Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 22:46:56

Player: THN-L0C

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (294)      294
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-29)                -29
              TOTAL SCORE: 740

 Bonus
-------
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/250
Matter                     286/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1000) Ox19
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (20) ---
          Large Matter Pod (0)
                Signal Interpreter
                Seismic Detector
                Beam Cannon
                Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
          Light Cannon
                Mining Laser
                Hammer

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
>               --- WEAPON -----------
                Assault Rifle
                Assault Rifle
>               --- INVENTORY --------
          Large Matter Pod
                Signal Interpreter
                Seismic Detector
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Cannon
                Grenade Launcher
                Mining Laser
                Hammer
[Rating: 8]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             19   | 7   12  .   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 2   4   .   
    Device                 1    | 1   .   .   
    Storage                5    | 1   4   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   8   .   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   3   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   3   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          1    | .   1   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   1   5   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   14   | .   14  14  
  Treads                   27   | .   28  27  
  Device                   5    | .   6   .   
  Storage                  21   | .   20  28  
  Ballistic Gun            17   | .   17  14  
  Launcher                 7    | .   7   14  
  Impact Weapon            2    | .   2   .   
Peak Build Rating          8    | 7   8   8   
  Average Rating           6    | 5   7   7   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             68   | 11  68  68  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  20   | .   1   20  
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 25   | 8   25  20  
  Average Capacity         17   | 7   17  20  
  Most Carried             11   | 2   11  11  
  Average Carried          5    | .   5   11  
  Final Capacity           20   | 8   20  20  
  Final Carried            11   | 2   11  11  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           518  | 286 172 60  
  Remotely                 .    | .   .   .   
Salvage Created            336  | 120 156 60  
  Parts                    28   | 10  14  4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | 2   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  10   | .   8   2   
  Guns                     6    | .   5   1   
  Cannons                  1    | .   1   .   
  AOE                      3    | .   2   1   
Classes Destroyed          6    | 2   4   .   
  Tunneler                 2    | 2   .   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    4    | .   2   2   
Best Kill Streak           3    | 2   3   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        62   | .   47  15  
  Missed                   11   | .   8   3   
Damage Taken               901  | .   403 498 
  Core                     257  | .   62  195 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              40   | 8   25  7   
  Largest                  2    | 2   2   2   
  Hottest                  120  | 40  120 50  
Shots Fired                64   | 16  38  10  
  Gun                      53   | 16  30  7   
  Cannon                   .    | .   .   .   
  Launcher                 8    | .   5   3   
  Special                  3    | .   3   .   
  Kinetic                  53   | 16  30  7   
  Thermal                  3    | .   3   .   
  Explosive                8    | .   5   3   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         5    | 2   5   4   
  Robot Miss Streak        2    | 2   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           38   | 9   22  7   
  Core Hits                28   | 6   18  4   
  Critical Kills           1    | 1   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | 1   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              6    | .   6   .   
  Impact                   6    | .   6   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           766  | 66  503 197 
  Guns                     356  | 66  225 65  
  Cannons                  .    | .   .   .   
  Explosions               354  | .   226 128 
  Melee                    .    | .   .   .   
  Ramming                  4    | .   .   4   
  Kinetic                  356  | 66  225 65  
  Thermal                  52   | .   52  .   
  Explosive                344  | .   216 128 
  Electromagnetic          10   | .   10  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            23   | .   7   16  
  Projectiles              .    | .   .   .   
  Explosions               23   | .   7   16  
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      70   | .   38  32  
  Shots                    2    | .   1   1   
  Rammed                   2    | .   1   1   
Targets Rammed             2    | .   1   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        60   | .   60  12  
  Average Temperature      18   | .   21  8   
  Received Heat Transfer   132  | .   81  51  
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             174  | 15  174 125 
  Initial                  31   | .   9   31  
  Average                  45   | 5   41  117 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              22   | .   18  4   
  Peak Tracking Total      4    | .   4   2   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               2    | .   2   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          8    | .   8   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   26  .   
  Successful               12   | .   12  .   
  Failed                   13   | .   13  .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        1    | .   1   .   
  Manual                   7    | .   7   .   
  Terminals                26   | .   26  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   11  .   
  Robot Analysis           5    | .   5   .   
  Branch Access Points     1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Assimilate             1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               3    | .   1   2   
  Largest Group            3    | .   1   3   
  Highest-Rated Group      53   | .   10  53  
  Highest-Rated Ally       31   | .   10  31  
Total Orders               .    | .   .   .   
Ally Attacks               1    | .   .   1   
  Total Damage             21   | .   .   21  
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       5    | .   5   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               1825 | 149  1509 167  
Spaces Moved               777  | 78   639  60   
  Core                     9    | 8    .    1    
  Treads                   768  | 70   639  59   
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  240  
  Average Speed            214  | 148  218  256  
  Slowest Speed            1050 | 160  240  1050 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 5    95   13   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          65   | .    43   22   
  Melee                    5    | .    5    .    
  Projectile               .    | .    .    .    
  AOE                      60   | .    38   22   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      863  | 95  699 69  
  Wait                     8    | 1   6   1   
  Move                     775  | 77  638 60  
  Hop                      .    | .   .   .   
  Pick Up                  9    | 2   7   .   
  Fast Attach              9    | 7   2   .   
  Attach                   .    | .   .   .   
  Detach                   1    | .   1   .   
  Swap                     10   | .   10  .   
  Drop                     3    | .   3   .   
  Fire                     40   | 8   25  7   
  Melee                    6    | .   6   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    2    | .   1   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 15)
  150 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Central database locked down
  525 | -10/Materials | Discovered new exit (range 16)
 1203 | -10/Materials | Identified exit to Mines
 1239 | -10/Materials | Discovered new exit (range 4)
 1432 | -10/Materials | Discovered new exit (range 15)
 1659 | -10/Materials | Entered Mines
 1659 | -10/Mines     | Accompanied by 1 ally
 1813 | -10/Mines     | Assembled infested the area
 1817 | -10/Mines     | Discovered new exit (range 12)
 1823 | -10/Mines     | Core integrity fell below 50%
 1823 | -10/Mines     | Core integrity fell below 20%
 1826 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01712_ R-06 Scavenger collects Aluminum Leg.
01712_ Slammed into R-06 Scavenger.
01765_ A pair of derelicts emerge from the shadows: "We're, um, lost. You
  wouldn't happen to know the way out of here, would you?"
01807_ K-01 Serf collects debris.
01813_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01817_ EXIT=FOUND
01818_ Lgt. Treads destroyed.
01820_ CU-UQS(g) destroyed.
01820_ Assault Rifle destroyed.
01820_ Lgt. Treads destroyed.
01820_ Lgt. Ion Engine destroyed.
01820_ SM-PPH(z) destroyed.
01820_ R-06 Scavenger collects Mak. Transmission Jammer.
01821_ The unstable cave ceiling collapses.
01822_ R-06 Scavenger destroyed.
01823_ The unstable cave ceiling collapses.
01824_ Grenade Launcher destroyed.
01825_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrusterMagneticFacilitator
  Manual?         0
Play Time         00:09:02
  Cumulative      114.7 hours
  Start           2024.08.23 @ 22:38:42
  End             2024.08.23 @ 22:46:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             51
Gallery%          59
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f09b287-6971-44d4-92aa-56247d8b62cb