . . 20 13 39 63 32 71 189 Longest Duration 83 | . . . . . . . . . . . . . . . . . . . . . . . . 20 13 39 38 32 40 83 Robots Corrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . 2 . 2 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . 4 2 . . . 2 . 2 Parts Fried 18 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . . 7 . 4 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Melted 20 | . 1 . . . . . . . . . . . . . . . . 2 . . . . 4 7 1 . . . . 5 Heat Transferred 12138 | . 545 50 . . 185 240 . . . . . . . . . . . 800 259 . 185 . 1499 2796 296 37 . . 888 4358 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Peak Influence 1239 | . 140 309 563 314 . 234 601 420 . . . . . . . . . 1145 . . . . 467 376 193 . 154 328 634 1239 Initial 336 | . . 54 57 204 . . 36 189 . . . . . . . . . 186 . . . . 81 178 191 . . 35 148 336 Average 297 | . 32 178 337 173 . 112 288 248 . . . . . . . . . 670 . . . . 260 253 171 . 76 172 393 872 Maximum Alert Level 4 | . . 1 2 1 . 1 2 2 . . . . . . . . . 4 . . . . 2 1 . . . 1 2 4 Low Security (%) 41 | 100 100 71 18 56 . 69 37 45 . . . . 100 . . . . 9 . . . . 37 40 100 . 100 51 18 . Level 1 32 | . . 28 38 43 . 30 24 40 . . . . . . . . . 38 . . . . 39 59 . . . 48 28 9 Level 2 16 | . . . 42 . . . 37 14 . . . . . . . . . . . . . . 23 . . . . . 53 11 Level 3 6 | . . . . . . . . . . . . . . . . . . 36 . . . . . . . . . . . 53 Level 4 3 | . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 40 | . 1 . 4 . . . 3 5 . . . . . . . . . 5 . . . . 9 5 . . 1 . 3 4 Investigation 6 | . . . . . . . . . . . . . . . . . . 3 . . . . 1 1 . . . . . 1 Extermination 9 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 1 . . 1 . 1 1 Reinforcement 12 | . 1 . 4 . . . 2 2 . . . . . . . . . . . . . . 1 . . . . . 1 1 Assault 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 1 Garrison 7 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Distress Signals 35 | . 2 . 2 . . . 4 1 . . . . . . . . . 1 . . . . . . . . . . 5 20 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 515 | . 12 10 51 9 41 14 37 23 6 12 4 4 3 4 4 . 19 17 7 22 . 6 43 22 10 1 8 10 43 73 Peak Tracking Total 20 | . 6 4 9 3 9 6 8 6 3 4 3 3 3 2 3 . 5 5 4 4 . 4 5 5 10 1 4 5 10 20 Tactical Retreats 58 | . . 3 5 1 12 4 2 4 . 7 . . . . . . 1 . . 4 . . 5 2 . . 1 . 3 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Traps Triggered 9 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 1 . . 1 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Triggered 6 | . . . . . . . . . . . . . . 1 . . 3 . . . . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Machines Disabled 48 | . . 2 1 . 6 . 4 3 . . . . . . . . . 17 . . 1 . 2 . . 1 1 7 1 2 Max in Single Turn 13 | . . 1 1 . 2 . 1 2 . . . . . . . . . 13 . . 1 . . . . 1 1 3 . 1 Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Machines Accessed 30 | . . 1 2 . 2 . 1 3 . 2 4 . . 1 . 1 . 1 . . 4 . 2 . 1 2 1 1 1 . Terminals 6 | . . . 2 . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Total Hacks 103 | . . 1 3 . 2 . 2 13 . 2 22 . . 1 . 8 . 1 . . 13 . 6 . 2 20 3 3 1 . Successful 85 | . . 1 2 . 2 . . 6 . 2 22 . . 1 . 8 . 1 . . 13 . 3 . . 20 . 3 1 . Failed 18 | . . . 1 . . . 2 7 . . . . . . . . . . . . . . 3 . 2 . 3 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 75 | . . . 3 . 1 . 4 10 . . . . . . . . . 6 . . . . 11 7 3 . 12 11 7 . Terminals 18 | . . . 3 . . . 2 13 . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . 1 . Terminal Hacks 75 | . . 1 2 . 2 . . 4 . 2 22 . . 1 . 8 . . . . 13 . . . . 20 . . . . Record 38 | . . . . . 1 . . . . 1 11 . . . . . . . . . 5 . . . . 20 . . . . Part Schematic 17 | . . . . . . . . 2 . . 3 . . . . 8 . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 3 | . