Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.08 @ 11:58:31 Player: CreepyD Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (94) 470 Value Destroyed (2617) 2617 Prototype IDs (22) 440 Alien Tech Used (6) 1200 Bonus (8208) 8208 TOTAL SCORE: 21235 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 65 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Used Core Reset Matrix 3000 Win 3000 Win Speed 877 Cogmind --------- Core Integrity 1574/1600 Matter 300/300 Energy 288/300 System Corruption 0% Temperature Cool (30) Movement Hovering (28) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace Hacking Suite Hacking Suite > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (5) ---- Quantum Reactor Improved Antigrav System Improved Transmission Jammer High-powered Transdimensional Reconstructor Null Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Micro Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Targeting Computer Improved Transmission Jammer Advanced ECM Suite Centrium Light Armor Plating Centrium Light Armor Plating Centrium Light Armor Plating Graphene Brace Advanced Focal Shield Hacking Suite Improved Hacking Suite Improved System Restoration Module > --- WEAPON ----------- Null Cannon Sigix Broadsword > --- INVENTORY -------- Quantum Reactor Improved Antigrav System Improved Transmission Jammer High-powered Transdimensional Reconstructor Heavy Quantum Rifle [Rating: 192] Favorites ----------- Power Micro Antimatter Reactor Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Combat Airjet Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Centrium Light Armor Plating Device Improved Terrain Scanner Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Centrium Light Armor Plating Artifact Phase Redirector Weapon Power Maul Energy Gun Heavy Tesla Rifle Energy Cannon Null Cannon Ballistic Gun Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 2 . . 2 . 2 . . 2 . 2 . 2 Power 3 | . . . . . . . 1 . . . . 1 . . . . . . 1 Propulsion 5 | . . . 2 . . . . . . 1 . . . . 1 . 1 . . Utility 9 | . . . . . 1 2 1 . . 1 . 1 . . 1 . 1 . 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Attached 152 | 6 . 9 3 . 10 9 10 1 12 2 1 22 3 . 11 28 10 4 11 Power 27 | 1 . 1 1 . 1 1 3 . 1 . . 4 . . 3 3 1 3 4 Engine 9 | 1 . 1 . . . . 1 . . . . 2 . . . 2 . 1 1 Core 9 | . . . 1 . 1 1 2 . 1 . . 2 . . . 1 . . . Reactor 9 | . . . . . . . . . . . . . . . 3 . 1 2 3 Propulsion 36 | 3 . 3 1 . 2 . 2 . 3 . . 4 2 . 1 10 3 . 2 Treads . | . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 5 | 3 . . . . 2 . . . . . . . . . . . . . . Hover 27 | . . . . . . . 2 . 3 . . 4 2 . 1 10 3 . 2 Flight 4 | . . 3 1 . . . . . . . . . . . . . . . . Utility 52 | . . 2 1 . 2 6 3 1 2 2 . 5 1 . 6 10 6 . 5 Device 34 | . . 1 1 . 2 4 3 1 1 1 . 4 . . 4 5 3 . 4 Storage . | . . . . . . . . . . . . . . . . . . . . Processor 9 | . . 1 . . . 2 . . 1 . . 1 . . 1 1 2 . . Hackware 4 | . . . . . . . . . . 1 . . 1 . . . 1 . 1 Protection 4 | . . . . . . . . . . . . . . . 1 3 . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . . . Weapon 37 | 2 . 3 . . 5 2 2 . 6 . 1 9 . . 1 5 . 1 . Energy Gun 6 | 1 . . . . 2 . 1 . . . . 1 . . . 1 . . . Energy Cannon 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . Ballistic Gun 4 | 1 . 1 . . . . . . . . . 2 . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . 2 . . 1 2 . . . Launcher 6 | . . 1 . . . 1 . . 3 . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 . . . . . . 1 . . . . . . . Slashing Weapon 9 | . . 1 . . . 1 1 . 3 . . 2 . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 3 . . . . . . 1 . . 2 4 1 1 . Parts Lost 29 | . . . . . 1 . . . 6 1 2 4 5 . 1 8 . . 1 Power 3 | . . . . . . . . . 