Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.07 @ 23:33:10 // Halloween2020/ForbiddenLore Player: Komen Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (25) 125 Value Destroyed (580) 580 Prototype IDs (15) 300 Alien Tech Used (2) 400 Bonus (1377) 1377 TOTAL SCORE: 9582 Bonus ------- Follower Combat Kills 777 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 99/100 System Corruption 5% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Improved Signal Interpreter Makeshift Terrain Scan Processor Experimental Targeting Computer Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Launcher Guidance Computer Self-destruct Interrupter (24) Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System > --- UTILITY ---------- Improved Signal Interpreter Makeshift Terrain Scan Processor Experimental Targeting Computer Improved Stasis Canceller Improved Maneuvering Thrusters Improved Utility Shielding Point Defense Array Hacking Suite Makeshift Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Wave Gun Wave Gun Improved Datajack > --- INVENTORY -------- Launcher Guidance Computer Self-destruct Interrupter [Rating: 126] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Hover Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Targeting Computer Device Makeshift Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Phasing Sabre Energy Gun Wave Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Stasis Beam Slashing Weapon Phasing Sabre Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . 2 . . . 6 2 . . . . 2 2 2 Power 1 | . . . . . . . 1 . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . . 1 . Utility 10 | . . . . . . 6 . . . . . 2 . 2 Weapon 2 | . . . . . . . 1 . . . . . 1 . Parts Attached 91 | 6 11 4 . 1 6 5 10 1 . 5 5 7 8 22 Power 13 | 1 2 . . . 2 1 1 . . . 1 1 1 3 Engine 4 | 1 1 . . . 1 1 . . . . . . . . Core 4 | . 1 . . . . . 1 . . . 1 1 . . Reactor 5 | . . . . . 1 . . . . . . . 1 3 Propulsion 24 | 2 4 2 . . 3 1 . . . . 2 1 5 4 Treads 2 | . 2 . . . . . . . . . . . . . Leg 8 | 2 . . . . 3 1 . . . . 1 . . 1 Wheel 1 | . . . . . . . . . . . . 1 . . Hover 12 | . 2 2 . . . . . . . . . . 5 3 Flight 1 | . . . . . . . . . . . 1 . . . Utility 30 | 1 2 1 . . . 3 8 . . 3 1 . 1 10 Device 14 | . . . . . . 1 4 . . 3 1 . 1 4 Storage 4 | 1 1 1 . . . . 1 . . . . . . . Processor 6 | . 1 . . . . 1 2 . . . . . . 2 Hackware 5 | . . . . . . 1 1 . . . . . . 3 Protection 1 | . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 3 1 . 1 1 . 1 1 . 2 1 5 1 5 Energy Gun 10 | 2 1 . . . 1 . . . . . . 2 . 4 Energy Cannon 1 | . . . . . . . . . . 1 . . . . Ballistic Gun 1 | . 1 . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . 1 . 1 1 1 . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . 1 . . 1 . . 1 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . 1 . . . . . . . . . 1 1 . Unidentified Prototypes 7 | . . . . . . . . . . 4 . . 1 2 Parts Lost 47 | . 3 . . . 2 2 . . . . 15 2 4 19 Power 8 | . 1 . . . . 1 . . . . 3 . 1 2 Propulsion 14 | . . . . . 1 . . . . . 6 . . 7 Utility 11 | . . . . . . . . . . . 4 . 1 6 Weapon 14 | . 2 . . . 1 1 . . . . 2 2 2 4 Highest Loss Streak 10 | . 3 . . . 2 2 . . . . 9 2 4 10 Average Slot Usage (%) 89 | . 86 86 100 100 97 73 88 98 100 100 88 29 38 56 Engine 2 | . 12 . . . . . 5 5 5 5 . . . . Core 5 | . 1 11 11 11 4 . 4 5 5 5 7 3 2 . Treads 1 | . 21 . . . . . . . . . . . . . Leg 13 | . 3 . . . 18 22 23 23 23 23 20 . . . Hover 13 | . 2 44 44 44 23 . . . . . . . 11 12 Device 5 | . . . . . . 6 9 11 11 11 9 . . 7 Storage 6 | . 12 9 11 11 11 6 4 5 5 5 4 . . . Processor 13 | . 5 11 11 11 11 13 16 17 17 17 16 10 9 12 Hackware 5 | . . . . . . 6 8 11 11 11 10 5 4 9 Energy Gun 2 | . 