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Terminals 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . . . 1 . . . 1 3 . . . . . . . . . . . . . . 1 . 1 . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . . . . 2 . . 3 . . . . 8 . . . . 4 . 16 . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter 102 | . . . . . . . . . . . . . . . . . . . . . . . 102 . . . . . . . Time 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . Total Part Build Rating 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Total Allies 57 | . . . . . 3 . . . . . . . . . . 4 . 5 2 . . . 6 4 1 . 1 . 4 27 Largest Group 13 | . . . . . 2 . . . . . . . . . . 4 4 3 5 2 . . 6 2 3 . 1 . 3 13 Highest-Rated Group 1159 | . . . . . 18 . . . . . . . . . . 148 148 210 261 51 . . 371 206 237 . 33 . 274 1159 Highest-Rated Ally 268 | . . . . . 10 . . . . . . . . . . 37 37 85 70 31 . . 103 103 103 . 33 . 268 268 Zionite Dispatches 12 | . . . . . . . . . . . . . . . . . . 2 . . . . 2 3 1 . 1 . 3 . Heavy 4 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . 1 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 20 | . . . . . 1 2 . . . . . . . . . . . . . . . . 6 2 1 3 2 . 2 1 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . . 1 EXPLORE 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 9 | . . . . . . 2 . . . . . . . . . . . . . . . . 5 . . 2 . . . . Ally Attacks 490 | . . . . . 35 28 . . . . . . . . . . 52 13 36 8 . . 77 . 3 88 . . 16 134 Total Damage 12151 | . . . . . 195 157 . . . . . . . . . . 750 354 546 169 . . 1749 . 296 633 . . 1848 5454 Kills 70 | . . . . . . 2 . . . . . . . . . . 6 4 4 . . . 15 . 1 1 . . 7 30 Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Field Lobotomies 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Robot Analysis Total 116 | . . . 1 . . . . . . . 115 . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 1 . 3 . . . . 1 2 . 1 . 1 1 1 . . 1 1 . 1 . . . . . . . . Drone Launches 50 | . . . . . 11 8 . . . . . . . . . . . . . . . . 17 . . 14 . . . . Drone Recoveries 49 | . . . . . 11 8 . . . . . . . . . . . . . . . . 17 . . 13 . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Turns Passed 25421 | 90 226 516 1364 914 1947 755 456 1123 1005 1139 679 523 80 583 236 1668 497 505 682 2103 792 708 1639 764 84 1370 537 483 935 1018 Spaces Moved 11807 | 64 114 305 769 454 828 356 142 490 473 537 278 271 53 364 149 1102 268 266 387 1007 361 332 709 255 35 221 230 208 363 416 Core 84 | 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Treads 6762 | 41 114 305 343 454 828 356 142 490 473 537 155 . . . . . . . . 58 361 332 382 255 35 48 176 208 363 306 Legs 4271 | . . . 12 . . . . . . . 123 271 53 364 149 1102 268 266 387 949 . . 327 . . . . . . . Wheels 641 | . . . 414 . . . . . . . . . . . . . . . . . . . . . . 173 54 . . . Hover 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 80 180 160 200 180 200 200 180 150 150 150 150 150 150 150 150 150 115 195 195 120 163 163 160 153 153 155 50 Average Speed 168 | 120 160 160 130 180 197 200 184 200 200 199 177 150 150 150 150 150 150 150 157 161 195 195 167 174 163 194 175 153 155 130 Slowest Speed 280 | 160 160 160 180 180 240 200 200 220 220 203 240 150 150 150 150 150 150 150 160 195 195 195 280 206 165 210 230 153 155 165 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 47 | 5 31 75 72 83 87 80 24 18 58 67 81 44 3 54 35 89 43 9 54 87 84 58 26 10 5 99 11 31 15 22 Regions Visited 30 Branch Regions 20 Pre-discovered Areas 33 | . . 1 . . 1 . . . . . 24 . . . . 2 . . . . 3 . . . . . . 2 . . Known Exits Taken 7 | . . . 1 . . . . 1 . . . . 1 . . . 1 1 . . . 1 . 1 . . . . . . Unknown Exits Taken 23 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 23 | . . 1 . . . 1 . . 1 1 . 