Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 21:22:07 Player: Duduxx Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (2245) 2245 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 5588 Bonus ------- High Alert Combat Kills 63 Entered Garrisons 200 Cogmind --------- Core Integrity 61/700 Matter 3/300 Energy 86/100 System Corruption 31% Temperature Warm (182) Movement Core (650) Ox12 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (15) --- Improved Sensor Array Improved Shield Generator Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Hacking Suite > --- WEAPON ----------- Particle Gun Mini Assault Cannon > --- INVENTORY -------- Aerolev Unit Improved Cooling System Improved Sensor Array Improved Light Armor Plating Proton Missile Launcher Proton Missile Launcher Remote Datajack Mace [Rating: 56] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Hacking Suite Device Active Sensor Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 3 | . . 1 . 1 1 . Weapon . | . . . . . . . Parts Attached 102 | 6 3 8 8 30 24 23 Power 8 | 1 . 1 . 3 2 1 Engine 6 | 1 . 1 . 2 1 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 36 | 2 . 3 5 11 11 4 Treads 10 | 2 . 3 2 2 1 . Leg 20 | . . . 3 7 7 3 Wheel 2 | . . . . . 2 . Hover 2 | . . . . . 1 1 Flight 2 | . . . . 2 . . Utility 29 | 1 2 2 1 8 6 9 Device 13 | . . . 1 6 3 3 Storage 3 | 1 1 . . . 1 . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . . 1 . . Protection 9 | . . 2 . . 1 6 Artifact . | . . . . . . . Weapon 29 | 2 1 2 2 8 5 9 Energy Gun 12 | 2 1 2 2 2 2 1 Energy Cannon 7 | . . . . 3 2 2 Ballistic Gun 2 | . . . . 1 . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 4 | . . . . 2 . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 . Corrupted Parts 4 | . . . . . . 4 System Corruption 22 | . . . . . . 22 Parts Lost 41 | . 1 . . 17 3 20 Power 4 | . . . . 2 . 2 Propulsion 17 | . . . . 7 2 8 Utility 10 | . . . . 3 . 7 Weapon 10 | . 1 . . 5 1 3 Highest Loss Streak 10 | . 1 . . 8 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 85 97 99 83 80 69 Engine 8 | . 14 11 11 7 7 3 Core 1 | . . . . 1 2 . Treads 12 | . 28 32 31 3 2 . Leg 13 | . . . 1 23 19 17 Wheel 1 | . . . . . 3 . Device 6 | . . . 5 7 8 12 Storage 8 | . 14 11 11 8 5 7 Processor 5 | . . 11 11 8 3 . Hackware 3 | . . . . 6 7 . Protection 3 | . . 9 5 . 1 9 Energy Gun 10 | . 27 22 21 4 5 . Energy Cannon 4 | . . . . 11 3 6 Ballistic Cannon 1 | . . . . . 2 1 Peak Build Rating 56 | 6 9 16 26 33 56 56 Average Rating 28 | 4 6 14 18 22 44 33 On Entrance 17 | . 6 8 16 26 12 54 Naked Turns . | . . . . . . . Heaviest Build 61 | 13 19 26 27 27 49 61 Greatest Support 63 | 40 40 63 63 60 57 57 Greatest Overweight (x) 3 | . . . . 2 1 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 11 | 6 8 10 10 9 13 15 Most Carried 10 | 3 10 10 10 10 10 10 Average Carried 7 | 1 5 9 9 8 7 7 Final Capacity 15 | 8 10 10 10 5 15 15 Final Carried 10 | 2 10 10 10 4 10 7 Class Distribution -------------------- 52% | Scavenger-Mutant 29% | Mutant 11% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1311 | 197 120 35 127 301 352 179 Remotely . | . . . . . . . Salvage Created 2219 | . 194 174 170 890 626 165 Parts 134 | . 12 17 8 63 31 3 Haulers Intercepted 4 | . 1 . . 2 1 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 48 | . 2 2 3 22 14 5 Guns 13 | . 2 2 3 4 2 . Cannons 27 | . . . . 12 11 4 AOE 7 | . . . . 6 . 1 Classes Destroyed 13 | . 4 1 . 5 3 . Builder 1 | . 1 . . . . . Tunneler 2 | . . . . 1 1 . Hauler 4 | . 1 . . 2 1 . Operator 1 | . . . . 1 . . Watcher 4 | . 1 3 . . . . Swarmer 8 | . . . . 7 1 . Grunt 23 | . 2 . 2 10 7 2 Brawler 1 | . . . . . 1 . Duelist 2 | . . . . 1 . 1 Sentry 9 | . . 2 1 3 1 2 Hunter 1 | . . . . . 1 . Programmer 3 | . . . . . 3 . Heavy 1 | . . . . 1 . . Best Kill Streak 13 | . 4 1 2 13 4 2 Combat Bots Only 8 | . 2 1 2 8 4 2 Max Kills in Single Turn 5 | . 2 1 1 5 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 640 | . 27 10 15 161 105 322 Missed 220 | . 8 5 4 54 34 115 Damage Taken 6083 | . 278 70 178 1986 1004 2567 Core 1213 | . 57 31 12 474 181 458 Absorbed by Shields . | . . . . . . . Redirected to Shielding 3 | . . 3 . . . . Core Remaining (%) 69 | 100 77 . 89 13 . . Volleys Fired 209 | . 16 18 8 67 54 46 Largest 2 | . 2 2 2 2 2 2 Hottest 160 | . 90 115 110 143 145 160 Shots Fired 330 | . 32 33 16 108 80 61 Gun 129 | . 32 33 16 18 30 . Cannon 188 | . . . . 