21 . . . 2 4 . . . . . 4 1 2 Ballistic Cannon 1 | . . . . . . . . 3 5 5 4 . . . Slashing Weapon 8 | . . 11 11 11 11 6 11 11 11 8 4 . . . Special Melee Weapon 3 | . . . 11 11 8 . . . . . . 1 3 2 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 53 | 10 39 16 16 18 28 33 41 50 50 53 53 17 15 48 Greatest Support 150 | 20 40 24 24 24 50 70 70 70 70 70 70 16 100 150 Greatest Overweight (x) 10 | . . . . . 1 . . . . . 10 3 2 7 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 8 8 8 8 8 8 8 8 8 8 4 4 4 Average Capacity 7 | 5 10 7 8 8 8 8 7 8 8 8 7 4 4 4 Most Carried 11 | 4 11 4 3 8 8 8 8 8 8 8 8 4 4 4 Average Carried 6 | 2 7 2 3 6 7 5 7 7 8 7 7 3 4 2 Final Capacity 8 | 6 4 8 8 8 8 8 8 8 8 8 4 4 4 4 Final Carried 8 | 4 4 3 3 8 8 7 8 8 8 8 4 4 4 2 Class Distribution -------------------- 46% | Hacker-Mutant 41% | Mutant 8% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 1076 | 230 151 . . 40 70 . 140 10 . . 133 46 . 256 Remotely . | . . . . . . . . . . . . . . . Salvage Created 698 | . 410 . . . 53 . 70 . . . 150 . . 15 Parts 41 | . 25 . . . 1 . 2 . . . 12 . . 1 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 6 . . . . . 13 . . . Prevented 9 | . . . . . 9 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 20 | . 10 . . . 1 . 1 . . . 8 . . . Melee 2 | . . . . . 1 . 1 . . . . . . . Guns 10 | . 10 . . . . . . . . . . . . . Cannons 8 | . . . . . . . . . . . 8 . . . Classes Destroyed 6 | . 4 . . . . . 1 . . . . . . 1 Worker 1 | . . . . . . . . . . . . . . 1 Builder 1 | . 1 . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . Watcher 1 | . . . . . . . 1 . . . . . . . Swarmer 14 | . 6 . . . . . . . . . 8 . . . Grunt 6 | . 4 . . . 1 . 1 . . . . . . . Best Kill Streak 5 | . 5 . . . 1 . 1 . . . 3 . . 1 Combat Bots Only 5 | . 5 . . . 1 . 1 . . . 3 . . . Max Kills in Single Turn 2 | . 2 . . . 1 . 1 . . . 1 . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Damage Taken 6780 | . 488 . . . 283 78 56 15 . . 2002 347 534 2977 Core 2651 | . 75 . . . 22 26 . . . . 615 214 245 1454 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 70 . . . 94 96 . . . . 30 81 81 . Volleys Fired 62 | . 34 . . . 6 . . . . . 17 2 . 3 Largest 2 | . 2 . . . 1 . . . . . 2 1 . 2 Hottest 162 | . 85 . . . 69 . . . . . 87 53 . 162 Shots Fired 105 | . 67 . . . 6 . . . . . 24 2 . 6 Gun 79 | . 67 . . . 6 . . . . . . . . 6 Cannon 26 | . . . . . . . . . . . 24 2 . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 30 | . 11 . . . . . . . . . 17 2 . . Thermal 52 | . 33 . . . 6 . . . . . 7 . . 6 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 23 | . 23 . . . . . . . . . . . . . Robot Hit Streak 11 | . 7 . . . 10 . . . . . 5 7 . 11 Robot Miss Streak 4 | . 3 . . . . . . . . . 4 . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 90 | . 43 1 3 . 9 . 5 2 . . 12 2 5 8 Core Hits 34 | . 19 . . . 3 . 2 . . . 8 1 . 1 Critical Hits 3 | . . . . . . . . . . . 3 . . . Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . . Melee Attacks 34 | . 2 4 3 . 6 . 5 2 . . 2 . 5 5 Impact . | . . . . . . . . . . . . . . . Slashing 21 | . 2 4 . . 6 . 5 2 . . 2 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 16 | . 1 1 3 . 1 . 3 2 . . . . 3 2 Combat Hostiles 6 | . . . . . 1 . 3 2 . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . . . . . Damage Inflicted 2576 | . 636 76 . . 351 . 481 296 . . 438 64 . 234 Guns 774 | . 560 . . . 113 . . . . . . . . 101 Cannons 467 | . . . . . . . . . . . 405 62 . . Explosions . | . . . . . . . . . . . . . . . Melee 1200 | . 76 76 . . 238 . 481 296 . . 33 . . . Ramming 135 | . . . . . . . . . . . . 2 . 133 Kinetic 438 | . 52 . . . . . . . . . 324 62 . . Thermal 604 | . 309 . . . 113 . . . . . 81 . . 