2 . 5 1 4 . . 2 4 . 1 . . . . . . . . Spaces Dug 110 | . 6 18 20 . . . . . . . . . . . . . . 1 . . . . 7 2 . . 19 6 31 . Terrain Destroyed 586 | . 10 79 124 . 58 2 15 7 . 1 . . . 1 . . 4 54 . 12 . 4 26 26 5 . 25 49 62 22 Melee 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 12 . Projectile 171 | . . . . . 1 2 15 4 . 1 . . . 1 . . 4 4 . 12 . 4 25 26 5 . 12 5 50 . AOE 399 | . 10 79 124 . 57 . . 3 . . . . . . . . . 50 . . . . 1 . . . 13 40 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Arm Lab Res Qua Acc Com Total 15548 | 77 134 321 964 498 1057 376 243 564 511 570 393 362 54 382 153 1116 312 322 441 1401 435 356 975 411 49 1162 309 307 564 729 Wait 1682 | . 1 . 24 1 100 5 17 2 . 1 28 75 . . . 5 1 2 . 312 20 . 42 28 8 880 20 19 39 52 Move 11776 | 63 113 304 768 453 827 355 141 489 472 536 277 270 52 363 148 1101 267 265 386 1006 360 331 708 253 34 220 229 207 362 416 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 209 | 8 3 2 25 1 16 1 6 3 7 5 6 1 . 3 . 3 2 5 5 16 8 1 18 10 . 18 2 12 2 20 Fast Attach 117 | 1 1 . 13 . 11 . 1 . 2 2 8 . . 1 . . . 1 3 2 4 1 26 9 . 5 4 2 5 15 Attach 174 | 5 . 1 10 3 5 . 5 3 5 2 1 . 2 2 1 . . 6 7 9 . 1 34 9 1 12 6 6 4 34 Detach 56 | . . . 1 . 2 . 1 . . . . . . . . . . . 4 . . 1 15 1 . 3 5 3 3 17 Swap 81 | . 1 . 4 . 11 2 3 . 2 1 8 2 . 1 . 5 2 . 2 . 1 . 6 3 . 3 6 5 6 7 Drop 205 | . . 1 16 . 17 1 4 . 8 5 13 1 . 3 . 2 2 4 9 12 16 2 14 9 . 16 6 14 4 26 Fire 1073 | . 15 11 102 25 68 10 59 62 15 18 19 13 . 9 4 . 38 39 17 42 11 19 104 86 6 5 31 25 107 113 Melee 105 | . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . 14 31 27 Ram 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Kick 5 | . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . Crush 34 | . . 2 . 15 . 2 6 5 . . . . . . . . . . . . . . 1 2 . . . . 1 . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . Rewire 8 | . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . Trap 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory -3/Lab -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Discovered new exit (range 7) 232 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 340 | -10/Mines | Destroyed 8 combat bots 705 | -10/Mines | Learned location of Zion (-6) 799 | -10/Mines | Discovered new exit (range 9) 816 | -10/Mines | Found the Drone Emporium 824 | -10/Mines | Found Prototype Device 833 | -10/Mines | Entered Materials 833 | -9/Materials | Evolved 2 slots: Utility x2 1007 | -9/Materials | Discovered new exit (range 3) 1020 | -9/Materials | Lost 5 parts (1p1n1u2w) 1066 | -9/Materials | Lost 3 parts (1n2w) 1798 | -9/Materials | Core integrity fell below 50% 1837 | -9/Materials | Discovered new exit (range 15) 2077 | -9/Materials | Identified exit to Mines 2077 | -9/Materials | Identified exit to Storage 2197 | -9/Materials | Entered Mines 2216 | -9/Mines | Met a Derelict bent on vengeance 2258 | -9/Mines | Discovered new exit (range 4) 2281 | -9/Mines | Learned Materials emergency access door positions 2296 | -9/Mines | Learned Materials non-interactive machine intel 2384 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2432 | -9/Mines | Learned Materials terminal intel 2519 | -9/Mines | Build established: Scavenger-Mutant 2692 | -9/Mines | Discovered new exit (range 12) 3104 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3104 | -9/Mines | Discovered new exit (range 5) 3111 | -9/Mines | Entered Exiles 3160 | -9/Exiles | Met 8R-AWN 3183 | -9/Exiles | Met EX-HEX 3266 | -9/Exiles | Met EX-DEC 3565 | -9/Exiles | Met EX-BIN 3595 | -9/Exiles | Aligned with FarCom system 3597 | -9/Exiles | Given EX-Vault access code 3624 | -9/Exiles | Build established: Hauler-Mutant 3643 | -9/Exiles | Opened EX-Vault 3675 | -9/Exiles | Found Field Lobotomy Kit 3720 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3868 | -9/Exiles | Attacked by the Exiles 3924 | -9/Exiles | Destroyed 7 combat bots 3928 | -9/Exiles | Identified Thief Drone Bay 4012 | -9/Exiles | Found Prototype Ballistic Gun 4012 | -9/Exiles | Identified 8R-AWN's Boregun 4131 | -9/Exiles | Assimilated 5L-KAT with FLK Orb 4134 | -9/Exiles | Assimilated MR-1I8(z) with FLK Orb 4140 | -9/Exiles | Assimilated J5-HVA with FLK Orb 4248 | -9/Exiles | Destroyed EX-DEC 4329 | -9/Exiles | Destroyed EX-BIN 4351 | -9/Exiles | Destroyed EX-HEX 4442 | -9/Exiles | Found Prototype Device 4878 | -9/Exiles | Found Prototype Device 4878 | -9/Exiles | Identified AS-neutralizer No. 17b 4983 | -9/Exiles | Discovered new exit (range 10) 4995 | -9/Exiles | Identified System Purifier 5058 | -9/Exiles | Entered Mines 5787 | -8/Mines | Discovered new exit (range 8) 5813 | -8/Mines | Entered Materials 5813 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5815 | -8/Materials | Loaded intel: 28 non-interactive machine locations 5816 | -8/Materials | Loaded intel: 12 terminal locations 6121 | -8/Materials | Lost 3 parts (2u1w) 6213 | -8/Materials | First assault squad dispatched 6237 | -8/Materials | Discovered new exit (range 14) 6269 | -8/Materials | Entered Factory 6269 | -7/Factory | Evolved 2 slots: Utility x2 6692 | -7/Factory | Identified exit to Lower Caves 7392 | -7/Factory | Entered Lower Caves 7563 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7568 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7663 | -7/Lower Caves | Learned Factory terminal intel 7914 | -7/Lower Caves | Encountered a Warlord checkpoint 7935 | -7/Lower Caves | Discovered new exit (range 11) 8038 | -7/Lower Caves | Lgt. Treads stolen by Master Thief 8397 | -7/Lower Caves | Entered another Lower Caves area 8470 | -7/Lower Caves | Learned 4 Factory zone layouts 8516 | -7/Lower Caves | Learned 8 Factory zone layouts 8516 | -7/Lower Caves | Discovered new exit (range 6) 9043 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9476 | -7/Lower Caves | Discovered new exit (range 10) 9487 | -7/Lower Caves | Encountered a Warlord checkpoint 9536 | -7/Lower Caves | Entered Data Miner 9536 | -7/Data Miner | Discovered new exit (range 6) 9575 | -7/Data Miner | Met Data Miner 9636 | -7/Data Miner | Learned location of Section 7 (-2) 9636 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9656 | -7/Data Miner | Received God Mode back door access code from Data Miner 9691 | -7/Data Miner | Interfaced with the Data Conduit 9989 | -7/Data Miner | Found Exp. Thermal Shield 10205 | -7/Data Miner | Build established: Scavenger-Mutant 10215 | -7/Data Miner | Entered Proximity Caves 10369 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10628 | -6/Proximity Caves | Learned location of 1 exit from Factory 10730 | -6/Proximity Caves | Discovered new exit (range 6) 10738 | -6/Proximity Caves | Entered Factory 10738 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10739 | -6/Factory | Identified exit to Factory 10740 | -6/Factory | Identified exit to Lower Caves 10741 | -6/Factory | Loaded intel: 244 machine locations 10742 | -6/Factory | Loaded intel: 19 terminal locations 10818 | -6/Factory | Entered Lower Caves 10866 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11049 | -6/Lower Caves | Build established: Scavenger-Tank 11211 | -6/Lower Caves | Learned 8 Factory zone layouts 11384 | -6/Lower Caves | Discovered new exit (range 7) 11401 | -6/Lower Caves | Entered another Lower Caves area 11408 | -6/Lower Caves | Coil Gun stolen by Master Thief 11460 | -6/Lower Caves | Discovered exit to Factory (range 13) 11572 | -6/Lower Caves | Learned Factory