2 . . . 1 . . . . . . Propulsion 8 | . . . . . 1 . . . 1 . . 1 2 . . 3 . . . Utility 13 | . . . . . . . . . 1 1 1 2 2 . 1 4 . . 1 Weapon 5 | . . . . . . . . . 2 . 1 1 . . . 1 . . . Highest Loss Streak 6 | . . . . . 1 . . . 6 1 2 2 5 . 1 5 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 71 82 88 88 80 83 86 86 88 60 68 81 70 68 79 90 90 95 89 Engine 3 | . 14 14 9 . . . . . . . . 7 5 5 2 1 . . . Core 3 | . . . 1 11 9 7 12 13 11 . . 2 5 5 . . . . . Reactor 4 | . . . . . . . . . . . . . . . 9 12 8 12 12 Wheel 2 | . 28 1 . . 14 15 1 . . . . . . . . . . . . Hover 15 | . . . . . . . 11 13 19 17 17 20 14 15 17 23 29 30 27 Flight 3 | . . 26 33 33 4 . . . . . . . . . . . . . . Device 17 | . . 4 11 11 18 23 26 26 25 23 21 23 11 10 16 16 17 17 17 Processor 9 | . . 6 11 11 9 14 13 13 13 11 11 10 10 10 9 9 5 4 4 Hackware 3 | . . . . . . . . . . 2 5 5 10 10 9 6 4 8 10 Protection 3 | . . . . . . . . . . . . . . . 2 6 13 13 12 Ballistic Cannon 1 | . . . . . . . . . . . . . 5 5 5 5 4 . . Launcher 1 | . . 11 11 11 . . . . . . 5 . . . . . . . . Impact Weapon 5 | . . . . . 14 15 13 13 11 . . 1 5 5 4 3 . . . Slashing Weapon 4 | . . 12 11 11 9 6 6 6 5 5 5 2 . . . . 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 8 8 10 12 12 17 21 28 26 29 6 10 57 48 37 60 64 71 83 84 Greatest Support 103 | 26 20 20 12 12 62 62 40 40 44 12 24 56 54 43 65 78 103 86 103 Greatest Overweight (x) 3 | . . 1 . 3 . . 1 . . . . 1 1 . . 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 4 5 4 2 5 4 4 5 5 5 5 5 Average Carried 4 | 1 5 4 4 5 4 4 4 4 4 3 1 4 3 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 4 4 2 1 5 4 4 5 5 5 5 5 Class Distribution -------------------- 24% | Generator-Mutant 17% | Infiltrator-Ninja 11% | Mutant 8% | Scavenger-Mutant 8% | Infiltrator-Assassin 7% | Hacker-Mutant 5% | Generator-Sprinter 4% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Infiltrator-Assassin | -7/Factory Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -6/Garrison Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -5/Factory Ninja | -5/DSF Scout | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Generator-Mutant | -3/Research Generator-Mutant | -3/Quarantine Infiltrator-Mutant | -2/Research Generator-Mutant | -2/Testing Generator-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Matter Collected 2199 | 211 . 62 198 . 122 124 . . 283 25 26 170 35 . 30 442 107 145 219 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3150 | 53 . 82 254 . 508 367 38 . 365 . 75 156 129 . 30 510 107 145 331 Parts 145 | 6 . 13 24 . 14 15 . . 11 . 3 9 5 . . 14 9 11 11 Haulers Intercepted 6 | . . . 2 . 2 . . . . . . . . . . 1 . . 1 Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . . 1 . . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Combat Hostiles Destroyed 34 | . . 3 4 . 3 7 . . 11 . 1 2 2 . . 1 . . . Melee 13 | . . . . . 3 1 . . 5 . 1 2 1 . . . . . . Guns 3 | . . 3 . . . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . 1 . . . AOE 14 | . . . 4 . . 5 . . 5 . . . . . . . . . . Classes Destroyed 16 | 1 . 2 4 . 2 4 . . . . 1 . . . . 2 . . . Worker 13 | . . . . . . 4 . . . . . 1 . . . 3 1 3 1 Builder 14 | . . 2 2 . 1 1 . . 1 . . 1 . . . 1 1 3 1 Tunneler 5 | 2 . . . . 1 1 . . . . . 1 . . . . . . . Hauler 6 | . . . 2 . 2 . . . . . . . . . . 1 . . 1 Recycler 6 | . . . . . 3 1 . . . . . . . . . 1 . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . Operator 5 | . . . 1 . . . 1 . . . . . . . 1 1 1 . . Watcher 9 | . . . 1 . 1 1 1 . . . . 1 . . . 2 1 . 1 Swarmer 11 | . . 3 . . . . . . 6 . . 2 . . . . . . . Grunt 14 | . . . 4 . 1 4 . . 5 . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 3 | . . . . . 