101 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 199 | . 199 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1200 | . 76 76 . . 238 . 481 296 . . 33 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 1 . 1 1 1 1 1 2 . 5 Average Corruption 1 | . . . . . 1 . 1 1 1 1 1 1 . 2 Corruption Purged . | . . . . . . . . . . . . . . . Effects 15 | . . . . . 1 . 2 5 1 2 2 . . 2 Message Errors 10 | . . . . . . . 2 3 1 1 2 . . 1 Energy Discharges 3 | . . . . . 1 . . 1 . 1 . . . . Data Loss (minor) 2 | . . . . . . . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 332 | . . . . . 125 . 175 13 . . 14 . . 5 Projectiles 14 | . . . . . . . . . . . 14 . . . Explosions . | . . . . . . . . . . . . . . . Melee 318 | . . . . . 125 . 175 13 . . . . . 5 Knockbacks 5 | . . . . . . . . . . . 3 2 . . Impact . | . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . 3 2 . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . . . . . . . . . . . . . 66 Shots . | . . . . . . . . . . . . . . . Rammed 4 | . . . . . . . . . . . . 2 . 2 Targets Rammed 4 | . . . . . . . . . . . . 2 . 2 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 286 | . 286 . . . 165 . . . . . 12 . . 164 Average Temperature 72 | . 75 . . . 93 . . . . . 7 . . 71 Received Heat Transfer 579 | . 54 . . . 54 . 9 . . . 60 57 120 225 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . . . Heat Transferred 1177 | . 696 . . . 222 . . . . . 111 . . 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Peak Influence 491 | . 298 80 31 . . 13 56 . . . . 166 374 491 Initial 210 | . . 50 31 . . 13 . . . . . 34 102 210 Average 108 | . 114 65 31 . . 10 9 . . . . 94 214 300 Maximum Alert Level 2 | . 1 . . . . . . . . . . . 1 2 Low Security (%) 76 | 100 78 100 100 . . 100 100 . . . . 100 54 8 Level 1 21 | . 21 . . . . . . . . . . . 45 76 Level 2 2 | . . . . . . . . . . . . . . 15 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . . 1 1 . . . . 1 3 5 Investigation 5 | . 2 . . . . . . . . . . . 1 2 Extermination 3 | . . . . . . 1 1 . . . . . . 1 Reinforcement 5 | . . . . . . . . . . . . 1 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 5 | . 2 . . . . . . . . . . 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 127 | . 16 3 . . 8 . 6 1 . . 24 11 18 40 Peak Tracking Total 15 | . 4 3 . . 4 1 2 . . . 12 7 12 15 Tactical Retreats 22 | . 2 . . . 2 . . . . . 5 3 4 6 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 5 | . 1 . . . . 1 . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 2 | . . . . . . . . . . . . . 1 1 Max in Single Turn . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 19 | . 3 1 . . 1 . 3 1 . 9 . . . 1 Terminals 4 | . 2 1 . . 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 65 | . 4 1 . . 1 . 7 1 . 48 . . . 3 Successful 59 | . 2 . . . 1 . 6 1 . 48 . . . 1 Failed 6 | . 2 1 . . . . 1 . . . . . . 2 Catastrophic 1 | . 1 . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 4 1 . 2 2 6 7 . . . . 2 6 12 Terminals 5 | . 3 1 . . 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . 5 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Terminal Hacks 50 | . . . . . 1 . . 1 . 48 . . . . Record 37 | . . . . . 1 . . . . 36 . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 3 . . . . . . . Report Inventory 4 | . 1 . . . . . 3 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks 3 | . 1 . . . . . 2 . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . . Monitor 2 | . . . . . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . . 1 . . . . . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 7 | . . . 1 . . . . . . . . . 3 3 Non-combat 6 | . . . 1 . . . . . . . . . 3 2 Combat 1 | . . . . . . . . . . . . . . 