terminal intel 11614 | -6/Lower Caves | Discovered new exit (range 13) 11632 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11637 | -6/Lower Caves | Entered Zion 11695 | -6/Zion | Discovered new exit (range 17) 12003 | -6/Zion | Learned 8 Factory zone layouts 12332 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12450 | -6/Zion | Received a visual enhancement algorithm 12686 | -6/Zion | Visited the Megawrench Repair Shop 12687 | -6/Zion | Megawrench repaired 14 parts 12807 | -6/Zion | Imprinted 12809 | -6/Zion | Declared Zion's savior 13004 | -6/Zion | Found Prototype Device 13212 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 13305 | -6/Zion | Entered Proximity Caves 13305 | -5/Proximity Caves | Accompanied by 4 allies 13756 | -5/Proximity Caves | Discovered exit to Factory (range 3) 13802 | -5/Proximity Caves | Entered Factory 13802 | -5/Factory | Evolved 2 slots: Utility x2 13803 | -5/Factory | Identified exit to Factory 13804 | -5/Factory | Loaded intel: 253 machine locations 13805 | -5/Factory | Loaded intel: 20 terminal locations 13822 | -5/Factory | Zion Heavy squad teleported in 13969 | -5/Factory | Garrison activated, responded to threat 14088 | -5/Factory | Destroyed B-75 Beast 14149 | -5/Factory | Discovered new exit (range 13) 14228 | -5/Factory | Zion Light squad teleported in 14303 | -5/Factory | Identified exit to Upper Caves 14307 | -5/Factory | Entered Upper Caves 14307 | -5/Upper Caves | Accompanied by 3 allies 14746 | -5/Upper Caves | Found Prototype Protection 14747 | -5/Upper Caves | Identified Zio. Weapon Casing 14783 | -5/Upper Caves | Found Zio. Weapon Casing 14790 | -5/Upper Caves | Found Zio. Weapon Casing 14797 | -5/Upper Caves | Found 8R-AWN's Boregun 14969 | -5/Upper Caves | Discovered new exit (range 11) 14989 | -5/Upper Caves | Entered another Upper Caves area 14989 | -5/Upper Caves | Accompanied by 2 allies 15008 | -5/Upper Caves | Build established: Scavenger-Mutant 15631 | -5/Upper Caves | Discovered exit to Factory (range 9) 15682 | -5/Upper Caves | Spotted B-75 Beast 15702 | -5/Upper Caves | Destroyed B-75 Beast 15732 | -5/Upper Caves | Lost 3 parts (1p2u) 16034 | -5/Upper Caves | Destroyed 7 combat bots 16113 | -5/Upper Caves | Build established: Scavenger-Tank 16128 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16429 | -5/Upper Caves | Build established: Scavenger-Gunner 16638 | -5/Upper Caves | Learned Factory terminal intel 16854 | -5/Upper Caves | Discovered new exit (range 9) 17092 | -5/Upper Caves | Entered Zhirov 17092 | -5/Zhirov | Discovered new exit (range 3) 17316 | -5/Zhirov | Found Alien Artifact 17316 | -5/Zhirov | Identified Integrated Reactor 17316 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 17384 | -5/Zhirov | Found Alien Artifact 17495 | -5/Zhirov | Cloak Generator disabled 17495 | -5/Zhirov | Attacked by Zhirov 17781 | -5/Zhirov | Build established: Scavenger-Mutant 17884 | -5/Zhirov | Entered Proximity Caves 18095 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 18468 | -4/Proximity Caves | Spotted B-86 Titan 18518 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18548 | -4/Proximity Caves | Destroyed B-86 Titan 18592 | -4/Proximity Caves | Entered Factory 18592 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18593 | -4/Factory | Loaded intel: 252 machine locations 18594 | -4/Factory | Loaded intel: 21 terminal locations 18707 | -4/Factory | Lost 9 parts (1p3n4u1w) 18752 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 18926 | -4/Factory | Lost 4 parts (2n2w) 19140 | -4/Factory | Retrieved Zion intel report: Component Schematics 19141 | -4/Factory | Zion Heavy Resupply teleported in 19223 | -4/Factory | Zion Heavy squad teleported