Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.13 @ 03:02:58 Player: Ms. V3-11A Result: Destroyed by 6T-DWV(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (120) 600 Value Destroyed (5468) 5468 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (614) 614 TOTAL SCORE: 10242 Bonus ------- High Alert Combat Kills 373 Follower Combat Kills 45 Entered Garrisons 200 Friendly Fire -4 Cogmind --------- Core Integrity 0/700 Matter 46/300 Energy 72/100 System Corruption 0% Temperature Critical (654) Movement Core (950) Ox18 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Weapon Cycler Advanced System Shield > --- WEAPON (3) ------- Beamcaster Heavy Ion Cannon > --- INVENTORY (20) --- Large Storage Unit Improved Signal Interpreter Encrypted Comm Array Improved Kinecellerator Improved Transmission Jammer Improved Core Shielding Hacking Suite Makeshift System Shield Hacking Drone Bay Riot Gun Variable Charge Gun Improved EM Pulse Cannon Improved EM Pulse Cannon KE Penetrator Bore Cannon Smartbomb Launcher Powered Hammer CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Weapon Cycler Improved Core Shielding Advanced System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Ion Cannon Bore Cannon > --- INVENTORY -------- Carbon-fiber Leg Large Storage Unit Improved Signal Interpreter Encrypted Comm Array Improved Kinecellerator Improved Transmission Jammer Improved Core Shielding Hacking Suite Makeshift System Shield Component Analysis Suite Hacking Drone Bay Riot Gun Beamcaster Variable Charge Gun Improved EM Pulse Cannon KE Penetrator Smartbomb Launcher Powered Hammer CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware Advanced System Shield Protection Improved Core Shielding Weapon Heavy Ion Cannon Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Slots Evolved 6 | . . 2 . 2 . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 3 | . . . . 2 . 1 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 141 | . 5 33 . 10 26 34 8 7 17 1 Power 16 | . 1 6 . 2 . 5 . . 2 . Engine 13 | . 1 6 . 2 . 2 . . 2 . Core 3 | . . . . . . 3 . . . . Reactor . | . . . . . . . . . . . Propulsion 32 | . . 11 . 1 4 11 1 1 2 1 Treads 11 | . . 4 . 1 4 2 . . . . Leg 21 | . . 7 . . . 9 1 1 2 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 33 | . 2 2 . 7 4 8 4 1 5 . Device 19 | . 1 2 . 3 2 4 3 . 4 . Storage 3 | . 1 . . 2 . . . . . . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . . 2 . . . . Protection 9 | . . . . 2 2 2 1 1 1 . Artifact . | . . . . . . . . . . . Weapon 60 | . 2 14 . . 18 10 3 5 8 . Energy Gun 17 | . . 7 . . 3 5 . . 2 . Energy Cannon 13 | . 2 . . . . 3 2 2 4 . Ballistic Gun 15 | . . 6 . . 8 1 . . . . Ballistic Cannon 3 | . . . . . 2 . . . 1 . Launcher 8 | . . 1 . . 3 1 1 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . 2 . . 1 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . . 1 . Corrupted Parts 4 | . . . . 1 . 3 . . . . System Corruption 19 | . . . . 2 . 17 . . . . Parts Lost 50 | . . 16 . 2 9 7 3 5 . 8 Power 9 | . . 3 . 1 . 1 . 2 . 2 Propulsion 18 | . . 7 . . 2 2 1 2 . 4 Utility 10 | . . 2 . 1 4 1 1 . . 1 Weapon 13 | . . 4 . . 3 3 1 1 . 1 Highest Loss Streak 10 | . . 10 . 1 2 4 2 3 . 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 90 100 99 98 96 99 91 80 98 Engine 9 | . 14 9 11 8 9 10 7 6 8 14 Core 1 | . . . . . . 4 7 5 . . Treads 9 | . . 6 33 27 26 10 . . . . Leg 13 | . 28 22 . . . 11 22 20 19 22 Device 12 | . 10 9 11 18 14 9 14 13 11 15 Storage 8 | . 14 11 11 9 9 7 7 7 7 7 Hackware 5 | . . . . . . 15 7 7 7 7 Protection 6 | . . . . 9 12 4 7 7 7 6 Energy Gun 7 | . 1 11 11 9 12 10 . . 2 7 Energy Cannon 7 | . 14 9 . . . 5 15 17 11 14 Ballistic Gun 6 | . 12 9 22 18 10 3 6 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 13 32 37 37 66 70 80 83 83 88 85 Greatest Support 63 | 20 20 60 60 60 63 63 54 54 51 51 Greatest Overweight (x) 2 | . 1 2 . 