Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.03 @ 11:11:10 Player: Endlessblaze Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (274) 274 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 2474 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 38/100 System Corruption 0% Temperature Cool (36) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Visual Processing Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- Small Storage Unit Reaction Control System Weapon Shielding Makeshift Hacking Suite Dynamic Insulation System Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- RU-N14's Throwing Claymores CR-A16's Pointy Stick > --- INVENTORY -------- Reaction Control System Power Shielding Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Proton Missile Launcher Datajack [Rating: 20] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon CR-A16's Pointy Stick Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Proton Missile Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 21 | 6 5 2 . 5 3 Power 2 | 1 . . . 1 . Engine 1 | 1 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 6 | 2 2 2 . . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . 2 2 . . . Utility 4 | 1 2 . . . 1 Device . | . . . . . . Storage 1 | 1 . . . . . Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 9 | 2 1 . . 4 2 Energy Gun 3 | 1 1 . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . 1 . . . 8 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 1 | . . . . . 1 Weapon 3 | . 1 . . . 2 Highest Loss Streak 8 | . 1 . . . 8 To Critical Strikes . | . . . . . . Average Backups 6 | . 5 6 8 8 7 Power . | . . . . . . Propulsion 1 | . 3 . . . . Utility 4 | . 1 4 5 5 5 Weapon 1 | . . 1 2 2 2 Tool/Special . | . . . . . . Unused Backups 11 | . 2 1 . 3 5 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 8 | . . 1 . 2 5 Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 95 95 100 100 86 Engine 9 | . 13 8 11 7 . Core 2 | . . . . 3 9 Leg 7 | . 23 . . . . Flight 30 | . 4 43 44 44 35 Storage 11 | . 14 11 11 11 10 Processor 11 | . 12 11 11 11 11 Energy Gun 6 | . 12 11 11 3 . Ballistic Gun 6 | . 13 11 11 1 . Piercing Weapon 5 | . . . . 9 11 Special Melee Weapon 4 | . . . . 7 8 Peak Build Rating 20 | 6 9 11 11 20 18 Average Rating 12 | 4 8 10 11 15 16 On Entrance 9 | . 6 9 11 11 17 Avg Prop Armor Cover (%) 10 | 20 9 . . 7 . Naked Turns . | . . . . . . Heaviest Build 21 | 13 13 12 12 21 14 Greatest Support 20 | 20 20 16 16 16 16 Greatest Overweight (x) 4 | 3 1 . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 7 Most Carried 8 | . 8 8 8 8 8 Average Carried 7 | . 5 6 8 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | . 8 8 8 8 5 Class Distribution -------------------- 61% | Scavenger-Sprinter 31% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Sprinter | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Min Zio Dee Matter Collected 480 | 256 104 . 70 50 . Remotely . | . . . . . . Salvage Created 392 | . 364 . . . 28 Parts 36 | . 34 . . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . 1 . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Combat Hostiles Destroyed 13 | . 13 . . . . Guns 13 | . 13 . . . . Classes Destroyed 4 | . 4 . . . . Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 9 | . 9 . . . . Grunt 4 | . 4 . . . . Z-Technician 2 | . . . . . 2 Best Kill Streak 6 | . 6 . . . 2 Combat Bots Only 6 | . 6 . . . . Max Kills in Single Turn 1 | . 1 . . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Hostile Shots Fired 113 | . 66 12 . . 35 Missed 34 | . 25 3 . . 6 Hits 79 | . 41 9 . . 29 Projectile 79 | . 41 9 . . 29 Critical Strikes 2 | . . 2 . . . Damage Taken 1448 | . 342 130 . . 976 Core 500 | . 71 59 . . 370 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . . 53 . . . Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 53 | . 45 6 . . 2 Largest 2 | . 2 2 . . 1 Hottest 60 | . 60 60 . . . Shots Fired 94 | . 80 12 . . 2 Gun 92 | . 80 12 . . . Cannon . | . . . . . . Launcher . | . . . . . . Special 2 | . . . . . 2 Kinetic 51 | . 45 6 . . . Thermal 20 | . 14 6 . . . Explosive 2 | . . . . . 