in 19273 | -4/Factory | Build established: Scavenger-Gunner 19348 | -4/Factory | Allied Derelicts emerged from ambush trap array 19409 | -4/Factory | Garrison activated, responded to threat 19455 | -4/Factory | Found Zio. Weapon Casing 19461 | -4/Factory | Found Zio. Weapon Casing 19482 | -4/Factory | Intercept squad dispatched 19502 | -4/Factory | Spotted Tracker 19539 | -4/Factory | Core integrity fell below 50% 19558 | -4/Factory | Spotted Combat Programmer 19591 | -4/Factory | Destroyed Combat Programmer 19592 | -4/Factory | System corruption reached 10% 19604 | -4/Factory | Lost 12 parts (1p2n6u3w) 19692 | -4/Factory | Destroyed Tracker 19795 | -4/Factory | Terminal network hard line cut 20023 | -4/Factory | Identified Transdimensional Reconstructor 20222 | -4/Factory | Discovered new exit (range 7) 20231 | -4/Factory | Entered Research 20231 | -3/Research | Evolved 2 slots: Propulsion x2 20232 | -3/Research | Identified exit to Armory 20233 | -3/Research | Loaded intel: 122 machine locations 20292 | -3/Research | Crushed by falling debris 20373 | -3/Research | Garrison activated, responded to threat 20411 | -3/Research | Lost 3 parts (2n1u) 20440 | -3/Research | Spotted B-86 Titan 20442 | -3/Research | Spotted B-86 Titan 20499 | -3/Research | Zion Kinetic Resupply teleported in 20586 | -3/Research | Destroyed B-86 Titan 20606 | -3/Research | Lost 3 parts (1n2w) 20815 | -3/Research | System corruption reached 10% 20834 | -3/Research | Lost 3 parts (2u1w) 20911 | -3/Research | Zion Thermal Resupply teleported in 20981 | -3/Research | Zion Heavy squad teleported in 20995 | -3/Research | Entered Armory 20995 | -3/Armory | Accompanied by 2 allies 20996 | -3/Armory | Loaded intel: 85 machine locations 21039 | -3/Armory | Zion Zionite Resupply teleported in 21041 | -3/Armory | Attacked by bots powering up and referring to "LRC-V3" 21072 | -3/Armory | Warped through subspace to slip node 21072 | -3/Armory | Discovered new exit (range 1) 21079 | -3/Armory | Entered Lab 21368 | -3/Lab | Build established: Scavenger-Mutant 21771 | -3/Lab | Discovered new exit (range 9) 21799 | -3/Lab | Hidden lab's door opened automatically 21799 | -3/Lab | Sensor layout match revealed 21800 | -3/Lab | Gained access to the hidden lab's interior 21805 | -3/Lab | Detected by scanners 21813 | -3/Lab | Confronted by A5 21955 | -3/Lab | Allies destroyed A5 22081 | -3/Lab | Found Prototype Protection 22081 | -3/Lab | Identified Med. Regenerative Plating 22115 | -3/Lab | Found Prototype Energy Cannon 22115 | -3/Lab | Identified Warp Cannon 22121 | -3/Lab | Found Prototype Energy Cannon 22121 | -3/Lab | Identified Potential Cannon 22130 | -3/Lab | Found Prototype Protection 22130 | -3/Lab | Identified Hvy. Regenerative Plating 22136 | -3/Lab | Found Prototype Hackware 22186 | -3/Lab | Found Alien Artifact 22201 | -3/Lab | Found Transdimensional Reconstructor 22221 | -3/Lab | Found Alien Artifact 22228 | -3/Lab | Found Alien Artifact 22278 | -3/Lab | Decrypted terminal 22278 | -3/Lab | Acquired modification code for an L2 power cell 22278 | -3/Lab | Decrypted terminal 22305 | -3/Lab | Found Exp. Hacking Suite 22405 | -3/Lab | Found Prototype Special Weapon 22438 | -3/Lab | Decrypted terminal 22442 | -3/Lab | Decrypted terminal 22449 | -3/Lab | Entered Research 22449 | -2/Research | Evolved 2 slots: Utility x2 22450 | -2/Research | Loaded intel: 112 machine locations 22554 | -2/Research | Identified Quantum Router 22610 | -2/Research | Zion Heavy Resupply teleported in 22920 | -2/Research | Retrieved Zion intel report: Emergency Access 22966 | -2/Research | Discovered new exit (range 8) 22986 | -2/Research | Entered Quarantine 22987 | -2/Quarantine | Loaded intel: 75 