Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.02 @ 17:42:09 Player: tatata Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (30) 150 Value Destroyed (1177) 1177 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3738 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Light Angular Momentum Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Thermal Converter Large Storage Unit Light Armor Plating Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Improved Ion Engine Light Angular Momentum Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Target Analyzer EM Pulse Gun Beam Rifle [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 49 | 6 4 8 18 13 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 17 | 2 1 5 5 4 Treads . | . . . . . Leg 17 | 2 1 5 5 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 3 1 5 3 Device 6 | . . . 3 3 Storage 3 | 1 2 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 14 | 2 . 1 7 4 Energy Gun 7 | 1 . 1 3 2 Energy Cannon 4 | . . . 3 1 Ballistic Gun 3 | 1 . . 1 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 32 | . . 4 6 22 Power 4 | . . . 1 3 Propulsion 10 | . . 2 . 8 Utility 9 | . . 1 3 5 Weapon 9 | . . 1 2 6 Highest Loss Streak 11 | . . 4 3 11 Average Slot Usage (%) 88 | . 94 94 97 58 Engine 10 | . 14 11 8 5 Leg 30 | . 28 42 36 15 Device 6 | . . . 12 14 Storage 10 | . 14 11 9 7 Processor 2 | . . . 2 7 Protection 7 | . 8 9 9 . Energy Gun 10 | . 14 13 9 2 Ballistic Gun 8 | . 14 6 6 3 Naked Turns . | . . . . . Heaviest Build 41 | 13 28 33 41 34 Greatest Support 64 | 20 20 40 64 59 Greatest Overweight (x) 5 | 3 1 1 . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 6 9 10 10 10 Average Carried 8 | 4 8 9 9 4 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 6 9 10 10 3 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 854 | 243 102 97 292 120 Remotely . | . . . . . Salvage Created 1421 | . 196 321 745 159 Parts 68 | . 13 21 26 8 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 6 6 13 3 Guns 23 | . 6 6 8 3 Cannons 3 | . . . 3 . AOE 2 | . . . 2 . Classes Destroyed 7 | . 2 2 3 . Builder 1 | . . . 1 . Recycler 1 | . . . 1 . Swarmer 4 | . 3 . . 1 Grunt 13 | . 3 3 7 . Duelist 2 | . . 1 1 . Sentry 8 | . . 2 4 2 Hunter 1 | . . . 1 . Best Kill Streak 5 | . 3 5 4 1 Combat Bots Only 5 | . 3 5 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4075 | . 177 570 1118 2210 Core 976 | . 43 47 179 707 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 82 88 67 . Volleys Fired 134 | . 15 22 57 40 Largest 2 | . 2 2 2 2 Hottest 132 | . 60 96 119 132 Shots Fired 219 | . 30 37 107 45 Gun 204 | . 30 37 94 43 Cannon 15 | . . . 13 2 Launcher . | . . . . . Special . | . . . . . Kinetic 101 | . 15 12 42 32 Thermal 26 | . . 3 19 4 Explosive . | . . . . . Electromagnetic 92 | . 15 22 46 9 Robot Hit Streak 17 | . 6 10 17 10 Robot Miss Streak 4 | . 3 1 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 154 | . 19 31 73 31 Core Hits 65 | . 10 13 29 13 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2668 | . 227 385 1438 618 Guns 1854 | . 227 385 793 449 Cannons 354 | . . . 303 51 Explosions 447 | . . . 342 105 Melee . | . . . . . Ramming 13 | . . . . 13 Kinetic 885 | . 102 132 338 313 Thermal 706 | . . 15 516 175 Explosive . | . . . . . Electromagnetic 1064 | . 125 238 584 117 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles . | . . . . . Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 145 | . . . 99 46 Shots 3 | . . . 2 1 Rammed 17 | . . . . 17 Targets Rammed 19 | . . . . 19 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 379 | . 54 117 379 30 Average Temperature 99 | . 26 47 140 11 Received Heat Transfer 933 | . 75 198 360 300 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . 1 2 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1129 | . . 37 844 248 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 4 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 412 | . 136 190 412 146 Initial 123 | . . 16 79 123 Average 120 | . 55 83 247 88 Maximum Alert Level 2 | . . . 2 . Low Security (%) 79 | 100 100 100 32 100 Level 1 16 | . . . 54 . Level 2 3 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 12 10 17 6 Peak Tracking Total 7 | . 4 7 4 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 4 3 3 . Terminals 10 | . 4 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 10 7 11 . Successful 16 | . 7 4 5 . Failed 12 | . 3 3 6 . Catastrophic 2 | . . 1 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 10 7 11 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 7 4 5 . Prototype ID Bank 3 | . 1 1 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 1 1 . Alert Level 1 | . 1 . . . Locate Traps 3 | . 1 1 1 . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . 1 . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 1602 | 65 546 237 482 272 Spaces Moved 817 | 43 343 133 212 86 Core 19 | 14 . . . 5 Treads . | . . . . . Legs 798 | 29 343 133 212 81 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 127 | 118 132 120 124 135 Slowest Speed 300 | 200 150 150 125 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 48 15 24 2 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 23 | . . . 11 12 Melee . | . . . . . Projectile . | . . . . . AOE 23 | . . . 11 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1120 | 54 408 172 321 165 Wait 54 | . 31 . 18 5 Move 813 | 42 342 132 211 86 Hop . | . . . . . Pick Up 31 | 6 8 6 9 2 Fast Attach 25 | 6 3 5 7 4 Attach 18 | . . 3 6 9 Detach . | . . . . . Swap 6 | . 1 . 5 . Drop 20 | . 8 4 8 . Fire 134 | . 15 22 57 40 Melee . | . . . . . Ram 14 | . . . . 14 Kick 5 | . . . . 5 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 311 | -10/Materials | Identified exit to Mines 588 | -10/Materials | Discovered new exit (range 15) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x2 805 | -9/Materials | Lost 4 parts (2n1u1w) 816 | -9/Materials | Discovered new exit (range 16) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Lost 3 parts (1p1u1w) 1255 | -8/Materials | Discovered new exit (range 16) 1331 | -8/Materials | Entered Factory 1331 | -7/Factory | Evolved 2 slots: Utility x2 1442 | -7/Factory | Lost 11 parts (1p4n1u5w) 1455 | -7/Factory | Build established: Scavenger-Mutant 1522 | -7/Factory | Core integrity fell below 50% 1585 | -7/Factory | Core integrity fell below 20% 1603 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01527_ Imp. Ion Engine destroyed. 01529_ Acquired Recoil Stabilizer. 01532_ Aluminum Leg destroyed. 01542_ Slammed into S-27 Virus. 01543_ Kicked S-27 Virus out of the way. 01546_ Imp. Carbon-fiber Leg destroyed. 01546_ Slammed into S-27 Virus. 01549_ Imp. Heat Sink destroyed. 01550_ Critical hit. 01550_ Imp. Deuterium Engine destroyed. 01551_ Slammed into S-27 Virus. 01563_ Recoil Stabilizer permanently disabled. 01563_ Destabilizing: Short circuit. 01564_ Broken Recoil Stabilizer destroyed. 01566_ Slammed into S-27 Virus. 01566_ Destabilizing: System corrupted (+1). 01569_ Slammed into S-27 Virus. 01574_ Imp. Heat Sink destroyed. 01575_ Slammed into S-27 Virus. 01602_ Destabilizing: System corrupted (+2). 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