Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 11:58:31

Player: CreepyD

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (94)      470
Value Destroyed (2617)     2617
Prototype IDs (22)         440
Alien Tech Used (6)        1200
Bonus (8208)               8208
              TOTAL SCORE: 21235

 Bonus
-------
High Alert Combat Kills    66
Follower Combat Kills      65
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Used Core Reset Matrix     3000
Win                        3000
Win Speed                  877

 Cogmind 
---------
Core Integrity             1574/1600
Matter                     300/300
Energy                     288/300
System Corruption          0%
Temperature                Cool (30)
Movement                   Hovering (28)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (4) --------
         Light Antimatter Reactor
         Light Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION (7) ---
        Cooled Gravmag System
      Improved Antigrav System
      Improved Linear Gravjet
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
>              --- UTILITY (11) -----
      Advanced Power Amplifier
      Advanced Targeting Computer
      Improved Transmission Jammer
      Advanced ECM Suite
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Graphene Brace
               Hacking Suite
               Hacking Suite
>              --- WEAPON (3) -------
               Sigix Broadsword
>              --- INVENTORY (5) ----
               Quantum Reactor
      Improved Antigrav System
      Improved Transmission Jammer
  High-powered Transdimensional Reconstructor
               Null Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
         Micro Antimatter Reactor
               Quantum Reactor
>              --- PROPULSION -------
        Cooled Gravmag System
      Improved Antigrav System
      Improved Linear Gravjet
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Targeting Computer
      Improved Transmission Jammer
      Advanced ECM Suite
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Centrium Light Armor Plating
               Graphene Brace
      Advanced Focal Shield
               Hacking Suite
      Improved Hacking Suite
      Improved System Restoration Module
>              --- WEAPON -----------
               Null Cannon
               Sigix Broadsword
>              --- INVENTORY --------
               Quantum Reactor
      Improved Antigrav System
      Improved Transmission Jammer
  High-powered Transdimensional Reconstructor
         Heavy Quantum Rifle
[Rating: 192]

 Favorites 
-----------
Power                      Micro Antimatter Reactor
  Engine                   Angular Momentum Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Combat Airjet
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Centrium Light Armor Plating
  Device                   Improved Terrain Scanner
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Power Maul
  Energy Gun               Heavy Tesla Rifle
  Energy Cannon            Null Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   2   .   .   2   .   2   .   .   2   .   2   .   2   
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   
  Utility                  9    | .   .   .   .   .   1   2   1   .   .   1   .   1   .   .   1   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             152  | 6   .   9   3   .   10  9   10  1   12  2   1   22  3   .   11  28  10  4   11  
  Power                    27   | 1   .   1   1   .   1   1   3   .   1   .   .   4   .   .   3   3   1   3   4   
    Engine                 9    | 1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   2   .   1   1   
    Core                   9    | .   .   .   1   .   1   1   2   .   1   .   .   2   .   .   .   1   .   .   .   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   2   3   
  Propulsion               36   | 3   .   3   1   .   2   .   2   .   3   .   .   4   2   .   1   10  3   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | 3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  27   | .   .   .   .   .   .   .   2   .   3   .   .   4   2   .   1   10  3   .   2   
    Flight                 4    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | .   .   2   1   .   2   6   3   1   2   2   .   5   1   .   6   10  6   .   5   
    Device                 34   | .   .   1   1   .   2   4   3   1   1   1   .   4   .   .   4   5   3   .   4   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   1   .   .   .   2   .   .   1   .   .   1   .   .   1   1   2   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   1   
    Protection             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Weapon                   37   | 2   .   3   .   .   5   2   2   .   6   .   1   9   .   .   1   5   .   1   .   
    Energy Gun             6    | 1   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   1   .   .   .   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   
    Ballistic Gun          4    | 1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   2   .   .   .   
    Launcher               6    | .   .   1   .   .   .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   1   .   .   .   1   1   .   3   .   .   2   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   2   4   1   1   .   