85 50 53 Launcher 13 | . . . . 5 . 8 Special . | . . . . . . . Kinetic 60 | . . . . 4 24 32 Thermal 220 | . 16 20 8 99 56 21 Explosive 8 | . . . . 5 . 3 Electromagnetic 42 | . 16 13 8 . . 5 Robot Hit Streak 15 | . 10 5 11 10 7 15 Robot Miss Streak 4 | . 4 4 1 2 4 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 223 | . 21 23 14 73 49 43 Core Hits 121 | . 8 9 8 45 29 22 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed . | . . . . . . . Critical Strikes 8 | . 2 1 . 2 1 2 Burn 5 | . 2 1 . 2 . . Meltdown 1 | . . . . . 1 . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5696 | 1 435 367 287 2053 1196 1357 Guns 1331 | . 274 366 246 221 224 . Cannons 3229 | . . . . 1250 971 1008 Explosions 1058 | . 159 . . 550 . 349 Melee . | . . . . . . . Ramming 78 | 1 2 1 41 32 1 . Kinetic 1197 | . . . . 34 513 650 Thermal 3057 | . 297 186 97 1437 682 358 Explosive 754 | . . . . 550 . 204 Electromagnetic 610 | . 136 180 149 . . 145 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 31 | . . . . . 3 31 Average Corruption 14 | . . . . . 1 27 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 44 | . . . . . 9 35 Message Errors 7 | . . . . . 1 6 Matter Fused 9 | . . . . . 5 4 Heat Flow Errors 7 | . . . . . 1 6 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 2 Misfires 2 | . . . . . . 2 Alerts 4 | . . . . . 1 3 Misdirections 4 | . . . . . . 4 Weapon Failures 7 | . . . . . . 7 Overload Shots . | . . . . . . . Overflow Damage 23 | . . . . 10 . 13 Projectiles 19 | . . . . 10 . 9 Explosions 4 | . . . . . . 4 Melee . | . . . . . . . Knockbacks 15 | . . . . . 8 7 Impact . | . . . . . . . Kinetic 15 | . . . . . 8 7 Secondary . | . . . . . . . Self-Inflicted Damage 181 | . 54 . . 1 . 126 Shots 6 | . 1 . . . . 5 Rammed 10 | 1 1 2 5 1 . . Targets Rammed 16 | 1 1 2 5 5 2 . Kicked 6 | . . . . 4 2 . Crushed . | . . . . . . . Highest Temperature 438 | . 392 184 438 255 432 418 Average Temperature 129 | . 163 75 204 87 122 197 Received Heat Transfer 2295 | . 126 18 90 540 366 1155 Effects 9 | . 2 . 2 1 2 2 Shutdowns 3 | . 1 . 1 . 1 . Energy Bleed 3 | . . . 1 1 . 1 Interference 1 | . . . . . 1 . Matter Decay 1 | . 1 . . . . . Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . 2 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 11 | . 2 . . 1 8 . Heat Transferred 6499 | . 755 518 222 2886 1418 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Peak Influence 552 | . 89 174 70 552 357 259 Initial 196 | . . 33 . . 196 140 Average 165 | . 15 74 32 319 206 182 Maximum Alert Level 2 | . . . . 2 1 1 Low Security (%) 67 | 100 100 100 100 26 55 72 Level 1 25 | . . . . 35 44 27 Level 2 6 | . . . . 38 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 2 1 4 6 . Investigation 3 | . . . 1 . 2 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . 1 2 . 1 1 . Assault 1 | . . . . 1 . . Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses 1 | . . . . . 1 . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 6 10 3 38 17 18 Peak Tracking Total 11 | . 4 2 2 11 4 9 Tactical Retreats 9 | . . . . 4 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 2 | . . . . 2 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 12 | . . . 1 4 7 . Terminals 7 | . . . . 4 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 22 | . . . 1 5 16 . Successful 8 | . . . 1 1 6 . Failed 14 | . . . . 4 10 . Catastrophic 4 | . . . . 2 2 . Database Lockouts . | . . . . . . . Manual 10 | . . . . 5 5 . Terminals 11 | . . . . 5 6 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 5 | . . . . . 5 . Garrison Access 3 | . . . . . 3 . Terminal Hacks 3 | . . . 1 1 1 . Open Door 1 | . . . 1 . . . Open DSF 1 | . . . . . 1 . Garrison Index 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . . . . 4 6 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4535 | 69 310 473 734 810 1645 494 Spaces Moved 2531 | 39 153 252 436 499 1004 148 Core 37 | 5 . . . 32 . . Treads 873 | 34 153 252 404 30 . . Legs 1249 | . . . 32 341 728 148 Wheels 176 | . . . . . 176 . Hover . | . . . . . . . Flight 196 | . . . . 96 100 . Fastest Speed 37 | 50 160 160 120 37 37 120 Average Speed 145 | 145 160 160 157 114 143 184 Slowest Speed 330 | 160 160 160 160 260 200 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . 4 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 29 30 84 43 24 14 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . 4 . . 