2 . . . . . . . 1 . . . . . . Specialist 1 | . . . . . . . . . . . 1 . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . . 1 . . 1 . . . Best Kill Streak 9 | 1 . 3 5 . 4 9 1 . 5 . 1 2 1 . 1 3 2 4 2 Combat Bots Only 5 | . . 3 2 . 2 5 . . 4 . 1 2 1 . . 1 . . . Max Kills in Single Turn 3 | 1 . 1 3 . 1 3 1 . 2 . 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . 2 . . 2 . . . . . . . . . . Melee 1 | . . . . . 1 1 . . 1 . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Damage Taken 5977 | . . 117 11 49 119 463 227 176 721 50 264 839 350 . 313 1881 128 45 224 Core 1322 | . . 17 . 13 28 30 55 53 155 22 101 140 82 . 23 532 . 45 26 Absorbed by Shields 402 | . . . . . . . . . . . . . . . 116 286 . . . Redirected to Core 128 | . . . . . . . . . . . . . . . . 128 . . . Regen/Repaired (Parts) 449 | . . . . . 46 . . . 60 . . . . . . 174 116 . 53 Core Remaining (%) 86 | 100 . 93 . 96 94 95 . . 69 . 87 . . 80 . 48 . 96 98 Volleys Fired 59 | 2 . 6 7 . . 7 . . 6 . . 3 . . 2 24 . 1 1 Largest 2 | 2 . 2 1 . . 1 . . 1 . . 2 . . 1 2 . 1 1 Hottest 180 | 60 . 60 33 . . 33 . . 33 . . 180 . . 65 131 . 130 130 Shots Fired 77 | 4 . 12 7 . . 7 . . 6 . . 5 . . 4 30 . 1 1 Gun 18 | 4 . 12 . . . . . . . . . 2 . . . . . . . Cannon 39 | . . . . . . . . . . . . 3 . . 4 30 . 1 1 Launcher 20 | . . . 7 . . 7 . . 6 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 42 | 2 . 6 . . . . . . . . . . . . 4 30 . . . Thermal 10 | 2 . 6 . . . . . . . . . . . . . . . 1 1 Explosive 20 | . . . 7 . . 7 . . 6 . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . 5 . . . . . . . Robot Hit Streak 5 | 2 . 4 2 . . 3 . . 3 . . 1 . . 2 5 . . . Robot Miss Streak 5 | . . 2 1 . . 5 . . 2 . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 147 | 2 . 8 10 . 21 14 4 . 21 . 3 8 3 . 2 28 9 6 8 Core Hits 87 | 2 . 5 13 . 6 27 . . 15 . 1 4 1 . . 6 1 2 4 Critical Kills 2 | . . . . . 2 . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . . . . . 1 1 . . 1 . . 1 1 . . 5 . . . Critical Strikes 13 | . . . . . 4 1 . . 1 . . 1 1 . . 5 . . . Smash 12 | . . . . . 3 1 . . 1 . . 1 1 . . 5 . . . Sever 1 | . . . . . 1 . . . . . . . . . . . . . . Melee Attacks 262 | . . 2 18 . 33 30 6 . 37 . 3 17 3 . 7 53 25 7 21 Impact 142 | . . . . . 25 23 5 . 21 . . 7 3 . 7 51 . . . Slashing 120 | . . 2 18 . 8 7 1 . 16 . 3 10 . . . 2 25 7 21 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 47 | . . 2 4 . 7 3 . . 1 . 1 4 . . . 11 4 6 4 Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . 1 . . Follow-up Attacks 19 | . . . . . 8 2 2 . 7 . . . . . . . . . . Damage Inflicted 11365 | 26 . 218 870 . 1331 1564 187 . 1466 . 157 509 142 . 99 1822 1074 892 1008 Guns 148 | 26 . 72 . . . . . . . . . 50 . . . . . . . Cannons 333 | . . . . . . . . . . . . . . . 45 288 . . . Explosions 1876 | . . . 375 . . 890 . . 611 . . . . . . . . . . Melee 8988 | . . 146 495 . 1331 674 187 . 855 . 153 459 142 . 38 1534 1074 892 1008 Ramming 20 | . . . . . . . . . . . 4 . . . 16 . . . . Kinetic 373 | 15 . 25 . . . . . . . . . . . . 45 288 . . . Thermal 58 | 11 . 47 . . . . . . . . . . . . . . . . . Explosive 1864 | . . . 375 . . 878 . . 611 . . . . . . . . . . Electromagnetic 62 | . . . . . . 12 . . . . . 50 . . . . . . . Impact 4467 | . . . . . 1181 638 187 . 593 . . 308 142 . 38 1380 . . . Slashing 4521 | . . 146 495 . 150 36 . . 262 . 153 151 . . . 154 1074 892 1008 Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . . 4 1 . . 2 1 1 . . . 5 10 . . . Average Corruption 4 | . . . . . 3 1 . . 1 1 1 . . . 5 7 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . 15 . . . Effects 33 | . . . . . 7 2 . . . 1 . . . . 11 12 . . . Message Errors 12 | . . . . . 3 1 . . . . . . . . 