Parts Lost                 29   | .   .   .   .   .   1   .   .   .   6   1   2   4   5   .   1   8   .   .   1   
  Power                    3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   1   .   .   .   1   .   .   1   2   .   .   3   .   .   .   
  Utility                  13   | .   .   .   .   .   .   .   .   .   1   1   1   2   2   .   1   4   .   .   1   
  Weapon                   5    | .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   1   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   .   .   6   1   2   2   5   .   1   5   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   71  82  88  88  80  83  86  86  88  60  68  81  70  68  79  90  90  95  89  
  Engine                   3    | .   14  14  9   .   .   .   .   .   .   .   .   7   5   5   2   1   .   .   .   
  Core                     3    | .   .   .   1   11  9   7   12  13  11  .   .   2   5   5   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   12  8   12  12  
  Wheel                    2    | .   28  1   .   .   14  15  1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    15   | .   .   .   .   .   .   .   11  13  19  17  17  20  14  15  17  23  29  30  27  
  Flight                   3    | .   .   26  33  33  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   .   4   11  11  18  23  26  26  25  23  21  23  11  10  16  16  17  17  17  
  Processor                9    | .   .   6   11  11  9   14  13  13  13  11  11  10  10  10  9   9   5   4   4   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   2   5   5   10  10  9   6   4   8   10  
  Protection               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   13  13  12  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   4   .   .   
  Launcher                 1    | .   .   11  11  11  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   14  15  13  13  11  .   .   1   5   5   4   3   .   .   .   
  Slashing Weapon          4    | .   .   12  11  11  9   6   6   6   5   5   5   2   .   .   .   .   4   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             84   | 8   8   10  12  12  17  21  28  26  29  6   10  57  48  37  60  64  71  83  84  
  Greatest Support         103  | 26  20  20  12  12  62  62  40  40  44  12  24  56  54  43  65  78  103 86  103 
  Greatest Overweight (x)  3    | .   .   1   .   3   .   .   1   .   .   .   .   1   1   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   5   5   4   5   4   2   5   4   4   5   5   5   5   5   
  Average Carried          4    | 1   5   4   4   5   4   4   4   4   4   3   1   4   3   4   4   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 5   5   5   5   5   5   5   4   4   4   2   1   5   4   4   5   5   5   5   5   

 Class Distribution 
--------------------
 24% | Generator-Mutant
 17% | Infiltrator-Ninja
 11% | Mutant
  8% | Scavenger-Mutant
  8% | Infiltrator-Assassin
  7% | Hacker-Mutant
  5% | Generator-Sprinter
  4% | Infiltrator-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
               Mutant | -8/Materials
 Infiltrator-Assassin | -7/Factory
    Infiltrator-Ninja | -6/Factory
    Infiltrator-Ninja | -6/Garrison
    Infiltrator-Ninja | -6/Factory
    Infiltrator-Ninja | -5/Factory
                Ninja | -5/DSF
                Scout | -4/Factory
        Hacker-Mutant | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves
     Generator-Mutant | -3/Research
     Generator-Mutant | -3/Quarantine
   Infiltrator-Mutant | -2/Research
     Generator-Mutant | -2/Testing
   Generator-Sprinter | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Matter Collected           2199 | 211 .   62  198 .   122 124 .   .   283 25  26  170 35  .   30  442 107 145 219 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3150 | 53  .   82  254 .   508 367 38  .   365 .   75  156 129 .   30  510 107 145 331 
  Parts                    145  | 6   .   13  24  .   14  15  .   .   11  .   3   9   5   .   .   14  9   11  11  
Haulers Intercepted        6    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Recyclers Shooed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Combat Hostiles Destroyed  34   | .   .   3   4   .   3   7   .   .   11  .   1   2   2   .   .   1   .   .   .   
  Melee                    13   | .   .   .   .   .   3   1   .   .   5   .   1   2   1   .   .   .   .   .   .   
