Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.04 @ 12:22:55 Player: Anting Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (114) 570 Value Destroyed (2787) 2787 Prototype IDs (43) 860 Alien Tech Used (0) 0 Bonus (705) 705 TOTAL SCORE: 8422 Bonus ------- Follower Combat Kills 145 Aligned with FarCom 300 Met Imprinter 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 231/300 Energy 15/100 System Corruption 21% Temperature Warm (186) Movement Walking (280) Ox2 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Medium Treads Makeshift Leg > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- YOLO Cannon > --- INVENTORY (20) --- Light Treads Makeshift Leg Makeshift Leg Improved Cooling System Structural Scanner Machine Analyzer Makeshift Cloaking Device Hacking Drone Bay (1/1) Arc Projector Improved EM Pulse Cannon Bore Cannon Rocket Launcher Precision Grenade Launcher Powered Hammer Makeshift Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Makeshift Weapon Shielding > --- WEAPON ----------- Heavy Particle Cannon YOLO Cannon > --- INVENTORY -------- Makeshift Power Source Makeshift Power Source Makeshift Power Source Light Treads Light Treads Improved Treads Armored Treads Makeshift Leg Improved Cooling System Structural Scanner Makeshift Cloaking Device Hacking Drone Bay Arc Projector Improved EM Pulse Cannon Rocket Launcher Precision Grenade Launcher Powered Hammer [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Improved Light Armor Plating Device Structural Scanner Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Minigun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 128 | 7 14 3 2 10 18 36 . 9 25 4 Power 12 | 1 1 . . 1 . 4 . . 3 2 Engine 11 | 1 1 . . 1 . 3 . . 3 2 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 3 . . . 5 2 . 1 6 2 Treads 16 | . 2 . . . 4 2 . 1 6 1 Leg 4 | 2 1 . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . Utility 43 | 2 7 1 . 4 4 16 . 2 7 . Device 19 | 1 2 . . . 2 8 . 2 4 . Storage 4 | 1 2 . . . . 1 . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 19 | . 3 1 . 4 2 6 . . 3 . Artifact . | . . . . . . . . . . . Weapon 52 | 2 3 2 2 5 9 14 . 6 9 . Energy Gun 6 | . . . . 3 3 . . . . . Energy Cannon 18 | . . . . 1 2 6 . 4 5 . Ballistic Gun 10 | 2 1 . . . 2 3 . . 2 . Ballistic Cannon 3 | . 1 1 1 . . . . . . . Launcher 8 | . 1 1 . 1 1 . . 2 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . Slashing Weapon 4 | . . . . . 1 3 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . . 3 . Parts Lost 29 | . 2 . . . 1 . . . 18 8 Power 7 | . . . . . . . . . 4 3 Propulsion 9 | . 2 . . . . . . . 4 3 Utility 7 | . . . . . 1 . . . 5 1 Weapon 6 | . . . . . . . . . 5 1 Highest Loss Streak 8 | . 2 . . . 1 . . . 6 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 100 99 98 100 100 84 55 Engine 13 | . 14 14 14 14 9 12 15 15 14 6 Treads 22 | . 3 28 28 28 27 23 23 23 22 21 Leg 1 | . 24 . . . . . . . . . Device 10 | . 9 . . . 16 13 15 15 12 5 Storage 9 | . 14 14 14 14 9 7 7 7 7 7 Hackware 3 | . . . . . . 5 7 7 6 . Protection 9 | . 4 13 14 14 9 10 7 7 7 . Energy Gun 2 | . . . . 12 10 . . . . . Energy Cannon 5 | . . . . 12 12 4 . 6 7 13 Ballistic Gun 10 | . 22 14 14 1 1 14 15 15 3 . Ballistic Cannon 1 | . 5 14 5 1 . . . . . . Peak Build Rating 55 | 7 8 8 10 14 29 41 41 42 55 50 Average Rating 29 | 4 7 8 8 11 22 38 41 40 39 43 On Entrance 22 | . 7 8 8 10 14 29 41 41 40 45 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 12 33 33 33 43 51 86 76 83 90 76 Greatest Support 76 | 20 40 40 40 40 60 60 60 60 76 71 Greatest Overweight (x) 1 | . 1 . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . 1 1 . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 18 20 20 20 20 Most Carried 20 | 5 15 15 15 15 15 20 20 20 20 19 Average Carried 17 | 3 13 14 14 14 14 18 20 20 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 3 13 15 15 15 15 20 20 20 18 15 Class Distribution -------------------- 31% | Mutant 28% | Scavenger-Mutant 26% | Scavenger-Tank 4% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2534 | 302 445 57 . 