3 5 . . . Matter Fused 8 | . . . . . 2 . . . . 1 . . . . 2 3 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 1 2 . . . Energy Discharges 2 | . . . . . 2 . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . . . . . 3 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . Misfires 3 | . . . . . . . . . . . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 2778 | . . . 11 . 275 210 26 . 219 . . 130 53 . 33 757 367 460 237 Projectiles 5 | . . . . . . . . . . . . . . . 5 . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 2773 | . . . 11 . 275 210 26 . 219 . . 130 53 . 28 757 367 460 237 Knockbacks 19 | . . . . . . 5 1 . 2 . . 1 . . . 10 . . . Impact 16 | . . . . . . 5 1 . 2 . . 1 . . . 7 . . . Kinetic 2 | . . . . . . . . . . . . . . . . 2 . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 160 | . . . . . . 134 . . 16 . 2 . . . 8 . . . . Shots 8 | . . . . . . 7 . . 1 . . . . . . . . . . Rammed 3 | . . . . 1 . . . . . . 1 . . . 1 . . . . Targets Rammed 3 | . . . . 1 . . . . . . 1 . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 376 | . . . 5 . . 8 . . 13 . . 111 8 . 138 238 156 376 319 Average Temperature 87 | . . . 2 . . 8 . . 7 . . 46 7 . 54 111 44 130 88 Received Heat Transfer 702 | . . 18 6 . 27 144 6 9 117 . 117 48 36 . 84 36 18 36 . Effects 4 | . . . . . . . . . . . . . . . . . . 1 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 3 | . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 42 | . . . . . 7 6 4 . 3 . . 3 2 . 1 16 . . . Impact Corruptions 59 | . . . . . 9 12 2 . 8 . . 3 2 . 1 22 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 125 | 25 . 100 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Peak Influence 638 | 10 21 117 396 154 129 338 268 247 638 251 192 445 . . 234 273 279 134 165 Initial 251 | . 6 7 . 154 59 54 144 187 129 251 171 79 . . 130 126 97 54 14 Average 160 | 4 12 80 206 154 63 137 189 209 381 246 186 162 . . 180 167 148 76 68 Maximum Alert Level 2 | . . . 1 . . 1 1 1 2 1 . 2 . . 1 1 1 . . Low Security (%) 70 | 100 100 100 55 100 100 61 55 57 26 . 100 64 . . 69 58 72 100 100 Level 1 22 | . . . 44 . . 38 44 42 16 100 . 29 . . 30 41 27 . . Level 2 7 | . . . . . . . . . 56 . . 5 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 12 | . . . 1 . . 1 1 . 1 . 1 1 . . 1 2 1 1 1 Investigation 4 | . . . . . . . . . 1 . . . . . 1 . . 1 1 Extermination 2 | . . . . . . . . . . . . . . . . 2 . . . Reinforcement 5 | . . . 1 . . . 1 . . . 1 1 . . . . 1 . . Assault 1 | . . . . . . 1 . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Distress Signals 3 | . . . . . . . . . . . . 2 . . 1 . . . . Communications Jammed 71 | . . . . . . 26 10 . 1 . . 18 . . . 16 . . . Distress Signals 71 | . . . . . . 26 10 . 1 . . 18 . . . 16 . . . Times Spotted 138 | . 1 7 9 3 8 9 7 6 15 . 3 29 3 . 7 15 11 1 4 Peak Tracking Total 8 | . 1 3 3 3 4 5 4 8 3 . 4 7 2 . 5 4 6 2 3 Tactical Retreats 23 | . . 1 . . 1 . 1 1 4 . . 7 1 . 1 2 2 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Traps Triggered 10 | . . . . . 3 . . 1 1 1 . . . . . . 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Machines Disabled 41 | . . . 5 . 1 9 . . 8 . . 1 . . 1 9 2 2 3 Max in Single Turn 4 | . . . 1 . 1 2 . . 4 . . 1 . . 1 1 1 1 1 Garrison Access 5 | . . . . . . 1 . . 1 . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Machines Accessed 56 | . . . 3 . 3 10 2 . 6 1 . 5 . . 3 9 3 4 7 Terminals 34 | . . . 3 . 1 6 1 . 2 1 . 2 . . 1 7 2 3 5 Fabricators 4 | . . . . . . 1 . . 1 . . . . . 1 . . 1 . Repair Stations 3 | . . . . . 1 . . . 1 . . . . . . 1 . . . Recycling Units 5 | . . . . . 1 1 . . 1 . . 1 . . . . . . 1 Scanalyzers 4 | . . . . . . 1 . . . . . 2 . . . 1 . . . Garrison Access 6 | . . . . . . 