Cogmind - Beta 15 *** ADVENTURER MODE // 2025.08.11 @ 21:45:04 Player: erkyp3rky Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (59) 295 Value Destroyed (1865) 1865 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5620 Bonus ------- None Cogmind --------- Core Integrity 746/850 Matter 291/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1000) Ox19 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Light Armor Plating Hacking Suite Hacking Suite Tractor Beam > --- WEAPON (2) ------- Coil Gun Coil Gun > --- INVENTORY (20) --- High-capacity Matter Pod (200) Structural Scanner Armor Integrity Analyzer Improved Light Armor Plating Drone Bay (1/2) Gauss Rifle Coil Gun Gauss Cannon Gauss Cannon Mini Grenade Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Hacking Suite Hacking Suite Drone Bay > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- High-capacity Matter Pod Structural Scanner Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating Tractor Beam Gauss Rifle Coil Gun Coil Gun Gauss Cannon Gauss Cannon Mini Grenade Launcher Katana [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Utility Hacking Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Coil Gun Ballistic Gun Coil Gun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 6 | . . 2 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 45 | 6 1 10 11 7 7 2 1 Power 4 | 1 . 1 . 2 . . . Engine 4 | 1 . 1 . 2 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 9 | 2 . 1 4 2 . . . Treads 9 | 2 . 1 4 2 . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 4 3 1 4 2 . Device 6 | . 1 . 1 . 3 1 . Storage 2 | 1 . 1 . . . . . Processor 3 | . . . 1 1 1 . . Hackware 3 | . . 2 1 . . . . Protection 2 | . . 1 . . . 1 . Artifact . | . . . . . . . . Weapon 16 | 2 . 4 4 2 3 . 1 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 11 | 2 . 2 1 2 3 . 1 Ballistic Cannon 2 | . . . 2 . . . . Launcher 2 | . . 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 8 | . . 1 . . . 3 4 Power 1 | . . . . . . . 1 Propulsion 5 | . . 1 . . . 2 2 Utility 1 | . . . . . . 1 . Weapon 1 | . . . . . . . 1 Highest Loss Streak 5 | . . 1 . . . 1 5 To Critical Strikes 1 | . . . . . . . 1 Average Backups 9 | . 2 5 9 11 11 12 12 Power . | . . . . . . . . Propulsion . | . . . 1 . . . . Utility 4 | . 1 2 3 5 5 5 5 Weapon 5 | . . 2 4 5 6 7 7 Tool/Special . | . . . . . . . . Unused Backups 9 | . . . . . 3 . 6 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 1 . 4 Weapon 4 | . . . . . 2 . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 96 | . 94 94 99 99 99 94 86 Engine 8 | . 14 11 8 7 6 6 6 Treads 22 | . 26 21 17 29 26 21 13 Device 11 | . 9 11 9 6 19 14 13 Storage 8 | . 14 11 9 7 6 6 6 Processor 9 | . . . 8 14 13 13 13 Hackware 14 | . . 16 18 15 13 13 13 Protection 3 | . . . 9 . . 4 6 Ballistic Gun 13 | . 28 21 12 3 8 12 13 Ballistic Cannon 3 | . . . 5 10 3 . . Peak Build Rating 49 | 6 7 19 29 36 44 49 41 Average Rating 30 | 4 6 15 26 34 41 44 39 On Entrance 22 | . 6 7 19 29 36 44 41 Naked Turns . | . . . . . . . . Heaviest Build 71 | 13 14 54 65 65 67 71 68 Greatest Support 80 | 40 40 40 40 80 80 80 40 Greatest Overweight (x) 4 | 4 . 1 2 . . 1 1 Average Overweight (x) . | . . . 1 . . . 1 Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 20 20 20 20 20 Most Carried 13 | . 3 8 12 13 12 13 12 Average Carried 9 | . 2 5 9 11 11 12 11 Final Capacity 20 | 8 8 20 20 20 20 20 20 Final Carried 13 | . 3 8 12 13 12 12 11 Class Distribution -------------------- 88% | Hacker-Mutant 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Matter Collected 2533 | 224 257 585 627 241 191 408 . Remotely 465 | . . . . . 91 374 . Salvage Created 1938 | . 94 522 583 222 84 433 . Parts 110 | . 11 32 26 17 4 20 . Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 42 | . 5 10 12 4 1 10 . Guns 30 | . 5 9 4 1 1 10 . Cannons 6 | . . . 3 3 . . . AOE 6 | . . 1 5 . . . . Classes Destroyed 12 | . 2 5 3 1 . 1 . Worker 10 | . 2 3 2 1 2 . . Builder 1 | . . . . 1 . . . Hauler 1 | . . . 1 . . . . Operator 2 | . . 1 1 . . . . Watcher 3 | . . 1 1 1 . . . Swarmer 9 | . 5 . . . . 4 . Grunt 17 | . . 4 6 2 . 5 . Brawler 1 | . . . 