  Guns                     3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  AOE                      14   | .   .   .   4   .   .   5   .   .   5   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          16   | 1   .   2   4   .   2   4   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Worker                   13   | .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   3   1   3   1   
  Builder                  14   | .   .   2   2   .   1   1   .   .   1   .   .   1   .   .   .   1   1   3   1   
  Tunneler                 5    | 2   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Recycler                 6    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 5    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   
  Watcher                  9    | .   .   .   1   .   1   1   1   .   .   .   .   1   .   .   .   2   1   .   1   
  Swarmer                  11   | .   .   3   .   .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   
  Grunt                    14   | .   .   .   4   .   1   4   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   
Best Kill Streak           9    | 1   .   3   5   .   4   9   1   .   5   .   1   2   1   .   1   3   2   4   2   
  Combat Bots Only         5    | .   .   3   2   .   2   5   .   .   4   .   1   2   1   .   .   1   .   .   .   
Max Kills in Single Turn   3    | 1   .   1   3   .   1   3   1   .   2   .   1   1   1   .   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   .   1   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   -6   -6   -6   -5   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Mat  Fac  Fac  Gar  Fac  Fac  DSF  Fac  Upp  Upp  Res  Qua  Res  Tes  Acc  
Damage Taken               5977  | .    .    117  11   49   119  463  227  176  721  50   264  839  350  .    313  1881 128  45   224  
  Core                     1322  | .    .    17   .    13   28   30   55   53   155  22   101  140  82   .    23   532  .    45   26   
  Absorbed by Shields      402   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    116  286  .    .    .    
  Redirected to Core       128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    
  Regen/Repaired (Parts)   449   | .    .    .    .    .    46   .    .    .    60   .    .    .    .    .    .    174  116  .    53   
Core Remaining (%)         86    | 100  .    93   .    96   94   95   .    .    69   .    87   .    .    80   .    48   .    96   98   
Volleys Fired              59    | 2    .    6    7    .    .    7    .    .    6    .    .    3    .    .    2    24   .    1    1    
  Largest                  2     | 2    .    2    1    .    .    1    .    .    1    .    .    2    .    .    1    2    .    1    1    
  Hottest                  180   | 60   .    60   33   .    .    33   .    .    33   .    .    180  .    .    65   131  .    130  130  
Shots Fired                77    | 4    .    12   7    .    .    7    .    .    6    .    .    5    .    .    4    30   .    1    1    
  Gun                      18    | 4    .    12   .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Cannon                   39    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    4    30   .    1    1    
  Launcher                 20    | .    .    .    7    .    .    7    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  42    | 2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    4    30   .    .    .    
  Thermal                  10    | 2    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Explosive                20    | .    .    .    7    .    .    7    .    .    6    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          5     | .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Robot Hit Streak         5     | 2    .    4    2    .    .    3    .    .    3    .    .    1    .    .    2    5    .    .    .    
  Robot Miss Streak        5     | .    .    2    1    .    .    5    .    .    2    .    .    .    .    .    .    1    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           147   | 2    .    8    10   .    21   14   4    .    21   .    3    8    3    .    2    28   9    6    8    
  Core Hits                87    | 2    .    5    13   .    6    27   .    .    15   .    1    4    1    .    .    6    1    2    4    
  Critical Kills           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    .    .    .    1    1    .    .    1    .    .    1    1    .    .    5    .    .    .    
  Critical Strikes         13    | .    .    .    .    .    4    1    .    .    1    .    .    1    1    .    .    5    .    .    .    
    Smash                  12    | .    .    .    .    .    3    1    .    .    1    .    .    1    1    .    .    5    .    .    .    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              262   | .    .    2    18   .    33   30   6    .    37   .    3    17   3    .    7    53   25   7    21   
  Impact                   142   | .    .    .    .    .    25   23   5    .    21   .    .    7    3    .    7    51   .    .    .    
  Slashing                 120   | .    .    2    18   .    8    7    1    .    16   .    3    10   .    .    .    2    25   7    21   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            47    | .    .    2    4    .    7    3    .    .    1    .    1    4    .    .    .    11   4    6    4    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    8    2    2    .    7    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11365 | 26   .    218  870  .    1331 1564 187  .    1466 .    157  509  142  .    99   1822 1074 892  1008 
  Guns                     148   | 26   .    72   .    .    .    .    .    .    .    .    .    50   .    .    .    .    .    .    .    