165 365 601 79 149 371 . Remotely . | . . . . . . . . . . . Salvage Created 4429 | 105 680 153 . 240 939 1052 . 175 993 92 Parts 280 | 14 40 7 . 8 45 60 . 14 84 8 Haulers Intercepted 6 | . 2 . . . 2 2 . . . . Recyclers Shooed 3 | . 1 . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . 7 11 5 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 56 | . 11 3 . 5 17 8 . 7 3 2 Guns 21 | . 8 . . 1 8 3 . 1 . . Cannons 15 | . . . . 3 3 5 . 1 3 . AOE 18 | . 3 3 . . 5 . . 5 . 2 Classes Destroyed 18 | 1 7 1 . 2 1 1 . 1 3 1 Worker 3 | . . 1 . . 1 1 . . . . Builder 6 | . 2 . . . 2 2 . . . . Tunneler 6 | 5 1 . . . . . . . . . Hauler 6 | . 2 . . . 2 2 . . . . Recycler 11 | . 2 2 . . . 7 . . . . Operator 2 | . 1 . . . 1 . . . . . Watcher 4 | . 2 . . . . 2 . . . . Swarmer 10 | . 3 3 . . . . . 4 . . Grunt 30 | . 8 . . 2 15 3 . 2 . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . . . . 1 . . Sentry 5 | . . . . 2 1 2 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 3 | . . . . . . 3 . . . . Zionite 42 | . . . . . . . . . 42 . Z-Light 2 | . . . . . . . . . . 2 Tinkerer 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . 1 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 12 | 4 10 3 . 3 9 9 . 3 12 2 Combat Bots Only 7 | . 3 3 . 3 7 3 . 3 2 2 Max Kills in Single Turn 3 | 1 2 3 . 1 1 1 . 3 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 3 . . 1 . . 3 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 419 | . 59 11 . 20 43 58 1 27 157 43 Missed 109 | . 14 3 . 5 16 17 . 9 41 4 Damage Taken 5982 | . 583 70 . 203 433 328 16 273 2755 1321 Core 846 | . 79 9 . . 29 23 . 18 315 373 Absorbed by Shields 336 | . . . . . . 84 . 8 244 . Redirected to Shielding 29 | . . . . . . . . . 29 . Ignored by Resistances 64 | . . . . . 14 26 . . 24 . Regen/Repaired (Parts) 137 | . . . . . . 109 . . 28 . Core Remaining (%) 86 | 100 . . . 64 94 . . . . . Volleys Fired 292 | 8 71 4 . 16 40 34 6 21 84 8 Largest 3 | 2 2 2 . 2 3 3 2 3 3 2 Hottest 225 | 40 55 55 . 96 152 128 53 128 225 175 Shots Fired 626 | 16 125 7 . 31 109 90 12 27 199 10 Gun 303 | 16 114 3 . 15 69 61 12 6 7 . Cannon 306 | . 5 3 . 15 35 29 . 17 192 10 Launcher 17 | . 6 1 . 1 5 . . 4 . . Special . | . . . . . . . . . . . Kinetic 269 | 16 119 6 . 10 32 61 12 6 7 . Thermal 248 | . . . . . . 29 . 17 192 10 Explosive 17 | . 6 1 . 1 5 . . 4 . . Electromagnetic 92 | . . . . 20 72 . . . . . Robot Hit Streak 15 | 12 15 4 . 6 12 12 2 7 9 2 Robot Miss Streak 14 | . 5 2 . 3 5 7 4 14 10 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 371 | 12 72 4 4 18 75 69 9 5 100 3 Core Hits 242 | 5 38 4 . 9 55 61 2 14 49 5 Critical Kills 2 | . . . . . . . . . 2 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 3 | . 1 . . . . . . . 2 . Meltdown 2 | . . . . . . . . . 2 . Destroy 1 | . 1 . . . . . . . . . Melee Attacks 22 | . . . 4 . 5 13 . . . . Impact 8 | . . . . . . 8 . . . . Slashing 10 | . . . . . 5 5 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 8 | . . . 4 . 1 3 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10108 | 128 1158 187 . 399 1949 1711 148 538 3275 615 Guns 3162 | 125 835 28 . 95 764 1031 148 62 74 . Cannons 4193 | . 34 16 . 220 536 443 . 25 2662 257 Explosions 2344 | . 280 131 . 79 506 . . 451 539 358 Melee 282 | . . . . . 55 227 . . . . Ramming 127 | 3 9 12 . 5 88 10 . . . . Kinetic 2987 | 125 869 44 . 128 506 1031 148 62 74 . Thermal 4462 | . . . . 38 140 443 . 25 3201 615 Explosive 1269 | . 280 131 . 41 366 . . 451 . . Electromagnetic 981 | . . . . 187 794 . . . . . Impact 108 | . . . . . . 108 . . . . Slashing 174 | . . . . . 55 119 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . . . . . 21 21 Average Corruption 8 | . . . . . . . . . 7 21 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 88 | . . . . . . . . . 76 12 Message Errors 27 | . . . . . . . . . 24 3 Matter Fused 23 | . . . . . . . . . 