machine locations 23022 | -2/Quarantine | Identified Core Expander 23022 | -2/Quarantine | Identified Integrated Dissipator 23022 | -2/Quarantine | Identified Core Reset Matrix 23022 | -2/Quarantine | Installed Core Expander, added new Propulsion slot 23025 | -2/Quarantine | Installed Integrated Dissipator, increased core heat dissipation (+20) 23047 | -2/Quarantine | Found Alien Slashing Weapon 23104 | -2/Quarantine | Build established: Hacker-Mutant 23120 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 23221 | -2/Quarantine | Spotted Alpha 7 23258 | -2/Quarantine | Destroyed Alpha 7 23267 | -2/Quarantine | Found Exp. Targeting Computer 23274 | -2/Quarantine | Found Prototype Ballistic Gun 23283 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 23287 | -2/Quarantine | Identified Sigix Broadsword 23300 | -2/Quarantine | Found Alien Launcher 23383 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 23393 | -2/Quarantine | Discovered new exit (range 20) 23454 | -2/Quarantine | Found Alien Artifact 23469 | -2/Quarantine | Entered Access 23469 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 23470 | -1/Access | Loaded intel: 100 machine locations 23553 | -1/Access | Zion Experimental squad teleported in 23662 | -1/Access | Spotted B-99 Colossus 24054 | -1/Access | Identified Multirail 24219 | -1/Access | First assault squad dispatched 24266 | -1/Access | System corruption reached 10% 24317 | -1/Access | Discovered new exit (range 9) 24320 | -1/Access | Zion Offense Resupply teleported in 24338 | -1/Access | Zion Heavy squad teleported in 24404 | -1/Access | Entered Command 24404 | -1/Command | Accompanied by 1 ally 24405 | -1/Command | Loaded intel: 51 machine locations 24414 | -1/Command | Found Exp. Target Analyzer 24512 | -1/Command | Spotted B-99 Colossus 24548 | -1/Command | Destroyed B-99 Colossus 24569 | -1/Command | Destroyed 12 combat bots 24654 | -1/Command | First assault squad dispatched 24669 | -1/Command | Build established: Generator-Mutant 24699 | -1/Command | Disengaged cave seal 24699 | -1/Command | Zionites emerged from the dark tunnel 24885 | -1/Command | Spotted M Guard 24885 | -1/Command | Spotted M Guard 24885 | -1/Command | Spotted Combat Programmer 24888 | -1/Command | Spotted Combat Programmer 24895 | -1/Command | Destroyed M Guard 24912 | -1/Command | Destroyed M Guard 24916 | -1/Command | System corruption reached 30% 24929 | -1/Command | Destroyed Combat Programmer 24939 | -1/Command | Destroyed Combat Programmer 24939 | -1/Command | All MAIN.C guards destroyed 24983 | -1/Command | Found Prototype Reactor 24983 | -1/Command | Identified Zero-point Reactor 24984 | -1/Command | Lost 6 parts (1p3n2u) 24998 | -1/Command | Found Hvy. Regenerative Plating 25007 | -1/Command | Found Prototype Device 25008 | -1/Command | Identified AEGIS Remote Shield 25059 | -1/Command | Found AEGIS Remote Shield 25067 | -1/Command | Found Prototype Launcher 25134 | -1/Command | 0b10 Conduit disabled 25135 | -1/Command | Met MAIN.C 25163 | -1/Command | Destroyed MAIN.C Shell 25165 | -1/Command | MAIN.C activated Command garrisons 25260 | -1/Command | Destroyed MAIN.C 25302 | -1/Command | Lost 7 parts (2p4u1w) 25321 | -1/Command | Identified Hellfire Missile Launcher 25354 | -1/Command | Lost 6 parts (1n3u2w) 25377 | -1/Command | Spotted B-99 Colossus 25398 | -1/Command | Core integrity fell below 50% 25421 | -1/Command | Identified Sigix Terminator 25422 | -1/Command | Core integrity fell below 20% 25422 | -1/Command | Fired Sigix Terminator 25422 | -1/Command | Destroyed self with Sigix Terminator Last Messages --------------- 25422_ Destroyed Imp. Antigrav System. 25422_ Destroyed Adv. Remote Datajack. 25422_ Destroyed Gamma Rifle. 