  Cannons                  333   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   288  .    .    .    
  Explosions               1876  | .    .    .    375  .    .    890  .    .    611  .    .    .    .    .    .    .    .    .    .    
  Melee                    8988  | .    .    146  495  .    1331 674  187  .    855  .    153  459  142  .    38   1534 1074 892  1008 
  Ramming                  20    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    16   .    .    .    .    
  Kinetic                  373   | 15   .    25   .    .    .    .    .    .    .    .    .    .    .    .    45   288  .    .    .    
  Thermal                  58    | 11   .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1864  | .    .    .    375  .    .    878  .    .    611  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          62    | .    .    .    .    .    .    12   .    .    .    .    .    50   .    .    .    .    .    .    .    
  Impact                   4467  | .    .    .    .    .    1181 638  187  .    593  .    .    308  142  .    38   1380 .    .    .    
  Slashing                 4521  | .    .    146  495  .    150  36   .    .    262  .    153  151  .    .    .    154  1074 892  1008 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    4    1    .    .    2    1    1    .    .    .    5    10   .    .    .    
  Average Corruption       4     | .    .    .    .    .    3    1    .    .    1    1    1    .    .    .    5    7    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    
  Effects                  33    | .    .    .    .    .    7    2    .    .    .    1    .    .    .    .    11   12   .    .    .    
    Message Errors         12    | .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    3    5    .    .    .    
    Matter Fused           8     | .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    3    .    .    .    
    Heat Flow Errors       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    
    Energy Discharges      2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2778  | .    .    .    11   .    275  210  26   .    219  .    .    130  53   .    33   757  367  460  237  
  Projectiles              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2773  | .    .    .    11   .    275  210  26   .    219  .    .    130  53   .    28   757  367  460  237  
Knockbacks                 19    | .    .    .    .    .    .    5    1    .    2    .    .    1    .    .    .    10   .    .    .    
  Impact                   16    | .    .    .    .    .    .    5    1    .    2    .    .    1    .    .    .    7    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      160   | .    .    .    .    .    .    134  .    .    16   .    2    .    .    .    8    .    .    .    .    
  Shots                    8     | .    .    .    .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
Targets Rammed             3     | .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        376   | .    .    .    5    .    .    8    .    .    13   .    .    111  8    .    138  238  156  376  319  
  Average Temperature      87    | .    .    .    2    .    .    8    .    .    7    .    .    46   7    .    54   111  44   130  88   
  Received Heat Transfer   702   | .    .    18   6    .    27   144  6    9    117  .    117  48   36   .    84   36   18   36   .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              42    | .    .    .    .    .    7    6    4    .    3    .    .    3    2    .    1    16   .    .    .    
  Impact Corruptions       59    | .    .    .    .    .    9    12   2    .    8    .    .    3    2    .    1    22   .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         125   | 25   .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Peak Influence             638  | 10  21  117 396 154 129 338 268 247 638 251 192 445 .   .   234 273 279 134 165 
  Initial                  251  | .   6   7   .   154 59  54  144 187 129 251 171 79  .   .   130 126 97  54  14  
  Average                  160  | 4   12  80  206 154 63  137 189 209 381 246 186 162 .   .   180 167 148 76  68  
Maximum Alert Level        2    | .   .   .   1   .   .   1   1   1   2   1   .   2   .   .   1   1   1   .   .   
  Low Security (%)         70   | 100 100 100 55  100 100 61  55  57  26  .   100 64  .   .   69  58  72  100 100 
  Level 1                  22   | .   .   .   44  .   .   38  44  42  16  100 .   29  .   .   30  41  27  .   .   
  Level 2                  7    | .   .   .   .   .   .   .   .   .   56  .   .   5   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   .   .   1   .   .   1   1   .   1   .   1   1   .   .   1   2   1   1   1   
  Investigation            4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   .   .   1   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Distress Signals           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   
Communications Jammed      71   | .   .   .   .   .   .   26  10  .   1   .   .   18  .   .   .   16  .   .   .   