2 Electromagnetic 21 | . 21 . . . . Robot Hit Streak 9 | . 9 1 . . 3 Robot Miss Streak 5 | . 5 3 . . . Penetration Max . | . . . . . . Secondary Targets 7 | . 7 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 46 | . 40 1 . . 5 Core Hits 27 | . 25 . . . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 7 | . . . . . 7 Impact . | . . . . . . Slashing . | . . . . . . Piercing 7 | . . . . . 7 Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 955 | . 441 10 . . 504 Guns 428 | . 418 10 . . . Cannons . | . . . . . . Explosions 227 | . 23 . . . 204 Melee 226 | . . . . . 226 Ramming . | . . . . . . Kinetic 217 | . 217 . . . . Thermal 74 | . 64 10 . . . Explosive 204 | . . . . . 204 Electromagnetic 160 | . 160 . . . . Impact . | . . . . . . Slashing 74 | . . . . . 74 Piercing 226 | . . . . . 226 Highest Corruption 6 | . 6 . . . . Average Corruption 5 | . 5 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 4 . . . . Message Errors 1 | . 1 . . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . 11 . . . 46 Projectiles . | . . . . . . Explosions 16 | . 11 . . . 5 Melee 41 | . . . . . 41 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 283 | . 283 62 . . 9 Average Temperature 41 | . 45 27 . . 3 Received Heat Transfer 381 | . 48 72 . . 261 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 175 | . 150 25 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | . 190 18 . . . Initial 18 | . . 18 . . . Average 76 | . 95 4 . . . Influence Increases 361 | . 361 . . . . Destroy 0b10 Robot/C 260 | . 260 . . . . Destroy 0b10 Robot/NC 15 | . 15 . . . . Destroy Leader 44 | . 44 . . . . Successful Hack 19 | . 19 . . . . Destroy Structure 8 | . 8 . . . . Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 361 | . 315 46 . . . Entered New Map 28 | . . 28 . . . Time Decay 323 | . 305 18 . . . Lost Part 10 | . 10 . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 21 3 . . 3 Peak Tracking Total 8 | . 8 4 . . 6 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Traps Triggered 4 | . 4 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Machines Accessed 6 | . 5 1 . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 14 3 . . . Successful 7 | . 5 2 . . . Failed 10 | . 9 1 . . . Catastrophic 2 | . 2 . . . . Database Lockouts . | . . . . . . Manual 15 | . 8 . . 7 . Terminals 12 | . 12 . . . . Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 2 . . . . Terminals 2 | . 2 . . . . Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 5 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Min Zio Dee Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 3 Highest-Rated Group 156 | . . . . 156 115 Highest-Rated Ally 41 | . . . . 41 40 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Min Zio Dee Active Infowar (turns) 1581 | . 250 103 10 1124 94 Optics 1581 | . 250 103 10 1124 94 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Min Zio Dee Turns Passed 2071 | 56 684 103 10 1124 94 Spaces Moved 2738 | 45 356 170 19 1982 166 Core 27 | 26 . . . . 1 Treads . | . . . . . . Legs 287 | 19 268 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 2424 | . 88 170 19 1982 165 Fastest Speed 31 | 50 117 31 31 31 31 Average Speed 48 | 106 152 31 31 31 33 Slowest Speed 250 | 200 190 31 31 117 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 62 18 6 91 31 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . . . . 5 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 4 . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . 8 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . 8 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Min Zio Dee Total 3371 | 50 425 208 22 2477 189 Wait 518 | . . 26 4 480 8 Move 2733 | 44 355 169 18 1981 166 Hop . | . . . . . . Pick Up 21 | . 13 3 . 4 1 Fast Attach 14 | 6 4 1 . 3 . Attach 8 | . 3 2 . 1 2 Detach . | . . . . . . Swap 4 | . 1 . . 1 2 Drop 13 | . 4 1 . 7 1 Fire 53 | . 45 6 . . 