1 1 2 1 2 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 8 11 15 15 18 20 20 20 20 20 20 Most Carried 20 | 5 9 15 15 20 20 20 20 20 20 20 Average Carried 17 | 4 7 11 15 16 17 19 18 18 19 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 4 9 15 15 20 19 20 19 17 20 19 Class Distribution -------------------- 22% | Scavenger-Tank 19% | Mutant 16% | Scavenger-Mutant 14% | Gunner 14% | Tank 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Matter Collected 2696 | 200 71 339 76 300 644 652 285 28 101 . Remotely . | . . . . . . . . . . . Salvage Created 4623 | . 365 1225 41 430 625 991 752 194 . . Parts 217 | . 19 65 5 26 20 46 24 12 . . Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 3 | . . 1 . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . . 22 6 1 . Prevented 3 | . . . . . . . . 3 . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Combat Hostiles Destroyed 104 | . 7 19 4 13 18 18 14 11 . . Guns 54 | . 1 11 4 13 14 9 2 . . . Cannons 25 | . 6 2 . . 4 4 8 1 . . AOE 22 | . . 5 . . . 4 4 9 . . Classes Destroyed 13 | . 2 7 . 2 2 . . . . . Worker 5 | . . 3 . . . 2 . . . . Builder 2 | . . 1 . . . 1 . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 6 | . . 5 . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . Swarmer 19 | . . 3 4 3 . 5 . 4 . . Grunt 54 | . 7 7 . 7 11 8 8 6 . . Brawler 4 | . . . . 1 1 . 2 . . . Duelist 6 | . . 2 . 1 . . 3 . . . Sentry 12 | . . 7 . . 1 2 1 1 . . Hunter 2 | . . . . 1 1 . . . . . Programmer 6 | . . . . . 3 3 . . . . Behemoth 1 | . . . . . 1 . . . . . Decomposer 1 | . . . . . . . 1 . . . Best Kill Streak 12 | . 4 12 4 3 3 4 5 5 . . Combat Bots Only 7 | . 4 7 4 3 3 4 5 5 . . Max Kills in Single Turn 3 | . 1 3 1 1 1 3 2 3 . . Gunslinging 1 | . . 1 . . . 1 . . . . Exploded 3 | . . 1 . . . 2 2 3 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Damage Taken 7692 | . 272 1686 101 428 1431 1278 940 357 . 1199 Core 1274 | . 103 310 9 37 113 113 42 39 . 508 Absorbed by Shields 249 | . . . . 166 83 . . . . . Redirected to Shielding 128 | . . . . . 21 . 9 14 . 84 Core Remaining (%) 62 | 100 58 . 20 . 72 . . . . . Volleys Fired 343 | . 41 59 7 32 92 52 34 13 . 13 Largest 3 | . 2 3 3 3 3 3 3 2 . 3 Hottest 214 | . 120 195 111 111 158 190 214 145 . 205 Shots Fired 790 | . 82 127 21 94 210 122 94 17 . 23 Gun 547 | . 32 91 21 94 182 90 27 . . 10 Cannon 217 | . 50 32 . . 20 30 65 7 . 13 Launcher 26 | . . 4 . . 8 2 2 10 . . Special . | . . . . . . . . . . . Kinetic 333 | . 31 46 14 64 132 19 27 . . . Thermal 356 | . 50 56 7 30 70 50 64 6 . 23 Explosive 18 | . . 4 . . . 2 2 10 . . Electromagnetic 83 | . 1 21 . . 8 51 1 1 . . Robot Hit Streak 15 | . 8 13 4 15 15 8 5 6 . 1 Robot Miss Streak 6 | . 4 3 3 6 5 3 4 2 . 6 Penetration Max 1 | . . . . . . 1 1 . . . Secondary Targets 6 | . . 1 . 2 2 1 . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . . . Shots Hit Robots 483 | . 36 92 16 69 132 76 47 11 . 4 Core Hits 298 | . 15 44 10 50 93 39 27 18 . 2 Critical Kills 2 | . . 1 . . . 1 . . . . Critical Parts Destroyed 5 | . . . . . 2 2 1 . . . Critical Strikes 11 | . . 1 . . 5 4 1 . . . Burn 4 | . . . . . 3 1 . . . . Destroy 7 | . . 1 . . 2 3 1 . . . Melee Attacks 27 | . . . . . 8 . . 1 18 . Impact 27 | . . . . . 8 . . 1 18 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10665 | . 461 1630 219 1039 2213 2058 1703 1242 . 100 Guns 5361 | . 178 892 219 1039 1786 991 236 . . 20 Cannons 2983 | . 283 384 . . 427 631 1075 103 . 80 Explosions 2227 | . . 354 . . . 436 392 1045 . . Melee 94 | . . . . . . . . 94 . . Ramming . | . . . . . . . . . . . Kinetic 3142 | . 160 392 138 568 1358 290 236 . . . Thermal 4586 | . 283 777 81 471 855 841 1075 103 . 100 Explosive 1921 | . . 200 . . . 284 392 1045 . . Electromagnetic 922 | . 18 261 . . . 643 . . . . Impact 94 | . . . . . . . . 94 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 26 | . . . . 2 4 26 26 26 26 . Average Corruption 14 | . . . . 2 2 20 26 26 26 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 174 | . . . . 7 31 51 54 22 9 . Message Errors 37 | . . . . 