1 . . . . Duelist 2 | . . 2 . . . . . Sentry 9 | . . 4 4 1 . . . Hunter 3 | . . . 1 1 1 . . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 3 6 2 2 4 . Combat Bots Only 5 | . 3 3 5 2 1 4 . Max Kills in Single Turn 2 | . 2 1 2 1 1 1 . Gunslinging 1 | . 1 . . . . . . Exploded 2 | . . 1 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Hostile Shots Fired 275 | . 26 52 39 25 11 113 9 Missed 84 | . 10 19 14 7 3 29 2 Hits 191 | . 16 33 25 18 8 84 7 Melee 6 | . . 4 . . . 2 . Projectile 185 | . 16 29 25 18 8 82 7 Critical Strikes 9 | . . 3 . . 2 3 1 Damage Taken 2284 | . 96 399 292 189 111 1102 95 Core 244 | . 18 59 38 25 . 104 . Absorbed by Shields . | . . . . . . . . Ignored by Resistances 658 | . 32 114 82 56 31 315 28 Regen/Repaired (Parts) 298 | . 36 . 117 84 61 . . Core Remaining (%) 93 | 100 92 85 93 96 . . . Volleys Fired 126 | . 11 40 31 15 6 21 2 Largest 2 | . 2 2 2 2 2 2 2 Hottest 80 | . 40 50 80 80 68 60 60 Shots Fired 239 | . 22 76 56 30 12 40 3 Gun 190 | . 22 72 36 13 6 38 3 Cannon 37 | . . . 14 17 6 . . Launcher 12 | . . 4 6 . . 2 . Special . | . . . . . . . . Kinetic 227 | . 22 72 50 30 12 38 3 Thermal . | . . . . . . . . Explosive 12 | . . 4 6 . . 2 . Electromagnetic . | . . . . . . . . Robot Hit Streak 40 | . 13 24 25 13 10 40 8 Robot Miss Streak 3 | . 1 3 2 1 . 1 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets 5 | . 1 . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 194 | . 17 62 43 23 10 37 2 Core Hits 97 | . 8 26 30 11 5 17 . Critical Kills 3 | . . . . . . 3 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . . . . 2 2 3 . Destroy 3 | . . . . . . 3 . Blast 4 | . . . . 2 2 . . Melee Attacks 8 | . . 1 3 2 2 . . Impact . | . . . . . . . . Slashing 8 | . . 1 3 2 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4797 | . 178 1380 1412 538 205 1049 35 Guns 3130 | . 178 1025 632 195 101 964 35 Cannons 660 | . . . 213 343 104 . . Explosions 992 | . . 340 567 . . 85 . Melee . | . . . . . . . . Ramming 15 | . . 15 . . . . . Kinetic 3790 | . 178 1025 845 538 205 964 35 Thermal . | . . . . . . . . Explosive 992 | . . 340 567 . . 85 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 3 Average Corruption 2 | . . . . . . 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 17 . Message Errors 2 | . . . . . . 2 . Matter Fused 6 | . . . . . . 6 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 4 | . . . . . . 4 . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 21 | . . 15 . . . 6 . Projectiles . | . . . . . . . . Explosions 21 | . . 15 . . . 6 . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 1 2 . . Impact . | . . . . . . . . Kinetic 4 | . . . 1 1 2 . . Secondary . | . . . . . . . . Self-Inflicted Damage 36 | . . . . . . 36 . Shots 1 | . . . . . . 1 . Rammed 3 | . . 3 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 296 | . . 26 29 296 . 80 . Average Temperature 20 | . . 7 10 88 . 22 . Received Heat Transfer 789 | . . 165 180 75 27 342 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 148 | . 75 88 148 31 31 . . Initial 20 | . . . 13 20 . . . Average 23 | . 30 32 36 5 2 . . Influence Increases 1356 | . 151 393 386 137 59 230 . Destroy 0b10 Robot/C 840 | . 100 200 240 80 20 200 . Destroy 0b10 Robot/NC 85 | . 10 25 25 15 10 . . Destroy Leader 228 | . 20 72 74 22 10 30 . Successful Hack 54 | . 6 21 7 6 14 . . Disable Machine 18 | . . . 9 9 . . . Destroy Structure 56 | . . 15 31 5 5 . . Lose Combat Pursuer 75 | . 15 60 . . . . . Influence Decreases 1356 | . 151 356 370 188 61 230 . Entered New Map 59 | . . . 24 33 2 . . Time Decay 1247 | . 151 346 326 155 59 210 . Lost Part 20 | . . 10 . . . 10 . Lost Ally 10 | . . . . . . 10 . Purge Threat 20 | . . . 20 . . . . Squads Dispatched 7 | . . 1 2 2 2 . . Investigation 2 | . . . 1 . 1 . . Extermination 1 | . . . . . 1 . . Reinforcement 4 | . . 1 1 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 9 17 15 7 2 17 1 Peak Tracking Total 9 | . 3 3 3 2 2 9 1 Tactical Retreats 5 | . 1 4 . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . 1 . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Disabled 2 | . . . 1 1 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Machines Accessed 24 | . 