20 3 Heat Flow Errors 7 | . . . . . . . . . 6 1 Energy Discharges 9 | . . . . . . . . . 7 2 Data Loss (minor) 12 | . . . . . . . . . 11 1 Data Loss (major) 6 | . . . . . . . . . 5 1 Misfires 2 | . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . Overflow Damage 323 | . . 22 . . 25 78 . . 116 82 Projectiles 172 | . . . . . . . . . 103 69 Explosions 58 | . . 22 . . 10 . . . 13 13 Melee 93 | . . . . . 15 78 . . . . Knockbacks 3 | . . . . 2 1 . . . . . Impact 2 | . . . . 1 1 . . . . . Kinetic 1 | . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 368 | . 38 1 . . 33 . . 4 292 . Shots 10 | . 2 1 . . 1 . . 1 5 . Rammed 11 | . . 1 . 1 7 2 . . . . Targets Rammed 20 | 3 3 2 . 1 9 2 . . . . Kicked 6 | 3 3 . . . . . . . . . Crushed 3 | . . 1 . . 2 . . . . . Highest Temperature 360 | . 71 3 . 298 180 327 . . 264 360 Average Temperature 87 | . 19 2 . 100 43 89 . . 106 271 Received Heat Transfer 1430 | . 264 6 . 96 225 90 . 36 362 351 Effects 4 | . . . . 1 . 1 . . . 2 Energy Bleed 2 | . . . . 1 . 1 . . . . Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . Combat Hostiles 2 | . . . . 1 1 . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . Robots Melted 3 | . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . . . . . . . . . 8 1 Heat Transferred 5092 | . . . . 50 150 629 . 37 3946 280 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 364 | 25 364 225 . 106 326 193 . . . . Initial 147 | . 16 100 . . 9 147 . . . . Average 77 | 9 168 111 . 24 58 71 . . . . Maximum Alert Level 1 | . 1 1 . . 1 . . . . . Low Security (%) 87 | 100 44 86 . 100 91 100 . . . . Level 1 12 | . 55 13 . . 8 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 4 . . 1 4 4 . . . . Investigation 5 | . 3 . . 1 1 . . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 4 | . 1 . . . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 6 | . 3 . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 136 | . 26 5 . 9 19 14 1 11 50 1 Peak Tracking Total 6 | . 6 3 . 3 6 3 1 4 6 3 Tactical Retreats 14 | . 2 . . . 2 1 . 1 8 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 4 | . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . 1 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 20 | . 4 . 2 2 6 6 . . . . Terminals 14 | . 3 . . . 6 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 41 | . 11 . 3 2 12 13 . . . . Successful 21 | . 4 . 3 2 5 7 . . . . Failed 20 | . 7 . . . 7 6 . . . . Catastrophic 4 | . . . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 32 | . 11 . 1 . 9 7 . . 4 . Terminals 32 | . 10 . . . 12 10 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 1 . 3 2 2 3 . . . . Record 2 | . . . 2 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 2 | . . . . 2 . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . Unreport Threat 3 | . . . . . 1 2 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 8 | . 3 . . . 3 2 . . . . Terminals 7 | . 2 . . . 3 2 . . . . Botnet 7 | . 2 . . . 3 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 3 . . . 6 6 . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 16 | . 1 . . . . . . . 15 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . . . Non-combat 3 | . . . 3 . . . . . . . Combat 1 | . . . 1 . . . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . . . parse_system 4 | . . . 4 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 3 . 3 . . . . 2 . Largest Group 3 | . . 3 1 3 . . . . 2 . Highest-Rated Group 86 | . . 86 24 40 . . . . 56 . Highest-Rated Ally 31 | . . 31 24 16 . . . . 31 . Total Orders 6 | . . . . 6 . . . . . . STAY 3 | . . . . 3 . . . . . . FOLLOW 3 | . . . . 3 . . . . . . Ally Attacks 34 | . . 14 . 20 . . . . . . Total Damage 424 | . . 169 . 255 . . . . . . Kills 5 | . . 2 . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 14899 | 103 1178 744 696 1534 1444 2275 1553 1855 3284 233 Spaces Moved 6448 | 63 553 442 429 820 648 849 641 740 1182 81 Core 18 | 18 . . . . . . . . . . Treads 5906 | . 