1 4 10 10 8 4 . Matter Fused 39 | . . . . 1 8 11 13 4 2 . Heat Flow Errors 16 | . . . . . 3 5 4 3 1 . Energy Discharges 24 | . . . . 1 5 11 5 2 . . Parts Rejected 1 | . . . . . . . . 1 . . Parts Fused 3 | . . . . 1 . 2 . . . . Data Loss (minor) 18 | . . . . 2 3 4 5 2 2 . Data Loss (major) 9 | . . . . . 2 3 4 . . . Misfires 8 | . . . . 1 1 1 4 1 . . Alerts 6 | . . . . . 2 3 . 1 . . Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 12 | . . . . . 3 1 8 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 153 | . . 5 . . 7 31 19 91 . . Projectiles 39 | . . 5 . . 7 8 19 . . . Explosions 101 | . . . . . . 23 . 78 . . Melee 13 | . . . . . . . . 13 . . Knockbacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 222 | . . . . . 10 37 97 78 . . Shots 8 | . . . . . 2 1 2 3 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 687 | . 300 351 60 78 224 469 397 213 162 687 Average Temperature 114 | . 73 94 28 34 46 163 129 74 91 446 Received Heat Transfer 2651 | . 195 600 . 213 629 297 348 72 . 297 Effects 18 | . . 4 . . . 8 . . . 6 Shutdowns 2 | . . . . . . 1 . . . 1 Energy Bleed 4 | . . 1 . . . 3 . . . . Interference 7 | . . 3 . . . 4 . . . . Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 1 1 . . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 11 | . . 4 . . 2 4 1 . . . Heat Transferred 7804 | . 592 1500 105 585 1445 1603 1764 174 . 36 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Peak Influence 1028 | . 147 322 207 260 1028 631 . . . . Initial 539 | . . 33 102 80 169 539 . . . . Average 363 | . 48 151 132 99 556 496 . . . . Maximum Alert Level 3 | . . 1 1 1 3 2 . . . . Low Security (%) 35 | 100 100 66 75 92 11 . . . . . Level 1 12 | . . 33 24 7 19 . . . . . Level 2 42 | . . . . . 36 100 . . . . Level 3 9 | . . . . . 32 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 2 1 . 4 . 4 . 1 . . Investigation 1 | . . . . . . 1 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 5 | . 2 1 . 2 . . . . . . Assault 1 | . . . . . . . . 1 . . Garrison 2 | . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Distress Signals 4 | . 2 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 12 22 4 19 20 22 14 10 . 3 Peak Tracking Total 7 | . 3 6 4 4 3 4 7 5 . 3 Tactical Retreats 3 | . . . . . . 1 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Traps Triggered 6 | . . . . . 3 3 . . . . Indirectly 1 | . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Machines Disabled 13 | . 2 . 1 . 8 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . 1 1 . 1 . . Garrison Relay 6 | . . . . . 6 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Machines Accessed 20 | . 3 2 . 4 3 6 1 . 1 . Terminals 17 | . 3 2 . 3 3 6 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 52 | . 9 3 . 12 7 15 1 . 5 . Successful 20 | . 1 1 . 3 3 6 1 . 5 . Failed 32 | . 8 2 . 9 4 9 . . . . Catastrophic 7 | . 4 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 2 . . 6 . 11 . . . . Terminals 44 | . 9 3 . 10 7 15 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 17 | . 1 1 . 2 3 4 1 . 5 . Part Schematic 5 | . . . . . . . . . 5 . Robot Analysis 1 | . . . . . . 1 . . . . Open Door 2 | . . . . . 1 . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . Unreport Threat 1 | . 1 . . . . . . . . . Zone Layout 4 | . . 1 . 2 . 1 . . . . Security Stations 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Unlock Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Botnet 2 | . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 3 1 . 4 2 6 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . 5 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 22 | . . . . . 22 . . . . . Machine Destruction 22 | . . . . . 22 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Total Allies 2 | . . . . . 1 1 . . . . Largest Group 1 | . . . . . 1 1 . . . . Highest-Rated Group 39 | . . . . . 39 12 . . . . Highest-Rated Ally 39 | . . . . . 39 12 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 15 | . . . . . 