27 3 39 Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 70 | . 4 . . 27 . 39 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3044 | 48 186 289 468 620 1134 299 Wait 75 | . . . . 3 7 65 Move 2518 | 38 152 251 435 490 1004 148 Hop 4 | . . . . 4 . . Pick Up 40 | 3 10 3 2 7 11 4 Fast Attach 68 | 5 2 3 5 21 19 13 Attach 23 | 1 . 2 1 6 5 8 Detach 23 | . 1 1 1 . 13 7 Swap 11 | . 1 3 2 3 . 2 Drop 51 | . 3 6 9 13 14 6 Fire 209 | . 16 18 8 67 54 46 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 6 | . . . . 4 2 . Crush 9 | 1 1 2 5 . . . Escape Stasis 5 | . . . . . 5 . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 3) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Discovered new exit (range 15) 853 | -9/Materials | Entered Mines 916 | -9/Mines | Build established: Scavenger-Mutant 938 | -9/Mines | Learned location of Storage (-7) 999 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1139 | -9/Mines | Met a Derelict shopkeep closing up shop 1296 | -9/Mines | Learned Materials terminal intel 1339 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1579 | -9/Mines | Discovered new exit (range 5) 1587 | -9/Mines | Entered Materials 1587 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1588 | -8/Materials | Loaded intel: 12 terminal locations 1765 | -8/Materials | Garrison activated, responded to threat 1832 | -8/Materials | Destroyed 8 combat bots 1931 | -8/Materials | Discovered new exit (range 14) 1977 | -8/Materials | Lost 8 parts (1p4n1u2w) 2136 | -8/Materials | Found Prototype Device 2329 | -8/Materials | Core integrity fell below 50% 2357 | -8/Materials | Lost 7 parts (2n2u3w) 2362 | -8/Materials | Core integrity fell below 20% 2397 | -8/Materials | Identified exit to Factory 2397 | -8/Materials | Entered Factory 2397 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2993 | -7/Factory | Identified Active Sensor Suite 3317 | -7/Factory | Build established: Scavenger-Skirmisher 3450 | -7/Factory | Discovered new exit (range 6) 4042 | -7/Factory | Identified exit to Garrison 4042 | -7/Factory | Entered Garrison 4083 | -7/Garrison | Core integrity fell below 50% 4116 | -7/Garrison | System corruption reached 10% 4125 | -7/Garrison | System corruption reached 30% 4129 | -7/Garrison | Lost 10 parts (1p4n3u2w) 4519 | -7/Garrison | Build established: Mutant 4523 | -7/Garrison | Core integrity fell below 20% 4536 | -7/Garrison | Self-destructed Last Messages --------------- 04508_ Critical hit (Burn: +37). 04512_ G-47 Trooper knocked back. 04514_ G-47 Trooper destroyed. 04516_ G-47 Trooper knocked back. 04518_ Critical hit (Burn: +37). 04520_ G-47 Trooper knocked back. 04520_ Aerolev Unit destroyed. 04520_ Axe destroyed. 04522_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 04522_ System corrupted: Mni. Assault Cannon misfires. 04522_ Critical hit (Burn: +37). 04524_ G-47 Trooper knocked back. 04526_ Destroyed Lgt. Nuclear Core. 04528_ System corrupted: Mni. Assault Cannon jammed. 04528_ Critical hit (Burn: +37). 04532_ System corrupted: Mni. Assault Cannon jammed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????#?????????????????????????????####?????? | | ???????# ???????????????????????####"""""#????? | | #### ######################## " "#????? | | + % % g% "#????? | | ###### #############=%####### " "#????? | | ?????????# #??????????##%%##????# """ ""#????? | | ?????????# #??????????#% #????# " ##????? | | ?????????# #??????????# ! g#????# #?????? | | ?????????# #??????????# #????# #?????? | | ?????????# #??????????# #????#### ####?????? | | ?????????#+#??????????## @##???##### #????????? | | ????????? #???????????#[[#????# # # ###??????? | | ?????????# ????????????# [#??### # # #??????? | | ?????????? ????????????# #?## ## #??????? | | ?????????? ????????????# #?# ##??????? | | ?????????? ?####"""##### g#### # ###?????? | | ?????????? #?????? | | ?????????? /###?????? | | ?????????? ^ = #??????? | | ???????????############# ## ##??????? | | ???????????????????????######## ###???????? | | ??????????????????????????????#######?????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Remote Datajack | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaSuperchargedLattice Manual? 0 Play Time 00:38:16 Cumulative 62.8 hours Start 2024.09.21 @ 20:46:13 End 2024.09.21 @ 21:22:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8fb8bbd5-5767-4b3a-b34e-f8ac42957c72