74 442 429 820 648 849 641 740 1182 81 Legs 524 | 45 479 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 240 240 160 240 Average Speed 202 | 100 166 160 160 166 161 227 240 240 239 240 Slowest Speed 240 | 120 190 160 160 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 63 | 3 82 97 78 97 46 24 78 87 86 18 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . 1 . 1 1 . . . . 1 . Known Exits Taken 2 | . . . 1 . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . 1 1 1 . Scrap Searched 12 | . . 1 . 2 . . 1 5 3 . Spaces Dug 47 | . 5 . . . 4 9 . 29 . . Terrain Destroyed 194 | . 31 7 . 12 24 9 . 35 14 62 Melee 13 | . . . . . 4 9 . . . . Projectile 6 | . . . . . . . . 2 2 2 AOE 175 | . 31 7 . 12 20 . . 33 12 60 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7689 | 86 688 469 437 964 957 1103 646 792 1452 95 Wait 626 | . 24 17 . 104 190 134 . 21 135 1 Move 6439 | 63 552 441 428 819 647 848 640 739 1181 81 Hop . | . . . . . . . . . . . Pick Up 87 | 6 17 2 1 4 22 15 . 1 18 1 Fast Attach 23 | 4 2 . . 1 2 8 . . 6 . Attach 34 | 3 2 . 1 . 6 3 . . 15 4 Detach 1 | . . . . . . 1 . . . . Swap 71 | . 10 3 1 9 10 25 . 9 4 . Drop 69 | . 7 . 2 10 20 20 . 1 9 . Fire 292 | 8 71 4 . 16 40 34 6 21 84 8 Melee 22 | . . . 4 . 5 13 . . . . Ram . | . . . . . . . . . . . Kick 5 | 2 3 . . . . . . . . . Crush 14 | . . 2 . 1 9 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 6 | . . . . . 6 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 3) 320 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 16) 566 | -10/Materials | Discovered new exit (range 3) 766 | -10/Materials | Discovered new exit (range 8) 1282 | -10/Materials | Entered Mines 1290 | -10/Mines | Discovered new exit (range 5) 1346 | -10/Mines | Received a Mining Laser from a helpful Derelict 1600 | -10/Mines | Learned Materials stockpile data 1795 | -10/Mines | Discovered new exit (range 7) 2019 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2019 | -10/Mines | Discovered new exit (range 5) 2026 | -10/Mines | Entered Exiles 2026 | -10/Exiles | Accompanied by 1 ally 2027 | -10/Exiles | Identified exit to Mines 2065 | -10/Exiles | Met 8R-AWN 2092 | -10/Exiles | Met EX-HEX 2194 | -10/Exiles | Met EX-BIN 2213 | -10/Exiles | Aligned with FarCom system 2215 | -10/Exiles | Given EX-Vault access code 2261 | -10/Exiles | Met EX-DEC 2264 | -10/Exiles | Learned location of Zion (-7) 2365 | -10/Exiles | Visited The Gauntlet 2540 | -10/Exiles | Opened EX-Vault 2551 | -10/Exiles | Found YOLO Cannon 2586 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2608 | -10/Exiles | Exiles lab attacked by MAIN.C 2722 | -10/Exiles | Left Exiles lab with YOLO Cannon 2722 | -10/Exiles | Entered Mines 2835 | -9/Mines | Discovered new exit (range 10) 2846 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2944 | -9/Mines | Found a hidden stash of uninstalled traps 3451 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3454 | -9/Mines | Discovered new exit (range 7) 3664 | -9/Mines | Found the Drone Emporium 3833 | -9/Mines | Met a Derelict shopkeep closing up shop 4256 | -9/Mines | Entered Materials 4256 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4514 | -8/Materials | Discovered new exit (range 13) 5153 | -8/Materials | Build established: Skirmisher 5631 | -8/Materials | Destroyed 7 combat bots 5686 | -8/Materials | Discovered new exit (range 4) 5700 | -8/Materials | Entered Factory 5700 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5854 | -7/Factory | Build established: Scavenger-Tank 7499 | -7/Factory | Repaired Imp. Light Armor Plating 7631 | -7/Factory | Discovered new exit (range 4) 7744 | -7/Factory | Identified exit to Lower Caves 7817 | -7/Factory | Build established: Scavenger-Mutant 7975 | -7/Factory | Entered Lower Caves 7976 | -7/Lower Caves | Encountered a Warlord checkpoint 8345 | -7/Lower Caves | Learned Factory terminal intel 9363 | -7/Lower Caves | Discovered new exit (range 14) 