1 1 . 1 . . . . . 1 . 1 . 1 Total Hacks 108 | . . . 10 . 5 19 3 . 11 1 . 10 . . 5 15 4 10 15 Successful 55 | . . . 4 . 4 5 2 . 5 1 . 7 . . 4 7 3 6 7 Failed 53 | . . . 6 . 1 14 1 . 6 . . 3 . . 1 8 1 4 8 Catastrophic 10 | . . . 2 . . 4 . . . . . 1 . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 11 | . . . 6 . . . . . . . . 1 . . . 1 3 . . Terminals 70 | . . . 10 . 2 13 2 . 5 1 . 4 . . 1 10 3 8 11 Fabricators 7 | . . . . . . 1 . . 1 . . . . . 3 . . 2 . Repair Stations 7 | . . . . . 2 . . . 3 . . . . . . 2 . . . Recycling Units 7 | . . . . . 1 1 . . 1 . . 2 . . . . . . 2 Scanalyzers 9 | . . . . . . 2 . . . . . 4 . . . 3 . . . Garrison Access 8 | . . . . . . 2 1 . 1 . . . . . 1 . 1 . 2 Terminal Hacks 29 | . . . 4 . 1 4 1 . 1 1 . 2 . . 1 3 2 4 5 Record 2 | . . . . . . . . . . . . . . . . 1 . . 1 Part Schematic 2 | . . . . . . . 1 . . . . . . . . . . 1 . Prototype ID Bank 4 | . . . 1 . . 1 . . . . . . . . . 1 . 1 . Open Door 1 | . . . . . . . . . . . . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . 1 . 1 . . . . . . . Level Access Points 2 | . . . . . . . . . 1 . . . . . . . . . 1 Branch Access Points 2 | . . . . . . 1 . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 8 | . . . . . 1 2 . . . . . . . . . 1 2 1 1 Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . . . . . . . . 1 . . . . . . 1 Fabricator Hacks 6 | . . . . . . 1 . . 1 . . . . . 2 . . 2 . Load Schematic 2 | . . . . . . . . . . . . . . . 1 . . 1 . Build 4 | . . . . . . 1 . . 1 . . . . . 1 . . 1 . Repair Station Hacks 6 | . . . . . 2 . . . 2 . . . . . . 2 . . . Scan Component 3 | . . . . . 1 . . . 1 . . . . . . 1 . . . Repair 3 | . . . . . 1 . . . 1 . . . . . . 1 . . . Recycling Unit Hacks 3 | . . . . . 1 . . . . . . 1 . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . 1 Retrieve Components 2 | . . . . . 1 . . . . . . 1 . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 4 . . . 2 . . . Insert Component 3 | . . . . . . . . . . . . 2 . . . 1 . . . Analyze 3 | . . . . . . . . . . . . 2 . . . 1 . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . . . 1 . 1 . 1 Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . . . . . 1 . 1 . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . . . 3 . 1 9 1 . 4 . . 4 . . 2 7 2 4 7 Full Trace Events 4 | . . . . . . . . . 1 . . . . . 1 . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . . 1 Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . 76 . . . . . . . . . . Total Robot Build Rating 10 | . . . . . . . . . 10 . . . . . . . . . . Part Schematics Acquired 7 | . . . . . . . 1 . . . . 2 . . . 3 . 1 . Parts Built 4 | . . . . . . 2 . . . . . . . . 1 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 207 | . . . . . . 58 . . . . . . . . 47 . . 102 . Total Part Build Rating 27 | . . . . . . 14 . . . . . . . . 5 . . 8 . Parts Repaired 3 | . . . . . 1 . . . 1 . . . . . . 1 . . . Time 95 | . . . . . 32 . . . 32 . . . . . . 31 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . 6 . . . . . . 1 . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . . . . 2 . . . 1 . . . Part Schematics Acquired 3 | . . . . . . . . . . . . 2 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Total Allies 2 | . . . . . . . . . 2 . . . . . . . . . . Largest Group 2 | . . . . . . . . . 2 1 1 . . . . . . . . Highest-Rated Group 82 | . . . . . . . . . 82 37 36 . . . . . . . . Highest-Rated Ally 41 | . . . . . . . . . 41 37 36 . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . . . Ally Attacks 7 | . . . . . . . . . 5 . 2 . . . . . . . . Total Damage 204 | . . . . . . . . . 132 . 72 . . . . . . . . Kills 2 | . . . . . . . . . 2 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . . 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Turns Passed 5103 | 63 25 429 163 20 340 540 118 61 578 42 33 472 263 7 315 609 371 205 449 Spaces Moved 5565 | 50 32 354 228 53 303 438 143 97 592 50 33 505 355 13 475 544 507 226 567 Core 10 | 9 . . . 1 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 728 | 41 32 1 . . 207 438 9 . . . . . . . . . . . . Hover 4098 | . . . . . . . 134 97 592 50 33 505 355 13 475 544 507 226 567 Flight 729 | . . 353 228 52 96 . . . . . . . . . . . . . . Fastest Speed 17 | 50 80 37 34 34 34 100 56 56 56 80 76 53 53 58 50 36 17 26 17 Average Speed 62 | 81 80 99 34 37 79 100 59 56 65 80 76 67 63 58 51 42 45 66 42 Slowest Speed 200 | 90 80 120 34 200 100 100 110 56 80 80 80 131 128 58 58 98 92 89 92 Overloaded Moves 96 | . . . . . . . . . . . . . . . . . 36 . 60 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . 2 4 . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . 2 . . . Exploration Rate (%) 24 | 4 14 64 36 19 30 21 5 33 20 2 34 16 51 5 14 57 17 31 19 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . . 1 . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 1 . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 . . . . . 1 1 1 . 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 77 | . . . 2 . . 4 . . 5 . . 7 . . 6 32 11 . 10 Terrain Destroyed 220 | . . . 51 . . 19 . . 81 . . 7 . . 7 34 11 . 10 Melee 56 | . . . 2 . . 4 . . 5 . . 7 . . 5 13 11 . 9 Projectile 24 | . . . . . . . . . . . . . . . 2 21 . . 1 AOE 140 | . . . 49 . . 15 . . 76 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Gar Fac Fac DSF Fac Upp Upp Res Qua Res Tes Acc Total 6693 | 67 31 415 286 49 362 489 167 102 730 51 37 608 385 12 526 785 596 265 730 Wait 488 | . . 37 27 . 14 4 . . 84 . . 43 22 . 23 88 45 22 79 Move 5536 | 49 31 353 223 46 302 437 142 95 591 49 33 504 354 12 475 543 506 225 566 Hop 4 | . . . 2 2 . . . . . . . . . . . . . . . Pick Up 79 | 10 . 1 3 . 5 4 5 . 7 . . 11 3 . 4 22 1 2 1 Fast Attach 76 | . . 7 1 . 6 3 2 . 2 . . 9 . . 7 16 9 4 10 Attach 52 | 5 . . 1 . 3 2 4 . 4 2 1 8 3 . 3 15 1 . . Detach 4 | . . . . . . . . . . . . 3 . . . . . . 1 Swap 30 | 1 . 2 1 . 1 4 4 1 6 . . 5 . . 1 3 . . 1 Drop 91 | . . 7 3 . 10 6 6 . 4 . . 6 . . 4 21 9 4 11 Fire 59 | 2 . 6 7 . . 7 . . 6 . . 3 . . 2 24 . 1 1 Melee 228 | . . 2 18 . 21 22 4 . 26 . 3 16 3 . 7 53 25 7 21 Ram 1 | . . . . 1 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 6 . . . . . . . . . . 39 Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -6/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 89 | -10/Materials | Entered Mines 137 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 154 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 310 | -10/Mines | Build established: Mutant 504 | -10/Mines | Discovered new exit (range 8) 518 | -10/Mines | Entered Materials 518 | -9/Materials | Evolved 2 slots: Propulsion x2 519 | -9/Materials | Identified exit to Storage 620 | -9/Materials | Build established: Scavenger-Mutant 667 | -9/Materials | Discovered new exit (range 8) 681 | -9/Materials | Entered Mines 694 | -9/Mines | Discovered new exit (range 11) 701 | -9/Mines | Entered Materials 701 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 753 | -8/Materials | Repaired Rocket Launcher 1033 | -8/Materials | Discovered new exit (range 9) 1041 | -8/Materials | Entered Factory 1041 | -7/Factory | Evolved 2 slots: Utility x2 1472 | -7/Factory | Build established: Infiltrator-Assassin 1514 | -7/Factory | Fabricated Imp. Gyrokinetic Inverter? 