  Distress Signals         71   | .   .   .   .   .   .   26  10  .   1   .   .   18  .   .   .   16  .   .   .   
Times Spotted              138  | .   1   7   9   3   8   9   7   6   15  .   3   29  3   .   7   15  11  1   4   
  Peak Tracking Total      8    | .   1   3   3   3   4   5   4   8   3   .   4   7   2   .   5   4   6   2   3   
  Tactical Retreats        23   | .   .   1   .   .   1   .   1   1   4   .   .   7   1   .   1   2   2   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Traps Triggered            10   | .   .   .   .   .   3   .   .   1   1   1   .   .   .   .   .   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Machines Disabled          41   | .   .   .   5   .   1   9   .   .   8   .   .   1   .   .   1   9   2   2   3   
  Max in Single Turn       4    | .   .   .   1   .   1   2   .   .   4   .   .   1   .   .   1   1   1   1   1   
  Garrison Access          5    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Machines Accessed          56   | .   .   .   3   .   3   10  2   .   6   1   .   5   .   .   3   9   3   4   7   
  Terminals                34   | .   .   .   3   .   1   6   1   .   2   1   .   2   .   .   1   7   2   3   5   
  Fabricators              4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   .   .   1   
  Scanalyzers              4    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   1   .   1   .   1   
Total Hacks                108  | .   .   .   10  .   5   19  3   .   11  1   .   10  .   .   5   15  4   10  15  
  Successful               55   | .   .   .   4   .   4   5   2   .   5   1   .   7   .   .   4   7   3   6   7   
  Failed                   53   | .   .   .   6   .   1   14  1   .   6   .   .   3   .   .   1   8   1   4   8   
    Catastrophic           10   | .   .   .   2   .   .   4   .   .   .   .   .   1   .   .   .   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   
  Terminals                70   | .   .   .   10  .   2   13  2   .   5   1   .   4   .   .   1   10  3   8   11  
  Fabricators              7    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   3   .   .   2   .   
  Repair Stations          7    | .   .   .   .   .   2   .   .   .   3   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          7    | .   .   .   .   .   1   1   .   .   1   .   .   2   .   .   .   .   .   .   2   
  Scanalyzers              9    | .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   3   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   1   .   1   .   2   
Terminal Hacks             29   | .   .   .   4   .   1   4   1   .   1   1   .   2   .   .   1   3   2   4   5   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Part Schematic           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          8    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   2   1   1   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   2   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Build                    4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   .   .   3   .   1   9   1   .   4   .   .   4   .   .   2   7   2   4   7   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   .   .   76  .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 10   | .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   3   .   1   .   
  Parts Built              4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   207  | .   .   .   .   .   .   58  .   .   .   .   .   .   .   .   47  .   .   102 .   
  Total Part Build Rating  27   | .   .   .   .   .   .   14  .   .   .   .   .   .   .   .   5   .   .   8   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Time                     95   | .   .   .   .   .   32  .   .   .   32  .   .   .   .   .   .   31  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Total Allies               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      82   | .   .   .   .   .   .   .   .   .   82  37  36  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       41   | .   .   .   .   .   .   .   .   .   41  37  36  .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  EXPLORE                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   .   .   .   
