Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.05 @ 18:29:27 Player: VisuLies Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (807) 807 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (4) 4 TOTAL SCORE: 2916 Bonus ------- High Alert Combat Kills 4 Cogmind --------- Core Integrity 537/550 Matter 8/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Utility Shielding > --- WEAPON (4) ------- Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY (5) ---- Energy Filter Energy Filter Improved Medium Armor Plating Cooled Particle Cannon Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Utility Shielding > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Datajack [Rating: 19] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Hackware Hacking Suite Protection Utility Shielding Weapon Autogun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 48 | 10 8 22 5 3 Power 4 | 2 1 . 1 . Engine 4 | 2 1 . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 2 10 1 . Treads . | . . . . . Leg . | . . . . . Wheel 4 | 2 2 . . . Hover . | . . . . . Flight 11 | . . 10 1 . Utility 10 | 3 1 5 1 . Device 4 | 2 . 2 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 19 | 3 4 7 2 3 Energy Gun 2 | 2 . . . . Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | 1 4 4 1 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . 3 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 14 | . . 3 11 . Power 1 | . . . 1 . Propulsion 7 | . . 2 5 . Utility 3 | . . 1 2 . Weapon 3 | . . . 3 . Highest Loss Streak 11 | . . 1 11 . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 100 97 51 32 Engine 12 | . 14 11 11 9 Wheel 15 | . 28 . . . Flight 16 | . . 43 12 . Device 11 | . 14 10 5 . Storage 7 | . 14 . . . Protection 4 | . . 10 4 9 Energy Gun 1 | . 3 . . . Ballistic Gun 21 | . 24 19 9 . Peak Build Rating 19 | 9 13 16 16 19 Average Rating 11 | 5 10 13 9 12 On Entrance 7 | . 7 13 15 4 Naked Turns . | . . . . . Heaviest Build 55 | 14 55 55 14 30 Greatest Support 22 | 20 20 22 14 3 Greatest Overweight (x) 9 | . 2 3 2 9 Average Overweight (x) 1 | . 1 . 1 4 Largest Inventory Capacity 20 | 8 20 20 5 5 Average Capacity 12 | 7 19 5 5 5 Most Carried 20 | 6 20 20 5 5 Average Carried 11 | 2 17 5 2 3 Final Capacity 20 | 8 20 5 5 5 Final Carried 19 | 5 19 5 1 5 Class Distribution -------------------- 67% | Mutant 32% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1015 | 262 329 421 3 . Remotely . | . . . . . Salvage Created 1098 | 117 462 468 51 . Parts 86 | 11 34 35 6 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 35 | . 17 14 4 . Guns 35 | . 17 14 4 . Classes Destroyed 7 | 2 4 1 . . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Operator 2 | . 1 1 . . Watcher 3 | . 1 2 . . Swarmer 23 | . 12 7 4 . Grunt 10 | . 5 5 . . Sentry 2 | . . 2 . . Best Kill Streak 8 | 5 3 8 4 . Combat Bots Only 7 | . 3 7 4 . Max Kills in Single Turn 2 | 1 1 2 1 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 209 | . 82 73 53 1 Missed 66 | . 22 33 11 . Damage Taken 1729 | . 532 411 773 13 Core 588 | . 193 85 297 13 Absorbed by Shields . | . . . . . Redirected to Shielding 3 | . . 3 . . Core Remaining (%) 42 | 100 22 . 4 . Volleys Fired 121 | 10 50 41 20 . Largest 2 | 2 2 2 2 . Hottest 70 | 70 70 46 56 . Shots Fired 233 | 20 100 80 33 . Gun 225 | 20 100 80 25 . Cannon . | . . . . . Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 190 | 10 75 80 25 . Thermal 35 | 10 25 . . . Explosive 8 | . . . 8 . Electromagnetic . | . . . . . Robot Hit Streak 16 | 9 13 16 3 . Robot Miss Streak 5 | 1 5 3 3 . Penetration Max . | . . . . . Secondary Targets 4 | . 1 1 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 140 | 15 53 56 16 . Core Hits 64 | 7 24 24 9 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | 1 5 . . . Burn 6 | 1 5 . . . Melee Attacks 29 | . . 29 . . Impact . | . . . . . Slashing 29 | . . 29 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1991 | 160 690 882 259 . Guns 1866 | 160 690 835 181 . Cannons . | . . . . . Explosions 72 | . . . 72 . Melee 47 | . . 47 . . Ramming 6 | . . . 6 . Kinetic 1556 | 61 479 835 181 . Thermal 310 | 99 211 . . . Explosive 72 | . . . 72 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 47 | . . 47 . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 7 | . . 7 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 7 | . . 7 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 3 | . . . 3 . Shots . | . . . . . Rammed 2 | . . . 1 1 Targets Rammed 2 | . . . 1 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 240 | 60 240 20 4 . Average Temperature 40 | 27 68 6 2 . Received Heat Transfer 234 | . 84 111 30 9 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | 1 5 . . . Heat Transferred 1369 | 370 999 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 505 | 25 336 505 235 67 Initial 160 | . 16 55 160 62 Average 161 | 9 159 190 192 66 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 65 | 100 69 52 63 100 Level 1 31 | . 30 39 36 . Level 2 3 | . . 8 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 2 4 1 1 Investigation 5 | . 2 3 . . Extermination . | . . . . . Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 28 37 22 5 Peak Tracking Total 13 | . 5 8 13 5 Tactical Retreats 8 | . 2 5 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 2 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 4 | . 1 3 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 7 9 . 1 Terminals 14 | . 6 7 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 10 22 . 2 Successful 22 | . 6 14 . 2 Failed 12 | . 4 8 . . Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 23 | . 8 13 . 