1519 | -7/Factory | Identified exit to Lower Caves 1574 | -7/Factory | Discovered new exit (range 9) 1581 | -7/Factory | Entered another Factory area 1581 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1698 | -6/Factory | Identified exit to Garrison 1699 | -6/Factory | Entered Garrison 1704 | -6/Garrison | Installed Relay Interface Framework 1734 | -6/Garrison | Triggered checkpoint 1734 | -6/Garrison | Triggered checkpoint 1755 | -6/Garrison | Discovered new exit (range 10) 1760 | -6/Garrison | Entered Factory 1867 | -6/Factory | Repaired Rocket Launcher 1867 | -6/Factory | Build established: Infiltrator-Ninja 2150 | -6/Factory | Fabricated H-66 Slayer (x2) 2274 | -6/Factory | Identified exit to Factory 2309 | -6/Factory | Lost 6 parts (2p1n1u2w) 2338 | -6/Factory | Entered another Factory area 2338 | -5/Factory | Accompanied by 1 ally 2338 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2379 | -5/Factory | Identified exit to DSF 2380 | -5/Factory | Entered DSF 2380 | -5/DSF | Accompanied by 1 ally 2400 | -5/DSF | Discovered new exit (range 11) 2413 | -5/DSF | Entered Factory 2413 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2875 | -4/Factory | Discovered new exit (range 16) 2885 | -4/Factory | Entered Upper Caves 2918 | -4/Upper Caves | Spotted B-86 Titan 2927 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 2963 | -4/Upper Caves | Lost 5 parts (1p2n2u) 3026 | -4/Upper Caves | Learned location of Armory (-3) 3143 | -4/Upper Caves | Discovered new exit (range 10) 3148 | -4/Upper Caves | Entered another Upper Caves area 3150 | -4/Upper Caves | Discovered new exit (range 11) 3155 | -4/Upper Caves | Entered Research 3155 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3183 | -3/Research | Found Prototype Processor 3183 | -3/Research | Identified Spectral Analyzer 3250 | -3/Research | Build established: Hacker-Mutant 3321 | -3/Research | Identified exit to Armory 3321 | -3/Research | Identified exit to Quarantine 3394 | -3/Research | Spotted B-86 Titan 3421 | -3/Research | Fabricated Imp. Hacking Suite? 3470 | -3/Research | Entered Quarantine 3477 | -3/Quarantine | Found Alien Artifact 3477 | -3/Quarantine | Identified Subatomic Replicator 3504 | -3/Quarantine | Found Alien Artifact 3504 | -3/Quarantine | Identified Core Reset Matrix 3504 | -3/Quarantine | Used Core Reset Matrix 3508 | -3/Quarantine | Detected hypermatrix surge 3508 | -3/Quarantine | Sensed 13 artifacts in vicinity 3530 | -3/Quarantine | Used Subatomic Replicator to replicate Cld. Antigrav System 3534 | -3/Quarantine | Found Dimensional Node Initializer 3540 | -3/Quarantine | Found Dimensional Node Initializer 3543 | -3/Quarantine | Initialized slip node 3549 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 3551 | -3/Quarantine | Found Transdimensional Reconstructor 3553 | -3/Quarantine | Found Transdimensional Reconstructor 3554 | -3/Quarantine | Warped through subspace to slip node 3575 | -3/Quarantine | Build established: Generator-Mutant 3586 | -3/Quarantine | Lost 3 parts (2n1w) 3625 | -3/Quarantine | Found Phase Redirector 3711 | -3/Quarantine | Repaired Hardcell Cannon 3805 | -3/Quarantine | Warped through subspace 3836 | -3/Quarantine | Lost 5 parts (1n4u) 4040 | -3/Quarantine | Discovered new exit (range 15) 4055 | -3/Quarantine | Spotted Alpha 7 4068 | -3/Quarantine | Core integrity fell below 50% 4068 | -3/Quarantine | System corruption reached 10% 4069 | -3/Quarantine | Found Sigix Broadsword 4079 | -3/Quarantine | Entered Research 4079 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4449 | -2/Research | Discovered new exit (range 2) 4450 | -2/Research | Entered Testing 4481 | -2/Testing | Found Prototype Energy Cannon 4481 | -2/Testing | Identified Null Cannon 4556 | -2/Testing | Fabricated Com. Particle Reactor? 