3 6 4 7 4 . . Terminals 14 | . 2 5 2 4 1 . . Fabricators . | . . . . . . . . Repair Stations 5 | . 1 . 1 2 1 . . Recycling Units 2 | . . 1 . . 1 . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . Total Hacks 80 | . 7 23 23 16 11 . . Successful 63 | . 6 19 23 8 7 . . Failed 17 | . 1 4 . 8 4 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 35 | . 5 12 5 9 4 . . Terminals 47 | . 5 22 7 9 4 . . Fabricators . | . . . . . . . . Repair Stations 12 | . 2 . 4 4 2 . . Recycling Units 4 | . . 1 . . 3 . . Scanalyzers 14 | . . . 12 . 2 . . Garrison Access 3 | . . . . 3 . . . Terminal Hacks 21 | . 2 14 5 . . . . Part Schematic 2 | . . 2 . . . . . Robot Analysis 4 | . 2 1 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 2 | . . 1 1 . . . . Machine Index 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . 2 . . . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . Patrol Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 1 1 . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 2 | . . 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . 2 . 4 4 2 . . Scan Component 6 | . 1 . 2 2 1 . . Repair 6 | . 1 . 2 2 1 . . Recycling Unit Hacks 4 | . . 1 . . 3 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . . 1 . . 1 . . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer 14 | . . . 12 . 2 . . Insert Component 6 | . . . 5 . 1 . . Analyze 8 | . . . 7 . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 11 | . 2 4 2 3 . . . Terminals 11 | . 2 4 2 3 . . . Botnet 11 | . 2 4 2 3 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . Used . | . . . . . . . . Hacking Detections 17 | . 1 4 4 6 2 . . Full Trace Events 2 | . . . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . . 2 5 . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . 1 . 2 2 1 . . Time 175 | . 26 . 70 57 22 . . Parts Recycled . | . . . . . . . . Recycled Matter 16 | . . . . . 16 . . Retrieved Matter 16 | . . . . . 16 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 5 . 1 . . Part Schematics Acquired 6 | . . . 5 . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . 1 . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 21 | . . . . 21 . . . Highest-Rated Ally 21 | . . . . 21 . . . Total Orders 2 | . . . . . . 2 . EXPLORE 2 | . . . . . . 2 . Ally Attacks 2 | . . . . 2 . . . Total Damage 68 | . . . . 68 . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Active Infowar (turns) 3776 | . 243 791 1245 736 543 218 . Sensors 2638 | . . . 1141 736 543 218 . Seismic 1138 | . 243 791 104 . . . . Robot Analysis Total 4 | . 2 1 1 . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches 2 | . . . . . . 2 . Drone Recoveries 1 | . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Turns Passed 5186 | 68 348 793 1246 755 543 1417 16 Spaces Moved 2185 | 38 178 358 382 362 287 576 4 Core 17 | 17 . . . . . . . Treads 2168 | 21 178 358 382 362 287 576 4 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 162 162 162 240 Average Speed 195 | 158 160 173 243 162 162 227 240 Slowest Speed 320 | 250 160 240 320 162 162 243 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 30 46 28 9 8 83 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 6 | . . 1 2 1 2 . . Terrain Destroyed 86 | . . 19 43 4 5 15 . Melee 6 | . . 1 2 1 2 . . Projectile 14 | . . . 6 3 3 2 . AOE 66 | . . 18 35 . . 13 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Total 2853 | 43 221 458 638 494 350 642 7 Wait 388 | . 28 28 183 84 28 37 . Move 2178 | 37 177 357 381 361 286 575 4 Hop . | . . . . . . . . Pick Up 28 | . 3 7 8 4 4 2 . Fast Attach 40 | 6 2 9 9 6 7 1 . Attach 9 | . . . 3 2 2 1 1 Detach 4 | . . 1 1 . 2 . . Swap 29 | . . 6 10 6 4 3 . Drop 31 | . . 6 9 5 9 2 . Fire 126 | . 11 40 31 15 6 21 2 Melee 8 | . . 1 3 2 2 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . 3 . . . . . Escape Stasis . | . . . . . . . . Rewire 9 | . . . . 9 . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 9) 276 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Lgt. Treads 417 | -10/Materials | Entered another Materials area 417 | -9/Materials | Evolved 2 slots: Utility x2 718 | -9/Materials | Discovered new exit (range 16) 814 | -9/Materials | Discovered new exit (range 11) 876 | -9/Materials | Build established: Hacker-Mutant 1037 | -9/Materials | Identified exit to Materials 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Utility x2 1249 | -8/Materials | Identified exit to Factory 1713 | -8/Materials | Repaired Imp. Ion Engine 1752 | -8/Materials | Repaired Minigun 1826 | -8/Materials | Discovered new exit (range 6) 2456 | -8/Materials | Entered Factory 2456 | -7/Factory | Evolved 2 slots: Propulsion x2 2726 | -7/Factory | Repaired Imp. Sensor Array 2739 | -7/Factory | Discovered new exit (range 8) 2751 | -7/Factory | Identified exit to Factory 3033 | -7/Factory | Repaired Arm. Treads 3211 | -7/Factory | Entered another Factory area 3211 | -6/Factory | Evolved 2 slots: Utility x2 3551 | -6/Factory | Repaired Gauss Rifle 3693 | -6/Factory | Discovered new exit (range 14) 3752 | -6/Factory | Identified exit to Lower Caves 3754 | -6/Factory | Entered Lower Caves 3874 | -6/Lower Caves | Encountered a Warlord checkpoint 3955 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4749 | -6/Lower Caves | Learned 8 Factory zone layouts 4982 | -6/Lower Caves | Discovered new exit (range 6) 5006 | -6/Lower Caves | Identified exit to Lower Caves 5141 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5171 | -6/Lower Caves | Entered another Lower Caves area 5187 | -6/Lower Caves | Self-destructed Last Messages --------------- GOAL=ESCAPE 05172_ CI-ZEG(k) breaks down the debris. 05175_ M-22 Extractor extracts Fire Trap. 05181_ C-30 ARC bursts open, deploying its payload. 05181_ H-66 Slayer unfolds itself. 05181_ Penetrated by Slug. 05181_ Lgt. Treads destroyed. 05181_ Slug penetrates Wall. 05181_ Slug penetrates H-66 Slayer. 05181_ Slug penetrates Wall. 05184_ Penetrated by Slug. 05184_ Critical hit (Destroy). 05184_ Coil Gun destroyed. 05184_ Penetrated by Slug. 05184_ Lgt. Treads destroyed. 05184_ Slug penetrates H-66 Slayer. 05187_ Slug penetrates Wall. 05187_ Penetrated by Slug. 05187_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????##?????????###???????????????????? | | ????????????????# #???????? ##??????????????????? | | ????????????????# #?????## #?????????????????? | | ?????????? ????## #???? ??????????????????? | | ?????????? ???# ???? ???????????????????? | | ??????????? ### ???? ????????????????????? | | ???????????? ???? ?????????????????????? | | ?????????????? ??## ??????????????????????? | | ???????????????# ### ???????????????????????? | | ???????????????# ## #???????????????????????? | | ???????????????? #??????#????????????????? | | ??????????????????# ##### ######???????????? | | ???????????????????# #???????????? | | ???????????????????# @ h% #??????????? | | ??????????????????# ## #####???????????????? | | ??????????????????# #######???????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ????????????????????????? | | ????????????????? ##???????????????????????? | | ???????????????? ##????????????????????????? | | ??????????????? #######?????????????????????????? | | ??????????????# ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????# ??????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ????????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 40 Item Schematics ----------------- Rocket Launcher | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Minigun | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Tractor Beam | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Armor Integrity Analyzer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 74% | -10/Materials Imp. Ion Engine | 32% | -8/Materials Minigun | 44% | -8/Materials Imp. Sensor Array | 63% | -7/Factory Arm. Treads | 74% | -7/Factory Gauss Rifle | 56% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpNavigationAnalyzer Manual? 0 Play Time 00:36:34 Cumulative 66.7 hours Start 2025.08.11 @ 21:06:59 End 2025.08.11 @ 21:45:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 19 Adventurer 37 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 48 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3959747-75cc-4cb3-a214-f8d300eff1b9