25422_ Destroyed Mic. Fission Core. 25422_ Destroyed Gamma Rifle. 25422_ Destroyed Sml. Battery. 25422_ Destroyed Imp. Antigrav System. 25422_ P-80 Master destroyed. 25422_ Destroyed Mic. Fission Core. 25422_ Destroyed Gamma Rifle. 25422_ Destroyed Lgt. Particle Reactor. 25422_ Destroyed Adv. Heat Sink. 25422_ Destroyed Imp. Antigrav System. 25422_ Destroyed Adv. Remote Datajack. 25422_ Destroyed Imp. Antigrav System. 25422_ Destroyed Sml. Battery. 25422_ Destroyed Adv. Heat Sink. 25422_ Destroyed Sml. Battery. 25422_ P-80 Master destroyed. 25422_ H-88 Terminator destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????????????????????????????????????????????? | | ## #?????????????????????????????????????????????? | | "#??????????????????????????????????????????????? | | # ####?????????????????????!p ??????????????????? | | ####"##################???%= #??????????????????? | | + ! =! ##??=h #?# ???????????????? | | + ! * # ??% g# ##??????????????? | | + ! = * !* # ?# % # #??????????????? | | "################## ### %%h ???????????????? | | ##????????????????# R # #######?????????? | | #?????????????????# !## ### #####?#####? | | "#?????????????????# # =%=## #?# #? | | "#?????????????????# pp## [%% ## ### ## | | "#?????????????????#]!!Rh W%h= / | | "#?????????????????# [![= % =/=%/ / | | #?????????????????#! = %%[=!% / | | #?????????????????#!! % *!= = / | | #?????????????????# [! @ h % =% / | | #?????????????????# !## %=! #; ## ### ## | | ??????????????????######? h%!=!# ### #?# #? | | ??????????????????????????#!%%!######?#####?#####? | | "??????????????????????????%[=! #????????????????? | | ????????????????????????????!!== #???????????????? | | ????????????????????????????%!% #??????????????? | | ?????????????????????????????[ # #?????????????? | | ????????????????????????????? #? #????????????? | | ?????????????????????????????? # #??#????????????? | | ??????????????????????????????= ##???????????????? | | ???????????????????????????????[#????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 148 Coolant Potential 80 Energy Generation 127 Energy Capacity 1330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Power Amplification 40 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 25 Evasion (%) 53 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 8 Particle Charging 30 Offensive Hacking 16 Defensive Hacking 25 Item Schematics ----------------- Lrn. Terrain Scanner | -7/Factory | Hacked Hcp. Storage Unit | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Med. Storage Unit | -4/Factory | Z-intel Particle Charger | -4/Factory | Z-intel Hrd. Medium Armor Plating | -4/Factory | Z-intel Adv. Melee Analysis Suite | -4/Factory | Z-intel Corruption Screen | -4/Factory | Z-intel Remote Shield | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Drone Bay | -4/Factory | Z-intel Hvy. Disruptor Cannon | -4/Factory | Z-intel Adv. Hacking Suite | -4/Factory | Z-intel Lyr. Light Armor Plating | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Variable Charge Gun | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Imp. Force Field | -4/Factory | Z-intel Nanoactuators | -4/Factory | Z-intel Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Expander Integrated Dissipator Sigix Broadsword Sigix Terminator Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldUtilityRegenerator Manual? 0 Play Time 02:43:38 Cumulative 462.9 hours Start 2021.06.20 @ 18:33:05 End 2021.06.20 @ 21:18:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 351 Rogue 344 Adventurer 0 Explorer 7 Win Type - Total 21 Types 8/2/9/1/0/0/0/1/0 Lore% 83 Gallery% 94 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b173487-79cc-40d8-99ef-08fb1b9a4f7d