  Total Damage             204  | .   .   .   .   .   .   .   .   .   132 .   72  .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Turns Passed               5103 | 63  25  429 163 20  340 540 118 61  578 42  33  472 263 7   315 609 371 205 449 
Spaces Moved               5565 | 50  32  354 228 53  303 438 143 97  592 50  33  505 355 13  475 544 507 226 567 
  Core                     10   | 9   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   728  | 41  32  1   .   .   207 438 9   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4098 | .   .   .   .   .   .   .   134 97  592 50  33  505 355 13  475 544 507 226 567 
  Flight                   729  | .   .   353 228 52  96  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            17   | 50  80  37  34  34  34  100 56  56  56  80  76  53  53  58  50  36  17  26  17  
  Average Speed            62   | 81  80  99  34  37  79  100 59  56  65  80  76  67  63  58  51  42  45  66  42  
  Slowest Speed            200  | 90  80  120 34  200 100 100 110 56  80  80  80  131 128 58  58  98  92  89  92  
  Overloaded Moves         96   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   36  .   60  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            6    | .   .   .   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Exploration Rate (%)       24   | 4   14  64  36  19  30  21  5   33  20  2   34  16  51  5   14  57  17  31  19  
  Regions Visited          19
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      13   | 1   1   1   1   1   1   1   .   .   .   .   .   1   1   1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 77   | .   .   .   2   .   .   4   .   .   5   .   .   7   .   .   6   32  11  .   10  
Terrain Destroyed          220  | .   .   .   51  .   .   19  .   .   81  .   .   7   .   .   7   34  11  .   10  
  Melee                    56   | .   .   .   2   .   .   4   .   .   5   .   .   7   .   .   5   13  11  .   9   
  Projectile               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   21  .   .   1   
  AOE                      140  | .   .   .   49  .   .   15  .   .   76  .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -6  -6  -5  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc 
Total                      6693 | 67  31  415 286 49  362 489 167 102 730 51  37  608 385 12  526 785 596 265 730 
  Wait                     488  | .   .   37  27  .   14  4   .   .   84  .   .   43  22  .   23  88  45  22  79  
  Move                     5536 | 49  31  353 223 46  302 437 142 95  591 49  33  504 354 12  475 543 506 225 566 
  Hop                      4    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  79   | 10  .   1   3   .   5   4   5   .   7   .   .   11  3   .   4   22  1   2   1   
  Fast Attach              76   | .   .   7   1   .   6   3   2   .   2   .   .   9   .   .   7   16  9   4   10  
  Attach                   52   | 5   .   .   1   .   3   2   4   .   4   2   1   8   3   .   3   15  1   .   .   
  Detach                   4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
  Swap                     30   | 1   .   2   1   .   1   4   4   1   6   .   .   5   .   .   1   3   .   .   1   
  Drop                     91   | .   .   7   3   .   10  6   6   .   4   .   .   6   .   .   4   21  9   4   11  
  Fire                     59   | 2   .   6   7   .   .   7   .   .   6   .   .   3   .   .   2   24  .   1   1   
  Melee                    228  | .   .   2   18  .   21  22  4   .   26  .   3   16  3   .   7   53  25  7   21  
  Ram                      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            45   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   39  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory
-6/Garrison
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory
-5/DSF
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine
-2/Research
-2/Testing
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location       | Event
   34 | -11/Scrapyard  | Discovered new exit (range 12)
   64 | -11/Scrapyard  | Entered Materials
   75 | -10/Materials  | Discovered new exit (range 16)
   89 | -10/Materials  | Entered Mines
  137 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  154 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  310 | -10/Mines      | Build established: Mutant
  504 | -10/Mines      | Discovered new exit (range 8)
  518 | -10/Mines      | Entered Materials
  518 | -9/Materials   | Evolved 2 slots: Propulsion x2
  519 | -9/Materials   | Identified exit to Storage
  620 | -9/Materials   | Build established: Scavenger-Mutant
  667 | -9/Materials   | Discovered new exit (range 8)
  681 | -9/Materials   | Entered Mines
  694 | -9/Mines       | Discovered new exit (range 11)
  701 | -9/Mines       | Entered Materials
  701 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  753 | -8/Materials   | Repaired Rocket Launcher
 1033 | -8/Materials   | Discovered new exit (range 9)
 1041 | -8/Materials   | Entered Factory
 1041 | -7/Factory     | Evolved 2 slots: Utility x2
 1472 | -7/Factory     | Build established: Infiltrator-Assassin
 1514 | -7/Factory     | Fabricated Imp. Gyrokinetic Inverter?