2 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 479 | -10/Materials | Discovered new exit (range 11) 609 | -10/Materials | Discovered new exit (range 9) 718 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Entered another Materials area 741 | -9/Materials | Evolved 2 slots: Propulsion x2 801 | -9/Materials | Repaired Ion Engine 826 | -9/Materials | Discovered new exit (range 6) 844 | -9/Materials | Entered Mines 849 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 854 | -9/Mines | Entered Zion 938 | -7/Zion | Learned location of Data Miner (-6) 947 | -7/Zion | Learned Factory emergency access door positions 974 | -7/Zion | Learned location of Warlord (-5) 1012 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1021 | -7/Zion | Found CR-A16's Pointy Stick 1054 | -7/Zion | Learned location of Quarantine (-2) 1126 | -7/Zion | Learned location of Armory (-4) 1154 | -7/Zion | Learned Factory emergency access door positions 1160 | -7/Zion | Met Imprinter 1167 | -7/Zion | Imprinted 1169 | -7/Zion | Declared Zion's savior 1229 | -7/Zion | Found Prototype Special Weapon 1229 | -7/Zion | Identified RU-N14's Throwing Claymores 1239 | -7/Zion | Received a visual enhancement algorithm 1240 | -7/Zion | Ran a visual enhancement algorithm 1253 | -7/Zion | Build established: Scavenger-Sprinter 1466 | -7/Zion | Given A8's code to call for help 1893 | -7/Zion | Opened final containment barrier to the Deep Caves 1899 | -7/Zion | Discovered new exit (range 3) 1899 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1978 | -7/Zion | Entered Deep Caves 1978 | -7/Deep Caves | Accompanied by 4 allies 2037 | -7/Deep Caves | Z-Facility disabled 2037 | -7/Deep Caves | Attacked by Z-Imprinter 2056 | -7/Deep Caves | Core integrity fell below 50% 2063 | -7/Deep Caves | Core integrity fell below 20% 2072 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 02027_ Sneak attack on I0-DX2(o). 02027_ I0-DX2(o) destroyed. 02030_ Dropped Hacking Suite. 02031_ Acquired Mak. Hacking Suite. 02035_ Sneak attack on O4-LO0(o). 02035_ O4-LO0(o) destroyed. 02037_ Z-Facility disabled. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 02045_ Flight Unit destroyed. 02045_ Datajack destroyed. 02049_ Flight Unit destroyed. 02052_ Lgt. Nuclear Core destroyed. 02055_ RU-N14's Throwing Claymores expended. 02055_ Destroyed Prototype Hover Unit. 02055_ Destroyed Prototype Protection. 02059_ Flight Unit destroyed. 02069_ Proton Missile Launcher destroyed. 02072_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ????????????????????????????????????????? ????### | | ???????????????????????????????????????? ##### | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????? ???? | | ??????????????????????????????? ? | | ??????????????????????????????" | | ??????????????????????????????" | | ??????????????????????????????" | | ?????????????????????????????? | | ?????????????????????????????"" | | ???????????????????????""?""""" | | ????????????????????????""""""" | | ????????????????????""""""""""" | | ???????????????????""""""" " " | | ???????????????? """""""""o o | | ???????????????? """""""" | | ???????????????? """" o | | ????????????????? "" | | ???????????????? "" = | | ??????????????? """ z " % | | ??????????????? """ I z | | ????????????????? """ """ | | ????????????????? """"" @""""" | | ??????????????? """"" /""""""" | | ??????????????? """" """"""" | | ????????????? """" """"""" | | ?????????????? """" """"" | | ?????????????? """" """ | | ??????????????? """" | | ????????????????? """""""""""% | | ?????????????????? """"""""" ! | | ?????????????????? | | ???????????????? | | ???????????????? | | ???????????????? | | ????????????????? | | ????????????????? | | ????????????????? ##### | | ?????????????????? ####???### #### | | ?????????????????? ##????????######??# | | ??????????????????? #####?????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Ion Engine | 11% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Adventurer Signs Are For Wimps Challenges ------------ None Game ------ Seed TerrorRainbowCoupler Manual? 0 Play Time 00:37:55 Cumulative 36.8 hours Start 2026.03.03 @ 10:32:01 End 2026.03.03 @ 11:11:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 28 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbed75aa-18ce-4c61-968f-f4b1f876cff1