2 Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units 8 | . 2 6 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 5 8 . 2 Record 1 | . . 1 . . Prototype ID Bank 3 | . 2 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 2 | . . 2 . . Terminal Index 1 | . . 1 . . Disarm Traps 2 | . 1 1 . . Maintenance Status 2 | . 1 . . 1 Patrol Status 1 | . . 1 . . Transport Status 1 | . 1 . . . Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . 1 . . Scan Component 1 | . . 1 . . Recycling Unit Hacks 6 | . 1 5 . . Report Inventory 4 | . 1 3 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 6 | . 1 5 . . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 2 | . . . 2 . Total Damage 21 | . . . 21 . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2393 | 95 1277 832 96 93 Spaces Moved 1852 | 58 944 792 30 28 Core 53 | 2 . . 23 28 Treads . | . . . . . Legs . | . . . . . Wheels 1000 | 56 944 . . . Hover . | . . . . . Flight 799 | . . 792 7 . Fastest Speed 31 | 50 80 31 37 150 Average Speed 78 | 78 108 33 129 283 Slowest Speed 500 | 80 110 271 150 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 14 | . . 14 . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 38 | 5 98 66 21 2 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 20 | . . 20 . . Terrain Destroyed 40 | . . 20 20 . Melee 20 | . . 20 . . Projectile . | . . . . . AOE 20 | . . . 20 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2531 | 86 1121 1230 56 38 Wait 407 | . 77 330 . . Move 1821 | 57 943 764 29 28 Hop 13 | . . 13 . . Pick Up 43 | 6 24 9 . 4 Fast Attach 18 | 7 1 6 1 3 Attach 16 | 2 . 10 4 . Detach 8 | 2 1 4 . 1 Swap 14 | 1 7 6 . . Drop 39 | 1 18 18 1 1 Fire 121 | 10 50 41 20 . Melee 29 | . . 29 . . Ram 2 | . . . 1 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / Sto x2) -9/Mines -8/Materials History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 96 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 8) 301 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Core integrity fell below 50% 543 | -10/Materials | Discovered new exit (range 8) 1105 | -10/Materials | Discovered new exit (range 5) 1308 | -10/Materials | Discovered new exit (range 4) 1373 | -10/Materials | Entered another Materials area 1373 | -9/Materials | Evolved 2 slots: Propulsion x2 1495 | -9/Materials | Discovered new exit (range 6) 1676 | -9/Materials | Build established: Sprinter 2024 | -9/Materials | Destroyed 7 combat bots 2042 | -9/Materials | Discovered new exit (range 7) 2113 | -9/Materials | Discovered new exit (range 9) 2173 | -9/Materials | Identified exit to Mines 2173 | -9/Materials | Identified exit to Storage 2205 | -9/Materials | Entered Mines 2206 | -9/Mines | Assembled infested the area 2232 | -9/Mines | Met a Derelict bent on vengeance 2255 | -9/Mines | Core integrity fell below 50% 2267 | -9/Mines | Crushed by falling debris 2287 | -9/Mines | Discovered new exit (range 6) 2289 | -9/Mines | Received a Mining Laser from a helpful Derelict 2295 | -9/Mines | Lost 11 parts (1p5n2u3w) 2295 | -9/Mines | Core integrity fell below 20% 2301 | -9/Mines | Entered Materials 2301 | -8/Materials | Evolved 2 slots: Weapon x2 2394 | -8/Materials | Self-destructed Last Messages --------------- Downloaded map data. Acquired Prototype Energy Cannon. Identified Cld. Particle Cannon. Cld. Ion Engine broken. Faulty integration triggers power surge. Acquired Cld. Particle Cannon. The Cld. Particle Cannon is "overloadable", activating it again increases its power for an additional resource cost, and may have unintended consequences. See Stability stat context help for more info. Acquired Cld. Particle Cannon. Acquired Energy Filter. Dropped Faulty Cld. Particle Cannon. Acquired Imp. Medium Armor Plating. K-01 Serf collects debris. Slammed into U-05 Engineer. K-01 Serf collects debris. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????# # ##?????? | | ??????????????????????????????# # ##?????? | | ??????????????????????????????# "T" # ##?????? | | ??????????????????????????????# """ # ##?????? | | ??????????????????????????????###?####### ##?????? | | ???????????????????############ #??# ##?????? | | ?????????????#?????# # # T #??# ##?????? | | ?????????????#?????# # # #??# #??????? | | ?????????????####### # # #??# ##?????? | | ?????????????## # + + #??# ?????? | | ????????????? # "" # # # #??####?????? | | ????????????? # T" # # ########?????#?????? | | ????????????? # "" #+###### ##?????#######?????? | | ????????????? # # #???# ####### #?????? | | ????????????? # # ##### w ?????? | | ????????????? # + r@ T w ?????? | | ????????????? # # ##### gg a ?????? | | ????????????? # # #???# ####### #?????? | | ?????????????####### #??## #?????## ##?????? | | ????????????? #???# #??# ] #??????# #??????? | | ????????????? #???# #??#! #??????# #??????? | | ????????????? #???# #??#!! !!#??????# #??????? | | ????????????? #???# #??########??????# #??????? | | ????????????? #???# #????????????????# #??????? | | ????????????? ######+#????????????????# #??????? | | ????????????? # #????????????????# #??????? | | ????????????? # """ #????????????????# #??????? | | ????????????? + """ #????????????????# #??????? | | ????????????? # """ #????????????????# #??????? | | ????????????? # #????????????????# #??????? | | ????????????? + #????????????????# #??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Utility Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxSurveybotStreamer Manual? 0 Play Time 00:37:49 Cumulative 23.9 hours Start 2025.02.05 @ 17:48:26 End 2025.02.05 @ 18:29:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c58471df-4e36-4f6d-b560-be5048ad651d