 1519 | -7/Factory     | Identified exit to Lower Caves
 1574 | -7/Factory     | Discovered new exit (range 9)
 1581 | -7/Factory     | Entered another Factory area
 1581 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 1698 | -6/Factory     | Identified exit to Garrison
 1699 | -6/Factory     | Entered Garrison
 1704 | -6/Garrison    | Installed Relay Interface Framework
 1734 | -6/Garrison    | Triggered checkpoint
 1734 | -6/Garrison    | Triggered checkpoint
 1755 | -6/Garrison    | Discovered new exit (range 10)
 1760 | -6/Garrison    | Entered Factory
 1867 | -6/Factory     | Repaired Rocket Launcher
 1867 | -6/Factory     | Build established: Infiltrator-Ninja
 2150 | -6/Factory     | Fabricated H-66 Slayer (x2)
 2274 | -6/Factory     | Identified exit to Factory
 2309 | -6/Factory     | Lost 6 parts (2p1n1u2w)
 2338 | -6/Factory     | Entered another Factory area
 2338 | -5/Factory     | Accompanied by 1 ally
 2338 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2379 | -5/Factory     | Identified exit to DSF
 2380 | -5/Factory     | Entered DSF
 2380 | -5/DSF         | Accompanied by 1 ally
 2400 | -5/DSF         | Discovered new exit (range 11)
 2413 | -5/DSF         | Entered Factory
 2413 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 2875 | -4/Factory     | Discovered new exit (range 16)
 2885 | -4/Factory     | Entered Upper Caves
 2918 | -4/Upper Caves | Spotted B-86 Titan
 2927 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 2963 | -4/Upper Caves | Lost 5 parts (1p2n2u)
 3026 | -4/Upper Caves | Learned location of Armory (-3)
 3143 | -4/Upper Caves | Discovered new exit (range 10)
 3148 | -4/Upper Caves | Entered another Upper Caves area
 3150 | -4/Upper Caves | Discovered new exit (range 11)
 3155 | -4/Upper Caves | Entered Research
 3155 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 3183 | -3/Research    | Found Prototype Processor
 3183 | -3/Research    | Identified Spectral Analyzer
 3250 | -3/Research    | Build established: Hacker-Mutant
 3321 | -3/Research    | Identified exit to Armory
 3321 | -3/Research    | Identified exit to Quarantine
 3394 | -3/Research    | Spotted B-86 Titan
 3421 | -3/Research    | Fabricated Imp. Hacking Suite?
 3470 | -3/Research    | Entered Quarantine
 3477 | -3/Quarantine  | Found Alien Artifact
 3477 | -3/Quarantine  | Identified Subatomic Replicator
 3504 | -3/Quarantine  | Found Alien Artifact
 3504 | -3/Quarantine  | Identified Core Reset Matrix
 3504 | -3/Quarantine  | Used Core Reset Matrix
 3508 | -3/Quarantine  | Detected hypermatrix surge
 3508 | -3/Quarantine  | Sensed 13 artifacts in vicinity
 3530 | -3/Quarantine  | Used Subatomic Replicator to replicate Cld. Antigrav System
 3534 | -3/Quarantine  | Found Dimensional Node Initializer
 3540 | -3/Quarantine  | Found Dimensional Node Initializer
 3543 | -3/Quarantine  | Initialized slip node
 3549 | -3/Quarantine  | Found Hpw. Transdimensional Reconstructor
 3551 | -3/Quarantine  | Found Transdimensional Reconstructor
 3553 | -3/Quarantine  | Found Transdimensional Reconstructor
 3554 | -3/Quarantine  | Warped through subspace to slip node
 3575 | -3/Quarantine  | Build established: Generator-Mutant
 3586 | -3/Quarantine  | Lost 3 parts (2n1w)
 3625 | -3/Quarantine  | Found Phase Redirector
 3711 | -3/Quarantine  | Repaired Hardcell Cannon
 3805 | -3/Quarantine  | Warped through subspace
 3836 | -3/Quarantine  | Lost 5 parts (1n4u)
 4040 | -3/Quarantine  | Discovered new exit (range 15)
 4055 | -3/Quarantine  | Spotted Alpha 7
 4068 | -3/Quarantine  | Core integrity fell below 50%
 4068 | -3/Quarantine  | System corruption reached 10%
 4069 | -3/Quarantine  | Found Sigix Broadsword
 4079 | -3/Quarantine  | Entered Research
 4079 | -2/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 4449 | -2/Research    | Discovered new exit (range 2)
 4450 | -2/Research    | Entered Testing
 4481 | -2/Testing     | Found Prototype Energy Cannon
 4481 | -2/Testing     | Identified Null Cannon
 4556 | -2/Testing     | Fabricated Com. Particle Reactor?