4580 | -2/Testing | Discovered new exit (range 15) 4655 | -2/Testing | Entered Access 4655 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4978 | -1/Access | Identified exit to Surface 5099 | -1/Access | Imp. Hacking Suite fried by hacking feedback 5104 | *** | Heading to fleet! Last Messages --------------- Map updated. >>Alert(Purge) Purged threat record, alert level lowered. 04981_ Destroyed Antigrav System. 04986_ Destroyed Unknown Device. 04989_ W-44 Eye destroyed. 04992_ Acquired 24 matter. 04993_ Acquired Unknown Reactor. 04993_ Identified Lgt. Antimatter Reactor. 04995_ Dropped Quantum Reactor. 04995_ Acquired 10 matter. 05038_ ALERT: Security rotation in progress. 05099_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. Feedback: Imp. Hacking Suite fried. 05099_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05100_ Main Access Shell breached. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????###+##????? | | ??????????????#+######################## ^ #????? | | ????????????? #????? | | ????????????? #????? | | ????????????????????# ""######### #????? | | ????????????????????# ""#???????## ##????? | | ????????????????????# ""#????????# #?????? | | ????????????????????# T#????????# #?????? | | ????????????????????# ""#????????# #?????? | | ????????????????????# ""#????????# #?????? | | ???????????????????## ""##???????# #?????? | | ???????????????????# #???????# #?????? | | ???????????????????## ##???????# #?????? | | ????????????????????# #????????# #?????? | | ????????????????????# """"" #????????# #?????? | | ????????????????????# " " #????????# #?????? | | ????????????????????# ?" @" " #????????# #?????? | | ????????????????????#??" "" " #????????# #?????? | | ???????????????????????" " #??##????# #?????? | | ???????????????????????"""""" #??#"#####+#######? | | ???????????????????????????? #???# #? | | ????????????????????????????"""#??## #? | | ??????????????????????????????????#" #? | | ??????????????????????????????????## * #? | | ???????????????????????????????????# "" #? | | ??????????????????????????????????## "" #? | | ??????????????????????????????????#" """""" #? | | ??????????????????????????????????## """""" #? | | ???????????????????????????????????# "" #? | | ???????????????????????????????????# "" #? | | ???????????????????????????????????# ] #? | | ???????????????????????????????????# ## | | ???????????????????????????????????############### | | ???????????????????????????????????????????????##! | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 72 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 2 Jamming Range 14 Cloak Strength 2 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Offensive Hacking 32 Item Schematics ----------------- Greatsword | -3/Quarantine | Scanalyzed Com. Particle Reactor | -3/Quarantine | Archive Adv. KE Penetrator | -3/Quarantine | Archive Cmb. Linear Gravjet | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded H-66 Slayer | x2 | -6/Factory | Preloaded Imp. Hacking Suite | x1 | -3/Research Com. Particle Reactor | x1 | -2/Testing Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Dimensional Node Initializer Transdimensional Reconstructor Phase Redirector Sigix Broadsword Achievements -------------- Home At Last? Challenges ------------ None Game ------ Seed MassSigixDesublimator Manual? 0 Play Time 01:57:23 Cumulative 160.6 hours Start 2022.08.04 @ 14:39:44 End 2022.08.08 @ 11:58:31 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 149 Adventurer 1 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 68 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e22e018b-6291-4f67-a451-2804eb62795f