1 Robot Hacks Applied 8 | . . . 1 . . . . . . . . . 4 3 parse_system 4 | . . . 1 . . . . . . . . . 1 2 no_distress 4 | . . . . . . . . . . . . . 3 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total Allies 21 | . . . . 4 . . 3 . . . . 2 6 6 Largest Group 4 | . . . . 4 4 1 4 2 2 . . 2 4 4 Highest-Rated Group 257 | . . . . 153 153 39 123 56 56 . . 206 257 244 Highest-Rated Ally 122 | . . . . 39 39 39 39 28 28 . . 103 103 122 Zionite Dispatches 7 | . . . . . . . 1 . . . . 1 2 3 Heavy 3 | . . . . . . . . . . . . 1 1 1 Fire 1 | . . . . . . . 1 . . . . . . . Hacker 2 | . . . . . . . . . . . . . 1 1 Hacking Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 14 | . . . . . . . 1 4 4 . 2 . . 3 ROAM 3 | . . . . . . . . 1 2 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . . . . . . . . 1 COLLECT 1 | . . . . . . . . . . . . . . 1 EXPLORE 5 | . . . . . . . 1 2 1 . 1 . . . RETURN 3 | . . . . . . . . 1 1 . 1 . . . Ally Attacks 97 | . . . . . 27 . 11 3 1 . . 11 12 32 Total Damage 3957 | . . . . . 665 . 204 67 22 . . 1006 649 1344 Kills 17 | . . . . . 5 . 2 1 . . . 2 3 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . Derelict Logs Recovered 4 | . . . . 1 1 . . 1 1 . . . . . Drone Launches 14 | . . . . . . . 8 2 2 . 2 . . . Drone Recoveries 8 | . . . . . . . 2 2 2 . 2 . . . Zionite Intel Received 1 | . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 8018 | 65 547 59 16 1683 773 266 587 1515 322 361 997 215 264 348 Spaces Moved 8318 | 55 300 85 10 2948 781 175 411 1228 233 287 622 248 348 587 Core 339 | 19 3 . . . . . . . . . 121 115 5 76 Treads 203 | . 203 . . . . . . . . . . . . . Legs 3219 | 36 50 . . . 322 175 411 1228 233 287 477 . . . Wheels 268 | . . . . . . . . . . . . 133 135 . Hover 4265 | . 44 85 10 2948 459 . . . . . . . 208 511 Flight 24 | . . . . . . . . . . . 24 . . . Fastest Speed 15 | 50 50 48 48 48 48 120 120 120 120 120 40 50 34 15 Average Speed 80 | 95 136 48 48 48 78 120 120 120 120 120 105 76 63 49 Slowest Speed 550 | 120 160 48 48 48 126 120 120 120 120 120 550 200 150 400 Overloaded Moves 212 | . . . . . . . . . . . . . . 212 Propulsion Burnouts 3 | . . . . . . . . . . . . . . 3 Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . 1 . . . . Exploration Rate (%) 38 | 4 52 11 6 93 82 3 10 98 47 62 60 9 12 21 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 8 | . . . . 1 . 4 . . . 3 . . . . Known Exits Taken 8 | . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 8 | . . . . 3 1 . . 2 . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 10 | . . . . . . . . . . . 10 . . . Melee . | . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . 10 . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Res Total 9482 | 64 368 94 17 3216 927 230 497 1268 275 303 936 270 388 629 Wait 885 | . . . 5 255 118 48 55 36 43 . 287 8 27 3 Move 8304 | 54 299 84 9 2947 780 174 410 1227 232 286 621 247 347 587 Hop . | . . . . . . . . . . . . . . . Pick Up 51 | 4 11 2 . 9 4 3 7 2 . 6 . 3 . . Fast Attach 56 | 6 5 1 . . 4 1 7 . . . 3 3 8 18 Attach 29 | . 4 3 . . 1 4 3 1 . 3 2 4 . 4 Detach 13 | . 4 . . . . . 3 . . . 2 1 . 3 Swap 8 | . 2 . . 1 1 . . . . 4 . . . . Drop 31 | . 7 . . 4 7 . 4 1 . 4 2 . 1 1 Fire 62 | . 34 . . . 6 . . . . . 17 2 . 3 Melee 33 | . 2 4 3 . 6 . 5 1 . . 2 . 5 5 Ram 4 | . . . . . . . . . . . . 2 . 2 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . . . . 3 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous 3 | . . . . . . . 