 4580 | -2/Testing     | Discovered new exit (range 15)
 4655 | -2/Testing     | Entered Access
 4655 | -1/Access      | Evolved 2 slots: Power x1, Utility x1
 4978 | -1/Access      | Identified exit to Surface
 5099 | -1/Access      | Imp. Hacking Suite fried by hacking feedback
 5104 | ***            | Heading to fleet!

 Last Messages 
---------------
  Map updated.
>>Alert(Purge)
Purged threat record, alert level lowered.
04981_ Destroyed Antigrav System. <x2>
04986_ Destroyed Unknown Device.
04989_ W-44 Eye destroyed.
04992_ Acquired 24 matter.
04993_ Acquired Unknown Reactor.
04993_ Identified Lgt. Antimatter Reactor.
04995_ Dropped Quantum Reactor.
04995_ Acquired 10 matter.
05038_ ALERT: Security rotation in progress.
05099_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
Feedback: Imp. Hacking Suite fried.
05099_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
05100_ Main Access Shell breached.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????###+##????? |
| ??????????????#+######################## ^  #????? |
| ?????????????                               #????? |
| ?????????????                               #????? |
| ????????????????????#        ""#########    #????? |
| ????????????????????#        ""#???????##  ##????? |
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| ????????????????????#         T#????????#  #?????? |
| ????????????????????#        ""#????????#  #?????? |
| ????????????????????#        ""#????????#  #?????? |
| ???????????????????##        ""##???????#  #?????? |
| ???????????????????#            #???????#  #?????? |
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| ????????????????????# ?" @" "  #????????#  #?????? |
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| ???????????????????????""""""  #??#"#####+#######? |
| ????????????????????????????   #???#            #? |
| ????????????????????????????"""#??##            #? |
| ??????????????????????????????????#"            #? |
| ??????????????????????????????????##        *   #? |
| ???????????????????????????????????#    ""      #? |
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| ???????????????????????????????????#            ## |
| ???????????????????????????????????############### |
| ???????????????????????????????????????????????##! |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
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| ????????????????????????????????????????????????#  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          72
Energy Capacity            505
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       285
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Armor Coverage             450
Resistance: KI             30
Resistance: TH             30
Phase Shifting             10
Evasion (%)                64
Targeting Accuracy         8
Melee Accuracy             6
Target Analysis            5
Offensive Hacking          32

 Item Schematics 
-----------------
            Greatsword | -3/Quarantine | Scanalyzed
 Com. Particle Reactor | -3/Quarantine | Archive
    Adv. KE Penetrator | -3/Quarantine | Archive
   Cmb. Linear Gravjet | -2/Testing    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -7/Factory  | Preloaded
               H-66 Slayer | x2 | -6/Factory  | Preloaded
        Imp. Hacking Suite | x1 | -3/Research 
     Com. Particle Reactor | x1 | -2/Testing  

 Alien Tech Used 
-----------------
Subatomic Replicator
Core Reset Matrix
Dimensional Node Initializer
Transdimensional Reconstructor
Phase Redirector
Sigix Broadsword

 Achievements 
--------------
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              MassSigixDesublimator
  Manual?         0
Play Time         01:57:23
  Cumulative      160.6 hours
  Start           2022.08.04 @ 14:39:44
  End             2022.08.08 @ 11:58:31
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           149
  Adventurer      1
  Explorer        0
Win Type          2
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             49
Gallery%          68
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: e22e018b-6291-4f67-a451-2804eb62795f