11 4 . . . . Total Damage 236 | . . . . . 174 62 . . . . Kills 2 | . . . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Turns Passed 9913 | 2 563 951 199 684 1784 1964 984 419 1888 475 Spaces Moved 4176 | 1 284 351 111 272 596 757 438 194 937 235 Core . | . . . . . . . . . . . Treads 1391 | . . 81 111 272 596 331 . . . . Legs 2785 | 1 284 270 . . . 426 438 194 937 235 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 120 | 120 120 120 160 160 240 190 190 190 190 190 Average Speed 198 | 120 140 185 160 202 240 220 190 193 190 190 Slowest Speed 260 | 120 190 260 160 240 240 260 190 260 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 1 54 33 25 32 73 19 67 40 80 25 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . . 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . Spaces Dug 5 | . . . . . . 1 . . 4 . Terrain Destroyed 205 | . . 33 . . 1 14 49 101 4 3 Melee 4 | . . . . . . . . . 4 . Projectile 16 | . . . . . 1 1 10 1 . 3 AOE 185 | . . 33 . . . 13 39 100 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Jun Mat Mat Min Mat Gar Fac Low Low Zio Dee Total 5090 | 2 374 547 117 334 758 960 514 219 1015 250 Wait 245 | . 34 69 . 12 10 63 32 . 24 1 Move 4167 | . 283 350 110 272 595 756 437 193 936 235 Hop . | . . . . . . . . . . . Pick Up 83 | . 6 22 . 6 12 25 2 2 8 . Fast Attach 39 | . 2 13 . . 4 12 1 1 6 . Attach 51 | . 1 15 . 4 7 10 3 5 5 1 Detach 11 | . 1 1 . . 2 2 . 1 4 . Swap 51 | . 2 5 . 6 15 12 4 1 6 . Drop 68 | 2 4 13 . 2 9 27 1 2 8 . Fire 343 | . 41 59 7 32 92 52 34 13 . 13 Melee 27 | . . . . . 8 . . 1 18 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 0) 3 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 13) 566 | -10/Materials | Entered another Materials area 566 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 805 | -9/Materials | Lost 3 parts (1p1n1u) 1107 | -9/Materials | Lost 3 parts (1n2w) 1114 | -9/Materials | Destroyed 7 combat bots 1146 | -9/Materials | Core integrity fell below 50% 1185 | -9/Materials | Lost 10 parts (2p5n1u2w) 1472 | -9/Materials | Discovered new exit (range 13) 1508 | -9/Materials | Discovered new exit (range 16) 1517 | -9/Materials | Entered Mines 1670 | -9/Mines | Build established: Scavenger-Gunner 1707 | -9/Mines | Discovered new exit (range 5) 1709 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1716 | -9/Mines | Entered Materials 1716 | -8/Materials | Evolved 2 slots: Utility x2 1897 | -8/Materials | Discovered new exit (range 12) 2026 | -8/Materials | Build established: Scavenger-Tank 2281 | -8/Materials | Garrison activated, responded to threat 2400 | -8/Materials | Identified exit to Garrison 2400 | -8/Materials | Entered Garrison 2668 | -8/Garrison | Triggered checkpoint 2790 | -8/Garrison | Triggered checkpoint 2972 | -8/Garrison | Triggered checkpoint 3089 | -8/Garrison | Discovered new exit (range 15) 3142 | -8/Garrison | Learned Factory security intel 3252 | -8/Garrison | Triggered checkpoint 3436 | -8/Garrison | Rescued a captive Derelict 3490 | -8/Garrison | Triggered checkpoint 3513 | -8/Garrison | Garrison Relay disabled 3604 | -8/Garrison | Spotted B-75 Beast 3621 | -8/Garrison | Destroyed B-75 Beast 4027 | -8/Garrison | Garrison Relay disabled 4034 | -8/Garrison | Garrison Relay disabled 4156 | -8/Garrison | Discovered new exit (range 10) 4184 | -8/Garrison | Entered Factory 4184 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4271 | -7/Factory | Build established: Scavenger-Gunner 4657 | -7/Factory | Identified exit to Lower Caves 4809 | -7/Factory | Lost 3 parts (1p1n1w) 5158 | -7/Factory | Lost 4 parts (1n1u2w) 5158 | -7/Factory | System corruption reached 10% 5430 | -7/Factory | Build established: Scavenger-Mutant 5870 | -7/Factory | Build established: Scavenger-Tank 6148 | -7/Factory | Entered Lower Caves 6317 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6402 | -7/Lower Caves | Met a Warlord Commander 6403 | -7/Lower Caves | Learned