3 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 436 | -10/Materials | Lost 3 parts (1p2w) 483 | -10/Materials | Discovered new exit (range 5) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x2 647 | -9/Materials | Discovered new exit (range 11) 672 | -9/Materials | Entered Mines 686 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 688 | -9/Mines | Entered Zion 780 | -7/Zion | Learned 8 Factory zone layouts 785 | -7/Zion | Found CR-A16's Pointy Stick 993 | -7/Zion | Learned location of Armory (-4) 1197 | -7/Zion | Received a visual enhancement algorithm 1454 | -7/Zion | Imprinted 1456 | -7/Zion | Declared Zion's savior 1871 | -7/Zion | Discovered new exit (range 10) 2371 | -7/Zion | Entered Proximity Caves 2371 | -6/Proximity Caves | Accompanied by 4 allies 2867 | -6/Proximity Caves | Spotted B-75 Beast 2973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3007 | -6/Proximity Caves | Discovered new exit (range 10) 3019 | -6/Proximity Caves | Build established: Scavenger-Mutant 3144 | -6/Proximity Caves | Entered Factory 3144 | -6/Factory | Accompanied by 1 ally 3144 | -6/Factory | Evolved 6 slots: Utility x6 3145 | -6/Factory | Identified exit to Extension 3146 | -6/Factory | Identified exit to Factory 3244 | -6/Factory | Discovered exit to Factory (range 15) 3365 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 3410 | -6/Factory | Entered another Factory area 3410 | -5/Factory | Accompanied by 1 ally 3410 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3748 | -5/Factory | Zion Fire squad teleported in 3945 | -5/Factory | Discovered new exit (range 6) 3951 | -5/Factory | Identified exit to Upper Caves 3982 | -5/Factory | Build established: Hacker-Mutant 3997 | -5/Factory | Entered Upper Caves 3997 | -5/Upper Caves | Accompanied by 6 allies 5043 | -5/Upper Caves | Discovered new exit (range 33) 5178 | -5/Upper Caves | Identified exit to Upper Caves 5512 | -5/Upper Caves | Entered another Upper Caves area 5512 | -5/Upper Caves | Accompanied by 2 allies 5726 | -5/Upper Caves | Discovered new exit (range 10) 5833 | -5/Upper Caves | Identified exit to Zhirov 5834 | -5/Upper Caves | Entered Zhirov 5834 | -5/Zhirov | Discovered new exit (range 3) 5842 | -5/Zhirov | Identified exit to Proximity Caves 5947 | -5/Zhirov | Learned location of Quarantine (-2) 5947 | -5/Zhirov | Learned location of Testing (-3) 5947 | -5/Zhirov | Learned location of Command (-1) 6020 | -5/Zhirov | Found Alien Artifact 6065 | -5/Zhirov | Found Alien Artifact 6113 | -5/Zhirov | Identified Transdimensional Reconstructor 6113 | -5/Zhirov | Warped through subspace 6114 | -5/Zhirov | Identified Integrated Reactor 6114 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6195 | -5/Zhirov | Entered Proximity Caves 7008 | -4/Proximity Caves | Spotted B-86 Titan 7134 | -4/Proximity Caves | Lost 9 parts (2p4n1u2w) 7135 | -4/Proximity Caves | Attracted the attention of an 0b10 base 7144 | -4/Proximity Caves | Core integrity fell below 50% 7188 | -4/Proximity Caves | Discovered new exit (range 9) 7192 | -4/Proximity Caves | Identified exit to Factory 7192 | -4/Proximity Caves | Entered Factory 7192 | -4/Factory | Evolved 2 slots: Utility x2 7193 | -4/Factory | Identified exit to Armory 7224 | -4/Factory | Zion Heavy squad teleported in 7381 | -4/Factory | Build established: Mutant 7395 | -4/Factory | Discovered new exit (range 14) 7406 | -4/Factory | Identified exit to Research 7407 | -4/Factory | Entered Research 7407 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 7450 | -3/Research | Zion Hacker squad teleported in 7573 | -3/Research | Lost 4 parts (1p1u2w) 7619 | -3/Research | Zion Heavy squad teleported in 7643 | -3/Research | Discovered new exit (range 7) 7646 | -3/Research | Identified exit to Research 7671 | -3/Research | Entered another Research area 7671 | -2/Research | Accompanied by 2 allies 7671 | -2/Research | Evolved 2 slots: Utility x2 7684 | -2/Research | Zion Hacking Resupply teleported in 7717 | -2/Research | Spotted B-90 Cyclops 7718 | -2/Research | Found Prototype Processor 7718 | -2/Research | Identified Exp. Targeting Computer 7721 | -2/Research | Found Exp. Targeting Computer 7752 | -2/Research | Zion Hacker squad teleported in 7820 | -2/Research | Mak. Hacking Suite fried by hacking feedback 7868 | -2/Research | Spotted B-90 Cyclops 7885 | -2/Research | Zion Heavy squad teleported in 7920 | -2/Research | Lost 6 parts (1p4n1w) 7964 | -2/Research | Core integrity fell below 50% 7990 | -2/Research | Core integrity fell below 20% 8014 | -2/Research | Lost 10 parts (1p2n5u2w) 8019 | -2/Research | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired Imp. Shock Absorption System. Slug penetrates Wall. Imp. Shock Absorption System destroyed. Slug penetrates P-80 Master. Slug penetrates Wall. Critical hit. Gyrokinetic Inverter destroyed. Door malfunctions. Slug penetrates Wall. Acquired Hacking Suite. U-05 Engineer builds a Wall. B-90 Cyclops exits siege mode. U-05 Engineer builds a Wall. XHTJPVP9NLXY#I29JPVGI, Detecting system override signal. [Achievement: This Is Interesting...] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????#u ???????????????????????? | | ????????????????????# k???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ?????????????+####### #??????????????????????? | | ????????????? R#??????????????????????? | | ???????????? +??????????????????????? | | ???????????? #??????????????????????? | | ????????????#g g #??????????????????????? | | ????????????# ###????????????????????? | | ????????????# ]]] ""#????????????????????? | | ????????????# ]]] ""#????????????????????? | | ????????????# ]]] T"#????????????????????? | | ????????????# @""#????????????????????? | | ????????????# ""#????????????????????? | | ????????????+ ###????????????????????? | | ????????????# #??????????????????????? | | ????????????### k #??????????????????????? | | ??????????????# ##### ########?????????????????? | | ????????????????????# # * #?????????????????? | | ????????????????????# # #?????????????????? | | ????????????????????#R + != #?????????????????? | | ????????????????????#A # != #?????????????????? | | ????????????????????# #] = #????????????????? | | ????????????????????# #? ##????????????????? | | ????????????????????# #?######?????????????????? | | ????????????????????# #########????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# + ! ! #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# #########????????????????? | | ????????????????????# #? #?????????????????? | | ????????????????????# #? #?????????????????? | | ??????????????????? / # #?????????????????? | | ????????????????? # # #?????????????????? | | ???????????????"" # + #?????????????????? | | #######??????? ?# # #?????????????????? | | #?????? ??# ##########???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 53 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 135 Corruption Prevention 12 Utility Shielding 66 Evasion (%) 72 Targeting Accuracy 5 Core Analysis 8 Recoil Reduction 2 Stasis Canceling 2 Offensive Hacking 35 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Reactor Achievements -------------- Achiever Adventurer Alien Tech Armchair Analyst Respectable Loadout Subspace Traveler This Is Interesting... True Hacker Universal Adapter What Is This Thing? Whoosh! Challenges ------------ None Game ------ Seed KineticScanShotgun Manual? 0 Play Time 03:05:11 Cumulative 32.1 hours Start 2020.11.06 @ 14:04:59 End 2020.11.07 @ 23:33:10 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5888d3c5-4f37-41c6-bfac-68dc3b3a6b46