9528 | -7/Lower Caves | Entered another Lower Caves area 9543 | -7/Lower Caves | Discovered new exit (range 7) 9838 | -7/Lower Caves | Build established: Scavenger-Tank 9943 | -7/Lower Caves | Encountered a Warlord checkpoint 10393 | -7/Lower Caves | Learned 8 Factory zone layouts 11309 | -7/Lower Caves | Discovered new exit (range 10) 11383 | -7/Lower Caves | Entered Zion 11443 | -7/Zion | Given the Hacking Drone Bay 11444 | -7/Zion | Found Prototype Device 11543 | -7/Zion | Discovered new exit (range 13) 11692 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 12049 | -7/Zion | Gained Derelict followers 12124 | -7/Zion | Found Prototype Launcher 12124 | -7/Zion | Identified Rocket Array 12418 | -7/Zion | Build established: Scavenger-Mutant 13022 | -7/Zion | Given A8's code to call for help 13231 | -7/Zion | Rebuked by Imprinter 13455 | -7/Zion | Identified Hacking Drone Bay 13549 | -7/Zion | Attacked by Zionites 13605 | -7/Zion | Lost 6 parts (1p2n3w) 13777 | -7/Zion | Lost 3 parts (2u1w) 14293 | -7/Zion | System corruption reached 10% 14326 | -7/Zion | Lost 3 parts (2u1w) 14441 | -7/Zion | Lost 3 parts (1p2n) 14447 | -7/Zion | Core integrity fell below 50% 14535 | -7/Zion | Opened final containment barrier to the Deep Caves 14582 | -7/Zion | Discovered new exit (range 3) 14582 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 14667 | -7/Zion | Entered Deep Caves 14743 | -7/Deep Caves | Build established: Gunner 14856 | -7/Deep Caves | Attacked by Z-Imprinter 14883 | -7/Deep Caves | Core integrity fell below 20% 14900 | -7/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- 14857_ Destroyed Prototype Hover Unit. 14857_ Destroyed Prototype Protection. 14857_ Destroyed Prototype Hover Unit. 14858_ System corrupted: Heat flow error (+256). 14858_ Lgt. Treads destroyed. 14858_ Imp. Deuterium Engine destroyed. 14861_ Imp. Cooling System destroyed. 14861_ Hvy. Particle Cannon destroyed. 14863_ BQ-BUW(o) is busy at the terminal. 14875_ Mak. Power Source destroyed. 14876_ Arm. Treads broken. 14876_ Overheating: Short circuit. 14877_ Overheating: Matter decay (-49). 14878_ Broken Arm. Treads destroyed. 14880_ System corrupted: Matter fused (-5). 14889_ Imp. Treads destroyed. 14892_ Mak. Power Source destroyed. 14896_ Destroyed Prototype Hover Unit. 14899_ System corrupted: FCS attempts to trigger YOLO Cannon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????######????????????????????????????????? | | ??????????? ???????????????????????????????# | | ?????????? ?????###????????????????????## | | ?????????? ##?### ##?????######???????## | | ?????????? ## # #???### ##??????# | | ????????? ##### #??????# | | ????????? #??????# | | ???????? @ #??????# | | ???????? #???????# | | ???????? ?????# | | ???????????"""" ?????## | | ????????????""" ###### | | ????????????""" I | | ????????????""" | | ???????????? * | | ???????????"""" ##### | | ????????????""" ###???# | | ?????????????"" ##?????## | | ?????????????"" #???????### | | ?????????????" #?????????# | | ????????????? ?????????# | | ???????????? #???????? | | ?????????????? #???????? | | ???????????????? ##???????? | | ??????????????????? #????????? | | ????????????????????? ????????? | | ????????????????????????????? ??????????? | | ????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Weapon Shielding 15 Evasion (%) 55 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hvy. Laser | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Med. Treads | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Matter Filter | -7/Zion | Archive System Guard | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed AntigravAssemblyBoomstick Manual? 0 Play Time 01:11:57 Cumulative 108.6 hours Start 2025.03.03 @ 15:16:35 End 2025.03.04 @ 12:22:55 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/1/0/0/0/0/0/0 Lore% 61 Gallery% 59 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8fc1524-0b04-4b80-a1d4-91ff6dca422f