location of Warlord (-4) 6407 | -7/Lower Caves | Found Unknown Device 6408 | -7/Lower Caves | Identified Encrypted Comm Array 6450 | -7/Lower Caves | Build established: Tank 7115 | -7/Lower Caves | Discovered new exit (range 8) 7132 | -7/Lower Caves | Entered another Lower Caves area 7220 | -7/Lower Caves | Learned Factory interactive machine intel 7443 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7464 | -7/Lower Caves | Discovered new exit (range 14) 7530 | -7/Lower Caves | Lost 3 parts (1p1n1w) 7551 | -7/Lower Caves | Entered Zion 7573 | -7/Zion | Build established: Mutant 7615 | -7/Zion | Found Prototype Device 7615 | -7/Zion | Identified Phasing AFG 7762 | -7/Zion | System corruption cleaned by Quarantine Array 7882 | -7/Zion | Discovered new exit (range 16) 8204 | -7/Zion | Found CR-A16's Pointy Stick 8260 | -7/Zion | Learned Factory terminal intel 8373 | -7/Zion | Learned Factory emergency access door positions 8614 | -7/Zion | Discovered new exit (range 4) 8616 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 8895 | -7/Zion | Given the Hacking Drone Bay 8895 | -7/Zion | Found Prototype Device 9086 | -7/Zion | Given A8's code to call for help 9257 | -7/Zion | Build established: Gunner 9439 | -7/Zion | Entered Deep Caves 9884 | -7/Deep Caves | Attacked by Z-Imprinter 9902 | -7/Deep Caves | Core integrity fell below 50% 9911 | -7/Deep Caves | Core integrity fell below 20% 9914 | -7/Deep Caves | Destroyed by 6T-DWV(z) with Zionite Laser-S Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 09874_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 09887_ Imp. Deuterium Engine destroyed. 09890_ Imp. Carbon-fiber Leg destroyed. 09897_ Power failure, Imp. Deuterium Engine shutdown. 09900_ Hvy. Ion Cannon destroyed. 09901_ Carbon-fiber Leg destroyed. 09902_ Overheating: Core damaged (-119). 09903_ Overheating: Adv. System Shield damaged (-6). 09903_ Imp. Core Shielding destroyed. 09903_ Imp. Carbon-fiber Leg destroyed. 09904_ Overheating: Beamcaster damaged (-54). 09905_ Carbon-fiber Leg destroyed. 09906_ Overheating: Imp. Heat Sink damaged (-11). 09910_ Imp. Deuterium Engine destroyed. 09913_ Beamcaster broken. 09913_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????#??????????????????????? | | ?????????????????????#??## ##?????######?????????? | | ?????????????????? ## # #???### ##????????? | | ???????????????? ##### #????????? | | ?????????????? #????????? | | ????????????? ?????????? | | ????????????? #?????????? | | ?????????????? #?????????? | | ??????????????"" ##??????### | | ??????????????"" ######## | | ????????????"""" | | ????????????"""" | | ????????????" | | ?????????????""" I z #### | | ?????????????""" z###??## | | ?????????????""" @ ##????# | | ???????????""""" #?????# | | ??????????? " " #?????# ## | | ??????????""o o #????# #? | | ?????????"" #????# #? | | ?????????"""o #????# #? | | ??????????"" ##????# #? | | ??????????"""" #?????# #? | | ????????????""""o #????# #? | | ???????????? #????# #? | | ????????????""" ##????# #? | | ????????????"""" ##?????# #? | | ?????????????"""" #??????# #? | | ??????????????""" ???????# ## | | ???????????????"" ?????????# | | ???????????????? ???????????# | | ???????????????? ?????????????## | | ?????????????????? ?????????????????## | | ???????????????????? ????????????????????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##### | | ????????????????????????????????????????????## | | ????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 30 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeSwordSpear Manual? 0 Play Time 01:11:44 Cumulative 115.8 hours Start 2023.05.13 @ 01:27:57 End 2023.05.13 @ 03:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 55 Adventurer 22 Explorer 26 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 57 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(75)|LOW_CONTRAST(0,16,30)|SHIFT_HUE(130) Steam 1 RUN: f6dde4a3-cb35-4f7e-a591-3ffb6edbc588